July 16, 2008 - This week I stole eight cars, ran down about 300 pedestrians, fire bombed a few buildings, transported illicit substances, smoked some gangsters with my nine, and totaled a few police cruisers in the process. Despite all this, I somehow managed to keep the blood splatter off my fancy yellow sweater to boot. Yeah, I'm going to hell.
Given the choice between wreaking havoc in the slick new GTA IV or in the first two PC games, I'd choose the latter in a pinch. The top-down view is uniquely brilliant for hopping into a car and peeling out recklessly through the winding city streets at high speed. At the time, the game's early sandbox-style environment set across three cities was a mind-blowing design feature.
Total freedom is key. Being able to do whatever you want, how you want, and when you want is what really made GTA special. It's just as fun to spend hours stealing cars, barreling around the virtual cityscape, and toying with the cops as it is to actually play through the various missions.
Getting the fuzz's attention takes no time at all - nailing a few innocent bystanders will do - and I've always loved the thrill of being chased around the city by increasingly aggravated law enforcement and military personnel. Narrowly avoiding capture and execution against increasingly bleak odds gets the blood pumping.
There's one thing I always thought was oddly amusing. You can pick from eight different thugs to play in the game, but they all have the exact same fashion sense. I don't know about you, but I'm pretty sure a bright yellow sweater doesn't give off the proper aura of being a bad-ass mofo. The other lowlifes in the game don't seem to take notice; lucky for them. I'm packing the heat.
CCC Staff Contributor / Pixel Artist