Okay, I'll admit it. The Grudge freaked me out a bit. Ju-on was freaky too, but admitting that is probably far less pathetic than saying the remake starring the one and only Buffy Summers was scary. That game should've translated perfectly to the realm of motion control gaming, as that style of gaming is all about immersing you in the game with more hands-on controls. That only makes the fact that the game was entirely void of any real scares all the more impressive.
Rise of Nightmares is another video game that should've benefited nicely from its motion controls. The only problem is I couldn't pay too much attention to what was happening onscreen because I was usually far too busy trying to figure out the horribly awkward controls. Dear developers, if getting your character to walk is a chore, you might be doing something wrong.
How do you make a game about being trapped on a spaceship filled with zombie dinosaurs entirely unscary? You should probably ask Capcom, because that's exactly what they did with Dino Crisis 3. Horror games work well in the loneliness of outer space (just ask Dead Space or System Shock), dinosaurs are inherently terrifying because of their remarkable ability to eat us alive, and zombie dinosaurs are enough to send even the manliest of men crying to their mommies. Yet somehow, Dino Crisis 3 wasn't just lacking in scares, it was actually funny.