On a similar note, if a female character isn't oversexed, she's probably entirely helpless, and this isn't much better. Yeah, I know that there are more male gamers than female gamers, and I know most media is still male-centric, but honestly, I'd like to see a story of a powerful female character saving a helpless male sometime. The helpless female character just reinforces our flawed patriarchal idea that women are weak and need men to fix their problems. It's childish, and it's not much better than treating women as sexual objects.
This is more common in JRPGs than American games, mostly due to their anime influence. Frequently, you'll see male characters treat their "friends" in manners more appropriately ascribed to lovers. You'll see them hold each other lovingly, cry when they die, talk about how they don't know what they would do without the other and how glad they are to have found a true friend. Then you suddenly see a whole bunch of gay fan fiction about these two characters spread around the Internet. You know why that happens? Because characters like this are essentially gay. Yet to this day I have not seen a positive gay role model in video games. Heck, even Kanji Tatsumi from Persona 4, who was an amazingly strong gay character, never actually came out and said he was gay. This isn't particularly homophobic, but it sure does reek of denial. We have been enjoying stories about powerful gay characters for ages; we are just terrified of the word.
Gore does not equal cool. Yeah, sometimes it can be used to great effect, like in horror games or gripping military tales, but at this point, the gore in our videogames has reached the point of exploitation. At E3, we saw Kratos use goat men as bludgeoning weapons against an elephant man before splitting the elephant man's skull open and stabbing its brain. Was that really necessary? Did we really need to see X-ray testicles explode in Sniper Elite V2? Heck, even Mortal Kombat, which is known for its gore, escalated it to the extent at which it started to take away from the actual gameplay. I don't have anything against gore, but too many times we use it as a replacement for serious plot themes or compelling gameplay, and that's not cool.