This is another game that isn't terrible in and of itself, but lost too much ground thanks to a long delay. It was supposed to be a launch title for the GameCube, but wound up as a launch title for the Xbox 360 four years later.
The game made money and earned decent reviews, but like Uru, it failed to keep its franchise at the top of the heap. Perfect Dark was one of the best games of the Nintendo 64 generation; Perfect Dark Zero was but a blip on the radar. If the developers had been able to strike while the iron was hot, they could have had another classic.
This game's story has been told a million times, but I would be remiss not to include it here. It fell flat on its face after years of delays and tons of hype, and despite the involvement of Id Software alum John Romero, Daikatana simply sucked. The friendly A.I. was terrible, the player's saves were limited, and the clumsy puzzles did not make for compelling gaming. It turns out that even the best can fail.
This sounds like a sure win—a Star Trek MMO. What can go wrong? A lot, as it turns out.
For starters, the game spent six years in development—and survived the bankruptcy of its first developer—before being released to the public. And then it launched with not much going for it except some decent space combat; the rest of the game was pretty bland. The MMO survives to this day, but it's free to play, and it clearly has not lived up to the promise of recreating the Star Trek universe.