Hey You, Pikachu! was an attempt at cashing in on the voice-control hype back in the days of the late N64 and early Dreamcast. The problem was that it just didn't work. Pikachu never paid attention to you no matter how loudly you screamed into the microphone. The only thing this game was ever good for was screaming obscenities at a Pokémon.
Hold on, I need to vomit in my mouth a bit. Street Fighter: The Movie was a game, made into a movie, made back into a game. It was created with the sole purpose of cashing in on the hype of Mortal Kombat, its chief competitor. In fact, it wasn't even released by Capcom; it was actually released by Acclaim! It was unbalanced, unfun, and included Akuma for absolutely no good reason. I don't know about you, but I can only stare at Jean-Claude Van Damme's face on the cover of this monstrosity for so long before I want to punch something myself.
It was actually rather hard to find a Sonic game to put on this list. It's not that there is any shortage on bad Sonic games; it's that all the horrible Sonic games, like Sonic Unleashed, Sonic & the Black Knight, and Sonic and the Secret Rings, are all part of the main Sonic franchise. So we have Shadow the Hedgehog, a game about the anti-hero hedgehog with time manipulation powers that used guns. It was pretty much just more of that same generic next-gen Sonic crap. If Sonic was already failing, how on Earth did SEGA think Shadow would succeed?
The next two games on this list take the cake for worst video game spinoffs ever made. They were the dreaded CD-i releases of two of Nintendo's most beloved franchises. They weren't made by Nintendo. Heck, they barely had anything to do with the original Nintendo series. Hotel Mario, for example, was about closing doors to stop Bowser's evil hotel scheme. Really?! I'll take Luigi's Mansion over this crap any day.
There were multiple games in the Zelda CD-i series, and The Wand of Gamelon was the absolute worst. You controlled Zelda in a quest to defeat Ganon and rescue Link, which could have been a really cool concept if the game weren't so horrible to play. It was a point-and-click adventure that used a controller, and it was about as finicky as a game could get. There were instant death traps, dark rooms you couldn't go into without a lamp even though you had limited lamp oil, impossible enemies, and so much more. Then, of course, there were the animation sequences that looked like they were drawn by an eight-year-old and sounded like they were recorded on My First Microphone. This game was an epic train wreck of fail.
By Angelo M. D'Argenio
CCC Contributing Writer
*The views expressed within this article are solely the opinion of the author and do not express the views held by Cheat Code Central.*