April 28, 2010 - At CheatCC, we're no small fans of Gears of War. Both of the games released in the series so far have been given "Must-buy" recommendations in our reviews. So, it was with great excitement that we received the news that the third installment in the Gears of War series is currently being primed for an April 2011 release. That may seem far off, but it's less than a year away. And if the rest of 2010 is as amazing as the first half has been, then we're pretty sure that the time will practically fly by.
That said, even though we're huge fans of the series, that doesn't mean we don't have some criticisms we'd like to see addressed in GoW3. Here are a few of the new things we'd like to see in the game, and some of the old things we'd like to see corrected.
1) Online Play that Actually Works
Back when it launched in November 2008, Gears of War 2 was wracked with online connectivity problems. Sometimes it would take the game hours to find a match that you could connect to, and even then there was no guarantee you'd stay connected throughout the match. Early adopters of the game were consistently frustrated by a lack of a patch to fix the problems, and it was December before any substantive fixes were implemented. GoW has always featured compelling online play, and it doesn't make sense to let down the biggest fans of the series (day-one purchasers) with an online system that doesn't work for a month.
2) No More Corridors
The combat in the original Gears of War was amazing. The stop-and-pop gameplay that it made famous was very engaging, and along with its simple cover mechanism and the Roadie Run, the whole experience was simply awe-inspiring. But that was so 2006. Back in the early days of the Xbox 360's lifespan cover mechanics were new and interesting, therefore it made sense to design an entire game around taking cover behind a block while marching down a hallway ad nauseum. But here in 2010, we've seen that path traversed far too many times, and Epic Games needs to blaze a new trail. In the third game we want to feel the same visceral excitement that came from the first and second games, but to accomplish that Epic will need to create a whole new bag of tricks.
3) Squishier Enemies
This one doesn't require a whole lot of explaining, really. It's always been kind of a problem for the Gears series that enemies tend to take 20-25 bullets to bring down. It can really get excessive sometimes. Let's be real, though; the Locust are some seriously bad dudes, but I think 12 bullets could fell even the baddest of all dudes. The main problem is just that it drags out battles. Having enemies that are impossible to kill serves no logical purpose to the gameplay other than occasionally annoying us.