As a basic rule, sidekicks should be put into video games to help you out. Their goal is simple: they make your job easier, whether that's by aiding you in combat or giving moral support. But every once in a while we find a sidekick who does neither of these things. Instead, they make your experience more frustrating or difficult. This could mean you have to spend an inordinate amount of time saving them, or it could mean they're just incredibly annoying. Either way, the end result is always the same: they make the game less enjoyable to play. Here are ten sidekicks that have ruined, or have come very close to ruining, our fun.
(Enslaved: Odyssey to the West)
Trip is one of the better-realized characters out there. In fact, it's the relationship between her and Monkey that makes Enslaved: Odyssey to the West so memorable. When she didn't require saving, Trip was an interesting character. Unfortunately, she also falls into the way overused category of "helpless females in video games," since she doesn't seem to be capable of defending herself without your telling her what to do. It's a shame, because if she could've held her own, Enslaved would've been a better game.
(Resident Evil 4)
Speaking of helpless females, Ashley Graham is pretty useless as well, and she doesn't even have the whole "interesting character" part to make her worth much. Being the President's daughter, it's understandable that she would've lived a sheltered life, so I'm not expecting her to know advanced martial arts or anything. But really, does she have to be completely useless? Like, to the point where she sits and cowers whenever an enemy is nearby? Now, forget what almost every slasher movie has taught you and ask yourself: is that what any normal human being would do if someone was slowly walking toward them with a knife? I don't think so.
Of all the helpless video game females, Yorda might take the cake for the most helpless of all. She literally can't do a thing while those creepy shadow men try to take her away. What makes this worse is that you have to hold her hand and guide her everywhere, as if she doesn't have a mind of her own. Now, I can cut her some slack since she's a princess and everything, and the handholding thing was a way to visually emphasize the relationship between the two of them. But something—anything—would've been better than seeing another helpless girl who can't do anything without having to be guided everywhere.
(Grand Theft Auto IV)
I have to say, Roman Bellic bothered me to no end. First, he tells you to come on over to America, then once you're here you have to babysit him like he's a drooling infant rather than a middle-aged man. No, I don't want to go bowling with you, I don't want to go out to eat, and I certainly don't want to answer my cell phone every five minutes only to hear your whiny voice.
Oh Otis, how I hate you so. Your incessant calls got on my nerves while I was knee-thick in corpses, desperately trying to wade through a sea of zombies so I could reach that hot dog with the mysterious healing powers. I was lucky enough to play Dead Rising on an HDTV; I can't imagine how much worse it was for those of you who spent a majority of your time a foot away from the monitor, squinting at the screen and wondering to yourself whose bright idea it was to make the text microscopic. We could blame Capcom for this, but really, it's Otis' fault. Instead of bossing us around, he could've gotten up of his bum and done a little work himself. Oh well, it could've been worse, right? You could've had a strict time limit to adhere to…