November 22, 2010 - Gaming, as a hobby, definitely has its ups and downs. There are games that change the way we feel about our passion, which include titles like GTA III, Deus Ex, Bioshock, and Halo. However, for each blockbuster system seller, there are dozens of games that stink up the market. We have ridiculously bad games like Vampire Rain or Leisure Suit Larry: Box Office Bust. Gamers generally have a nose that lets them know in advance that games like Box Office Bust aren't anything to get excited about, but there are the occasional titles that fool the best of us. We expect these games to fulfill our expectations and bring us gaming bliss and instead we get our hearts broken, whether by horrible graphics, bad collision detection, or glitchy gameplay. Here is our list of the games we expected so much more from.
10. Alpha Protocol:
You've got to hand it to Obsidian. Alpha Protocol was a step outside the norm. Their idea to craft a spy-based RPG was intriguing, as were their assertions that you could choose your style. Play through the game with the professionalism of Jason Bourne, the smoothness of James Bond, or the aggressiveness of Jack Bauer. As enticing as the idea was, Alpha Protocol didn't quite manage to mesh its discordant gameplay styles, nor did the game have the polish it needed to pull it off.
9. Star Wars: Knights of the Old Republic II: The Sith Lords:
Strike number two for Obsidian Entertainment, who took the reins from RPG juggernaut Bioware to make a sequel to the much beloved KotOR. KotOR II wouldn't have been so much of a disappointment if the original title hadn't been so well-received. KotOR had a colorful and unique cast of characters, (including the insanely popular homicidal robot HK-47), innovative gameplay that introducing a sort of real time RPG combat, and a story twist that few saw coming. KotOR II had huge shoes to fill, and unfortunately, while the game was decent, it couldn't live up to the hype built up by its predecessor, especially considering it was rushed to be released by the holiday season and therefore had some cuts to gameplay.
8. Halo: ODST:
Halo is an undeniable FPS juggernaut. Any time a game is released with the Halo name attached, gamers purchase it by the truckload. This was the case last year when ODST was released, but many gamers found themselves disappointed in the departure from Halo staples. Gone was Master Chief, which was expected. Also missing was the straightforward, point-A-to-point-B, frenetic gun battles that made Halo famous. In its place was a meandering story that placed a single soldier searching New Mombasa to find out what happened to his teammates in a relatively short single-player campaign. Even the multiplayer, which is usually the biggest draw in the Halo franchise, was essentially a repackaging of Halo 3's multiplayer map packs.
This Dragon riding sim for PS3 was supposed to be a sort of showcase for the PS3's Sixaxis motion controls. The game was heavily anticipated due to developer Factor 5's pedigree and the game's beautiful visuals. However, Lair's major shortcoming was its difficult control scheme, which relied too heavily on the unresponsive Sixaxis controls. Despite how good a game it may have been, many gamers were turned off by the inability to accurately maneuver their dragons. A patch was later released, offering the ability to play using analog stick support, but it was a case of too little, much too late.