The philosopher Homer once stated that everyone knows rock, and rock attained perfection in 1974. Yes, that philosopher was Mr. Homer Simpson. And he had a point. A really good point. The classic bands of that era such as Black Sabbath, Alice Cooper, KISS, and even the Stones can't compete with their past accomplishments. It got me thinking. Perhaps the golden age of video games is also behind us.
I draw the parallel to music simply because it helps to illustrate my point succinctly. While bands like Aerosmith and AC/DC still thrive, it's from imitation and not innovation. They know the importance of "the variation on a theme." And that's something game developers take advantage of all too often.
Maybe we've reached an impasse on creativity. Maybe, like music, it's all been done before. Theoretically, every combination of musical notes has been exhausted. Is the same true with video games? Has every story, situation, and puzzle been done?
Unlike the game crash of the eighties where limited technology was to blame, today, new technologies are being developed every minute. There's no shortage of innovations being adapted to gaming. The future is relentless. Something new is always coming. There's 3D, voice command, more powerful CPUs, and the entire mobile phenomenon. We expect these innovations. But what do we really want? In a nutshell: We want something similar to our favorite things, but better. That's why classic games and successful franchises will continually be recycled.