What We Want From Metal Gear Rising Revengeance!

What We Want From Metal Gear Rising Revengeance



Metal Gear Rising came dangerously close to becoming permanently lost in development hell until Platinum games rescued it and gave it the "Revengeance" subtitle. So now that it's back in full development, there are some things we'd like to see. Here's a small list of some of those.

More Dirt on Raiden

Raiden is sort of an enigma. In Metal Gear Solid 2's famous switcharoo, we got to sneak around in his shoes for a while. Though we seemed to have a pretty good handle on what it was that made him tick in that game, he reappeared in Metal Gear Solid 4 with a pretty massive chip on his shoulder. So big, in fact, that he left Rosemary, his love interest from MGS2, in order to be a part of MGS4's war. What was it that made him do this? It was never very clear in MGS4, and Revengeance seems like the perfect opportunity to let us learn more about it. Especially since Rising was originally going to take place between MGS2 and MGS4. I'm sure there are some half-written pieces of script lying around that would make for some excellent flashbacks.

MGS4's ending seemed to give Raiden some much-needed redemption, but apparently that wasn't a permanent thing. The very fact that he's fighting again in Revengeance, which now takes place after MGS4, means he's obviously doing the war thing rather than the family man thing. I have a feeling there's something to this. Perhaps Rosemary was abducted or even murdered. This would certainly give meaning to the "Revengeance" title.

Snake's story may have ended with MGS4, but there are some huge lingering questions concerning Raiden. Revengeance is his tale, and it's no doubt going to be exciting to get to learn more about him.

What We Want From Metal Gear Rising Revengeance

Incredible Combat and Awesome Slicing Mechanics

With Platinum Games at the helm of this one, I can pretty much guarantee this won't be a stealth game. I mean, I doubt very much that we'll see a game that players can get through without killing a single enemy. And I bet there are going to be some disappointed fans over this.

It's not all bad, though, as the tech demo we saw back at 2010's TGS showed off some pretty awesome slicing mechanics. The player could tilt the angle of the trajectory of Raiden's katana, allowing him to slice an object in virtually any direction. When this mechanic was combined with an incredible physics engine, the player was able to slice spinning watermelons and get fairly realistic results.

The more recent VGA trailer didn't show a whole lot of this type of slicing action, but there were a few brief scenes in which it was alluded to. Hopefully this feature has fully survived the transition in studios rather than appearing in a scaled-back form, because it was flat-out awesome. Now, imagine using this in combat against real enemies rather than just piles of fruit. Yeah. Our minds are blown too.

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The Return of Over-the-Top

The Metal Gear Solid series was always known for being a bit over-the-top. Remember MGS3's The End? That old man was a master sniper who, in his old age, spent his time in a coma so he could save every last bit of energy he possessed for sniping. Or how about Raiden's battle against a crowd of Metal Gear Rays in MGS2? Metal Gear Solid has always felt like an anime series to me, and I mean that in the best way possible.

Platinum Games is a studio that simply knows how to do over-the-top. Need proof? Just check out Bayonetta or Vanquish. The stealth vibe may have been removed, but the over-the-top feel seems to be coming back in all its glory.

What We Want From Metal Gear Rising Revengeance

Epic Boss Battles

One of the jewels in the Metal Gear crown has always been the exceptional boss battles. From MGS1's Psycho Mantis fight to MGS3's final battle against the Boss, Metal Gear has provided some of the most memorable boss fights in all of gaming. Can Platinum deliver bosses of this caliber? We certainly hope so. After all, with the stealth aspect most likely removed, it's going to be the boss fights that determine whether or not this feels like a true Metal Gear title.

Also, please keep these fights free of quick time events. We're tired of them, and a Metal Gear game deserves better.

By
Josh Wirtanen
Editor / News Director
@joshuajwirtanen
Date: January 25, 2012

*The views expressed within this article are solely the opinion of the author and do not express the views held by Cheat Code Central.*

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