=========================================================================== The Gameboy Fighter's E - X - T - R - E - M - E Megaguide =========================================================================== Progress Report: 9912.06: Added another MK4 Glitch; also added beta for yet another ghastly surprise... 9911.30: More info about SFA... 9909.30: Obtained two glitches for MK4!!! 9908.26: Obtained some new info concerning SFA 9905.14: Ditched Power Quest and WH2J for SFA list 9903.10: Info corrected, added Killer Instinct and Power Quest. 9902.08: Finally resurrected the freakin' text version of this thing. --9705.31: Megaguide 1, version: Alpha created-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--<> version: Golf by: Ninja Smoke and the Wrecking Crew ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--<> Ninja's Note: Okay, let's get things cleared up off the top: this thing is NOT for profit, and it can only be reproduced electronically. If you wish to use this on your own website or to use any part of it in a FAQ of your own, go right ahead...but you'd BETTER give me credit! Also, this thing is the companion file to the HTML version, in the event you had a hard time tryin' to print it for just the moves and not the pics. This Megaguide is (c)1995 - 99 by me, John Evans, jr. All other copyrights are acknowledged(Midway, Capcom, Nintendo, Tiger Electronics, etc.). Let's do this!!! Ninja's Note #2: As you know, SFA's on the way. BUT, I've heard some bad news concerning the game. SFA, along with Resident Evil, and the Dreamcast port of SFA3, have all been delayed until January (with SFA3 until February). Of course, this may not be the case, as a LOT of people swear that RE on GBC is out now. Even GameCave seems to have RE, SFA, Ready 2 Rumble, Blitz 2000, and Knockout Kings 2000, all for GBC. What's real? I'm not sure. Anyone care to clarify? Ninja's Note #3: Okay, listen up: I've changed my screen name to Shin Starmie. Ninja Smoke will still appear on this, but the website will have the NEW screen name. Also: MvsC is out for Playstation in Japan! From what I've heard, it may be better than the arcade AND Dreamcast versions!!! Well, to me at least. Ninja's Note #4: The best setting to see this is in Courier New font at 9pt size, 78 characters per line. Typical FAQ-viewing fare. Ninja's Note #5: Big News!!! SNK vs. Capcom for the Neo Pocket Color is due out this month! (As if you didn't know this already) See the beta list here!!! The latest version, no matter how long it takes me to get'em done, can always be found at the following URLs: http://www.geocities.com/TimesSquare/Arcade/7507/realm.html (my very own website, Ken n' Chun Li's SMACKDOWN SHACK!!!) http://www.gamefaqs.com (the ever-expanding GameFAQs) ---Controls to the Games--- P = Punch(B) K = Kick(A) Bl = Block(B+A->MK1; start->MK2 on) + = same time Rn = Run(B+A->MK3 and 4 only) Lp/Lk = Light P/K(b/a; not applicable to MK) fw = forward dn = down ba = back up = up qcf= dn-df-fw qcb = dn-db-ba hcf/b = fw-df-dn-db-ba/ba-db-dn-df-fw ac = ba-db-dn rac = fw-df-dn dp = fw-dn-df rdp = ba-dn-db . = hold 3-5 sec. *SPECIFIC CONTROLS AND NOTATIONS WILL BE LISTED IN THE SECTIONS* ---MORTAL KOMBAT--- ((((The Original Warriors...minus one))) ....Kano.... ....Rayden.... ....Liu Kang.... knife: ba-fwd-P shock: fwd-fwd-P fireball: ba-ba-P roll: hcba-P or K torpedo: ba-ba-ba-fwd flying kick: fw-fw-K fatality: dn-fwd-fwd-K teleport: qcf fatality: fwd-fwd-ba-P fatality: ba-fwd-dn-Bl ....Scorpion.... ....Subzero.... ....Sonya.... spear: ba-ba - P freeze: ba-fwd + K rings: ba-ba + P teleport: rac - P slide: rac - P teleport: fwd-ba-ba-fwd fatality: fwd-fwd-fwd-Bl fatality: fwd-dn-fwd-P leg grab: dn-Bl(hard) (never made it work) (dp + P won't work) fatality: ba-ba-fwd-Bl ....Goro.... fireball: hcf + Bl(hard to do) stomp: jump on victim "invisibility": dn + Bl ,,,The Only Real Things to Do,,, -Play as Goro: Beat the game, hold up + left + A + select until the Enter Your Initials prompt. Put'em in, press A, hit start. Hard to do. -Sonya 2 hit: Toss her rings and hit B the instant it connects. Hard to do. -Game Genie Codes: 002 - 96D - B31: Infinite Continues 005 - 94C - B31: Player 1 invincible 00C - B5E - 3BE: Infinite Time Ninja's note: I have seen other GG codes(which were also sent to me), but I had only posted these as I felt that these were the most useful ones IMO. ---MORTAL KOMBAT II--- Ninja's Note: Except for Reptile's fatality, which has to be done from afar, all finishers can be done anywhere, and even with holding Block! Oh, as a tip of common sense, YOU CAN'T USE THE PUNCH BUTTON IN YOUR WINNING ROUND IF YOU WANNA DO BABALITIES!!! Specific: 1. = Fatality 2. = Stage Fatality 3. = Babality ~~~~~MKII Dudes~~~--<> --Liu Kang-- --Sub-Zero-- --Kitana-- fireball: fw-fw-P freeze: qcf-P fan: fw-fw + P + K low shot: qcf-P slide: ba + P + K lift: ba-ba-ba-P fly kick: fw-fw-K ground ice: qcb-K swipe: ba + P 1.: dn-fw-ba-ba-K 1.: fw-fw-dn-K / teleport: qcb-P 2.: Bl(ba-fw-fw)K dp-fw-P 1.: Bl-Bl-Bl-K 3.: ba-fw-dn-K 2.: dn-fw-fw-Bl 2.: dp-K 3.: dn-ba-ba-K 3.: dn-dn-dn-K --Reptile-- --Shang Tsung-- --Mileena-- acid: fw-fw-P fireball: ba-ba-P sai shot: .P bubble: ba-ba-P + K twin shot: ba-ba-fw-P roll: ba-ba-dn + K slide: ba + P + K 3 shot: ba-ba-fw-fw-P teleport: fw-fw-K invis.: Bl(up-up- dn)P 1.: Bl(up-dn)P 1.: .K 1.: ba-ba-dn-P 2.: Bl(dn-dn-up)P 2.: dp-P 2.: dn-fw-fw-Bl 3.: ba-fw-dn-K 3.: dn-dn-dn-K 3.: dn-ba-ba-K ----Scorpion---- ----Jax---- spear: ba-ba-P sonic boom: rac-K teleport: qcb-P gotcha: fw-fw-tap P... air throw: Bl in air backbreaker: Bl in air 1.: Bl(up-up)P ground smash: .P 2.: dn-fw-fw-Bl slams: throw, tap P... 3.: dn-ba-ba-K 1.: K(fw-fw-fw) 2.: Bl(up-up-dn)K 3.: Bl(dn-up-dn-up)K Kombat Kraziness!!! ------------------- -Shang Tsung's Morphs: Liu Kang...ba-fw-fw-Bl Sub-Zero: dp-K Kitana: Bl-Bl-Bl Reptile: Bl(up-dn-up) Mileena: .P Scorpion: Bl(up-up) Jax: dn-fw-ba-P -vs. Smoke: At any odd-numbered match(The Pit II), get the toasty man out with uppercuts. The SECOND you see him, press dn + start. -vs. Jade: At the match below the [?], your winning round must be won with kick button only. Unlike the big screens, you CAN block. -vs. Smoke AND Jade: The match below the [?] is your seventh match AND a The Pit II stage. Do the code to fight Smoke. In your winning round vs. him, use you kick button only (five well-timed roundhouses should do it). -Shang Tsung as Megaman?: Play with him like this: start by not morphing period. Once you beat your first opponent(you HAVE to fatality), use that person's powers on the next victim and so on...like Megaman! -Shang glitch: Do the regular fatality. During the aniamtion, do the stage fatality as fast and as repeatedly as you can. It'll crash the game. >) -Scorpion glitch: After it says Finish Him/Her, time a jump so you can do his fatality motion in midair. If you time it right, he'll land behind the victim, burning thin air, but the victim burns anyway! -Scorpion kombo: jump punch, teleport, spear, kick, spear, teleport, spear, kick, spear, uppercut. Total damage if you can get it all to connect! -Game Genie codes:(Ninja's Note: these are the best ones, IMHO) 003 - 249 - 19E + 003 - 279 - 19E: computer can't jump! 009 - 48B - 91D: infinite energy 00C - 55B - E6E: timer disabled 00D - ABF - 3BE: infinite continues (strategy pages coming MUCH later) ---MORTAL KOMBAT 3--- Specific Controls : 1. = fatality, & 2. = babality. No stage fatalities. >( Ninja's Note: If you wanna do Babalities this time around, DON'T TOUCH THE BLOCK BUTTON IN YOUR WINNING ROUND!!! Ninja's Note 2: Oh yeah, just so you know: Stay away from MK1, 3, and 4! If you have to have handheld Kombat, MKII is the way to go, the only one as of now that I can honestly say is worth your money!!! MK3 is pretty good, but the AI will not be merciful to the novice MK3 player. *****MK3's Kombat Kouriers***** ==Sindel== ==Sektor== ==Kabal== fireball: fw-fw + P missile: fw-fw + P fireball: ba-ba + P scream: fw-fw-fw + P tracer: hcb + P spin: ba-ba-fw + K fly: ba-ba-fw + K teleport: fw-fw-fw + K razor: ba-ba-ba + K 1.: ba-fw-fw-fw-P 1.: fw-fw-fw-ba-Bl 1.: fw-fw-Bl-Bl-Bl-K 2.: fw-fw-fw-up 2.: ba-dn-dn-dn-K 2.: fw-fw-fw-fw-K ==Sheeva== ==Smoke== ==Sub-Zero== stomp: rdp + K air throw: jump, Bl freeze: qcf + P teleport: dn-up teleport: fw-fw + K shower: dn-fw-ba + P fireball: qcf + P invis.: up-up + P slide: ba + P + K(hard) 1.: fw-dn-dn-fw-P 1.: up-up-fw-dn 1.: ba-rdp-fw 2.: dn-dn-dn-ba-K 2.: dn-dn-ba-ba-K 2.: dn-ba-ba-K ==Kano== ==Sonya== ==Cyrax== roll: .K rings: qcf + P net: ba-ba-ba + K knife toss: qcb + P teleport: fw-fw-ba + P close b.: ba-ba-ba + P knife upper: qcf + P leg grab: dn + P + K(hard) far b.: fw-fw-fw + P choke hold: unknown bike kick: ba-ba-ba-dn + K teleport: (missing) air throw: jump, Bl 1.: dn-dn-dn-fw-K 1.: dn-dn-up-dn-P 1.: fw-fw-fw-K 2.: dn-dn-fw + K 2.: fw-ba-ba-P 2.: fw-fw-dn-dn-K - Ninja's Note: It has come to my attention that not everything in MK3 is direction + button. However, I want to make it known to everyone that up to this point, the way I have the moves listed is the ONLY way I've been able to get'em to work. This even applies to some finishers. cHeAtS -n- GlItChEs ------------------- -Cyrax glitch: When it says finish him, drop a close bomb from close range and IMMEDIATELY fatality. You'll shred'em, but you can do whatever as long as you don't hit the shreds! You can do a babality and it counts as a FATALITY! Very hard to do. -Strategies for...Sektor/Smoke: Teleport a LOT. Missiles/Invisibility are okay, but teleporting should be THE most used weapon. ...Kabal/Cyrax: Get used to the ol' FB Trap. Spin and roundhouse constant for Kabal, roundhouse, close bomb, net, push'em to the blast, roundhouse for Cyrax. ...Sheeva: Sweeps, roundhouses, and stomps are the way to go! ...Sub-Zero: Aggression as always. But vs. Shao Kahn, do the old MKII cheese: freeze him and slide like there's no tomorrow!(this DOES NOT work on the SNES/Genesis, only on the Gameboy version!) ...Sonya: Mix in everything in a blaze of aggression, especially sweeps and leg grabs. But against Kahn, stick to this: sweep to push him away, ring to greet him as he lands. Duck his FBs and repeat. ...Sindel: Scream, uppercut...I haven't beaten the game with her. A Sonya style strategy(sweep, FB, duck...)might work. I've been told that scream, roundhouse, scream before they land works.(Thanks to Paul...see credits!) ...Kano: None known. besides, who plays Kano ANYWAY?! -Extra Continues: At the Choose Your Destiny Screen, press up twice to get five kredits instead of the normal three!! -Kombat Kodes: 192/234: Smoke UKK 100/100: no throws 020/020: no block 460/460: switch'em 466/466: inf. run 033/000: p1 1/2 en. 000/033: p2 1/2 en. 707/000: p1 1/4 en. 000/707: p2 1/4 en. 205/205: vs. Smoke 987/123: no bars 688/422: dark 985/125: psycho 987/666: message 1 123/926: message 2 282/282: message 3 ---MORTAL KOMBAT TRILOGY--- (Note that MKT is for Tiger Electronics' Game.Com) Specific Controls: P=Punch(A) Hk=High Kick(B) all fatalities: fw-fw-dn-P Bl=Block(C) Lk=Low Kick(D) all bablities: fw-ba-ba-P 1=friendship 2=brutality(all are unconfirmed) Rn=Run(unknown as of now) other than that, same as before (Ninja's Note: Moves with an "*" are as of yet unconfirmed. ===The MKT Gang=== (Ninja's note: for the most part, these are taken from the Psx version and adapted to the controls as necesary. Also, like GbMKII, distance doesn't matter for finishers, except Brutalities) =-=-=Reptile=-=-= =-=-=Mileena=-==- =-=-=Nightwolf=-=-= fastball: fw-fw-P+Bl sais: .P arrow: qcb+Bl *slowball: ba-ba-P+Bl teleport: fw-fw+Lk ax: qcf+P *acid: fw-fw+P *roll: ba-ba-dn+Hk *charge: fw-fw+Lk *slide: ba+P+Bl+Lk 1.: -unknown- *red charge: ba-ba-fw+Hk *tackle: ba-fw+Lk 2.: Px4-Bl-Hk-Lkx2- *reflect: ba-ba-ba+Hk *inviso: Bl(up-dn)Hk Hk-Bl-P-dn+P 1.: -unknown- 1.: -unknown- *2.: Px2-Hk-Lk-Blx2-Px3-Hk *2.: P-Bl-Hkx2-Bl- Px2-Lkx2-Bl-P =-=-=Kitana=-=-= =-=-=Rayden=-=-= =-=-=Jade=-=-= fan toss: fw-fw-P+Bl shock: qcf+Bl high: ba-fw+P teleport: qcb+P *retro: qcb+Bl *norm: ba-fw+Bl *fan lift: ba-ba-ba+P torpedo: ba-ba-fw *low: ba-fw+Lk *fan swipe: ba+P *grab'em: .P *return: ba-ba-fw+Bl 1.: -unknown- *teleport: dn-up *flash: ba-fw+Hk *2.: Px2-Bl-Hk-Bl- 1.: -unknown- shadowkick: qcf+Lk Lk-Bl-P-Bl-P-Bl *2.: Px2-Lkx3-Hk-Px3- 1. -unknown- Blx2 *2.: P-Lk-Px2-Hkx2- Lk-Blx2-P-Hk =-=-=Ermac=-=-= =-=Noob Saibot=-= =-=-=Rain=-=-= fireball: qcb+Bl disabler: qcf+Bl controller: qcf+P *teleport: qcb+P toss'em: fw-fw+P pop'em: ba-ba+P slam: rdp+Hk *teleport: dn-up *slammer: ba+Hk 1.: -unknown- 1.: -unknown- 1.: -unknown- 2.: Px3-Bl-Hk-Lk- 2.: P-Lk-P-Bl-Lk- 2.: Px2-Bl-Lk-Hk-Bl- Bl-Px2-Lk-Hk Hk-Px2-Bl-Lk-Hk Lk-Hk-Bl-Px2 =-=-=Sektor=-=-= =-=Shao Kahn=-= =-=-=Motaro=-=-= *missile: fw-fw+Bl charge: qcf+P gotcha: fw-fw-P+Bl *doubleup: ba-ba-fw+Bl tiger knee: qcf+Bl *tail shot: hcb+P tracer: hcb+P *mallet: ba-fw+P *toss'em: dn+Bl teleport: fw-fw+Lk *shot: ba-ba-fw+Bl *teleport: dn-up 1.: -unknown- *gotcha: fwd-fw+P 2.: Px2-Blx2-Hkx2- *taunt: dn-dn+Lk Lkx2-Px4-Bl *laugh: dn-dn+Hk =-=-=Cyrax=-=-= bomb: fw-fw-Hk+Lk teleport: ba-ba-Hk+Lk(?!) *net: ba-ba+Lk *air throw: qcf+Bl, fw+Bl 1.: unknown *2.: P-Hk-P-Hk-Hk- P-Hk-P-Hk-Lk-P =-=-=Tricks of Kombat=-=-= Ermac: At select Screen, press B, C, B, B, D. Ermac's slot is the lighter of the two dragon logos. Noob Saibot: At select screen, press D, D, C, D, B. Cheat Menu: In Options, press Up, C, D, B.(to be confirmed) ---MORTAL KOMBAT 4--- -The controls are EXACTLY the same as MK3's, except there are NO Babalities...and as always, only ONE Fatality. What is this...Super MK1 Turbo?! Also, it's been brought to my attention that moves have to be done slowly in order for them to work properly. Thanks to Paul (ccourt96@aol.com)! -The hidden slot on the select screen is Reptile. Confirmed!!! -The game WILL work with Gameboy(but why would you waste your money? MK3, Pokemon, and SF2' all look bad on the green screen), Gameboy Pocket, and Super Gameboy. Sad to say, some characters look downright NASTY on GBC, some worse than the MK3 peeps! -It's kinda shameful that Midway/Williams didn't put more time and effort into MK3 and MK4. Not only could those two games have been MUCH better, but a lot of glitches could've been avoided. Also, MK4 was clearly rushed-I mean, com'on now, the Kombat Kode system was left untouched from MK3! ---The MK4 Krew--- Raiden Quan Chi Fujin ------ -------- ----- torpedo: ba-ba-fw slide: fw-fw-k "tiger crush": dn-fw-k bolt: dn-ba-p stomp: fw-dn-k "jaguar tooth": up-up-k 1.: fw-ba-up-up 1.: dp 1.: fw-fw-ba Liu Kang Reptile Sub-Zero -------- ------- -------- fireball: fw-fw-p acid: dn-fw-p freeze: dn-fw-p bike kick: fw-fw-k dash: dn-ba-p slide: ba+p+k 1.: fw-fw-fw-dn 1.: up+p+k 1.: fw-ba-fw-dn Reiko Tanya Scorpion ----- ----- -------- stars: dn-fw-p fireball: dn-fw-p spear: ba-ba-p flip: dn-fw-k "c.drill": dn-fw-k teleport: dn-ba-p 1.: dn-dn-ba 1.: dn-dn-up-dn 1.: ba-fw-fw-ba Tricks of the Trade...the Next Cheater's Nation ----------------------------------------------- Not very much to post about that version. The KKs from MK3 all work, even the old Smoke UKK and Vs KK(they now are for Reptile). Here are some glitches, along with another one that I was just sent! They sound pretty vicious, and they also sound harder to pull consistently than MK3's! So, here ya go. Have fun!!! -Free Finisher: After you beat Shinnok in the winning round where you're supposed to finish your opponent off when you win, it doesn't say finish him...but when he falls to the ground, and it says (character) wins, press the motions for that character's finishing move and it will work! -Free Finisher II: the One-Button Fatality: When you're Scorpion in the winning round(just like the first glitch), before you kill your opponent, punch him and keep "B" held down. When it says finish him/her, don't do anything! Only keep "B" held down. When your opponent falls, it should do Scorpion's Fatality. -Free Finisher 3: Similar in concept to the first two, defeat your foe with Scorpion's spear. You'll automatically throw the opponent upon bringing'em in, and still get to see the finisher. (And this is the hardest of all. If the one who sent it to me is reading this, what's the timing?! I only got it to work ONCE!) As I said, they seem pretty tough to do. But I bet it works with anyone. So, if the people who sent me these glitches is reading this, could you confirm whether or not they work for any character? Ah, yes. I had a Gameshark code to play as Shinnok, thanks to Paul again, but I have to go check that particular email he sent me to retrieve it and post it here EXACTLY as he had given it to me. If you're reading this, Paul, did you find any moves for Shinnok yet? ---STREET FIGHTER II'--- -Oddly, some animation looks the SAME(Ken/Ryu/Chun's d.Short/d.Roundhouse)in certain attacks. /////World Warriors///// /////Ryu///// ////Blanka//// ////Guile//// hadou-ken: qcf + p shocker: tap p... sonic boom: .ba-fw + p shouryuu-ken: dp + p roll: .ba-fw + p flash kick: .dn-up + k tatsempuu-kyaku: qcb + k vert. roll: .dn-up + k red hadou-ken: hcf + p bite: fw + p(his throw) /////Ken///// //M.Bison(Vega)// ///Chun Li/// hadou-ken: qcf + p torpedo: .ba-fw + p kikou-ken: hcf + p shouryuu-ken: dp + p knee whip: .ba-fw + k spin kick: .dn-up + k tatsempuu-kyaku: qcb + k stomp: .dn-up + k hyakuretsu-kyaku: tap k... slide: dn+K stomp: jump, dn+K(hard) ///Zangief/// /Balrog(M.Bison)/ ////Sagat//// Spin Piledriver: 360 + p slidepunch: .ba-fwd + p tiger hi: qcf + p german suplex: 360 + k slideupper: .ba-fwd + k tiger lo: qcf + k lariat: p + k turnaround: p + k tiger knee: qcf-uf + k headbutt: .dn-up + p tiger upper: dp + p /////combos///// Too bad...I can't get anything to work!!! But, here's what I've seen the CPU pull off time after time: Ken/Ryu: j.K, d.k, fireball Blanka: j.P, shocker j.K, d.k, qcba + K Guile: j.K, s. or d. p, dn-up + K j.K, d.K Ken: j.K, s.P, dp + p or P --STREET FIGHTER ALPHA: EX EDITION- Ninja's notes ------------- -Remember: this puppy's Color only! Also, unlike previous fighters(save for World Heroes 2 Jet, the only other one I know of to have it), SFA has a Training Mode. Yeah...now we're talkin'!! -The Super Meter system, judging from the screenshots, now works like X-Men vs. Street Fighter: only one level shown at a time, but three levels. That'll probably mean that Super Combos are always doing Lv3 hits (and maybe even damage)at even Lv1, just like XMvsSF and the other vs. games. -No word on the following tricks: Dramatic Battle(Ken/Ryu vs. Bison), the code to play as Dan, the code to fight Akuma(the easy way), and Akuma's Raging Demon. However, as of this version, everyone is said to be in the game, with all moves intact. Now, HOW is the big C gonna pull those things off with only TWO BUTTONS??? -Except for using the SFII'/KI/KoF/RBS button system(tap B=Jab, press B for Fierce, etc.)and the note about Supers, the gameplay is the same. If you have SFA on Psx or Saturn and you have a GbC, then you should already know the 411. Therefore, there's no need to list the controls as they too are the same. ^_^ Yatta ze!!! -Since you only have Jab and Fierce, it's uncertain how Rose's Soul Reflect will function. Likewise, how Charlie will have the Step Kick AND the Jump Sobat is beyond me. They may follow MK's sweep/roundhouse lead(ba+k for one, fw+k for the other). The other things where buttons come into play are listed above... -Currently, it's unknown what will be used for taunts, though it more than likely will be the select button a la the Psx SF games(and the Snes SFA2). -Hmm...the sprites STILL have their MK3-ish look(thanks to Capcom not doing it themselves!), but the backgrounds look better and better. Pray for a miracle with the character sprites! -Again, this game is said to have been delayed, so until anything comes up, there's no way to know WHAT to expect from this game. Oye... -ACs with ba-db-dn+punch: Ryu, Ken, Birdie, Bison, Charlie, Sodom, Rose -ACs with ba-db-dn+kick: everyone else @_*(hey, there's only 13 peeps!) -Overheads will have a * to denote them -Things that must be done when knocked down will have a -- by them -Supers will be in caps ---The World Warriors...Again!--- -------------------------- Ninja's note again: Sorry, I won't put'em in the exact select screen layout this time. This is to save space. Ken Ryu Chun Li --- --- ------- hadouken: qcf+p hadouken: qcf+p kikouken: .ba-fw+p shouryuuken: dp+p shouryuuken: dp+p tenshoukyaku: .dn-up+k tatsempuukayku: qcb+k tatsempuukyaku: qcb+k lightning leg: k... zenpou tenshin: qcb+p *sakotsuwari: fw+p *sen'en shuu: hcb+k *i. kakatowari: fw+k sempuu kyaku: fw+k heel stomp: jump, dn+k SHOURYUU REPPA: qcfx2+p SHINKUU HADOUKEN: qcfx2+p *neckbreaker: df+k SHINRYUUKEN: qcfx2+k S.TATSEMPUUKYAKU: qcbx2+k KIKOUSHOU: qcfx2+p "RUSH": .ba-fw-ba-fw+k H.T.K.: .db-fw-ba-uf+k Adon Charlie Sodom ---- ------- ----- jaguar kick: rdp+k sonic boom: .ba-fw+p jigoku scrape: dp+p jaguar knee: qcf-uf+k somersault s.: .dn-up+k b. buster: 360+p jaguar tooth: hcb+k *jump sobat: fw+k d. burner: 360+k front kick: df+k SONIC BREAK: .ba-fw-ba-fw+p t. walk: ac+k-- JAGUAR REVOLVER: qcfx2+k C. BLITZ: .ba-fw-ba-fw+k M. NO MIYAGE: qcfx2+p VARIED ASSAULT: qcfx2+p.. S. JUSTICE: .db-fw-ba-uf+k TENCHUU SATSU: 720+p Birdie Rose Sagat ------ ---- ----- bull head: .ba-fw+p soul spark: hcf+p tiger hi: qcf+p bull horn: .p+k soul throw: dp+p tiger lo: qcf+k murderer chain: 360+p soul reflect: qcb+p tiger knee: dp+k THE BIRDIE:.ba-fw-ba-fw+p A. SPARK: qcbx2+p tiger upper: dp+p B. REVENGER: qcfx2+p/k A. THROW: qcfx2+p TIGER C.: qcfx2+p "FRIENDS": qcfx2+k TIGER G.: qcfx2+k TIGER R.: qcbx2+k Guy (Akuma) (M. Bison) --- ------- ---------- izuna otoshi: qcf+p, p gouhadouken: qcf+p psycho shot: .ba-fw+p houzantou: qcb+p goushouryuuken: dp+p knee whip: .ba-fw+k sempuu kyaku: qcb+k tatzankuukyaku: qcb+k stomp: .dn-up+k, p hayagake: qcf+k, k z. hadouken: jump, qcf+p reverse: .dn-up+p, p hiji otoshi: jump, dn+p s. hadouken: hcf+p teleport: dp/rdp+p+k *k. Kudaki: fw+p teleport: dp/rdp+p+k P. CRUSH:.ba-fw-ba-fw+p GOURAI KYAKU: qcfx2+k h. shuu: qcf-uf+p, p/k K. WHIPS:.ba-fw-ba-fw+k HASSOUKEN: qcfx2+p z. tenshin: qcb+p *z. hassatsu: fw+p zankuukyaku: fw+k M. GOU HADOU: hcbx2+p M. GOU SHOURYUU: qcfx2+p T. GOU ZANKUU: jump, qcfx2+p Dan --- gadouken: qcf+p kouryuuken: dp+p dankuukyaku: qcb+k roll taunts: qcf/qcb+taunt SHINKUU GADOUKEN: qcfx2+p KOURYUU REKKA: qcfx2+k H. BURAIKEN: qcbx2+k >>>>>Tricks of the Trade<<<<< None known as of now, but here are some "Beta" codes to try when it comes out: -Use hidden peeps: hold start/select(maybe both!), go to random select(if there), and then... Akuma: ba x 3, dn x 3, B+A Bison: ba x 2, dn x 2, ba, dn x 2, B+A Dan: (unknown; not enough buttons) -Fight Akuma: With anyone BUT Akuma, get 10 Super finishes and three perfects. Without losing. No, it's NOT as easy as it sounds. =====Temporary section: Questions on SFA===== 1.: Will you be able to save Dan, Akuma, and Bison to the cart so you don't have to do the codes(should they be there)EVERY time you fire up SFA(like you have to with MK3, MK4, KoF95, KoF96, SS, SS3...the list goes on)??? 2.: What will Capcom do as far as the Super Meter, since it still has three levels? 3.: Are SFA's graphics gonna get ANY better between now and release time? (them screenshots I saw in EGM had SFA lookin' like MK4 Turbo! The Super Meters were the best looking things on there...) 4.: Since SFA's comin' out soon, are there ANY chances of SFA2, SFA3, XMvsSF...?!?! 5.: If the Super Meter system does take after XMvsSF now, will Rose lose her best Super-involved combos?(like the old Lv1 Friends, j.Hp-s.Hp-Lv2 Aura Soul Spark joint...that one was SWEET!!!) ---Email me with your opinions, fellow Mortals!--- --KILLER INSTINCT-- specifics: qcdb = df-dn-db(can be done from fw, ALMOST like a half circle) -Cinder and Riptor caught the wrath of the EX axe. (It's all good, IMO, I hated those two cheap bastards anyway!) -Fulgore and Jago are typically compared to Ken and Ryu of SF, since they both have fireballs and Dragon Punches. Well, let it be known that Fulgore's has the diagonal reach like Ken's, and Jago's has the vertical climb and damage like Ryu's. So there. And yes, I made up a name for Jago's Wind Kick. Find it yourself...you might like it. Jago fans, email me and tell me what you think of it!!! -Surprisingly, no moves were lost! Of course, KI, SFII', BAT, KoF, RBS, and whatever else uses the tap/press method for weak/strong hits anyway... -Many combos, however, were lost. According to the info I have, there were two combos(glitches, actually)ADDED! Natch...I miss that old combo I do w/Orchid on the Snes...which is there after all, heeheehee! -As always, you can only do Ultras during your enemy's flashing bar. -Linkers will have a * beside them!!! -This is a pretty good game. Only thing that hurts it(and BADLY!)is what I call the Super Mario Allstars syndrome: in porting the game, the backgrounds are still sized the same(pretty big), but the sprites are WAY too small, making combos you're used to doing on Snes or in the arcade a PITA to do. --//The Cross-Country Killas\\-- Glacius Combo Thunder ------- ----- ------- bouncer: qcf+p *powerline: .ba-fw+p sammamish: hcb+p *ice spear: qcdb+p knee ko: .ba-fw+k *triplax: .ba-fw+p bum rush: .ba-fw+p windup: .p phoenix: qcf+k teleport: qcf+k retaliation: .ba-fw+k tomahawk: qcb+p retaliation: qcf+k c. breaker: ba-fw+k retaliation: hcb+p c. breaker: ba-fw+p finisher: ba-ba-fw-fw+p(cl) c. breaker: hcb+p finisher: hcf+p(sw) ultra: .ba-fw+p finisher: hcf+p ultra: .ba-fw+p humiliation: dn-dn-dn+p ultra: .ba-fw+p humiliation: fw-fw-ba+k humiliation: qcf-fw+k Spinal Fulgore Jago ------ ------- ---- boneshaker: fw-fw+p laser: qcf+p endououken: qcf+p skeleport fw.: dn-dn+p laserx2: ba-ba-qcf+p shindououken: dp+p skeleport ba.: dn-dn+k laserx3: fw-ba-ba-qcf+p *shippugakyaku: qcdb+k *soul sword: .ba-fw+p plasma slice: dp+p laserblade: qcdb+p absorb: .ba+k teleport fw.: rdp+p retaliation: dp+p fireball: qcf+p teleport ba.: rdp+k c. breaker: dp+p (need skulls) reflect: qcb+p finish: ba-fw-fw+p(cl) retaliation: dn-dn+any jax punch: .ba-fw+k ultra: qcdb+k c. breaker: fw-fw+p 8eyebeam: qcdb+k humiliation: hcb+k finisher: ba-ba-ba+k(sw) retaliation: dp+p ultra: hcf+p c. breaker: dp+p humiliation: hcf+k finisher: hcf+k(sw) morph: combo, dn-dn+any ultra: dp+p humiliation: hcf+k Orchid Sabrewulf (Eyedol) ------ --------- -------- lasaken: qcf+p s.cut: .ba-fw+p bum rush: ba-fw+k ichinisan: qcdb+p s.pounce: .ba-fw+k batter up: ba-fw+p niguu giri: qcdb+P *s.spin: .fw-ba+p fireball: qcf+p flikflak: .ba-fw+k s.roll: .fw-ba+k stomp: ba+p *tiger: .ba-fw+p firebat: qcb+p retaliation: ba-fw+p retaliation: .ba-fw+k howl: qcdb+k c. breaker: ba-fw+p c. breaker: ba-fw+k retaliation: .ba-fw+p finisher: qcf-ba+k, k(cl) c. breaker: ba-fw+p ultra: .ba-fw+p finisher: ba-ba+k(cl) humiliation: hcb+p ultra: .ba-fw+k humiliation: fw-fw+p ????Tricks of the trade???? -Thunder's infinite: .fw-ba+p, .fw+k, ba+p... -Eyedol's infinite: ba-fw+k, ba+p, fw+k... -Use Eyedol: At vs. screen, hold right and press select, start, B, A. ---SNK vs. CAPCOM--- specific controls: unknown as of now -This game looks great. Some screenshots I saw in the December issue of Tips & Tricks indicate that there are some of the classic Super Street Fighter II Turbo stages (ahem...Ryu's) in there. -As far as how the super meter system will work, well, judging from a pic of Ryu blasting someone with the Shinkuu Hadou-ken, it's clearly going to take after the Street Fighter Zero (Alpha) games as far as motions, and may very well incorporate SFZ3's Ism Select system for the supers. Similarly, that tends to make it very likely that Chun Li will be a charge character, rather than her MvsC incarnation. -Tag Team ability, Team Supers, or any other XMvsSF goodies? Yeah, right!!! -unconfirmed moves will be shown with a * Ken Ryu Chun Li --- --- ------- hadouken: qcf+p hadouken: qcf+p kikouken: hcf+p shouryuuken: dp+p shouryuuken: dp+p tenshoukyaku: .dn-up+k tatsempuukayku: qcb+k tatsempuukyaku: qcb+k lightning leg: k... *zenpou tenshin: qcb+p *sakotsuwari: fw+p *sen'en shuu: hcb+k *i. kakatowari: fw+k *sempuu kyaku: fw+k *heel stomp: jump, dn+k SHOURYUU REPPA: qcfx2+p SHINKUU HADOUKEN: qcfx2+p *neckbreaker: df+k SHINRYUUKEN: qcfx2+k S.TATSEMPUUKYAKU: qcbx2+k KIKOUSHOU: qcfx2+p *S. JINRAIKYAKU: qcbx2+k *S. SHOURYUUKEN: qcfx2+k "RUSH": .ba-fw-ba-fw+k H.T.K.: .db-fw-ba-uf+k Dan --- gadouken: qcf+p kouryuuken: dp+p dankuukyaku: qcb+k roll taunts: qcf/qcb+taunt SHINKUU GADOUKEN: qcfx2+p KOURYUU REKKA: qcfx2+k H. BURAIKEN: qcbx2+k *C. DENSETSU: qcfx2+taunt (that's all for now, folks. Gotta go find my KoFR2, SS2, and SFZ3 stuff!) ============================ Ninja Smoke's Rumor Central! ============================ Note: Until any info comes to confirm or deny it, don't believe it! If I suspect it to be false, my suspicions will be in parentheses. If I KNOW it's crap, I'll go into detail about it. -Metal Gear Solid for the Gameboy Color.(Yeah, right. I think it's bull. Why? Because, Konami ain't give up squat in the way of any info or release dates. Also, there aren't any screenshots. The Game.Com, however, has one or two screens on the Tiger Toys website, AND it's probably out by now. THIS JUST IN: Well, it seems that the magazines are back to talking about it. I forgot which one, but MGS on GBC was THE most wanted GBC game! Gee, is this game for real or is it bull? You make the call.) -Tomb Raider for the Gameboy Color.(I think this is bull for the exact same reasons as MGS for GbC: Eidos ain't say or show jack.) -A fully colorized remake of Megaman 5 for the GbC.(Nope, doubt it. Even on the Super Gameboy, MM5 wasn't full color to begin with.) -Sega's Sakura Taisen(aka Sakura Wars) for the GbC.(Come on, now, this was a Sega Saturn RPG, by Sega, I believe. WHY would they waste money helping out the competition?!) -A version of Pokémon Stadium for the GbC.(WHAT EVER.) -All those stupid "Pokégod Codes" for Pokémon. This IS bull, and here's my personal confirmation: except for different codes due to format, most Game Genie and Gameshark codes do the same thing. Anything involving items and the pokémon on both devices used the EXACT SAME VARIABLES(ex.: 15=Mew). So, if you use the set of codes to fight/catch any pokémon for the Game Genie and tag in the alleged "Pokégod" variables, when the game goes into a battle on the map, the game will crash instead of loading, and you'll have to reset the unit. Them "pokégods" ain't gods at all, they just some of the new peeps for Gold and Silver, with some of them being complete rumors. The pokédex in Red/Blue/Green/Yellow can only go up to 151, the Gold/Silver one goes to 251 or so, and you can't send Gold/Silver peeps to RBGY, remember?! So if someone tells you they can get Pikablu in the RBGY versions, they don't have a clue as to what they're saying. Tell them thusly. And for the record, they changed Pikablu to Marrill, which is closer to its Japanese name, Mariru. :) -The "Over Lv100" code letting you fight ANY pokémon at high levels. This is a FAT rumor, fat enough to be a straight-up lie. Here's the proof: Most carts I've accessed this for(my red, my fianceé's blue, my friend's blue - another of my friends did it on his blue by himself after I told him how)generally have only two pokémon and Missingno., except mine, which only has one for some odd reason. On my cart is Rapidash at Lv170. On my fianceé's cart, she has Aerodactyl at Lv180 and Rapidash at Lv168. My friend Junior has Electrode at Lv146 and Clefable at Lv138, and my friend Richard has(so far)Abra at Lv143(meaning when you give it Rare Candy to make it Lv144 and evolve it, Kadabra won't get Psybeam like it would at Lv16). If you've got a Gameshark, on the other hand, then there's a little truth to it. HOWEVER, be warned that more often than not, putting them in the PC WILL drop their levels! My Lv230 Starmie went down to about Lv160, and my Lv253 Jynx went to Lv180, while my Lv255 Moltres stayed put. THIS JUST IN: As you know, the ONLY way to even make this work in the Yellow cart is with a Gameshark. BUT, as far as RGB, I just learned that there CAN be variety. My friend Richard, who recently found Charizards at Lv148, only found Abras before. My fianceé found Lv174 Golducks. Hmmm. I suspect there may be some truth to this after all. -The "infinite items" code. Gimme a break, already!!! We all know about ol' Missingno., right? Guess what: the sixth item in your list only goes to well over 100(if it's 99 Full Restores, for example, then you'll have 120 of'em just for encountering Missingno.!). Now, MAYBE there's something that's close to infinite usage of items for the JAPANESE carts, but in the US carts, it's pure bull. Besides, most of what's real can be found in Pokémon guides. Oh, and again for the record, the ONLY way to do it on Yellow is with a Gameshark. This may not even work anymore for Gold and Silver. Anyone care to verify? -Crystalis for GbC.(I don't know about this one. It's an old Nes game by SNK, and I've heard absolutely NOTHING about SNK returning to developing stuff for Nintendo. Besides...why would they when they've got their own system now? And with the exception of Toshinden, all of SNK's titles on the Gb were done by Takara, not SNK themselves. You make the call on this one. Besides, Crystalis WASN'T very forgiving with the swords anyway. You had to hold the button to build your shot! Using the sword itself to attack was nearly impossible to do without getting hit yourself.) -Marvel Super Heroes for GBC. Please, this is bull to the extreme. I was told that the GBC can't even handle the likes of XM/MSHvsSF or MvsC...though I have thought up ways it could...so how can it do the original MSH?! -SNKvsC for Psx. Sorry, I can't tell you this time. I had read in a magazine that Capcom chose not to do MvsC for Psx, since they didn't like how the first two joints came out, but they changed their minds, so, who knows? #####Conclusion and Thanks####### That's it. Here's the wrecking crew: -MK1...Brian Preble(webmaster@gamesages.com): posting the older MG... Brian from back in Central HS: Let me use MK and eventually traded for Power Rangers. Thanks, man!!! Sub-Zero(sub.zero@mailexcite.com): Wanted a FAQ for MK1, you got it! PAUL(CCOURT96@aol.com): SONYA'S 2 HITTER(I did this in caps so you'd see that this trick was indeed credited to you in here, man.) MR TOOD BRANTLEY(LKXT88A@prodigy.com): How to make Sonya's fatality work properly... -MK2...Gabriel Forbes from CHS: Let me use MK2 back when all I had was MK and Tetris... my finer than fine fianceé, Julie(falconcruiser@hotmail.com): Countless hours of whoopin' her at UMK3(arcade), MK1-UMK3(Snes/Gen), Super SF2 and SFA2(Snes), SFA3(arc/psx), XMvsSF(arc/psx), etc., just so I could get good...luv ya, boo!!! I may've whooped you, but you're the best competition I've had(seeing as you learned from me)!! Irene Auman aka Sailor Earth(jiauman@hotmail.com): Helpin' a brotha! -MK3...Paul(CCOURT96@aol.com): Corrected moves for Sonya, Sub-Zero, Sindel, Sektor, Cyrax; message 3 KK; the Cyrax trick/glitch; more info If you ever read this, man, just so you know, you're obviously THE top contributor to this thing! Steven Demannett...: posting Smoke fatality and extra kontinues trick on sages.ign.com C. Christina Partington(parting@execpc.com): Kano's fatality Kees Janssen(keesj_bond007@yahoo.com): Kabal's fatality subzero@mailexcite.com: Smoke's invisibility (Ninja's Note: I know there are others who sent things I said I already had. These listed here are the ones who sent those things to me first. But you still get mad props!) -MKT...]{ombat(edeering@erols.com): Whatever new info I found came from his FAQ...but it's incomplete. Brian Preble(webmaster@gamesages.com): The MKT section is the other source...but it conflicts with ]{ombat's info pretty badly as far as moves. (Ninja's note: If ANYONE has complete, totally accurate info on MKT for Game.com, email me at turboranger@rocketmail.com IMMEDIATELY!) -MK4: Brian Preble, once more! Yep, the MK4 moves for the "other version" came from here. Paul(CCOURT96@aol.com), once more: confirmed info on MK4 and more! serpent3@hotmail.com: Them two glitches!!! Scott Lowry(togepi57@prodigy.net): Yet another MK4 glitch! -SF2': The Select Screen pics came from this URL: http://www.elee.calpoly.edu/~jguest/sftrib2.htm (Ninja's note: The MK pics came from http://mortalkombat.ieaccess.net/) -SFA: Electronic Gaming Monthly, June 99 issue: those screenshots! Nintendo(www.nintendo.com): Confirming in the Pak Watch listing that SFA's really coming to the Gameboy Color!!! Capcom(www.capcom.com; www.capcom.co.jp): FINALLY bringing SFA to the Gb after all these years!!! YEAH, WHAT!!!! Kao Megura(kmegura@yahoo.com): FAQ man extraordinaire and all around cool guy. Without the aid of his SFA FAQ for the Sega Saturn, I would never have the moves to list here!!! -KI: tnelson804@aol.com: Whoever you are, you gets mad props for the KI moves and tricks!!! Sega(www.sega.com, I think): For even having the Saturn exist so I could practice at SFA; also for being the superior 32-bit system. May the mighty Dreamcast fill the void where the Saturn's legacy couldn't fill in the US market... \\\\\Things Needed///// MK1-4: More glitches. Send kombos, too. MKT: Controls: Since Bl now acts as Lp for certain moves(instead of P for punch-based moves like on Gb), how would that affect combos and Brutalities? Finishers: Does anyone know the Friendship motion or if everyone has their Brutality button sequences? Combos: Did button-link combos make their(much needed)return after their(all too unneceessary)absence in Gameboy MK3 SFII': Finished 4 Life unless anyone has any new info. KI: Glitches, if any.(ASIDE from the Thunder/Eyedol infinites!) SFA: When it comes out, everything. Until then, this is done. SNKvsC: (see SFA.) (c) 1995-99 turboranger@rocketmail.com