----------------------------
Pokemon Card Walkthrough/FAQ
----------------------------
By Mew (mewpoke1@xoommail.com)
Version 0.2b
Date 13/4/00
*** If you have a Killer deck and you think it should be post in
this FAQ, sent it to me and I'll post it up. See Killer deck
section for details.***
------------------------------------------------------------
This walkthru guide was made and copyright 2000 by Mew. If
you're gonna put it at your web site, do so without my
permission, but you must give me full credit.
------------------------------------------------------------
-------------------------
Table of Content
1) Version History
2) Story
3) Pokemon/Card List
4) Walkthrough
5) Carddex
6) Deck Section
7) Deck Strategy
8) Killer Decks
9) Badges and Gym Leaders (N/A)
10)GameShark Codes (N/A)
11)Credit
-------------------------
------------------
1) Version History
------------------
V 0.2b - Added a lot of things.
13/4/00
V 0.2 - Added more to Carddex.
11/4/00
V 0.1b - Added Killer Decks section.
7/4/00 Added more to Carddex and Walkthru.
V 0.1a - First release of walkthru/FAQ.
1/4/00
--------
2) Story
--------
There is not really a story in this game, but I will tell you what happens.
Pro. Oak invented a Pokemon Card Game. He want you to try out the game. He
calls you to his lab, and show you how to play. After that, he gives you a
deck and wants you to become a master at this game. He has 3 decks or you to
choses from. Each of them has a starting Pokemon in it, they're Squirtle,
Bulbasaur, and Charmander. Then he tells you to go and get badges.
--------------------
3) Pokemon/Card List
--------------------
1. Bulbasaur 2. Ivysaur 3. Venusaur 4. Charmander
5. Charmeleon 6. Charizard 7. Squirtle 8. Wartortle
9. Blastoise 10. Caterpie 11. Metapod 12. Butterfree
13. Weedle 14. Kakuna 15. Beedrill 16. Pidgey
17. Pidgeotto* 18. Pidgeot 19. Rattata 20. Raticate
21. Spearow 22. Fearow 23. Ekans 24. Arbok
25. Pikachu* 26. Raichu* 27. Sandshrew 28. Sandslash
29. Nidoran (F) 30. Nidorina 31. Nidoqueen 32. Nidoran (M)
33. Nidorino 34. Nidoking 35. Clefairy 36. Clefable
37. Vulpix 38. Ninetales* 39. Jigglypuff* 40. Wigglytuff
41. Zubat 42. Golbat 43. Oddish 44. Gloom
45. Vileplume 46. Paras 47. Parasect 48. Venonat
49. Venomoth 50. Diglett 51. Dugtrio 52. Meowth*
53. Persian 54. Psyduck 55. Golduck 56. Mankey
57. Primeape 58. Growlithe 59. Arcanine* 60. Poliwag
61. Poliwhirl 62. Poliwrath 63. Abra 64. Kadabra
65. Alakazam 66. Machop 67. Machoke 68. Machamp
69. Bellsprout 70. Weepinbell 71. Victreebell 72. Tentacool
73. Tentacruel 74. Geodude 75. Graveler 76. Golem
77. Ponyta 78. Rapidash 79. Slowpoke 80. Slowbro
81. Magnemite* 82. Magneton* 83. Farfetch'd 84. Doduo
85. Dodrio 86. Seel 87. Dewgong 88. Grimer
89. Muk 90. Shellder 91. Cloyster 92. Gastly*
93. Haunter* 94. Gengar 95. Onix 96. Drowzee
97. Hypno 98. Krabby 99. Kingler 100. Voltorb
101. Electrode* 102. Exeggcute 103. Exeggutor 104. Cubone
105. Marowak* 106. Hitmonlee 107. Hitmonchan 108. Lickitung
109. Koffing 110. Weezing 111. Rhyhorn 112. Rhydon
113. Chansey 114. Tangela 115. Kangaskhan 116. Horsea
117. Seadra 118. Goldeen 119. Seaking 120. Staryu
121. Starmie 122. Mr. Mime 123. Scyther 124. Jynx
125. Electabuzz* 126. Magmar* 127. Pinsir 128. Tauros
129. Magikarp 130. Gyrados 131. Lapras 132. Ditto
133. Eevee 134. Vaporeon* 135. Jolteon* 136. Flareon*
137. Porygon 138. Omanyte 139. Omastar 140. Kabuto
141. Kabutops 142. Aerodactyl 143. Snorlax 144. Articuno*
145. Zapdos* 146. Moltres* 147. Dratini 148. Dragonair
149. Dragonite* 150. Mewtwo* 151. Mew*
* have more than one in the game
-----------
4) Walkthru
-----------
This walkthrough will get much more detail when the english version
releases. If names of people/places are wrong, they'll be fix when the
english version comes out.
1)You have to keep fighting to get new cards.
2)Adjust your deck's cards as you go along your journey.
3)Always save your game where ever you go.
Your journey starts at the middle of the island. You go to Pro. Oak's lab
after you start the game. Pro. Oak introduce you to Mika (?). You play your
first game with him. He tells you what to do so just follow him. After you
beat him (you always do), Pro. Oak tells you to chose a deck. There are 3
decks here, each of them has a starting Pokemon in them. One has Squirtle,
the other has Charmander, and the other one has Bulbasaur. Chose anyone
you want because it just doesn't matter. Go to the Thunder Club to get you
first badge.
When you first go inside, battle the guy at the left side first because he's
the easiest to beat. After you beat every player, he/she gives you 2 booster
packs. Try to get a better deck before you go on to the next. Fight him
about 2-3 times to get more card for now. When you get enough cards to make
deck 1 (see deck section to find out what's deck 1), Go on and fight the
next player at the right side of the room. The Girl in the middle is the
hardest to beat out of all 3. After you beat the all three players about 2
times, is time to get your first badge. The Club Leader should not be hard
to beat. Beat him and get Electric Badge. Your next destination is the Stone
Club.
You can get some better cards at this Club. Really, it doesn't matter where
you are, what matter is that what booster packs you get, but if you want
rare cards like Mewtwos, you'll have to fight a lot just to get one. The
first Mewtwo I ever got was from the 4 Club Leader. You don't have to fight
the other players before you fight the Club Leader, if you got the stuff, go
straight for him. The chance you can beat him is 50-50%. I suggest you beat
the other player in the Club first since you'll need the new cards. If
you're with me, then I suggest you have Deck 3 to beat him easily. After
you beat him you get a Stone Badge and 2 Boosters. By now, you should have
a pretty good deck and at least 200+ cards. Now go to the Water Club.
Here you'll find players with decks that has a LOT of Horsea. If order to
fight the Leader you must talk to the Guy that's stopping from going to the
Leader. When you go past him without beating him, you will get stopped. Beat
the Leader and get Water Badge from her. Go to the Psychic Club after.
The Leader here is very tough. You might want to Battle the others first and
get a good deck or maybe you won't be able to beat him. No matter how
many times you try, you still can win. I beat him with a deck of Psychic
and Fighting Pokemon along with some Colorless. After you beat him, you
should have 4 badge or more. You still have 4 more badge to get.
Go to the Fire Club after beating the Psychic Club. Go and fight the Leader
of the Club. Beat him and get a Fire Badge. You should talk to all the
people in clubs so you can fight the Fighting Club Leader.
More coming...
------------
5) CardDex
------------
This section is like a Pokedex. It tells you what number card they are. What
moves the Pokemon has, resistance, and things like that. This is also the
card list (what Pokemon cards are in the game), since there is no number for
the cards.
*** POKEMONS THAT I'M NOT SURE ABOUT WILL NOT BE LISTED BELOW UNTIL THEN***
Legend:
C - Colorless
E - Electric
F - Fire
G - Fighting
L - Grass/Leaf
P - Psychic
W - Water
Example:
---------------------------------
#001 Bulbasaur - Number/Name of Pokemon
Type: Grass - Type of Pokemon
HP: 40 - HP
LV: 13 - Level of Pokemon
Length: 2'4'' - Size of Pokemon
Weight: 15 Lbs - Weight fo Pokemon
Stage: Basic - Stage of Pokemon
Kind: Common - how rare is the Pokemon
Retreat Cost: 1 - Retreat cost
Weakness: Fire - weakness
Resistance:None - Resistance
Series: Base - Which set is the Pokemon from
Attack: - attack (s)
L L Leech Seed - attack name 20 - damages
Unless all damage from - description
this attack is prevented,
you may remove 1 damage
counter for Bulbasaur.
----------------------------------
The Attacks for a Pokemon, is like the real card. The letter at the left
side of the Name is the energy cost of the attack.
----------------------------------
#001 Bulbasaur
Type: Grass
HP: 40
LV: 13
Length: 2'4''
Weight: 15 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Fire
Resistance: None
Series: Base
Attack:
LL Leech Seed 20
Unless all damage from
this attack is prevented,
you may remove 1 damage
counter for Bulbasaur.
----------------------------------
----------------------------------
#004 Charmander
Type: Fire
HP: 50
LV: 10
Length: 2'0''
Weight: 19 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Water
Resistance: None
Series: Base
Attack:
C Scratch 10
F C Ember 30
Discard 1 F Energy Card
attached to Charmander in
order to use this attack.
----------------------------------
----------------------------------
#005 Charmeleon
Type: Fire
HP: 80
LV: 32
Length: 3'7''
Weight: 42 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 1
Weakness: Water
Resistance: None
Series: Base
Attack:
CCC Slash 30
FF C Flamethrower 50
Discard 1 Fire Energy
card attached to
Charmeleon in order to
use this attack.
----------------------------------
----------------------------------
#007 Squirtle
Type: Water
HP: 40
LV: 8
Length: 1'8''
Weight: 20 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Electric
Resistance: None
Series: Base
Attack:
W Bubble 10
Flip a coin. If heads,
the Defending Pokemon is
now Paralyzed.
W C Withdraw
Flip a coin. If heads,
prevent all damage done
to Squirtle during your
opponent's next turn.
(Any other effects of
attacks still happen.)
----------------------------------
----------------------------------
#008 Wartortle
Type: Water
HP: 70
LV: 22
Length: 3'3'
Weight: 50 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 1
Weakness: Electric
Resistance: None
Series: Base
Attack:
W C Withdraw
Flip a coin. If heads,
prevent all damage done
to Squirtle during your
opponent's next turn.
(Any other effects of
attacks still happen.)
W CC Bite 40
----------------------------------
----------------------------------
#010 Caterpie
Type: Grass
HP: 40
LV: 13
Length: 1'
Weight: 6 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Fire
Resistance: None
Series: Base
Attack:
L String Shot 10
Flip a coin. If heads, the
Defending Pokemon is now
Paralyed.
----------------------------------
----------------------------------
#011 Metapod
Type: Grass
HP: 70
LV: 21
Length: 2'4''
Weight: 22 Lbs
Stage: 1
Kind: Common
Retreat Cost: 2
Weakness: Fire
Resistance: None
Series: Base
Attack:
CC Stiffen
Flip a coin. If heads,
prevent all damage done
to Metapod during you
next turn.(Any other
effects of attacks still
happen.)
LL Stun Spore 20
Flip a coin. If heads,
the Defending Pokemon is
now Paralyzed.
---------------------------------
----------------------------------
#012 Butterfree
Type: Grass
HP: 70
LV: 28
Length: 3'7''
Weight: 71 Lbs
Stage: 2
Kind: Uncommon
Retreat Cost: None
Weakness: Fire
Resistance: Fighting
Series: Jungle
Attack:
CC Whirlwind 20
If your opponent has any
Benched Pokemon, he or
she chooses 1 of them and
switches it with the
Defending Pokemon. (Do
the damage before
switching the Pokemon.)
LLLL Mega Drain 40
Remove a number of damage
counters from Butterfree
equal to half the damage
done to the Defending
Pokemon (after applying
Weakness and Resistance)
(rounded up to the
nearest 10).
----------------------------------
----------------------------------
#013 Weedle
Type: Grass
HP: 40
LV: 12
Length: 1'0''
Weight: 7 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Fire
Resistance: None
Series: Base
Attack:
L Poison Sting 10
Flip a coin. If heads,
the Defending Pokemon is
now Poisoned.
----------------------------------
----------------------------------
#014 Kakuna
Type: Grass
HP: 80
LV: 23
Length: 2'0''
Weight: 22 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 2
Weakness: Fire
Resistance: None
Series: Base
Attack:
CC Stiffen
Flip a coin. If heads,
prevent all damage done
to Kakuna during you
next turn.(Any other
effects of attacks still
happen.)
LL Poisonpowder 20
Flip a coin. If heads,
the Defending Pokemon is
now Poisoned.
----------------------------------
----------------------------------
#015 Beedrill
Type: Grass
HP: 80
LV: 32
Length: 3'3''
Weight: 65 Lbs
Stage: 2
Kind: Rare
Retreat Cost: None
Weakness: Fire
Resistance: Fightinh
Series: Base
Attack:
CCC Twineedle 30x
Flip a coin. This attack
does 30 damage times the
number of heads.
LLL Poison Sting 40
Flip a coin. If heads,
the Defending Pokemon is
now Poisoned.
----------------------------------
----------------------------------
#016 Pidgey
Type: Colorless
HP: 40
LV: 8
Length: 1'0''
Weight: 4 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Electric
Resistance: Fighting
Series: Base
Attack:
CC Whirlwind 10
If your opponent has any
Benched Pokemon, he or
she chooses 1 of them and
switches it with the
Defending Pokemon. (Do
the damage before
switching the Pokemon.)
----------------------------------
----------------------------------
#019 Rattata
Type: Colorless
HP: 30
LV: 9
Length: 1'0''
Weight: 8 Lbs
Stage: 1
Kind: Common
Retreat Cost: None
Weakness: Fighting
Resistance: Psychic
Series: Base
Attack:
C Bite 20
----------------------------------
----------------------------------
#020 Raticate
Type: Colorless
HP: 60
LV: 41
Length: 2'4''
Weight: 41 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 1
Weakness: Fighting
Resistance: Psychic
Series: Base
Attack:
C Bite 20
CCC Super Fang ?
Does damage to the
Defending Pokemon equal
to halp the Defending
Pokemon's remaining HP
(Round up to the nearest
10)
----------------------------------
----------------------------------
#25 Pikachu
Type: Electric
HP: 50
LV: 14
Length: 1'4''
Weight: 13 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Fighting
Resistance: None
Series: Jungle
Attack:
EE Spark 20
If your opponent has any
Benched Pokemon, choose 1
of them and this attack
does 10 damage to it.
(Don't apply Weakness and
Resistance for Benched
Pokemon.)
----------------------------------
----------------------------------
#025 Pikachu
Type: Electric
HP: 40
LV: 12
Length: 1'4''
Weight: 13 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Fighting
Resistance: None
Series: Base
Attack:
C Gnaw 10
E C Thunder Jolt 30
Flip a coin. If tails,
Pikachu does 10 damage
to itself.
----------------------------------
----------------------------------
#026 Raichu
Type: Electric
HP: 80
LV: 40
Length: 2'7''
Weight: 66 Lbs
Stage: 1
Kind: Rare/Holo
Retreat Cost: 1
Weakness: Fighting
Resistance: None
Series: Base
Attack:
E CC Agility 20
Flip a coin. If heads,
during your opponent's
next turn, prevent all
effects of attacks,
including damage, done to
Raichu
EEE C Thunder 60
Flip a coin. If tails,
Raichu does 30 damage to
itself.
----------------------------------
----------------------------------
#027 Sandshrew
Type: Fighting
HP: 40
LV: 12
Length: 2'0''
Weight: 26Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Leaf
Resistance: Electric
Series: Base
Attack:
F Sand-attack 10
If the Defending Pokemon
tries to attack during
your opponent's next turn,
your opponent flips a
coin. If tails, that
attack does nothing.
----------------------------------
----------------------------------
#030 Nidorina
Type: Grass
HP: 70
LV: 24
Length: 2'7''
Weight: 44 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 1
Weakness: Psychic
Resistance: None
Series: Jungle
Attack:
L Supersonic
Flip a coin. If heads,
the Defending Pokemon is
now Confused.
L CC Double Kick 30x
Flip 2 coin. This attack
does 30 damage times the
number of heads.
----------------------------------
----------------------------------
#032 Nidoran M
Type: Grass
HP: 40
LV: 20
Length: 1'4''
Weight: 15Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Psychic
Resistance: None
Series: Base
Attack:
L Horn Hazard 30
Flip a coin. If tails,
this attack does nothing.
----------------------------------
----------------------------------
#033 Nidorino
Type: Grass
HP: 60
LV: 25
Length: 2'11''
Weight: 43 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 1
Weakness: Psychic
Resistance: None
Series: Base
Attack:
L CC Double Kick 30x
Flip 2 coins. This
attack does 30 damage
times the number of
heads.
LL CC Horn Drill 50
----------------------------------
----------------------------------
#035 Clefairy
Type: Colorless
HP: 40
LV: 14
Length: 2'0''
Weight: 17 Lbs
Stage: Basic
Kind: Rare/Holo
Retreat Cost: 1
Weakness: Fighting
Resistance: Psychic
Series: Base
Attack:
C Sing
Flip a coin. if heads,
the Defending Pokemon is
now Asleep.
CCC Metronome
Choose 1 of the Defending
Pokemon's attacks.
Metronome copies that
attack except for its
energy costs and anything
else required in order to
use that attack, such as
discarding Energy cards.
(No matter what type the
Defending Pokemon is,
Clefary's type is still
Colorless.)
----------------------------------
----------------------------------
#37 Vulpix
Type: Fire
HP: 50
LV: 11
Length: 2'0''
Weight: 22 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Water
Resistance: None
Series: Base
Attack:
FF Confuse Ray 10
Flip a coin. If heads,
the Defending Pokemon is
now Confused.
----------------------------------
----------------------------------
#39 Jigglypuff
Type: Colorless
HP: 60
LV: 14
Length: 1'8''
Weight: 12 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Fighting
Resistance: Psychic
Series: Jungle
Attack:
C Lullaby
The Defending Pokemon is
now Asleep.
CC Pound 20
----------------------------------
----------------------------------
#048 Venonat
Type: Grass
HP: 40
LV: 12
Length: 3'3''
Weight: 66 Lbs
Stage: Base
Kind: Common
Retreat Cost: 1
Weakness: Fire
Resistance: None
Series: Jungle
Attack:
L Stun Spore 10
L C Leech Life 10
Remove a number of damage
counters from Venonat
equal to the damage done
to the Defending Pokemon
(after applying Weakness
and Resistance). If
Venonat has fewer damage
counters than that,
remove all of them.
----------------------------------
----------------------------------
#050 Diglett
Type: Fighting
HP: 30
LV: 8
Length: 0'8''
Weight: 2 Lbs
Stage: Basic
Kind: Common
Retreat Cost: None
Weakness: Leaf
Resistance: Electric
Series: Base
Attack:
F Dig 10
FF Mud Slap 30
----------------------------------
----------------------------------
#052 Meowth
Type: Colorless
HP: 50
LV: 15
Length: 1'4''
Weight: 9Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Fighting
Resistance: Psychic
Series: Jungle
Attack:
CC Pay Day 10
Flip a coin. If heads,
draw a card.
----------------------------------
----------------------------------
#053 Persian
Type: Colorless
HP: 70
LV: 25
Length: 3'3''
Weight: 71 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: None
Weakness: Fighting
Resistance: Psychic
Series: Jungle
Attack:
CC Scratch 20
CCC Pounce 30
If the Defending Pokemon
attack Persian during
your opponent's next
turn, any damage done by
the attack is reduced by
10 (after applying
Weakness and Resistance)
(Benching either Pokemon
ends this effect.)
----------------------------------
----------------------------------
#058 Growlithe
Type: Fire
HP: 60
LV: 18
Length: 2'4''
Weight: 42 Lbs
Stage: Basic
Kind: Uncommon
Retreat Cost: 1
Weakness: Water
Resistance: None
Series: Base
Attack:
F C Flare 20
----------------------------------
----------------------------------
#060 Poliwag
Type: Water
HP: 40
LV: 13
Length: 2'0''
Weight: 27 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Leaf
Resistance: None
Series: Base
Attack:
W Water Gun 10+
Does 10 damage plus 10
more damage for each
water Energy attached to
Poliwag but not used to
pay for this attack's
Energy cost. Water Energy
after the 2nd don't count.
----------------------------------
----------------------------------
#061 Poliwhirl
Type: Water
HP: 60
LV: 28
Length: 3'4''
Weight: 44 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 1
Weakness: Leaf
Resistance: None
Series: Base
Attack:
WW Amnesia
Choose 1 of the
Defending Pokemon's
attack during your
opponent's next turn.
WW C Doubleslap 30x
Flip 2 coins. This
attack does 30 damage
times the number of
heads.
----------------------------------
----------------------------------
#063 Abra
Type: Psychic
HP: 30
LV: 10
Length: 2'11''
Weight: 43 Lbs
Stage: Basic
Kind: Common
Retreat Cost: None
Weakness: Psychic
Resistance: None
Series: Base
Attack:
P Psyshock 10
Flip a coin. If heads,
the Defending Pokemon is
now Paralyzed
----------------------------------
----------------------------------
#064 Kadabra
Type: Psychic
HP: 60
LV: 38
Length: 4'3''
Weight: 125 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 3
Weakness: Psychic
Resistance: None
Series: Base
Attack:
PP Recover
Discard 1 Psychic Energy
card attached to Kadabra
in order to use this
attack. Remove all damage
counters from Kadabra.
PP C Super Psy 50
----------------------------------
----------------------------------
#066 Machop
Type: Fighting
HP: 50
LV: 20
Length: 2'7''
Weight: 43 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Psychic
Resistance: None
Series: Base
Attack:
F Low Kick 20
----------------------------------
----------------------------------
#067 Machoke
Type: Fighting
HP: 80
LV: 40
Length: 4'11''
Weight: 155 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 3
Weakness: Psychic
Resistance: None
Series: Base
Attack:
FF C Karate Chop 50-
Does 50 damage minus 10
damage for each damage
counter on Machoke
FF CC Submission 60
Machoke does 20 damage to
itself.
----------------------------------
----------------------------------
#070 Weepinbell
Type: Grass
HP: 70
LV: 28
Length: 3'3''
Weight: 14 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 1
Weakness: Fire
Resistance: None
Series: Jungle
Attack:
L Poisonpowder 10
Flip a coin. If heads,
the Defending Pokemon is
now Poisoned.
LL Razor Leaf 30
----------------------------------
----------------------------------
#077 Ponyta
Type: Fire
HP: 40
LV: 10
Length: 3'3''
Weight: 66 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Water
Resistance: None
Series: Base
Attack:
CC Smash Kick 20
FF Flame Tail 30
----------------------------------
----------------------------------
#081 Magnemite
Type: Electric
HP: 40
LV: 13
Length: 1'0''
Weight: 13 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Fighting
Resistance: None
Series: Base
Attack:
E Thunder Wave 10
Flip a coin. If heads,
the Defending Pokemon is
now Paralyzed.
E C Selfdestruct 40
Does 10 damage to each
Pokemon on each player's
Bench. (Don't apply
weakness and Resistance
for Benched Pokemon.)
Magnemite does 40 damage
to itself.
----------------------------------
----------------------------------
#082 Magneton
Type: Electric
HP: 60
LV: 28
Length: 3'3''
Weight: 132 Lbs
Stage: 1
Kind: Rare/Holo
Retreat Cost: 1
Weakness: Fighting
Resistance: None
Series: Base
Attack:
EE C Thunder Wave 30
Flip a coin. If heads,
the Defending Pokemon is
now Paralyed.
EE CC Selfdestruct 80
Does 20 damage to each
Pokemon on each player's
bench. (Don't apply
Weakness and Resistance
for Benched Pokemon.)
Magneton does 80 damage
to itself.
----------------------------------
----------------------------------
#083 Farfetch'd
Type: Colorless
HP: 50
LV: 20
Length: 2'7''
Weight: 33 Lbs
Stage: Basic
Kind: Uncommon
Retreat Cost: 1
Weakness: Electric
Resistance: Fighting
Series: Base
Attack:
C Leek Slap 30
Flip a coin. If tails,
this attack does nothing.
Either way, you cna't use
this attack again as long
as Farfetch'd stays in
play (even putting it on
the Bench won't let you
use it again).
CCC Pot Smash 30
----------------------------------
----------------------------------
#084 Doduo
Type: Colorless
HP: 50
LV: 10
Length: 4'7''
Weight: 86 Lbs
Stage: Basic
Kind: Common
Retreat Cost: None
Weakness: Electric
Resistance: Fighting
Series: Base
Attack:
C Fury Attack 10x
Flip 2 coins. This
attack does 10 damage
times the number of
heads.
----------------------------------
----------------------------------
#085 Dodrio
Type: Colorless
HP: 70
LV: 28
Length: 5'11''
Weight: 188 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: None
Weakness: Electric
Resistance: fighting
Series: Jungle
Attack:
Pokemon Power:Retreat Aid
As long as Dodrio is
Benched, pay one less
energy to retreat your
Active Pokemon
----------------------------------
----------------------------------
#086 Seel
Type: Water
HP: 60
LV: 12
Length: 3'7''
Weight: 198 Lbs
Stage: Basic
Kind: Uncommon
Retreat Cost: 1
Weakness: Electric
Resistance: None
Series: Base
Attack:
W Headbutt 10
----------------------------------
----------------------------------
#087 Dewgong
Type: Water
HP: 80
LV: 42
Length: 5'7''
Weight: 265 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 3
Weakness: Electric
Resistance: None
Series: Base
Attack:
WW C Aurora Beam 50
WW CC Ice Beam 30
Flip a coin. If heads,
the Defending Pokemon is
now Paralyzed.
----------------------------------
----------------------------------
#092 Gastly
Type: Psychic
HP: 30
LV: 8
Length: 4'3''
Weight: 0.2 Lbs
Stage: Basic
Kind: Common
Retreat Cost: None
Weakness: None
Resistance: Fighting
Series: Base
Attack:
P Sleeping Gas
Flip a coin. If heads,
the Defending Pokemon is
now Asleep.
P C Destiny Bond
Discard 1 Psychic Energy
card attached to Gastly
in order to use this
attack. If a Pokemon
Knocks Out Gastly during
your opponent's next turn,
Knock Out that Pokemon.
----------------------------------
----------------------------------
#093 Haunter
Type: Psychic
HP: 60
LV: 22
Length: 5'3''
Weight: 0.2 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 1
Weakness: None
Resistance: Fighting
Series: Base
Attack:
P Hypnosis
The Defending Pokemon is
now Asleep.
PP Dream Eater 50
You can't use this attack
unless the Defending
Pokemon is Asleep.
----------------------------------
----------------------------------
#095 Onix
Type: Fighting
HP: 90
LV: 12
Length: 28'10''
Weight: 463 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 3
Weakness: Leaf
Resistance: None
Series: Base
Attack:
F Rock Throw 10
FF Harden
During your opponent's
next turn, whenever 30 or
less damage is done to
Onix(after applying
Weakness and Resistance),
prevent that damage.
(Any other effects of
attacks still happen.)
----------------------------------
----------------------------------
#096 Drowzee
Type: Psychic
HP: 50
LV: 12
Length: 3'3''
Weight: 71 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Psychic
Resistance: None
Series: Base
Attack:
C Pound 10
PP Confuse Ray 10
Flip a coin. If heads,
the Defending Pokemon is
now Confused.
----------------------------------
----------------------------------
#100 Voltorb
Type: Electric
HP: 40
LV: 10
Length: 1'8''
Weight: 23 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Fighting
Resistance: None
Series: Base
Attack:
C Tackle 10
----------------------------------
----------------------------------
#101 Electrode
Type: Electric
HP: 80
LV: 40
Length: 3'11''
Weight: 147 Lbs
Stage: 1
Kind: Rare
Retreat Cost: 1
Weakness: Figthing
Resistance: None
Series: Base
Attack:
Pokemon Power: Buzzap
At any time during your
turn(before your attack),
you may Knock Out
Electrode and attach it
to 1 of your other
Pokemon. If you do,
choose a type of Energy.
Electrode is now an
Energy Card(instead of a
Pokemon) that provides 2
of that type. This power
can't be used if
Electrode is Asleep,
Confused, or Paralyzed.
EEE Electric Shock 50
Flip a coin. If tails,
Electrode does 10 damage
to itself.
----------------------------------
----------------------------------
#101 Electrode
Type: Electric
HP: 90
LV: 42
Length: 3'11''
Weight: 147Lbs
Stage: 1
Kind: Rare or Rare/Holo
Retreat Cost: 1
Weakness: Fighting
Resistance: None
Series: Jugle
Attack:
CC Tackle 20
EEE Chain Lighning 20
If the Defending Pokemon
isn't Colorless, this
attack does 10 damage to
each of the same type as
the Defending Pokemon
(including your own).
----------------------------------
----------------------------------
#108 Lickitung
Type: Colorless
HP: 90
LV: 26
Length: 3'11''
Weight: 144 Lbs
Stage: Basic
Kind: Uncommon
Retreat Cost: 3
Weakness: Fighting
Resistance: Psychic
Series: Jungle
Attack:
C Tongue Wrap 10
Flip a coin. If heads,
the Defending Pokemon is
now Paralyzed.
CC Supersonic
Flip a coin. If heads,
the Defending Pokemon is
now Confused.
----------------------------------
----------------------------------
#109 Koffing
Type: Grass
HP: 50
LV: 13
Length: 2'0''
Weight: 2 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Psychic
Resistance: None
Series: Base
Attack:
LL Foul Gas 10
Flip a coin. If heads,
the Defending Pokemon is
now Poisoned; if tails,
it is now Confused.
----------------------------------
----------------------------------
#113 Chansey
Type: Colorless
HP: 120
LV: 55
Length: 3'7''
Weight: 76 Lbs
Stage: Basic
Kind: Rare/Holo
Retreat Cost: 1
Weakness: Fighting
Resistance: Psychic
Series: Base
Attack:
CC Scrunch
Flip a coin. If heads,
prevent all damage done
to Chansey during your
opponent's next turn.
(Any ther effects of
attack still happen.)
CCCC Double-edge 80
Chansey does 80 damage to
itself.
----------------------------------
----------------------------------
#114 Tangela
Type: Grass
HP: 50
LV: 8
Length: 3'3''
Weight: 77 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 2
Weakness: Fire
Resistance: None
Series: Base
Attack:
L C Bind 20
Flip a coin. If heads,
the Defending Pokemon is
now Paralyzed.
LLL Poisonpowder 20
----------------------------------
----------------------------------
#118 Goldeen
Type: Water
HP: 40
LV: 12
Length: 2'0''
Weight: 33 Lbs
Stage: Basic
Kind: Common
Retreat Cost: None
Weakness: Electric
Resistance: None
Series: Jungle
Attack:
W Horn Attack 10
----------------------------------
----------------------------------
#120 Staryu
Type: Water
HP: 40
LV: 15
Length: 2'7''
Weight: 76 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Electric
Resistance: None
Series: Base
Attack:
W Slap 20
----------------------------------
----------------------------------
#121 Starmie
Type: Water
HP: 60
LV: 28
Length: 3'7''
Weight: 176 Lbs
Stage: 1
Kind: Common
Retreat Cost: 1
Weakness: Electric
Resistance: None
Series: Base
Attack:
WW Recover
Discard 1 Water Energy
card attached to Starmie
in order to use this
attack. Remove all damage
counters from Starmie.
W CC Star Freeze 20
Flip a coin. If heads,
the Defending Pokemon is
now Paralyzed.
----------------------------------
----------------------------------
#122 Mr. Mime
Type: Psychic
HP: 40
LV: 28
Length: 4'3''
Weight: 120 Lbs
Stage: Basic
Kind: Rare/Holo
Retreat Cost: 1
Weakness: Psychic
Resistance: None
Series: Jungle
Attack:
Pokemon Power:
Invisible Wall
Whenever an attack
(including your own) does
30 or more damage to Mr.
Mime (after applying
Weakness and Resistance),
prevent that damage. (Any
other effects of attacks
still happen.) This power
can't be used if Mr. Mime
is Asleep, Confused, or
Paralyzed.
P C Meditate 10+
Does 10 damage plus 10
more damage for each
damage counter on the
Defending Pokemon.
----------------------------------
----------------------------------
#124 Jynx
Type: Psychic
HP: 70
LV: 23
Length: 4'7''
Weight: 90 Lbs
Stage: Basic
Kind: Uncommon
Retreat Cost: 2
Weakness: Psychic
Resistance: None
Series: Base
Attack:
P Doubleslap 10x
Flip a coins. This attack
does 10 damage times the
number of heads.
PP C Meditate 20+
Does 10 damage plus 10
more damage for each
damage counter on the
Defending Pokemon.
----------------------------------
----------------------------------
#126 Magmar
Type: Fire
HP: 50
LV: 24
Length: 4'3''
Weight: 98 Lbs
Stage: Basic
Kind: Uncommon
Retreat Cost: 2
Weakness: Water
Resistance: None
Series: Base
Attack:
FF Fire Punch 30
FF C Flamethrower 50
Discard 1 Fire Energy
attached to Magmar in
order to use this attack.
----------------------------------
----------------------------------
#129 Magikarp
Type: Water
HP: 30
LV: 8
Length: 2'11''
Weight: 22 Lbs
Stage: Basic
Kind: Uncommon
Retreat Cost: 1
Weakness: Electric
Resistance: None
Series: Base
Attack:
C Tackle 10
W Flail 10x
Does 10 damage times the
number of damage counters
on Magikarp.
----------------------------------
----------------------------------
#143 Snorlax
Type: Colorless
HP: 90
LV: 20
Length: 6'11''
Weight: 1014 Lbs
Stage: Base
Kind: Rare/Holo
Retreat Cost: 4
Weakness: Fighting
Resistance: Psychic
Series: Jungle
Attack:
Pokemon Power:
Thick Skinned
Snorlax can't become
Asleep, Confused,
Paralyzed, or Poisoned.
This power can't be used
if Snorlax is already
Asleep, Confused, or
Paralyzed.
CCCC Body Slam 30
Flip a coin. If heads,
the Defending Pokemon is
now Paralyzed.
----------------------------------
----------------------------------
#147 Dratini
Type: Colorless
HP: 40
LV: 10
Length: 5'11''
Weight: 7 Lbs
Stage: Base
Kind: Uncommon
Retreat Cost: 1
Weakness: None
Resistance: Psychic
Series: Base
Attack:
C Pound 10
----------------------------------
Much more coming...
---------------
6) Deck Section
---------------
In the walkthru, I use deck 1, deck 2, deck 3... So that I don't have to
type what deck you should have everytime. Instead, you can just look it up
here.
Deck 1. You should have 2 main types of Pokemon and Normal Pokemon in a
deck. It doesn't have to have water and fighting type in deck one
but it's just an example of how deck 1 should be. I suggest
deck 1 throughout the game because it's the basic deck.
Ex. Water + Fighting + Normal.
Deck 2. Has 2 main types of Pokemon in the deck. Add Normal type Pokemon to
it if you what to. Pokemon in deck should be stronger then deck 1's.
Ex. Fire + Leaf & maybe Normal
Deck 3. Has 1 or 2 type of Pokemon in it. This deck is good to fight
against Gym Leaders. Chose the type of Pokemon that has a resistance
aganist that player or gym leader.
----------------
7) Deck Strategy
----------------
This section will tell you how to make the basic decks, how to make
advance decks, how to make type decks, etc.
Basic Deck:
A basic deck needs Pokemon, trainer, Energy Cards only. The good thing
about it is that a basic deck is fairly good against any decks. This is how
a bacis deck should have:
24 - 28 Pokemons
5 - 8 Trainer Cards
27 - 30 Energy Cards
You can switch those cards around as long as you have 60 cards in one deck.
Advance Deck:
A advance deck is a deck with stronger and better cards and Pokemon in it.
When a advance deck is used incorrectly, it's useless. These are the card I
found the most useful.
20 Pokemons
12 Trainer Cards
28 Energy Cards
The deck is only good for experience players.
Type Deck:
What I call a type deck is a deck that only has a certain type of pokemons
in it. The bad thing about the deck is that when you face a player that has
resistance against your Pokemons, you're basically screwed. But the good
thing about it is that you will ALWAYS get the right energy card for your
Pokemons.
---------------
8) Killer Decks
---------------
These decks are sent to me by deck creators. If you think you have a deck
that should be posted on here, sent it to me via e-mail at
mewpoke1@xoommail.com Your deck will and only be post if you meet these
conditions:
1) Must have a name for your killer deck.
2) Must be 60 cards.
-----------------------------------
This is a Killer deck by me. I
found it extremly po-w-er-ful when
it is use in battle
Name:Psyzap
Creator: Mew (me)
Rating:9
Comment: Very powerful. Can be even better if I can put in better
Pokemon.
3 Doduo
2 Dodrio
3 Dratini
2 Dragonair
1 Snorlax
1 Chansey
1 Mewtwo (Base)
1 Mewtwo (Promo)
1 Mr. Mime
3 Voltorb
1 Electrode (Base)
1 Electrode (Jungle)
4 Energy Removal
3 Switch
3 Gust of Wind
2 Super Potion
2 Super Energy Removal
1 Colorless Energy
11 Psychic Energy
15 Electric Energy
-----------------------------------
Name: Psychic Flame
Creator: Sid803 (Not a name, but it's best I can find.)
Rating: 8
Comment: Very good deck, Pokemons stages are even thoughout.
This deck can be even better.
3 Charmander
2 Charmeleon
1 Charizard
2 Growlithe
1 Arcanine
3 Vulpix
1 Ninetales
3 Abra
2 Kadabra
1 Alakazam
1 Mewtwo
2 Potion
1 Super Potion
1 Clefairy Doll
1 Imposter Professor Oak
3 Pokedex
2 Gust of Wind
16 Fire Energy
14 Psychic Energy
-----------------------------------
Name: FireStorm
Creator: Lauren
Rating: 7
Comment: This is an very good deck. It gots very
good Pokemon in it, but it doesn't have
enough Pidgeys for the Pidgeotto and Pidgeot.
2 Charmander
1 Charmeleon
1 Magmar
1 Flareon
2 Pikachu (Jungle)
2 Raichu (one Basic, one Fossil)
1 Electabuzz
1 Jolteon
2 Pidgey
1 Pidgeotto
1 Pidgeot
2 Eevee
1 Clefairy
1 Clefable
1 Bill
2 Full Heal
2 Energy Search
2 Pokemon Trader
1 Potion
2 Super Potion
1 Energy Removal
1 Super Energy Removal
12 Fire energy
14 Lightning energy
----------
10) Credit
----------
Name For
---------------------------------------------------------------------------
Sid803 Killer deck
Lauren Killer deck