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Donkey
Kong Country 2 is the consummate definition of "middle
of the road." So much so in fact that it's in
danger of getting run over - not that I would shed
a tear.
Where
do I begin with my assessment of DKC 2? How about,
"It's exactly like DKC only different?"
Despite the obvious contradiction, this game is very
similar to the last one - with a few minor differences.
It's not quite an exact port of the decade-old SNES
version but it's close enough for comfort. Anyone
that's familiar with that old game will feel right
at home. I can't really see too many people getting
misty eyed on a DKC 2 nostalgia trip since it wasn't
really a great game to begin with. It's a decent platformer
but the whole gameplay was overshadowed by the much-hyped
graphics.
There
can be no debate that the graphics of DKC 2 were legendary
for its time, but such is not the case with this re-release.
The graphics have lost their edge. There's not much
else to "wow" gamers who must now face the
fact that this game is just an average platformer.
Donkey
Kong is not a playable character in this game, instead
we get to control Diddy Kong and his gal-pal Dixie
Kong. She's capable of using her ponytail as a whip
to take out enemies and also to glide in the air as
she spins them like a helicopter. Not exactly unique
moves to the platform genre but certainly new to the
DK series. 
Alas,
most of the moves are of the standard run, jump and
bounce variety. There is a buddy toss move which lets
you pitch your companion into the air to access areas
that would otherwise be out of reach. Other moves
include the cartwheel roll and the Diddy dash. Don't
forget that there are still plenty of vines to climb
up and down on.
All
of the moves serve a useful purpose and despite my
surly attitude toward this game I must admit that
the controls are extremely solid. In general, the
entire gameplay mechanics are excellent.
Collecting
plays a huge role in the game. Accumulating extra
lives is as easy as breathing. It seems there's no
limit to the amount of lives that you can collect
which lowers the challenge of the game to about the
same difficulty as breathing.
Up
to four players can take part in the mini games. In
one, you have to fly through hoops while another is
an ostrich race. These games are nothing special and
shouldn't be used as an incentive to purchase this
game. The mini-games in Wario Wares are more fun and
there are hundreds of them.
Graphically
the game doesn't look bad compared to other GBA games
but it's exactly the same as the last version. The
music is thicker sounding and less arcade influenced.
It sounds great with the headphones. The sound effects
are average but they do the trick.
Playing
DKC 2 is the equivalent of going to a restaurant and
only ordering the appetizer. Sure, it's something
to eat but you're missing out on the filet Minot by
chewing on cheese-covered tacos. In other words, it's
a good game for younger kids who would rather have
a hot dog than the Chicken Kiev.
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