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After
I saw the PS2 version of the Fantastic Four I was
anything but excited about having to play the GBA
version. Sure, I started this review with a bad attitude
but you know what? I ended with a bad attitude as
well.
There's
no doubt my expectations were high. We're talking
about four classic superheroes all with different
super abilities. This is like the forerunner of Gauntlet
and the inspiration of The Incredibles. While the
game makes use of their different abilities it does
so in the shallowest of ways.
I
hope I don't have to go into detail of the origin
of the FF and all their collective powers and relationships.
In this version, Reed Richards is capable of stretching
which allows him to move in closer to enemies without
putting himself into too much danger. Sue is capable
of sneaking by the enemy with her invisible powers.
She can also conjure a force field and use it as a
shield. Her brother is the Human Torch and is able
to throw fireballs, but the most powerful character
is The Thing. He's made out of rocks and his favorite
pastime is clobberin' things. You'll end up using
him most of the time just because he's the most powerful.
You
would think that will all these different abilities
the gameplay would be diversified. It's not. It's
really nothing more than a button masher. While different
enemies and monsters are running around the city you
just push the A and B button to subdue them. Each
character has unique moves but nothing beats the Things
brutish punches.
Seldom
do all four characters converge in one area. Mostly
they will be split into two teams. You choose one
character and the AI will handle the other for you.
It does a decent job but it fails to register any
changes in height. If you start climbing platforms
your partner will always be left at the bottom like
a moron.
There
are times when a specific character is required to
perform a specific task but it's not much of a puzzle
to figure out when all you have to do is match the
color coded hero with the color coded logo and the
CPU will fill in the rest. This is very similar to
the console version where all you do is match the
colors and the heroes perform a pre-rendered animation
that addresses and resolves the immediate threat.
The developers should keep in mind that we "watch"
movies and "play" videogames.
A
good four-player mode would have given this game a
real boost. Hell, I would settle for a good one-player
mode.
With
any lack of challenge I wouldn't recommend this game
to anyone with any decent gaming skills. If you have
trouble opening a gun wrapper you might want to consider
this game. If you get frustrated easily, like when
the ink runs out of your pen, then this game's for
you. It will only last a few hours and then you can
go back outside and continue trying to hit rocks with
a stick.
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