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Capitalizing
on the success of The Legend of Zelda: Four Swords
Adventures, this new game entitled, The Legend of
Zelda: The Minish Cap, continues the adventure but
with a completely new storyline and fresh gameplay
ideas. This is a true gift to Zelda fans.
If
you've played Four Swords chances are that you enjoyed
it. It was a very well received game. It featured
four Links in what could best be described as a four-player
co-op game. Teamwork was paramount to completing the
quest. The Minish Cap uses some of the same elements
as Four Swords, such as multiple links and the ability
to shrink Link but it's very well done and in no way
reeks of rehash. There is no multi-player mode. The
story is all new and was created specifically for
the GBA. Consequently this is the best version of
Zelda to ever grace a GBA.
Princess
Zelda, that helpless wench, has been turned to stone.
Link, the hero, must embark on a quest to find a race
of tiny people called the Minish that will be able
to assist him in normalizing the princess. Only kids
with pure hearts can see these little guys. With the
ability to shrink, Link can locate and interact with
the Minish.
As
in past games, Link's adventure will be a blend of
exploring, combat and puzzle solving. All these elements
are perfectly blended although the length of the game
is instrumental in making some aspects repetitive.
The normal and miniature worlds break things up quite
a bit. When Link turns small, everyday items such
as books, stairs and mushrooms become major obstacles.
Not to mention the woodland creatures which become
dangerous bosses.
Kinstones
are a new addition to the gameplay. They are halves
of a whole icon that you will find in your travels.
The various NPCs in the game will have the other halves.
Once you find the character that has the other piece
you will unlock some kind of useful surprise such
as rupees to purchase weapons or armor, health, and
new areas on the map with new quests. Matching all
of the Kinstones will require some major backtracking
as you will run into some characters earlier that
have the other half of a Kinstone that you may not
find till later in the game. You don't have to find
all of the Kinstone but you have to locate a few major
ones to complete the game.
As
in past Zelda games, you learn as you go. Powers,
abilities, weapons, enemies, information, puzzles
and quests will be dealt with as you encounter them.
The gameplay is not overly complex but it does keep
you on the edge of your seat. There's some new development
at virtually every turn which keeps you engaged. It's
truly the kind of game that can be played by any player
of any age or skill.
With
tons of enemies on screen, multiple scrolling backgrounds
and the occasional special effect, The Minish Cap
is one seriously good-looking Zelda game. It puts
any N64 version to shame. I just wish the screen was
bigger. Orchestrated music adds a dimension of class
seldom experienced in GBA games. Link uses his grunts
and groans to good effect but don't expect any full-blown
voiceover work.
The
Legend of Zelda: The Minish Cap is an excellent game
with great production values. If it had been released
a month earlier it would definitely be up for GBA
game of the year 2004.
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