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So
much for the e-Reader.
Mario
Party Advance is the first Mario Party game designed
exclusively for use with the GBA. No tricks, no gadgets,
no crap. It doesn't even support the wireless adapter.
It's just you, a cartridge and a GBA. A handful of
friends wouldn't hurt either. This is a party game
after all and as well all know, one person doesn't
make a party. Unless you're at a restaurant by yourself
and the host or hostess refers to you as a party of
one. Yes, yes, we know they constantly ignore your
imaginary friend but we've all learned that some things
are better kept to ourselves.
If
the GBA has done one thing, it's made being alone
a lot easier to cope with. In fact it's helped turn
some kids into anti-social deviants. Actually I don't
believe that for a second. I may not be a psychologist
but I really believe we are predisposed to certain
behavioral patterns. If some kids want to play the
GBA, let them - just not all day and night after all
we have to be exposed to different experiences throughout
our lifetime. But for some of the hours it's no sin
to kill time on the GBA. Mario Party Advance allows
a person have a party with one. In fact it's better
that way. Read on and you'll see.
For
a debut game things are off to a rather shaky start.
Just about everything related to this game is bland.
From the gameplay to the graphics this looks like
an old, tired game that might have been released at
the debut of the GBA, not during it's Golden Days.
Even the concept is hackneyed.
Fashioned
after a board game, you must roll the dice and land
on square sections that will signify your next series
of moves. Some of these squares will present you with
coins which you can use to unlock Dr. Gadd's inventions
which are challenges in the form of mini games. You
will sit through a lot of text while some character
rants on and on and on. Some of these mini games don't
last any longer than WarioWares games and some of
them aren't even as good. Still, it's fun to unlock
them and see what they are. Much of the fun of Mario
Party Advance comes from anticipation.
You
have a limited amount of rolls for each game. Fortunately
you can earn more rolls by performing the various
challenges correctly. The mini-games vary in context
but are relatively easy if you're a teenager. Some
of the challenges include spot the differences, math,
platforming, memorizing and skillful manipulation
of sprites in various situations. The controls are
very responsive and it's easy to make a mistake. Although
you are only playing against yourself in the single-player
mode and it's always your turn, having to scroll through
all of the text to play a game over is a real deterrent.
Mini-games
that are unlocked can be played in the multi-player
mode. There are 50 games in all and it can be fun
to challenge your friends in this mini game mode.
The main multi-player mode is a big disappointment
although I'm sure the developers thought it was a
great novelty. Instead of a virtual board game, you
will play on a real board. It's a paper poster that
comes with the game. The GBA is relegated to rolling
the virtual dice - the most expensive die substitute
on the planet. This physical board game is loaded
with those generic, "Go back three squares"
instructions. It makes Snakes and Ladders seem deep
in comparison.
The
2D graphics don't do the game any justice and as if
to take advantage of the skewed view the developers
did very little to bring the characters to life. The
entire presentation is flat and uninspired. With the
exception of color, this game looks like it was destined
for a watch. Time's up. Game over. Good night. Tomorrow's
a new day.
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