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Mega
Man Battle Network 5: Team Colonel and Team Protoman
are the latest in one of the greatest swindles in
videogame history. These games are unashamedly marketed
to kids under the assumption that they offer something
new. There hasn't been nothing new added to the series
since it began five years ago.
Mega
Man is a fine game, as far as the core gameplay is
concerned, and it does have its legion of fans. But
for those gamers that don't have mom and dad's credit
card to fund their frivolous frolics, this is more
of a warning than a review. Save your hard-earned
money for something else. There are gamers out there
that feel comfortable with this gameplay having invested
a lot of time on it but a few new characters and some
lame tie-ins don't constitute a new game for me. And
that goes for you Yu-Gi-Oh freaks as well.
As
in all Mega Man games, events take place in the future
where everything is tied to the internet. People use
avatars to access cyberspace and perform various functions
- not unlike a videogame sprite. The title character
is a boy named Lan who controls his PET, Mega Man
to fight various viruses and enemies that would compromise
the all-encompassing internet. As luck would have
it another evil organization known as Nebula has infiltrated
and infected the internet with the intent of taking
it over. Lan and Mega Man get to work by combating
the enemies employing a turn-based battle system.
A
tutorial explains the gameplay mechanics and it's
good for beginners, which is the only demographic
that I would recommend this game to. The basic strategy
is to determine which moves, attacks and abilities
to use when going into battle. You use them as you
would a deck of cards in Yu-Gi-Oh. The battle system
is a glorified rock/paper/scissor style of gameplay
that has some element of fun but it's just so overused
that I can't imagine any hardcore fans still getting
a thrill out of it.
Powers
are upgraded as you defeat enemies. It's a simplified
RPG format that manages to keep the gameplay somewhat
dynamic. These new moves will build up your arsenal
and let you take on more formidable enemies. You will
also team up with other Navis that possess different
abilities.
In
an attempt to repackage this past-its-prime gameplay
the developers have added some new features such as
the Liberation mission which puts the breaks to the
gameplay and grinds it to a screeching halt. You play
this out on a chess-like grid which is basically an
expanded version of the grid system that is normally
used. It's nothing more exciting than playing the
regular game in slow motion. Another ridiculous
inclusion is the ability to compete via the wireless
network with players that have the Boktai 2 game.
It's real-time combat against turn-based. Who cares?
Both
Team Colonel and Team Protoman use recycled characters,
backgrounds, music, storylines and gameplay basics.
If you've been with the series since the beginning
you're throwing your money away since you've already
played this game to death. Try something new.
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