you familiar with the word "relative?" I'm
not talking about uncles with a predilection for accordions
and woman's clothing, but a term used to for illustrating
comparisons. The term "relative" is responsible
for Smashing Drive being considered a bust on the
next-gen consoles - and a smash on the GBA. If you
examine that philosophy closely you will see that
what it means is that games that are considered inferior
on other systems can be presented on the GBA where
they will be welcome with open arms. I don't really
get it - but it's all relative.
you even notice that an average-looking girl suddenly
appears stunning when she's in a group with three
ugly fatties? That's another example of "relative."
The Special Olympics is another example but since
any further elaboration will slam the needle into
the bad-taste zone, I'll assume you understand the
Drive looked crappy on the Xbox. It was boxy, busy,
void of detail and much to cartoonish for a 3D racing
game. The GBA version is even worse looking but since
we don't expect much out of the GBA it looks sensational.
The 3D graphics are some of the best to date on the
Drive is a Crazy Taxi- inspired racing game where
you have to get from point A to point B within a given
time limit - while driving a taxi of course. The routes
take you through the heart of an urban city which
is peppered with traffic, ramps, secret shortcuts
and various power-ups. Often you will have to progress
through the levels using trial and error methods;
keeping track of where the shortcuts and power-ups
are so you can make the better use of them next time.
All of the shortcuts, cities and power-ups that appear
on the nest-gen console version have been included.
the best power-up is the Turbo which gives your vehicle
an insane boost of speed. Trying to steer your vehicle
out of trouble on the little screen is a daunting
task. The scenery moves by very quickly. Fortunately
the game is very forgiving and even if you smash into
traffic, building, trees and other obstacles, you
won't take on much damage and you can get right back
in the race against time. Other power-ups include
a glider, cannon, buzz saw and damage repair which
is essentially health for your taxi.
Drive won't take very long to complete once you find
the shortcuts but there is a head-to-head mode as
well as a survival mode that will give you some replay
value. Having played the Xbox version I can tell you
from experience that this game reeks of arcade. So
much so that it won't hold your interest for any extended
most impressive feature of Smashing Drive is the graphics,
which ironically was the least impressive feature
when it was released for the Xbox and the Cube. It's
a busy, cartoon, racing game that is fun on the GBA
- but not so on the next-gen consoles. This may sound
like a paradoxical - but it's all relative.