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I'm
not sure how popular Tak is in the cutthroat industry
that is TV cartoons. But I can tell you he wasn't
too popular in his first GBA adventure. This sequel,
Tak 2: The Staff of Dreams manages to be different
than the first game but it's still far from original.
My prediction is that Tak will remain as popular as
he ever was - which means that I don't expect to hear
a lot from him in the future.
I'm
sure there are some kids that are going to receive
Tak 2: The Staff of Dreams as a stocking stuffer whether
they like it or not. My advice to you kids is that
if you really enjoy the cartoon, try to keep from
making mention of it around the house, otherwise Mom
or Dad may decide to buy this game for you don't want
that. Not when there's all kinds of great games out
there now.
Tak
is a witchdoctor that you control through numerous
jungle-inspired levels. Each level is big, consisting
of several sub-levels. Taking hits from the average
enemy barely registers on your health meter but occasionally
they are capable of launching instant death attacks
in which you will have to start from the beginning
of the level. This is annoying to say the least.
Capitalizing
on the witchdoctor theme, Tak is able to use magic
and potions in addition to traditional platform moves.
Unfortunately you have to have Juju juice in the Juju
meter to perform even basic moves such as a double
jump. Finding the juice isn't much of a problem but
it bogs down the gameplay which isn't all that stimulating
to begin with.
Exploring
is encouraged to locate orbs which can be traded for
magic, weapons and other goodies. You must follow
a magical trail of particle effects which will lead
you to a secret area where you can find an orb. It's
kind of a waste since you can get plenty of orbs at
one time by playing the mini-game.
I
like the artful graphics which have a hand-drawn look
to them. The animation is good and the controls are
decent. More unique moves and abilities would have
been welcome. The story has merit but you'll have
to pour over plenty of text to follow it. The music
is rhythm based, influenced by tribal African beats
and topped with an arcade sauciness. 
Tak
2 is an average platformer that is really difficult
to recommend to anyone other than fans of Tak. It's
not bad but it's not very memorable. Do you have fond
memories of KOA the Kangaroo? Probably forgot all
about it didn't you? You can expect to forget Tak
2 in much the same way.
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