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The
team at Vicarious Visions has done an admirable job
bringing Ultimate Spider-Man to the least powerful
handheld available. The GBA USM features a scaled
down version of the events that take place in the
console version of the game. This news might disappoint
gamers who were hoping all of the cameos and characters
whom appear in the console version would be found
in the GBA title, but alas you can't have everything.
Feeling
more like a successor to Mysterio's Menace than last
years Spider-Man 2 for the GBA, Vicarious Visions
have tightened the gameplay, creating a more linear
based experience this time around which will delight
fans who found the exploration of SM2 tedious and
at times needlessly frustrating. USM for example provides
a large arrow that will point you in the direction
of the hostages or enemies you need to locate and
it does so without a timer. This translates into a
game that you can breeze through fairly quickly but
doesn't elongate the experience with useless busy
work. The action therefore rarely slows down.
You'll
start the game as Spider-Man, beating on generic thugs
in Queens as you make your way to the city. Spidey
can webswing, wallcrawl and webzip (up, down, diagonally),
kick, punch (and a few other variations such as dive
kick, uppercut etc) and he can temporarily web his
foes. Most of the thugs won't be too difficult to
vanquish and in many cases you can avoid them altogether
while you hunt for health, web cartridges and attack
upgrades. At the end of a chapter which is spread
apart through various levels, you will get to play
as Venom. Like in the console versions, Venom cannot
webswing, but has been given a higher jump in conjunction
with a tendril-zip to compensate . Venom's attacks
are based around his tendrils that can shoot out and
hit enemies. Since the Venom suit is constantly draining
Eddie Brock's health, Venom must feed almost constantly
to replenish his energy. This is done by dazing enemies
and then pressing the R button to feed on them.
Controlling
both Spidey and Venom using the D-pad works surprisingly
well and traversing the usual walls, ceilings and
other pitfalls becomes second nature almost instantly
even if you haven't played a handheld Spider-Man game
over the last couple of years. The level design is
pure 16 bit and I have to admit I have a soft spot
in my heart because of it. It's just so classic. You
know, the building designs that are actually mazes
that no one other than Spider-Man could get around
or the houses with 5 staircases or holes in the floor
where people just drop down. I mean, that's just pure
classic videogame design.
Spidey
and Venom are well animated sprites but you won't
be dazzled by any cell-shading or 3D inking technology
that you've seen in other versions. The thugs in the
game are as generic as you get but there is quite
a bit of detail and background scrolling going on
to give the game some depth. The comic book panel
presentation which would generate comic panels during
events in the console version are gone so you'll l
have to settle for handsomely drawn static cutscenes,
but hey, it's all part of the 16 bit charm. Musically
the game is quite good. Each level has it's own distinct
theme and what is present definitely suits the game.
There isn't any voice acting to speak of as the ingame
conversation is supplied by text.
Certainly
the GBA version pales in comparison to the freedom
of the console versions and the graphic chutzpah of
USM on the DS, but it's still an enjoyable title that
will pass the time. The 7 chapters are over fairly
quickly and once the game has been completed there
isn't much reason to return - although you will be
able to replay your favorite level. If at all possible
a rental would more than suffice for this one as you
won't get a decent return of investment on it.
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