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Sometimes
bigger and better is the best that you can hope for.
Compared to last year's, The Sim: Busting Out, this
year's version, The Urbz: Sims in the City is not
what you would call new or original - it's a continuation
of the series - although it's been upgraded to make
it bigger and better.
The
Urbz is sequel that takes place in an urban environment.
Taking control of one character at a time the object
of the game is to live a virtual life where you micromanage
everyday tasks such eating, sleeping and personal
hygiene along with loftier ambitions such as a career,
relationship and your standing in the community.
Everything
that you do will have an effect on your virtual life.
Not in the way of a RPG, this is a sim. For instance,
if you fail to eat properly your health will suffer.
If you don't show up for work you're liable to get
fired.
This
is one huge game. Granted, a lot of "make work"
tasks manage to pad it out and they can get annoying
after a while, but the actual size of the city is
impressive. Exploring the city and performing various
tasks will unlock new areas. There are 25 locations
in all which can take you weeks to explore and exploit.
If
there is an actual point to the game, it's to gain
as much credibility as possible in addition to stopping
Daddy Bigbucks from taking over the city of Miniopolis.
This gives us some direction in our virtual life which
can almost make the micromanagement seem worthwhile.
Remember I said "almost."
The
way to gain credibility is to befriend the different
groups that dwell in the various regions. There are
the Nerdies, Streeties, Richies and Atries. Approach
them and have a conversation. Keep things on the positive
side and you'll be asked to perform some tasks which
will open up new areas of the game and give you more
street cred.
Money
earned in the game from work or through tasks can
be used to purchase goodies such as furnishings for
your pad. You can decorate your place with different
styles of couches, chairs, pictures, carpets, colors
and patterns. There are more than 120 objects to collect
and they can be traded with friends via the Link cable.
As an added incentive to keep you going there are
eight work-related mini-games that have to be unlocked.
These can be played with four players or alone in
the solo mode.
One
of the main things you will have to rely on is the
interface. This is where all your choices, options,
actions and decisions will be made. Thankfully it's
large and easy to access. The in-game graphics are
good but for the most part, stationary. If The Sims
appeared on the PSX this is what I would expect it
to look like.
There
is no doubt that The Urbz will please Sims fans but
keep in mind this is still the GBA and as such you
will only get a fraction of the replay value as that
of the console version. Still, it's one big game that
rivals many RPGs in size
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