********************************************************** Full FAQ/Walkthrough for: _______ /__ __\ | |__ __ ___ The Lord of the Rings: The| |\ \ / // _ \ | | \ \/\/ /| (_) | | | \____/ \___/_____ /___\ /__ __\ ___ | | ___ __ __ ____ ___ / __| | | / _ \\ \ / // ___\| _|| (__ | || (_) |\ \/\/ / | \__ | | \__ \ | | \___/ \____/ \___||_| __) | /___\ |___/ v. 2.07 for Gameboy Advance FAQ Written by Zephyrmaster Walkthroughs written by Zephyrmaster Andrew Sherman - zephyrmaster@yahoo.com ********************************************************** Created on 1/1/03 by Zephyrmaster (zephyrmaster@yahoo.com) *Thanks for all of the contributions and emails* *I've recieved hundreds of emails and appreciate them* Version: 2.07 Updates: 21 Last Update: 03/25/03 Table of Contents: - Version History - Introduction 1. Frequently Asked Questions 2. Menu's and Options - Main Menu - Option Menu - Pause/Select Menu 3. How to Play - In game screen - Controls/Buttons - Backpack Screen - Skills Screen - Statistics Screen - Gems and Shrines - Liquid Pools - Corruption - Difficulty - Stuck in a Level - Bugs 4. Artifact Guide 5. Item Listing - Basic Items - Unique Items - Prefixes/Suffixes/Whetstones 6. Creatures - Basic Creatures - Bosses 7. Aragorn Character Guide - Introduction - Starting Stats and Skills - Skills List - Tips and strategies (Shield users vs. Dual wielders) - Full Walkthrough 8. Legolas Character Guide - Introduction - Starting Stats and Skills - Skills List - Tips and strategies (Overdraw vs. Spread Fire) - Full Walkthrough 9. Frodo Character Guide - Introduction - Starting Stats and Skills - Skills List - Tips and strategies (Ring Users, Fighting, Trapping) - Full Walkthrough 10. Gandalf Character Guide - Introduction - Starting Stats and Skills - Skills List - Tips and strategies (Magic Using vs. Warrior) - Full Walkthrough 11. Eowyn Character Guide - Introduction - Starting Stats and Skills - Skills List - Tips and strategies (Princess of Rohan vs. Double Strike) - Full Walkthrough 12. General Hints and Tips - Gimli Character Guide (Aznsmarty07) - Contributed tips, hints, extras. 13. Story - The Story of Middle Earth (summary) [**SPOILERS?**] 14. Credits, Thanks, Extras, etc... - Email me - Contributers - Special Thanks ---------------------------------------------------------- Version History: - 2.07 (03/25/03) -Added a Gimli Character Guide by Aznsmarty07 - 2.06 (03/17/03) -Fixed a few minor mistakes -Updated item info w/info from Numbers (w/ permission) -Added to bug list - 2.05 (02/24/03) -More item data (egolas, Justin) -Other contributions (Unknown Knight, poffy) -Other minor changes - 2.04 (02/05/03) -Minor changes and additions - 2.03 (01/30/03) -Fixed a few minor errors in walkthrough (spelling) -Added a few things - 2.02 (01/27/03) -Fixed a few misspellings - 2.01 (01/26/03) -Added a few more item suffixes (Lord Ragnoroks) -Fixed a few mistakes - 2.00 (01/26/03) -The FAQ is now a FAQ/Walkthrough! -Added Frodo Walkthrough -Added Legolas Walkthrough -Added Gandalf Walkthrough - 1.40 (01/24/03) -Hint from Lord Ragnoroks -Added Eowyn Walkthrough -Fixed some embarrasing mistakes - 1.30 (01/19/03) -Item data (M. Coy) -Fixes: Aznsmarty07 - 1.29 (01/15/03) -HUGE contribution (Moeloe of the Shire) -Item data (littlemonster02) - 1.28 (01/14/03) -Contribution (Hot Karl) - 1.27 (01/12/03) -Minor changes (fixed some misspellings) - 1.26 (01/12/03) -Aragorn Walkthrough added! (Others coming later) - 1.16 (01/10/03) -Contributions: (metallica9819) -Minor Updates - 1.15 (01/09/03) -Contributions: (Henry Osterbrink) -Added Bugs section (saihttamoy, TNTxko) - 1.14 (01/08/03) -Minor changes -More contributions (Hamilton9900) - 1.13 (01/07/03) -Other minor changes -More item data (Eales88) -Added Story Overview section (**SPOILERS**) -Added ASCII title (My first) - 1.03 (01/06/03) -More contributions (From: Garyn, Ninneo, Matthew Lewis Eales88) - 1.02 (01/05/03) -Added a few more item descriptions (Contributions: Archangel267, Chet Martin, Garrett) -Added more FAQs, added to some -Updated prefixes -Various tweaks in sections - 1.01 (01/03/03) -Reorganized uniques by type -Added several more prefixes -Added a few more item descriptions -Added more FAQ questions -Added Difficulty, Liquid Pools, and Stuck in a Level sections ********************************************************** * Introduction * ********************************************************** The Lord of the Rings trilogy is one of the best loved book series of fantasy literature and even all literature. Two movies, based on the first two books have been released, and this game is based on those two movies. This game is an action/rpg, and has many similarities to the hugely popular Diablo series found on computers. This game was developed by Griptonite games, and was produced by EA Games. It hasn't proved to be hugely popular, but for those who have purchased this game, it has generally been heralded as one of the best games that can be found on the Gameboy Advance. ********************************************************** * 1. Frequently Asked Questions * ********************************************************** Q: I heard this game is like Diablo II for computer? Is that true? A: Yes, to a certain extent. Certain elements in this game are from Diablo II. This game features the same leveling up style, it features skills trees, similar stats, health and magic orbs, and a similar inventory layout. Some of the differences include the fact that this game is on the gameboy advance, this game features the characters from the Lord of the Rings (specially the first two movies), and this game has no quests or towns per se (it has shrines and objectives). Q: Who is the best character to start off with? A: There really is no "best" character to start off with, but many believe that Legolas and Aragorn are the easiest to play. Q: Help! I'm stuck in an area and can't beat it! Is there any way to level up with ease? A: The only way you can level up is by defeating enemies, but you can do this trick to maximize the amount of exp. you gain in an area. Fight enemies until you are close to death, then save your game. If you quit and return to your game, you will have full health and retain all of the experience and items you found. Q: I'm playing Aragorn. Can I use bows? He uses it in the movie... A: No, unfortunately every character has a type of weapon that they have to use. Aragorn can only use swords. Q: I got this item called Horn of Boromir, and it says it gives me a bonus in experience points. The problem is that I can't select it. What can I do with it? What does it do? A: The bonus that this item gives you occurs when the item is simply resting in your inventory. Q: I can't beat this boss! How do I? A: You have to "stick to your guns" so to speak. Use the abilities that have carried you throughout the game. Don't be afraid to run away, because the health of the bosses doesn't recover, but you can. Look to the section on creatures to find a stragety to defeat the boss with your character. Q: What is corruption? A: Corruption is well... how corrupted your character is. The eye in the upper right hand corner reflects how much corruption you have. The eye becomes bigger if you use corrupting items, use corrupting skills, or allow a creature to alert Sauron. If the eye begins flashing, Nazgul, or ringwraiths, will start attacking you. Q: Do I really only have four save slots for five characters? A: Unfortunately, yes. Q: What do artifacts do? A: Basically, all you can do with artifacts is collect them. Collecting them all unlocks a special multiplayer option. No one character can find all of the artifacts in one go. Q: Are there any unlockables in this game? A: Yes. Beating the game with two characters will unlock Gimli in multiplayer. Beating the game with every person unlocks a special movie featuring a cave troll fleeing from squirrels. Collecting all of the artifacts unlocks a special multiplayer mode called "Misty Mountains". Q: What is multiplayer like? A: It's fun, because both players have complete freedom in the levels. Q: How do I use a shrine? A: Stand next to it and press the R shoulder button. Q: What is Eowyn's quest like? Is it drastically different from the others? A: Yeah, it fact, her levels are completely different. Her skills may be derivative from other characters but her quest is completely original. Q: Why do I keep finding axes? I can't use them, and I don't think that my other characters can either. A: By beating the game with two characters, you unlock Gimli in multiplayer, who can use axes. Q: What happens when your character dies in this game? A: When your character dies, you have to start the level over again, you lose a few bars of experience, and you lose some gems. You lose 20% of your Gems (From Gerome). Q: Why don't you have a guide on Gimli? A: Unfortunately, I've never had the opportunity to play Gimli (I have played a little multiplayer though). If anyone would like to help me add information on him in my guide, email me at zephyrmaster@yahoo.com. Any help is greatly appreciately and credit will be given. Q: If I change the difficulty to hard, do I get more experience? A: Yes. In hard mode you recieve 20% more experience than you would in Normal mode. In Grueling mode you recieve 50% more. Q: I'm stuck in a level and I can't get out? Can you help? A: Unfortunately I haven't made a full walkthrough yet, but here are some tips for making it through a level. Follow paths, footsteps (when pursuing the Balrog) or other hints like that. If you stop then a flashing arrow can guide you and tell you where to go. If rocks fall down in one area then in means a new path was made in another area. In Moria, all of the switches and levers always open a door. Hope this helps. Q: Whats 2H mean? A: Two handed. With some weapons you must use two hands and with some you get a damage bonus if you use two hands. Q: I found some green items. What are they? A: They are enchanted items. Most are better than their normal type but some are worse. Q: Are there any bugs I should watch out for in this game? A: Unfortunately, yes. If you want to continue buying attribute points and ent water with a character, then don't buy the last whetstone. The last whetstone costs 12,000 gems and is called the 'Mithril Whetstone'. Q: Is there a maximum level? A: Yes, and it's at 52. 52 may seem odd and I can't see any reason why it shouldn't =). Once you reach level 52 you just can't gain any more experience for a new level. Q: Hey, some of my primary stats are colored red and some are colored green. What does that mean? A: That means that they are being affected by an item in your inventory. If the statistic is green then it is being increased by an item; if the statistic is red then it is being decreased by an item. Q: How long does it take to beat the game? A: Depending on your idea of what "beating" a game is, it could be anywhere from 5 hours to dozens. For characters like Eowyn, who can beat the game at about level 11, beating the game with her can take just 5 hours or even less. Other characters have longer games and will take a longer time. To completely beat the game (beat it with every character) it would probably take at least 20 hours for a better player. Even after beating the game with characters, you can still play again to try to maximize your characters by reaching level 52 (which is the maximum level attainable). Q: I can't stand the Crebain always escaping. What can I do to stop them? A: Most of the characters have a ranged attack of some sort. Gandalf has his magic spells, Legolas has his bow, Frodo can throw his knife, and Aragorn can throw a sword. If you don't have these abilities or don't want to have them then the only way to stop them is to avoid them or by making them fly at you. Q: Is there any way to transfer items without playing in multiplayer mode? A: No. Q: How closely does this follow the movies? A: Fairly well, if you ignore the fact that Frodo doesn't fight that much and Eowyn doesn't either. It only goes through the first two movies. Q: Are the video clips from the first movie or the second movie? A: The second movie. The starting movie features clips of meeting Gandalf, Eowyn, Aragorn arriving at the main city in Rohan, and of course the One Ring. The ending movie features clips from the battle at Helmsdeep. Q: If I delete one of my characters, the one that found most of my artifacts, will I have to find those artifacts again? A: No, just as long as you don't delete everyone of your characters all at once. Q: Do you have any Gameshark codes? A: I don't own a Gameshark and I feel that using a Gameshark takes away from the game overall. If you want Gameshark codes just look on the message boards for this game. Q: How do I get Crebain to "fly" at me? (metallica9819) A: What I mean by that is to predict where the Crebain are going to fly and attack them. You can tell where the Crebain are going to fly depending on the direction they are facing on whatever they are on. If you just swing at some Crebain, they will decide to attack you instead of flying away, and that is a strategy you want to use. ********************************************************** * 2. Menus and Options * ********************************************************** The Main Menu ------------- New Game Load Game Multiplayer Options Explanations: Multiplayer - Connect to play with another player. You can only play with one other person. Both players must have a game pak in their gameboy advance systems. Option Menu ----------- Music (On/Off) Music Volume (0 to 10) SFX (On/Off) SFX Volume (0 to 10) Fast Discard (On/Off) Difficulty (Normal, Hard, Grueling) Language Select Explanations: Fast Discard - If you turn it OFF, the game will ask you to confirm your choice each time to want to discard an item. In game Menus: Select Menu ----------- Save Game Objectives Artifacts Options Quit Game Explanations: Objectives - See your current goal. Artifacts - Look at your collected artifacts. ********************************************************** * 3. How to Play * ********************************************************** In game screen -------------- - Your selected skill appears in the upper lefthand corner - The Eye of Sauron measures your corruption and appears in the upper righthand corner. - The orb in the lower lefthand corner represents your health. - The orb in the lower righthand corner represents your spirit points - The bottom bar shows your current experience level. When it fills up you gain a level. Buttons ------- Control Pad - Move A - Use Active Skill B - Attack Holding B - Powerful Attack L - Cycle through skills R - Pick up an item Select - Pause Menu Start - Backpack screen Backpack Screen (press start to access) --------------- - Your character can hold up to 8 items. - Your character can equip a weapon, a shield, armor, a cloak, a helmet, a necklace, a whetstone, and boots. To equip an item, select it by pressing A. You can equip several items, and you can discard any. Skills Screen (press L on backpack screen to access) ------------- - Shows your active (must be used with A button) and passive skills (always active). - Skills can be increased when you recieve a skill point. You recieve skill points for gaining levels or by killing enemies in increments of 500 (500, 1000, 1500, ... etc...) Statistics Screen (press R on backpack screen) ----------------- - Shows your Level, Experience, Next Level (experience required for the next level), Hit Points, Spirit Points, Damage, Armor Quality, To Hit, Dodge, and Shield Block. - Shows your primary attributes (can be increased when you gain a level), which are Strength, Accuracy, Health, Defense, and Courage. - It also shows the number of enemies you have killed and the amount of gems you have. Explanations of Primary Statistics (when increased): Strength - Increases damage and health Accuracy - Increases change to hit Health - Greatly increases hit points Defense - Increases chance to dodge Courage - Greatly increases spirit points and marginally increases health points. Gems and Shrines ---------------- Gems are the currency of this game. Gems are frequently dropped by enemies and can be spent at shrines. Shrines are scattered throughout the levels and can be accessed by pressing the R shoulder button. At shrines you can sell your collected items, or purchase things. Shrines: Forge - Whetstones : Increases damage of your weapons. Random Items : Buy a random item. Shrine - Attribute Point : Buy an attribute point Skill Point : Buy a skill point Entwater - Ent Water : But Ent water, which will restore Pool a killed character without any penalties. Liquid Pools ------------ Throughout the game are scattered various pools of variously colored liquids that help your character. Here is what they do: Red - Fully restore your hit points Blue- Fully restory your spirit points White Pool 1 - Gives you an experience bonus White Pool 2 - Gives you a temporary strength bonus (White Pool #1 has a fancier design than White Pool #2) Corruption (Eye of Sauron) ---------- The Eye of Sauron in the upper righthand corner of the screen represents your character's amount of corruption. The larger the eye becomes, the tougher and stronger your enemies become. Creatures like Crebain (crows) and Goblin Drummers can alert Sauron to your presence, thus making the eye even bigger. If the eye begins to pulsate, Nazgul, or Ringwraiths will appear. They are tough enemies that will destroy lower level adventurers. To prevent this from happening, you can use these tips: - If your corruption is too high and the enemies are too hard, wait a while and your corruption will fall. - Kill all crows and drummers that your find. Legolas and Gandalf can hit crows even before they take flight. - Don't wear items that reduce your purity. - Increase skills that increase your resistance to corruption. - Don't overuse skills that increase your corruption. - Don't use the One Ring skill with Frodo too often. - Don't overuse the higher level magic abilities of Gandalf. Difficulty ---------- In this game you can change the difficulty from the default normal to two others, Hard and Grueling. These can be changed in game by pressing select. When you change the difficulty the monsters become faster, hit harder, have more defense, and have more health. There are bonuses: Experience gained (Out of 100%) Normal: 100% Hard: 120% Grueling: 150% I can't prove if or if not item drops improve with each difficulty. I highly doubt it though. Stuck in a Level ---------------- If you are stuck in a level there are several things you can do you beat it. Here are some tips that can help you pass some of the harder levels. No level is impossible, because this game is pretty straightfoward. If you stand still, a flashing arrow will direct you and tell you where you need to go next. If you are stuck in a level then this could be your best chance. Here are some other hints: - In outdoor levels there are usually paths which you can follow. More often then not (especially in the early levels), this paths will lead you directly to the end. - If you are Gandalf and searching for the Balrog, his footprints act like a path. If you just generally follow the footprints you will find the end. - When rocks fall in an area blocking a path a new path is created where there used to be rocks. - In Moria, closed doors are always opened with a lever or a switch. Bugs ---- Even though this game is great and is very fun, it does have a fair amount of bugs and errors. While none are crippling, knowing some them can help prevent some problems with your characters. Other bugs (like the Overdraw and item throw bugs) can actually help your characters and be exploited to make the game easier. List: The Whetstone Bug: after buying the final whetstone (for 12,000 gems), stat points can no longer be purchased from Shrines. Watch out for this one. You also can't buy Ent Water if you buy the last whetstone. The last whetstone is called the Mithril Whetstone. The Secret Movie Save Bug: If you press select and save during the secret ending movie with the cave troll, the save file becomes "corrupted" and the character becomes stuck, which means his data is lost and must be restarted. The Legolas Overdraw Bug: As Legolas, if you charge up your normal shot and hold the overdraw button, and release the normal shot, Legolas can walk around with a fully charged overdraw which can be released at any time. The Nonexistent Weapon Throw Bug: Aragorn can use sword throw with no sword equipped. I'm pretty sure this works with Frodo, too. It looks pretty comical and can do some major damage. The Item Duplication Bug: This bug works in many linked games, where one player sends an item to another but doesn't save his game. Voila. Safe Spot from Balrog: There are a couple spots you can stand in during the Balrog fight that make you take 0 damage from the Balrog. Just an ordinary spot near the bottom of the room. Disappearing Crow: There is one part in Amon Hen (the boat area after you go to the shrine) with Frodo, theres a crow that disappears and gives you corruption instantly, it's sitting on a wall near the bottom-right. Strange ladder in Amon Hen - There is a strange ladder coming out of the ground... Like the ones from the Helm's Deep stages when you have to destroy them, except theres a ladder in Amon Hen... and its coming out of the ground!! You can destroy it and it will look like the ones at Helms Deep. Weird... Pointless Gandalf Bug - (Lord Ragnoroks) When playing as Gandalf: In the level where you must fight and kill the Balrog, all you must do is kill him. But before Gandalf says his last lines in the level after the Balrog is dead, quickly press SELECT and save the game. Quit the game and load it again. You will start the Balrog level again. However, note that Gandalf is no longer grey. He will be white instead. Rollback of Skill Points Bug - If you accumulate over 255 skill or attribute points (a very hard feat w/o using a cheating device), then the number will reset to 0. You may want to watch out for this one if you cheat, but I guess it serves you right... ;) Funky-looking Characters - This bug has happened to many people (including myself), where the enemies will become different colored for some unknown reason. In my specific case, the Uruk-Hai became flashing white blobs. Hmmm... It doesn't seem to affect save data though, and the next time through the level they were back to normal, so this bug should be considered an oddity and not a risk. ** Questionable bugs ** Resist One Ring having no effect - Many people have complained that Frodo's passive Resist One Ring skill doesn't actually do anything. I'm not sure if it does NOTHING, but I would recommend putting in more than just a few points in before judging it. ********************************************************** * 4. Artifact Guide * ********************************************************** Artifacts are special items that can be found throughout your adventures through middle earth. There are a total of eight artifacts in the game and no one character can find all of them alone. Collecting all of the artifacts unlocks the special multiplayer option "Misty Mountains". Artifact Listing ---------------- Balin's Book - Gandalf Found in Balin's Tomb (where the Cave Troll is). Sauron's Ashes - Aragorn, Gandalf, Legolas, Frodo Found in a tower at Helm's Deep. In order to find it, you have to open all of the chests on the Northeast wall. After doing this, a chest will appear by the doorway. Frodo doesn't visit Helm's Deep, but he can find the Ashes in a Mordor or Emyn Muil map. Troll Tusk - Frodo In Moria (just after the bridge of Kaza-dum), the Troll Tusk can be found. Bilbo's Map - Aragon, Frodo, Legolas Found in a Dimril Dale map. An elf will give you a quest to recover a lost item from some orcs. Two orcs will be guarding a chest. One of the orcs will drop the artifact when killed. Optional stragety: On a cliff near the end of the correct map, a wounded elf informs you that some orcs that stole an artifact. Once he talks to you go back to the middle of the map, and you will see two strong Orcs with two blades each, gaurding a chest. Kill them both and one of them will drop the artifact. If you're having trouble finding the elf, work backwards. From the level exit, go north west until you see a cliff. Go north to actually get onto the cliff, and then go south down the cliff. He'll be down there. Narsil, the Sword of Isildur - Frodo Found in Lothlorien at the bottom of the area. Judkins Scrolls - Eowyn only In one area a woman will ask you to clear town hall in the center of the area. Instead of immediately going in, you can find the artifact below the town hall. The map's actual name is "Village Square" (to see what level you are on, save the game or press select, and select the objectives choice). Chain Link of Morgul - Aragorn (Legolas?) Near the end of a map in Rohan a bright blue troll (or greenish, like a Jungle Troll - Lord Ragnoroks) will appear and start running away. You can't harm it, but you can follow it. It will lead you to a cave, and there the chainmail will magically appear. NOTE: You are on the correct map if you start between three bushes (one big on the right and two smaller ones on the left). The path to the left should be blocked by rocks. If you don't start on this map, you will NOT find the chainmail. Moria's Lamp - Legolas In the area where Legolas, Aragorn, and Gimli meet the wizard Gandalf, Moria's Lamp is hidden in a secret area at the top of the area. To get to this hidden area, you have to go on a path to the right of the screen and go up, then left, and then you will leave the area and go to another area where you can easily get the lamp. ********************************************************** * 5. Item Listings * ********************************************************** (Note: This whole section is in progress. If you want to contribute, email me at zephyrmaster@yahoo.com) There are several different types of items in the game. Some items are used immediately such as herbs and mushrooms. Some items are unequippable and help your character when it's just sitting in your inventory. Items colored green are enchanted items that can be better or worse than their normal counterparts. Red items are uniques and are substantially harder to find. Key: Type of Item ------------ Item Description ############### # Basic Items # ############### Body Armors ----------- Cloth Shirt +2 melee armor +2 missile armor Padden Shirt +3 melee armor +3 missile armor Leather Jacket +4 melee armor +4 missile armor Brigandine +5 melee armor +5 missile armor Ringmail +6 melee armor +3 missile armor Chainmail +7 melee armor +3 missile armor Scalemail +8 melee armor +8 missile armor Lorica +9 melee armor +9 missile armor Double Mail +10 melee armor +5 missile armor Lamellar +11 melee armor +11 missile armor Breastplate +12 melee armor +12 missile armor -1 accuracy -1 defense Corselet +14 Melee armor +14 missile armor  -2 accuracy -2 defence Shields ------- Buckler +10% shield block Small Shield +15% shield block Round Shield +20% shield block Kite Shield +25% shield block Large Shield +30% shield block Tower Shield +35% shield block Cloaks ------ Cape +1 missile armor Mantle +1 missile armor +1 defense Cloak +1 melee armor +1 missile armor +2 defense Heavy Cloak +1 melee armor +1 missile armor +3 defense Robe +1 Missile Armor +2 Defense +1 All Passive Skills Shoes ----- Shoes +1 defense Sandals +10% speed Boots +1 melee armor +2 defense Sollerets +1 melee armor +3 defense Necklaces --------- Amulet +5% shield block Warg Collar +1 accuracy Brooch +2 defense Charm +1 health Necklace +1 strength Clasp +1 defense Choker +1 melee armor Medallion 0-1 damage Helmets ------- Hood +2 critical armor Cap +4 critical armor Coif +1 melee armor +7 critical armor Pothelm +1 melee armor +12 critical armor Crown +1 critical armor +1 Courage Greathelm +2 melee armor +14 critical armor -2 accuracy Swords/Knives ------------- Knife 2-5 damage -4 defense Hunting Knife 2-5 damage -2 defense Dagger 2-5 damage Dirk 2-5 damage +4 defence Serrated Knife 3-7 damage +2 accuracy Smallsword 3-7 damage Long Knife 2-4 damage +3 accuracy Gladius 2-5 damage +1 accuracy Cutlass 3-6 damage -1 accuracy Sabre 2-5 damage +1 defense Backsword 4-8 damage -2 defense Sword Rapier 3-7 damage +2 accuracy Leaf Sword 4-8 damage +1 defense Longsword 4-9 damage Broadsword 5-11 damage Estoc 5-10 damage Falchion 5-10 damage -2 defense Scimitar 4-9 damage +1 defense Shortsword 3-7 damage Soldier Sword 4-8 damage (+7 2H damage) War Sword 4-9 damage Serrated Sword 6-12 damage Hand-and-a-Half Sword 5-11 damage (+5 2H damage) Greatsword 9-18 Damage (2H) Claymore 10-20 damage (2H) Flambard 8-16 Damage (2H) Axes (Gimli Only) ---- Hatchet 4-8 damage -3 defense Axe 6-12 damage Battle Axe 7-14 damage Great Axe 9-18 damage (2H) Staffs ------ Short Staff 2-4 damage Staff 2-5 damage +1 to wisdom Quaterstaff 3-6 damage +2 to wisdom Magestaff 3-6 damage +3 wisdom +1 Flame of Anor Bows ---- Shortbow 4-8 damage Bow 5-11 damage Longbow 7-14 damage Composite Bow 8-16 damage Recurved Bow 10-20 damage Arrows ------ Fire Arrows +3 fire damage Bodkin Arrows +2 to Orcs +2 to Uruk-Hai Barbed Arrows +0-1 damage Sun Arrows 1-2 damage +1 hp regeneration Elven Arrows +2 to hawkeye Wood Elven Arrows +2 critical shot Moon Arrows 1-2 damage, +1 spirit regen ########### # Uniques # ########### Name Type Abilities/Attributes ---------------------------------------------------------- Horn of Unequipable Increases exp. points by 10% Boromir Book of Unequipable +3 to Herb Lore (Aragorn) Herbs Phial of Unequipable +3 to resist ring skill (Frodo) Galadriel Evenstar Unequipable +13 courage (Aragorn Only) Scroll of Unequippable +3 Wisdom (Gandalf) Minas Tirith Ent Water Unequippable Resurrect without having to restart the level. Sam's Cookpot Uequippable +2 to Resist Ring (Frodo) Fletching Kit Unequippable +2 to Spread Fire (Legolas) Glamdring Large Sword 6-12 damage, +3 2H damage, +5 to orcslayer Orcrist Large Sword 6-12 Damage, +3 Uruk Hai, +9 Orcslayer, Unique Ruby Large Sword 6-12 Damage, +5 Strength Kingsword The Emerald Large Sword 7-13 damage, +5 courage Darkblade The Maestrom Large Sword 6-12 Damage, +3 Animal Foe Sword Sting Short Sword 4-7 damage, +5 to orcslayer The Elf Bow 6-12 damage, +5 accuracy Lord's Bow Obsidian Bow 6-12 Damage, +3 Ice damage Longbow Magestaff of Staff 3-6 Damage, +30 Stun time, Ulrick +2 Fireworks (Gandalf) Staff of Staff 6-12 damage, +3 2H damage, Five Ages +5 Orcslayer King Caspur's Crown +1 critical armor, +1 defence, Crown +4 courage Garnet Cloak Cloak +1 Missile Armor and +1 All of Tamaras Passive Skills ##################################### # Prefixes, Suffixes and Whetstones # ##################################### (This section is provided thanks to Numbers, who allowed me to incorporate his weapons/item faq into my faq.) Prefixes -------- Emerald +10 hit points Silver +1 courage Ruby +2 courage Gold +1 strength, +2 courage Jeweled +1 strength, +1 accuracy, +1 defense Diamond +15 hit points Amethyst +2 accuracy, +2 defense Adamantite +1 melee armor, +2 defense Moqueshel +1 courage Moonruned +1 spirit regeneration Mithril +5 Defense, +10% Shield Block (Shields only) +2-3 Damage, +6 to Orcs, +6 to Nazgūl (Swords only) +5 Melee Armor (Armour only Fine Improves an attribute of the item Exquisite Improves an attribute of the item Glittering +1 to all primary attributes Goldlace +3 courage Ancient (Neckwear) +2 to all primary stats Burglars +2 defense Warrior's 0-1 damage Wizard's +1 courage Traveller's +1 health King's +1 accuracy, +1 courage Woodman's +5% speed Miner's +2 health Ranger's +10% speed Peasant's +1 courage Craftmen's +1 accuracy Trotter's +10% Critical Arwen's +2 accuracy, +2 courage Elrond's +1 to all primary stats Smeagol's +2 melee armor, +5 strength, -20 purity Isildur's +20% Critical Balin's 0-1 damage and +4 damage to orcs Black -10 purity Green +5 fire damage Yellow -1 courage White +1 courage Brown +3 damage to animals Orange Unsure Mithril +5 melee armor (on armor) +2 Melee Armor (Helmets only) Numenorean +1 strength +1 Health (Body Armor only) Elven +10% speed (armor) +2 Accuracy, +5% Speed (Cloaks only) +2 Accuracy (weapons) Easterling +1 Accuracy Adamantite Increases Damage (Weapons) Wool +15 hit points (on armor) Spiked 0-1 damage Dragonscale +1 fire damage (on weapons) +10 melee armor (on armor) Dark -15% purity Iron -1 melee armor Horsehair -1 courage Orc Lowers a statistic(s) Goblin Lowers a statistic(s) Races ------------------------------- -Elven +2 Accuracy (to weapons) -or- +10% Speed (to armor) -or- +2 Accuracy (to outer wear) +5% Speed -Dwarven +2 Melee Armor (to armor) -or- +2 Strength (to weapons) -Hobbit +1 Defense +1 Courage -Numenorean +1 Strength -Orc -1 Melee Armor -Goblin -1-2 Damage (to swords) -Goblin-Man +0-1 Damage -Easterling +1 Accuracy -Dunlending +1 Strength +1 Defense Colors ------------------------------- -Black -10% Purity -White +1 Courage -Red -2 Accuracy -Brown +3 Animal Damage -Grey +2 Strength -Mottled +3 Defense -Pure White +4 Courage -Blood Red +2-4 Damage (to weapons) -Dark +2-4 Damage (to weapons) -10% Purity -or- +10% Shield Block (to Shields) -15% Purity -Yellow -1 Courage -Green +5 Fire Damage -Orange +1 Strength +1 Courage Professions ------------------------------- -Warrior's 0-1 Damage -Ranger's +3 To Orcs (to weapons) -or- +10% Speed (to shoes) -Wizard's +1 Courage -Woodman's +3 Animals Damage (to weapons) -or- +5% Speed -King's +1 Accuracy +1 Courage -Peasant's +1 Courage -Burglar's +1 Accuracy (to weapons & shoes) +1 Defense -or- +2 Defense -Crusader's +1-2 Damage (to weapons) +15% Critical Hit -Craftman's +1 Accuracy -Miner's +2 Health -Traveler's +1 Health People ------------------------------- -Balin's +0-1 Damage +4 To Orcs -Elrond's +1 All Primary Stats -Arwen's +2 Accuracy +2 Courage -Theoden's +3 Courage +20 Hit Points -Denethor's +1 Courage -Trotter's +10% Critical Hit -Boromir's +1-3 Damage -Eomer's +1-2 Damage (to weapons) +3 Accuracy -Gloin's +25 Hit Points -Isildur's +20% Critical Hit -Smeagol's +2 Melee Armor +5 Strength -20% Purity Quality ------------------------------- -Cheap -1-2 damage (to weapons) -or- -1 Defense (to shoes) -Fine +1 Damage (to weapons) -or- +1 Melee Armor (to armor) -or- +1 Critical Armour (to helms) -or- +1 Defense (to shoes) -Exquisite +2 Damage (to weapons) -or- +2 Melee Armor (to armor) -or- +2 Critical Armour (to helms) -or- +2 Defense (to shoes) -Ancient +2 To All Primary Stats -or- +2 Defense (to shields) -or- +1 Melee Armor (to shoes) -or- +1-3 Damage (to staffs) -Decorated Better Resale Value -Adamantite +1 Melee Armor +2 Defense -Runcarved +1 Defense (to armor) -or- +1 Critical Armour (to helms) -Moonruned +1 Defense +3 Missile armor (to armor) +1 Spirit Regeneration -or- +1 Missile armor (to helms) +1 Spirit Regeneration -Dragonscale +1 Fire Damage (to weapons) -or- +10 Melee Armor (to armor) -or- +2 Critical Armor (to helms) -Tempered +1 Melee Armor (to armor) +1 Missile Armor -or- 2-5 Damage (to weapons) +5% Critical Hit -Wool +15 Hit Points -Moqueshel +1 Courage -Horsehair -1 Courage -Organza +2 Courage (to outerwear) -or- +1 Courage -Goldlace +3 Courage Woods ------------------------------- -Pine +1 Accuracy -Mahogany +1 Melee Armor -Thorny +0-1 Damage -Elm +1 Defence -Oiled +1 Spell Damage -Cherry +1 Fireworks -Walnut +1 Health -Ebony +2 Strength +2 Courage -15% Purity -Oak +1-2 Damage -Dogwood +2 Defense -Applewood +2 Health -Purpleheart +2 Strength +2 Courage -Bloodwood +1-3 Damage +1 Spell Damage -Holly +3 Health Metals, Gems, & Stones ------------------------------- -Dull -1 Courage -Burning +2 Courage -10 Hit Points -Sparkling +1 Accuracy +3 Defense -Copper +1 Strength -Jeweled +1 Strength +1 Accuracy +1 Defense -Glittering +1 All Primary Stats -Emerald +10 Hit Points -Diamond +15 Hit Points -Ruby +2 Courage -Gold +1 Strength +2 Courage -Silver +1 Courage -Amethyst +2 Accuracy +2 Defense -Sunstone +5 Melee Armor +1 Spirit Regeneration -Moonstone +5 Missile Armor +1 Spirit Regeneration -Spiked +0-1 Damage -Rusted 0-1 Damage -5% Shield Block -Razor +1-2 Damage -Bronze -1-2 Damage (to weapons) -or- -2 Melee Armor (to armor) -or- -1 Melee Armor (to helms) -1 Critical Armor -Iron +5% Shield Block (to shields) -or- -1 Melee Armor (to armor) -Mithril +1-3 Damage +6 To Orcs (to weapons) +6 To Nazgul -or- +5 Melee Armor (to armor) -or- +2 Melee Armor (to helms) -or- +5 Defense (to Shields) +10% Shield Block Suffixes -------- -of Maiming +2-5 Damage -of Slaying +2-4 Damage +4 Accuracy +20% Critical Hit -of Blinding +45 Foe Stun Time -of Honor +20% Purity +2 All Primary Stats -or- not yet detirmined -of Corruption -30% Purity (to weapons) +5 All Primary Stats -or- -30% Purity (every thing else) +8 All Primary Stats -of Vengeance +8 Reflect Damage -or- not yet detirmined -of Sickness -5 Health (to weapons) -4 Defense -of Deftness +10% Experience Gained -of Skill +20% Experience Gained -of Vitality +25 Hit Points -or- +35 Hit Points -of Shadow -5 Defense +2 Spirit Points Per Hit -of Blood +1-2 Damage -of Nature +6 To Animal Damage +2 To Orcs -of Sorrow +1-3 Damage -of Elfsong +4 Courage -of Purity +2 Courage -of Aptitude +8 Accuracy -of Trees +8 Animal Damage (to weapons) +4 To Orcs -of Terror +3-6 Damage (to weapons) -of Flame-Dragons +4 Fire Damage +60 Stun Time -of Shadow -8 Defense -10% Purity +1 Spirit Points Per Hit -of Flame Better Resale Value -of Frost Better Resale Value -of Brambles +4 Reflect Damage +2 Melee Armor -of Deflection +5 Missile Armor -of Solidity +5 Melee Armor -of Rejuvenation +3 Health Per Slain Foe -of Stealth +12 Defence -of Haste +20% Speed -of Imperator +1 All Active Skills -of Wisdom +1 All Passive Skills -of Gondor +4 Courage -of Minas Tirath +15% Purity -of Isengard +6 Strength +6 Accuracy -15% Purity -of Rohan +5 To Uruk-Hai +8 Accuracy -of Barad-Dur +8 To Orcs +6 To Nazgul +9 Accuracy -of Lothorien +1 All Passive Skills -of Rivendell +15% Speed -of Bree +4 Strength -of Arnor +5 Courage -of Khazad-Dūm +4 Strength +4 Courage -of Arganoth +8 Courage -of Orthanc +4 Health +4 Defense -10% Purity -of Minas Morgul +2 Accuracy -10% Purity -of Sauron +5 All Primary Stats -30% Purity -of Saruman +5 Courage -20% Purity -of Lurtz +4 Strength -10% Purity -of Greedy Dwarves +2 Gems -of Morine +3 All Primary Stats -10% Purity -of Ugluk +6 Health -4 Courage -10% Purity -of Haldir +4 Accuracy +3 Courage -of Strider +3 Strength +3 Accuracy -of Durin +4 Strength +5 Health -of Whetstone Better Resale Value The Whetstones -------------- Whetstones -------------------------- -Used Whetstone Cost: 100 gems Keeps weapons in good condition. +1 Damage -Ordinary Whetstone Cost: 500 gems Keeps weapons in good condition. +2 Damage -Common Whetstone Cost: 1000 gems Keeps weapons in good condition. +3 Damage -Fine Whetstone Cost: 2000 gems Keeps weapons in superior condition. +4 Damage -Superior Whetstone Cost: 3000 gems Keeps weapons in superior condition. +5 Damage -Dwarven Whetstone Cost: 5000 gems Keeps weapons in superior condition. +6 Damage -Adamant Whetstone Cost: 8000 gems Keeps weapons in perfect condition. +7 Damage -Mithril Whetstone Cost: 12000 gems Keeps weapons in perfect condition. +8 Damage ***Warning*** Buying the Mithril Whetstone creates a bug that doesn't allow you to buy Attribute Points or Ent Water. So only buy it if you don't wish to continue buying them. ********************************************************** * 6. Creatures * ********************************************************** Lord of the Rings: The Two Towers features many different types of enemies and creatures that try to impede your quest. This guide profiles the common ones and the bosses. #################### # Common Creatures # #################### Crows (Crebain): These are some of the most annoying enemies in the game. These crows don't attack very often and they don't do much damage, but they can increase the amount of your corruption. Letting one get away will greatly increase the amount of corruption your character has. Some areas feature dozens of these birds, while many other levels won't even have one. Wolves (Wargs): These creatures look like giant (or small) wolves. They usually come in packs of a few, and can be dangerous to your character. Hitting them is fairly easy, and they will probably have trouble hitting you. Some wargs carry an Orc rider. To defeat them, you have to hurt them enough to knock down the rider and then you have to kill the Orc and Warg alone. Trolls: These creatures are slow and stupid, so deafeating them is quite easy. If you are having trouble, one stragety is to hit them, run away, and right after they strike and miss, you hit them again... and repeat. This can help reduce the amount of damage you take from these enemies. Trolls can help you if you use them wisely; they can kill their comrade with their wild blows! Orcs and Goblins: These are the foot soldiers in the game, and you will be predominately defeating these types of enemies. Some are faster than others, and some fire arrows and will flee when you come close. Don't let the enemies who fire arrows pester you while you defeat melee enemies, if possible you should try to kill the dangerous arrow firing enemies first. These creatures will vary through the game (more weapons, armor, damage... etc...), but they shouldn't pose too big of a problem for most people. Urak Hai: Urak Hai are similar to orcs and goblins except for the fact that they are much stronger. They dish out more damage, take more damage, and look much more menacing. strategies that worked for you on Orcs and Goblins should work on the Urak Hai. Wild Men: Wild Men look like men and are fairly weak. Defeating these low armored enemies is quite easy, but like all enemies they can pose some risk if you are surrounded. Flames (Wisps): These appear in swampy levels, and they are pretty mysterious. Even though they look weak, nobody should take the task of defeating them lightly, because they can seriously hurt you. Many times several will appear at once, and that could be a fairly tough battle for anyone. Some of them can be killed in a single hit, but sometimes it takes several hits to kill them. Drummers: These goblins in Moria act like indoor Crebain. While they are drumming your corruption increases, so eliminating these creatures should be a top priority for every character. Ringwraiths: Uh oh. These creatures only appear if your corruption becomes so high that the eye begins flashing and pulsing. Ringwraiths are tough to defeat, seem weak to fire, and strike with massive damage with a sword. Defeating one in normal mode gives you 300 experience points. Hero Creatures: Some creatures are colored differently from the others of it's type. These creatures are more tough and do more damage, so these creatures should be fought wisely. ########## # Bosses # ########## Cave Troll (Legolas, Aragorn, Gandalf, Frodo) ---------- The Cave Troll is found in the mines of moria. While fighting him, goblins will also attack you, some melee and some with bows. Concentrating on defeating the Troll should be your prime concern. Spikes will be falling during the battle, and it's almost impossible to dodge them so it's almost fruitless. Strategies: With Legolas and Gandalf, you obviously want to use your ranged attacks, a few hits with Overdraw will kill the Cave Troll. Aragorn can probably just charge him and flee to recover when hurt, or he can take Frodo's stragety, which should be just hit and run. One nice thing about the Cave Troll is the fact that the Cave Troll can kill his (or her, we don't know) comrades for you! Cheap Tactic (Lord Ragnoroks): When you first start the level, go as you normally would to the group by the tomb. After talking to them and the Cave Troll comes out, go to the bottom left corner of the screen and go up the stairs to the ledge. There will be a few orcs (not many). Stand above the pillar on the ledge. From there you can attack the Cave Troll without being hurt. Balrog (Gandalf) ------ Gandalf has to combat the Balrog early in his adventure, and it can be very hard to defeat for many people. strategies: You have to fight him in a tight constricted area, so you cannot just hide in a corner and shoot magic at him. You should run away and around him, shooting magic at him whenever you can. Engaging in melee combat would be foolish, because he can kill Gandalf in one or two good hits. Note: (Henry Osterbrink) When facing the Balrog as Gandalf, there actually IS a corner you can just stand in and shoot magic. Go just far enough towards the Balrog so that Gandalf will say his line (or else when you defeat him you will not be able to leave* and then run to the upper right corner, behind the hole in the ground, and if done correctly, the evil demon will hack and slash but not be able to hit you. This HAS worked for me, so please give it a couple of shots. Fangorn Troll (Aragorn, Legolas, Gandalf) ------------- The Fangorn Troll is similar to the Cave Troll except that he isn't in a mine. Also, there won't be any spikes falling when you fight this creature. strategies: Aragorn should try to defeat it quickly, because it has an ally. Aragorn can either do hit and run or try to stun it with his skills. Gandalf should stay away and fire magic, preferrably fireworks or a powered up zap. Legolas should just stay away and kill it with overdraws or just powered up hits. Note: In The battle with the Fangorn Troll, instead of hitting and running there is a safe area in the bottom left corner. Go all the way to the left wall, and go directly down. There is a gap that your character can fit through, but the Fangorn Troll can't. The Fangorn troll's partner can fit through, so either defeat it before you get into the safe area, or when you get into the safe area fight it before the larger one. (metallica9819) Lurtz (Aragorn) ----- Lurtz is the Uruk-Hai captain. He has the potential to deal substantial damage, and he has both a bow and a melee weapon. strategies: Aragorn should do hit and run, but should never go so far away as to make Lurtz take out his very damaging crossbow. Stunning him can also be a good stragety for some people. Lurtz look-alike? (Eowyn, Legolas) ----------------- Similar to Lurtz, it has a powerful bow and a melee weapon that can deal serious damage. strategies: Eowyn has to fight in melee combat, and should take a similar stragety of Aragorn when he combats the Lurtz. Legolas should approach him like other enemies, but can't snipe him without a problem. The stragety for Legolas is to stay close enough to the creature to keep him from bringing out his crossbow. While doing that, you should peg him with quick hits. Another way to defeat him is with some overdraws, but you run the risk of him shooting you with arrows. ********************************************************** * 7. Aragorn * ********************************************************** ################ # Introduction # ################ Aragorn is the rightful heir to the throne of Gondor, and he is a superb ranger. His primary weapon in this game is the sword, and he can even wield two at a time with a certain skill! ############################# # Starting Stats and Skills # ############################# Primary Stats ------------ Strength: 23 Accuracy: 23 Health: 22 Defense: 24 Courage: 20 Starting Skills --------------- Herbal Remedy (1) ########## # Skills # ########## Active Skills ------------- 1st Tree: Herbal Remedy (Level 1) - Heals 25 hit points +5/ level. Herbs are more effective. 8 spirit +2/level. - A good skill to have, and Aragorn does start off with a point in it. Raising this skill more than a few points is ill-advised, and keeping this skill at level 1 is probably the best choice. This is a table to show the level and sp usage and hp restoration: (Created by: Unknown Knight) Level 1: 8sp for 25hp, 3.125hp/sp Level 2: 10sp for 30hp, 3hp/sp Level 3: 12sp for 35hp, 2.917hp/sp Level 4: 14sp for 40hp, 2.857hp/sp And so on and so forth. Conclusion, it's a waste of sp for hp, so stick to the original spell. Moreover, it wastes ability points! Commanding Presence (Level 5) - Stuns foes around Aragorn. Stun time increases per level. 7 spirit +2/level. - Depending on your style of combat, you may or may not want to put points into this skill. Personally I didn't put any points in this skill because it requires too many points to be effective in my opinion. It is popular with many players though, and you should try it to see if you want to use it. Rage of the North (Level 10) - Rage increases damage +2 per level while in effect. 10 spirit. Corrupt. - I would recommend against this skill. The corruption that it causes can be limited by the passive skill Numenorean Blood, but the pros of this spell aren't that great. It doesn't last that long, and the damage increase isn't that substantial. Call Legolas (Level 10) - Legolas appears to fight the enemy with his bow. +1 damage/level. 24 spirit. - Not worth the cost of spirit for what it does. Calling an ally is fun and can be useful, but the price of this skill will deplete Aragorn's already low amount of spirit points. 2nd Tree: Sword Throw (Level 2) - Aragorn throws his sword at foes +1 damage/level. 4 spirit. - Can be useful, but is overshadowed by sweep at higher levels. I would recommend just one point in this skill to help eliminate crows without alerting them to your presence. Can be useful in other select situations also, when an enemy can't hit you but you can hit them with a ranged attack. Sweep (Level 5) - Spin attack affects all foes around Aragorn, doing +1 damage/level. 8 spirit. - Good attack that can really prove useful. Hitting multiple enemies with one attack can be extremely useful, and this is a favorite skill of many Aragorn users. You should at least try this attack to see if you like it. Passive Skills -------------- 1st Tree: Dual Wield (Level 2) - Allows use of two swords. Second blade does half damage, +1 per level. - When playing Aragorn, you have to make a choice of playing with two swords or a sword and shield. More info on that is in the stragety section for Aragorn. Most players should at least put one point in this skill to try this skill out and to unlock Numenorean Blood, one of Aragorn's better skills. Numenorean Blood (Level 10) - Lessens corruption by 5%/level and +2 damage to Ringwraiths/level. - Numenorean Blood is one of Aragorn's best skills. It reduces your corruption and it aids in combat against Ringwraiths. Be careful though. If you want to fight Ringwraiths, don't increase this skill so much that you can't be corrupted! Or you can always play multiplayer. 2nd Tree: Shield Offense (Level 2) - +1 Damage/2 levels, plus chance of knockback. Increases shield block +1%/level. - If you use a sword and shield combination, this skill will prove very useful for your adventurer. Even dual wielding sword users should get this skill because it unlocks both Parry and Ferocity, both great skills. Parry (Level 5) - Aragorn has 5% +1/level to parry enemy blows, taking no damage. - Parry is essential for dual wielding Aragorns (who have no shield) but is good for every Aragorn. Put at least one point in this ability because that 5% boost can save your life. Ferocity (Level 8) - Slain enemies give hit points to Aragorn at 5% +1%/level of inflicted damage. - This is good to at least put one point in. If you deal massive amounts of damage, this could be a very useful skill. If your Aragorn doesn't do much damage, then this skill isn't too necessary, but at least one point is recommened for the same reason that all Aragorn's should have at least one point in Parry. ####################### # Tips and strategies # ####################### Primary stat: Strength Other Important stat(s): Accuracy, Denfense, Health Least Important stat(s): Courage Playing strategies ------------------ When you play Aragorn, you have to choose between two different fighting styles. The two styles are the sword and shield wielders and the dual-wielders. Dual-wielders are the type of people who like to deal lots of damage in exchange for sustained damage. Shield users prefer to do less damage but like to be protected. Neither is necessarily superior, you will have to choose one for your self. Sword and Shields Aragorn ------------------------- If you decide to play Aragorn with a single sword and a shield, your primary concerns will be different than someone who dual wields. The skills that you should emphasise are Shield Offense, Ferocity, and some active attacking skills. Here is a sample Aragorn: Aragorn's Skills (using 30 skill points): Active- Herbal Remedy (1) Sword Throw (1) Sweep (10) -------- Emphasize Sweep or Commanding Presence Passive- Dual Wield (1) Numenorean Blood (3) Shield Offense (10) Parry (1) Ferocity (5) The stats that this Aragorn should concentrate on include Strength and Accuracy. Defense doesn't have to be increased much because of the shield, and health isn't necessary but is good to increase at times. Courage isn't necessary unless you are finding yourself without enough spirit points to use your skills. Dual-Wielding Aragorn --------------------- A dual-wielding Aragorn does more damage than the shield using one but can be more vunerable. Emphasized skills should be dual wield, parry, and an active attacking skill. Example Dual-wielding Aragorn: (30 skill points) Active: Herbal Remedy (1) Sword Throw (1) Sweep (8) -------- Sweep or Commanding Presence Passive: Dual Wield (6) Numenorean Blood (1) Shield Bash (1) Parry (6) Ferocity (6) Statistics that a dual-wielding Aragorn has to concentrate on include Strength, Accuracy, and Defense. Defense is very important for this Aragorn because he has no shield. Courage and Health probably won't be necessary and should not be raised too much. ####################### # Aragorn Walkthrough # ####################### Explanations ------------ Here is a walkthrough for the character Aragorn. First it says the level name, area name, and level number. I made up some difficulty ratings (Very Easy to Very Hard). The Quick Hint is for people who don't want to be babysitted through the level. Starting Location and Ending Location can help some confused players. Shrines will show where shrines are (if there are any). The Detailed Guide is only meant to get a person through the level, not collect every single item. The Walkthrough --------------- The game starts off with your character (Aragorn) running up stairs to see Eowyn: Cutscene- Eowyn: Aragorn? Aragorn: Eowyn. If you are going to remain here, you'll need a sword. Eowyn: Theoden has sent me to the caves to protect the refugees. I only want to give you my blessing. Aragorn: It is an honorable charge[.] Eowyn: Aragorn, something more than the approaching enemy worries you. What is it? Aragorn: I cannot but wonder if this cursed quest could have unfolded differently. Poor Frodo. Eowyn: Who? Aragorn: He is a friend. A friend I swore to protect before leaving Rivendell. But in the safety of Elrond's house, how could we know what perils awaited us? (Changes scene) Aragorn: From Rivendell we headed east ofter the Misty Mountains; to the pass of Caradhras... ---------------------------------------------------------- Level 1: Caradhras - Foothills ------------------------------ Difficulty: Very Easy Quick Hint: Follow the paths to the end Starting Location: NW corner Ending Location: SE corner Shrines: None Detailed Guide: This level starts off with your character in the upper left hand corner. Start heading downward, killing the two enemies you see and opening any sacks that you want too. You will soon notice the Crebain, and you will want to kill them to prevent getting corrupted. Continue following the gravel path. It will continue taking you down, then it will turn right. Eventually it will turn upwards again, where you will have a short cutscene featuring two orcs talking to each other: Cutscene- Orc: How long do we have to guard this cursed pass? Orc 2: Shut up! You guard as long as I tell you, pig breath. Defeat them and still follow the path up. It might look like it splits in two directions, and you want to go onto the left path. It will go up until you reach a red pool which will restore your health. Follow the path to the right, which will take you to a raised area. Continue following the path, even when it switches to a different type of path (which looks blue and paved). You can follow this path all the way to the end. There will be a chest along the side of the path and a red pool. ---------------------------------------------------------- Level 2: Caradhras - Mountains ------------------------------ Difficulty: Easy Quick Hint: When rocks fall another path opens Starting Location: NW corner Ending Location: SW corner Shrines: Shrine Detailed Guide: Start following the blue paved path. Kill all enemies you see and continue following the path until you reach a blocked wall of rocks. Try to remember where this spot is. Start going straight up until you can't anymore. Turn to the right and continue going right until you see rocks dropping. Don't step into the rocks because you will get hurt. Go back to the previously blocked area and it will be cleared. Once again start following the path. If you kept following the path you will pass in between two raised areas and then you'll turn left where rocks will begin falling again. Backtrack until you are able to go left onto one of the raised areas. There is no path but you only have to go as far to the left as you can. Go down. A path should go left, which is the exit. ---------------------------------------------------------- Level 3: Caradhras - Valley --------------------------- Difficulty: Very Easy Quick Hint: When rocks fall another path opens Starting Location: NE corner Ending Location: SE corner Shrines: NW corner (Forge) Detailed Guide: Follow the path down and to the left until you see rocks falling down. Backtrack a little and go down (you have to weave through a few rocks), and go left until you reach a new path of two groves in the ground in mud. Follow the path down and to the right. Soon you will encounter a hero creature which is a strikingly different color than the others of it's type (it will be blue). It may be a little hard to defeat it but most people should do it with ease. After defeating him and his two aides, you can exit by continuing traveling to the right. ---------------------------------------------------------- Level 4: Caradhras - Moria Gate --------------------------=---- Difficulty: Easy Quick Hint: Follow the paths to the end Starting Location: SE corner Ending Location: NE corner Shrines: NW corner (Ent Pool) Detailed Guide: Start travelling up immediately. Follow the dirt, which acts like a path. Turn left when the path splits. Follow it until you see a river with a stone pebble path across it. Cross the bridge and go up. There will be a chest, a red pool, and a shrine. Do what you want then start going right. There should soon be a cut scene with a circle of Orcs: Cutscene- Orc: I'm hungry. Do we 'ave any Dwarf meat left? Orc 2: I thinks there is some inside. Get some bits for me. Continue foward and defeat the Orcs and start travelling Northeast. Don't step in the fire because it deals damage to your character. You will see Sam with his horse and you will see another short cutscene: Cutscene- Aragorn: You should not be wandering out here alone, Sam. Sam: I know. I was just saying my goodbyes to Bill. Aragorn: Don't fret... Your pony knows the way back to Rivendell. Continue going to the right and you will need to meet Gandalf to enter the Mines of Moria! Cutscene- Aragorn: Into the mines! Hurry! (Camera pans to creature in water) *Screenshot from the movie* - It shows the creature in the water threathening the group as they flee into the Mines of Moria. ---------------------------------------------------------- Level 5: Moria - West Hall -------------------------- Difficulty: Easy Quick Hint: Hit the switch and go right Starting Location: S side Ending Location: Near N to NE corner Shrines: NE corner (Forge) Detailed Guide: This level starts off with a little cutscene: Cutscene- Aragorn: Moria... home to the Dwarves. Gandalf: This place is a tomb. Aragorn, scout ahead and find the Old Stairs. After the short text cutscene, you will be standing with Frodo, Gandalf, and Gimli. Head left and go up the stairs. Go through the open doorway. You have to continue going upwards, where you will encounter a green hero creature. After killing it and it's comrades, go through the next doorway. You will enter a large room with several enemies to kill. You need to reach the northeastern corner of the room. There will be a button on the ground. When you step on it and activate it, you will see a cutscene showing that a door has opened. Return to the main room (Where Gimli, Frodo, and Gandalf were). Your allies will be gone. Go up the right stairs this time. Continue foward and go through the door at the top of the room. You will be in a large irregularly shaped room with two doors, one to the left and one to the right. Make your way to the left door if you want to win immediately. The right door leads to a shrine (Forge). The left door leads to a room with Gandalf and Gimli, waiting by some stairs. After a short dialouge with Gandalf you can go down the stairs to end the level: Cutscene- Gandalf: We will continue downwards. Gimli: Have any of my brethren survived? Aragorn: I will search for any living Dwarves, Gimli. Gandalf: Very well. Meet us below in Darrowdelf Chamber. ---------------------------------------------------------- Level 6: Moria - Cemetary ------------------------- Difficulty: Medium Quick Hint: Hit all the buttons Starting Location: Middle Ending Location: NW corner Shrines: NW corner (Forge), NE corner (Shrine) Detailed Guide: In this level you start off near a spiral staircase. Go down immediately and press the button in the floor. A door to the far left will open, and you need to enter it. The room will have a shrine (Forge) in the NW corner of it. Go left from the entry door until you reach another doorway, which you have to enter. You have to press the button in the room to unlock another door. The button is located near the lower left corner of the room. Return to the main room (where you started). The door directly below the starting staircase will be opened and you can go through there. To the southwest corner of the room will be a chest. To advance in the level you have to go to the button in the room which is in the upper righthand corner. Going through the doorway near the button leads to a chest and an enemy spawning hole. Again return to the main room. The next door that you have to go through is in the left half of the room, on the bottom. The button in this room is behind a little baricade which is easily walked around. Go back to the main room. The next door to go through is in the upper right hand corner of the room. You will be greeted by orcs and a goblin drummer, which you will want to kill immediately. In this room is the last button of the level and another shrine (Shrine). Return to the main room and go through the last door (NW corner of the room). You have to turn right immediately but you'll soon be able to go up again. At that point, if you continue straight up you will encounter a wall of enemies and a chest. If you want to avoid this then go left and up the stairs. Continue going left until you see some stairs going down, which will end this lengthy level! ---------------------------------------------------------- Level 7: Moria - Dwarrowdelf ---------------------------- Difficulty: Easy Quick Hint: Falling rocks clear other paths Starting Location: Middle Ending Location: Near N to NE corner Shrines: NE corner (Shrine) Detailed Guide: If you remember, this is where you were supposed to reunite with Gandalf according to a cutscene. If you go right and up of the stairs is a series of staircases that leads to a Shrine. The doorway to the nw of the staircase leads to a pretty much empty room with a few breakable pots and boxes. To beat the level go straight left from the starting staircases. When you can, go up until the rocks begin falling. Cutscene- Aragorn: Are you all right? Gandalf: Yes, but we shall not leave you behind, Aragorn! Aragorn: I will find another way around. After this cutscene a path will be opened up to the south. Make your way to the northeastern corner of the room. When there, go straight down through the open door. You will immediately encounter a hero creature with two allies. After disposing of them, continue down and turn left when you can. Continue left down the long passage until you can go up. Go up until you reach Gandalf and the rest of your party. After a short admonishment: Cutscene- Gandalf: Gimli and Legolas are ahead of us... Quickly! Gandalf and Frodo will run upwards. Follow them to the end ofthe level. ---------------------------------------------------------- Level 8: Moria - Great Hall --------------------------- Difficulty: Medium Quick Hint: Hit the two switches and go down Starting Location: NW Ending Location: Down a trap door, NE corner Shrines: NE corner (Forge) Detailed Guide: This is a tricky level for some people. Here is little map: Great Hall: To use this map, you have to imagine the game world flat. Key: S- Stairs 1- Starting Location H- Hero Creature 2- Trapdoor s- Shrine L- Lever (Switch) Northwest C- Chest | D- Door Southwest --O-- Northeast | Southeast First Floor: ********************************************************** *...................______1_______.......................* *................../ \......................* *.............../ ____ ____ \.....................* *............../ | | S | | \._____..............* *............/__ | | | L|.............* *...........| | | | | |.............* *...........| D | | D |.............* *...........| | | H H | |_____|.............* *...........|__L|_C|___ ___|_____|.................* *......................| S |_..........................* *............----------- |___......................* *.........../ _______ | s|.....................* *..........|_T_| __| | |.....................* *...................| H | |.....................* *...................| S H S |.....................* *...................|__ | |.....................* *......................|_______|___|.....................* ********************************************************** You start off in front of a closed door. In order to progress you need to hit two switches, but one doesn't appear until the other one is hit. First, start going to the right, defeating all of the enemies that you find. If you follow the map you should be able to find and hit the lever. Return to the starting location. Next you want to go left, and you should be able to find the switch inside of a room. Again return to the starting location. Now you can go down the stairs directly in front of your starting location. You will be in a huge room with several pillars and many enemies and breakable containers. Two hero creatures will also be in this area. Continue in the same direction and down more stairs. You will be in a room with two more hero creatures. There are two stairs, one (to the left) has nothing, while the other thinner one leads up to a Shrine. To progress, you have to take the path in betwwen two of the stairs to an open trapdoor, which will take you to a lower floor. On the lower floor, you should generally move toward the right and you will eventually reach the exit. ---------------------------------------------------------- Level 9: Moria - Balin's Tomb ----------------------------- Difficulty: Medium, boss: Cave Troll Quick Hint: Defeat the Cave Troll Starting Location: SE Ending Location: Top of the screen Shrines: None Detailed Guide: This level is a boss level, so be prepared for a fight. After entering this level start going up, use the red pool you pass if you need health. After going up, go to the left until you see some of your comrades by an open tomb. A cutscene will happen and then the Cave Troll will come storming in from the top with several enemies: Cutscene- Aragorn: A tomb within a tomb... Frodo: Aragorn, Orcs are near! Aragorn: I hear drums... on your guard! (Cave troll comes out) Defeat him (Look at Bosses section for hints). Once you defeat him, go up through the door where he came from and continue going up until the end of the level. ---------------------------------------------------------- Level 10: Moria - Flight ------------------------ Difficulty: Very East Quick Hint: Leave Starting Location: Bottom Ending Location: NW corner Shrines: None Detailed Guide: This level is one of the simplest. After defeating the few enemies that great you as soon as you enter, continue up until you see your allies and enter a cutscene: Cutscene- Gimli: Let them come! There is one Dwarf yet in Moria who still draws breath! (Enemies surround you but then start fleeing away) (Ground shaking) Gimli: What is this devilry? Gandalf: A Balrog... a demon of the ancient world! Run! To the Bridge of Khazad-dum! You can either kill them or just leave the level by heading toward the northwest until you exit. ---------------------------------------------------------- Level 11: Moria - Khazad-dum ---------------------------- Difficulty: Easy Quick Hint: Go left Starting Location: NE Ending Location: NW Shrines: None Detailed Guide: Most of this level is pretty easy to go through. Start by heading the only direction you can go and move down the stairways. After going down two stairs, go left onto a thin bridge. There you will have a cutscene with Gandalf, who will want to cross the bridge: Cutscene- Aragorn: Gandalf! Where are you going? Gandalf: This foe is beyond any of you! Run! Aragorn: Gandalf... Gandalf: Across the bridge! RUN! Go left and another cutscene will happen, this one showing Gandalf encountering the Balrog. The bridge will break and you will be forced to continue left. Go through the gap in the wall and then go up the stairs to the exit. ---------------------------------------------------------- Level 12: East Mountains - Gate ------------------------------- Difficulty: Easy Quick Hint: Exit the map Starting Location: Top of the screen Ending Location: Shrines: Middle (Forge) Detailed Guide: Immediately upon entering this level there will be a cutscene mourning Gandalf's death: Cutscene- Aragorn: There is no time for grieving now. Let's go... On your feet Sam. Boromir: Have you no heart? Give them some time, for pity's sake! Aragorn: These hills will be swarming with Orcs in mere hours. We must reach Lorien before nightfall. Head down until you have to turn left. (Go around the tree to the right, not the left) If you go down and turn left at the right time, you should see a shrine (Forge). After the shrine go down, turn right, and then go down again. Turn right and continue right until the end. This is a very straightforward level. ---------------------------------------------------------- Level 13: East Mountains - Rolling Hills ---------------------------------------- Difficulty: Easy Quick Hint: Go around... way around Starting Location: NW corner Ending Location: SE corner Shrines: None Detailed Guide: Head southeast from the starting point until you see a wall. Go to the right, walking along the wall until it terminates at the end of a little raised ridge. Head down from that end of the wall until you reach another wall. Go left along the wall until you can go down and turn to the right along the same wall. Continue going right until the end. This level does have a white pool and a chest, but they aren't essential to your quest or for beating the level. ---------------------------------------------------------- Level 14: East Mountains - Dimril Dale -------------------------------------- Difficulty: Medium - Lengthy Quick Hint: Go East Young Man Starting Location: SW corner Ending Location: SE corner Shrines: NE corner (Forge) Detailed Guide: Walk up from the beginning of the level. You will pass a tree sitting a large pool of water with a butterfly circling the tree. Go down along the wall to the right of this tree until you can go around it and start going up. You can follow this wall to reach a shrine that is located in the NE corner of this level, but that takes a long time. If you decide to go the shrine, you can easily reach the exit just by heading straight down. If you don't want to reach the shrine, you still have to go a long way to finish the level. From the wall near the tree (outside the right wall), you have to go up until you reach a wall. From there you have to turn left and follow that wall. When the wall terminates you have to continue going up. Weave through the rubble until you reach even another wall. Go right, following the rubble until it stops. From there you can go straight down to recieve a quest (see below) or you can go SE and down until you reach the exit in the SE corner. Special Note: In the middle of the level an elf will be standing on a ridge. If you go to him, he will tell you that a great orc brute has waylaid some travellers and stolen their wares, including a strange map (artifact). He tells you that you can keep the treasure if you find them. After this short dialouge, two orcs guarding a chest will spawn in the level. If you haven't yet found Bilbo's Map, then one of the Orcs will drop the artifact. ---------------------------------------------------------- Level 15: East Mountains - West Woods ------------------------------------- Difficulty: Medium Quick Hint: Go SE Starting Location: NW corner Ending Location: SE corner Shrines: None Detailed Guide: Immediately upon entering the level begin going down until you reach the lower boundary of the whole level. From the bottom turn to the right. Go up when you have to. You should now be in an area with a blue pool. Go to the NW corner of this area and go up through the gap. You'll want to turn to the right immediately unless you want to reach a white pool that is directly to the north. As you pass through a grassy passage between to ridges spikes may pop out of the ground and damage you. If they do, just keep moving southeast. Continue going southeast until you reach an elf at the edge of a forest. A red pool is a little ways above this area, and you can go to that before you finish the level by talking to the elf. He at first tells you to halt but he decides to let you in because you tell him who you are: Cutscene- Elf: Halt stranger. You have come to the edge of our wood uninvited. Aragorn: Haldir of Lorien, I am Aragorn, son of Arathorn. We must take shelter with the Lady of the Wood. Haldir: Aragorn? It has been a long time since we last met. If you wish to visit Lothlorien, walk softly and with speed. Come! ---------------------------------------------------------- Level 16: Lothlorien - Lothlorien --------------------------------- Difficulty: Extremely Easy Quick Hint: Cross the bridge Starting Location: NW corner Ending Location: SE corner Shrines: NW corner (Ent Pool) Detailed Guide: This level is extremely easy. There aren't any enemies in this level and only a few breakable sacks. A shrine is directly north of the starting point of the level. To the right of the starting point Gimli, Legolas, and the Lady of the Woods will be standing around. Cross the silver bridge near them. You will encounter Boromir, who discusses using the ring for good before the level ends: Cutscene- Boromir: The Ring occupies my thoughts, Aragorn. Why not use it against Sauron himself? My city's fate may depend on it. Aragorn: None can wield the Ring without being overtaken by it. But do not worry Boromir - we will not allow the White City to fall. Boromir: Your optimism is comforting. But is it wise? ---------------------------------------------------------- *Screenshot from the movie* ---------------------------------------------------------- Level 17: Amon Hen - Nen Hithoel -------------------------------- Difficulty: Medium Quick Hint: Go left first, and cross the bridge Starting Location: Top Ending Location: SE corner Shrines: None Detailed Guide: This level starts off with a quick dialouge between Legolas, Gimli, and Aragorn, who wonder where Frodo and Boromir went: Cutscene- Aragorn: We will rest here for the day. Mordor is nearer than ever, and orcs patrol the shores. Legolas: Aragorn, where is Frodo? Gimli: And Boromir? Aragorn: Spread out... we must find them. If you go straight down you will reach a red pool that will restore your health. Be careful not to let birds leave the area to raise your corruption. Go left from the starting point until you are on the raised side of a stone wall. Follow that wall down until you reach a very thin bridge across a very small river. Cross the bridge. Go southeast, through a gap through two stone walls, and continue until you reach the SE corner of the level. The exit is a little patch of green grass in the very corner. ---------------------------------------------------------- Level 18: Amon Hen - Parth Galen North -------------------------------------- Difficulty: Easy to Medium Quick Hint: Follow the first wall Starting Location: NW corner Ending Location: SE corner Shrines: None Detailed Guide: The easiest way to beat this level is to just follow the wall at the top of the screen all the way to the SE corner of the screen. You will have to wrap around it and sometimes it will change to rubble but this stragety will get you through this level very quickly and easily (though it is a little time consuming). You will know when you are near the exit because you will see a statue of a human right near the exit. ---------------------------------------------------------- Level 19: Amon Hen - Slopes --------------------------- Difficulty: Easy to Medium Quick Hint: Find Frodo and then backtrack Starting Location: W side Ending Location: SE corner Shrines: SE corner (Shrine) Detailed Guide: This level can be pretty straightfoward for most people. You start off on the West side of the level and you need to make it to the right side. To do this, go right until you reach a large wall of rubble. When you reach this wall of rubble start going down until you see a gap in the wall. Go right into the gap and go right until you reach the right edge of the level. If you go down from here you will reach a shrine, one that sells skill points, one of the best values in the game. To actually beat the level you need to go up until you reach a raised area with stairs leading up to it. Go up the stairs and talk to Frodo: Cutscene- Aragorn: Frodo?! Frodo: The Ring has taken Boromir. Stay away! Aragorn: Frodo, I swore to protect you. Frodo: Can you protect me from yourself? I must go alone. Aragorn: I would have gone with you to the end... go, Frodo! Go now! Frodo will run away. After he does this, you goal is to just go back the way you came. Go down the stairs and go to the left until you reach that giant wall of rubble. Follow the rubble down until you reach a gap. Go left through that gap. Go NW until you reach the point at which you entered the level and exit there. ---------------------------------------------------------- Level 20: Amon Hen - Parth Galen North (Round 2) ------------------------------------------------ Difficulty: Easy to Medium Quick Hint: Backtrack; Follow the wall Starting Location: SE corner Ending Location: NW corner Shrines: None Detailed Guide: You can use the same trick used when first going through the level when you backtrack through it. Walk along the wall that you encounter first when entering this level, wrapping around it and following along it no matter what it changes to (water, rubble...). Eventually you will begin going upwards and then turn left. This wall will take you directly to the end of this level. ---------------------------------------------------------- Level 21: Amon Hen - Nen Hithoel (Round 2) ------------------------------------------ Difficulty: Medium to Hard - Boss Level Quick Hint: Backtrack; Cross the bridge at least Starting Location: SE corner Ending Location: West edge Shrines: None Detailed Guide: This level is a boss level, where you will fight the Uruk-Hai captain Lurtz, as in the movie. To beat this level, start going diagonally up (northwest) from the beginning of the level. You will pass through a gap between two walls and eventually reach a bridge. You can pause before crossing the bridge to recouperate and restore some lost health and/or spirit points before fighting the boss. After crossing the bridge, there will be a very short scan of the area and you will be propelled into battle with Lurtz! (Look into the Bosses section for help on defeating him.) After defeating him, you will need to find the dying Boromir on the West edge of the level. If you need help in finding his exact location pause for a moment and wait for the direction arrow to appear. When you find him, Gimli will run up and you and Boromir will talk. Boromir dies and you reveal to Legolas and Gimli that you let Frodo go and that you want to 'Hunt some Orc' in Rohan: Cutscene- Aragorn: Boromir, be still... Boromir: Aragorn, forgive me! I tried to take the Ring from Frodo! Aragorn: Rest Boromir. Boromir: I have failed my people! Aragorn: No, Boromir, you fought bravely. Boromir: Farewell... my King. Aragorn: Farewell, brave Boromir. Gimli: The Fellowship is broken! We have failed! Legolas: No Gimli... We can still catch Frodo if-- Aragorn: --No, Legolas. Frodo has chosen his own path. He goes to Mordor alone. Gimli: What is our next move then? Aragorn: We have business further West, Gimli... Let's hunt some Orc. ---------------------------------------------------------- Level 22: Rohan - Eastemnet North --------------------------------- Difficulty: Medium Quick Hint: Cross the bridge Starting Location: East edge Ending Location: NW corner Shrines: None Detailed Guide: There is a quick dialogue: Cutscene- Aragorn: The vast plains of Rohan! Legolas: Not enough tress to make a decent home. Gimli: Nor enough rock to build anything sturdy. Hmph! Aragorn: But plently of sun to help us find Orc prints. Let's go genltemen - we don't want them to reach Isengard. Congratulations, you are now in the land of Rohan, hunting orcs... Go down from the beginning of the level. You should pass Gimli, who may or may not be fighting a creature as you pass (you probably will just kill the creature for Gimli). Go down until you reach the end of the level. Go left. You will reach a blue pool right near a river. Use the blue pool if you need it, either way, follow the river upwards until you see a bridge across. You can either cross the bridge or go northeast to use a red pool that is located in that direction. Eventually you will have to cross the bridge, so do that. After crossing the bridge start heading in the general direction southwest until you see a gap in between two giant rocks that opens upwards. Go up into that gap. You will pass a chest on your way upwards. To exit the level go to the northwest corner. ---------------------------------------------------------- Level 23: Rohan - Plains ------------------------ Difficulty: Medium Quick Hint: Left, Right, Left... Starting Location: SE corner Ending Location: NW corner Shrines: None Detailed Guide: When you first enter the level it is a good idea to go up because there will be a small white pool in a small area. Use the pool and start heading left. You should be passing through a pretty small passage. Eventually you will be able to go up. If you go straight up immediately upon entering the level, you will hit a wall. Follow the wall to the right, until you pass in between two large rocks and are forced to go up. You have two options from here. You can either go to the northwest to reach the end (which is in the northwest corner), or you can go around by going as far up as possible and then turning left. Why would you want to go around, which will take longer? The shorter path takes you pass several Crebain, which will increase your corruption and make the enemies more difficult to kill. In the end, it is your choice. ---------------------------------------------------------- Level 24: Rohan - East Wall --------------------------- Difficulty: Medium Quick Hint: Explore around Starting Location: SW corner Ending Location: NW corner Shrines: NE corner (Forge) Detailed Guide: Upon entering the level, go up until you reach a wall. Turn right and follow the wall until it terminates. Where it terminates there will be a substantial amount of rocks and rubble. Go northeast until you reach your allies Gimli and Legolas. When you approach them they will just run away. Follow them upwards. If you get close enough you will have a dialouge scene. Cutscene- Legolas: Aragorn, look here! Aragorn: A slaughter... Mordor orcs versus Saurman's breed. Legolas: These tracks head north, deeper into Fangorn Forest. Gimli: Fangorn! More devilish Elven woods. Legolas: The forest is very old, indeed. Old and angry. Aragorn: Stay alert, stay close. Your allies will leave but you may see them helping fight against the orcs later in the level. After the cutscene go northwest until you reach a diagonal wall of rubble. Walk left along the rubble until you can go up. Go up and turn right when you hit a wall. If you go up and left, you will reach the end of the level. If you go up and right, you will reach a shrine. Once you go (or decide not to go) to the shrine, leave the level in the northwest corner. ---------------------------------------------------------- Level 25: Fangorn - Copse -------------------------- Difficulty: Medium Quick Hint: Cross the river at least twice Starting Location: SE corner Ending Location: NE corner Shrines: None Detailed Guide: Right when you enter this level you will see a cutscene. Cutscene- Orc: Filthy Mordor Orcs Orc 2: This is Fangorn! Saruman warned us to stay away. A vile place this is. Orc 3: The forest ate 'em! Crushed their bones! Orc: Then we go no further. Let the Mordor scum perish! After this brief cutscene you will find yourself on a gravel path leading to the northwest. Follow this path up until you reach where the cutscene took place. After disposing of those orcs, go left until you reach a little river. If you want to get a chest and a white pool, then walk down along the river until you see a little pebble path. Cross the river. Go left and open the chest you will eventually reach. Immediately above it there will be a white pool. Use it if you want and then leave that area by crossing the river back to the other side. Walk up along the river until you reach even another path across the river. Cross it and go left. If you go the right way, you will reach another white pool. Use it then go up. You will eventually reach another bridge across the river. Cross the river again. Walk along the paved gravel path until it terminates. Go up from that point until the end. ---------------------------------------------------------- Level 26: Fangorn - Watery Glades ---------------------------------- Difficulty: Medium Quick Hint: Cross the river Starting Location: SW corner Ending Location: NW corner Shrines: None Detailed Guide: At the beginning of this level you will be on a dirt path. Walk on it until you reach a path across the river. Cross. You will encounter a troll here, and it may be difficult. Use the red pool you immediately reach if you need it. If you follow the riverbank you will reach two chests. From there you can go up a ways and then turn left to head towards the end of the level. From the edge you hit by going left, go up until you reach the end. ---------------------------------------------------------- Level 27: Fangorn - Step ------------------------- Difficulty: Medium Quick Hint: Directional arrow Starting Location: SE corner Ending Location: NW corner Shrines: Detailed Guide: Go northwest from the beginning of the level, but be very careful, there will be a whole flock of Crebain waiting for you, and letting just a few away can greatly increase the difficulty of beating this level. Go northwest until you reach a dirt path. Go up along the path until it ends. Turn right and go that direction until you reach a dirt area. Go up from there. Turn left when you can and go that direction until you reach a paved path. Follow that path to the end of the level. ---------------------------------------------------------- Level 28: Fangorn - Derndingle ------------------------------- Difficulty: Medium Quick Hint: Get around the barricade Starting Location: SE corner Ending Location: N side Shrines: W side edge (Forge) Detailed Guide: Go up from the beginning. You may see Legolas fighting by your side, but he doesn't help that much. You will want to start following along the riverbank, but don't go to far because you will just reach a block. To get around this block, before the riverbank begins turning left, go up into the little passage that you can enter. Make your way through this little passage. Follow it until you are on the other side of the barrier. Go down as much as you can (you should be able to reach the bottom of the level). Turn left until you reach another river and a chest. Open the chest and start going up. You will reach a Forge. Use it if you want to (you probably will with so many previous levels not even having a shrine). Continue going up, in between two walls and along various pathes until you reach the end of the level at the top of the level. ---------------------------------------------------------- Level 29: Fangorn - Fangorn Troll ---------------------------------- Difficulty: Medium - Boss Level Quick Hint: Defeat Fangorn Troll (Look to Bosses section) Starting Location: SE corner Ending Location: NE corner Shrines: None Detailed Guide: You have to beat the Fangorn troll in this level. If you need help on defeating him, look to the Bosses section in this guide. Some people may want to repeat this level many times to gain better items and to gain more experience. Many sacks and barrels are scattered in this level, and hitting them may provide food for your battle again the two trolls. There is also a red pool in the NE corner. After defeating the boss, exit this level at the top. ---------------------------------------------------------- Level 30: Fangorn - Rise ------------------------ Difficulty: Very Easy Quick Hint: Press A and go left Starting Location: Middle Ending Location: W side Shrines: None Detailed Guide: This is probably the easiest level in the whole game. It is practically composed of just a cutscene. Upon entering the level you will be put into it. Cutscene- (You see a wizard in front of you and your allies) Legolas: The White Wizard! Aragorn: Show yourself, Saruman! Wizard: Saruman? The name curdles my blood. Aragorn: Gandalf! Impossible... you fell- Gandalf: Ah yes. Gandalf is my name. Yes, I remember. Legolas: You old wizard - it is good to see you again. We took you for the enemy. Gandalf: Saruman, yes... unfortunately for him, Middle- Earth no longer requires his counself. Let us go quickly, for his influence is spreading. To Theoden's hall in Edoras! Aragorn: The men of Rohan are unfriendly these days. Gandalf: They have good reason to be wary of strangers. Saurman's influence is too close for comfort. Come, let us leave these woods and pay Theoden a little visit. After the cutscene, you can explore a little, but you'll find little but a pool of red liquid and some crates. An artifact is hidden in this level (Look to "Artifacts List" for additional information). Go left to exit the level. Phew, that was hard wasn't it. ;) ---------------------------------------------------------- *Screenshot from movie* ---------------------------------------------------------- Level 31: Edoras - Meduseld --------------------------- Difficulty: Easy Quick Hint: Press A, go se Starting Location: Middle Ending Location: Southeast Shrines: None Detailed Guide: This level immediately opens with a cutscene. Cutscene- Aragorn: We found Edoras in disarray. Grima, counsel to King Theoden, was unmasked as Saurman's lackey. We cast him out immediately, knowing full well that Saruman's anger would increase tenfold. Shortly afterwards, Rohan refugess began arriving. After this cutscene go southeast, where you will encounter even another cutscene! Cutscene- Eowyn: My Uncle said you fought beside my grandfather once... but that cannot be so. Aragorn: King Theoden has a good memory. He was but a child then. Eowyn: But that would make you... 70? 80? Aragorn: 87 actually. Eowyn: You are one of the Dunedain! An ancient race blessed with long life. I thought your people had passed into legend. Aragorn: There are a few of us. (Legolas runs up) Legolas: Aragorn, we're ready to make for Helm's Deep. Gandalf has already gone. Eowyn: I am leading the refugees there by a safer route. After this cutscene, break some barrels and go southeast to the exit! Another tough level down... ---------------------------------------------------------- Level 32: Gap of Rohan - West River ----------------------------------- Difficulty: Easy Quick Hint: Go up young man! Starting Location: Middle bottom Ending Location: NE corner Shrines: None Detailed Guide: Another level, another one opening with a cutscene: Cutscene- Legolas: Aragorn, Wargs and Orcs have been spotted patrolling this road. Gimli: And Wildmen. We'll need to clear the way to ensure safe passage. Aragorn: Spread out. Don't let anything get by. After the cutscene, don't go left unless you want to meet several Crebain eating a dead horse. You will want to go the right though. Go right until you can not go any more in that direction. Go up until you reach a wall. Go left along the wall until you see a gap that you can go up into. Go up until you reach two barrels and a little butterfly flying around them. You can either go right or left from here. If you go to the left, go left until you reach a river. Go up along the riverbank until you reach a red pool. Use it and go right. Until you can go up and exit the level. If you decide to go right from the butter- fly (the shorter way), go right as much as you can and then go up to the end of the level. ---------------------------------------------------------- Level 33: Gap of Rohan - South River ------------------------------------ Difficulty: Medium Quick Hint: Follow the paths Starting Location: SE corner Ending Location: NE corner Shrines: None Detailed Guide: Start this level by going up and following the path, but be careful. You will encounter a dead horse with several Crebain feeding on it. Make sure to try to kill most if not all of the Crebain. If you follow the path correctly, it will take you onto a bridge and across a small stream. Keep following the path until it ends. When it ends go up into the gap it leads to. Turn right when you enter the area. You will see three Crebain on a rock, and one or a few well thrown sword throws should easily dispose of the birds. Go into that passage that the rock is in. Go southeast into this passage and go to the right when you have to. If you go all the way to the river, going up along the bank will take you to a red pool. If you go to the red pool, go down and left from it until you see a path leading upwards. Follow the path. There will be two chests to the left of the path, and you should go and open them. Follow the path to the end. ---------------------------------------------------------- Level 34: Gap of Rohan - North Road ----------------------------------- Difficulty: Easy - Medium Quick Hint: Follow the path Starting Location: Bottom Ending Location: Top Shrines: NE corner (Shrine) Detailed Guide: This level can be pretty easy. From the very beginning of the level you want to follow the path. You will weave around and pass through two fences. Continue on along the path until it seems that your path is blocked. It really isn't though, because the three grey plants can be destroyed in only two hits each. If you go left before reaching the three plants and then go up, you will reach a red pool. Continue up the path to the end unless you need to use a shrine or want to use one. If you do, then don't immediately leave this level. Instead, go to the northeast corner of this area and there you will find a Shrine. ---------------------------------------------------------- Level 35: Gap of Rohan - Vale ----------------------------- Difficulty: Medium Quick Hint: Follow the paths until the second split Starting Location: SW corner Ending Location: NE corner Shrines: NW corner (Forge) Detailed Guide: Start off by following the path upwards. Eventually it will split off into two seperate paths. If you want to go the Forge shrine in the northwest corner of this level then you will want to take the left path. Follow the left path until it ends and then just go up until you reach the shrine. If or when you go onto the right path, you will reach another split in the path. Unfortunately, both of the paths are not the ones to take, as they both lead to dead ends. You have to start going left until you reach a tree barrier. Go up and then right from there. If you continue going to the right you should be on the other side of the barrier blocking the path before. Go up to finish the level. ---------------------------------------------------------- Level 36: Helm's Deep - Hornsberg --------------------------------- Difficulty: Easy Quick Hint: Enter Hornsberg Starting Location: SE corner Ending Location: NW corner Shrines: None Detailed Guide: Welcome to Helm's Deep. Follow the darker paved path to the northwest. You will eventually see a bridge and two guards and enter a cutscene: Cutscene- Guard: Hail, Aragorn. You arrived just in time. Vast armies of Orcs are approaching from the North East. Aragorn: When the last person enters the Hornberg, barricade this door. Guard: Yes, sir. Continue towards the building and go across the bridge, where you will see Legolas and Gimli. Follow them into the door. ---------------------------------------------------------- Level 37: Helm's Deep - Battlements ----------------------------------- Difficulty: Hard Quick Hint: Comb the wall for ladders and destroy them Starting Location: NW corner Ending Location: SE corner Shrines: None Detailed Guide: This level opens with a cutscene: Cutscene- (Aragorn talking to Eowyn) Aragorn: So little time has passed since we began this quest, but so much has transpired. I have the strength to fight still, but I sometimes lack the conviction. Eowyn: If you do, you hide it well. Aragorn: But I do not have enough strength for every soldier! Eowyn: Your men fight by your side because they see your strength, Aragorn - They will not part with you. Aragorn: Thank you, Eowyn. I must speak with your Uncle now. Be safe. Eowyn: I will. (Legolas comes running up) Legolas: Aragorn! Orcs from Isengard - approaching from the east. Hurry! Aragorn: Hurry Eowyn! Take your sword and go to your people! (Legolas and Aragorn run to Gimli) Legolas: The Orcs are making their assault using ladders. Aragorn: Legolas, Gimli. We must keep them from ascending the Deeping Wall. Gimli: I've chopped nothing but wood these past few days. Let me at them! Now comes the difficult part. You have to go back and forth across this wall destroying ladders until you have destroyed all of them. Some won't spawn until you have destroyed another. The best stragety is to just go back and forth down the wall killing all the enemies and ladders you encounter. Watch out for explosions that hit your character, as they can cause tremendous damage. When you have knocken down all of the ladders, you will enter another cutscene: Cutscene- Gimli: Aragorn, Orcs have breached the wall further south! Aragorn: Go Gimli! I'll follow. The exit is those small stairs at the far right of this wall. ---------------------------------------------------------- *Screenshot from the movie* ---------------------------------------------------------- Level 38: Helm's Deep - Breach ------------------------------ Difficulty: Hard Quick Hint: Defend the breach Starting Location: Stairs Ending Location: SW corner Shrines: None Detailed Guide: You start this level on the same stairs you ended the last one on. Go down the stairs, where you will immediately encounter a red colored hero creature. Continue down until you have a cutscene: Cutscene- Gimli: Waves upon waves of Saruman's Orcs! Aragorn: Be sturdy Gimli. Hold them off as long as you have strength. After this cutscene enemies will begin coming in through the breach. You want to kill them all, but it may be hard because enemies will also come from other areas to attack you. If you aren't close enough to the breach sometimes no enemies will spawn. Don't try entering the breach, because that only results in an explosion and a loss of health. When the breach seems to have stopped producing enemies, go left, where you will encounter Legolas: Cutscene- Legolas: Aragorn, Orcs have broken through the Hornberg. They're headed for the Caves. Aragorn: Eowyn is there with the Refugees! Legolas, stay here with Gimli. Guard the breach with your life! Legolas: Aye, Aragorn. You need not ask. After this cutscene you can exit the level at the west edge of the level. ---------------------------------------------------------- Level 39: Helm's Deep - Gorge ----------------------------- Difficulty: Medium Quick Hint: Cross the river Starting Location: SE corner Ending Location: NW corner Shrines: None Detailed Guide: Upon entering this level go left. You will pass some stairs, and it is wise to go up them even though they don't lead to the end of the level. Up the stairs is a room full of enemies, allies, a shrine, chests, and breakable containers. After you loot the room to your satisfaction, go back down the stairs. If you go up you enter a huge area with a white pool. It's better to go left from the stairs and reach the river. If you go down, you will see a path across the river. Cross the river. If you want to immediately go to the next level just follow the edge of the river all the way to the end. You can go left from the river to reach the red pool that is in the raised area. ---------------------------------------------------------- Level 40: Helm's Deep - Valley ------------------------------ Difficulty: Medium Quick Hint: Go West young man Starting Location: SE corner Ending Location: NW corner Shrines: None Detailed Guide: Start going to the left. Eventually you will encounter 3 hero creatures at once. After defeating them cross the river unless you are low in health. If you are low in health continue going left (without crossing the river) until you reach the red pool. Either way, you will have to eventually cross the bridge. Kill the three crows you meet on a little island in the middle of the river. Continue crossing the river. Go left from there. The exit of the level looks like a cave enterance. ---------------------------------------------------------- Level 41: Helm's Deep - Glittering Caves ---------------------------------------- Difficulty: Medium Quick Hint: Explore around Starting Location: NE corner Ending Location: SW corner Shrines: Middle Detailed Guide: You are now in the Glittering Caves. Go down and to the right until you reach a bridge. You have to cross the bridge. Go southwest from the end of the bridge until you reach another. Cross that one also. You will now have 3 paths to choose from. SW, NE, and SE. To the southwest is a white pool, so I would recommend going there first. The NE path is just a dead end with no special features and only normal enemies. Obviously you have to go to the southeast to beat the level. Go that direction until you see two walls structed like this: --- ---. There will be a shrine (Forge) in front of the second wall. Use the shrine if you want to, either way, go down until you pass a wall. Go southwest from that point on, until you reach a wall. Go west from here, and you will eventually meet with Eowyn: Cutscene- Aragorn: Eowyn! Eowyn: It seems there were a few too many Orcs for you to manage out there. Aragorn: Are you hurt? Eowyn: Forgive me, Aragorn. Some of my people are ill and need help. (Gandalf and Legolas run into the screen) Gandalf: Aragorn, the enemey has been driven back momentarily. Now is our chance for a final assault. Legolas: Gimli has already tossed himself into battle against the siege weapons. Hurry! Aragorn: Tend to your people, Eowyn. We will return. ---------------------------------------------------------- Level 42: Helm's Deep - Hornsberg (Round 2) ------------------------------------------- Difficulty: Hard Quick Hint: Destroy EVERY seige machine Starting Location: N edge Ending Location: Shrines: None Detailed Guide: This level can be hard or easy depending on how good you are at defeating difficult hero creatures. There are many seige machines scattered throughout this level and each are guarded by two hero creatures. You have to defeat them and destroy each seige machine. This is a great level to find good weapons and to gain experience because of the large number of hero creatures. If you are having trouble finding all of the seige machines, comb the area very carefully, as it's not very big but it is easy to miss areas. There are a total of six seige machines. Once you have broken all of the machines, go to the starting point, where the king of Rohan, Gandalf, Legolas, and Gimli will be standing: Cutscene- King: This battle has one more front yet! Gandalf: Aragorn, fetch the others... we are headed to Isengard! Aragorn: Aye, Gandalf... we are well on our way. Gandalf: Be vigilant. Saruman's army may be diminished, but his cunning is not. Gimli: Is there no time for a moment's rest in this world! Aragorn: Not while Saruman lives, Gimli. ---------------------------------------------------------- *Ending movie* (Shows scenes from second movie) Save your game. Enjoy the credits music (directly from the movies!) ---------------------------------------------------------- THE END ********************************************************** * 8. Legolas * ********************************************************** ################ # Introduction # ################ Legolas is a noble and skilled Elven prince. His primary weapon is the bow, but he has elven blades also for short range melee combat. ############################# # Starting Stats and Skills # ############################# Primary Stats ------------- Strength: 18 Accuracy: 30 Health: 20 Defense: 22 Courage: 20 Starting Skills --------------- Meditation (1) ########## # Skills # ########## Active Skills ------------- 1st Tree Overdraw (Level 2) - Hold down the A button for massive arrow damage, increasing per level. 6 spirit. - One of the best skills for Legolas and my personal favorite. This cheap attack will release a charged arrow that can plow through multiple enemies with ease. Even just lightly charging Overdraw will release an arrow that will kill most enemies. The 6 spirit cost is very reasonable, and the damage increases without the cost increasing, which is a plus. Suppress (Level 5) - A magical attack that has 25% chance of knocking foes backwards, +5%/level. 3 spirit. - Poor choice of an active skill. Overdraw and Spread Fire are far superior to this skill. A small chance for knockback isn't worth 3 spirit a shot in most cases. To get 100% knockback, you would have to put 15 points into this almost useless skill. I would recommend against putting any points in this skill. Spread Fire (Level 12) - Shoot 2 arrows (+1/4 levels) for extra accuracy per level. 9 spirit. - Another good attack for Legolas but not as good as Overdraw. Some Legolas characters are built around this skill, but to effectively create a character based on this skill you have to pour a tremendous amount of points into it for the maximum number of arrows. The cost is also a little high, and any Legolas using this skill will probably need to increase their courage. 2nd Tree White Knives (Level 2) - Slash enemies with elven blades. Damage 4 + 1/level. 2 spirit. - One of the most useless skills of Legolas. The meager damage that you can deal out with this skill is far less then the damage Legolas will make with any bow. Legolas isn't meant to be a melee fighter and this skill doesn't match up with his bow using behavior. The only way that this ability could be effective is if you put dozens of points into this ability, but that is a waste. You may want to put in a point to unlock to other skills in this tree, but I didn't do that with my second Legolas. Forest Friend (Level 3) - Call hawks to distract and injure foes. Additional hawks and stun per level. Outdoors only. 12 spirit. - An expensive and unecessary skill. This skill costs a whopping 12 spirit to use, and at it's lower levels only a few hawks will come and strike your enemies. They don't do enough damage to kill most enemies and their stun is pathetic. The cost of it is exorbinant, and I wouldn't put a point into this skill. Summon Gimli (Level 12) - Summon a friend to fight beside you. Does +1 damage/level, and stays longer. 25 spirit. - This is an expensive special skill. It is fun to use and to see Gimli fight next to you, but it's cons outweigh the pros in my opinion. The cost is very high, 25 spirit is substantial for a character like Legolas. He doesn't do much damage, and increasing the level of the skill doesn't increase the damage by very much. You have to increase this skill very high for Gimli to stay for a long time, which isn't that great in the first place because on the battlefield he seems confused and rarely attacks your foes. I wouldn't recommend putting any points into this skill unless you really want to see Gimli fight and you can't wait until the battle at Helmsdeep. Passive Skills -------------- 1st Tree Meditation (Level 1) - Legolas gains health by being motionless. Quicker recharge per level. - The only option for Legolas in the category of healing skills, the amount of points that you put into this skill will probably depend on your patience. If you feel like waiting minutes (if your character is a very high level), then putting no points into this is okay. Putting more points into this really only quickens your play, so it's your decision. Fleet of Foot (Level 5) - Increases footspeed 3%/level. - A valuable skill in some people's opinions and not needed in others. Personally I like this skill because if you raise it up, Legolas will be able to escape danger much easier than he would normally. Hit and run tactics are also much easier to preform when you are much faster than your enemies. Orc Slayer (Level 8) - +2 damage to orcs/level. - Good skill, and some people will get it and some won't. I always put in a few points into this skill because the bonus is pretty good and Orcs are common. I would recommend a few points in this, but more than 5 isn't necessary. 2nd Tree Hawk Eye (Level 2) - Increases bow damage +1/level. - Good skill, which cheaply increases the damage that your Legolas does with his bow. Everyone should put a few points into this skill because it helps. This isn't a skill that I would max out, but putting several points into this skill isn't a bad idea for anybody. Critical Shot (Level 3) - Increases chance of critical hit 10%, +2%/level. - Awesome skill. Everyone who plays Legolas has to put at least one point into this skill to get the 10% critical hit bonus. I would recommend 5 or more levels, where your character will be scoring critical hits a fourth of the time. You never know when a lucky hit that defeats a normally strong enemy could save your character. ####################### # Tips and strategies # ####################### Primary Stat: Accuracy Important Stats: Defense, Strength, Health Least Important: Courage (unless you like Spread Fire) One of the first things that Legolas characters have to do is to increase their accuracy. Having a high accuracy with Legolas is essential to your survival, because often times if you miss an approaching enemy he will hit you. Defense is important because Legolas doesn't have any shield to protect him, so his only option is to dodge enemy blows. Legolas characters should choose to use one active skill and raise it substantially, Overdraw and Spread Fire. Overdraw Legolas ---------------- Overdraw is an awesome skill and my personal favorite of Legola's skills. Even just pressing it lightly will shoot an arrow that can kill multiple enemies in one firing. Example Overdraw Legolas: (30 skill points) Active Skills: Overdraw (10) Passive Skills: Meditation (2) ----- Depends on your patience =) Fleet of Foot (5) ----- Nice skill to have Orc Slayer (3) Hawk Eye (5) Critical Shot (5) Spread Fire Legolas ------------------- Personally I don't think Spread Fire is worth the cost, but some people prefer spread fire because it's ease of use. A person who emphasizes on Spread Fire will have to raise their courage a lot to make up for the extra cost. Active Skills: Example Spread Fire Legolas: (30 skill points) Spread Fire (10) ----- max this for the most arrows Passive Skills: Meditation (2) ----- Depends on your patience =) Fleet of Foot (5) ----- Nice skill to have Orc Slayer (3) Hawk Eye (5) Critical Shot (5) ####################### # Legolas Walkthrough # ####################### Explanations ------------ Here is a walkthrough for the character Legolas. First it says the level name, area name, and level number. I made up some difficulty ratings (Very Easy to Very Hard). The Quick Hint is for people who don't want to be babysitted through the level. Starting Location and Ending Location can help some confused players. Shrines will show where shrines are (if there are any). The Detailed Guide is only meant to get a person through the level, not collect every single item. The Walkthrough --------------- Here is the full walkthrough for Legolas!: ---------------------------------------------------------- Opening Scene- (Legolas runs to Gimli) Gimli: It does my heart good to be so close to the mountains, Legolas. This is quality rock, and unspoilt as Moria was. Legolas: I wish I could share your enthusiasm, Gimli. Gimli: Master Elf, are you approaching Uruk-Hai giving you second thoughts? Legolas: No, Gimli. You must realize - even if we succeed in winning this war, the Elves will fade from Middle-earth. How bittersweet victory will be for my people. Gimli: Yet not all are leaving these shores. This is a fight for all of Middle-earth. Legolas: True enough, Gimli... When we left Rivendell, I was not so glum. Elrond's speeches have a way with even the hardest hearts... ---------------------------------------------------------- Level 1: Caradhras - Foothills ------------------------------ Difficulty: Very Easy Quick Hint: Follow the paths to the end Starting Location: NW corner Ending Location: SE corner Shrines: None Detailed Guide: The level starts with a continuation of the opening scene: Cutscene- Legolas: Our first steps over Caradhras mountain seemed promising... This level starts off with your character in the upper left hand corner. Start heading downward, killing the two enemies you see and opening any sacks that you want too. You will soon notice the Crebain, and you will want to kill them to prevent getting corrupted. Continue following the gravel path. It will continue taking you down, then it will turn right. Eventually it will turn upwards follow the path up. It might look (because it might be snowing) like it splits in two directions, and you want to go onto the left path. It will go up until you see a sack. Turn right, which will take you to a raised area. Continue following the path, even when it switches to a different type of path (which looks blue and paved). You can follow this path all the way to the end. There will be a chest along the side of the path and a red pool. ---------------------------------------------------------- Level 2: Caradhras - Mountains ------------------------------ Difficulty: Easy Quick Hint: When rocks fall another path opens Starting Location: NW corner Ending Location: SW corner Shrines: None Detailed Guide: Start following the blue paved path. Kill all enemies you see and continue following the path until you reach a blocked wall of rocks. Try to remember where this spot is. Start going straight up until you can't anymore. Turn to the right and continue going right until you see rocks dropping. Don't step into the rocks because you will get hurt. Go back to the previously blocked area and it will be cleared. You will notice some Orcs: Cutscene- Orc: You smell somethin'? Orc 2: Smells like meat. You want to once again start following the path. If you kept following the path you will pass in between two raised areas and then you'll turn left where rocks will begin falling again. Backtrack until you are able to go left onto one of the raised areas. There is no path but you only have to go as far to the left as you can. Go down. A path should go left, which is the exit. ---------------------------------------------------------- Level 3: Caradhras - Valley --------------------------- Difficulty: Very Easy Quick Hint: When rocks fall another path opens Starting Location: NE corner Ending Location: SE corner Shrines: Bottom (Forge) Detailed Guide: Follow the path down and to the left until you see rocks falling down. Backtrack a little and go down (you have to weave through a few rocks), and go left until you reach a new path of two groves in the ground in mud. Follow the path down and to the right. Soon you will encounter a hero creature which is a strikingly different color than the others of it's type (it will be purple). It may be a little hard to defeat it but most people should do it with ease. After defeating him and his two aides, you can exit by continuing traveling to the right. ---------------------------------------------------------- Level 4: Caradhras - Moria Gate ------------------------------ Difficulty: Easy Quick Hint: Follow the paths to the end Starting Location: SE corner