____ _ _____ ____ __ _ ____ | _ \ ___ | | _____ _ __ ___ ___ _ __ | ___| _ \ / /| | / ___| | |_) / _ \| |/ / _ \ '_ ` _ \ / _ \| '_ \ | |_ | |_) | / / | | | | _ | __/ (_) | < __/ | | | | | (_) | | | | | _| | _ < / / | |__| |_| | |_| \___/|_|\_\___|_| |_| |_|\___/|_| |_| |_| |_| \_\/_/ |_____\____| P O K E M O N F I R E R E D / L E A F G R E E N ------------------------------------------------- _______________________________________________________________________________ =============================================================================== Pokémon FireRed/LeafGreen FAQ/Walkthrough By: DarkTyranitar18 DarkTyranitar18@msn.com Version 1.4. - 12.20.05 Copyright (c)2005 DarkTyranitar18 =============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Search Navagation ----------------- To quickly find a section you are looking for, hold the CTRL key and press the F key to bring up a search string and type in any key words in the Table of Contents (listed below). For Mac users, use the command key in place of the control key. It should help you navigate your way through this guide a lot quicker. ------------------------------------------------------------------------------- TABLE OF CONTENTS ~ =---------------= 01. Introduction..................................(0100) 02. Version History...............................(0200) 03. FR/LG Pokémon Differences.....................(0300) 04. Game Basics...................................(0400) 4.01 - Controls............................(0401) 4.02 - Battle Screen.......................(0402) 4.03 - Catching Pokémon....................(0403) 05. Pokémon Basics................................(0500) 5.01 - Status Conditions...................(0501) 5.02 - Pokemon Natures.....................(0502) 5.03 - Base Stats..........................(0503) 06. Kanto Walkthrough.............................(0600) 6.01 - Pallet Town.........................(0601) 6.02 - Viridian City.......................(0602) 6.03 - Pewter City.........................(0603) 6.04 - Cerulean City.......................(0604) 6.05 - Vermilion City......................(0605) 6.06 - Lavender Town.......................(0606) 6.07 - Celadon City........................(0607) 6.08 - Saffron City........................(0608) 6.09 - Fuschia City........................(0609) 6.10 - Side Quest..........................(0610) 6.11 - Cinnibar Island.....................(0611) 6.12 - Viridian City Revisited.............(0612) 6.13 - Indigo Plateau (Elite 4)............(0613) 07. Islands Walkthough............................(0700) 7.01 - Island 1............................(0701) 7.02 - Island 2............................(0702) 7.03 - Island 3............................(0703) 7.04 - Island 4............................(0704) 7.05 - Island 5............................(0705) 7.06 - Island 6............................(0706) 7.07 - Island 7............................(0707) 7.08 - Island 8............................(0708) 7.09 - Island 9............................(0709) 08. After Quests..................................(0800) 8.01 - Unknown Dungeon.....................(0801) 8.02 - Elite 4 Revisited...................(0802) 09. Items List....................................(0900) 10. Berries List..................................(1000) 11. TM/HM List....................................(1100) 12. Abilities List................................(1200) 13. Moves List....................................(1300) 14. Move Tutors List..............................(1400) 15. Type Advantage Chart..........................(1500) 16. Breeding......................................(1600) 17. Basic Battle Strategies.......................(1700) 17.1 Effort Values - EVs...................(1701) 17.2 Team Building.........................(1702) 18. FAQ...........................................(1800) 19. Guide Closing.................................(1900) 19.1 - Guide Information...................(1901) 19.2 - Contact Info........................(1902) 19.3 - Credits.............................(1903) 19.4 - Copyright...........................(1904) ------------------------------------------------------------------------------- _ _ |\__/ |================================================================| \__/| | __ | 01. Introduction (0100) | __ | |/ \_|================================================================|_/ \| Pokémon FireRed and LeafGreen are the two newest Pokémon games to be released, and although the games may be new, the Pokemon sure aren't! Your favorites from the first series of Pokémon games are back in the wonderful remake of Pokémon Red and Pokémon Blue! If you haven't played either of those two games, you'll be in for a treat as you go back to the roots of Pokémon, taking on the dark forces of Team Rocket, and pursuing your quest to become the Pokemon League Champion! If you have played either Red or Blue, then you'll be in for a surprise when you witness all of the events of your old- school classics come to life in stunning graphics that are the equivalent of Pokémon Ruby & Sapphire's graphics! Welcome to my Pokémon FireRed/LeafGreen FAQ/Walkthrough. I will try to provide you with the most comprehensive walkthrough and detailed FAQ I can posssibly give you. Enjoy. _ _ |\__/ |================================================================| \__/| | __ | 02. Version History (0200) | __ | |/ \_|================================================================|_/ \| Version 0.2 > December 14th, 2005 --------------------------------- I decided to make a FAQ for FireRed/LeafGreen this day. The first version of this guide. I made the Table of Contents, along with the ascii art and headers. Completed the first 3 sections along with the both of the Basics section, right before the walkthroughs. In addition to those things I completed the Move List, Abilities List, Move Tutors List, Type Advantage Chart, Items List, Berries List, TM/HM list, breeding guide and the last couple of sections at the end (FAQ and Guide Closing). Added a new section, Basic Battle Strategies. I think this FAQ is 50% complete and just need the walkthroughs. I went up to Vermilion City in the walkthrough. 270 KB. Version 0.4 > December 16th, 2005 --------------------------------- Made some progress on the walkthrough. Went up to Celadon city and completed it as well. 285 KB Version 0.6 > December 17th, 2005 --------------------------------- More walkthrough updates in this version. Made it all the way up to Cinnabar Island and completed the Side Quest section with info on how to catch the legendary's. More to come. 318 KB Version 0.8 > December 18th, 2005 --------------------------------- Probably my last incomplete version. Got pretty far in my walkthrough. All walkthrough complete up to Victory Road. It took me a long while to get up to there, don't know why... =/. Almost Done! 340 KB Version 1.0 > December 19th, 2005 --------------------------------- Huzzah! The first complete version of the whole guide. I completed everything I said in Version 0.2 plus the whole walkthrough. I completed the Victory Road and the Elite Four to wrap up this guide. I plan on makeing a lot more updates to this guide, so expect a lot. 360 KB Version 1.4 > December 20th, 2005 --------------------------------- Made a huge update today in completing this section. I completed the Islands walkthrough, section 7. I also completed the Unknown Dungeon section and made some additions to some section. I might make one more update later. 404 KB ------------------------------------------------------------------------------ _ _ |\__/ |================================================================| \__/| | __ | 03. FR/LG Pokémon Differences (0300) | __ | |/ \_|================================================================|_/ \| Like the originals, there are some slight differences between Fire and Leaf, primarily in their obtainable pokemon selection. Here's the breakdown of the version exclusives: -----------------------------------. .------------------------------------ LEAFGREEN \ / FIRERED -------------------------------------^-------------------------------------- Bellsprout- Weepinbell - Victreebel < Oddish - Gloom - Vileplume - Bellossom Magby - Magmar = Elekid - Electabuzz Slowpoke - Slowbro - Slowking > Psyduck - Golduck Sandshrew - Sandslash > Ekans - Arbok Vulpix - Ninetales = Growlithe - Arcanine Pinsir > Scyther - Scizor Staryu - Starmie = Shellder - Cloyster Azurill - Marill - Azumarill > Wooper - Quagsire Misdreavus > Murkrow Sneasel < Skarmory Remoraid - Octillery > Qwilfish Mantine > Delibird Leaf Green = Fire Red As a rule of thumb (but not an absolute) the pokémon on one side appear in the same places and same rate in their version as the pokemon directly opposite them. The major violation to this rule (and possibly the only one, I'm not sure) is Electabuzz/Magmar. _ _ |\__/ |================================================================| \__/| | __ | 04. Game Basics (0400) | __ | |/ \_|================================================================|_/ \| These are the basic things you know to pass and at least play the game. It includes every basic things from the controls to how to catch pokemon even. If you are a begginer at pokémon I suggest you read this section. It will help get started and how to do the basic things. If you are not, then you should skip this section. O============================================================================O | --- 4.01 Controls --- (0401) | O============================================================================O Directional Pad (D-Pad): ------------------------ The Directional Pad (or D-Pad for short) is your navigation button. That is to say the D-Pad allows you to move your character around various areas, whether it be a town, city, forest or cave, but it also allows you to navigate the various menus, both of the in-game and battle variety. Start Button: ------------- The Start Button's primary function is to call up the main menu anytime when you're not in battle. Select Button: -------------- The Select Button is rarely used. It has a few in-game functions, but it's most important in-game function is when you set an item to the Select Button. When you do that, press Select at any point out of battle to use said item. B Button: --------- The B Button is known as the "cancel" or "back" button. In the various in- game and battle menus, if you select something and you don't to commit to that selection, press B to go back to the previous menu. This only works if your selection didn't make something happen. That is to say, once you select an attack in battle, you can't press B and go back - it's too late. But if you select an item in a menu and don't want to use it, press B to go back. Also, outside of battle and menus, once you obtain the Running Shoes, you can run around with them through towns, forests, caves and essentially anything outside of battle (except houses and other buildings) by pressing and holding down the B Button. A Button: --------- The A Button is used to search and confirm. Press the A Button in front of someone to talk to that person, press the A Button to pick something up off of the ground or table, or in the in-game and battle menus, pressing the A Button will confirm a selection, whether it be an attack or whatever. The A Button is also used to progress text when talking to someone, or end a conversation when it's over. L Button: --------- The gameplay "help" feature will be activated. If you don't understand something during the game, such as the controls or a certain term press this button for help. R Button: --------- Same as the L button mostly. Also, this button will change the text characters during a chat with a link cabe or wireless adapter. O============================================================================O | --- 4.02 Battle Screen --- (0402) | O============================================================================O /--------------------------------------------------------------\ | ___________________ | | | Pokemon Name Lv.# | | | | HP:=----------- | <-----------. | | |___________________| \-> Opponets Pokemon | | | | | | | | ___________________ | | Your Pokemon <-. | Pokemon Name Lv.# | | | \---------------> | HP:=----------- | | | |___________________| | | | | | | | l=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-l | What should | Fight Bag | | do? | Pokemon Run | \=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ This is a screen that appears when you first enter any battle. The battle screen contains your pokemon's status, HP, name, Exp. and level. This also applys to the opponets pokemon's box. (Execpt for Exp.) So you should know what each things mean, so you could start battling. So, you've entered into a Pokémon battle? Now what, you ask? Well, let us first focus on the battle menu. There are four choices within the battle menu, and they are... Fight: Fight is the primary command you'll select when using your Pokémon in battle. When you select the Fight command from the battle menu, it'll bring you to a list of the attacks the particular Pokémon you have in battle can use. As you might know by now, your Pokémon can have up to four attacks at one time, so selecting the Fight command will bring you to these attacks, however many your Pokémon may have at that given time. Bag: Selecting the Bag command will bring you to your Bag where you hold your various items, whether they be healing items, status-curing items, or the like. You can find more information on the Bag in the Basics section of the guide, and, of course, more information on the various in-game items can be found in the Items section of this guide. Pokémon: Selecting the Pokémon command will bring you to a list of your current party Pokémon, which is essentially the Pokémon you currently have in battle on the left side of the screen, and your five idle Pokémon on the right side of the screen. Here, you can swap in and out various Pokémon (into and out of battle), view their summaries, stats, et cetera, and decide what course of action to take with what Pokémon in this battle. Do note that when you swap in a Pokémon in battle, that is essentially your turn in the battle, meaning you won't get to attack for that turn. This assumption is void if one of your Pokémon is slain in battle, in which case you get to freely replace him with another Pokémon from your party. Run: Selecting the Run command will allow you and your party of Pokémon to flee from battle. The weaker the enemy is compared to your party, and the slower the Pokémon is, the better your chances of escaping from battle. Remember, selecting Run isn't foolproof, and it's actually quite a bad idea to run from battle, as you don't get the experience points for your Pokémon necessary to make them grow in strength so that you can fight stronger Pokémon, fight stronger Gym Leaders, and get more Badges. You cannot select run during trainer battles. O============================================================================O | --- 4.03 Catching Pokémon --- (0403) | O============================================================================O One of the main things in the game, next to badges, is catching pokemon. Without catching pokemon there won't be such thing as a pokedex. So that's why I put this in the FAQ. The art of capturing Pokémon is a no-nonsense craft that you will need to master if you ever hope to capture Pokémon. Different Pokémon have different resistances to being captured, as some are incredibly easy to capture, while others are next to impossible to capture. However, there are certain things that you should keep in mind. 1.) Weaken the Target Pokémon - Trying to capture a full-health Pokémon and make him your own is next-to-impossible, and it shouldn't be attempted. Why? Because you'll miss, and you'll waste a Pokéball in the process. What you'll want to do is weaken your Pokémon as much as you can. You can weaken him to 50% to make him vulnerable to capture, but lowering him to as low as 10%-15% is the best thing to do. Usually, when you encounter a Pokémon you want to capture, you'll want to switch out the Pokémon you currently have and put in your weakest party-ready Pokémon. This is so you don't kill the Pokémon before you capture it. Chip away at the Pokémon's health slowly, but surely. When the Pokémon gets to around 25% health, you can start throwing Pokéballs at it. If you miss, try again. If you miss again, weaken the Pokémon more, and when he's literally next to death, try again. You should capture it. If not, you might have encountered a strong-resistance Pokémon, or a rare Pokémon that'll need a stronger type of Pokéball to capture. And on that note... 2.) Use the Right Pokéball - The standard Pokéball will capture a vast majority of the Pokémon, as long as you've weakened them enough and tired them out. For some Pokémon, however, a stronger ball will be needed, such as a Great Ball or Premier Ball, amongst others. Don't waste these stronger Pokéballs, however. Try your regular Pokéballs several times, try weakening the enemy more, and try capturing it again before you waste a more powerful ball. 3.) Be Patient - If you kill a Pokémon when you're attempting to capture it, don't fret; it happens. With rare exceptions, you'll get the chance to capture that Pokémon again. Just simply run around the area where you originally ran into it, and chances are you'll run into it again. As a last resort, check out the entry for that Pokémon in your Pokédex to find more locations on where you can find that Pokémon, as well as more vital stats and information that might be of assistance in capturing that Pokémon. Exhaust all options before simply giving up on capturing a particular Pokémon! 4.) Once Captured, Don't Neglect! - Some Pokémon might not look like much. Some might not even have any attacks. But use that Pokémon in battle (switching it out after the battle starts if you have to, to get it half of the battle's experience) and build it up. Eventually, these weak Pokémon evolve into Pokémon that are so incredibly strong that it'll amaze you. That's why they're weak to begin with - they are meant to turn the player off from them so that they miss a Pokémon with incredible strength. Don't make that mistake, try to use all of your Pokémon fairly evenly and experience what each one brings to the table. _ _ |\__/ |================================================================| \__/| | __ | 05. Pokemon Basics (0500) | __ | |/ \_|================================================================|_/ \| So this is the section where the pokemon things you need to know are. You should take alook if your a beginner and all the pokemon basics are in here. O============================================================================O | --- 5.01 Status Conditions --- (0501) | O============================================================================O Special and status-altering attacks can cause a variety of conditions. Items must be found or purchased to combat these conditions. Here is a quick breakdown of what they do: Burn: Lose HP during battle for the duration of the Burn status. Also reduces Attack. Confuse: Confused Pokémon have a 50% chance of causing damage to themselves by accident. Automatically cured after battle. Fainted: When your HP are 0, the Pokémon faints and can no longer attack. However, special HM techniques like Cut still work outside of battle. Flinch: If a Pokémon flinches after getting hit, it can't attack for that round. Freeze: Frozen Pokémon can't attack until they're unfrozen (through Fire techniques or items). Paralyze: Paralyzed Pokémon experience a radical drop in Speed while the effect lasts. Their attacks will also fail half of the time. Poison: Poisoned Pokémon lose HP every turn in battle. This condition will not end after battle and the Pokémon will continue to lose HP with every four steps you take. Sleep: A sleeping Pokémon cannot attack. It will wake up on its own after a few turns. O============================================================================O | --- 5.02 Pokemon Natures --- (0502) | O============================================================================O Something that should be added in this section because it really is into pokemon. These are the natures and there effects. ------------------------------------ Bold: +Def -Att Timid: +Spd -Att Modest: +Sp Att -Att Calm: +Sp Def -Att ------------------------------------ Lonely: +Att -Def Hasty: +Spd -Def Mild: +Sp Att -Def Gentle: +Sp Def -Def ------------------------------------ Naughty: +Att -Sp Def Lax: +Def -Sp Def Naive: +Spd -Sp Def Rash: +Sp Att -Sp Def ------------------------------------ Adamant: +Att -Sp Att Impish: +Def -Sp Att Jolly: +Spd -Sp Att Careful: +Sp Def -Sp Att ------------------------------------ Brave: +Att -Spd Relaxed: +Def -Spd Quiet: +Sp Att -Spd Sassy: +Sp Def -Spd ------------------------------------ Hardy: Equal Docile: Equal Serious: Equal Bashful: Equal Quirky: Equal ------------------------------------ + => 10% - => 10% O============================================================================O | --- 5.03 Base Stats --- (0503) | O============================================================================O HP(Hit points): There "life" and if it hits zero your pokemon will faint. =============== Attack: Tells how much a physical attack does. These attacks are: ======= +-----------------+ | Normal Bug | | Rock Ghost | | Fighting Steel | | Poison Flying| | Ground Dark | +-----------------+ Defenses: Tells how much a physical attack does on you/or foe. ========= Special Attack: Tells how much a Special attack does. These attacks are: =============== +------------------+ | Fire Phsychic| | Grass Ice | | Water Electric| | Dragon | +------------------+ Special Defense: Tells how much a Special attack doeson you/or foe. ================ Speed: The higher the speed, the more chance you have of having your speed ====== higher than your opponet, so you can go first. _ _ |\__/ |================================================================| \__/| | __ | 06. Kanto Walkthrough (0600) | __ | |/ \_|================================================================|_/ \| Be aware this was written for Fire Red, and there may be some minor changes from Fire Red to Leaf Green. As you begin by selecting new game, all the controls in the game will be presented to you. Concluding that, Prof. Oak will begin giving his long, boring, unnecesary speech. You will be then given the option to name both your rival and yourself. (I called myself Harison since my real name won't fit) After all this you will finally begin your journey and you will be in your house in pallet town. O============================================================================O | --- 6.01 Pallet Town --- (0601) | O============================================================================O As you start you quest, you will be in your room. Go to your PC at the top right of your room and take the out the potion out. Just Log on and click your PC. Select "Withdraw Item" and click on Potion to take it out. Log out and head out your room. When your down stairs and exit your house to wind up in Pallet Town. Go north to a little opening in the trees and walk in the grass area to start a cutscene with professor Oak. He'll begin talking about you needing a pokemon for protection. He will then lead you to his lab and when you head in you'll see your rival standing there complaining. Prof. Oak will then give you a choice of choosing your starter. Who will you choose as your starter? Bulbasaur - the grass type, Squirtle - the water type, or Charmander - the fire type. This decision will make a huge difference in your gameplay. Choose with precaution. I will make a breif rundown of all 3 starters to help you choose. ------------------------------------------------------------------------------ Bulbasaur ~ Level 5 =-------= Evolutions: Ivysaur (Level 16) > Venasaur (Level 34) Bulbasaur is the Dual Type of the 3 starters. He is grass/poison type. He should be used by beginning players. He has strengths against the first, second, and eigth gyms, and he is resistance against the third, fourth, and six gym, and only has weakness to the fifth and seventh gym. Easy, like I said. Squirtle ~ Level 5 =------= Evolutions: Wartortle (Level 16) > Blastoise (Level 36) Squirtle is the water type of the trio. He should be used by intermidiant players. He has advantages against the first, seventh, and eigth gyms, but has weaknesses to all but the fifth gym. Whoa. Still, he can get you to the point where you can catch some decent pokemon for the gyms, like pokemon that are the type weak against the gym type. Charmander ~ Level 5 =--------= Evolutions: Charmeleon (Level 16) > Charizard (Level 36) He is the Fire type starter of the game, duh. He is a difficult Pokemon to use. Seeing as he is hard to use in the first Gym, it will be hard to progress early in the game. He only has strengths against the forth gym, and has weakness to the First, Second, and Eigth gyms. He should be used by advanced or expierenced players. Your choice. ------------------------------------------------------------------------------ I chose Charmander for no real reason, I just like using him. After you choose your starter, your rival will choose the pokemon type stronger than yours. So if you chose Charmander, he chose Squirtle, if you chose squirtle, he chose bulbasaur and if you chose bulbasaur, he chose Chamander. Try to exit the Lab and you will be stopped by your rival and be forced to battle your first battle. ____________________________________ / RIVAL BATTLE NO. 1 \_________________,---------------------. | Boss: Rival ( Winning Money: 175 | |------------------------------------.-----------------`---------------------| | His Pokemon: Bulbasaur Lv. 5 | My Pokemon: Charmander Lv. 5 | | Charmander Lv. 5 | | | Squirtle Lv. 5 | | >-----------------------------------'--------------------------------------< | | | Pretty easy. As you begin your battle, Prof. Oak will guide you through | | the battle and give you info and such. Your pokemon has two moves, just | | keep using the damaging one and if your HP hits the yellow, heal with your | | potion I said to get. You gain a level for winning as well as cash. Losing | | will give you nothing nor lose anything. | | | '----------------------------------------------------------------------------' After defeating him, he will act as if he won and leave. You leave as well, so exit the lab. Head north where Proffeser Oak stopped you. You can now continue on with your quest with your new pokemon. --|-|--------------------------------------------------------------------|-|-- | | - Route 1 - | | --|-|--------------------------------------------------------------------|-|-- .--------------,----------,------------.------------------. | Pokemon Name | FireRed | LeafGreen | Items on Route 1 |_________________ >-------------+----------+-----------<`------------------| Potion | | Pidgey | Common | Common | '-----------------' | Ratatta | Common | Common | | Weedle | Uncommon | Uncommon | | Caterpie | Uncommon | Uncommon | '--------------'----------'------------' Nothing much do do in Route 1. You can get a potion on this route. Just talk to the guy standing around, he is the only one so you'll find him. As you probably noticed you can't catch pokemon yet since you don't have any pokeballs. I would strongly suggest to battle the wild pokemon here for EXP and train up to level 8 at least. It will be very helpful for the future and you'll be greatful you did. If your wondering about those jagged rocks on the side of the route, they can be jump downedwhen your coming from Viridian City back to Pallet Town. No, you can't jump over them when you are going to Viridian city, only the other way. Continue on. --|-|--------------------------------------------------------------------|-|-- | | - Viridian City - | | --|-|--------------------------------------------------------------------|-|-- First things first, head into the Pokemon Center. It has a Red Roof, so that's how you know. Just head in and talk to the nurse behind the counter. She will not only heal your pokemon HP but also it's PP and any status condition for free! Yes for free! If you take the elavator stairs up, you'll wind up in the Cable Club floor. This place is trading, chating, battling, mixing records and more. You have to use a link cabe or Wireless Adapter to do all these things. For more info, the lady there will speak to you about this floor. If you go back down, on the top right corner you will see a PC like in your room. In the PC you can store and withdraw pokemon, store and withdraw items, and contact Prof. Oak for him to rate your pokedex and alot more. After you heal, exit the pokemon center and head to the pokemart in the north. It is the blue roof top to be excact. Head in and the clerk will speak to you and tell you to deliver a Parcel to Oak from the pokemart. I guess we have to. Recieve the parcel and exit the mart. Go back to Pallet town through route 1. For a faster route, jump down from the rock ledges and you'll avoid all that grass. --|-|--------------------------------------------------------------------|-|-- | | - Pallet Town - | | --|-|--------------------------------------------------------------------|-|-- .----------------------. | Items in Pallet Town |_________________ '----------------------| Pokedex | | World Map | '-----------------' Alright, just a couple of things to do here. We have to deliver the Parcel to oak so go to his lab. Speak with him and give him the parcel. Your rival will come and Prof. Oak will give you both a Pokedex each. That's all so head out. On your way out, Oak's aid will give you 5 free pokeballs. Free. Exit. On your way to route 1, head into your's rival's house. Talk to his sister Daisy there and she'll give you a World map to view well, the world. Exit and go to Viridian City through Route 1 up, through the grass. =( O============================================================================O | --- 6.02 Viridian City --- (0602) | O============================================================================O .----------------------------. Remember when we came to Viridian city and got | Viridian City Pokemart | the Parcel, well north of this town there was >--------------------------< a man blocking the way to get to route 2. Now | Pokeball...............200 | he has moved and we can go through. We need | Antidote...............100 | to go through route 2 to get to our next dest- | Paralyze Heal..........200 | ination, which is Pewter City. There we could | Burn Heal..............250 | get the first badge of the game. '----------------------------' First things first, we need to stock up on Items. The first thing you should get is another 5 pokeballs. I would suggest buying to 2 Antidotes and 1 Paralyze Heal. You won't get burned by any pokemon for a while, so no Burn Heals. Get that out of the way and exit the mart. On the top of the city is a Gym, sadly it's closed and it will saty like that until the near the end of the game. There is a potion behind the tree next to the guy that was blocking your way to route 2. Go west of the pokemon center and then up at a opening at the top. Head threw the narow path and get the potion. So now you can catch pokemon, so why don't you? I would recommend catching a pidgey if you didn't get a charmander. You could catch a rattata if you want but he wont last on your team. If caught a pokemon, train to around level 8 or so. If you didn't catch a pokemon yet, there is more on Route 22. It is west of Virirdian city. Go over there for more pokemon and something else... --|-|--------------------------------------------------------------------|-|-- | | - Route 22 - | | --|-|--------------------------------------------------------------------|-|-- .--------------,----------,------------.-------------------. | Pokemon Name | FireRed | LeafGreen | Items on Route 22 |_________________ >-------------+----------+-----------<`-------------------| None | | Rattata | Common | Common | '-----------------' | Mankey | Uncommon | Uncommon | | Spearow | Rare | Rare | '--------------'----------'------------' Now you can catch a mankey, a good fighting type or a spearow another Flying type that learns different moves. If you really want a figthing type on your team then get mankey. I really didn't catch any pokemon that will be on my final team, but I caught some to help me later... Head through the grass patch, and then west. Your bad ol' rival will appear. He'll talk about the league and how he can't get in. After talking you'll end up battling him. ____________________________________ / RIVAL BATTLE NO. 2 \_________________,---------------------. | Boss: Rival ( Winning Money: 280 | |------------------------------------.-----------------`---------------------| | His Pokemon: Pidgey Lv. 9 | My Pokemon: Charmander Lv. 9 | | Starter Lv. 9 | Mankey Lv. 8 | >-----------------------------------'--------------------------------------< | | | Your rival is harder than last time. considering the level change. He now | | has a Pidgey in the same level his starter is. He will start off with | | Pidgey, and will use mostly sand attack a couple of times then attack | | which will get annoying. Defeat it with any pokemon, perhaps your starter. | | Upon defeating him, he will send out his starter. What really sucks now is | | that his starter now knows his special attack move to defeat your starter. | | I would suggest using the other pokemon that you caught, since he won't be | | weak against it. Use the free potion you got from the guy in Route 1 or | | the one you found in Viridian City. If you lose this time, you will lose | | half of your money so come prepared. | | | '----------------------------------------------------------------------------' This rival battle can be fought a numerous amount of times, so feel free to do so for EXP and money. Head back to Viridian City and heal. I would save after your done healing, in case something comes up. Now head up north to Route 2. --|-|--------------------------------------------------------------------|-|-- | | - Route 2 - | | --|-|--------------------------------------------------------------------|-|-- .--------------,----------,------------.-------------------. | Pokemon Name | FireRed | LeafGreen | Items on Route 2 |_________________ >-------------+----------+-----------<`-------------------| None | | Pidgey | Common | Common | '-----------------' | Rattata | Common | Common | | Weedle | Rare | Rare | | Caterpie | Rare | Rare | '--------------'----------'------------' Nothing new or of interest in Route 2. There is some more Weedles and Caterpies in this route too but they are very hard to find. They much easier to find in Viridian Forets up ahead, so catch one there if you want. You will also see some Pokeball shaped items on the road, like the potion you got at Viridian City. You can't them yet because they are in a area unaccesable at the moment, so ignore them for now. You'll get them later so continue north. Once you reach a gatehouse, head in and talk to the people for little info. Keep heading up and go through the door. --|-|--------------------------------------------------------------------|-|-- | | - Viridian Forest - | | --|-|--------------------------------------------------------------------|-|-- .--------------,----------,------------.-----------------------. | Pokemon Name | FireRed | LeafGreen | Items: Virdian Forest |______________ >-------------+----------+-----------<`-----------------------| Pokeball | | Weedle | Common | Uncommon | | Potion | | Caterpie | Uncommon | Common | | Antidote | | Metapod | Rare | Uncommon | '--------------' | Kakuna | Uncommon | Rare | | Pikachu | Rare | Rare | '--------------'----------'------------' In this area, catch the caterpillars and Pikachu if you're lucky enough to find one. If you have Charmander or Squirtle, catching Pikachu is a must. Kakuna and Metapod are perfect training posts for weak Pokemon. They usually come in Level 5 and can't attack. Since they are an evolved form, you can bring up some serious exp. Train your new Weedle/Caterpie here too, but not both. I told you the caterpie and weedle are easier to catch here. This forest is very puzzle liked, meaning this is your first one of the game. Lucky for you that this is very puzzling or hard at all, you could pretty much guide yourself threw it. If you just want a turn-for-turn path walkthrough of the whole thing, here it is: (this will not include the trainers) From the beginning, go right, up, right, up, left, up, left, down, left, up, left, down, left, and up. Following this path you will find 3 trainers in total. The first two will close to each other and can be avoided. I would really encourage you to fight all the trainers in the game for EXP. obviously and completion. Meaning if you want to "Pass the game", you would have to beat all the trainers in the game. They are simple really and only have pokemon levels 6 to 7 and are easily defeated by any pokemon. Battle them. Now. the last trainer cannot be avoided by any means. He is harder than the last two trainer, but nothing you can't handle. He has a level 9 Weedle, which poisons your pokemon. This is one of the reasons I told you to buy some Antidotes. If you didn't buy not one antidote, you can still get one here in the forest. To get it go from the 2nd Trainer, go Left and up. There is also some other items you might consider picking up. To get the pokeball, from the beginning, go left, up and left again. From the 3rd trainer, go down, right, and down to get the potion here. That's all the items available here. Now before you leave, you should have a temporary 5 pokemon team or a team that is good at this point. To show you a good team to have at this point, I will post up teams I think are good for each starter, just to give you an idea. ------------------------------------------------------------------------------ Bulbasaur Lineup: =---------------= Level 10 Butterfree Level 08 Pidgey Level 08 Pikachu Level 10 Nidoran (M/F) Level 12 Bulbasaur Squirtle Lineup: =--------------= Level 08 Pikachu Level 10 Butterfree Level 10 Nidoran (M/F) Level 08 Pidgey Level 12 Squirtle Charmander Lineup: =----------------= Level 12 Mankey Level 10 Butterfree Level 10 Nidoran (M) Level 08 Pikachu Level 14 Charmander ------------------------------------------------------------------------------ These are lineup examples of how your team should look like depending on your starter. These are my teams I had with each starter. Anyways exit Viridian City into another gatehouse. Head outside of that and you'll be in Route 2 again. Same pokemon and same route. Tired much? If you are or not go north up to Pewter City. O============================================================================O | --- 6.03 Pewter City --- (0603) | O============================================================================O .----------------------------. There are some new items on sale now. An escape | Pewter City Pokemart | rope allows you to instantly warp outside of a >--------------------------< cave, dungeon, etc. I would suggest you pick up | Pokeball...............200 | one. An Awakening is a item that cures the | Potion.................300 | sleep condition pick up 2 or so. Stock up on | Escape Rope............550 | some pokeballs and a potion or two if you could | Antidote...............100 | afford it. You'll need it later, trust me. | Paralyze Heal..........200 | Don't pick up Paralyze heals or burn heals | Burn Heal..............250 | since you already have some from last time, | Awakening..............200 | right? That's about it, exit the Pokemart. '----------------------------' Another thing you definately do every time you head into a new town will be healing your pokemon at the pokemon center. Heal your pokemon, you'll see a reporter standing around the PC. Just answer it if you want, It won't really matter at all. If you head west of the pokemart, you'll see a dude there and if you try to keep going he'll stop you ask you a question. If you answer yes he'll leave you alone and if you answer no, he will take you to the pewter city gym. There is a museum on the top of the city but it's a waste of money really, there just a bunch of junk about space and astronomy. It will get interesting later... so just wait. Exit if you entered that place and head to the Pewter city Gym in the Middle-left of town. Save before you head in. _ _ -| |----------------------------------------------------------------------| |- | | - PEWTER CITY GYM - | | -|_|----------------------------------------------------------------------|_|- Once you enter the gym, you'll see the man standing there. Talk to him for some advice. Not real advive really, he just says what type the gym uses and there weaknesses. Keep heading north and you'll see a gym trainer with a Level 10 Geodude and level 11 Sandshrew. You could skip around or battle him for EXP. it won't matter. After reaching the top of the gym, you'll see Brock, the Pewter City Gym leader! ____________________________________ / PEWTER CITY GYM Reward: TM 39 \________________,----------------------. | Gym Leader: Brock ( Winning Money: 1386 | |------------------------------------.----------------`----------------------| | His Pokemon: Geodude Lv. 12 | My Pokemon: Charmander Lv. 14 | | Onix Lv. 14 | Mankey Lv. 13 | | | Nidoran (M) Lv. 13 | >-----------------------------------'--------------------------------------< | | | Being your first gym leader, Brock can be pretty challenging. However, it | | is really not your level or stats that determine whether or not you win | | this battle, but mainly the type of pokemon you chose in the beginning. | | Bulbasaur and Sqirtle people have it easy. Just use your main elemental | | attack (Vine Whip, Bubble, etc.) For the Charmander trainers, this is | | definitely not your place. | | All of your attacks right now suck against rock types, (with the exception | | of metal claw, if you have it), so you will definitely have to rely on some| | other pokemon to do your fighting for you. There are three ways to approach| | this. One is to get another pokemon. If you read other guides, most will | | tell you to use a Butterfree and its confusion attack. This works, but | | isn't the best way. I personally recommend a Mankey, which is a fighting | | type. Train it up to at least level 12-14 and take on Brock. That's why one| | is on my team. If you're too lazy to, or just don't want to invest time in | | a pokemon you don't even like, you can try to use your starter. If you | | decide to do this, you must have a Charmeleon (level 16), and you must use | | metal claw. If you evolve your Charmander you will have a much better | | chance. The only con to this method is the fact that Onix has a godly | | defense (in this stage). Metal claw used by a level 16 Charmeleon will do | | about 1/4 to 1/3 damage to Onix's total HP. | | | | You only need to watch out for Rock Tomb, which lowers speed and is super- | | effective. Brock will use a potion if needed, and you should too. Don't feel | bad if you got killed a couple of times before finally beating him; he's | | pretty hard for a first gym. (Unless you're using Squirtle of Bulbasaur. | | If you lose with them, you're a moron.) You will recive 1386 money for | | winning. | | | '----------------------------------------------------------------------------' After listening to the cool gym leader music, head out. Heal and prepare to ascend Mount Moon. Make sure you're equipped with items (especially Pokeballs) as there won't be a shop for a while. --|-|---------------------------------------------------------------------|-|-- | | - Route 3 - | | --|-|---------------------------------------------------------------------|-|-- .--------------,----------,------------.-----------------------. | Pokemon Name | FireRed | LeafGreen | Items on Routes 3 & 4 |______________ >-------------+----------+-----------<`-----------------------| None | | Pidgey | Common | Common | '--------------' | Spearow | Common | Common | | Mankey | Uncommon | Uncommon | | Nidoran (M) | Unnommon | None | | Nidoran (F) | None | Uncommon | | Jigglypuff | Rare | Rare | '--------------'----------'------------' There's some new Pokemon here. For those of you who didn't catch Spearow before, now's your chance. Another Pokemon of interest are the Nidoran and Jigglypuff. Be sure to at least land a Nidoran Female for breeding, but if you're playing Fire Red and can't stand to search so long, grab a male one since IMO, that one's better anyway. Jigglypuff aren't that great but you need it for your Pokedex. This is the only place to find it so grab it before moving along. This is a horrible place to train Grass and Bug Pogleys so move your butt out of there if you plan to train Bulbasaur(Ivysaur?) and your bugs. Some'll come at low levels, so be careful not to faint them. Here you might begin to find pokemon with Berries attached as items. If you take a berry off of a pokemon, you will also get the Berry Pouch Key Item, which works in a similar fashion to th TM Case you got from Brock. Route 3 leads directly to Mt. Moon. At the entrance to the route, you'll run into Prof. Oak's Aide, who will give you the invaluable Running Shoes. Now you'll be able to move a lot faster by pressing the B Button. In order to pass to Mt. Moon, you need to do battle with a number of Pokémon trainers. If you don't want to fight, it's pretty easy to avoid them by staying out of their line of sight. But remember that you need to build up experience and level up your Pokémon. Avoiding battles can be a really bad idea. Keep going till' you reach a new route. --|-|---------------------------------------------------------------------|-|-- | | - Route 4 - | | --|-|---------------------------------------------------------------------|-|-- Follow Route 3 to Route 4 and head north to find the Poké Center. It's a good idea to heal your Pokémon here and save your game as you're about to enter Mt. Moon. You can also buy a Magikarp from a travelling salesman for 500. Do you have a lot of cash? Well, if you do, then go for it. Magikarp is a really common Pokémon and you'll get the chance to catch tons of them later -- but if you grab one now and stick it at the top of your party, you'll soon be able to evolve it into the powerful Gyarados. And yes, you do want one. Once you grab it, head back outside and go into the nearby cave opening. It's... --|-|---------------------------------------------------------------------|-|-- | | - Mt. Moon - | | --|-|---------------------------------------------------------------------|-|-- .--------------,----------,------------.-------------------. | Pokemon > F1 | FireRed | LeafGreen | Items on Mt. Moon |______________ >-------------+----------+-----------<`-------------------| Potion x2 | | Zubat | Common | Common | | Rare Candy | | Geodude | Rare | Rare | | Moon Stone | | Paras | Rare | Rare | | Escape Rope | | Clefairy | Rare | Rare | | HP-Up | '--------------'----------'------------' '--------------' | Pokemon > B1 | FireRed | LeafGreen | >-------------+----------+-----------< | Paras | Common | Common | '--------------'----------'------------' | Pokemon > B2 | FireRed | LeafGreen | >-------------+----------+-----------< | Zubat | Common | Common | | Geodude | Uncommon | Uncommon | | Clefairy | Rare | Rare | | Paras | Rare | Rare | '--------------'----------'------------' There are three different levels in Mt. Moon, populated by oodles of Zubats and plenty battle-hungry trainers. Zubat doesn't stand a chance against Electric attacks (you're probably glad you caught that Pikachu in Viridian Forest, right?), where as the occasional Geodude or Sandshrew is best taken out by a Water attack. Here are the ways to get the items if you don't want to look at the cave walkthrough below. Potion 1: From the TM, go up and then left. Potion 2: From the beginning (And until you reach a opening as described), go Up, right, Up, right, down, and left until you find a item ball. Moon Stone: From the ladder to the second area, go up and left, in the upper left corner. Escape Rope: From the Rare Candy, go up. Rare Candy: From the second potion, go right and up. And HP-Up: From the first trainer, go right, up and right until you find a ladder to a small cavern. Same as TM 01. That's all the items. If your not sure still how to get one, look at the cave walkthrough below. Head north, then wrap around and find the TM09 next to the rock formation. It contains Bullet Seed. Grab it and move north to battle a trainer. When the fight concludes, grab the Paralyz Heal nearby. Return to the east and battle the girl next to the sign. Head north, then turn right and pass the ladder. Stick to the wall and go southwest to face off with another trainer. Grab the Potion in the corner and continue on east. You will find a Rare Candy in the corner. Don't use it yet. Keep it for much, much later. Fight the Bug Catcher to the left. When the battle is over, go east and then north to get the Escape Rope. Go west, then north and turn left to go back to the ladder you passed up initially. It's time to go down. Now follow the narrow tunnel and go up the next ladder at the end. You'll bump into a Team Rocket member. Team Rocket Grunt ----------------- Sandshrew, Lv. 11 Rattata, Lv. 11 Zubat, Lv. 11 After you defeat him, pick up the Star Piece on the small rock plateau and head back to the first floor. Head north from the ladder and wrap around the rock to the left battle Lass. When the battle with Miriam concludes, go southwest. Yep, it's another ladder. Go down to find yet another one and take that one down as well. You battle the second Team Rocket member here. Team Rocket Grunt ----------------- Zubat, Lv. 11 Ekans, Lv. 11 This room is of course another dead end, but don't leave before you've grabbed TM46 (Thief) from the rock plateau. Notice that small rock over to the right? Examine it to find an Ether, then go back to the first floor. Before you go down the ladder in the northwest corner of Mt. Moon, you have to defeat two more trainers. After you beat them, grab the Moon Stone in the northwest corner, then go down the ladder, following yet another linear tunnel to basement level 2. Make a right and go down the stairs to meet the third Team Rocket member. Team Rocket Grunt ----------------- Rattata, Lv. 13 Sandshrew, Lv. 13 After a quick battle, prepare yourself for a long walk around the rock platform that skirts the central area. As you reach the top, you'll run into another Grunt. Team Rocket Grunt ----------------- Rattata, Lv. 13 Zubat, Lv. 13 Keep heading north from the grunt and head towards the fossils. You'll be stopd by a trainer and will have to battle for the fossils. ____________________________________ / TRAINER Reward: Helix/Claw Fossil \_________________,---------------------. | Trainer: Super Nerd Miguel ( Winning Money: 300 | |------------------------------------.-----------------`---------------------| | His Pokemon: Grimer Lv. 12 | My Pokemon: Charmeleon Lv. 18 | | Voltorb Lv. 12 | Mankey Lv. 14 | | Koffing Lv. 12 | Nidoran (M) Lv. 16 | | | Pikachu Lv. 16 | >-----------------------------------'--------------------------------------< | | | Nothing you haven't faced or can't handle, really. He has three types in | | his team. Grimer and Koffing are Poison types and Voltorb is an electric | | type. You have no attack to easily defeat the poisons so use what you can. | | The Voltorb can be taken out with a geodude or a pokemon that learn Rock | | Tomb. Or with your Nido King/Queen if you used the moon stone already, | | which wasn't good. Defeated him will let you proceed with the game. | | | '----------------------------------------------------------------------------' Once you're done with his Grimer/Voltorb/Koffing trio, you get to choose one of two fossils. The Two Fossils --------------- Should you pick the Dome Fossil or the Helix Fossil? The choice is yours, but here's what the fossils will turn into later in the game: Dome Fossil: Kabuto (#140) -- which evolves into Kabutops (#141) Helix Fossil: Omanyte (#138) -- evolves into Omastar (#139) Both are Rock/Water types. Kabuto has higher Attack and Speed ratings, whereas Omastar has better Defense and Special. It's up to you which one you take, but Kabutops looks a whole lot cooler... Note that you can only get one of the two. You can only get the other one by trading with a friend. Move up and to the left to find a staircase leading to the ladder that goes out. Grab the Antidote near it, then scale the ladders and exit the cave. ------------------------------------------------------------------------------ --|-|---------------------------------------------------------------------|-|-- | | - Route 4 - | | --|-|---------------------------------------------------------------------|-|-- .--------------,----------,------------.-------------------. | Pokemon Name | FireRed | LeafGreen | Items on Routes 4 |______________ >-------------+----------+-----------<`-------------------| TM 05 Roar | | Rattata | Common | Common | '--------------' | Spearow | Common | Common | | Ekans | Unnommon | None | | Sandshrew | None | Uncommon | '--------------'----------'------------' Route 4 connects Mt. Moon with Cerulean City. It's a pretty empty place. There are two martial artists on the north end that have two moves to teach your Pokémon. The left one has Mega Punch and the right one will teach your Pokémon Mega Kick. Learn both moves if you have the appropriate Pokémon in your party. As you move to the east, you'll find the TM05 (Roar) sitting out in the middle of the path. Grab it and continue east. Pop down the ledges and keep moving. Soon, you'll reach Cerulean City. O============================================================================O | --- 6.04 Cerulean City --- (0604) | O============================================================================O .----------------------------. There is one new items on sale now. It is a | Cerulean City Pokemart | Super Potion, which is very helpful and better. >--------------------------< How may you ask? Well, it cures 50 HP and not | Pokeball...............200 | 10 HP. The down side is that it cost 700 yens/ | Potion.................300 | dollars! Alot, so buy some if you can. The rest | Super Potion...........700 | of the items you've already seen or actually | Antidote...............100 | bought if you listened to me. If you have, now | Paralyze Heal..........200 | You won't have to buy them at a high cost. If | Burn Heal..............250 | you ran out of Pokeballs or Potions, stock up | Awakening..............200 | on those after your long traveling. Now you | Escape Rope............550 | could buy a Repel, if you really get pissed off | Repel..................350 | when pokemon appear, but try to save your cash. '----------------------------' The Bike Shop is in the southwestern part of Cerulean City. You can go check it out - but unfortunately, you can't get your bike yet. The owner of the shop is asking for a million smackers. Not too shabby... Since you can't really get that much money (999,999 is the maximum amount you can get), you need to return later on to get your hands on your very OWN bike. The house next to the Pokémon Center is home to a Pokémon trader. It's a pretty good deal, too -- so don't miss out on the trade. Simply bring a Poliwhirl to the trader and get the rare Jynx in return. I would think you would have a Poliwhirl at this time or game, but if you do have one, trade! You can't enter the house in the northeast until later in the game. Team Rocket has robbed it and a cop is now guarding the door. Once you have met up with Bill (Route 24/25), you can come back here, go inside and battle a Team Rocket member. Your prize is TM 28 - Dig, a cool move that not only causes high damage and shields you from attacks during the first round, but also lets you escape from dungeons. You can also access Route 9 from here. Here's another area you won't be able to access until later in the game. Much later, to be exact. Go to the northwest corner of Cerulean City. See the guy standing in front of the cave entrance to the left? He is guarding the entrance to the Unknown Dungeon. Inside, you get the chance to capture the single most powerful Pokémon in the game. But we'll talk about that later. After taking a quick tour of the city, head in the pokemon center and heal of course. Feel free to use the PC if you have to. Exit outside and if your pokemon are at levels 20 to 21, then go face the gym leader. If your pokemon area at levels 16 to 19, then head north through a opening in the City. --|-|---------------------------------------------------------------------|-|-- | | - The Nugget Bridge (Route 24) - | | --|-|---------------------------------------------------------------------|-|-- .-----------------------------. | Items on the Nugget Bridge |_______________ '-----------------------------| Nugget | | TM 24 Attract | '---------------' To get the Nugget, Beat all six of the nugget bride's gang to get the nugget from the last guy. The Nugget bridge is part of Route 24, but I decided to give it ti's own header because it has quite few important events to notice. Keep heading north a few steps into the Nugget bridge and your in a battle! __________________________________________ / RIVAL BATTLE NO. 3 Reward: Fame Checker \___________,---------------------. | Boss: Rival ( Winning Money: 288 | |------------------------------------.-----------------`---------------------| | His Pokemon: Pidgeotto Lv. 17 | My Pokemon: Pikachu Lv. 16 | | Rattata Lv. 15 | Mankey Lv. 14 | | Abra Lv. 16 | Nidoran (M) Lv. 16 | | Starter Lv. 18 | Charmeleon Lv. 18 | >-----------------------------------'--------------------------------------< | | | This battle is a lot harder than any other rival battle before this. | | Luckily for you, his starter and Abra haven't evolved (though they should | | have) and it makes it easier for you. You will fight Pidgeotto first, and | | it will use quick attack 50% of the time. Sand-attack is also annoying. | | Use Pikachu or Geodude against it. Rattata has a fairly high attack, so | | have a high-defense pokemon against him. A Mankey would work well. | | | | Abra, for now, is a joke. It only knows teleport, and it does absolutely | | nothing in battle. This is the perfect chance to level up a low -level | | pokemon. Just pit it against Abra and take your time. Now for the starter. | | It's really strong, so I hope you have a good anti-starter pokemon. (i.e | | Pikachu/Raichu works well against Squirtle, Geodude/Graveler against | | Charmander, and Pidgey/Pidgeotto against Bulbasaur.) Winning will give you | | 288 Dollars/yens. | | | '----------------------------------------------------------------------------' After winning he'll leave and then come bac and give you your reward. You'd better! He'll give the fame checker. More info on it later. Head to the Center and heal before you head back to the nugget bridge. Now you can keep going through the nugget bridge. Route 24 is a great place to level up your Pokémon. As indicated in the previous section, it may be someplace you'll want to come before you take on the Cerulean City Gym--it all depends how much time you've spent leveling up to this point. Remember, you can always go back to a Pokémon Center to heal your Pokemon. If you beat the first five trainers on Nugget Bridge, you'll win a special prize. I'll list the trainers to help you. [In order] Bug Catcher Cale ---------------- Caterpie, Lv. 11 Weedle, Lv. 10 Metapod, Lv. 10 Kakuna, Lv. 10 Lass Ali -------- Pidgey, Lv. 12 Oddish, Lv. 12 Bellsprout Lv. 12 Youngster Timmy --------------- Sandshrew, Lv. 14 Ekans, Lv. 14 Lass Reli --------- Nidoran, Lv. 16 Nidoran, Lv. 16 Camper Ethan ------------ Mankey, Lv. 18 When you beat all of the bridge-dwellers, talk to the sixth guy. He'll give you the Nugget, then try to convert you to Team Rocket. When you refuse, he'll fight you. Team Rocket Grunt ----------------- Ekans, Lv. 15 Zubat, Lv. 15 In the patch of grass to the west of the bridge, there is another trainer. Head north from Shane to get a TM45 (Attract) atop the platte. Move east to Route 25. --|-|---------------------------------------------------------------------|-|-- | | - Route 25 - | | --|-|---------------------------------------------------------------------|-|-- .--------------,----------,------------.-------------------. | Pokemon Name | FireRed | LeafGreen | Items on Routes 4 |______________ >-------------+----------+-----------<`-------------------| TM 05 Roar | | Weedle | Common | Rare | '--------------' | Kakuna | Common | Rare | | Pidgey | Rare | Rare | | Oddish | Common | None | | Bellsprout | None | Common | '--------------'----------'------------' Once you have passed the first seven trainers in Route 24, you'll get to make the acquaintance of nine more in Route 25. The only thing you need to watch out for is the guy guarding the entrance to a little section that contains an item (you can see it when you walk along the northern wall. When you engage this trainer in battle, be sure that you're a couple of squares below him to lure him away from the entrance. Only then can you enter and pick up TM43 (Secret Power). If you didn't lure the trainer away from the entrance, simply come back later once you have learned Cut. Bill's House ------------ At the end of Route 25, you will find Bill's house. Well, only that Bill doesn't quite seem to be himself. Have you seen the movie "The Fly"? Same thing here. Bill accidentally combined his DNA with a Pokémon's. You can help him out by using his PC. Once you have restored everything back to normal, he will give you the S. S. Ticket that gives you access to the cruise ship in Vermilion City. Before you go back to Cerulean City, leave Bill's house once and go back in to check out some rare Pokémon on Bill's computer. Now head back to Cerulean City and heal your Pokemon. Your team levels should average to levels 18 to 21. If they are, your ready and if your not then train some more in the grass. NOTE: If you need one more level and just don't want to train a lot and take for ever, then you need a Rare Candy that raises a pokemons level by one by it self. There is 1 here. go to the North-West house on top and go to the houses backyard. On the right-bottom corner press A around there and you'll eventually find a rare candy, use it well. Now head in the gym, and into your Second Kanto badge! _ _ -| |----------------------------------------------------------------------| |- | | - CERULEAN CITY GYM - | | -|_|----------------------------------------------------------------------|_|- It's time to get your second badge. Since you should have a decent level Pikachu by now, you shouldn't have much of a problem taking care of the five Water type Pokémon you encounter here. Just use Electric or Grass attacks and you should be done in no time. In this gym, there isn't much of a puzzle challenge. You can skip all but one trainer in this gym. Keep heading through and fight the Gym Trainers for EXP. Once you get to misty, heal up and save. Now your ready for her tomb boyish look! :p ____________________________________ / CERULEAN CITY GYM Reward: TM 03 \________________,----------------------. | Gym Leader: Misty ( Winning Money: 2079 | |------------------------------------.----------------`----------------------| | His Pokemon: Staryu Lv. 18 | My Pokemon: Charmeleon Lv. 22 | | Starmie Lv. 21 | Mankey Lv. 16 | | | Nidorino Lv. 20 | | | Pikachu Lv. 20 | | | Abra Lv. 15 | >-----------------------------------'--------------------------------------< | | | These guys are toughies if you don't watch your back. Pikachu should be | | able to survive and kill these annoying but powerful pokemon. If you chose | | a grass type, you should have no problem too. She'll be using X Defends, | | X Speeds, and all those other battle-enhancing things. So watch out. Be | | careful about her Water Pulse attack. Not only is it powerful, but it | | confuses too! | | | | So if you have grass pokemon, use it to stall to heal your Pikachu if it | | got hurt. Watches out for her Starmie's recover technique. She'll use that | | at the last second wasting all of that hard work you've done to hurt her | | Starmie! Ugly *****... Ah-hem, anyway, if you get lucky with a critical hit| | and knock out her Starmie! And her whole team! | | | | Once you have beaten the her, you receive the Cascade Badge and TM 11 | | Bubblebeam. The Cascade Badge enables you to successfully train and command| | Pokémon up to Level 30. You will also be able to use the Cut technique - | | once you have found HM 01 - Cut and taught it to one of your Pokémon. | | Misty will also give you TM03 (Water Pulse). Your Done! | | | '----------------------------------------------------------------------------' Now go back to Cerulean City and go into the Burglarized House in the northeast corner of town. Go through and you will fight a Team Rocket member. Team Rocket Grunt ----------------- Machop, Lv. 17 Drowzee, Lv. 17 Your prize for defeating this guy is TM28 (Dig), a cool move that not only causes high damage and shields you from attacks during the first round, but also lets you escape from dungeons. Once you grab it head south (the path to Route 9 is blocked by a tree) until you reach Route 5. --|-|---------------------------------------------------------------------|-|-- | | - Route 5 - | | --|-|---------------------------------------------------------------------|-|-- Route 5 leads to Saffron City, but it's also the location of the Pokémon Day Care Center. Same pokemon as Route 24. You won't be able to go to Saffron City by using the passage house in the south just yet - the guard says he's really thirsty and won't let you pass. Later on, after you have given another thirsty guard something to drink, you will be able to pass here at will. Day Care Center --------------- Here, you can drop off Pokémon you don't want in your party, but that you would like to level up nonetheless. For example, you can leave undesirable Pokémon you want to evolve just to complete your Pokédex, or you could drop off your Magikarp and later on come back to collect a Gyarados. Alas, it's not free. You will be charged 100 for every level your Pokémon gained, but that's a small price to pay for what you get out of it. The building to the right is the portal to an underground path to Route 6. At the entrance, a woman offers to trade a Nidoran Male for a female. Yawn. You can return later for the trade, or forget about it altogether. The underground path is littered with items that travelers accidentally dropped. If you walk by pressing the A button rapidly (think Decathlon), you may just get lucky and pick up some cool stuff. Head in the Underground path and go all the way to the end, exit through the stairs and out the door to Route 6. --|-|---------------------------------------------------------------------|-|-- | | - Route 6 - | | --|-|---------------------------------------------------------------------|-|-- The underground path leads all the way from Route 5 underneath Saffron City to Route 6. There is another guard house to the north, but you'll encounter the same problem the first time you get here: the guard's too thirsty and won't let you pass (hmmmm, that sounds like a legitimate reason, doesn't it?). So for now, head south into Vermilion City. The trainers on this route can easily be avoided. If you don't feel like fighting, just stay out of their line of sight. However, you can't pass the last two without doing battle. *NOTE: If you have Surf, try swimming around the pond in the south of Route 6. This pond is populated by Psyduck, as well as the occasional Golduck. Remember though, a Golduck evolved from a high-level Psyduck tends to be much more powerful than one you caught in the wild Head south to reach Vermillion City (and the third badge)! O============================================================================O | --- 6.05 Vermilion City --- (0605) | O============================================================================O .----------------------------. Welcome to the port town of Vermilion City. | Vermilion City Pokemart | Here, you will find the luxury liner S. S. >--------------------------< Anne as well as a new Pokémon for your | Pokeball...............200 | collection. | Super Potion...........700 | | Antidote...............100 | All items on sale are the same and even the | Paralyze Heal..........200 | same price. The only new item is Ice heal which | Awakening..............250 | cures the Frozen condition. It cost the same | Ice Heal...............250 | as a Burn Heal, and it's not even on sale. Now | Repel..................350 | stock up some Pokeballs and Potions and exit. '----------------------------' Go to the house in the northwest of this town. Inside, you will meet up with an old man obsessed with fishing. Although his talk may bore you, you will receive an Old Rod which you can use to fish for Pokémon. Sadly, it doesn't catch much - but if you don't own a Magikarp yet, you can easily get your hands on one now. Next is the Pokémon Fan Club in the west, just above the Vermilion City Gym. Inside, you will encounter yet another longwinded old man, the president of the fan club. But this time, you'll get a much cooler present. Listen to the president's boring story and you will receive a Bike Voucher . You can redeem it for a bicycle in Cerulean's bike shop, so be sure to keep it in your inventory for later. Enter the building north of the gym to encounter another trader. Here, you can trade a boring Spearow against the more rare Farfetch'd. Not bad, huh? That's all you can do here. Now move on to Route 11, which is located to the east of Vermilion City. Before heading on to the gym, you first have to board the S. S. Anne luxury liner. You can reach it by going south. Note that you need the S. S. Anne Ticket from Bill (Route 25) to enter the ship. --|-|---------------------------------------------------------------------|-|-- | | - S.S Anne - | | --|-|---------------------------------------------------------------------|-|-- This luxury liner is packed with Pokémon trainers from all over the world. It's also the place where you will finally get HM01 (Cut). Your best way through the ship is to start by heading to the right. There are many items hidden in this ship and plenty of opportunities to level up your Pokémon and get cash by fighting trainers, so don't make the mistake to rush right through to the Captain. Because once you're there, the ship will leave and never come back. Entrance Deck ------------- When you first get in the boat, head down and go into the first cabin (the rightmost door of many) and fight the Gentleman you find within. Lower Deck ---------- Now take the stairs down to the lower deck. First off, though, go in the rightmost cabin and secure the Super Potion. In the next cabin to the left, you'll have your first trainer battle on this deck. Head to the next cabin to the left. Inside, you will find another trainer and an Ether. In cabin 4, you fight another Sailor and get TM44 (Rest), a great technique that restores all your health and cures status changes as well (the side effect: it puts you to sleep). In the fifth cabin, you fight the last two trainers on this deck. That's it for the lower deck. Now go up and head into the other direction. Entrance Level -------------- There are six cabins on this level. You've already been in the one to the very right, so make your way through the other five next. The second one from the right allows you the opportunity to rest. This functions like a Pokémon Center, so stop in there and heal your guys. Then head to the next room, which contains an angry old man. The next two rooms are pointless. Head past them to the third door you come to (the second from the left). Inside, there are a couple of young whippersnappers looking for a beating. In addition, there is a TM31 (Broick Break) in the corner. The last room in this row has nothing good inside. Don't go up the stairs on the left side of the boat just yet. Continue on down and take the exit into the Kitchen. Inside, you can find a Great Ball in the lower left corner. Search the trash to find Pecha Berry, Cheri Berry and Chesto Berry. Now go back out and take the stairs up to the second level. Before checking all the cabins here, take the next flight of stairs up to the third level. Deck ---- After a straight walkway, you will arrive on the outside deck. Here, you get to fight two more Pokémon Trainers. Take in the fresh air and head back inside. Second Level ------------ Don't waste your time with the first cabin, but do go into the second one. Inside, you will fight two trainers and find a Stardust. Skip the next cabin and head right into cabin # 4, where you get your hands on an X Attack and fight the two trainers. Congratulations! You just beat all the trainers in the whole ship. Your prize is a ton of EXP and the feeling of knowing you beat all the trainers. 8p Now to do what we came here for, (you don't know what we came for yet) from the entrance of the ship (DON'T GO OUT) go to the left, and continue until you find a staircase to the upper level. Continue down the hall and keep on going on the path until you run into your rival, and start the battle! __________________________________________ / RIVAL BATTLE NO. 4 Reward: Nothing \___________,---------------------. | Boss: Rival ( Winning Money: 720 | |------------------------------------.-----------------`---------------------| | His Pokemon: Pidgeotto Lv. 19 | My Pokemon: Pikachu Lv. 21 | | Raticate Lv. 16 | Kadabra Lv. 20 | | Kadabra Lv. 18 | Nidorino Lv. 22 | | Starter Lv. 20 | Charmeleon Lv. 23 | >-----------------------------------'--------------------------------------< | | | This battle is really similar to the battle before this, the only change | | is that he evolved all his pokemon except for Pidgeotto. For the bird | | pokemon, any electric or rock type will demolish it, but it better be quick| | because Pidgeotto still uses sand-attack a lot. Raticate is basically the | | same as Rattata, except for the fact that it has a really high attack, and | | knows hyper fang now. Strong attack! | | | | Now, Kadabra. Boy, what a change. Remember little teleporting Abra? It's | | evolved, and knows powerful attacks like confusion. Its special attack and | | speed is amazing for a level 18 pokemon, so watch out. A pokemon with bite | | will work wonders, but any pokemon with a high attack will do fine. | | | | Now for the starter, which he's finally evolved. Unless your own starter is| | 10 levels higher than his, don't try to take him on with it. His Charmeleon| | Ivysaur/Wartortle knows least 2-3 powerful elemental attacks, so it isn't | | wise to try to approach them head on. Use a good anti-starter, mentioned in| | Battle 3, and throw out some powerful attacks of your own. You get 720 dope| | that poor bastard | | | '----------------------------------------------------------------------------' When you're done with your rival, head up the east stairs. Rub the captain's back and he'll teach you HM01 (Cut), the one you've been waiting for! Head back to Vermilion City. Say bye-bye to the boat! The Vermilion City Gym: You can only enter this gym once you have gotten HM01 from the S. S. Anne. If you've got it, you need to teach this skill to one of your Pokémon, then walk up to the small tree next to the gym. If one of the Pokémon in your party has Cut, it will ask you if you'd like to cut the tree. Do it and voila, the passage is now open. _ _ -| |----------------------------------------------------------------------| |- | | - VERMILION CITY GYM - | | -|_|----------------------------------------------------------------------|_|- Go through and enter the gym to fight Lt. Surge and his crew. To open the door that leads to Lt. Surge, you need to hit two hidden switches located in the buckets in this room. The switch locations are random, so all you can do is search all the buckets until you find the first switch, then look for the second one right next to it. If you mess up, you need to start over. The trainers in this gym all use Electric types, so be sure to bring your best Ground or Ground/Rock types along. Think Diglett, Geodude, Sandshrew or their evolutions. The easiest way to take out all the -mites, -orbs or -chus in this stage is to use your Dig technique over and over. Once you have fiqured out and unlock both switches, head to the top of the gym where the lasers were and talk to Mr. G.I Joe. (Lt. Surge) You will now commence the battle for the third badge! __________________________________________ / VERMILION CITY GYM Reward: TM 34 \___________,---------------------. | Gym Leader: Lt. Surge ( Winning Money: 2367 | |------------------------------------.-----------------`---------------------| | His Pokemon: Voltorb Lv. 21 | My Pokemon: Pikachu Lv. 23 | | Pikachu Lv. 18 | Kadabra Lv. 22 | | Raichu Lv. 24 | Nidorino Lv. 24 | | | Charmeleon Lv. 24 | >-----------------------------------'--------------------------------------< | | | Overall, this gym is a lot easier than Misty's, because of the abundance of| | rock/ground pokemon lying around. And for once, Charmander isn't at disad- | | vantage. If you started with Bulbasaur or the above-mentioned Charmander, | | then you can go ahead and use your basic attacks. If you have Squirtle (or | | probably Wartortle by now, then you need a rock/ground type. IF you didn't | | pick up a geodude at Mt. Moon, then hop over to Diglett's Cave and get a | | Diglett, (even better, a Dugtrio, but don't count on it; they're really | | rare), then use dig on Lt. Surge's Pokemon. That's basically it on how to | | beat him. | | | | Unfortunately, there are also many things you have to watch out for. One is| | Voltorb's speed. It's pretty high for a level 21 pokemon, and if you | | weren't ready for it, it's pretty shocking. (No pun intended.) Even worse | | is Raichu's speed. Definitely don't stick Pidgey/Pidgeotto in there, | | because though they also have high speed, Electric attacks are super- | | effective against them. | | | | Once you defeat Lt. Surge, you receive the Thunder Badge and TM34 (Shock | | Wave) . You can either teach it to one of your Electric types (unless they | | learn Thunderbolt on their own later), or keep it for some of your other | | Pokémon. You also get rewarded with 2367 winning money. | | | '----------------------------------------------------------------------------' Okay, were finally done with Vermilion city and the third badge. Now we have to concentrate on our fourth badge and continuing our quest. There are a few items you should get and places to go to train and stuff. Head west from the pokemart to Route 11. --|-|---------------------------------------------------------------------|-|-- | | - Route 11 - | | --|-|---------------------------------------------------------------------|-|-- .--------------,----------,------------.--------------------. | Pokemon Name | FireRed | LeafGreen | Items on Routes 11 |______________ >-------------+----------+-----------<`--------------------| Awakening | | Spearow | Common | Common | | X Defend | | Drowzee | Uncommon | Uncommon | | Great Ball | | Ekans | Common | None | | Escape Rope | | Sandshrew | None | Common | '--------------' '--------------'----------'------------' Not much here. If you haven't caught an Abra and evolved it, get a Drowzee or wait a bit longer for Mr. Mime. Either way, you need a Psychic on your team. They make great training posts and aren't quite that bad. The rest shouldn't interest you though so move on to the trainers. Route 11 connects Vermilion City with Lavender Town. Unfortunately, a sleeping Snorlax is blocking your way to the very East, so you eventually need to take a little detour and enter the cave at the entrance to Route 11. Still, there is some cool stuff here that you shouldn't pass up -- including your chance to get a Drowzee. Don't just run off and enter Diglett's Cave just yet. There are a whopping 10 trainers hanging around Route 11, some with more than 1,000 bucks in their pockets. So grab some of the Pokémon you want to level up and taken them out one by one. For starters, grab the Awakening near the beginning of the path. Then start working on taking down the trainers. Make sure you search the patch of grass near Braxton to get an X Defend. There is also a Great Ball, just past Gamer Dirk. Check the rock to the northeast of the house to get an Escape Rope as well. Get the Item Finder ------------------- Even if you can't pass the sleeping Snorlax outside the guard house yet, be sure to enter this building in the east of Route 11. Upstairs, Professor Oak's aide is waiting for you with the Item Finder. You will only get it if you have already caught at least 30 different Pokémon. Get Nidorina ------------ If you happen to have a Nidorino, you can trade it against a Nidorina. It's not really such a hot deal, though. Once you have the Pokémon Flute, you can wake up (and catch) Snorlax and go to Route 12 -- but we'll get to that later... For now, backtrack to Diglett's Cave to the west and enter it. --|-|---------------------------------------------------------------------|-|-- | | - Diglett's Cave - | | --|-|---------------------------------------------------------------------|-|-- .--------------,----------,------------.-----------------------. | Pokemon Name | FireRed | LeafGreen | Items: Diglett's Cave |______________ >-------------+----------+-----------<`-----------------------| None | | Diglett | Common | Common | '--------------' | Dugtrio | Rare | Rare | '--------------'----------'------------' This cave, dug by a bunch of eager Digletts, directly connects Route 11 and Route 2. There is no way that you can get lost down here and there aren't any trainers, so we can't really give you can specific tips. However, you can get your hands on two valuable Ground type Pokémon -- Diglett and Dugtrio. When battling these two, remember that Water, Grass and Ice are great attack choices, but that only Flying Pokémon can successfully avoid their devastating Dig attack. So when your opponent digs, switch to a bird. You will emerge north of Viridian City when you exit the cave. Since you now have the ability to cut down trees, here are a couple of little side quests you can fulfill before you move on to Route 9 and 10. Route 2 =============================================================================== Get Mr. Mime ------------ Back on Route 2, you can now enter the building just to the south of the cave entrance. Here, you can trade an Abra for the rare Psychic oddball, Mr. Mime. Get HM 05 - Flash ----------------- Before you move on, be sure to stop by the building further to the south. Since you now have Cut, you can chop away that annoying tree that blocks the way and enter the building through the backdoor. Note that you need more than 10 different types of Pokémon, otherwise Professor Oak's aide won't give it to you. HM05 (Flash) is a handy technique that lowers your opponent's accuracy in battle, but its best use lies outside battles. Activate Flash in dark caves to find your way. Head further south to find an Ether in the path, and lower... a Paralyze Heal. - Viridian City - ============================================================================== Get TM 42 - Dream Eater ----------------------- Go back to Viridian City, which is located to the south of this area. There are two small bushes in this city that can be cut down with the help of HM 01 - Cut. Once you cut down the bush in the southwest, you'll get your hands on TM 42 - Dream Eater. - Pewter City - ============================================================================== Back to the Museum ------------------ If you want, you can now continue on north from Viridian City (take Route 2 and go through Viridian Forest) to go back to Pewter City. Cut down the bush next to the museum and enter through the back door. Inside, you will receive the Old Amber, which you can use to clone a new Pokémon much later in the game (don't bother carrying it around for now). Talk to the first guy on the right to teach one of your Pokémon Seismic Toss. Give it to your most developed Pokémon to pack the biggest punch. - Cerulean City - ============================================================================== Get the Bike ------------ Even if you don't want to get any of the above items yet, do go back to Cerulean City (go through Mt. Moon again to get there) and enter the bike shop. Now that you have the bike voucher, you will finally be able to get a bike, which allows you to travel through caves and open places much, much faster. It's a good idea to move your bike to the top of your item list (use the Select Button to move things around) so that you can quickly access it without searching around. Now that you're in Cerulean, go through the Burglarized House and leave Cerulean City through its East exit to get to Route 9. --|-|---------------------------------------------------------------------|-|-- | | - Route 09 - | | --|-|---------------------------------------------------------------------|-|-- You can access Route 9 directly from Cerulean City, but you need to use Cut to get through. There's nothing really special here, except from a ton of grumpy trainers just waiting to get their butts kicked. You can avoid them if you don't want to fight, but since there's even a Pokémon Center in this area, why not use the opportunity to level up some of your weaker Pokémon? If you're looking for items, don't forget to grab TM40 (Aerial Ace) near the entrance (it's right in front of the second trainer), as well as a Super Potion hidden under a "Cut-able" bush right next to the cave entrance at the end of this area. There is also a Burn Heal next to Hiker Alan. After you defeat (or avoid) all the trainers, pay a visit to the Pokémon Center to get ready for the Rock Tunnel. Enter the area through the entrance next to the center. The Aide here will give you an Everstone if you have captured more than 20, so be sure to chat him up. When you go outside, one more trainer remains. Once you beat her, head into the Rock Tunnel. Later: Go to the Power Plant: You can see the power plant from the south of this area, but you can't get there until you learn Surf. --|-|---------------------------------------------------------------------|-|-- | | - Rock Tunnel - | | --|-|---------------------------------------------------------------------|-|-- Have you taught Flash to one of your Pokémon? If you have, select that Pokémon from your list and use the technique to light up the dark -- otherwise you won't make it through here very well. Don't bother searching for items or exploring these tunnels all that much. This area is basically only a connector between Route 9 and 10 -- but there are plenty of trainers to fight on the way. From the ladder, move east to grab a Repel . Move back west and take on the first trainer near the rock wall. Curl around the wall and head east. Follow the path as it bends north and take the ladder down. Go south, then west to find the next trainer. Head further west, then north into an opening to find another trainer. Continue to the north to find another battle. Go north, then follow the path east, then go north. You'll find the next trainer at the south end of a rock wall. Go north around the rock wall to find another hiker. Continue northwest to find a ladder back to the first floor. Fight the nearby trainer. From here, head west, then south to find another hiker to battle. When you finish, head east and pick up the Escape Rope, then go north to another battle. Once you polish off Lucas, head down the ladder nearby. Go north to find a Max Ether. Then head south, and west at the crossroads to face a picknicker. From here, move northwest to find the next trainer. Go northwest again to find another Head up the ladder beyond Cooper. In the next tunnel, you'll run into a trainer. Follow the path, wrap around and continue to the next picknicker. In the cave north of Dana is a Pearl. Grab it, then continue past her to the west. Then bend south and exit to Route 10. --|-|---------------------------------------------------------------------|-|-- | | - Route 10 - | | --|-|---------------------------------------------------------------------|-|-- This route is tiny! As you exit the Rock Tunnel from the north, you will immediately see yet another trainer. Actually, there are two more to the left and one right next to the passage to Lavender Town. You don't have to fight if you don't want to, but you might as well take the challenge if your Pokémon are still healthy. Exit to the south to go to Lavender Town. O============================================================================O | --- 6.06 Lavender Town --- (0606) | O============================================================================O .----------------------------. Lavender Town is... well, apart from being a | Lavender Town Pokemart | lavender colored town... a super-sized >--------------------------< cemetery city for Pokémon. | Great Ball.............600 | | Super Potion...........700 | Be sure to stop by the Lavender Town Pokémon | Antidote...............100 | Mart. Great new items introduced here. Buy | Paralyze Heal..........200 | some Great Balls, better than pokeballs and | Revive................1500 | if you can, buy some Revives which revives | Ice Heal...............250 | one of your pokemon in Half HP. Pretty Handy | Burn Heal..............250 | items. Buy some antidotes seeing as you'll need | Super Repel............350 | them later. Also buy the new super repels, | Escape Rope............550 | twice as many footsteps, just for 350. '----------------------------' Ever wanted to go back and change one of your Pokemon's nicknames? Well, here's the only place where you can do it. Enter the building close to the south entrance and talk to the Pokémon "name rater" inside. He will only let you change names of Pokémon you captured yourself. Once a Pokemon is traded, the name sticks -- so be sure to give the Pokémon you're planning to trade with a friend some especially ridiculous names. There isn't much you can do when you first walk into this house. You'll be told that Mr. Fuji is missing, but that's about it. Don't enter Pokémon Tower just yet. You don't have the necessary tools to engage wild Ghost Pokémon yet, so you can't finish the job. Return here as soon as you've found the Silph Scope -- and start training a Psychic Pokémon to be ready for the enemy. The Silph Scope can be found in Celadon City, which can be reached via Routes 8 and 7. Exit to the left of the screen to go to Route 8. --|-|---------------------------------------------------------------------|-|-- | | - Route 08 - | | --|-|---------------------------------------------------------------------|-|-- .--------------,----------,------------.------------------. | Pokemon Name | FireRed | LeafGreen | Items on Route 8 |______________ >-------------+----------+-----------<`------------------| None | | Pidgey | Common | Common | '--------------' | Meowth | Common | Common | | Ekans | Uncommon | None | | Growlithe | Uncommon | None | | Sandshrew | None | Uncommon | | Vulpix | None | Uncommon | '--------------'----------'------------' Version exclusive paradise. Get your first Fire type in your party if you didn't choose Charmander, and train a bit if you are weak. Route 8 usually leads directly to Saffron City, but once again, the direct passage ahead of you is blocked, forcing you to find an alternate way. No problem. Just go into the small cottage in the northwest and you will discover an underground passage that leads to Route 7, which in turn connects to Celadon City. But before you can get there, you need to fight a bunch of trainers that block your way. Enter the underground passage as soon as you're done here. You'll emerge on Route 7. Continue through route 7 westward until you reach Celadon City. O============================================================================O | --- 6.07 Celadon City --- (0607) | O============================================================================O Welcome to the biggest city in Pokémon Land. Not only is there tons of stuff to discover and battles to be won, but Celadon City actually features a Pokémon Super-Store as well. Here, you can pretty much buy anything you can imagine. Well, okay. Maybe not everything. But it's still the best place to shop in the whole game. Have you ever dreamed of meeting the people that programmed Pokémon? Here's your chance -- at least kind of... Inside Celadon Mansion, the large building in the north, you can talk to virtual members of the Game Freak team. You'll be told to return once you get all 150 Pokémon. What will you get? A certificate, of course. But there's a much better secret slumbering in this mansion. Sneak into the building through the back door (while you're in the backyard, head all the way to the west to grab an Ether ) and you will get your hands on one of the coolest Pokémon in the game: Eevee. Go up the various staircases until you reach a lone man in a room with a Pokéball. Grab the Ball to get the Evee. With the help of three mysterious stones, you can evolve Eevee into another, even more powerful Pokémon: • Thunder Stone: Evolve into Jolteon • Fire Stone: Evolve into Flareon • Water Stone: Evolve into Vaporeon The vote for best evolution goes to the insanely fast Jolteon but all three are great additions to your team. Sadly, you can only find one single Eevee in this game. If you've got a lot of cash to burn, this is definitely the place to be. The sheer amount of stuff you can buy in this giga-sized Pokémon Mart... And it's not just the usual power-ups. Here are a few things you should definitely do while in the store: • Don't forget to talk to the clerk on the 3rd floor. He will give you TM18 (Counter) -- for free! • Buy a Thunder Stone on the 4th floor (or, if you're not into turning your Eevee into a Jolteon), get a Water Stone or Fire Stone. • Buy a Poké Doll. You will need it in Saffron City. • Go to the roof level and buy one of each beverage--Fresh Water, Soda and Lemonade. Give them to the thirsty little girl to receive TM16 (Light Screen), TM20 (Safeguard) and TM33 (Reflect). • Buy an extra drink (Water is fine) for the guards that block your passage into many of the towns. Note that one drink does the job for ALL guards. • Stock up on Lemonade. It heals 80 HP and costs only 350. It's definitely the most economic healing potion in the game. • If you've got cash to burn, buy some performance enhancers, like Protein, Iron, Carbos or Calcium. .----------------------------.----------------------------. | Celadon City Dept Store F2 | Celadon Dept. Store F4 & 5 | >--------------------------< >--------------------------< | Great Ball.............600 | Poke Doll.............1000 | | Super Potion...........700 | Retro Mail..............50 | | Revive................1500 | Fire Stone............2100 | | Antidote...............200 | Thunderstone..........2100 | | Paralyze Heal..........200 | Water Stone...........2100 | | Burn Heal..............250 | Leaf Stone............2100 | | Ice Heal...............250 | HP UP.................9800 | | Awakening..............250 | Protein...............9800 | | Super Repel............500 | Iron..................9800 | | TM05..................1000 | Calcium...............9800 | | TM15..................7500 | Zinc..................9800 | | TM28..................2000 | Carbos................9800 | | TM31..................3000 | X Attack...............550 | | TM43..................3000 | X Defend...............550 | '----------------------------' X Speed................350 | | X Special..............350 | There is a Move Tutor who | X Accuracy.............950 | teaches counter on Floor 3. | Guard Spec.............700 | Teach it to a good Pokemon. | Dire Hit...............650 | '----------------------------' Get TM41 (Softboiled) --------------------- The awesome Softboiled ability is hidden right in the middle of Celadon City. However, you can't get it unless you've got a Pokémon that knows Surf. Once you do have it, simply cross the little pond and talk to the guy on the other side. Get the Coin Case ----------------- You need find a coin case if you're planning to win big at the Casino. It's really easy to get. Just enter the Restaurant in the southeast of Celadon City and talk to the gambler. Be sure to visit the warehouse next door to get a vital hint. Game Corner ----------- Here's your chance to win tokens that can be exchanged for some hard to find Pokémon. The slot machines in the game center have different odds, so be sure to abandon a machine that's not paying off at all. Your best bet is to always save your game before you play at a machine. Reload your saved game whenever you lose too much money. Save again if you take in a major win. This way, you can rack up quite a lot of tokens -- and you'll need them if you want to get your hands on some of the great prizes available in the Exchange Corner: Pokemon Exchange ~ =--------------= • Abra............180 • Clefairy........500 • Dratini........2800 • Scyther........5500 • Pinsir.........2500 • Porygon........9999 TM Exchange ~ =---------= • TM13...........4000 • TM23...........3500 • TM24...........4000 • TM30...........4500 • TM35...........4000 This is the only place you can get a Porygon, by the way. So start saving. Now head back to the Pokemon Centre and heal. Stock up on Items and save before you enter the gym. Now, time to head to the Celadon City Gym! _ _ -| |-----------------------------------------------------------------------| |- | | - CELADON CITY GYM - | | -|_|-----------------------------------------------------------------------|_|- This city's gym is ready for your challenge at any time. Led by Grass Pokémon enthusiast Erika, you should be able to breeze through this gym in no time if you've got some good Flying, Fire or Psychic Pokémon in your party. Approach the first two trainers. The first one is a Lass with a Level 23 Bellsprout and Weepinbell, the evolution of Bellsprout. The second is a Beauty with 2 Level 21 Oddishes and Bellsprouts. Now in the left branch is another Beauty with 2 Level 24 Bellsprouts. The right branch has a Picnicker with a Level 24 Bulbasaur and Ivysaur. Cut the bush at the front entrance to fight a Female Cooltrainer holding a Level 22 Oddish, Bellsprout, Weepinbell, Gloom, and Ivysaur. She also has a Hyper Potion. To the left there is a Beauty holding a Level 24 Exeggcute. The Lass on the right has 2 Level 23 Oddishes and a Gloom. Now, time for Erika! __________________________________________ / CELADON CITY GYM Reward: TM 19 \___________,---------------------. | Gym Leader: Erika ( Winning Money: 2871 | |------------------------------------.-----------------`---------------------| | Her Pokemon: Victreebel Lv. 29 | My Pokemon: Jolteon Lv. 27 | | Tangela Lv. 24 | Kadabra Lv. 28 | | Vileplume Lv. 29 | Nidorino Lv. 27 | | | Charmeleon Lv. 29 | >-----------------------------------'--------------------------------------< | | | I'd like to bring to your attention the fact that you've probably been | | afflicted with some sort of status condition while battling your way to | | Erika. Almost all the pokemon in this gym are half poison, and most of them| | know poisonpowder, acid, stun spore, or sleep powder. I would recommend a | | lot of awakenings, paralyz heal, and antidotes. This is the first gym that | | Charmander trainers have an absolute advantage in, and once again, those | | with Squirtles are gonna struggle in without the recommended types. If you | | don't have a fire/ ice/or flying type, a psychic will work fine, because of| | the many half-poison types. A Kadabra works well, but due to the high | | special attack of Vilplume and Victreebel and the not so high special | | defense of Kadabra, Drowzee/Hypno will be better. | | | | The only pokemon you have to worry about in Erika's team are the Victreebel| | and Vileplume. Tangela will use mostly grass attacks, while Victreebell and| | Vileplume will try to inflict status conditions on you. All 3 will use | | Giga Drain A LOT. Try to sweep them all out in the first round with | | the recommended types and don't hesistate to heal status conditions if | | needed. | | | | Once you beat Erika, you get your hands on the Rainbow Badge as well as | | TM19 (Giga Drain). Trainers who own the Rainbow Badge can command Pokémon | | up to level 50. You have the fourth badge. Now it's time to kick some Team | | Rocket butt! | | | '----------------------------------------------------------------------------' Once you beat him, go to the poster he was in front of and press "A" to open the path to the Rocket's Hideout. --|-|---------------------------------------------------------------------|-|-- | | - Rocket's Hideout - | | --|-|---------------------------------------------------------------------|-|-- To access Team Rocket's secret hideout, examine the poster in the Game Corner. To do that, you'll first have to beat down one of their grunts: Team Rocket Grunt ----------------- Raticate, Lv. 20 Zubat, Lv. 20 Once he goes down, search the poster. You will find a secret switch and a way in. The place actually looks more complicated than it really is. The only thing that may throw you off are the conveyor belt tiles that automatically move you. Just experiment with different paths and you should be able to find plenty of items and get through the whole stage. You need a key to get to the boss, so do that first. To get it, follow the stairs down to the northwestern corner of the fourth basement level. Beat the trainer there to get the Lift Key. With the key in hand, return to the top floor and take the elevator down to B4. Items ----- There are a ton of items in this stage, including the mysterious Silph Scope you need for the Pokémon Tower. Apart from the Lift Key, here's what you can find: • Escape Rope • X Speed • Blackglasses • Max Ether • TM12 (Taunt) • Moon Stone • Super Potion • Hyper Potion • TM21 (Frustration) • Rare Candy • TM49 (Scratch) • Calcium • Silph Scope There, you will have to fight two rocket members to continue. Once you do that, you will have to fight Giovanni for the Sliph Scope. ____________________________________________ / GIOVANNI BATTLE NO. 1 Reward: Silph Scope \_________,---------------------. | Boss: Giovanni ( Winning Money: 2871 | |------------------------------------.-----------------`---------------------| | His Pokemon: Onix Lv. 25 | My Pokemon: Jolteon Lv. 28 | | Rhyhorn Lv. 24 | Kadabra Lv. 29 | | Kangaskhan Lv. 29 | Nidorino Lv. 29 | | | Charmeleon Lv. 30 | >-----------------------------------'--------------------------------------< | | | Rather simple, really. He has two Rock/Ground types and can be taken out | | with a Water/Grass/Ice attack for 4x the damage and a Fighting or Ground | | type for 2x the damage. His Kangkaskhan (the normal type) can be taken out | | with a fighting move. he has very strong attacks and actually level. It | | uses strong moves like Mega punch or Mega kick. Take him out quickly before| | he uses these moves constantly. You recieve 2871 money for winning! | | | '----------------------------------------------------------------------------' Once you defeat the Boss, you will have the Silph Scope, so head east to Lavender Town and enter the Pokémon Tower. You can now take Route 7 and go through Saffron City to get there more quickly. Simply hand one of the Tea you got in Celadon City to the annoying guard blocking your way. Voila! Now all guard houses are open. Head back to Lavender Town (after healing) and head in the Pokemon Tower. --|-|---------------------------------------------------------------------|-|-- | | - Pokémon Tower - | | --|-|---------------------------------------------------------------------|-|-- Time for some ghost-busting. If you've found the Silph Scope in Celadon City, you can now safely enter the Pokemon Tower in Lavender Town. The Silph Scope will turn the unknown specters you would otherwise encounter into, well... more tangible specters. Turns out those hostile apparitions are just Haunters and Gastlies. Since this is your first encounter with ghosts, here's an important tip: don't use Normal or Fighting type attacks. They won't work. Instead, use whatever Psychic attacks you've got. All Ghosts are also dual Poison types, so Ground, Psychic and Bug attacks work especially well. Since you've got Dig, be sure to teach it to one of the Pokémon in your group. It's devastating against the Ghost enemies. Getting through the tower is easy. You can really wreck shop if you have a built-up Fearow or similar flying Pokemon, who also has a Dark attack (like Pursuit). The Pokémon Tower is really linear and there aren't really any tricks to getting through. Just fighting all the trainers and continue on up. You might as well use a Repel on yourself after you've caught Gastly and Haunter, although you might get lucky and encounter a Cubone once in a while. Keep heading up the Tower and you'll encounter your Rival in the second floor. Yawn. __________________________________________ / RIVAL BATTLE NO. 5 Reward: Nothing \___________,---------------------. | Boss: Rival ( Winning Money: 2871 | |------------------------------------.-----------------`---------------------| | His Team #1: Pidgeotto Lv. 25 | My Pokemon: Jolteon Lv. 29 | | Kadabra Lv. 20 | Kadabra Lv. 30 | | Gyrados Lv. 23 | Nidorino Lv. 30 | | Exeggcute Lv. 22 | Charmeleon Lv. 31 | | Charmeleon Lv. 25 | | >-----------------------------------'--------------------------------------< | His Team #2: Pidgeotto Lv. 25 | My Pokemon: Jolteon Lv. 29 | | Kadabra Lv. 20 | Kadabra Lv. 30 | | Growlithe Lv. 23 | Nidorino Lv. 30 | | Exeggcute Lv. 22 | Charmeleon Lv. 31 | | Charmeleon Lv. 25 | | >-----------------------------------'--------------------------------------< | His Team #3: Pidgeotto Lv. 25 | My Pokemon: Jolteon Lv. 29 | | Kadabra Lv. 20 | Kadabra Lv. 30 | | Gyrados Lv. 22 | Nidorino Lv. 30 | | Growlithe Lv. 23 | Charmeleon Lv. 31 | | Ivysaur Lv. 25 | | >-----------------------------------'--------------------------------------< | | | This is where you see some real difference in your rival. He still has | | Pidgeotto which is as annoying as usual with Sand Attack, but is now armed | | with a new attack, Whirlwind. He'll use this rarely but it can be dangerous| | since it switches your Pokemon. | | | | Now, if your rival started with a Charmander or Bulbasaur, he will have a | | Gyarados. This thing is about as hard as spelling its name. It will constan| | use Thrash which will have a lot of power and can KO a lot, but will confus| | itself after 3 turns which is your chance to strike. Electric atacks should| | do the trick. BTW, if you ever want this Pokemon, evolve your Magikarp if u| | haven't already ;o | | | | If you rival started with a Charmander or Squirtle, he will have an | | Exeggcute. It's a bit of a joke really. It will usually use Awakening first| | followed by a Reflect to increase defense. It can easily be KO'd within a | | few turns as long as you have an Awawkening. It's a new face but easy to | | defeat. | | | | If your rival started with a Bulbasaur or Squirtle, he will have a | | Growlithe. Another easy dude, you've faced many on the SS Anne and this one| | is no different. Use Ground, Rock, or Water attacks. | | | | Kadabra is also the same as always. High Special Attack and low defense, so| | a couple of Quick Attacks should make quick work of it. It will use Kinesis| | a lot which is just like Pidgeotto's Sand Attack so finish it fast and keep| | switching. | | | | Now for the starter. All three of them will just use their normal elemental| | attack along with a new damaging attack. They're all pretty simple and wil | | fall fast to something that they are weak against. | | | '----------------------------------------------------------------------------' When you finish with Gary, head up to the third floor and battle the trainer. Near Hope, you'll find an Escape Rope. Grab it and head to the next floor. Also on this floor, you'll find an Elixir, an Awakening and a Great Ball. When you have all the goods, cruise up to the next floor. At the center of this room is a healing area, so visit that. In the healing area, you'll find a Cleanse Tag, and there is a Nugget in the lower left corner. Before heading up, be sure to grab these goodies. On the next level, you'll run into: You will find an X Accuracy and Rare Candy on this level. The stairs to the top floor are guarded by a ghost -- which turns out to be the spirit of a Level 30 Marowak. At the top of the tower are several Team Rocket Grunts. They play as follows: Team Rocket Grunt ----------------- Zubat, Lv. 25 Zubat, Lv. 25 Golbat, Lv. 25 Team Rocket Grunt ----------------- Koffing, Lv. 26 Drowzee, Lv. 26 Team Rocket Grunt ----------------- Zubat, Lv. 23 Zubat, Lv. 23 Rattata, Lv. 23 Raticate, Lv. 23 After you have beaten all the trainers, you will find the missing Mr. Fuji. As a thank you for rescuing him, he will give you an awesome prize: the Poké Flute. Not only can you use it to wake up the two sleeping Snorlax that block your way, you can even use it in battle to wake up any sleeping Pokémon. If you want, you can now head to Route 11 or Route 12 and wake up and capture the Snorlax. Remember though, there are only two Snorlax in the game. Be sure to catch at least one of them, as it's a powerful Normal type. Next stop: Saffron City. Go west from Lavender Town to get there. O============================================================================O | --- 6.08 - Saffron City --- (0608) | O============================================================================O .----------------------------. If you haven't done it yet, give the guard in | Saffron City Pokemart | the guard house something a drink from the >--------------------------< Celadon Department Store to pass. | Great Ball.............600 | | Hyper Potion...........700 | Buy plenty of the Full Heal items and sell all | Max Repel..............100 | your other status healing items to free up | Full Heal..............200 | inventory. Say good bye to all those | Revive................1500 | Antidotes and Burn Heals. You should have some | Escape Rope............250 | left from when you bought them a Viridian City. '----------------------------' Saffron City has been taken over completely by Team Rocket. Your mission, should you choose to accept it, is to enter the once benevolent Silph Company HQ and free it from said Rocket infestation. Before you move on, you may want to pop into the local Gym. Which one? Yep, you're right. There are two. At first, you can only enter into the one on the left. Fighting Dojo Gym ----------------- This gym is actually not required to beat the game. But you get a cool Pokémon prize when you beat it, so don't skip it. The opponents are really easy to beat. Just use a Ghost type (it can't be hit by the Fighting Pokémon) After you have beaten the Karate Master, you will be given the choice of one of two rare Fighting Pokémon: Hitmonchan and Hitmonlee. You can only get one of the two, so choose wisely. Since Hitmonchan's Special rating sucks, it's probably a good idea to pick the lightning fast Hitmonlee. How do you get the second one? Sorry, you can only obtain the other through trade or by beating Pokémon Stadium's Gym Leader Battle mode. Get TM 29 - Psychic ------------------- Enter the house in the southeast to get TM29 (Psychic), one of the most reliable attacks in the game. Use it often against Poison (/Ghost) and Fighting types for one-hit wins. --|-|---------------------------------------------------------------------|-|-- | | - Silph Co. - | | --|-|---------------------------------------------------------------------|-|-- This office maze can be really confusing when you don't know where you're going. There are tons of teleporters that take you places -- and guess what, most of them are completely superfluous. All you need to do is take the elevator up to the fifth floor (you'll need to go the warp spot, then head back to 5F to get to it) and grab the Card Key in the narrow corridor in the southern part of the room. Now you can open every locked door in the building, so you don't need to try and warp around too much. Head to the third floor. Open the locked door and take the teleporter next to the table. You will now fight your arch nemesis, your Rival. __________________________________________ / RIVAL BATTLE NO. 5 Reward: Nothing \___________,---------------------. | Boss: Rival ( Winning Money: 1440 | |------------------------------------.-----------------`---------------------| | His Team #1: Pidgeot Lv. 37 | My Pokemon: Jolteon Lv. 34 | | Alakazam Lv. 35 | Kadabra Lv. 34 | | Gyarados Lv. 35 | Nidorino Lv. 34 | | Exeggcute Lv. 38 | Charmeleon Lv. 35 | | Charizard Lv. 40 | | >-----------------------------------'--------------------------------------< | His Team #2: Pidgeot Lv. 37 | My Pokemon: Jolteon Lv. 34 | | Alakazam Lv. 35 | Kadabra Lv. 34 | | Growlithe Lv. 35 | Nidorino Lv. 34 | | Exeggcute Lv. 38 | Charmeleon Lv. 35 | | Blastoise Lv. 40 | | >-----------------------------------'--------------------------------------< | His Team #3: Pidgeot Lv. 37 | My Pokemon: Jolteon Lv. 34 | | Alakazam Lv. 35 | Kadabra Lv. 34 | | Gyarados Lv. 35 | Nidorino Lv. 34 | | Growlithe Lv. 38 | Charmeleon Lv. 35 | | Venasaur Lv. 40 | | >-----------------------------------'--------------------------------------< | | | All I can say is wow. His puny little second-evolution starters have | | evoloved, and so have two other pokemon. For Pidgeot, use electric attacks | | as fast as you can. It has very high speed and will probably attack first. | | Fortunately, it no longer knows sand-attack. Alakazam still has weak | | defense, so treat it like you did Kadabra. Gyarados is now something even | | more powerful than before. It's attack is really high, and so is it's | | special defense, but because it's water/flying, it'll bow down to electric | | attacks. | | | | Exeggcute is the same, just a higher level, and same with Growlithe, which | | learned a couple new attacks. The starters are what will really slow you | | down. Charizard knows flamethrower, an extremely powerful fire attack. | | Venusaur is a killer with razor leaf, and likes to inflict status condition| | Blastoise has a high defense and special defense, | so make sure you have strong attacks. | | | '----------------------------------------------------------------------------' By the way, you can heal your Pokémon at any time by going to the 9th floor and talking to woman in the southwest corner of the building. If your Pokémon are healthy enough for the final showdown, continue on from Rival's position to face the following trainer: Team Rocket Grunt ----------------- Cubone, Lv. 32 Marowak, Lv. 32 Drowzee, Lv. 32 Now beat the TEAM ROCKET BOSS! Boss Giovanni Battle No. 2 -------------------------- Nidorino, Lv. 37 Kangaskhan, Lv. 35 Rhyhorn, Lv. 37 Nidoqueen, Lv. 41 Beat Giovanni to get your hands on the valuable Master Ball. Store this gem away for later use. There is no use in listing all the trainers in this building as you're likely to take your own route through here. After you have beaten Giovanni, you can now explore the building without getting attacked and safely retrieve all the items scattered about. Here's a look at what's where: 2nd Floor: Thunder Wave [Move Tutor] 3rd Floor: Hyper Potion 4th Floor: Full Heal, Max Revive, Escape Rope, TM41 (Torment) 5th Floor: Protein, TM01 (Focus Punch) 6th Floor: HP Up, X Special 7th Floor: TM08 (Bulk Up), Calcium 8th Floor: Iron 10th Floor: Carbos, Rare Candy, Ultra Ball 11th Floor: Zinc Get Lapras Be sure to pay a visit to the Silph employee on the 7th Floor, in the same room where you fought Gary. He will give you a rare Level 15 Lapras as a reward. Get TM31 (Mimic) Once you have liberated Silph Co., you can enter the house in the northwest. Give the Poké Doll you bought in Celadon City to the cookie girl upstairs and she'll give you TM31 (Mimic). Now heal at the Pokemon center and head to the Saffron Gym. _ _ -| |-----------------------------------------------------------------------| |- | | - SAFFRON CITY GYM - | | -|_|-----------------------------------------------------------------------|_|- After you have saved the Silph Company's president, you can finally enter the official Saffron City Gym and battle Sabrina. In order to get to Sabrina, you need to step on the teleportation squares on the ground. Use this sequence to get to Sabrina: • Step on the first square to warp to the southeast room. • Step on the upper right square to warp to the room above. • Now use the upper left square to go to the northeastern room. • The lower left square brings you to the northwest corner. • Pick the lower left square again and you'll face Sabrina. Talk to Sabrina to begin the battle. ________________________________________ / SAFFRON CITY GYM Reward: TM 04 \_____________,---------------------. | Gym Leader: Sabrina ( Winning Money: 1440 | |------------------------------------.-----------------`---------------------| | Her Pokemon: Kadabra Lv. 38 | My Pokemon: Jolteon Lv. 36 | | Alakazam Lv. 43 | Kadabra Lv. 36 | | Mr. Mime Lv. 37 | Nidoking Lv. 36 | | Venomoth Lv. 38 | Charizard Lv. 37 | >-----------------------------------'--------------------------------------< | | | With one of the toughest types downgraded from there RBY days, Sabrina's | | team is easier than ever to defeat. Kadabra, Mr. Mime, and Alakazam are | | all pure Psycic, meaning they fall prey to Dark (Bite, etc) and Ghost moves| | Venomoth falls with Psycic and Fire moves. A good team to bring along is | | Gyrados with Bite, Zapados with Drill Peck and Thunderbolt, and any fire | | Pokemon for Venomoth. | | | '----------------------------------------------------------------------------' Once you beat Sabrina, you will receive the Marsh Badge that lets you train Pokémon up to level 70, as well as TM04 (Calm Mind). Once you're done here, move on to Route 12 to catch yourself a Snorlax and some Water Pokémon. Your ultimate destination is Fuchsia City, so you can also take a different way -- like Routes 16-18, for example. --|-|---------------------------------------------------------------------|-|-- | | - Route 12 - | | --|-|---------------------------------------------------------------------|-|-- Go south from Lavender Town to get to Route 12 (or north from Route 13, if you went the other way). Get Return Enter the guard house and talk to the kid upstairs. You will get your hands on a TM27 (Return). Catch Snorlax There are only two Snorlax in the game (the other one being on Route 16). Wake it up using the Poké Flute, put it to sleep and wear down its hitpoints - - then catch it using a Great Ball or better. Get the Super Rod The second building on this route is home to another fishing aficionado. Talk to him to get the Super Rod (and don't forget to store away your lesser fishing rod in the PC whenever you've got the chance). Use the rod to get your hands on some new Water Pokémon. Note that you will need to Surf around to get SlowPoké or Slowbro. Important Items --------------- TM 16 - Pay Day: Use Surf to find it towards the north. Iron: Cut down the bush in the southwest near the Camper. Route 13 Route 13 isn't the most exciting place on Pokémon Island, but there's a patch of high grass in the east that houses some interesting Pokémon for you to catch. Be sure to examine that suspicious gap in the southernmost fence. You'll find a PP Up. --|-|---------------------------------------------------------------------|-|-- | | - Route 15 - | | --|-|---------------------------------------------------------------------|-|-- Remember Route 14? Route 15 is more of the same, but at least you get to pick up a new technique: TM 20 - Rage. Although this skill isn't very exciting, another, much better item awaits you at the end of the path. Cut down the tree and explore the upper path to find some trianer. At the end of the path, you'll score a TM18 (Rain Dance). The rest of the trainers can be found on the lower path. Get EXP. ALL If you have caught 50 or more different types of Pokémon, Professor Oak's aide will give you EXP. ALL at the end of Route 15. He is waiting for you upstairs in the guard house. If you carry EXP. ALL in your inventory, all the experience you gain in battles is evenly shared between all six Pokémon in your party -- whether you used them in battle, or not. It's a great way to level up five low-level Pokémon while using only one strong one at the top, but you should store it in your PC if you want to focus on leveling up single Pokémon at a time. Head west from the guardhouse to get to Fuchsia City. O============================================================================O | --- 6.09 - Fuchsia City --- (0609) | O============================================================================O Now that you have thwarted Team Rocket's clumsy efforts to corrupt Saffron City, it's time to concentrate on your Pokémon training skills once again. This small town outside the famed Safari Zone is home to yet another Pokémon Gym -- but you may want to explore the streets of Fuchsia City first. Pokémon Mart Here's a listing of items available for purchase: .----------------------------. | Fuchsia City Pokemart | >--------------------------< | Great Ball.............600 | | Hyper Potion...........700 | | Max Repel..............100 | | Full Heal..............200 | | Revive................1500 | | Escape Rope............250 | '----------------------------' The Move Deleter ---------------- If you want a Pokémon to "unlearn" a move it has learn, visit the Move Deleter in the building directly next to the Pokémon Center. If you go to the house in the southeast of town, you'll be able to get yet another fishing rod. Sadly, this so-called "Good Rod" isn't nearly as good as the Super Rod you already own -- so don't pick it up, or simply dump it into your PC as soon as possible. You do, however, may want to do some fishing in the pond behind this guy's house. The Safari Zone's Warden lives in the house next door. Don't try too much to decipher what he's saying -- you can't. Well, until you fix his speech impediment, which is accomplished by finding his Gold Teeth. So head into the Safari Zone, pay the 500 entrance fee and look for the teeth. Here's how you find them: From the entrance, head north and east to find the exit to Area 1. Head east until you come to a grassy area, then go up the steps to the north. Go west, then down the steps and continue on north where you will see another short stairway. Go up the stairs, go east, and then down the next stairway you see. The exit to Area 2 is to the west, so go north until you can turn left and continue on west until you find the exit. Now that you're in Area 2, go west until you're in the tall grass, then continue on north and go up the steps (not the ones by the sign), then take the next flight of stairs down again. Go west until you bump into a pond, then continue on north. Go east until you find yourself in tall grass again, then go north. When you can't go any further, turn to the left and continue on west (pick up the Protein power-up on the way). You'll come to another patch of tall grass. You're almost there. Just go all the way to the south and exit this map to go to Area 3. There, finally -- a few squares to the south -- you will find the Gold Teeth. Get HM 03 (Surf) and TM 32 (Double Team) ---------------------------------------- Since you're already here, why not get the most useful HM at the same time as the teeth? Just go to the west from where you entered into Area 3 and you'll see a small hut (you will also see TM32 lying outside on the ground, so grab it). Inside the hut, you will receive Surf. Teach this to your Pokémon to get a powerful Water attack that almost always hits its target -- and the ability to cross rivers, ponds, lakes and even oceans. To go for a swim anywhere, just walk up to a shore and select the Pokémon that knows Surf in the Pokémon menu. Select Surf and you're on your way. Get HM04 (Strength) and Rare Candy ---------------------------------- With the Gold Teeth in hand, go back to the Warden's house in Fuchsia City (it's the house in the southeast, below the pond). As a reward for bringing back his teeth, he will give you HM04 (Strength). This power lets your Pokémon push around large boulders (you have to manually activate the Strength power every time you enter a new area). Use Strength in the Warden's house and push the boulder to the right. You can now grab the Rare Candy. SAFARI ZONE ----------- The Safari Zone is home to some rare Pokémon, as well as a number of interesting items. We've already covered how you can find the Gold Teeth, HM03 and TM32 above, but there is certainly some more stuff to be found here: Nugget: In the entrance area. You need Surf. Leaf Stone: Area 1 Max Potion: Area 1 Quick Claw: Area 1 TM11 (Sunny Day): Area 1 Full Restore: Area 1 TM47 (Steel Wing): Area 2 Protein: Area 2 Gold Teeth: Area 3 TM32 (Double Team): Area 3 Max Revive: Area 3 Max Potion: Area 3 In case you're confused about how to catch Pokémon in the Safari Zone, here are the basic rules: You can take 500 steps before you're automatically recalled to the entrance. You can only use the 30 Safari Balls provided by the park. You cannot attack or use items or status altering moves. You can throw stones to make the Pokémon you are trying to catch angry. This will make it more likely that you will catch the Pokémon, but it will also make the Pokémon more likely to run away. You should throw multiple stones to increase your chances. You can toss out bait to make the Pokémon stay around longer. On the downside, this makes them harder to catch. Catching some of the rare Pokémon, like Chansey can be tough. It's not unusual to throw all 30 Safari Balls without catching a Pokémon, so don't get discouraged. Just save your game before you enter the Safari Zone. If you don't catch anything good, just restart. _ _ -| |-----------------------------------------------------------------------| |- | | - FUCHSIA CITY GYM - | | -|_|-----------------------------------------------------------------------|_|- Fuchsia City's gym is led by Koga, a friend of Poison type Pokémon. Bring a team that contains Psychic, Fire, Ground, Water and Bug Pokémon and you will breeze right through this gym. There are a couple of invisible walls in this gym that prevent you from directly walking up to the respective trainers, but it's pretty easy to figure out this maze. First battle the Juggler on the left side of the room, then walk over to the guy on the right. From there, just continue on up (fight 3 and 4) until you hit the wall. Now go to the left side of the room and head down. You'll bump into another wall. Just go to the right and down and you'll fight trainer #5. Go back to the left side of the room and head down (fight 6 on the way). About four squares below #6, go to the right and face Koga. ________________________________________ / FUCHSIA CITY GYM Reward: TM 06 \_____________,---------------------. | Gym Leader: Koga ( Winning Money: 4257 | |------------------------------------.-----------------`---------------------| | His Pokemon: Koffing Lv. 37 | My Pokemon: Jolteon Lv. 38 | | Koffing Lv. 37 | Nidoking Lv. 38 | | Weezing Lv. 43 | Slowpoke Lv. 34 | | Muk Lv. 39 | Dragonair Lv. 34 | | | Alakazam Lv. 38 | | | Charizard Lv. 40 | >-----------------------------------'--------------------------------------< | | | This is a very tough line-up. If you have kadabra(or possibly Alakazam), | | you'll have no problem because of Alakazam's high sp. attack and speed, | | which make sit a quick killer. The weapons to look at for are Muk and | | maybe Weezing with Explosion. Muk it probably the staller or | | recuperator of his team. He'll use Acid Armor(which raises sp. defense(bad | | for your Alakazam!>_<)) and Minimize(which raises evasion, which can be | | annoying if used many times). So your Alakazam/Kadabra and you will get | | frustrated against Muk. But with patience, you'll beat it. | | | | Weezing has the Explosion ability, which shouldn't be much of a problem | | if you have other pokemon with you. Once finishing that possibly LONG | | battle, your done, and you'll get the Soul Badge! You will get 4257 yen. | | | '----------------------------------------------------------------------------' You'll get the Soul Badge as a prize for your victory as well as TM06 (Toxic), the best Poison attack in the game. --|-|---------------------------------------------------------------------|-|-- | | - Route 18 - | | --|-|---------------------------------------------------------------------|-|-- Welcome to the most boring place in the universe. Okay, maybe it's not quite THAT boring. But aside from three trainers and the chance to catch some wild Doduos, there's really nothing here. Oh, if you haven't redeemed your bike voucher for a bicycle yet, this is the perfect time. You won't get far without a bike, so go back to Cerulean City's Bike Shop if you haven't gotten one yet. If you head upstairs in the guardhouse, you will find a chap who is looking for a Golduck. If you have one, go ahead and trade it for his Lickitung! If you don't have a Tentacool yet, try fishing for one around here. But that's really all you can do on Route 18. Let's move on to Route 17, which is directly attached to the northern portion of this section. --|-|---------------------------------------------------------------------|-|-- | | - Route 17 - | | --|-|---------------------------------------------------------------------|-|-- Though Route 17 is about four times the size of Route 18, there isn't really much more going on here. You will notice that if you neglect to push up, you will be repelled back by the steep grade. Just head on north to get to Route 16 and fight as many trainers on the way as you want. It's really easy to avoid battles, but you may want to fight just to build up some of your weaker Pokémon. --|-|---------------------------------------------------------------------|-|-- | | - Route 18 - | | --|-|---------------------------------------------------------------------|-|-- Although it doesn't look like much, Route 16 is definitely the most interesting part of the Route 16-18 section. Sure, there's not a whole lot of action going on (only six trainers), but you will encounter a sleeping Snorlax and finally get the cherished HM02 (Fly) that lets you "warp" between the different towns and routes. First, though, knock off the biker rally: Go inside the guard house and chat with the Prof. Aide upstairs. If you have caught 40 or more Pokémon, he will reward you with the Amulet Coin. If you have enough, say yes... otherwise, get capturing! Get HM 02 (Fly) --------------- Go through the guard house, wake up the Snorlax with the Poké Flute and capture it (if you haven't done that yet) and look for the "Cut"-able bush on this passage. Get rid of it using the Cut technique and go through the top part of the guard house. Before you can, you'll face a pair: You will find a small hut -- the secret retreat of a reclusive Pokémon trainer. As a reward for keeping her place secret, she gives you HM 02 - Fly. Apart from being a great two-turn Flying attack during battles (only Swift can hit your Pokémon while it's in the air), it also lets you fly from town to town outside of battle. That's it for Route 16 -- it's now time for yet another little side quest. O============================================================================O | --- 6.10 - Side Quest --- (0610) | O============================================================================O Side quests. Do you like this word? This section is totally optional. I recommend that you do it. Some benefits are extra items, rare Pokemon including a strong legendary, and a few little this and thats. --|-|---------------------------------------------------------------------|-|-- | | - Power Plant- | | --|-|---------------------------------------------------------------------|-|-- .--------------,----------,------------.----------------------. | Pokemon Name | FireRed | LeafGreen | Items on Power Plant |_______________ >-------------+----------+-----------<`----------------------| Max Potion | | Magnemite | Uncommon | Common | | TM25 (Thunder)| | Voltorb | Common | Uncommon | | TM17 (Protect)| | Mageneton | Rare | Rare | | Thunderstone | | Pikachu | Common | Common | | Elixer | | Electabuzz | Rare | None | '---------------' '--------------'----------'------------' Now that you've got both Fly and Surf, it's high time to visit the Power Plant, close to Route 9. To get there, use Surf in the northeast corner of Route 10 and swim all the way down to the large building you first spotted from the south of the area. You will face a single trainer when you get out of the water (you can also ignore him). Enter the building after you've beaten him and prepare to fight oodles of Electric Pokémon. The Power Plant is really straightforward, but watch out for fake item balls. Only five of the item balls in this stage actually contain items, the others are actually camouflaged Voltorbs. Don't worry too much about them, though. If you've got a decent Ground Pokémon with Dig, you can easily rack up tons of experience by disposing of the Voltorbs. Plus, the item rewards are pretty sweet: Zapdos > Catching Difficulty: Very Hard ---------------------------------------- You don't want to miss out on this powerhouse of an Electric Pokémon that awaits your challenge in the northwest corner of the building. There is only one single Zapdos in the game and you better make sure that you catch it for your collection. Use a Ground or a Grass Pokémon to attack it and try to put it to sleep and lower its HP as quickly as possible. Then use Ultra Balls to catch it. Note that this can take quite a while. Your best bet is to save right before the encounter and just reset your Game Boy if you happen to mess up. Once you've got Zapdos and caught all the Pokémon you were looking for, go back to Fuchsia City to access Route 19. --|-|---------------------------------------------------------------------|-|-- | | - Route 19 - | | --|-|---------------------------------------------------------------------|-|-- Go south from Fuchsia City to get to Route 19, which is directly connected to Route 20. Walk down to the island and get in the water... Route 19 is mostly water, so you'll need to Surf it! All the Pokémon you encounter are susceptible to electricity, so be sure to bring your brand-new Zapdos to breeze right through this area. Also, be sure to have a Pokémon that knows Strength on your team. You'll need it in the area after Route 19. Here are the trainers you'll find in your path: At the end of Route 19, get out of the water and enter the cave to go to Seafoam Island. --|-|---------------------------------------------------------------------|-|-- | | - Seafoam Islands - | | --|-|---------------------------------------------------------------------|-|-- .--------------,----------,------------.-----------------------. | Pokemon Name | FireRed | LeafGreen | Items: Sefoam Islands |______________ >-------------+----------+-----------<`-----------------------| Ice Heal | | Zubat | Uncommon | Common | | Revive | | Golbat | Common | Uncommon | | Big Pearl | | Shellder | Rare | Rare | '--------------' | Slowpoke | Common | Common | '--------------'----------'------------' You can't get through Seafoam Island unless you have a Pokémon that knows Strength. So remember to bring it. This underground maze looks mighty confusing, but it's actually not that bad. The idea is to use your Strength ability to move boulders out of the way and drop them into holes in the floor. This will make them fall to a lower level and form a dam -- which stops the strong current and lets you safely swim around. If you mess up and move a boulder into a bad spot, simply exit the room to find the boulder reset to its original position. After you enter the cave, go to the east and push the boulder into the hole to the north of it. Now go back to the steps to the north of the entrance and go up. Grab the Ice Heal. Instead of going down the ladder in front of you, continue on to the east and go down the steps there. Push the boulder down the hole, then take the ladder next to the hole down to the basement. You will now see the rock you pushed through from above lying on the ground. Push it into the next hole and head back up. You should now take the ladder you originally passed by. You will emerge on top of a plateau. Make your way south, then east, up the steps and all the way north. Now go to the right and go down the steps. Voila. There's that first boulder you pushed down. Push it into the next hole and head back up onto the plateau and go back to the very northwestern corner of this room. There, you will find another ladder (it's close to the ladder you original came down from). Go down and head east to find your boulder again. Push it into the hole and head back up. Go south and east and back onto the second plateau. On the southern portion, you will find a Revive. Go down the ladder on this plateau, then head west and take the steps down leading to the ladder in the southwestern corner of this room (be sure to pick up the Big Pearl to the east before heading down). Confused yet? It will get worse. You should now emerge from the ladder just to the north of another boulder. To get there, head to the east and down. There are four boulders here that you need to push around, two of which have to be pushed into holes. Here's the easy way to do it. Start with the right boulder and push it up two squares. Now you can push the second boulder from the right down. Push it one square down only, then one square to the left. Next, push the boulder just to the north of you all the way to the left. You can now drop the lboulder just north of its hole down into it. Return to the final stone, push it two spaces to the left, then one space down to finish. Go up the steps and continue on northwest until you see steps leading down to a small area with another ladder. Take those down to the lowest level. Make your way to the northeastern corner of this area and use the ladder to go back up (it's near a sign). Take the next ladder up as well. You will now be able to push the last boulder into the hole. Now go back down the two ladders -- you are ready for a swim. With the boulders blocking the current, you can now go to the westernmost part of this area and walk down the steps into the water. Swim to the very north until you see a bird Pokémon perched on a small island. This is your chance to catch another legendary bird Pokémon. Articuno > Cacthing Difficulty: Very Hard ----------------------------------------- Articuno can be found in the northwest corner of the lowest level of this dungeon. It's a lot easier to catch than Zapdos since you can use Electric attacks to bring its HP down. Be sure to save your game before you try to catch Articuno as it can take a couple of tries (and a lot of Ultra Balls) to get it. But catch it you must. It's already at level 50 and will learn the powerful Ice attack Blizzard at level 51. After you're done, go back to the ladder you just passed and take it up. You should now be on the level where you pushed around the four blocks. Go south, but don't take the ladder you see there -- instead go east and up, then descend the steps into the water and swim over to the right. Walk up the steps and go south to find a new ladder. This is the way out. As you emerge from the cave, it's another trainer fight. When this fight concludes, plop in the water and work to the west. Continue on to the west to go to Cinnabar Island. O============================================================================O | --- 6.11 - Cinnabar Island --- (0611) | O============================================================================O You have arrived on the mysterious Cinnabar Island, home to many mysteries -- but also many revelations. It's Jurassic Park meets Pokémon. This innocent looking laboratory houses some of Pokémon Island's smartest scientists. Using the island's remote locations as a protection against curious journalists, these scientists have worked on a secret project to clone extinct Pokémon and even genetically engineer new ones. It sounds problematic, but it's actually good for you. Bring the fossil you received on Mt. Moon as well as the Old Amber (Pewter City Museum) and have the scientists turn them into real, living Pokémon. This way, you'll get Aerodactyl and either Kabutops or Omastar. There are also a number of trading opportunities here, although they're not crucial to completing your Pokédex. Bring a Raichu to get an Electrode, trade a Venonat for a Tangela, or exchange a Ponyta for a Seel. Before you leave, be sure to get Metronome from the scientist in the second room. It's a novel skill that randomly selects a different attack or defense whenever you use it. It can be really effective, but you can also get screwed in the process. The sole purpose of the Pokémon Mansion is to hide the key you need to get into the Cinnabar Island Gym. The quickest way to get it is to run straight into the mansion and take the first stairway up. Then, move to the northwest corner and take the stairs up to the third floor. Examine the statue you see to the right. Every statue in this building has a hidden switch on it, so be sure to check them all. This will open up the door in the south of this room. Jump off the balcony and take the stairs down to the building's basement. You should have no problem finding the Secret Key here (just remember to check the statues). After you've got the key, be sure to explore the whole mansion to find valuable items. If the constant random attacks are annoying you, just use a repellant. The items are: -------------------------------- Escape Rope.........First Floor Carbos..............First Floor Protein.............First Floor Zinc................Second Floor Calcium.............Second Floor Max Potion..........Third Floor Iron................Third Floor HP Up...............Third Floor TM 14 (Blizzard)....Basement TM 22 (Solar Beam)..Basement Full Restore........Basement Rare Candy..........Basement Secret Key..........Basement After getting all the items, exit and you can now enter the seventh gym! Heal of course first. _ _ -| |-----------------------------------------------------------------------| |- | | - CINNABAR ISLAND GYM - | | -|_|-----------------------------------------------------------------------|_|- A rather unorthadox gym. You can either fight the trainers, or answer the questions in the quiz machines near them. If you want to know, the answeres are YES, NO, NO, YES, NO (If someone can confirm this, this was taken out of the Gameboy version). Once you are at the end, talk to Blaine to start the battle. ________________________________________ / CINNABAR ISLAND GYM Reward: TM 38 \_____________,---------------------. | Gym Leader: Blaine ( Winning Money: 4653 | |------------------------------------.-----------------`---------------------| | His Pokemon: Ponyta Lv. 40 | My Pokemon: Jolteon Lv. 42 | | Growlithe Lv. 42 | Nidoking Lv. 42 | | Rapidash Lv. 42 | Slowbro Lv. 40 | | Arcanine Lv. 47 | Dragonair Lv. 41 | | | Alakazam Lv. 42 | | | Charizard Lv. 44 | >-----------------------------------'--------------------------------------< | | | This battle is VERY hard for me and my pokemon. His Growlithe and Ponyta | | are a piece of cake, but Rapidash and Arcanine (ESPECIALLY Arcanine) are | | gonna give you some problems. Rapidash is very ruthless with Take Down and | | Fire blast, so be careful. If you have full heal, then use those if your | | pokemon get burned. | | | | Arcanine will burn your team up (literally!) if you don't watch your back, | | so quickly kill it with water, ground, or rock techniques. Arcanine will | | use Extremespeed, the equivilant of Quick attack, but more powerful and | | supposedly "faster" than Quick attack. Blaine has a couple of potions (not | | regular potions, of course!) because he wants to frustrate you. He did it | | to me, but I turned out to be ok. After a long fought battle, a victory | | will get you the Volcano badge, the seventh in the world! Money: 4653 | | | '----------------------------------------------------------------------------' Once you beat Blaine, you will receive the Volcano Badge and TM38 (Fire Blast). When you exit the Gym, Bill will show up and take you to One Island. If you agree to go, get on the speedboat with him. Do it, for EXP and something else. I'm going to continue on with the next gym, and if you want the islands 1 to 3 walkthrough, go to my Island walkthrough section. --|-|---------------------------------------------------------------------|-|-- | | - Route 21 - | | --|-|---------------------------------------------------------------------|-|-- After defeating Blaine, it's time to head north. As you surf your way towards Pallet Town, you encounter nine trainers, some in the water, others awaiting your challenge on two small islands. Since you should have quite a powerful Electric type by now, it would be stupid not to fight them all and gain experience points. You should arrive in Pallet Town without any problems. Once you're there, heal your Pokémon and immediately continue on to Viridian City for your last gym battle. O============================================================================O | --- 6.12 - Viridian City Revisited --- (0612) | O============================================================================O The previously locked Viridian City Gym is now open for business -- and inside, you'll see a familiar face: Giovanni. Assemble a team consisting of Water, Psychic and Ground Pokémon to best Giovanni's fearsome five and you should be able to win Giovanni's prize, the Earth Badge and TM27 (Fissure). _ _ -| |-----------------------------------------------------------------------| |- | | - VIRIDIAN CITY GYM - | | -|_|-----------------------------------------------------------------------|_|- But before you can get to Giovanni, you need to fight some of his cronies. Pit Ground Pokémon against their Poison types, Water against Ground, and Psychics against Fighting Pokémon. I suggest taking them all out before you go up against Giovanni. Simply start by going left, then come back and go up and left (the right path is a dead end). Lastly, return to the beginning and go up the rightmost path. Giovanni awaits you in the upper left corner of the gym. Just follow the trail of trainers and you'll be there in no time. Get Ready! ________________________________________ / VIRIDIAN CITY GYM Reward: TM 27 \_____________,---------------------. | Gym Leader: Giovanni ( Winning Money: 4950 | |------------------------------------.-----------------`---------------------| | His Pokemon: Ryhorn Lv. 45 | My Pokemon: Jolteon Lv. 44 | | Dugtrio Lv. 42 | Nidoking Lv. 44 | | Nidoqueen Lv. 43 | Slowbro Lv. 42 | | Nidoking Lv. 45 | Dragonair Lv. 43 | | Rhydon Lv. 50 | Alakazam Lv. 44 | | | Charizard Lv. 46 | >-----------------------------------'--------------------------------------< | | | The final Gym battle....is a joke. All of Giovanni's pokemon are part | | ground, meaning Water/Ice/Ground/and Grass pokemon will mop him up within | | 2 hits. Ryhorn, Rhydon, and Dugthrio all go down with water/grass/ice, and | | Nidoqueen and King go down with Psycic/Water and Ice. Once you beat | | Giovanni, he will give you the TM for Earthquake, and the Earth Badge. | | | '----------------------------------------------------------------------------' Heal at the center. Once you've won the Earth Badge, it's time to go to Indigo Plateau. On the way, you will battle rival one more time. ________________________________________ / RIVA BATTLE NO. 6 Reward: Nothing \_____________,---------------------. | Boss: Rival ( Winning Money: 4950 | |------------------------------------.-----------------`---------------------| | His Team #1: Pidgeot Lv. 47 | My Pokemon: Jolteon Lv. 45 | | Rhyhorn Lv. 45 | Nidoking Lv. 47 | | Gyarados Lv. 45 | Slowbro Lv. 47 | | Growlithe Lv. 45 | Dragonair Lv. 45 | | Alakazam Lv. 47 | Alakazam Lv. 45 | | Venusaur Lv. 53 | Charizard Lv. 49 | '------------------------------------'---------------------------------------' | His Team #2: Pidgeot Lv. 47 | My Pokemon: Jolteon Lv. 45 | | Rhyhorn Lv. 45 | Nidoking Lv. 44 | | Exeggcute Lv. 45 | Slowbro Lv. 42 | | Growlithe Lv. 45 | Dragonair Lv. 45 | | Alakazam Lv. 47 | Alakazam Lv. 45 | | Blastoise Lv. 53 | Charizard Lv. 49 | '------------------------------------'---------------------------------------' | His Team #3: Pidgeot Lv. 47 | My Pokemon: Jolteon Lv. 45 | | Rhyhorn Lv. 45 | Nidoking Lv. 47 | | Gyarados Lv. 45 | Slowbro Lv. 47 | | Exeggcute Lv. 45 | Dragonair Lv. 45 | | Alakazam Lv. 47 | Alakazam Lv. 45 | | Charizard Lv. 53 | Charizard Lv. 49 | >-----------------------------------'--------------------------------------< | | | Well, your rival's finally added a new pokemon to his amazing arsenal. His | | Rhyhorn is a lot better than Giovanni's, and has many powerful attacks, | | such as Fissure. It can OHKO you but has a really low accuracy rate. Grass | | and Water attacks work best. His Pidgeot is basically the same, and so is | | Gyarados. Use electric attacks on both of them. His Exeggcute is still weak| | as ever, and fire attacks will KO him quickly. Growlithe is still okay, its| | not strong, but not easy. Basic type matchups will defeat it. | | | | Alakazam is what you need to worry about. It knows Psychic, which is the | | second most powerful Psychic attack in the game. Put that together with his| | unbelievably high special attack stat and results are devastating. Dark | | moves will be convenient, but again, strong constant physical attacks will | | work. His starter is the same, with a couple of new attacks. | | | '----------------------------------------------------------------------------' Once you have beaten Rival, rest, save and move on to Victory Road on the west end of Route 22 (that connects to 23). --|-|---------------------------------------------------------------------|-|-- | | - Victory Road - | | --|-|---------------------------------------------------------------------|-|-- Congratulations. This is the final stretch! You should assemble a party composed of your most powerful Pokémon -- one of which has to know the Strength technique. Don't forget to stock up on health power-ups and be sure to bring a powerful Water type (equipped with Surf or a similar strong Water attack) since most wild Pokémon you'll encounter in this dungeon are Ground types. In order to get through Victory Road, you need to do some old- fashioned rock pushing. The puzzles are exceedingly simple if you know what to do. Just push the boulders onto the round switches to clear the path. To get the items on the first floor, you need to push the rock so that it blocks one of the items. To get the other item, simply leave the room and come back (this resets the rocks). The only tricky part is the block puzzle on the second floor. There is no block here to push onto the switch. No problem. Go to the third floor and push the boulder there into the hole in the ground. Jump through the hole and you'll find yourself on the second floor. Now you can push the boulder onto the switch. Although it looks confusing, the dungeon is actually linear. Follow the trail of trainers and ladders to the exit and you'll find yourself on Indigo Plateau. Remember to save often. The following Items are available on Victory Road: TM02 (Dragon Claw): First Floor Rare Candy: First Floor TM37 (Sandstorm): Second Floor Full Heal: Second Floor TM07 (Hail): Second Floor Guard Spec: Second Floor TM50 (): Third Floor Max Revive: Third Floor Head into the Elite 4! O============================================================================O | --- 6.13 - Indigo Plateau (Elite 4) --- (0613) | O============================================================================O You've made it. The final battle is just around the corner -- but first, you have to defeat the infamous Elite Four. Before you continue, stop at the Poké Mart and buy yourself enough supplies to survive a group of powerful opponents, ranging from level 50 to as high as 62. .----------------------------. There's nothing much to say about this place. | Indigo Plateau Poke Mart | You've got a Pokemon Center lady waiting to >--------------------------< heal your team, a PC to handle your team, and a | Ultra Ball............1200 | shop that sells the new Max Potion and Full | Great Ball.............600 | Restore. Don't bother with the former, Full | Full Restore..........3000 | Restores only cost $500 more and they heal | Max Potion............2500 | status effects as well, so they're a better | Full Heal..............600 | deal. At this point you might as well spend | Revive................1500 | what you want, this being the final shop of | Max Repel..............700 | game and all. '----------------------------' Here's a list of what you should get excactly: ---------------------------------------------- - 20 Full Restores - 10 Revives - 10 Full Heals Your team should consist of Electric, Psychic, Ice and Water types (if you've got a high level Water/Ice type, definitely bring it). Zapdos and Articuno are obviously great choices, but don't forget about the likes of Alakazam, Jolteon, Blastoise, Cloyster and Gyarados. Jolteon's Pin Missile attack will prove its elf worthy against the Psychic types you will encounter in the final battle. My Pokemon Team --------------- Level 50 Jolteon Level 50 Alakazam Level 50 Slowbro Level 50 Nidoking Level 52 Dragonair Level 54 Charizard Now head in... _ _ -| |-----------------------------------------------------------------------| |- | | - ELITE 4 - | | -|_|-----------------------------------------------------------------------|_|- ________________________________________ / ELITE FOUR BATTLE Reward: None \_____________,---------------------. | Elite 4 No. 1: Lorelei ( Winning Money: 5544 | |------------------------------------.-----------------`---------------------| | Her Pokemon: Dewgong Lv. 54 | My Pokemon: Jolteon Lv. 50 | | Cloyster Lv. 53 | Alakazam Lv. 50 | | Slowbro Lv. 54 | Slowbro Lv. 50 | | Jynx Lv. 56 | Nidoking Lv. 50 | | Lapras Lv. 56 | Dragonair Lv. 52 | | | Charizard Lv. 53 | >-----------------------------------'--------------------------------------< | | | Lorelei shouldn't give you too much trouble as most of her Pokémon are | | Water types and can be knocked out with one Electric hit by your Zapdos or | | Jolteon. Watch out for Jynx, though. Her Ice attacks are powerful against | | Flying Pokémon. | | | '----------------------------------------------------------------------------' ________________________________________ / ELITE FOUR BATTLE Reward: None \_____________,---------------------. | Elite 4 No. 2: Bruno ( Winning Money: 5742 | |------------------------------------.-----------------`---------------------| | His Pokemon: Onix Lv. 54 | My Pokemon: Jolteon Lv. 53 | | Hitmonchan Lv. 53 | Alakazam Lv. 51 | | Hitmonlee Lv. 54 | Slowbro Lv. 50 | | Onix Lv. 56 | Nidoking Lv. 50 | | Machamp Lv. 56 | Dragonair Lv. 52 | | | Charizard Lv. 53 | >-----------------------------------'--------------------------------------< | | | The fighters are easily defeated with the help of a Psychic type or by a | | Flying attack like Drill Peck (another job for Zapdos...). Use Surf | | against Onix. | | | '----------------------------------------------------------------------------' ________________________________________ / ELITE FOUR BATTLE Reward: None \_____________,---------------------. | Elite 4 No. 3: Agatha ( Winning Money: 5940 | |------------------------------------.-----------------`---------------------| | Her Pokemon: Gengar Lv. 56 | My Pokemon: Jolteon Lv. 53 | | Golbat Lv. 56 | Alakazam Lv. 52 | | Haunter Lv. 55 | Slowbro Lv. 51 | | Arbok Lv. 58 | Nidoking Lv. 51 | | Gengar Lv. 60 | Dragonair Lv. 52 | | | Charizard Lv. 54 | >-----------------------------------'--------------------------------------< | | | You can easily knock out the Ghosts and Arbok with a Psychic attack. | | Golbat is also very vulnerable to Electric attacks. Agatha loves to put her| | enemies to sleep and then follows up with Dream Eater. You can counter this| | by switching to another Pokémon. Remember that the Poké Flute can be used | | to wake up sleeping Pokémon. | | | '----------------------------------------------------------------------------' ________________________________________ / ELITE FOUR BATTLE Reward: None \_____________,---------------------. | Elite 4 No. 4: Lance ( Winning Money: 6138 | |------------------------------------.-----------------`---------------------| | His Pokemon: Gyarados Lv. 58 | My Pokemon: Jolteon Lv. 54 | | Dragonair Lv. 56 | Alakazam Lv. 54 | | Dragonair Lv. 56 | Slowbro Lv. 53 | | Aerodactyl Lv. 60 | Nidoking Lv. 52 | | Dragonite Lv. 62 | Dragonair Lv. 53 | | | Charizard Lv. 55 | >-----------------------------------'--------------------------------------< | | | Lance's group is made up of some truly rare Pokémon. Luckily, most of them | | share the same weakness: Ice. Use Blizzard or Ice Beam against all the | | Dragons. If you don't have a Water type to use against Aerodactyl and an | | Electric type for Gyarados, you can use Ice attacks on those two flyers as | | well. | | | '----------------------------------------------------------------------------' ________________________________________ / RIVAL BATTLE NO. 7 - E4 Reward: None \_____________,---------------------. | Elite 4 Champion: Rival ( Winning Money: 6435 | |------------------------------------.-----------------`---------------------| | His Team #1: Pidgeot Lv. 61 | My Pokemon: Jolteon Lv. 56 | | Alakazam Lv. 59 | Alakazam Lv. 56 | | Rhydon Lv. 61 | Slowbro Lv. 56 | | Gyarados Lv. 63 | Nidoking Lv. 56 | | Exeggutor Lv. 61 | Dragonite Lv. 58 | | Charizard Lv. 65 | Charizard Lv. 60 | '------------------------------------'---------------------------------------' | His Team #2: Pidgeot Lv. 61 | My Pokemon: Jolteon Lv. 56 | | Alakazam Lv. 59 | Alakazam Lv. 56 | | Rhydon Lv. 61 | Slowbro Lv. 56 | | Arcanine Lv. 63 | Nidoking Lv. 56 | | Exeggutor Lv. 61 | Dragonite Lv. 58 | | Blastoise Lv. 65 | Charizard Lv. 60 | '------------------------------------'---------------------------------------' | His Team #3: Pidgeot Lv. 61 | My Pokemon: Jolteon Lv. 56 | | Alakazam Lv. 59 | Alakazam Lv. 56 | | Rhydon Lv. 61 | Slowbro Lv. 56 | | Gyarados Lv. 63 | Nidoking Lv. 56 | | Arcanine Lv. 61 | Dragonite Lv. 58 | | Venasaur Lv. 65 | Charizard Lv. 60 | >-----------------------------------'--------------------------------------< | | | I'd just like to point out that this guy's still using Pidgeot. Granted, | | it's a unbelievably high level Pidgeot, but still a Pidgeot. Zap it. Also, | | he finally evolved the stupid Rhyhorn to a Rhydon, but it's still a Rock/ | | Ground and still insanely weak to water and grass. The rest of his team is | | quite familiar,but his starter is the real trouble. It's jumped ten levels | | since your last meeting, and it's much, much more powerful. Exploit | | whatever its weakness may be should he bring it out. | | | | Gyarados is, as always, electric fodder. Arcanine now likes to spam | | ExtremeSpeed, and Alakazam is dangerous, but still weak against physical | | attacks. While your Rival seems to be able to yank Full Restores directly | | out of his ass, his team is still mostly pushovers bolstered only by their | | high levels. My team consisted mainly of Pokemon in the very mid 50's and | | I still whooped him soundly. You'll recieve 6435 dollars for being | | champion and winning. | | | '----------------------------------------------------------------------------' You'll see a cutscene, assuming you win, you'll see a disturbing scene between Oak and your rival, then your team will be recorded as Pokemon League champions. Congratulations! There is more though. T H E E N D --------------- _ _ |\__/ |================================================================| \__/| | __ | 07. Islands Walkthrough (0700) | __ | |/ \_|================================================================|_/ \| O============================================================================O | --- 7.01 - Island 1 --- (0701) | O============================================================================O Once you get to the island, Bill will take you to see Celio, who is in charge of the island. In order to get the network of PCs running, he needs the help of Bill. Since it'll take Bill some time to get the machine going, he asks you to do a favor and take a Meteorite to Two Island. Celio will give you the Tri-Pass to get around between islands. For now, head to Two Island (discussed below). When you return to One Island, go back to the Pokémon Center and talk to Bill. He tells you the PCs are all linked up now. He'll take you back to the mainland, and tell you that as long as you have a Tri-Pass, you can always go there from Vermilion Port. Return to One Island and move south, hop in the water to explore Treasure Beach to the south. On the way, you'll run into a trainer. On the beach itself, use the Itemfinder to locate some fresh goodies. When you're done, Surf back up to town and head east down the sandy Kindle Road. --|-|---------------------------------------------------------------------|-|-- | | - Kindle Road - | | --|-|---------------------------------------------------------------------|-|-- Plop back into the water here. Go face the single trainer on the island to the east. When you're done with Abigail, head north to rejoin Kindle Road. Follow it north towards Mt. Ember. In the weeds here, try to get your hands on a Ponyta. As you continue north, you'll encounter: Continue north, ignoring the stairs to the right for now. Instead, continue over to the beach to the east and battle the trainer there. Surf down the coast to find a Max Repel, then go back north, go back to the beach and head north to battle the next trainers: When you're done with these guys, go inside the Ember Spa and talk to the old man at the north end of the cave. He'll give you HM06 (Rock Smash). This will allow you to smash all of the barricading rocks around the island. Before you leave the cave, slip into the hot spring and restore your energy and that of your team. Return to the first part of the Road. Just past Bryce, go up the steps and work your way down the long platform heading south. On the southern tip, you'll run into another trainer running in circles: Once past her, use Rock Smash on the two boulders here to get to the Carbos. Return north and smash the three rocks in a row on the beach to get to an Ether. Once you have it, head north again and go past the Spa. There is another trainer on the beach here. Plop back into the water and Surf to the north, and you'll come across: When you finish with this last trainer, swim north to Mt. Ember. --|-|---------------------------------------------------------------------|-|-- | | - Mt. Ember - | | --|-|---------------------------------------------------------------------|-|-- At the top of the stairs, talk to the hiker to teach one of your Pokemon Explosion. If you want it, learn it. Then move left and move the boulders to get through. Battle the trainer you meet on the other side: Continue until you reach a set of stairs and go up. Head to the right and move to the second staircase and go up it. Here you'll meet another trainer. Once she falls, go up the stairs to the north, take a left, go down the stairs and then head north to another trainer encounter. Head north into the cave entrance and be sure to put a Water-type in the front of your party. You're about to run into a bunch of Geodudes. Keep working through the cave until you reach the exit. When you come back out, go to the left and move up a couple sets of stairs to reach the lair of the third legendary bird Pokemon... Moltres! Moltres > Catching Difficulty: Very Hard ---------------------------------------- When you arrive, push the right boulder up one spot, the left boulder over to the left one spot. Now, push the middle boulder left, the upper boulder up and all the way to the right. By now you should see Moltres. Save your game before taking on Moltres. As always, try to wear him down before making with the Ultra Balls. Once you've caught the fiery bird, exit the lair and check the remainder of the mountain to find a Dire Hit and collect a rare Rapidash. O============================================================================O | --- 7.02 - Island 2 --- (0702) | O============================================================================O When you arrive on Two Island, make sure you head south and use Cut on the small tree to get the Revive. Stop by the Pokémon Center if you need to, then explore what the island has to offer. The Shop At the north end of the island, you'll find an open air shop. They stock only Great Balls (600) and Fresh Water (200). Be sure to pick up some Great Balls in order to catch some unique Pokémon on this and other islands. You'll find this chap in the house with the purple roof. Game Corner/ Quest For Lostelle Go into the building next to the Move Maniac's and talk to the man inside (it's a Game Corner, but isn't currently running any games). The man is looking for his missing daughter, Lostelle, who is on Three Island. To get there, go back to the boat and head over to Three Island. You needn't go right away. When you rescue her from Three Island's Berry Forest, you'll immediately be transported back here. When the quest is over, give the Metorite to the guy and he'll give you a Moon Stone. He'll also get the Game Corner up and running. Leave and come back and Game Corner will be ready. There are two separate games offered: Pokémon Jump and Dodrio Berry Picking. In order to play, you'll need a friend to hook up via the Wireless Communication System. ------------------------------------------------------------------------------- In Pokémon jump, you make your Pokémon skip a vine whip with the A Button. Only mini Pokémon around 28 inches or less may participate. Pokémon that only swim, burrow or fly are not good at jumping. As a result, those Pokémon may not participate. Command Dodrio's three heads to catch falling Berries. Press right, up, or left on the Control Pad to move the heads. To play this game, you must have a Dodrio. If you have one, even on the PC, you can get it... there is a PC to the right of the counter. If you do not have a Dodrio, you can find one in the Safari Zone. ------------------------------------------------------------------------------- Cape Brink ---------- To the east of the shop is Cape Brink. Follow the path up. Fish in the water for a shot at Poliwags and more. In the tall grass beyond, you can find Oddish, Persian, Golduck, and more. At the top of the area is a small building. The woman there will teach Hydro Cannon to a Water Pokémon in the first position, so make sure you have a Pokémon that fits the bill and talk to her. O============================================================================O | --- 7.03 - Island 3 --- (0703) | O============================================================================O When you arrive at Three Island, you will see a woman on the beach being harassed by a pair of bikers. You can't do anything about it yet, so check out the cave. Go inside the cave to find a guy prospecting for gold. Now move into town. There is a collection of bikers trying to take over. Move up next to the Pokémon Center to bust up the rumble. You know what that means! When you beat them, the goons will leave. Talk to the nearby villager to get a Full Restore for your trouble. The other one will tell you that Lostelle went off to Bond Bridge. Head north. At the north end of town, cut the bush to the east to open a path. It leads to a hidden Zinc. Pokémon Mart This island has its own Mart. Here's what's available: .----------------------------. | Island 3 Pokemart | >--------------------------< | Ultra Ball............1200 | | Hyper Potion..........1200 | | Revive................1500 | | Escape Rope............550 | | Full Heal..............600 | | Max Repel..............700 | '----------------------------' Bond Bridge Head to the north end of town, then west to find Bond Bridge. The various platforms here are home to several battles. At the end of the beach, head up the steps and into the Berry Forest. Berry Forest The Berry Forest is quite large, but in order to get around, you'll need to cut down bushes. Don't forget that you can Surf across ponds as well to get to hard-to-reach places. As far as Items, you can score the following: Full Heal Max Elixir In the northwest corner of the Berry Forest, you'll find Lostelle. She's scared and wants her dad. Battle the Hypno that she's afraid of, and when you're victorious, she'll give you the Iapapa Berry. After this, you'll immediately be whisked back to Two Island. If you want to get more out of the Berry Forest, take the shuttle back and scour the woods for goodies! Getting to Four Island ---------------------- Getting to Four Island requires you do a number of things. First off, you need to beat the Elite Four. Once that's accomplished, make sure you have 60 Pokemon caught and go visit Prof. Oak. He'll give you another task... to go look for special Pokemon species that cannot be found in Kanto. He'll upgrade your Pokedex to a National Pokedex, allowing you to record information on even more species. Once you have this, head to One Island (or, if you're already there and fulfill the appropriate criteria),. talk to Bill in the Pokemon Center, and go to Mt. Ember to find the gem he's looking for. When you arrive at Mt. Ember, head to the right and battle the two Rocket Team Grunts guarding the cave entrance. Team Rocket Grunt ----------------- Ratatta, Lv. 35 Raticate, Lv. 35 Sandshrew, Lv. 35 Sandslash, Lv. 35 Team Rocket Grunt ----------------- Cubone, Lv. 37 Marowak, Lv. 37 When you beat both trainers, they will step away from the cave entrance. Go west and take the ladder down, then keep moving to the next ladder. On the next floor down, use Strength to move the boulders. Make sure you don't push the middle boulder to the right. Instead, go up and around to get to the ladder to the south. On the next floor down, push the boulder right and down to get past. At the split in the path, go south (not east, as that is the way out). Push the single stone down the long path toward the small waterfalls and go down the stairs, then down the ladder. When you arrive below, you'll see several encrypted messages. Ingnore them for now and go down the ladder to grab the Ruby below. Go back to the east path and follow the ladders out of this cave. Return to the Pokemon Center and speak to Bill. He'll take your Tri Pass and Town Map and replace it with the Rainbow Pass and ask you to go to the Sevii Islands. Take the Pass to the dock and sail to Four Island. O============================================================================O | --- 7.04 - Island 4 --- (0704) | O============================================================================O Once you arrive at Four Island, you will be greeted by none other than Gary... your annoying rival. When he runs off, move up the beach and use Rock Smash to bust the rock. This will give you access to a Star Piece. Once you have it, move up the stairs and into town. Pokémon Mart Here's a listing of items available for purchase: .----------------------------. | Island 4 Pokemart | >--------------------------< | Ultra Ball............1200 | | Max Potion............1200 | | Revive................1500 | | Ice Heal...............250 | | Full Heal..............600 | | Max Repel..............700 | '----------------------------' Go to the building next to the PC and you will find a Sticker maniac. Talk to this person to get stickers for your accomplishments. Since you're in the Hall of Fame, you will get that sticker first. Next to the Day Care is a Move Tutor who will teach one of your Pokemon Body Slam. Teach the move to a Pokemon if you wish... Pokemon Day Care ---------------- In the northwest corner of the city is the Day Care. Head inside to chat up the Day Care Lady. If you need to grow a Pokemon's levels, you can leave it here and check on it later. Or, you can leave two Pokemon here so that they breed and produce a different kind of Pokemon altogether. Icefall Cave ------------ Head to the eastern side of town and go down the stairs. Surf on the water and collect the Stardust on the grassy lip near the water. Surf north to find the cave entrance. In the first room, Surf north and exit through the opening in the ice. This is called Icefall Cave for a reason. If you step on a square of ice twice, you'll fall down a level. Make your way to the north end of the cave and deliberately fall through the single square of ice here. Once downstairs, take the ladder up. Fall through the ice to the east to find yourself on the sheet of ice below. Skate down, then to the right to get to the Nevermelt Ice. Return back upstairs. Now go through the more southern ice square. Skate up, right, then down to get to the southern end of the ice patch. Grab the Full Restore past the ladder, then return to it and go up. Upstairs, you will get the HM07 (Waterfall). Teach it to a Pokemon and head back out to the previous cave. Face the waterfall and use your new skill. This will raise you to the upper level of the cave. Go down the ladder, then into the nearby cave. Here, you will find Lorelei, who is being harassed by some Grunts. Help her out by handling them: Team Rocket Grunt ----------------- Zubat, Lv. 38 Zubat, Lv. 38 Golbat, Lv. 38 The Grunts cough up the location of Rocket headquarters, where they are running their Pokemon poaching scheme from. Head to Six Island to find it. O============================================================================O | --- 7.05 - Island 5 --- (0705) | O============================================================================O Once you're on Island 5, you'll see that the main town is very small. There's not even a Mart or anything interesting to see. Just go in the Pokemon Center and make sure you have only 5 Pokemon. Go up to the western border and make your way west to reach a small island. There, talk to the old man to get a Togepi egg. If you go up instead of West from the mainland, you will end up in a different part of the water. You'll see an empty house. Ignore that and keep going along the path. Soon, you will reach a cave. Go in. This will be a weird cave in which you must choose the right exit in order to proceed or you will end up back in the beginning again. Note: Staryu/Shellder can only be found fishing while standing on the main island. The encounter rate here is so low it's depressing. I suppose it helps for those trying to do the puzzle, but that lessens your chance of getting your rare exclusive. The easiest way to find them would be to use Sweet Scent. To exit, go: Right, up, down, down, right, left, down, right, and up. Before you go up, make sure you're prepared for a battle. A lady will battle you holding 2 Level 49 Persians. After the battle, she will take you to her house, the empty one that you passed by. Talk to her again, and you will get...absolutely nothing. She will ask for some Pokemon. If you can get them, you will get a prize. Both the prize and the Pokemon are random. This is optional, but if you want you can go back through the cave to get a Silk Scarf. Head back to the mainland. Don't bother fighting Pidgeotto, they'll just Whirlwind you away. The GS Pokemon, as usual, are at extremely low levels. This time, go east. Cut the bush to find a max potion. Now fight the Rocket holding a Level 48 Rattata, Grimer, and Muk. Keep going to fight your first female Rocket holding a Level 48 Ekans and 2 Glooms. After her, keep going and Surf to find a PP Up. Now head back to land and go up to fight the Rocket holding a Level 49 Koffing and Weezing. After beating him you are free to go up to a secret Rocket headquarters. You can only access this if you have gone to Island 6 though. If you Surf East from the Rocket Headquarters, you will come across a piece of land. Go South of that and you will come across another land, get on this one. You will find the Memorial Pillar which is the grave for the young man there's Onix. "Talk" to the pillar with a Lemonade in your inventory to get a TM42. O============================================================================O | --- 7.06 - Island 6 --- (0706) | O============================================================================O When you first get to town, head into the Pokemon Center and Mart. Pokémon Mart Here's a listing of items available for purchase: .----------------------------. | Island 6 Pokemart | >--------------------------< | Ultra Ball............1200 | | Max Potion............1200 | | Revive................1500 | | Ice Heal...............250 | | Full Heal..............600 | | Dream mail..............50 | | Max Repel..............700 | '----------------------------' When you enter the Pokemon Center, your Rival will be there. Speak to him, then heal your Pokemon if need be. When you're done, go east and down the stairs and battle the trainer on the beach. Head south through the tall grass (pick up a Sentret while you're here) until you reach the stairs. Go up them and face the trainer there, then continue south to Ruin Valley. Ruin Valley ----------- When you get to the grassy portion, head south. Push the rocks near the southern bend to get the Sun Stone, then return north. Take the path west and cut through the grass. Continue down until you reach two paths leading down. Take the leftmost one to locate an HP Up. Go down the right path leading south to find a staircase leading up to fight with the next trainer. Go north then east to find some stairs up to another couple of trainer battles. Continue south down the stairs and move to the door. It has a braille inscription. It says Cut, so use Cut on the door and it will open. Go inside to get into Dotted Hole. Dotted Hole ----------- Inside this cave, drop through the hole in the floor. There is a tablet with more cuneiform writing on it. It will give you directions... but what do you care? We're gonna tell you first: UP LEFT RIGHT DOWN When you get to the bottom, you'll find the Sapphire. As you take it, some scientist shows up and steals it from you, taking it to Five Island. Don't go there yet. Leave the cave and return the way you came. Go up the stairway you passed on the way there to fight this trainer: Once you defeat him, move the boulders to his right to find a Full Restore. Return to the beach and head north. Surf in the water at the north end and keep heading up to find this trainer: Once you get to land, you'll face a pair. After you defeat them, go up into town to take on another. On the west side of town, you'll run into the Green Path. Green Path ---------- Green Path is home to wild Pokemon (including Heracross) and a gaggle of trainers. O============================================================================O | --- 7.07 - Island 7 --- (0707) | O============================================================================O Another island to explore. Heal your Pokemon at the Pokemon Center and stock up on the healing items at the Pokemart. From the town, head south west past the grassy area to a cave. There's a boulders puzzle here. You need to push the boulders to fill all the gap in the floor. Anyway, here's the way to solve the puzzle. Push the middle of the upper boulder straight up until it fill the gap at the northern most corner of the room. As for the two upper boulders left, push them to the middle to where the middle upper boulder originally stood. From here, push them up two squares, and push it to either left or right to fill the gap. Do the same with the other boulder. As for the lower boulders, push the two nearer to the exit to the side against the wall. Push these two boulders up, filling the gaps nearest to the exit. The rest of the boulders should be easy, push them up to the original posistion of middle-upper boulder and push them to the side. If you've done all of this correctly, an earthquake will happen. From the cave, head south until you find a place to surf. Surf along the region, and you'll find various ruins containing Unown. There are 7 ruins in total, each corresponding with colors. Each ruins have their own names, and there are 28 unown in total. Once you're done capturing the Unown, head back to the town. Head North and surf to the northern island. Here, you'll find the Trainer Tower. Check out the miscellaneous section for more info on trainer tower. NOTE: ------------------------------------------------------------------------------- All Codes are for the VBA (Virtual Boy Advance, meaning the ROM version. Also, it is only for the Japanese version. Warp codes for the English Versions will eventually come) O============================================================================O | --- 7.08 - Island 8 --- (0708) | O============================================================================O You'll need a special ticket to get to these island. There's nothing here but a cave. However, this cave contains two legendary Pokemon. Enter the cave. Head straight for the ladder and climb it down Now take another ladder down. Continue heading straight until you come to a junction. Now there are two choices. The left path takes you to the top of the island. The right path takes you to underground. Ho-oh > Catch Difficulty: Very Hard ------------------------------------ If you choose the left path, you'll eventually meet a level 70 Ho-oh. Lugia > Catch Difficulty: Very Hard ------------------------------------ If you choose the right path you'll eventually meet a level 70 Lugia. Ho-oh and Lugia will have Sunny Day and Rain Dance respectively, making this battle harder. If you still have a master ball, you might want to consider using it on one of the Pokemon. Once you've beaten/captured Ho-oh, use itemfinder on the spot where it used to be for a sacred ash. O============================================================================O | --- 7.09 - Island 9 --- (0709) | O============================================================================O At the South-eastern corner of the third island map, there is a small island with Deoxys on it. There will be a triangle puzzle you need to solve to get into battle against Deoxys. If you press the triangle, it will move randomly. Now you need to get to the triangle and press against it in as few steps as possible. If you did not do this properly, the triangle will move back to its original position. If you do the puzzle correctly, it will glow hot gradually. Once you've move the triangle enough, the ground will shake, and the triangle will be shattered into pieces. Soon you'll see Deoxys descending down the sky. Deoxys > Catch Difficulty: Very Hard ------------------------------------ Deoxys will be at level 30. It has different sprites in the different versions of the game if you managed to capture it. _ _ |\__/ |================================================================| \__/| | __ | 08. After Quest (0800) | __ | |/ \_|================================================================|_/ \| So you beat the Elite 4 and finished the Islands, is there still some parts that I haven't explored yet? Well, there are a few things that will be discussed here. Note: After the Elite 4, one of the legendary dogs will be triggered. If you chose Squirtle, Raikou will be running around all of Kanto. Entei for Bulbasaur, and Suicune for Charmander. This is what you use your Master Ball for, unless you want to run around for a while looking for them. O============================================================================O | --- 8.01 Unknown Dungeon --- (0801) | O============================================================================O To get to the Unknown Dungeon, first take the Ferry to Vermilion City, and then fly to Cerulean City. Go north into Route 24, and surf south from there. After a short bit of surfing, you'll find the entrance to a cave. This, is the Unknown Dugeon (Cerulean Cave). .--------------,----------,------------.-----------------------. | Pokemon Name | FireRed | LeafGreen | Items: Sefoam Islands |______________ >-------------+----------+-----------<`-----------------------| | | Primeape | Uncommon | Uncommon | | | | Golbat | Uncommon | Uncommon | | | | Magneton | Uncommon | Uncommon | '--------------' | Machoke | Uncommon | Uncommon | | Wobuffet | Uncommon | Uncommon | | Ditto | Uncommon | Uncommon | | Parasect | Uncommon | Uncommon | | Electrode | Rare | Rare | '--------------'----------'------------' The Cerulean Cave is filled with the strongest wild Pokemon. It's quite an interesting place to navigate, because it feels like you'll never reach where you want to go. As you go towards Mewtwo, you'll pick up many items and meet many powerful Pokemon. After going through a maze like structure several times, you'll find Mewtwo between two rocks. Mewtwo > Catch Difficulty: Very Hard ------------------------------------ Mewtwo is a lv. 70 Psychic Pokemon, the strongest Pokemon in the game. This is the time to use your Master Ball, and hopefully, that wasn't used already. If your Master Ball was used on some other weaker Pokemon, then you better prepare for the hardest Pokemon capturing ever. Mewtwo is nearly impossible to catch. However, it is possible, and you'll need many, many Ultra Balls and a Pokemon that'll lower Mewtwo's HP to nearly nothing and to put it to sleep. After catching Mewtwo, you should be proud to be the owner of the most powerful Pokemon in the world of Pokemon! O============================================================================O | --- 8.02 Elite 4 Revisisted --- (0802) | O============================================================================O Interestingly enough, the Elite 4 have managed to become stronger after their first trouncing. Your team should be in their high 50's or low 60's (or higher if you feel like it) before challenging them again. All their teams will be in the 60's, so odds are they'll outrank you in terms of levels. Like previously, stock up a lot and get ready for the biggest battles of Pokemon history. Don't forget that handy save button and Pokemon of at least Level 60. Oh, and all the trainers have Full Restores. A lot of them. They no longer have Sitrus Berries though. If you're really struggling agaisnt them, it's most likely because of the level. Just go take a break training at the Unknown Dungeon. _ _ |\__/ |================================================================| \__/| | __ | 09. Items List (0900) | __ | |/ \_|================================================================|_/ \| NORMAL ITEMS: o-------------------------o--------------------------------------o | Item Name | Item Effect | +-------------------------+--------------------------------------+ | - Antidote | Cures Poison | | - Awakening | Cures sleep | | - Big Mushroom | Sells high | | - Berry Juice | Heals 20 HP | | - Black Flute | Temporarily decreases encounters | | - Blue Flute | Stops sleep | | - Blue Shard | Can be traded for water stone | | - Burn Heal | Heals burn | | - Dire Hit | Raises Critcal rate | | - Elixer | Restores 10 HP to all moves | | - Energy Powder | Heals 50 HP, tastes bad | | - Energy Root | Heals 200 HP, tastes bad | | - Escape Rope | Escapes from caves, etc. | | - Ether | Restores all of PP for one move | | - Fresh Water | Heals 50 HP | | - Full Heal | Heals any status condition | | - Full Restore | Restores all HP and conditions | | - Green Shard | Can be traded for leaf stone | | - Guard Special | Reduces Critcal hit chance | | - Heal Powder | Heals any condition | | - Hyper Potion | Heals 200 HP | | - Ice Heal | Cures freeze | | - Lava Cookie | Heals 30 HP | | - Lemonade | Heals 80 HP | | - Max Ether | Restores 10 PP for all moves | | - Max Potion | Heals all HP | | - Max Repel | Repels wild pokemon (250 steps) | | - Max Revive | Revives one pokemon with all HP | | - Moo Moo Milk | Heals 100 HP | | - Nugget | Sells for 5000 | | - Paralyz Heal | Cures paralyziz | | - Pearl | Sells high | | - Pokedoll | Runs from one battle | | - Potion | Heals 20 HP | | - Red Flute | Restores attraction | | - Red Shard | Can be traded for fire stone | | - Repel | Repels wild pokemon (100 steps) | | - Revival Herb | Revives one pkmn and HP, taste bad | | - Revive | Revives one pokemon with half HP | | - Sacred Ash | Revives all fainted pokemon | | - Tiny Mushroom | Sells low | | - Soda Pop | Heals 60 HP | | - Star Dust | Sells for 1000 | | - Star Piece | Sells for 4900 | | - Super Potion | Heals 50 HP | | - Super Repel | Repels wild pokemon (200 steps) | | - X Accuracy | Raises accuracy by 1 | | - X Attack | Raises attack by 1 | | - X Defend | Raises defense by 1 | | - X Special | Raises all specials by 1 | | - X Speed | Raises speed by 1 | | - Yellow Flute | Stops confusions | | - Yellow Shard | Can be traded for thunder stone | | - White Flute | Temporarily increases Encounters | +-------------------------+--------------------------------------+ KEY ITEMS: o-----------------------o------------------------------------o | Item Name | Item Effect | +-----------------------+------------------------------------+ | - Arco Bike | Can do tricks. | | - Aurora Ticket | Allows you to go to Island 9 | | - Basement Key | Access to new mauville | | - Berry Pouch | Holds berries | | - Bicycle | A normal bike | | - Bike Voucher | Trade it to get a bike | | - Blue Orb | Use it for Kyroge | | - Card Key | Use it to open doors in silph co. | | - Claw Fossil | Turns into Anorith | | - Coin Case | Hold's up to 9,999 coins | | - Contest Pass | Pass to participate contest | | - Devon Goods | A package for capt. Stern | | - Devon Scope | Allows you to see Kecleon | | - Dome Fossil | Turns to Kabuto | | - Elavator Key | Unlocks elavator in rocket base | | - Eon Ticket | Access to southern island | | - Fame Checker | Gives info. on other people | | - Go Goggles | Can go through sand storms | | - Gold Teeth | Warden's teeth | | - Good Rod | A rod for fishing | | - Helix Fossil | Turns to Omanyte | | - Itemfinder | Access's unsee able items | | - Letter | A letter to steven | | - Lift Key | Open's elevator in rocket hideout | | - Powder Jar | Holds crushed berries | | - Meteorite | Can be traded for moon stone | | - Mystery Ticket | Allows you to go to island 8 | | - Oak's Parcel | Pro. oak's item | | - Old Amber | Turns to Aerodactyl | | - Old Rod | A rod to fish | | - Pokeblock Case | Holds pokeblocks | | - Pokeflute | Cures sleep | | - Rainbow pass | Allows you to go to island 4-7 | | - Red Orb | Use it for Groudon | | - Room 1 Key | Unlocks room 1 in abandoned ship | | - Room 2 Key | Unlocks room 2 in abandoned ship | | - Room 4 Key | Unlocks room 4 in abandoned ship | | - Room 6 Key | Unlocks room 6 in abandoned ship | | - Root Fossil | Turns into Lileep | | - Ruby Plate | Needed for Island 1 | | - S.S Ticket | Ticket for S.S anne | | - Sapphire Plate | Needed in island 1 | | - Scanner | Can be traded. | | - Secret Key | Unlocks cinnabar gym | | - Silph Scope | Allows you to see ghost | | - Soot Sack | Holds ash | | - Storage Key | Opens a room in Abandonde ship | | - Super Rod | A rod for fishing | | - Tea | Allows you to go to sanfron city | | - Teach TV | A educational portable TV | | - TM Case | Holds your TM's and HM's | | - Tri Pass | Access to islands 1-3 | | - VS Seeker | Creates rematches against trainers | | - Wailmer Pail | Allows you to water berries | | - World Map | Shows a map of the world | +-----------------------+------------------------------------+ VITAMINS: o-----------------------o------------------------------------o | Vitamin Name | Vitamin Effect | +-----------------------+------------------------------------+ | - Carbos | Raises Speed | | - Calcium | Raises Special Attack | | - HP Up | Raises HP | | - Iron | Raises Defense | | - PP Up | Raises PP by a little | | - PP Max | Raises PP to the max | | - Protein | Raises Attack | | - Zinc | Raises Special Defense | +-----------------------+------------------------------------+ POKEBALLS: o-----------------------o------------------------------------o | Ball Name | Ball Effect | +-----------------------+------------------------------------+ | - Poke Ball | Catches wild pokemon | | - Great Ball | More effective than pokeball | | - Ultra Ball | More effective than ultra ball | | - Master Ball | Catches pokemon 100% of the time | | - Nest Ball | Catches low level pokemon better | | - Repeat Ball | Catches pokemon you already caught | | - Timer Ball | Gets better every turn past | | - Dive Ball | Better if used underwater | | - Net Ball | Is better for bug/water pokemon | | - Safari Ball | Ball only used in safari zone | | - Premier Ball | Catches wild pokemon | | - Luxury Ball | Catches wild pokemon | +-----------------------+------------------------------------+ STONES: o-----------------------o------------------------------------o | Stone Name | Stone Effect | +-----------------------+------------------------------------+ | - Water Stone | Evolves certain pokemon | | - Thunder Stone | Evolves certain pokemon | | - Fire Stone | Evolves certain pokemon | | - Leaf Stone | Evolves certain pokemon | | - Moon Stone | Evolves certain pokemon | +-----------------------+------------------------------------+ HOLD ITEMS: o-----------------------o------------------------------------o | Item Name | Item Effect | +-----------------------+------------------------------------+ | - Amulet Coin | Doubles earnings from battle | | - Black Glasses | 10% increase to all dark type moves| | - Blackbelt | 10% increase to fighting attacks | | - Blue Scarf | Raises Beauty in contests | | - Bright Powder | Raises your envasion | | - Charcoal | 10% increase to all fire type moves| | - Choice Band | 50% increase to physical attack | | - Cleanse Tag | Reduces pokemon encounters | | - Deepsea Scale | Doubles clampearls sp. Deffense | | - Deepsea Tooth | Doubles clampearls sp. Attack | | - Dragon Fang | 10% increase to all dragon moves | | - Dragon Scale | Evolves seadra when gets traded | | - Everstone | Holds evolution | | - Exp. Share | Gives exp. to the holder | | - Focus Band | 10% chance of perventing faint | | - Green Scarf | Raises smarts in a contest | | - Hard Stone | 10% increase to all rock moves | | - King's Rock | 30% chance that opponets flinches | | - Lax Incense | 5% decrease to opponets Accuracy | | - Leftovers | Heals a little HP every turn | | - Light Ball | Doubles pikacu's special attack | | - Lucky Egg | Doubles holders exp. earn | | - Lucky Punch | Increases chansey's critical ratio | | - Macho Brace | Doubles gained EVs | | - Magnet | 10% increase to electric attacks | | - Metal Coat | 10% increase to steel moves | | - Metal Powder | Raises Ditto defense | | - Miracle Seed | 10% increase to grass attacks | | - Mystic Water | 10% increase to water attacks | | - Nevermelt Ice | 10% increase to ice attacks | | - Pink Scarf | Raises cuteness in contest | | - Poison Barb | 10% increase to poison attacks | | - Quick Claw | Your pokemon may attack first | | - Red Scarf | Raises coolness in contest | | - Scope Lens | Raises your critcal ratio | | - Sea Incense | 5% increase to water attacks | | - Sharp Beak | 10% increase to flying attacks | | - Shell Bell | Heals 1/8 damage | | - Silk Scarf | 10% increase to flying attacks | | - Silver Powder | 10% increase to bug attacks | | - Smoke Ball | Use it run away from pokemon | | - Soft Snad | 10% increase to ground attacks | | - Soothe Bell | Pokemons happiness grows faster | | - Soul Dew | 50% increase Sp. Def and Att,lati@s| | - Spell Tag | 10% increase to ghost attacks | | - Stick | Farfetch'd critical ratio raises | | - Thick Club | Doubles cubone and marowak attack | | - Twisted Spoon | 10% increase to psychic attacks | | - Upgrade | Evolves polygon, when traded | | - White Herb | Cures all conditions | | - Yellow Scarf | Raises toughness in contest | +-----------------------+------------------------------------+ Some pokemon only evolve by being traded with a hold item they are: Dragon Scale: =~=~=~=~=~=~= Seadra ----> Kingdra Kings Rock: =~=~=~=~=~= Poliwhirl -> Politoed Slowpoke --> Slowking Metal Coat: =~=~=~=~=~= Onix ------> Steelix Scyther ---> Scizor Also, some hold items them to breed their baby forms, they are: Lax Incense: =~=~=~=~=~=~= Wobuffet --> Wynaut Sea Incense: =~=~=~=~=~=~= Marill ----> Azurill _ _ |\__/ |================================================================| \__/| | __ | 10. Berries List (1000) | __ | |/ \_|================================================================|_/ \| +----+---------------+--------------------------------------------------------+ |NM. | BERRY NAME | BERRY EFFECT | +----+---------------+--------------------------------------------------------+ |1. | Aguav Berry | When held, 1/8 HP recovers when HP is below half, but | | | | Confusion occurs for Pokemon that are Naughty, Lax, | | | | Naive, or Rash. | |2. | Apicot Berry | When held, in pinch, Special Defense raises one stage. | |3. | Aspear Berry | When held, Freeze status recovers by itself. | |4. | Belue Berry | Bury in the earth to grow BELUE ingredients for PokéB. | |5. | Bluk Berry | Bury in the earth to grow BLUK ingredients for PokeB. | |6. | Cheri Berry | When held, Paralyze status recovers by itself. | |7. | Chesto Berry | When held, Sleep status recovers by itself. | |8. | Cornn Berry | Bury in the earth to grow CORNN ingredients for PokéB. | |9. | Durin Berry | Bury in the earth to grow DURIN ingredients for PokéB. | |10. | Enigma Berry | Bury in the earth to grow some ingredients for PokéB. | |11. | Figy Berry | When held, 1/8 HP recovers when HP is below half, but | | | | Confusion occurs for Pokemon that are Bold, Timid, | | | | Modest, or Calm. | |12. | Ganlon Berry | When held, while in a pinch, Defense raises one stage. | |13. | Hondew Berry | Bury in the earth to grow HONDEW ingredients for PokeB.| |14. | Iapapa Berry | When held, 1/8 HP recovers when HP is below half, but | | | | Confusion occurs for Pokemon that are Lonely, Hasty, | | | | Mild, or Gentle. | |15. | Kelpsy Berry | Bury in the earth to grow KELPSY ingredients for PokéB.| |16. | Lansat Berry | When held, in a pinch, it becomes easy to Critical Hit | | | | the enemy. | |17. | Leppa Berry | When held, 10 PP recovers by itself when PP is 0. | |18. | Liechi Berry | When held, while in a pinch, Attack raises one stage. | |19. | Lum Berry | When held, any status ailment recovers by itself. | |20. | Mago Berry | When held, 1/8 HP recovers when HP is below half, but | | | | Confusion occurs for Pokemon that are Brave, Relaxed, | | | | Quiet, or Sassy. | |21. | Magost Berry | Bury in the earth to grow MAGOST ingredients for PokéB.| |22. | Nanab Berry | Bury in the earth to grow NANAB ingredients for PokéB. | |23. | Nomel Berry | Bury in the earth to grow NOMEL ingredients for PokéB. | |24. | Oran Berry | When held, 10 HP recovers when HP is below 1/2. | |25. | Pamtre Berry | Bury in the earth to grow PAMTRE ingredients for PokéB.| |26. | Pecha Berry | When held, Poison status recovers by itself. | |27. | Persim Berry | When held, Confusion status recovers by itself. | |28. | Petaya Berry | When held, in a pinch, Special Attack raises one stage.| |29. | Pinap Berry | Bury in the earth to grow PINAP ingredients for PokéB. | |30. | Pomeg Berry | Bury in the earth to grow POMEG ingredients for PokéB. | |31. | Qualot Berry | Bury in the earth to grow QUALOT ingredients for PokéB.| |32. | Rabuta Berry | Bury in the earth to grow RABUTA ingredients for PokéB.| |33. | Rawst Berry | When held, Burn status recovers by itself. | |34. | Razz Berry | Bury in the earth to grow RAZZ ingredients for PokéB. | |35. | Salac Berry | When held, while in a pinch, Speed raises one stage. | |36. | Sitrus Berry | When held, 30 HP recovers when HP is below half. | |37. | Spelon Berry | Bury in the earth to grow SPELON ingredients for PokéB.| |38. | Starf Berry | When held, in a pinch, one ability raises two stages. | |39. | Tamato Berry | Bury in the earth to grow TAMATO ingredients for PokéB.| |40. | Watmel Berry | Bury in the earth to grow WATMEL ingredients for PokéB.| |42. | Wepear Berry | Bury in the earth to grow WEPEAR ingredients for PokéB.| |43. | Wiki Berry | When held, 1/8 HP recovers when HP is below half, but | | | | Confusion occurs for Pokemon that are Adamant, Impish, | | | | Jolly, or Careful. | +----+---------------+--------------------------------------------------------+ _ _ |\__/ |================================================================| \__/| | __ | 11. TM/HM List (1100) | __ | |/ \_|================================================================|_/ \| This is a complete list of all the fifty TM and eight HMs that are available in this game. Also their power points attack power and more. So let's move on, shall we. --|-|--------------------------------------------------------------------|-|-- | | - TM's List - | | --|-|--------------------------------------------------------------------|-|-- TM 01- Focus Punch Type: Fighting PP: 20 Power: 150 Accuracy: 100 Other: Attacks 2nd turn. If hit pokemon flinches. Location: Route 115 TM 02- Dragon Claw Type: Dragon PP: 15 Power: 80 Accuracy: 100 Other: --- Location: Meteor Fall TM 03- Water Pulse Type: Water PP: 20 Power: 60 Accuracy: 100 Other: 10% chance it'll confuse Location: Sootopolis Gym TM 04- Calm Mind Type: Psychic PP: 20 Power: --- Accuracy: --- Other: Raises Sp. Attk. and Sp. def. Location: Mossdeep Gym TM 05- Roar Type: Normal PP: 20 Power: --- Accuracy: 100 Other: Forces trainer to switch pkmn. Location: Route 114 TM 06- Toxic Type: Poison PP: 10 Power: --- Accuracy: 85 Other: Poisons foe and poison gets stronger each turn. Location: Fiery Path TM 07- Hail Type: Ice PP: 10 Power: --- Accuracy: --- Other: Starts hailing and hurts all pkmn types execpt ice. Location: Shoal cave TM 08- Bulk Up Type: Fighting PP: 20 Power: --- Accuracy: --- Other: Raises attack and deffense. Location: Dewford Gym TM 09- Bullet Seed Type: Grass PP: 30 Power: 10 Accuracy: 100 Other: Attacks 2-5 times per turn. Location: Route 104 TM 10- Hidden Power Type: Normal PP: 15 Power: --- Accuracy: 100 Other: Type and power depends on pokemon. Location: Slateport/ Fortree TM 11- Sunny Day Type: Fire PP: 20 Power: --- Accuracy: 100 Other: Boost the power os fire moves for 5 turns. No solarbeam charge. Location: Scorched Lab TM 12- Taunt Type: Normal PP: 20 Power: --- Accuracy: 100 Other: Taunts foe to only use attacking moves. Location: Trick house TM 13 Ice Beam Type: Ice PP: 10 Power: 95 Accuracy: 100 Other: 10% chance it'll freeze foe. Location: Mauville/ Abandoned Ship TM 14- Blizzard Type: Ice PP: 5 Power: 120 Accuracy: 85 Other: 10% chance it'll freeze foe. Hits both pkmn in double battle. Location: Lilycove Dept. Store TM 15- Hyper Beam Type: Normal PP: 5 Power: 150 Accuracy: 90 Other: Attacks first second turn recharges. Location: Lilycove Dept. Store TM 16- Light Screen Type: Psychic PP: 30 Power: --- Accuracy: --- Other: Cuts all Sp. attks by half. Location: Lilycove Dept. store TM 17- Protect Type: Normal PP: 10 Power: --- Accuracy: --- Other: Negates all attacks for that turn. Location: Lilycove Dept. store TM 18- Rain Dance Type: Water PP: 5 Power: --- Accuracy: --- Other: Raises water moves for 5 turns. Thunder never misses. Location: Abandoned Ship TM 19- Giga Drain Type: Grass PP: 5 Power: 60 Accuracy: 100 Other: Takes HP equal to 1/2 damage inflicted. Location: Route 123 TM 20- Safeguard Type: Normal PP: 25 Power: --- Accuracy: --- Other: Covers user, team and negates all status affects. Location: Lilycove Dept. store TM 21- Frustration Type: Normal PP: 20 Power: --- Accuracy: 100 Other: Power is based on how much the pokemon hates you. Location: Pacifidlog Town TM 22- Solarbeam Type: Grass PP: 10 Power: 120 Accuracy: 100 Other: Powers up 1st turn, attacks 2nd turn. Location: Safari Zone TM 23- Iron Tail Type: Steel PP: 15 Power: 100 Accuracy: 75 Other: 30% chance of lowering foes defense. TM 24- Thunderbolt Type: Electric PP: 15 Power: 95 Accuracy: 100 Other: 10% chance it might paralyze. Location: Mauville game coner TM 25- Thunder Type: Electric PP: 10 Power: 120 Accuracy: 70 Other: 10% chance it might paralyze Location: Lilycove Dept. Store TM 26- Earthquake Type: Ground PP: 10 Power: 100 Accuracy: 100 Other: Twice damage if foe used dig. TM 27- Return Type: Normal PP: 20 Power: --- Accuracy: 100 Other: Power is based on how pokemon likes you. Location: Fallarbor/ Pacifidlog town TM 28- Dig Type: Ground PP: 10 Power: 60 Accuracy: 100 Other: 1st turn dig, 2nd turn attack. TM 29- Psychic Type: Psychic PP: 10 Power: 90 Accuracy: 100 Other: 10% chance of lowering foes defense. Location: Mauville/ Victory road TM 30- Shadow Ball Type: Ghost PP: 15 Power: 80 Accuracy: 100 Other: 20% chance of lowering foes defense. Location: Mt. Pyre TM 31- Brick Break Type: Fighting PP: 15 Power: 75 Accuracy: 100 Other: Breaks reflect and light screen. Location: Sootopolis city TM 32- Double Team Type: Normal PP: 15 Power: --- Accuracy: --- Other: Raises envasiveness by 1 level Location: Mauville game corner TM 33- Reflect Type: Psychic PP: 20 Power: --- Accuracy: --- Other: Raises defense for 5 turns. Location: Lilycove dept. store TM 34- Shock Wave Type: Electric PP: 20 Power: 60 Accuracy: --- Other: Always hits. Location: Mauville Gym TM 35- Flamethrower Type: Fire PP: 15 Power: 95 Accuracy: 100 Other: 10% chance it burns foe. Location: Mauville game corner TM 36- Sludge Bomb Type: Poison PP: 10 Power: 90 Accuracy: 100 Other: 30% chance poisons foe Location: Dewford town TM 37- Sandstorm Type: Rock PP: 10 Power: --- Accuracy: --- Other: A sandstorm for 5 turn s that hurts all pkmn execpt ground. Location: Dessert TM 38- Fire Blast Type: Fire PP: 5 Power: 120 Accuracy: 85 Other: 10% chance it'll burn foe Location: Lilycove Dept. Store TM 39- Rock Tomb Type: Rock PP: 10 Power: 50 Accuracy: 80 Other: Lowers opponents Speed Location: Rustboro Gym TM 40- Aerial Ace Type: Flying PP: 20 Power: 60 Accuracy: --- Other: Always hits. Location: Fortree gym TM 41- Torment Type: Dark PP: 15 Power: --- Accuracy: 100 Other: Foe can't use move twice in a row. Location: Slateport city TM 42- Facade Type: Normal PP: 20 Power: 70 Accuracy: 100 Other: Doubles attack if burned, Poison, Paralyzed. Location: Petalburg Gym TM 43- Secret Power Type: Normal PP: 20 Power: 70 Accuracy: 100 Other: 30% chance of special effect Location: Route 111/ Slateport TM 44- Rest Type: Psychic PP: 10 Power: --- Accuracy: --- Other: Regains health while sleeping 2 turns. Location: Lilycove city TM 45- Attract Type: Normal PP: 15 Power: --- Accuracy: 100 Other: 50% chance foe won't attack. Location: Vendaturf town TM 46- Thief Type: Dark PP: 10 Power: 40 Accuracy: 100 Other: Jacks opponents item. Location: Slateport city TM 47- Steel Wing Type: Steel PP: 25 Power: 70 Accuracy: 90 Other: 10% chanceof raising defense. Location: Granite cave TM 48- Skill Swap Type: Psychic PP: 10 Power: --- Accuracy: 100 Other: Switches abilities with foe. Location: Mt. Pyre TM 49- Snatch Type: Dark PP: 10 Power: --- Accuracy: 100 Other: Steal and uses special effect from foe. Location: S.S Tidal TM 50- Overheat Type: Fire PP: 5 Power: 140 Accuracy: 90 Other: Lowers your Sp. Att after use. Location: Lavaridge Gym --|-|--------------------------------------------------------------------|-|-- | | - HM's List - | | --|-|--------------------------------------------------------------------|-|-- HM 01- Cut Type: Normal PP: 30 Power: 50 Accuracy: 95 Other: Cuts tress outside of battle Location: Rustboro city HM 02- Fly Type: Flying PP: 15 Power: 70 Accuracy: 95 Other: 1st turn fly up, 2nd turn attacks Location: Route 119 HM 03- Surf Type: Water PP: 15 Power: 95 Accuracy: 100 Other: Travels across water Location: Petalburg city HM 04- Strength Type: Normal PP: 15 Power: 95 Accuracy: 100 Other: Moves Boulders Location: Rusturf Tunnel HM 05- Flash Type: Normal PP: 20 Power: --- Accuracy: 70 Other: Lights up caves, etc. Location: Granite Cave HM 06- Rock Smash Type: Fighting PP: 15 Power: 20 Accuracy: 100 Other: Breaks rocks in the way Location: Mauville city HM 07- Waterfall Type: Water PP: 15 Power: 80 Accuracy: 100 Other: Climbs waterfalls Location: Cave of origin HM 08- Dive Type: Water PP: 10 Power: 60 Accuracy: 100 Other: 1st turn dive, 2nd attack Location: Mossdeep City _ _ |\__/ |================================================================| \__/| | __ | 12. Abilities List (1200) | __ | |/ \_|================================================================|_/ \| Each Pokemon in the game has a special characteristic called an "Ability". Abilities usually affect certain aspects of battle, and Abilities differ based on the species of Pokemon. Each species of Pokemon has either one or two Abilities, and these Abilities can not be changed except through evolution or the move Skill Swap (which is only temporary). Abilities can do a wide variety of things, such as provide immunity against certain status ailments (Poison, Sleep, Confusion, etc.). Others may prevent the opponent from doing something. They really can do a lot of different things, and are an important aspect of Pokemon. Not only is it important to learn each Pokemon's types, but learning their Abilities too is very important. Below is a list of all of the Abilities that Pokemon can have. This list does show you which Pokemon have the Ability, and provides a description of what each Ability does. CREDITS TO MARRILAND FOR THE FORMAT. I just added who can have the abilities. w00t! .----------. | AIR LOCK |_________________________________________________________________ '-----. | | This Pokemon isn't affected by anything that the weather condition | | alters | | | | Pokemon: Rayquaza | .-----'------._______________________________________________________________| | ARENA TRAP |_______________________________________________________________ '-----. | | The enemy can't switch their Pokemon or retreat, unless they're | | Flying-type or have Levitate | | | | Pokemon: Trapinch, Diglett, Dugtrio | .-----'--------._____________________________________________________________| | BATTLE ARMOR |_____________________________________________________________ '-----. | | Reduces the chances of the enemy hitting with a critical hit | | | | Pokemon: Anorith, Armaldo, Kabuto, Kabutops | .-----'-.____________________________________________________________________| | BLAZE |____________________________________________________________________ '-----. | | This Pokemon's Fire-type attacks do 1.5x as much damage when it's | | under 33% of its max HP | | | | Pokemon: Torchic, Combusken, Blaziken, Charmander, Charmeleon, | | Charizard, Cyndaquil, Quilava, Typhlosion | .-----'-------.______________________________________________________________| | CHLOROPHYLL |______________________________________________________________ '-----. | | Doubles this Pokemon's Speed when it's sunny | | | | Pokemon: Seedot, Nuzleaf, Shiftry, Oddish, Gloom, Vileplume, | | Bellossom, Tropius, Bellsprout, Weepinbell, Victreebel, | | Tangela, Hoppip, Skiploom, Jumpluff, Sunkern, Sunflora, | | Exeggcute, Exeggutor | .-----'------._______________________________________________________________| | CLEAR BODY |_______________________________________________________________ '-----. | | Your opponent's moves or Abilities can't lower this Pokemon's stats | | | | Pokemon: Tentacool, Tentacruel, Beldum, Metang, Metagross, Regirock, | | Regice, Registeel | .-----'------._______________________________________________________________| | CLOUD NINE |_______________________________________________________________ '-----. | | All Pokemon aren't affected by weather conditions or anything the | | weather condition alters while this Pokemon is out | | | | Pokemon: Psyduck, Golduck | .-----'--------._____________________________________________________________| | COLOR CHANGE |_____________________________________________________________ '-----. | | After being hit with an attack, this Pokemon's type changes to the | | type of attack just used against it | | | | Pokemon: Kecleon | .-----'--------._____________________________________________________________| | COMPOUNDEYES |_____________________________________________________________ '-----. | | All of this Pokemon's moves are 30% more accurate | | | | Pokemon: Nincada, Venonat, Venomoth, Yanma, Butterfree | .-----'------._______________________________________________________________| | CUTE CHARM |_______________________________________________________________ '-----. | | 30% chance of inflicting Attract on the enemy when the enemy does | | damage to this Pokemon (and are of the opposite Gender) | | | | Pokemon: Skitty, Delcatty, Igglybuff, Jigglypuff, Wigglytuff, | | Cleffa, Clefairy, Clefable | .-----'._____________________________________________________________________| | DAMP |_____________________________________________________________________ '-----. | | All Pokemon can't use Selfdestruct or Explosion while this Pokemon | | is out | | | | Pokemon: Psyduck, Golduck, Wooper, Quagsire, Poliwag, Poliwhirl, | | Poliwrath, Politoed | .-----'---.__________________________________________________________________| | DRIZZLE |__________________________________________________________________ '-----. | | Changes the weather to rainy | | | | Pokemon: Kyogre | .-----'---.__________________________________________________________________| | DROUGHT |__________________________________________________________________ '-----. | | Changes the weather to sunny | | | | Pokemon: Groudon | .-----'------._______________________________________________________________| | EARLY BIRD |_______________________________________________________________ '-----. | | This Pokemon stays Asleep for less time | | | | Pokemon: Girafarig, Doduo, Dodrio, Seedot, Nuzleaf, Shiftry, Natu, | | Xatu, Ledyba, Ledian, Houndour, Houndoom, Kangaskhan | .-----'--------._____________________________________________________________| | EFFECT SPORE |_____________________________________________________________ '-----. | | If your opponent uses a direct attack against this Pokemon, there's | | a 10% chance of afflicting the enemy with Poison, Paralyze, or Sleep | | | | Pokemon: Shroomish, Breloom, Paras, Parasect | .-----'------._______________________________________________________________| | FLAME BODY |_______________________________________________________________ '-----. | | If your opponent uses a direct attack against this Pokemon, there's | | a 30% chance of afflicting the enemy with Burn | | | | Pokemon: Slugma, Magcargo, Magby, Magmar | .-----'------._______________________________________________________________| | FLASH FIRE |_______________________________________________________________ '-----. | | Prevents all damage and effects of Fire-type attacks, and causes | | this Pokemon's Fire-type attacks to do more damage | | | | Pokemon: Vulpix, Ninetales, Growlithe, Arcanine, Houndour, Houndoom, | | Ponyta, Rapidash, Flareon | .-----'----._________________________________________________________________| | FORECAST |_________________________________________________________________ '-----. | | Changes this Pokemon's type based on the weather condition (rainy = | | Water-type; sunny = Fire-type; hailing = Ice-type) | | | | Pokemon: Castform | .-----'._____________________________________________________________________| | GUTS |_____________________________________________________________________ '-----. | | This Pokemon's attacks do 1.5x as much damage while this Pokemon is | | afflicted with a Status Condtion | | | | Pokemon: Taillow, Swellow, Makuhita, Hariyama, Machop, Machoke, | | Machamp, Heracross, Tyrogue, Larvitar, Rattata, Raticate, | | Ursaring | .-----'------._______________________________________________________________| | HUGE POWER |_______________________________________________________________ '-----. | | This Pokemon's attacks do more damage than usual as long as this | | Ability hasn't been copied | | | | Pokemon: Azurill, Marill, Azumarill | .-----'--.___________________________________________________________________| | HUSTLE |___________________________________________________________________ '-----. | | This Pokemon's attacks do 1.5x as much damage, but accuracy for all | | moves is reduced by 1/5 | | | | Pokemon: Corsola, Delibird, Togepi, Togetic, Remoraid | .-----'--------._____________________________________________________________| | HYPER CUTTER |_____________________________________________________________ '-----. | | This Pokemon's Attack can't be lowered by any moves or Abilities | | | | Pokemon: Mawile, Trapinch, Pinsir, Corphish, Crawdaunt, Gligar, | | Krabby, Kingler | .-----'------._______________________________________________________________| | ILLUMINATE |_______________________________________________________________ '-----. | | While this Pokemon is your first Pokemon, you will encounter less | | wild Pokemon | | | | Pokemon: Chinchou, Lanturn, Volbeat, Staryu, Starmie | .-----'----._________________________________________________________________| | IMMUNITY |_________________________________________________________________ '-----. | | This Pokemon can't become afflicted with Poison | | | | Pokemon: Zangoose, Snorlax | .-----'-------.______________________________________________________________| | INNER FOCUS |______________________________________________________________ '-----. | | This Pokemon doesn't Flinch | | | | Pokemon: Girafarig, Snorunt, Glalie, Zubat, Golbat, Crobat, Abra, | | Kadabra, Alakazam, Dragonite, Farfetch'd, Sneasel | .-----'----._________________________________________________________________| | INSOMNIA |_________________________________________________________________ '-----. | | This Pokemon can't become afflicted with Sleep (Rest does nothing) | | | | Pokemon: Shuppet, Banette, Murkrow, Spinarak, Ariados, Drowzee, | | Hypno, Hoothoot, Noctowl | .-----'------._______________________________________________________________| | INTIMIDATE |_______________________________________________________________ '-----. | | When this Pokemon is sent out, it lowers both enemies Attack by 1 | | stage | | | | Pokemon: Mightyena, Gyarados, Mawile, Salamence, Masquerain, | | Hitmontop, Arcanine, Ekans, Arbok, Stantler, Tauros, | | Snubbull, Granbull | .-----'----._________________________________________________________________| | KEEN EYE |_________________________________________________________________ '-----. | | This Pokemon's Accuracy can't be lowered by any moves or Abilities | | | | Pokemon: Skarmory, Wingull, Pelipper, Sableye, Hoothoot, Noctowl, | | Sneasel, Hitmonchan, Pidgey, Pidgeotto, Pidgeot, Spearow, | | Fearow, Farfetch'd, Sentret, Furret | .-----'----._________________________________________________________________| | LEVITATE |_________________________________________________________________ '-----. | | Prevents all damage and effects of Ground-type attacks | | | | Pokemon: Solrock, Lunatone, Flygon, Baltoy, Claydol, Vibrava, | | Flygon, Koffing, Weezing, Chimecho, Latias, Latios, | | Duskull, Unown, Misdreavus, Gastly, Haunter, Gengar | .-----'--------._____________________________________________________________| | LIGHTNINGROD |_____________________________________________________________ '-----. | | Any Electric-type attacks that would target your other Pokemon | | target this Pokemon instead | | | | Pokemon: Electrike, Manectric, Rhyhorn, Rhydon, Cubone, Marowak | .-----'--.___________________________________________________________________| | LIMBER |___________________________________________________________________ '-----. | | This Pokemon can't become afflicted with Paralysis | | | | Pokemon: Persian, Hitmonlee, Ditto | .-----'-------.______________________________________________________________| | LIQUID OOZE |______________________________________________________________ '-----. | | If this Pokemon's HP is being drained by Leech Seed, Absorb, Mega | | Drain, etc, it does damage to the attacking Pokemon | | | | Pokemon: Tentacool, Tentacruel, Gulpin, Swalot | .-----'-------.______________________________________________________________| | MAGMA ARMOR |______________________________________________________________ '-----. | | This Pokemon can't become afflicted with Freeze | | | | Pokemon: Slugma, Magcargo, Camerupt | .-----'-------.______________________________________________________________| | MAGNET PULL |______________________________________________________________ '-----. | | Steel-type Pokemon can't switch or retreat while this Pokemon is out | | | | Pokemon: Magnemite, Magneton, Nosepass | .-----'--------._____________________________________________________________| | MARVEL SCALE |_____________________________________________________________ '-----. | | This Pokemon's Defense is 1.5x while it has a Status Condition | | | | Pokemon: Milotic | .-----'-.____________________________________________________________________| | MINUS |____________________________________________________________________ '-----. | | If a Pokemon with Plus is on the field, this Pokemon's attacks do | | 1.5x as much damage | | | | Pokemon: Minun | .-----'--------._____________________________________________________________| | NATURAL CURE |_____________________________________________________________ '-----. | | When this Pokemon is switched out, it is cured of any Status | | Conditions | | | | Pokemon: Roselia, Swablu, Altaria, Corsola, Staryu, Starmie, Celebi, | | Chansey, Blissey | .-----'-----.________________________________________________________________| | OBLIVIOUS |________________________________________________________________ '-----. | | This Pokemon can't become Attracted | | | | Pokemon: Wailmer, Wailord, Illumise, Numel, Barboach, Whiscash, | | Lickitung, Slowpoke, Slowbro, Slowking, Smoochum, Jynx, | | Swinub, Piloswine | .-----'----._________________________________________________________________| | OVERGROW |_________________________________________________________________ '-----. | | This Pokemon's Grass-type attacks do 1.5x as much damage when it's | | under 33% of its max HP | | | | Pokemon: Treecko, Grovyle, Sceptile, Bulbasaur, Ivysaur, Venusaur, | | Chikorita, Bayleef, Meganium | .-----'-----.________________________________________________________________| | OWN TEMPO |________________________________________________________________ '-----. | | This Pokemon can't become Confused | | | | Pokemon: Spoink, Grumpig, Spinda, Slowpoke, Slowbro, Slowking, | | Lickitung, Smeargle | .-----'--.___________________________________________________________________| | PICKUP |___________________________________________________________________ '-----. | | After winning a battle, there's a chance that this Pokemon might | | pick up an item if it wasn't already carrying one | | | | Pokemon: Zigzagoon, Linoone, Phanpy, Meowth, Aipom, Teddiursa | .-----'._____________________________________________________________________| | PLUS |_____________________________________________________________________ '-----. | | If a Pokemon with Minus is on the field, this Pokemon's attacks do | | 1.5x as much damage | | | | Pokemon: Plusle | .-----'--------._____________________________________________________________| | POISON POINT |_____________________________________________________________ '-----. | | If your opponent uses a direct attack against this Pokemon, there's | | a 30% chance of afflicting the enemy with Poison | | | | Pokemon: Roselia, Seadra, Qwilfish, Nidoran(F), Nidoran(M), | | Nidorina, Nidorino, Nidoqueen, Nidoking | .-----'----._________________________________________________________________| | PRESSURE |_________________________________________________________________ '-----. | | Whenever this Pokemon is damaged by an attack, it lowers the | | attacking Pokemon's PP of the used move by 2 | | | | Pokemon: Absol, Deoxys, Dusclops, Articuno, Zapdos, Moltres, Mewtwo, | | Lugia, Ho-oh, Raikou, Entei, Suicune, Aerodactyl | .-----'------._______________________________________________________________| | PURE POWER |_______________________________________________________________ '-----. | | This Pokemon's attacks do more damage than usual as long as this | | Ability hasn't been copied | | | | Pokemon: Meditite, Medicham | .-----'-----.________________________________________________________________| | RAIN DISH |________________________________________________________________ '-----. | | If the weather is rainy, this Pokemon regains a small amount of HP | | inbetween turns | | | | Pokemon: Lotad, Lombre, Ludicolo | .-----'-----.________________________________________________________________| | ROCK HEAD |________________________________________________________________ '-----. | | Any move that does damage to the user as well as the enemy (except | | for Selfdestruct and Explosion) only does damage to the enemy | | | | Pokemon: Aron, Lairon, Aggron, Rhyhorn, Rhydon, Geodude, Graveler, | | Golem, Bagon, Shelgon, Relicanth, Cubone, Marowak, Onix, | | Steelix, Sudowoodo, Aerodactyl | .-----'------._______________________________________________________________| | ROUGH SKIN |_______________________________________________________________ '-----. | | Whenever a Pokemon does direct damage to this Pokemon, it receives a | | small amount of damage | | | | Pokemon: Carvanha, Sharpedo | .-----'----._________________________________________________________________| | RUN AWAY |_________________________________________________________________ '-----. | | Increases the chances of successfully running away in battle | | | | Pokemon: Poochyena, Doduo, Dodrio, Aipom, Dunsparce, Ponyta, | | Rapidash, Rattata, Raticate, Sentret, Furret, Snubbull, | | Eevee | .-----'-------.______________________________________________________________| | SAND STREAM |______________________________________________________________ '-----. | | Chances the weather to sandstorm | | | | Pokemon: Tyranitar | .-----'-----.________________________________________________________________| | SAND VEIL |________________________________________________________________ '-----. | | Raises this Pokemon's Evasion while the weather is sandstorm | | | | Pokemon: Sandshrew, Sandslash, Cacnea, Cacturne, Gligar, Diglett, | | Dugtrio | .-----'--------._____________________________________________________________| | SERENE GRACE |_____________________________________________________________ '-----. | | Any move that has a % of an effect happening has it's % doubled | | (example, Water Pulse has a 30% chance of inflicting Confusion; with | | Serene Grace, it's now a 60% chance) | | | | Pokemon: Sandshrew, Sandslash, Cacnea, Cacturne, Gligar, Diglett, | | Dugtrio | .-----'------._______________________________________________________________| | SHADOW TAG |_______________________________________________________________ '-----. | | The enemy can't switch Pokemon or run | | | | Pokemon: Wynaut, Wobbuffet | .-----'-----.________________________________________________________________| | SHED SKIN |________________________________________________________________ '-----. | | This Pokemon has a 30% chance of recovering from any Status | | Condition between turns | | | | Pokemon: Silcoon, Cascoon, Seviper, Ekans, Arbok, Metapod, Kakuna, | | Dratini, Dragonair, Pupitar | .-----'-------.______________________________________________________________| | SHELL ARMOR |______________________________________________________________ '-----. | | Any Pokemon can't hit this Pokemon with a critical hit | | | | Pokemon: Shellder, Cloyster, Corphish, Crawdaunt, Omanyte, Omastar, | | Krabby, Kingler, Lapras, Clamperl | .-----'-------.______________________________________________________________| | SHIELD DUST |______________________________________________________________ '-----. | | This Pokemon isn't affected by any additional effects of attacks | | other than damage | | | | Pokemon: Wurmple, Dustox, Weedle, Caterpie, Venomoth | .-----'------._______________________________________________________________| | SOUNDPROOF |_______________________________________________________________ '-----. | | This Pokemon isn't affected by any of the following moves: | | Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish | | Song, Roar, Screech, Sing, Snore, Supersonic, and Uproar | | | | Pokemon: Mr. Mime, Whismur, Loudred, Exploud, Voltorb, Electrode | .-----'-------.______________________________________________________________| | SPEED BOOST |______________________________________________________________ '-----. | | Inbetween turns, this Pokemon's Speed is raised by 1 stage | | | | Pokemon: Ninjask, Yanma | .-----'--.___________________________________________________________________| | STATIC |___________________________________________________________________ '-----. | | If your opponent uses a direct attack against this Pokemon, there's | | a 30% chance of afflicting the enemy with Paralysis | | | | Pokemon: Electrike, Manectric, Voltorb, Electrode, Pichu, Pikachu, | | Raichu, Elekid, Electabuzz, Mareep, Flaaffy, Ampharos | .-----'--.___________________________________________________________________| | STENCH |___________________________________________________________________ '-----. | | While this Pokemon is your first Pokemon, you will encounter more | | wild Pokemon | | | | Pokemon: Grimer, Muk | .-----'-------.______________________________________________________________| | STICKY HOLD |______________________________________________________________ '-----. | | Prevents anything from happening to this Pokemon's held item | | | | Pokemon: Grimer, Muk, Gulpin, Swalot | .-----'--.___________________________________________________________________| | STURDY |___________________________________________________________________ '-----. | | One-hit KO moves have no effect on this Pokemon | | | | Pokemon: Aron, Lairon, Aggron, Skarmory, Donphan, Nosepass. | | Magnemite, Magneton, Onix, Steelix, Pineco, Forretress, | | Shuckle, Geodude, Graveler, Golem | .-----'--------._____________________________________________________________| | SUCTION CUPS |_____________________________________________________________ '-----. | | This Pokemon can't be swapped out by your opponent's moves | | | | Pokemon: Lileep, Cradily, Octillery | .-----'-.____________________________________________________________________| | SWARM |____________________________________________________________________ '-----. | | This Pokemon's Bug-type attacks do 1.5x as much damage when it's | | under 33% of its max HP | | | | Pokemon: Volbeat, Heracross, Beautifly, Ledyba, Ledian, Scyther, | | Scizor, Spinarak, Ariados, Beedrill | .-----'------._______________________________________________________________| | SWIFT SWIM |_______________________________________________________________ '-----. | | If the weather is rainy, this Pokemon's Speed is doubled | | | | Pokemon: Magikarp, Luvdisc, Feebas, Horsea, Kingdra, Lotad, Lombre, | | Ludicolo, Surskit, Clamperl, Huntail, Gorebyss, Relicanth, | | Goldeen, Seaking, Omanyte, Omastar, Qwilfish, Mantine, | | Kabuto, Kabutops | .-----'-------.______________________________________________________________| | SYNCHRONIZE |______________________________________________________________ '-----. | | If this Pokemon becomes afflicted with Poison, Paralysis, or Burn, | | the enemy receives the same Status Condition | | | | Pokemon: Ralts, Kirlia, Gardevoir, Natu, Xatu, Abra, Kadabra, | | Alakazam, Mew, Espeon, Umbreon | .-----'-----.________________________________________________________________| | THICK FAT |________________________________________________________________ '-----. | | Reduces Fire-type and Ice-type attacks damage by half | | | | Pokemon: Azurill, Marill, Azumarill, Makuhita, Hariyama, Spheal, | | Sealeo, Walrein, Spoink, Grumpig, Snorlax, Miltank, Seel, | | Dewgong | .-----'---.__________________________________________________________________| | TORRENT |__________________________________________________________________ '-----. | | This Pokemon's Water-type attacks do 1.5x as much damage when it's | | under 33% of its max HP | | | | Pokemon: Mudkip, Marshtomp, Swampert, Squirtle, Wartortle, | | Blastoise, Totodile, Croconaw, Feraligatr | .-----'-.____________________________________________________________________| | TRACE |____________________________________________________________________ '-----. | | Copies the enemy's Ability | | | | Pokemon: Ralts, Kirlia, Gardevoir, Porygon, Porygon2 | .-----'--.___________________________________________________________________| | TRUANT |___________________________________________________________________ '-----. | | This Pokemon loafs around every other turn | | | | Pokemon: Slakoth, Slaking | .-----'--------._____________________________________________________________| | VITAL SPIRIT |_____________________________________________________________ '-----. | | This Pokemon can't become afflicted with Sleep (Rest does nothing) | | | | Pokemon: Vigoroth, Mankey, Primeape, Delibird | .-----'-------.______________________________________________________________| | VOLT ABSORB |______________________________________________________________ '-----. | | Prevents all damage from Electric-type attacks, and restores some HP | | when hit with an Electric-type attack | | | | Pokemon: Chinchou, Lanturn, Jolteon | .-----'--------._____________________________________________________________| | WATER ABSORB |_____________________________________________________________ '-----. | | Prevents all damage from Water-type attacks, and restores some HP | | when hit with an Electric-type attack | | | | Pokemon: Vaporeon, Wooper, Quagsire, Poliwag, Poliwhirl, Poliwrath, | | Politoed, Lapras, Mantine | .-----'------._______________________________________________________________| | WATER VEIL |_______________________________________________________________ '-----. | | This Pokemon can't become Burned | | | | Pokemon: Wailmer, Wailord, Goldeen, Seaking | .-----'-------.______________________________________________________________| | WHITE SMOKE |______________________________________________________________ '-----. | | All Pokemon's moves can't lower any Pokemon's stats | | | | Pokemon: Torkoal | .-----'--------._____________________________________________________________| | WONDER GUARD |_____________________________________________________________ '-----. | | Prevents all damage from moves with a type that isn't Super | | Effective (200% or 400% damage) to this Pokemon | | | | Pokemon: Shedinja | .-----'--------._____________________________________________________________| | ------------ |_____________________________________________________________ '-----. | | No ability/yet | | | | Pokemon: Egg? | |______________________________________________________________________| * Wonder Guard cannot be skill swaped if anyone is wondering.* _ _ |\__/ |================================================================| \__/| | __ | 13. Moves List (1300) | __ | |/ \_|================================================================|_/ \| Finally completed the move list. This list will include besides the name, the type, how much it takes (Power), the accuracy of the move (Hit %), the number of power points or PP, and the description of the move. This list wasn't easy to make, it took forever. Here is also a list of all of the abbreviations used for each type: ________________________________________________________ |------------------ Type Abbreviations ------------------| | | | NRM = Normal FTG = Fighting RCK = Rock | | FIR = Fire PSN = Poison GHO = Ghost | | WTR = Water GRD = Ground DRG = Dragon | | ELC = Electric FLY = Flying DRK = Dark | | GRS = Grass PSY = Psychic STL = Steel | |________________________________________________________| +--------------+-----+-----+------+----+--------------------------------------+ | MOVE NAME |TYPE |POWER| HIT %| PP | DESCRIPTION | +--------------+-----+-----+------+----+--------------------------------------+ | Absorb | Grs | 20 | 100% | 20 | User recovers half damage dealt. | | Acid | Psn | 40 | 100% | 30 | May lower opponent's DEFENSE down | | Acid Armor | Psn | --- | --- | 40 | Raises user's DEFENSE up two stages | | Aerial Ace | Fly | 60 | --- | 20 | If foe is on screen, will always hit | | Aeroblast | Fly | 100 | 95% | 5 | Has a high critical hit rate. | | Agility | Psy | 55 | 95% | 25 | Has a high critical hit rate. | | Air Cutter | Fly | 55 | 95% | 25 | Has a high critical hit rate. | | Amnesia | Psy | --- | --- | 20 | Raises user's SP DEFENSE up | | Ancientpower | Rck | 60 | 100% | 5 | May raise all of user's abilities up | | Arm Thrust | Ftg | 15 | 100% | 20 | Attacks 2-5 times. | | Aromatherapy | Grs | --- | --- | 5 | Party recovers all status effects. | | Assist | Nrm | --- | 100% | 20 | Attack chosen random from your team. | | Astonish | Gho | 30 | 100% | 15 | May cause opponent to FLINCH. | | Attract | Nrm | --- | 100% | 15 | Induces opponent with ATTRACT. | | Aurora Beam | Ice | 65 | 100% | 20 | May lower foe's ATTACK down. | | Barrage | Nrm | 15 | 85% | 20 | Attacks 2-5 times. | | Barrier | Psy | --- | --- | 30 | Raises user's DEFENSE up. | | Baton Pass | Nrm | --- | --- | 40 | Allows you to switch Pokemon during | | | | | | | battle, new Pokemon retains any stat | | | | | | | changes the previous Pokemon had. | | Beat Up | Drk | 10 | 100% | 10 | Your Pokemon attacks as many times as| | | | | | | the number of Pokemon you have. | | Belly Drum | Nrm | --- | --- | 10 | Raises user's ATTACK up very high. | | | | | | | Consumes 1/2 of the user's HP avail. | | Bide | Nrm | --- | 100% | 10 | Endures attacks for 2-3 turns, then | | | | | | | deals back double the damage. | | Bind | Nrm | 15 | 75% | 20 | Traps opponent for 2-5 turns. Deals | | | | | | | 1/16 HP of damage each turn. | | Bite | Drk | 60 | 100% | 25 | May cause opponent to FLINCH. | | Blast Burn | Fir | 150 | 90% | 5 | Attacks in 2 turns. | | Blaze Kick | Fir | 85 | 90% | 10 | May induce opponent with BURN status.| | Blizzard | Ice | 120 | 70% | 5 | May induce opponent with FRZ status. | | Block | Nrm | --- | 100% | 5 | Foe can't escape if user stays in bat| | Body Slam | Nrm | 85 | 100% | 15 | May induce opponent with PAR status. | | Bone Club | Grd | 65 | 85% | 20 | May cause opponent to FLINCH. | | Bone Rush | Grd | 25 | 80% | 10 | Attacks 2-5 times. | | Bonemerang | Grd | 50 | 90% | 10 | Attacks twice. | | Bounce | Fly | 85 | 85% | 5 | Attacks in two turns. | | Brick Break | Ftg | 75 | 100% | 15 | Effects of all barriers are removed. | | Bubble | Wtr | 20 | 100% | 30 | May lower opponent's SPEED down | | Bubblebeam | Wtr | 65 | 100% | 20 | May lower opponent's SPEED down | | Bulk Up | Ftg | --- | --- | 20 | Raises user's ATTACK and DEFENSE up | | Bullet Seed | Grs | 10 | 100% | 30 | Attacks 2-5 times. | | Calm Mind | Psy | --- | --- | 20 | Raises users SP ATTACK and SP DEFENSE| | Camouflage | Nrm | --- | 100% | 20 | Type changes based on surroundings. | | Charge | Elc | --- | 100% | 20 | Stores electricity to increase the | | | | | | | power of the next electric attack. | | Charm | Nrm | --- | 100% | 20 | Lowers opponent's ATTACK down | | Clamp | Wtr | 35 | 75% | 10 | Traps opponent for 2-5 turns. | | Comet Punch | Nrm | 18 | 85% | 15 | Attacks 2-5 times. | | Confuse Ray | Gho | --- | 100% | 10 | Induces foe with CONFUSION condition | | Confusion | Psy | 50 | 100% | 25 | May induce foe with CONFUSION conditi| | Constrict | Nrm | 10 | 100% | 35 | May lower opponent's SPEED down | | Conversion | Nrm | --- | --- | 30 | User's Type becomes the same as the | | | | | | | Type of one of its moves. | | Conversion 2 | Nrm | --- | 100% | 30 | User become Type resistat to last typ| | Cosmic Power | Psy | --- | --- | 20 | Raises user's DEFENSE and SP DEFENSE | | Cotton Spore | Grs | --- | 85% | 40 | Lowers opponent's SPEED down | | Counter | Ftg | --- | 100% | 20 | If hit by a physical attack, deals | | | | | | | back double the damage. | | Covet | Nrm | 40 | 100% | 40 | If user is not holding an item, | | | | | | | user takes opponent's item. | | Crabhammer | Wtr | 90 | 85% | 10 | Has a high critical hit rate. | | Cross Chop | Ftg | 100 | 80% | 5 | Has a high critical hit rate. | | Crunch | Drk | 80 | 100% | 15 | May lower opponent's SP DEFENSE down | | Crush Claw | Nrm | 75 | 95% | 10 | May lower opponent's DEFENSE down | | Curse | ??? | --- | --- | 10 | Raises user's ATT and DEF up. Lowers | | | | | | | user's SPEED ability down one stage. | | Cut | Nrm | 50 | 95% | 30 | No effect. | | Defense Curl | Nrm | --- | --- | 40 | Raises Defense up one stage. | | Destiny Bond | Gho | --- | --- | 5 | If user is knocked out by opponent's | | | | | | | next move then foe is also knockedout| | Detect | Ftg | --- | --- | 5 | Takes no damage from opponent's att. | | Dig | Grd | 60 | 100% | 10 | Attacks in two turns. | | Disable | Nrm | --- | 55% | 20 | Disables a foes move for a short time| | Dive | Wtr | 60 | 100% | 10 | Attacks in two turns. | | Dizzy Punch | Nrm | 70 | 100% | 10 | May induce foe with CONFUSE condition| | Doom Desire | Stl | 120 | 85% | 5 | No effect. | | Double Kick | Ftg | 30 | 100% | 30 | Attacks twice. | | Double Team | Nrm | --- | --- | 15 | Raises user's Evasion ability up | | Double-Edge | Nrm | 120 | 100% | 15 | User is dealt recoil damage | | Doubleslap | Nrm | 15 | 85% | 10 | Attacks 2-5 times. | | Dragon Claw | Drg | 80 | 100% | 15 | No effect. | | Dragon Dance | Drg | --- | --- | 20 | Raises user's ATTACK and SPEED up | | Dragon Rage | Drg | --- | 100% | 10 | Alway deals 40 HP of damage. | | Dragonbreath | Drg | 60 | 100% | 20 | May induce foe with PARALYSIS status.| | Dream Eater | Psy | 100 | 100% | 15 | Only works when foe is SLEEP conditio| | Drill Peck | Fly | 80 | 100% | 20 | No effect. | | Dynamicpunch | Ftg | 100 | 50% | 5 | May induce foe with CONFUSE condition| | Earthquake | Grd | 100 | 100% | 10 | Hits all opponents. | | Egg Bomb | Nrm | 100 | 75% | 10 | No effect. | | Ember | Fir | 40 | 100% | 25 | May induce opponent with BURN status.| | Encore | Nrm | --- | 100% | 5 | Makes foe repeat it’s last attack | | Endeavor | Nrm | --- | 100% | 5 | Damage is equal to opponent's current| | | | | | | HP minus user's current HP. | | Endure | Nrm | 0 | 0% | 10 | Ensures that opponent's next attack | | | | | | | will leave user with at least 1 HP. | | Eruption | Fir | 150 | 100% | 5 | Power decreases as user's HP lowers. | | Explosion | Nrm | 250 | 100% | 5 | Attack deals double damage User faint| | Extrasensory | Psy | 80 | 100% | 30 | May cause opponent to FLINCH. | | Extremespeed | Nrm | 80 | 100% | 5 | Always attacks first. | | Facade | Nrm | 70 | 100% | 20 | Attack power is double if user is | | | | | | | inflicted with PSN, PAR, or BURN. | | Faint Attack | Drk | 60 | --- | 20 | If foe is on screen, will never miss | | Fake Out | Nrm | 40 | 100% | 10 | Hit on the 1st turn, will make FLINCH| | Fake Tears | Drk | --- | 100% | 20 | Lowers opponent's SP DEFENSE down | | False Swipe | Nrm | 40 | 100% | 40 | Always leaves foe with at least 1 HP.| | Featherdance | Fly | --- | 100% | 15 | Lowers opponent's ATTACK down | | Fire Blast | Fir | 120 | 85% | 5 | May induce opponent with BURN status.| | Fire Punch | Fir | 75 | 100% | 15 | May induce opponent with BURN status.| | Fire Spin | Fir | 15 | 70% | 15 | Traps opponent for 2-5 turns. Deals | | | | | | | 1/16 HP of damage each turn. | | Fissure | Grd | --- | 30% | 5 | Knocks out opponent in one hit. | | Flail | Nrm | --- | 100% | 15 | The less HP user has, the higher the | | | | | | | attack power. | | Flame Wheel | Fir | 60 | 100% | 25 | May induce opponent with BURN status.| | | | | | | Can remove FREEZE status from user. | | Flamethrower | Fir | 95 | 100% | 15 | May induce opponent with BURN status.| | Flash | Nrm | --- | 70% | 20 | Lowers opponent's Hit Ratio down | | Flatter | Drk | --- | 100% | 15 | Raises opponent's SP ATTACK up, then | | | | | | | induces foe with CONFUSION condition.| | Fly | Fly | 70 | 95% | 15 | Attacks in two turns. | | Focus Energy | Nrm | --- | --- | 30 | Increases user's critical hit rate. | | Focus Punch | Ftg | 150 | 100% | 20 | No effect. | | Follow Me | Nrm | --- | 100% | 20 | User takes all hits from opponents' | | | | | | | attacks. | | Foresight | Nrm | --- | 100% | 40 | After use, foe's raised evasion is | | | | | | | ignored. | | Frenzy Plant | Grs | 150 | 90% | 5 | Attacks in two turns. | | Frustration | Nrm | --- | 100% | 20 | Power is greater when Pokémon is not | | | | | | | happy. | | Fury Attack | Nrm | 15 | 85% | 20 | Attacks 2-5 times. | | Fury Cutter | Bug | 10 | 95% | 20 | Moves power becomes stronger if hits.| | Fury Swipes | Nrm | 18 | 80% | 15 | Attacks 2-5 times. | | Future Sight | Psy | 80 | 90% | 15 | Attack hits 2 turns later. | | Giga Drain | Grs | 60 | 100% | 5 | User recovers half damage dealt. | | Glare | Nrm | --- | 75% | 30 | Induces opponent with PAR status. | | Grasswhistle | Grs | --- | 55% | 15 | May induce opponent with SLP status. | | Growl | Nrm | --- | 100% | 40 | Lowers opponent's ATTACK ability down| | Growth | Nrm | --- | --- | 40 | Raises user's SPECIAL ATTACK up | | Grudge | Gho | --- | 100% | 5 | If user is fainted by opponent's next| | | | | | | move, then that move's PP drops to 0.| | Guillotine | Nrm | --- | 30% | 5 | Knocks out opponent in one hit. | | Gust | Fly | 40 | 100% | 35 | Forces opponent to switch. Also hits | | | | | | | while opponent is using Fly. | | Hail | Ice | --- | --- | 10 | Causes hailstorm for 5 turns. | | Harden | Nrm | --- | --- | 30 | Raises user's DEFENSE ability up | | Haze | Ice | --- | --- | 30 | Resets all ability stages. | | Headbutt | Nrm | 70 | 100% | 15 | May cause opponent to FLINCH. | | Heal Bell | Nrm | --- | --- | 5 | Party recovers from all status affect| | Heat Wave | Fir | 100 | 90% | 10 | May induce opponent with BURN status.| | Helping Hand | Nrm | --- | 100% | 20 | During a 2VS2 battle, the partner's | | | | | | | attacks are 1.5x attack power. | | Hi Jump Kick | Ftg | 85 | 90% | 20 | If attack misses, user takes 1/8 HP | | | | | | | of damage. | | Hidden Power | Nrm | --- | 100% | 15 | Power and type varies from Pokémon to| | | | | | | Pokémon. | | Horn Attack | Nrm | 65 | 100% | 25 | No effect. | | Horn Drill | Nrm | --- | 30% | 5 | Knocks out opponent in one hit. | | Howl | Nrm | --- | --- | 40 | Raises user's ATTACK ability up | | Hydro Cannon | Wtr | 150 | 90% | 5 | Attacks in two turns. | | Hydro Pump | Wtr | 120 | 80% | 5 | No effect. | | Hyper Beam | Nrm | 150 | 90% | 5 | Attacks in two turns. | | Hyper Fang | Nrm | 80 | 90% | 15 | May cause opponent to FLINCH. | | Hyper Voice | Nrm | 90 | 100% | 10 | No effect. | | Hypnosis | Psy | --- | 60% | 20 | May induce opponent with SLEEP status| | Ice Ball | Ice | 30 | 90% | 20 | Attacks for 5 turns. | | Ice Beam | Ice | 95 | 100% | 10 | May induce opponent with FRZ status. | | Ice Punch | Ice | 75 | 100% | 15 | May induce opponent with FRZ status. | | Icicle Spear | Ice | 10 | 100% | 30 | Attacks 2-5 times. | | Icy Wind | Ice | 55 | 95% | 15 | May lower opponent's SPEED down | | Imprison | Psy | --- | 100% | 10 | Foe can't use anymove that user knows| | Ingrain | Grs | --- | 100% | 20 | HP recovered every turn. User can't | | | | | | | switch. | | Iron Defense | Stl | --- | --- | 15 | Raises user's DEFENSE ability up | | Iron Tail | Stl | 100 | 75% | 15 | May lower opponent's DEFENSE down | | Jump Kick | Ftg | 70 | 95% | 25 | If attack misses, user takes 1/8 HP | | | | | | | of damage. | | Karate Chop | Ftg | 50 | 100% | 25 | Has a high critical hit rate. | | Kinesis | Psy | --- | 80% | 15 | Lowers opponent's Hit Ratio down | | Knock Off | Drk | 20 | 100% | 20 | No effect. | | Leaf Blade | Grs | 70 | 100% | 15 | Has a high critical hit rate. | | Leech Life | Bug | 20 | 100% | 15 | User recovers half damage dealt. | | Leech Seed | Grs | --- | 90% | 10 | Absorbs a small amount of HP from the| | | | | | | opponent every turn. | | Leer | Nrm | --- | 100% | 30 | Lowers opponent's DEFENSE down | | Lick | Gho | 20 | 100% | 30 | May induce opponent with PAR status. | | Light Screen | Psy | --- | 0% | 30 | Special type moves deal half damage | | | | | | | to user for five turns. | | Lock-On | Nrm | --- | 100% | 5 | Ensures that user's next attack will | | | | | | | hit without fail. | | Lovely Kiss | Nrm | --- | 75% | 10 | May induce opponent with SLEEP status| | Low Kick | Ftg | --- | 100% | 20 | Power depends on the user's weight. | | Luster Purge | Psy | 70 | 100% | 5 | May lower opponent's SP DEFENSE down | | Mach Punch | Ftg | 40 | 100% | 30 | Always attacks first. | | Magic Coat | Psy | --- | 100% | 15 | The effect of any SPECIAL move will | | | | | | | rebound and return to opponent. | | Magical Leaf | Grs | 60 | --- | 20 | If foe is on screen, hits won't miss | | Magnitude | Grd | --- | 100% | 30 | Att power is randomly 10, 30, 50, 70,| | | | | | | 90, 110, or 150, based on the | | | | | | | magnitude of the attack | | Mean Look | Nrm | --- | 100% | 5 | Opponent cannot escape as long as use| | | | | | | remains in battle. | | Meditate | Psy | --- | --- | 40 | Raises user's ATTACK ability up | | Mega Drain | Grs | 40 | 100% | 10 | User recovers half damage dealt. | | Mega Kick | Nrm | 120 | 75% | 5 | No effect. | | Mega Punch | Nrm | 80 | 85% | 20 | No effect. | | Megahorn | Bug | 120 | 85% | 10 | No effect. | | Memento | Drk | --- | 100% | 10 | User faints and foe's abilities lower| | Metal Claw | Stl | 50 | 95% | 35 | May raise user's ATTACK ability up | | Metal Sound | Stl | --- | 85% | 40 | Lowers opponent's SP DEFENSE down | | Meteor Mash | Stl | 100 | 85% | 10 | May raise user's ATTACK ability up | | Metronome | Nrm | --- | --- | 10 | Randomly uses almost any attack. | | Milk Drink | Nrm | --- | --- | 10 | User recovers half maximum HP. | | Mimic | Nrm | --- | 100% | 10 | Copies move used by opponent. | | Mind Reader | Nrm | --- | 100% | 5 | Ensures that user's next att will hit| | Minimize | Nrm | --- | --- | 20 | Raises user's Evasion ability up one | | | | | | | stage. STOMP deals double damage | | Mirror Coat | Psy | --- | 100% | 20 | If hit by a special attack deals back| | | | | | | double the damage. | | Mirror Move | Fly | --- | --- | 20 | Move is replaced by last move used by| | | | | | | opponent. | | Mist | Ice | --- | --- | 30 | Prevents user's abilities from being | | | | | | | lowered. | | Mist Ball | Psy | 70 | 100% | 5 | May lower opponent's SP ATTACK down | | Moonlight | Nrm | --- | --- | 5 | Restores HP, amount restored is based| | | | | | | on timemost effective during the nite| | Morning Sun | Nrm | --- | --- | 5 | Restores HP, amount restored is based| | | | | | | on time most effective during the day| | Mud Shot | Grd | 55 | 95% | 15 | May lower opponent's SPEED down | | Mud Sport | Grd | --- | 100% | 15 | As long as user remains in battle, El| | | | | | | type moves deal less dmg to user/foe.| | Muddy Water | Wtr | 95 | 85% | 10 | May lower opponent's Hit Ratio down | | Mud-Slap | Grd | 20 | 100% | 10 | May lower opponent's Hit Ratio down | | Nature Power | Nrm | --- | 95% | 20 | Move used depends on battle location.| | Needle Arm | Grs | 60 | 100% | 15 | May cause opponent to FLINCH. | | Night Shade | Gho | --- | 100% | 15 | Deals HP of damage equal to user's lvl | Nightmare | Gho | --- | 100% | 15 | Inflicts 1/4 damage every turn. Only | | | | | | | works if opponent has SLEEP condition| | Octazooka | Wtr | 65 | 85% | 10 | May lower opponent's Hit Ratio down | | Odor Sleuth | Nrm | --- | 100% | 40 | After use, foe's raised evasion will | | | | | | | be ignored. | | Outrage | Drg | 90 | 100% | 15 | Attacks 2-3 turns, then induces user | | | | | | | with CONFUSION condition. | | Overheat | Fir | 140 | 90% | 5 | Lowers user's SPECIAL ATTACK down | | Pain Split | Nrm | --- | 100% | 20 | Evenly divides HP so that both user, | | | | | | | foe have 1/2 of combined remaining HP| | Pay Day | Nrm | 40 | 100% | 20 | User gains money after battle. | | Peck | Fly | 35 | 100% | 35 | No effect. | | Perish Song | Nrm | --- | --- | 5 | All Pokemon will faint after three | | | | | | | turnsSwitching Poke prevents fainting| | Petal Dance | Grs | 70 | 100% | 20 | Attacks 2-3 turns, then induces user | | | | | | | with CONFUSION condition. | | Pin Missile | Bug | 14 | 85% | 20 | Attacks 2-5 times. | | Poison Fang | Psn | 50 | 100% | 15 | May induce opponent with TOXIC status| | Poison Gas | Psn | --- | 55% | 40 | Induces opponent with POISON status. | | Poison Sting | Psn | 15 | 100% | 35 | May induce foe with POISON status. | | Poison Tail | Psn | 50 | 100% | 25 | May induce foe with POISON status. | | Poisonpowder | Psn | --- | 75% | 35 | Induces opponent with POISON status. | | Pound | Nrm | 40 | 100% | 35 | No effect. | | Powder Snow | Ice | 40 | 100% | 25 | May induce opponent with FRZ status. | | Present | Nrm | --- | 90% | 15 | Random effect, either does 40, 80, or| | | | | | | 120 dmg/restores your foe’s HP by 80.| | Protect | Nrm | --- | --- | 10 | Takes no damage from foe's attack. | | | | | | | May fail if used more than once. | | Psybeam | Psy | 65 | 100% | 20 | May induce foe with CONFUSE condition| | Psych Up | Nrm | --- | --- | 10 | Your Pokemon receives the same | | | | | | | temporary special effects that your | | | | | | | foe received from one of its moves | | Psychic | Psy | 90 | 100% | 10 | May lower opponent's SP DEFENSE down | | Psycho Boost | Psy | 140 | 90% | 5 | Lowers user's SP ATTACK ability down | | Psywave | Psy | --- | 80% | 15 | Deals HP of damage equal to 1 to 1.5x| | | | | | | user's level. | | Pursuit | Drk | 40 | 100% | 20 | Foes Pokemon receives double dmg | | | | | | | if the trainer tries to switch Pokemo| | | | | | | the turn this attack is used. | | Quick Attack | Nrm | 40 | 100% | 30 | Always attacks first. | | Rage | Nrm | 20 | 100% | 20 | User's Att raises when damaged by foe| | Rain Dance | Wtr | --- | --- | 5 | Causes Big Rain weather for five turn| | Rapid Spin | Nrm | 20 | 100% | 40 | Deals damage and frees Pokemon from | | | | | | | multiround att like Wrap/Leech Seed. | | Razor Leaf | Grs | 55 | 95% | 25 | Has a high critical hit rate. | | Razor Wind | Nrm | 80 | 100% | 10 | Attacks in 2 turns. High critical rat| | Recover | Nrm | --- | --- | 20 | Restores half of user's maximum HP. | | Recycle | Nrm | --- | 100% | 10 | User's disposable held item returns. | | Reflect | Psy | --- | --- | 20 | Physical type moves deal half damage | | | | | | | to user for five turns. | | Refresh | Nrm | --- | 100% | 20 | User recovers from BRN,FRZ,PAR status| | Rest | Psy | --- | --- | 10 | User restores all HP and is induced | | | | | | | with SLEEP condition for two turns. | | Return | Nrm | --- | 100% | 20 | Power is greater when Pokémon is hapy| | Revenge | Ftg | 60 | 100% | 10 | If the user is damaged before it att,| | | | | | | the attack power is double. | | Reversal | Ftg | --- | 100% | 15 | The less HP user has, the higher the | | | | | | | attack power. When HP is very low, | | | | | | | attack power is 200. When HP is high-| | | | | | | est, attack power is 20. | | Roar | Nrm | --- | 100% | 20 | Escape from a wild battle. | | Rock Blast | Rck | 25 | 80% | 10 | Attacks 2-5 times. | | Rock Slide | Rck | 75 | 90% | 10 | May cause opponent to FLINCH. | | Rock Smash | Ftg | 20 | 100% | 15 | May lower opponent's DEFENSE down | | Rock Throw | Rck | 50 | 90% | 15 | No effect. | | Rock Tomb | Rck | 50 | 80% | 10 | May lower opponent's SPEED down | | Role Play | Psy | --- | 100% | 10 | User's characteristic changes to | | | | | | | foe's characteristic. | | Rolling Kick | Ftg | 60 | 85% | 15 | May cause opponent to FLINCH. | | Rollout | Rck | 30 | 90% | 20 | Attacks for 5 turns. | | Sacred Fire | Fir | 100 | 95% | 5 | May induce opponent with BURN status.| | | | | | | Can remove FREEZE status from user. | | Safeguard | Nrm | --- | --- | 25 | Protects your Pokemon from special | | | | | | | effects like PARALYSIS and SLEEP, | | | | | | | this effect lasts temporary. | | Sand Tomb | Grd | 15 | 70% | 15 | Traps opponent for 2-5 turns. | | Sand-Attack | Grd | --- | 100% | 15 | Lowers opponent's Hit Ratio down | | Sandstorm | Rck | --- | --- | 10 | Makes sandstorm weather for 5 turns. | | Scary Face | Nrm | --- | 90% | 10 | Lowers opponent's SPEED ability down | | Scratch | Nrm | 40 | 100% | 35 | No effect. | | Screech | Nrm | --- | 85% | 40 | Lowers opponent's DEFENSE down | | Secret Power | Nrm | 70 | 100% | 20 | Effect depends on surroundings. | | Seismic Toss | Ftg | --- | 100% | 20 | Deals HP damage equal to user's level| | Selfdestruct | Nrm | 200 | 100% | 5 | Attack deals double dmg. User faints.| | Shadow Ball | Gho | 80 | 100% | 15 | May lower opponent's SP DEFENSE down | | Shadow Punch | Gho | 60 | --- | 20 | If foe is on screen, hits without fail | Sharpen | Nrm | --- | --- | 30 | Raises user's ATTACK ability up | | Sheer Cold | Ice | --- | 30% | 5 | Knocks out opponent in one hit. | | Shock Wave | Elc | 60 | 0% | 20 | If foe is on screen, hits without fail | Signal Beam | Bug | 75 | 100% | 15 | May induce opponent with CONFUSION | | Silver Wind | Bug | 60 | 100% | 5 | May raise all of user's abilities up | | Sing | Nrm | --- | 55% | 15 | May induce opponent with SLEEP status| | Sketch | Nrm | --- | --- | 1 | Permanently copies opponents last mov| | Skill Swap | Psy | --- | 100% | 10 | Swap characteristics with opponent. | | Skull Bash | Nrm | 100 | 100% | 15 | Raises Defense up one stage first | | | | | | | turn, then attacks second turn. | | Sky Attack | Fly | 140 | 90% | 5 | Attacks in 2 turns. May cause FLINCH.| | Sky Uppercut | Ftg | 85 | 90% | 15 | Can hit opponent during FLY. | | Slack Off | Nrm | --- | 100% | 10 | Restores half of user's maximum HP. | | Slam | Nrm | 80 | 75% | 20 | No effect. | | Slash | Nrm | 70 | 100% | 20 | Has a high critical hit rate. | | Sleep Powder | Grs | --- | 75% | 15 | May induce opponent with SLEEP status| | Sleep Talk | Nrm | --- | --- | 10 | Pokemon attacks with one of the foe’s| | | | | | | attacks, only used when asleep. | | Sludge | Psn | 65 | 100% | 20 | May induce foe with POISON status. | | Sludge Bomb | Psn | 90 | 100% | 10 | May induce foe with POISON status. | | Smeling Salt | Nrm | 60 | 100% | 10 | If the foe is induced with PARALYZE | | | | | | | status, attack power is double. Foe | | | | | | | recovers from PARALYZE status. | | Smog | Psn | 20 | 70% | 20 | May induce foe with POISON status. | | Smokescreen | Nrm | --- | 100% | 20 | Lowers opponent's Hit Ratio down | | Snatch | Drk | --- | 100% | 10 | Unknown? | | Snore | Nrm | 40 | 100% | 15 | Can only be used when user is induced| | | | | | | with SLEEP. | | Softboiled | Nrm | 0 | 100% | 10 | User recovers half maximum HP. | | Solarbeam | Grs | 120 | 100% | 10 | Attacks in two turns. Attacks in one | | | | | | | turn during Clear Skies weather. | | Sonicboom | Nrm | --- | 90% | 20 | Always deals 20 HP of damage. | | Spark | Elc | 65 | 100% | 20 | May induce foe with PARALYSIS status.| | Spider Web | Bug | --- | 100% | 10 | Foe can't escape as long as user | | | | | | | remains in battle. | | Spike Cannon | Nrm | 20 | 100% | 15 | Attacks 2-5 times. | | Spikes | Grd | --- | --- | 20 | Sets spikes down. Opponent takes | | | | | | | damage upon switch. | | Spit Up | Nrm | 100 | 100% | 10 | Deals damage depending on how much | | | | | | | energy is stored. | | Spite | Gho | 0 | 100% | 10 | Foe's last move used loses 2-5 PP. | | Splash | Nrm | --- | --- | 40 | Does nothing. | | Spore | Grs | --- | 100% | 15 | May induce opponent with SLEEP status| | Steel Wing | Stl | 70 | 90% | 25 | Deals damage, may raise your defense | | | | | | | by 1 level temporarily. | | Stockpile | Nrm | --- | --- | 10 | Stores energy. May be used up to 3x. | | Stomp | Nrm | 65 | 100% | 20 | May cause opponent to FLINCH. | | Strength | Nrm | 80 | 100% | 15 | No effect. | | String Shot | Bug | --- | 95% | 40 | Lowers opponent's SPEED ability down | | Struggle | Nrm | 50 | 100% | -- | Used when user runs out of PP. | | Stun Spore | Grs | --- | 75% | 30 | Induces foe with PARALYSIS status. | | Submission | Ftg | 80 | 80% | 25 | Used when user runs out of PP. | | Substitute | Nrm | --- | --- | 10 | Uses 1/4 of the user's HP to make a | | | | | | | decoy. Decoy takes damage from foe's | | | | | | | attacks until it breaks. | | Sunny Day | Fir | --- | --- | 5 | Makes clear sky wether for five turns| | Super Fang | Nrm | --- | 90% | 10 | Deals damage equal to half opponet's | | | | | | | current HP. | | Superpower | Ftg | 120 | 100% | 5 | Lowers user's ATTACK and DEFENSE down| | Supersonic | Nrm | --- | 55% | 20 | Induces foe with CONFUSION condition.| | Surf | Wtr | 95 | 100% | 15 | No effect. | | Swagger | Nrm | --- | 90% | 15 | Raises opponent's ATTACK up, then | | | | | | | induces foe with CONFUSION condition.| | Swallow | Nrm | --- | --- | 10 | Recovers HP depending on how much | | | | | | | energy is stored. | | Sweet Kiss | Nrm | --- | 75% | 10 | Induces foe with CONFUSION condition.| | Sweet Scent | Nrm | --- | 100% | 20 | Lowers opponent's Evasion down | | Swift | Nrm | 60 | --- | 20 | If foe is on screen, he won't miss | | Swords Dance | Nrm | --- | --- | 30 | Raises user's ATTACK ability up | | Synthesis | Grs | --- | --- | 5 | Restores HP, HP restored depends on | | | | | | | time of day. | | Tackle | Nrm | 35 | 95% | 35 | No effect. | | Tail Glow | Bug | 0 | 100% | 20 | Raises user's SP ATTACK ability up | | Tail Whip | Nrm | 0 | 100% | 30 | Lowers opponent's DEFENSE down | | Take Down | Nrm | 90 | 85% | 20 | Used when user runs out of PP. Recoil| | Taunt | Drk | --- | 100% | 20 | Unknown? | | Teeter Dance | Nrm | --- | 100% | 20 | All Pokémon except user become CONFUS| | Teleport | Psy | --- | --- | 20 | Flees from battle. Does not work in | | | | | | | Trainer Battles. | | Thief | Drk | 40 | 100% | 10 | If user is holding an item, user | | | | | | | takes foes item. | | Thrash | Nrm | 90 | 100% | 20 | Attacks 2-3 turns then induces user | | | | | | | with CONFUSION condition. | | Thunder | Elc | 120 | 70% | 10 | May induce opponent with PARALYSIS. | | | | | | | Has 100% accuracy during Rain | | Thunder Wave | Elc | --- | 100% | 20 | Induces foe with PARALYSIS status. | | Thunderbolt | Elc | 95 | 100% | 15 | May induce foe with PARALYSIS status | | Thunderpunch | Elc | 75 | 100% | 15 | May induce foe with PARALYSIS status | | Thundershock | Elc | 40 | 100% | 30 | May induce foe with PARALYSIS status | | Tickle | Nrm | --- | 100% | 20 | Lowers opponent's ATTACK and DEFENSE | | Torment | Drk | --- | 100% | 15 | Same move can't be used twice in row.| | Toxic | Psn | --- | 85% | 10 | Induces opponent with TOXIC status. | | Transform | Nrm | --- | --- | 10 | User's abilities (except for HP) | | | | | | | become that of opponent. | | Tri Attack | Nrm | 80 | 100% | 10 | May make foe with either BRN, FRZ, PA| | Trick | Psy | --- | 100% | 10 | User and opponent exchange held items| | Triple Kick | Ftg | 10 | 90% | 10 | Attacks 1 to 3 times. | | Twineedle | Bug | 25 | 100% | 20 | Attacks 2 times. May induce opponent | | | | | | | with POISON condition. | | Twister | Drg | 40 | 100% | 20 | No effect. | | Uproar | Nrm | 50 | 100% | 10 | Cannot sleep for 2 to 5 turns. | | Vicegrip | Nrm | 55 | 100% | 30 | No effect. | | Vine Whip | Grs | 35 | 100% | 10 | No effect. | | Vital Throw | Ftg | 70 | 100% | 10 | Hits foe without fail Always goes las| | Volt Tackle | Elc | 120 | 100% | 15 | User is dealt recoil damage | | Water Gun | Wtr | 40 | 100% | 25 | No effect. | | Water Pulse | Wtr | 60 | 100% | 20 | May induce foe with CONFUSE condition| | Water Sport | Wtr | --- | 100% | 15 | As long as user remains in battle, | | | | | | | Fire type moves deal less damage to | | | | | | | user and opponent. | | Water Spout | Wtr | 150 | 100% | 5 | Power decreases as user's HP lowers. | | Waterfall | Wtr | 80 | 100% | 15 | No effect. | | Weather Ball | Nrm | 50 | 100% | 10 | Attack power doubles during weather. | | Whirlpool | Wtr | 15 | 70% | 15 | Traps opponent for 2-5 turns. | | Whirlwind | Nrm | --- | 100% | 20 | Escape from a wild battle. | | Will-O-Wisp | Fir | --- | 75% | 15 | Induces opponent with BURN status. | | Wing Attack | Fly | 60 | 100% | 35 | No effect. | | Wish | Nrm | --- | 100% | 10 | Half maximum HP is recovered at the | | | | | | | end of the next turn. | | Withdraw | Wtr | --- | --- | 40 | Raises user's DEFENSE up one stage | | Wrap | Nrm | 15 | 85% | 20 | Traps foe for 2-5 turns. Deals 1/16 | | | | | | | HP of damage each turn. | | Yawn | Nrm | --- | 100% | 10 | If the opponent remains in battle it | | | | | | | will be in SLP on the following turn | | Zap Cannon | Elc | 100 | 50% | 5 | May inflict opponent with PAR status | +--------------+-----+-----+------+----+--------------------------------------+ _ _ |\__/ |================================================================| \__/| | __ | 14. Move Tutors List (1400) | __ | |/ \_|================================================================|_/ \| In FireRed/LeafGreen, you will find Move Tutors throughout your journey. This page will list all the moves you can learn from the Move Tutors and where they are. I will also go in depth for each move. ------------------------------------------------------------------------------ Mega Punch~ =--------= Move Tutor Location: Route 4 Type: Normal Power: 80 Hit %: 85% PP: 20 Description: No effect. Mega Kick~ =-------= Move Tutor Location: Route 4 Type: Normal Power: 120 Hit %: 75% PP: 5 Description: No effect. Seismic Toss~ =----------= Move Tutor Location: Pewter Museum Type: Fighting Power: --- Hit %: 100 PP: 20 Description: Deals HP of damage equal to user's level. Dream Eater~ =---------= Move Tutor Location: Viridian City (Need the move Cut or Surf to reach him) Type: Psychic Power: 100 Hit %: 100% PP: 15 Description: Only works when opponent is SLEEP condition. User recovers HP based on damage to opponent. Rock Slide~ =--------= Move Tutor Location: Rock Tunnel Type: Rock Power: 75 Hit %: 90 PP: 10 Description: May cause opponent to FLINCH. Counter~ =-----= Move Tutor Location: Celadon Mart (Third floor) Type: Fighting Power: --- Hit %: 100% PP: 20 Description: If hit by a physical attack, deals back double the damage. Softboiled~ =--------= Move Tutor Location: Celadon City (Need the move Surf to reach him) Type: Normal Power: 0 Hit %: 100% PP: 10 Description: User recovers half maximum HP. Mimic~ =---= Move Tutor Location: Saffron City (Give copycat girl the Pokedoll) Type: Normal Power: --- Hit %: 100% PP: 10 Description: Copies move used by opponent. Thunder Wave~ =----------= Move Tutor Location: Silph Co. (Second floor) Type: Normal Power: --- Hit %: 100% PP: 20 Description: Induces opponent with PARALYSIS status. Substitute~ =--------= Move Tutor Location: Fuchsia City Type: Normal Power: --- Hit %: --- PP: 10 Description: Uses 1/4 of the user's HP to make a decoy. Decoy takes damage from opponent's attacks until it breaks. Metronome~ =-------= Move Tutor Location: Cinnabar Island's Laboratory Type: Normal Power: --- Hit %: --- PP: 10 Description: Randomly uses almost any attack. Double-Edge~ =---------= Move Tutor Location: Victory Road Type: Normal Power: 120 Hit %: 100% PP: 15 Description: User is dealt recoil damage equal to 1/3 damage dealt to opponent. Explosion~ =-------= Move Tutor Location: Sevii Island 1 Type: Normal Power: 250 Hit %: 100% PP: 5 Description: Attack deals double damage. User faints. Blast Burn~ =--------= Move Tutor Location: Sevii Island 2 Type: Fire Power: 150 Hit %: 90% PP: 5 Description: Attacks in two turns. The second turn, user does not attack. (Can only be taught to your starter, Charizard) Frenzy Plant~ =----------= Move Tutor Location: Sevii Island 2 Type: Grass Power: 150 Hit %: 90% PP: 5 Description: Attacks in two turns. The second turn, user does not attack. (Can only be taught to your starter, Venusaur) Hydro Cannon~ =----------= Move Tutor Location: Sevii Island 2 Type: Water Power: 150 Hit %: 90% PP: 5 Description: Attacks in two turns. The second turn, user does not attack. (Can only be taught to your starter, Blastoise) Body Slam~ =-------= Move Tutor Location: Sevii Island 4 Type: Normal Power: 85 Hit %: 100% PP: 15 Description: May induce opponent with PARALYSIS status. Swords Dance~ =----------= Move Tutor Location: Sevii Island 7 Type: Normal Power: --- Hit %: --- PP: 30 Description: Raises user's ATTACK ability up two stages. ------------------------------------------------------------------------------- _ _ |\__/ |================================================================| \__/| | __ | 15. Type Advantage Chart (1500) | __ | |/ \_|================================================================|_/ \| Here is also a list of all of the abbreviations used for each type: _____________________________________________________ |================ TYPE ABBREVIATIONS =================| |-----------------------------------------------------| | NRM = Normal FTG = Fighting RCK = Rock | | FIR = Fire PSN = Poison GHO = Ghost | | WTR = Water GRD = Ground DRG = Dragon | | ELC = Electric FLY = Flying DRK = Dark | | GRS = Grass PSY = Psychic STL = Steel | '-----------------------------------------------------' __________________________ ---=| ~-~ Key ~-~ |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ O = Double Damage X = Half the Damage # = No damage <------------------ Opponent's Type ------------------> .-----.___________________________________________________________________ | | N | F | W | E | G | I | F | P | G | F | P | B | R | G | D | D | S \ | | R | I | T | L | R | C | T | S | R | L | S | U | C | H | R | R | T | | | M | R | R | C | S | E | G | N | D | Y | Y | G | K | O | G | K | L | >----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+--< | NRM | | | | | | | | | | | | | X | # | | | X | |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---| | FIR | | X | X | | O | O | | | | | | O | X | | X | | O | ^ |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---| | | WTR | | O | X | | X | | | | | | | | O | | X | | | | |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---| | | ELC | | | O | X | X | | | | # | O | | | | | X | | | | |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---| | | GRS | | X | O | | X | | | X | O | X | | X | O | | X | | X | | |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---| | ICE | | X | X | | O | X | | | O | O | | | | | O | | X | A |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---| t | FTG | O | | | | | O | | X | | X | X | X | O | # | | O | O | t |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---| a | PSN | | | | | O | | | X | X | | | | X | X | | | # | c |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---| k | GRD | | O | | O | X | | | O | | # | | X | O | | | | O | |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---| T | FLY | | | | X | O | | O | | | | | O | X | | | | X | y |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---| p | PSY | | | | | | | O | O | | | X | | | | | # | X | e |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---| | BUG | | X | | | O | | X | X | | X | O | | | X | | O | X | | |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---| | | RCK | | O | | | | O | X | | X | O | | O | | | | | X | | |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---| | | GHO | # | | | | | | | | | | O | | | O | | X | X | | |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---| | | DRG | | | | | | | | | | | | | | | O | | X | v |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---| | DRK | | | | | | | X | | | | O | | | | O | | X | |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---| | STL | | X | X | X | | O | | | | | | | O | | | | X | |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---| | | N | F | W | E | G | I | F | P | G | F | P | B | R | G | D | D | S | | | R | I | T | L | R | C | T | S | R | L | S | U | C | H | R | R | T | | | M | R | R | C | S | E | G | N | D | Y | Y | G | K | O | G | K | L | |____,'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---' <------------------ Opponent's Type ------------------> +--------------------------------------------+ Know your Attacks and Special Attacks +--------------------------------------------+ You by now have probably noticed that every Pokemon has a Special Attack, Special Defense, Defense and Attack. Every type is catorigized into either an Attack, or a Special Attack. The strength of the move relates to it's stat. Like using Flamethrower as an example. It is a Special Attack. Therefore, a high Special Attack stat will make this move quite powerful. Same goes for Defense and Special Defense when you are being attacked, as it reduces damage. Here is a list of each Attack type and Special Attack type: ==================================== Attack | Special Attack ==================================== [Normal] --------|----------- [Fire] [Fighting] ------|---------- [Water] [Poison] --------|------- [Electric] [Ground] --------|---------- [Grass] [Flying] --------|------------ [Ice] [Bug] -----------|-------- [Psychic] [Rock]-----------|--------- [Dragon] [Ghost]----------|----------- [Dark] [Steel]----------| _ _ |\__/ |================================================================| \__/| | __ | 16. Breeding (1600) | __ | |/ \_|================================================================|_/ \| FR/LG Breeding: The Basics -------------------------- Commonly Known Info: When you leave two Pokemon at the Daycare, there is the possibility that an egg will be produced under certain conditions. The egg will hatch as the lowest evolution of the Female parent and will always be at Lvl 5. For example, a Female Sceptile and Male Vileplume will produce a Treecko at Lvl 5. Obviously, one Pokemon must be Male and the other Female to breed, and show some kid of interest in each other. When left at the Daycare, ask the man outside to check their interest. If they show an interest, an egg will be produced. You can breed a son with its mother, or a daughter with the father. A message that says that the Pokemon have no interest in each other appears when the two are not in the same egg/breeding group, or are both males/females. Some Pokemon as you know do not produce eggs at all, and are either genderless, "baby" Pokemon or Legends. Breeding Examples Sceptile Male + Salamence Female= Bagon Mudkip Male + Whismur Female= Whismur Voltorb + Pikachu Female= Nothing, Voltorb cant breed Blaziken Male + Hariyama Female= Nothing, not in the same group Too see if two Pokemon are compatible, just simply look at their 'dex entry here on the site at the egg groups theyre in. http://www.serebii.net/pokedex- rs/ Simple so far huh? :P The Types of Moves There are three types of moves that a baby Pokemon can start off with, and these are Learned, Inherited, and Heriditary. Learned Moves: These are moves that Pokemon would start with if it was caught in the wild at Lvl 5. Inherited Moves: Moves or TMs that Pokemon would normally learn later in 'life' or by leveling that form up. These are inherited from the father/Male Pokemon ONLY. Hereditary Moves: These are also known as Egg Moves. These are ONLY inherited from the father also. These are moves the Pokemon would not normally learn. Normally, the most egg moves a Pokemon can learn is eight. How It Works When the Pokemon hatches from the egg, it starts with the moves the wild Pokemon of the same level would know (Learned Moves) . For example, (I'll be using the Treecko line for all the examples) a newly hatched Treecko would have Pound and Leer while a newly hatched Bagon would have Rage. The remaining spaces are for Inherited and Egg moves. Now, don't get mad if the Pokemon has to many Learned Moves. Inherited and Egg moves take priority over them, and if the Pokemon has 2 Learned Moves and has the possiblity of learning 3 Egg/Inherited moves, the forst move on the list will be erased and replaced by on of the three. Example Treecko with Pound and Leer with the chance of getting Solar Beam, Sunny Day, and Dragonbreath from the Father Sceptile. It would hatch with Leer, Solar Beam, Sunny Day, and Dragonbreath. If both Male and female Pokmeon used in the breeding know a move that the baby would learn later if life, then the baby will have the move. For example, two Sceptile with Slam will have a baby with Slam. This can create baby Pokemon with powerful moves that they would get much later through training. If the Male Pokemon knows a TM that the baby can have, the baby will hatch with it. This lets you 'reuse' your TMs in a way by breeding them to other Pokemon. And last but not least, the annoying Egg Moves. In Ru/Sa, breeding for Egg moves is a lot easier as you cant trade with any games (yet) so you're stuck with the Pokemon in the games, and the few from Colosseum. This makes breeding chains one or two steps long, but rarer moves take a few more. To breed for Egg Moves, find a compatible Male Pokemon who can learn the desired egg move(s) and then breed it with the Female version of the desired Pokemon. Often, the Pokemon who learns the desired move can't breed with the desired Pokemon. For this, you need a Pokemon who can act as an intermediate to connect them. Breed the two Pokemon until you get a Male baby and then breed it with the Female form of the desired Pokemon. Example Treecko with Crush Claw Male Zangoose(Pokemon who learns the desired move) breeds with Female Rhyhorn/Ryhdon (Intermediate) Their Male baby Rhyhorn should now breed with a Female Treecko/Grovyle/Sceptile and will have a baby Treecko with Crush Claw. Waiting For The Pokemon Eggs After you get the two compatible Pokemon and theyre in Daycare, you need to leave them alone and walk around. Breeding time is based on conditions. There are ways to make the Pokemon breed faster. First, breeding two of the same Pokemon (Sceptile with Grovyle) cuts down the time. Also, breed two Pokemon with different ID numbers. These you get from in-game trades, friends, Colosseum or another gamepack that you own. The more the Pokemon like each other, the quicker it takes to produce and egg. Use the Mach Bike when you walk back and forth, as it also depends of steps travled and Mach Bike doubles the steps you take and lets you walk faster. It should only take 10 minutes or less to get an egg. And remember to have an empty slot in your party to take the egg before talking to the Daycare Man. And to hatch the eggs, you have to walk around with them for a certain amount of steps. To check the exact amount you need to take, look at their entry on the main site's 'dex again. ------------------------------------------------------------------------------ The Egg Groups -------------- Pokemon in the same egg group can breed with each other. A Pokemon can be in one or two different Egg Groups. The No Eggs Group can not make any eggs. Ditto can breed with any group, excluding the No Eggs Group. The Indeterminate Group can only breed with Ditto. Only Pokemon from 1-202 are included in the lists, the unobtainable Pokemon from 203-386 are not listed. Only the first stage of the Pokemon is listed, however, evolutions of that Pokemon may breed in the same group as well. Ground ------ Pikachu, Sandshrew, Vulpix, Psyduck, Rhyhorn, Phanpy, Girafarig, Torchic Poochyena, Zigzagoon, Seedot, Spinda, Wailmer, Skitty, Kecleon, Torkoal, Electrike, Numel, Spheal, Spoink, Mawile, Slakoth, Whismur, Absol, Seviper, Zangoose Bug --- Pinsir, Heracross, Wurmple, Nincada, Surskit, Trapinch, Volbeat, Illumise Monster ------- Rhyhorn, Treecko, Mudkip, Tropius, Whismur, Aron Flying ------ Zubat, Doduo, Natu, Skarmory, Taillow, Wingull, Swablu Fairy ----- Pikachu, Jigglypuff, Marill, Shroomish, Skitty, Snorunt, Plusle, Minun, Mawile, Roselia, Castform Plant ----- Oddish, Lotad, Seedot, Shroomish, Cacnea, Roselia, Tropius Humanshape ---------- Abra, Machop, Spinda, Sableye, Makuhita, Cacnea, Meditite, Volbeat, Illumise Mineral ------- Geodude, Nosepass, Snorunt Dragon ------ Horsea, Magikarp, Treecko, Feebas, Swablu, Seviper, Bagon Water 1 ------- Psyduck, Horsea, Marill, Corsola, Mudkip, Lotad, Wingull, Surskit, Corphish, Feebas, Spheal, Clamperl, Relicanth Water 2 ------- Goldeen, Magikarp, Chinchou, Wailmer, Barboach, Luvdisc, Carvanha, Relicanth Water 3 -------- Tentacool, Corsola, Corphish, Lileep, Anorith Indeterminate ------------- Grimer, Koffing, Wobbuffet, Slugma, Duskull, Gulpin, Shuppet, Castform, Ralts, Chimecho No Eggs ------- Pichu, Igglybuff, Azurill, Wynaught, Reji-Ice/Rock/Steel, Kyogre, Groudon, Rayquaza, Latias, Latios, Jirachi, Deoxys ----------------------------------------------------------------------------- This list is to show you which pokemon to breed with to get the move you want. I only did the first evolution or the ones with none. If enough people want johto and hoenn pokemon, I'll put it. Kanto ------- Bulbasaur 1. Charm: Skitty --> Shroomish --> Bulbasaur 2. Curse: Slowpoke --> Bulbasaur 3. Grasswhistle: Roselia --> Bulbasaur 4. Light Screen: Chikorita -->Bulbasaur 5. Magical Leaf: Roselia --> Bulbasaur 6. Petal Dance: Oddish --> Bulbasaur 7. Safeguard: Chikorita --> Bulbasaur 8. Skull Bash: Squirtle --> Bulbasaur Charmander 1. Ancientpower: Omanyte/Corsola --> Totodile --> Charmander 2. Beat Up: Sneasel --> Ekans --> Charmander 3. Belly Drum: Snorlax --> Charmander 4. Bite: Ekans --> Charmander 5. Dragon Dance: Horsea --> Charmander 6. Outrage: Dratini --> Charmander 7. Rock Slide: Larvitar --> Charmander 8. Swords Dance: Absol --> Rhyhorn --> Charmander Squirtle 1. Flail: Feebas --> Squirtle 2. Foresight: Mudkip --> Squirtle 3. Haze: Wooper --> Squirtle 4. Mirror Coat: Corsola --> Squirtle 5. Mist: Wooper --> Squirtle 6. Mud Sport: Wooper --> Squirtle 7. Refresh: Corsola --> Squirtle 8. Yawn: Wooper --> Squirtle Caterpie No egg moves. Weedle No egg moves. Pidgey 1. Air Cutter: Zubat --> Pidgey 2. Faint Attack: Murkrow --> Pidgey 3. Foresight: Hoothoot --> Pidgey 4. Pursuit: Spearow --> Pidgey 5. Steel Wing: Skarmory --> Pidgey Rattata 1. Bite: Ekans --> Rattata 2. Counter: Slakoth --> Rattata 3. Flame Wheel: Growlithe --> Rattata 4. Fury Swipes: Sandshrew --> Rattata 5. Reversal: Vigoroth --> Rattata 6. Screech: Ekans --> Rattata 7. Swagger: Meowth --> Rattata 8. Uproar: Vigoroth/Whismur --> Rattata Spearow 1. Astonish: Zubat --> Spearow 2. Faint Attack: Murkrow --> Spearow 3. False Swipe: Farfetch’d --> Spearow 4. Quick Attack: Pidgey --> Spearow 5. Scary Face: Aerodactyl --> Spearow 6. Sky Attack: Altaria --> Spearow 7. Tri Attack: Doduo --> Spearow Ekans 1. Beat Up: Sneasal-->Ekans 2. Poison Fang: Seviper-->Ekans 3. Pursuit: Treecjo-->Ekans 4. Slam: Treecko-->Ekans 5. Spite: Dunsparse-->Ekans Sandshrew 1. Flail: Phanpy-->Sandshrew 2. Safeguard: Vulpix-->Sandshrew 3. Counter: Slakoth-->Sandshrew 4. Rapid Spin: Donphan-->Sandshrew 5. Rock Slide: Camerupt-->Sandshrew 6. Swords Dance: Absol-->Sandshrew 7. Crush Claw: Zangoose-->Sandshrew Nidoran F 1. Beat Up: Sneasal-->Nidoran F 2. Charm: Snubull-->Nidoran F 3. Counter: Slakoth-->Nidoran F 4. Disable: Psyduck-->Nidoran F 5. Focus Energy: Nidoran M-->Nidoran F 6. Supersonic: Whismur-->Nidoran F 7. Take Down: Eevee/Snubull/Poochyena-->Nidoran F Nidoran M 1. Beat Up: Sneasal-->Nidoran F-->Nidoran M 2. Charm: Snubull-->Nidoran F-->Nidoran M 3. Counter: Slakoth-->Nidoran F-->Nidoran M 4. Disable: Psyduck-->Nidoran F-->Nidoran M 5. Focus Energy: Nidoran M-->Nidoran M 6. Supersonic: Whismur-->Nidoran F-->Nidoran M 7. Take Down: Eevee/Snubull/Poochyena-->Nidoran F-->Nidoran M *this dude is like Illumis and Volbeat. Im guessing that if the Female has the moves then maybe when the 2 Nidos breed the Male will get it. I dont know, I havent breed those two yet Vulpix 1. Faint Attack: Spinda-->Vulpix 2. Hypnosis: Spinda-->Vulpix 3. Flail: Slakoth-->Vulpix 4. Disable: Psyduck-->Vulpix 5. Howl: Poochyena-->Vulpix 6. Psych Up: Psyduck-->Vulpix 7. Heatwave: Torkoal-->Vulpix Zubat 1. Quick Attack: Taillow-->Zubat 2. Pursuit: Doduo-->Zubat Oddish 1. Razor Leaf: Tropius-->Oddish 2. Flail: Magicarp-->Horsea-->Lotad-->Oddish 3. Synthesis: Tropius-->Oddish 4. Charm: Skitty-->Shroomish-->Oddish 5. Ingrain: Roselia-->Oddish Paras 1. Counter: Heracross-->Paras 2. False Swipe: Scyther-->Paras 3. Flail: Feebas-->Lotad-->Paras 4. Light Screen: Chikorita-->Paras 5. Psybeam: Venonat-->Paras 6. Pursuit: Scyther-->Paras 7. Screech: Yanma-->Paras 8. Sweet Scent: Oddish-->Paras Venonat 1. Baton Pass: Ledyba-->Venonat 2. Giga Drain: Paras-->Venonat 3. Screech: Yanma-->Venonat 4. Signal Beam: Volbeat-->Venonat Diglett 1. Ancientpower: Kecleon-->Diglett 2. Beat Up: Sneasel-->Diglett 3. Faint Attack: Sneasel-->Diglett 4. Pursuit: Rattata-->Diglett 5. Rock Slide: Camerupt-->Diglett 6. Screech: Sneasel-->Diglett 7. Uproar: Vigoroth/Whismur-->Diglett Meowth 1. Amnesia: Sentret-->Meowth 2. Assist: Skitty-->Meowth 3. Charm: Skitty-->Meowth 4. Hypnosis: Stantler-->Meowth 5. Psych Up: Psyduck-->Meowth 6. Spite: Dunsparse-->Meowth Psyduck 1. Hypnosis: Spinda-->Psyduck 2. Psybeam: Spoink-->Psyduck 3. Foresight: Mudkip-->Psyduck 4. Light Screen: Pikachu-->Psyduck 5. Future Sight: Absol-->Psyduck 6. Psychic: Spoink-->Psyduck 7. Refresh: Milotic-->Psyduck Mankey 1. Beat Up: Sneasel-->Mankey 2. Foresight: Hoothoot-->Farfetch’d-->Mankey 3. Counter: Slakoth-->Mankey 4. Meditate: ***** 5. Revenge: ***** 6. Reversal: Vigoroth-->Mankey 7. Rock Slide: Camerupt-->Mankey 8. Smellingsalt: Makuhita-->Spinda-->Mankey Growlithe 1. Body Slam: Miltank-->Growlithe 2. Crunch: Houndour-->Growlithe 3. Fire Spin: Vulpix-->Growlithe 4. Heat Wave: Torkoal-->Growlithe 5. Howl: Poochyena/Houndour-->Growlithe 6. Safeguard: Vulpix-->Growlithe 7. Thrash: Tauros-->Growlithe Poliwag 1. Bubblebeam: Marril-->Poliwag 2. Haze: Wooper-->Poliwag 3. Ice Ball: Spheal-->Poliwag 4. Mind Reader: Poliwrath-->Poliwag 5. Mist: Wooper-->Poliwag 6. Splash: Feebas-->Poliwag 7. Water Sport: Psyduck-->Poliwag Abra 1. Encore: Illumise-->Abra 2. Knock Off: Makuhita-->Abra 3. Fire Punch: Medicham-->Abra 4. Thunderpunch: Medicham-->Abra 5. Ice Punch: Medicham-->Abra *To get the punches on Medicham, go to the Move re-learner and exchange heart scales Machop 1. Light Screen: Pikachu-->Spinda-->Machop 2. Meditate: Meditite-->Machop 3. Encore: Spheal-->Spinda-->Machop 4. Smellingsalt: Makuhita-->Machop 5. Counter: Breloom-->Cacnea-->Machop 6. Rock Slide: Camerupt-->Spinda-->Machop Bellsprout 1. Encore: Clefairy --> Hoppip --> Bellsprout 2. Ingrain: Tangela --> Bellsprout 3. Leech Life: Paras-->Bellsprout 4. Magical Leaf: Roselia --> Bellsprout 5. Reflect: Exeggcute --> Bellsprout 6. Swords Dance: Move tutor 7. Synthesis: Hoppip --> Bellsprout Tentacool 1. Mirror Coat: Corsola-->Tentacool 2. Confuse Ray: Lileep-->Tentacool Geodude 1. Rockslide: Nosepass-->Geodude 2. Block: Nosepass-->Geodude Ponyta 1. Charm: Snubull-->Ponyta 2. Double Kick: Nidoran M-->Ponyta 3. Double-Edge: Phanpy-->Ponyta 4. Flame Wheel: Growlithe-->Ponyta 5. Hypnosis: Stantler-->Ponyta 6. Thrash: Mankey/Tauros-->Ponyta Slowpoke 1. Belly Drum: Poliwag-->Slowpoke 2. Future Sight: Absol-->Psyduck-->Slowpoke 3. Mud Sport: Mudkip-->Slowpoke 4. Safeguard: Seel-->Slowpoke 5. Sleep Talk: Snorlax-->Slowpoke 6. Snore: Snorlax-->Slowpoke 7. Stomp: Lickitung-->Slowpoke Magnemite No Egg Moves Farfetch’d 1. Curse: Torkoal--> Farfetch’d 2. Featherdance: Pidgey-->Farfetch’d 3. Flail: Phanpy-->Farfetch’d 4. Foresight: Hoothoot-->Farfetch’d 5. Gust: Pidgey-->Farfetch’d 6. Mirror Move: Pidgey-->Farfetch’d 7. Quick Attack: Pidgey-->Farfetch’d 8. Steel Wing: Skarmory-->Farfetch’d Doduo 1. Quick Attack: Taillow-->Doduo 2. Supersonic: Zubat-->Doduo 3. Haze: Zubat-->Doduo 4. Endeavor: Taillow-->Doduo Seel 1. Disable: Psyduck-->Seel 2. Encore: Spheal-->Seel 3. Fake Out: Meowth-->Seel 4. Horn Drill: Rhyhorn-->Seel 5. Icicle Spear: Shellder-->Corsola-->Seel 6. Lick: Snubull-->Seel 7. Perish Song: Absol-->Seel 8. Slam: Sentret-->Seel Grimer 1. Haze: Koffing-->Grimer 2. Mean Look: Duskull-->Grimer 3. Imprison: Ralts-->Grimer 4. Curse: Shuppet-->Grimer 5. Shadow Punch: Dusclops-->Grimer 6. Explosion: Koffing-->Grimer Shellder 1. Barrier: Tentacool-->Shellder 2. Bubblebeam: Tentacool-->Shellder 3. Rapid Spin: Squirlte-->Kabuto-->Shellder 4. Screech: Tentacool-->Shellder 5. Take Down: Lanturn/Qwilfish-->Shellder Gastly 1. Astonish: Misdreavus-->Gastly 2. Explosion: Koffing-->Gastly 3. Grudge: Koffing --> Gastly 4. Haze: Koffing-->Gastly 5. Perish Song: Misdreavus-->Gastly 6. Psywave: Misdreavus-->Gastly 7. Will-o-Wisp: Shuppet/Duskull-->Gastly Onix 1. Block: Sudowoodo-->Onix 2. Explosion: Geodude-->Onix 3. Flail: Sudowoodo-->Onix 4. Rock Slide: Sudowoodo-->Onix Drowzee 1. Assist: Skitty-->Spinda-->Drowzee 2. Barrier: Mr. Mime-->Drowzee 3. Fire Punch: Magmar-->Drowzee 4. Thunderpunch: Electabuzz-->Drowzee 5. Ice Punch: Jynx-->Electabuzz-->Drowzee 6. Role Play: Mr. Mime-->Electabuzz-->Drowzee Krabby 1. Amnesia: Lileep-->Krabby 2. Dig: Diglett-->Wooper-->Corphish--> Krabby 3. Haze: Wooper-->Omanyte-->Krabby 4. Knock Off: Corphish-->Krabby 5. Swords Dance: Corphish-->Krabby Voltorb No Egg Moves Exeggcute 1. Ancientpower: Corsola-->Totodile-->Chikorita-->Exeggcute 2. Curse: Slowpoke-->Bulbasaur-->Exeggcute 3. Ingrain: Tangela-->Exeggcute 4. Moonlight: Oddish-->Exeggcute 5. Psych Up: Psyduck/Spoink-->Skitty-->Hoppip-->Exeggcute 6. Synthesis: Bulbasaur-->Exeggcute Cubone 1. Ancientpower: Corsola-->Totodile-->Cubone 2. Belly Drum: Snorlax-->Cubone 3. Perish Song: Lapras-->Cubone 4. Rock Slide: Larvitar-->Cubone 5. Screech: Lickitung-->Cubone 6. Skull Bash: Squirtle-->Cubone 7. Swords Dance: Zangoose-->Rhyhorn-->Cubone Lickitung 1. Belly Drum: Snorlax-->Lickitung 2. Body Slam: Snorlax-->Lickitung 3. Curse: Slowbro-->Lickitung 4. Magnitude: Diglett-->Rhyhorn-->Lickitung 5. Sleep Talk: Snorlax-->Lickitung 6. Smellingsalt: Makuhita-->Spinda-->Whismur-->Lickitung 7. Snore: Snorlax-->Lickitung 8. Substitute: Kecleon-->Skitty-->Marril-->Lapras-->Lickitung Koffing 1. Screech: Grimer-->Koffing 2. Psywave: Chimecho-->Koffing 3. Destiny Bond: Gastly-->Koffing 4. Will-o-Wisp: Shuppet-->Koffing Rhyhorn 1. Crunch: Seviper-->Rhyhorn 2. Reversal: Vigoroth-->Rhyhorn 3. Rock Slide: Camerupt-->Rhyhorn 4. Counter: Slakoth-->Rhyhorn 5. Magnitude: Numel-->Rhyhorn 6. Swords Dance: Absol-->Rhyhorn 7. Curse: Torkoal-->Rhyhorn 8. Crush Claw: Zangoose-->Rhyhorn Chansey 1. Aromatherapy: Roselia-->Chansey 2. Heal Bell: Skitty-->Chansey 3. Metronome: Clefairy-->Chansey 4. Present: Delibird-->Snubull-->Chansey 5. Substitute: Keckleon-->Skitty-->Chansey Tangela 1. Amnesia: Slakoth-->Seedot-->Tangela 2. Confusion: Exeggcute-->Tangela 3. Flail: Feebas-->Lotad-->Tangela 4. Leech Seed: Bulbasaur-->Tangela 5. Nature Power: Lotad/Seedot-->Tangela 6. Reflect: Exeggcute-->Tangela Kangaskhan 1. Counter: Slakoth-->Rhyhorn-->Kangaskhan 2. Crush Claw: Zangoose-->Rhyhorn-->Kangaskhan 3. Disable: Lickitung-->Kangaskhan 4. Focus Energy: Nidoran M-->Kangaskhan 5. Foresight: Mudkip-->Kangaskhan 6. Safeguard: Lapras-->Kangaskhan 7. Stomp: Rhyhorn-->Kangaskhan 8. Substitute: Kecleon-->Skitty-->Marril-->Lapras-->Kangaskhan Horsea 1. Flail: Magikarp-->Horsea 2. Aurora Beam: Spheal-->Horsea 3. Disable: Psyduck-->Horsea 4. Splash: Magikarp-->Horsea 5. Dragon Rage: Gyarados-->Horsea 6. Dragonbreath: Bagon-->Horsea *I, SM, seriously hope no one is planning on teaching it Splash Goldeen 1. Psybeam: Remoraid-->Goldeen 2. Hydro Pump: Wailmer-->Goldeen 3. Sleep Talk: Whismur-->Wailmer-->Goldeen 4. Mud Sport: Barboach-->Goldeen Staryu No Egg Moves Mr. Mime 1. Fake Out: Makuhita-->Mr. Mime 2. Future Sight: Drowzee-->Mr. Mime 3. Hypnosis: Drowzee-->Mr. Mime 4. Mimic: Move Tutor 5. Psych Up: Drowzee-->Mr. Mime Scyther 1. Baton Pass: Ledyba-->Scyther 2. Counter: Heracross-->Scyther 3. Endure: Heracross-->Scyther 4. Light Screen: Ledyba-->Scyther 5. Razor Wind: ***** 6. Reversal: Heracross-->Scyther 7. Safeguard: Ledyba-->Scyther 8. Silver Wind: Beautifly-->Scyther Pinsir 1. Fury Attack: Heracross-->Pinsir 2. False Swiper: Nincada-->Pinsir 3. Faint Attack: Trapinch-->Pinsir Tauros No Egg Moves Magikarp No Egg Moves Lapras 1. Curse: Slowbro-->Lapras 2. Dragon Dance: Horsea-->Lapras 3. Foresight: Mudkip-->Lapras 4. Horn Drill: Goldeen-->Lapras 5. Refresh: Likitung-->Lapras 6. Sleep Talk: Whismur-->Lapras 7. Substitute: Kecleon-->Skitty-->Marril-->Lapras 8. Tickle: Omanyte-->Lapras Ditto No Egg Moves Eevee 1. Charm: Snubull-->Eevee 2. Curse: Torkoal-->Eevee 3. Endure: Phanpy-->Eevee 4. Flail: Phanpy-->Eevee 5. Tickle: Aipom-->Eevee 6. Wish: Togetic-->Skitty-->Eevee Porygon No Egg Moves Omanyte 1. Aurora Beam: Seel-->Omanyte 2. Bubblebeam: Tentacool-->Omanyte 3. Haze: Wooper-->Omanyte 4. Rock Slide: Camerupt-->Spheal-->Omanyte 5. Slam: Dratini-->Omanyte 6. Spikes: Cloyster-->Omanyte 7. Supersonic: Tentacool-->Omanyte Kabuto 1. Aurora Beam: Seel-->Kabuto 2. Bubblebeam: Tentacool-->Kabuto 3. Confuse Ray: Lapras-->Kabuto 4. Dig: Diglett-->Rhyhorn-->Slowpoke-->Kabuto 5. Flail: Goldeen-->Kabuto 6. Knock Off: Corphish-->Kabuto 7. Rapid Spin: Squirtle-->Kabuto Aerodactyl 1. Curse: Torkoal-->Farfetch’d-->Aerodactyl 2. Dragonbreath: Altaria-->Aerodactyl 3. Foresight: Hoothoot-->Aerodactyl 4. Pursuit: Murkrow-->Aerodactyl 5. Steel Wing: Skarmory-->Aerodactyl 6. Whirlwind: Pidgey-->Aerodactyl Snorlax 1. Charm: Snubull-->Nidoran-->Snorlax 2. Curse: Slowpoke-->Snorlax 3. Double Edge: Aron-->Snorlax 4. Fissure: ***** 5. Lick: Lickitung-->Snorlax 6. Substitute: Kecleon-->Skitty-->Marril-->Lapras--> Snorlax Dratini 1. Dragon Dance: Horsea-->Dratini 2. Dragonbreath: Altaria-->Dratini 3. Haze: Wooper-->Dratini 4. Light Screen: Pikachu-->Marril-->Dratini 5. Mist: Wingull-->Dratini 6. Supersonic: Wingull-->Dratini Hoenn ----- Treecko 1. Crush Claw: Zangoose-->Rhyhorn-->Treecko 2. Crunch: Bagon-->Treecko 3. Endeavor: Mudkip-->Treecko 4. Dragonbreath: Bagon-->Treecko 5. Leech Seed: Roselia-->Tropius-->Treecko 6. Mud Sport: Mudkip-->Treecko Torchic 1. Counter: Slakoth-->Torchic 2. Endure: Vigoroth-->Torchic 3. Reversal: Vigoroth-->Torchic 4. Rock Slide: Camerupt-->Torchic 5. Smellingsalt: Makuhita-->Spinda ->Torchic 6. Swagger: Mightyena-->Torchic Mudkip 1. Curse: Torkoal-->Rhyhorn-->Mudkip 2. Ice Ball: Spheal-->Mudkip 3. Mirror Coat: Corsola-->Mudkip 4. Refresh: Corsola-->Mudkip 5. Stomp: Tropius-->Mudkip 6. Uproar: Whismur-->Mudkip Poochyena 1. Astonish: Whismur-->Poochyena 2. Covet: Zigzagoon-->Poochyena 3. Leer: Electrike-->Poochyena 4. Poison Fang: Seviper-->Poochyena 5. Yawn: Slakoth-->Poochyena Zigzagoon 1. Charm: Skitty-->Zigzagoon 2. Pursuit: Zangoose-->Zigzagoon 3. Substitute: Kecleon-->Zigzagoon 4. Tickle: Whiscash-->Wailmer-->Zigzagoon 5. Trick: Kadabra-->Spinda-->Zigzagoon Wurmple No egg moves Lotad 1. Leech Seed: Roselia-->Lotad 2. Sweet Scent: Oddish-->Lotad 3. Flail: Feebas-->Lotad 4. Razor Leaf: Tropius-->Lotad 5. Synthesis: Tropius-->Lotad 6. Water Gun: Wingull-->Lotad *For those of you that don't have Feebas or have trouble getting it, you can use Magikarp-->Horsea-->Lotad to get Flail Seedot 1. Leech Seed: Roselia-->Seedot 2. Amnesia: Slakoth-->Seedot 3. Quick Attack: Oddish-->Seedot 4. Razor Wind: Absol-->Seedot 5. Take Down: Numel-->Seedot 6. False Swipe: Zangoose-->Seedot Taillow 1. Pursuit: Wingull-->Taillow 2. Supersonic: Zubat--> Tailow 3. Refresh: Swablu--> Taillow 4. Sky Attack: Altaria-->Taillow 5. Mirror Move: Swablu-->Taillow 6. Rage: Dodou-->Taillow Wingull 1. Twister: Horsea-->Wingull 2. Gust: Masquerian-->Wingull 3. Water Sport: Surskit-->Wingull Ralts 1. Disable: Grimer-->Ralts 2. Will-o-Wisp: Shuppet--> Ralts 3. Mean Look: Duskull-->Ralts 4. Memento: Koffing-->Ralts 5. Destiny Bond: Koffing-->Ralts Surskit 1. Foresight: Mudkip-->Surskit 2. Psybeam: Dustox-->Surskit 3. Mud Shot: Marshtomp-->Surskit 4. Hydro Pump: Marill-->Surskit 5. Mind Reader: Nicada-->Surskit Shroomish 1. Swagger: Nuzleaf-->Shroomish 2. Fake Tears: Plusle-->Shroomish 3. Charm: Skitty-->Shroomish 4. False Swipe: Zangoose-->Seedot-->Shroomish 5. Helping Hand: Plusle-->Shroomish Slakoth 1. Slash: Vigoroth-->Slakoth 2. Pursuit: Zangoose-->Slakoth 3. Body Slam: Torkoal-->Slakoth 4. Snore: Sealeo-->Slakoth 5. Crush Claw: Zangoose-->Slakoth 6. Curse: Torkoal-->Slakoth 7. Sleep Talk: Whismur-->Slakoth *Yep, you breed Slakoth’s own evo. to get an egg move…silly aint it? Nincada 1. Endure: Heracross-->Nincada 2. Faint Attack: Trapinch-->Nincada 3. Gust: Beautifly-->Nincada 4. Silver Wind: Beautifly-->Nincada Whismur 1. Take Down: Aron-->Whismur 2. Snore: Spheal-->Whismur 3. Swagger: Poochyena-->Whismur 4. Smellingsalt: Makuhita-->Spinda-->Whismur 5. Extrasensory: Nuzleaf-->Whismur Makuhita 1. Faint Attack: Spinda-->Makuhita 2. Detect: Meditate-->Makuhita 3. Foresight: Machop-->Makuhita 4. Helping Hand: Volbeat-->Makuhita 5. Cross Chop: Machop-->Makuhita 6. Revenge: Machop-->Makuhita 7. Dynamicpunch: Machop-->Makuhita 8. Counter: Breloom-->Cacnea-->Makuhita Azurill 1. Encore: Plusle/Minun-->Azurill 2. Sing: Skitty-->Azurill 3. Refresh: Corsola-->Azurill 4. Tickle: Whiscash-->Wailmer-->Skitty-->Azurill *Azurill and Marill have different egg moves Nosepass 1. Magnitude: Geodude-->Nosepass 2. Rollout: Geodude-->Nosepass 3. Explosion: Geodude-->Nosepass Skitty 1. Helping Hand: Plusle/Minun-->Skitty 2. Psych-Up:Psyduck-->Mawile-->Skitty 3. Uproar: Whismur-->Skitty 4. Fake Tears: Mawile-->Skitty 5. Baton Pass: Plusle/Minun-->Skitty 6. Substitute: Keckeon-->Skitty 7. Tickle: Whishcash-->Wailmer-->Skitty Sableye 1. Psych Up: Meditite-->Sableye 2. Recover: Kadabra-->Sableye 3. Moonlight: Volbeat/Illumise-->Sableye Mawile 1. Swords Dance: Absol-->Mawile 2. False Swipe: Zangoose-->Mawile 3. Poison Fang: Seviper-->Mawile 4. Psych Up: Spoink-->Mawile 5. Ancientpower: Keckeon-->Mawile 6. Tickle: Whiscash-->Wailmer-->Mawile Aron 1. Endeavor: Mudkip-->Aron 2. Body Slam: Tropius-->Aron 3. Stomp: Whismur-->Aron 4. Smellingsalt: Makuhita-->Spinda-->Whismur-->Aron Meditite 1. Fire Punch: Medicham-->Meditite 2. Thunderpunch: Medicham-->Meditite 3. Ice Punch: Medicham-->Meditite 4. Foresight: Machop-->Meditite 5. Fake Out: Makuhita-->Meditite 6. Baton Pass: Ninjask-->Volbeat/Illumise-->Meditite 7. Dynamicpunch: Machop-->Meditite Electrike 1. Crunch: Poochyena-->Electrike 2. Headbutt: Zigzagoon-->Electrike 3. Uproar: Whismur-->Electrike 4. Curse: Torkoal-->Electrike 5. Swift: Sandshrew-->Electrike Plusle 1. Substitute: Keckleon-->Plusle Minun 1. Substitute: Keckleon-->Minun Volbeat 1. Baton Pass: Ninjask-->Volbeat 2. Silver Wind: Beautifly-->Volbeat 3. Trick: Kadabra-->Volbeat Illumise 1. Baton Pass: Ninjask-->Illumise 2. Silver Wind: Beautifly-->Illumise 3. Growth: Cacnea-->Illumise Roselia 1. Spikes: Cacnea-->Roselia 2. Pin Missle: Cacnea-->Roselia 3. Cotton Spore: Cacnea-->Roselia Gulpin 1. Dream Eater: Ralts-->Gulpin 2. Acid Armor: Grimer-->Gulpin 3. Smog: Koffing-->Gulpin Carvanha 1. Hydro Pump: Gyarados-->Carvanha 2. Double Edge: Relicanth-->Carvanha 3. Thrash: Gyarados-->Carvanha Wailmer 1. Double-Edge: Relicnth-->Wailmer 2. Thrash: Gyarados-->Wailmer 3. Swagger: Carvanha-->Wailmer 4. Snore: Spoink-->Wailmer 5. Sleep Talk: Whismur-->Wailmer 6. Curse: Torkoal-->Wailmer 7. Fissure: Camerupt-->Wailmer 8. Tickle: Whishcash-->Wailmer Numel 1. Howl: Poochyena -> Numel 2. Scary Face: Rhyhorn -> Numel 3. Body Slame: Spheal -> Numel 4. Rollout: Wailmer -> Numel 5. Defence Curl: Sandshrew -> Numel 6. Stomp: Rhyhorn -> Numel Torkoal 1. Eruption: Camerupt -> Torkoal 2.Endure: Vigoroth -> Torkoal 3. Sleep Talk: Whismur -> Torkoal 4. Yawn: Slakoth -> Torkoal Spoink 1. Future Sight: Absol -> Spoink 2. Extrasensory: Nuzleaf -> Spoink 3. Substitute: Kecleon -> Spoink 4. Trick: Abra -> Spinda -> Spoink Spinda 1. Encore: Spheal -> Spinda 2. Rock Slide: Camerupt -> Spinda 3. Assist: Skitty -> Spinda 4. Disable: Psycduck -> Spinda 5. Baton Pass: Girafarig -> Spinda 6. Trick: Abra -> Spinda 7. Smelling Salt: Makuhita -> Spinda Trapinch 1. Focus Energy: Pinsir -> Trapinch 2. Quick Attack: Volbeat -> Trapinch 3. Gust: Beautifly -> Trapinch Cacnea 1. Grasswhistle: Roselia -> Cacnea 2. Acid: Oddish -> Cacnea 3. Teeter Dance: Spinda -> Cacnea 4. Dynamic Punch: Breloom -> Cacnea 5. Counter: Breloom -> Cacnea Swablu 1. Agility: Taillow -> Swablu 2. Haze: Zubat -> Swablu 3. Pursuit: Wingull -> Swablu 4. Rage: Doduo -> Swablu Zangoose 1. Flail: Slakoth -> Zangoose 2. Double Kick: Combusken -> Zangoose 3. Razor Wind: Absol -> Zangoose 4. Counter: Slakoth -> Zangoose 5. Roar: Electrike -> Zangoose 6. Curse: Torkoal -> Zangoose Seviper 1. Stock Pile: Pelipper-->Spheal--> Seviper 2. Swallow: Pelipper -> Spheal ->Seviper 3. Spit Up: Pelipper-->Sphea--> Seviper 4. Body Slam: Spheal -> Seviper Lunatone No Egg Moves Solrock No Egg Moves Barboach 1. Thrash: Gyarados -> Barboach 2. Whirlpool: Wailmer -> Barboach 3. Spark: Chinchou -> Barboach Corphish 1. Mud Sport: Mudkip -> Corphish 2. Endeavor: Mudkip -> Corphish 3. Body Slam: Spheal -> Corphish 4. Ancient Power: Lileep -> Corphish Baltoy No Egg Moves Lileep 1. Barrier: Tentacool -> Lileep 2. Recover: Corsola -> Lileep 3. Mirror Coat: Corsola -> Lileep 4. Rock Slide: Camerupt -> Spheal -> Corsola -> Lileep Anorith 1. Knock Off: Corphish -> Anorith 2. Swords Dance: Corphish -> Anorith 3. Rock Slide: Camerupt -> Spheal -> Corsola -> Anorith Feebas 1. Mirror Coat: Corsola -> Feebas 2. Dragon Breath: Altaria -> Feebas 3. Mud Sport: Mudkip -> Feebas 4. Hypnosis: Spinda -> Psyduck -> Feebas 5. Light Screen: Glalie (Buyable TM) -> Marill -> Feebas 6. Confuse Ray: Mantine -> Feebas Castform 1. Future Sight: Ralts -> Castform 2. Psych Up: Psyduck -> Skitty -> Castform Kecleon 1. Disable: Psyduck -> Kecleon 2. Magic Coat: Spoink -> Kecleon 3. Trick: Abra -> Spinda -> Kecleon Shuppet 1. Disable: Grimer -> Shuppet 2. Destiny Bond: Wobbuffet -> Shuppet 3. Foresight: Duskull -> Shuppet 4. Astonish: Duskull -> Shuppet 5. Imprison: Ralts -> Shuppet Duskull 1. Imprison: Ralts -> Duskull 2. Destiny Bond: Wobbuffet -> Duskull 3. Grudge: Shuppet -> Duskull 4. Memento: Koffing -> Duskull 5. Faint Attack: Shuppet -> Duskull Tropius 1. Headbutt: Aron -> Tropius 2. Slam: Treecko -> Tropius 3. Razor Wind: Nuzleaf -> Tropius 4. Leech Seed: Roselia -> Tropius 5. Nature Power: Lotad -> Tropius Chimecho 1. Disable: Grimer -> Chimecho 2. Curse: Shuppet -> Chimecho 3. Hypnosis: Ralts -> Chimecho 4. Dream Eater: Ralts -> Chimecho Absol 1. Baton Pass: Girafarig -> Absol 2. Faint Attack: Nuzleaf -> Absol 3. Double Edge: Skitty -> Absol 4. Magic Coat: Spoink -> Absol 5. Curse: Torkoal -> Absol 6. Substitute: Kecleon -> Absol Snorunt 1. Block: Nosepass -> Snorunt 2. Spikes: Cacturne -> Roselia -> Snorunt Spheal 1. Water Sport: Surskit-> Spheal 2. Stock Pile: Pelipper -> Spheal 3. Spit Up: Pelipper -> Spheal 4. Swallow: Pelipper -> Spheal 5. Yawn: Slakoth -> Spheal 6. Rock Slide: Camerupt -> Spheal 7. Curse: Torkoal -> Spheal 8. Fissure: Camerupt -> Spheal Clamperl 1. Refresh: Corsola -> Clamperl 2. Mud Sport: Mudkip -> Clamperl 3. Body Slam: Spheal -> Clamperl 4. Supersonic: Wingull -> Clamperl 5. Barrier: Tentacool -> Corsola -> Clamperl 6. Confuse Ray: Lileep--> Corsola-->Clamperl Relicanth 1. Magnitude: Barboach -> Relicanth 2. Skull Bash: Sharpedo -> Relicanth 3. Water Sport: Barboach--> Relicanth 4. Amnesia: Wailmer -> Relicanth 5. Sleep Talk: Whismur -> Wailmer -> Relicanth 6. Rock Slide: Camerupt -> Spheal -> Relicanth Luvdisc 1. Splash: Magikarp -> Luvdisc 2. Supersonic: Goldeen -> Luvdisc 3. Water Sport: Goldeen -> Luvdisc 4. Mud Sport: Barboach -> Luvdisc Bagon 1. Hydro Pump: Horsea -> Bagon 2. Thrash: Gyarados -> Bagon 3. Dragon Rage: Gyarados -> Bagon 4. Twister: (Guess) Gyarados -> Bagon 5. Dragon Dance: (Hmm I wonder) Gyarados -> Bagon *You can breed all of Bagons moves from Gyarados :P ------------------------------------------------------------------------------- I will list the steps you have to take in order to evolve each pokemon egg. ,---------------.------------------------. | 1280 -------- | • Magikarp | |---------------+------------------------| | 2560 -------- | • Azurill | | | • Cleffa | | | • Igglybuff | | | • Pichu | | | • Togepi | |---------------+------------------------| | 3840 -------- | • Caterpie | | | • Corphish | | | • Geodude | | | • Hoothoot | | | • Volbeat | | | • Illumise | | | • Ledyba | | | • Lotad | | | • Nincada | | | • Pidgey | | | • Poochyena | | | • Rattata | | | • Seedot | | | • Sentret | | | • Shroomish | | | • Skitty | | | • Slakoth | | | • Spearow | | | • Spinarak | | | • Spinda | | | • Surskit | | | • Taillow | | | • Volbeat | | | • Weedle | | | • Wurmple | | | • Zigzagoon | | | • Zubat | |---------------+------------------------| | 5120 -------- | • Bulbasaur | | | • Abra | | | • Aipom | | | • Barboach | | | • Bellsprout | | | • Cacnea | | | • Carvanha | | | • Charmander | | | • Chikorita | | | • Chinchou | | | • Clamperl | | | • Corsola | | | • Cubone | | | • Cyndaquil | | | • Delibird | | | • Diglett | | | • Ditto | | | • Doduo | | | • Phanpy | | | • Drowzee | | | • Dunsparce | | | • Ekans | | | • Electrike | | | • Exeggcute | | | • Farfetch'd | | | • Feebas | | | • Gastly | | | • Girafarig | | | • Gligar | | | • Goldeen | | | • Grimer | | | • Growlithe | | | • Gulpin | | | • Hoppip | | | • Horsea | | | • Houndour | | | • Kangaskhan | | | • Kecleon | | | • Koffing | | | • Krabby | | | • Lickitung | | | • Luvdisc | | | • Machop | | | • Magnemite | | | • Makuhita | | | • Mankey | | | • Mareep | | | • Mawile | | | • Meditite | | | • Meowth | | | • Miltank | | | • Minun | | | • Mudkip | | | • Murkrow | | | • Natu | | | • Nidoran(M and F) | | | • Nosepass | | | • Numel | | | • Oddish | | | • Paras | | | • Pineco | | | • Plusle | | | • Poliwag | | | • Ponyta | | | • Porygon | | | • Psyduck | | | • Qwilfish | | | • Ralts | | | • Remoraid | | | • Rhyhorn | | | • Roselia | | | • Seel | | | • Seviper | | | • Shellder | | | • Shuckle | | | • Slowpoke | | | • Slugma | | | • Smeargle | | | • Sneasel | | | • Snorunt | | | • Snubbull | | | • Spheal | | | • Spoink | | | • Squirtle | | | • Stantler | | | • Staryu | | | • Sudowoodo | | | • Sunkern | | | • Swablu | | | • Swinub | | | • Tangela | | | • Tauros | | | • Teddiursa | | | • Tentacool | | | • Torchic | | | • Torkoal | | | • Totodile | | | • Trapinch | | | • Treecko | | | • Voltorb | | | • Vulpix | | | • Whismur | | | • Wingull | | | • Wooper | | | • Wynaut | | | • Yanma | | | • Zangoose | |---------------+------------------------| | 6400 -------- | • Absol | | | • Castform | | | • Chimecho | | | • Duskull | | | • Elekid | | | • Heracross | | | • Tyrogue | | | • Smoochun | | | • Magby | | | • Mantine | | | • Misdreavus | | | • Mr. Mime | | | • Onix | | | • Pinsir | | | • Sableye | | | • Sandshrew | | | • Scyther | | | • Shuppet | | | • Skarmory | | | • Tropius | | | • Venonat | |---------------+------------------------| | 7680 -------- | • Anorith | | | • Kabuto | | | • Lileep | | | • Omanyte | |---------------+------------------------| | 8960 -------- | • Aerodactyl | | | • Aron | | | • Eevee | |---------------+------------------------| | 10,240 ------ | • Bagon | | | • Chansey | | | • Dratini | | | • Lapras | | | • Larvitar | | | • Relicanth | | | • Snorlax | | | • Wailmer | '---------------'------------------------' _ _ |\__/ |================================================================| \__/| | __ | 17. Basic Battle Strategies (1700) | __ | |/ \_|================================================================|_/ \| This sectio is dedicated to competitive battling. In this section, I will help you understand the important basic things about real battling. What you'll find here: ---------------------- How to raise your Pokemon to be the best battler EV explanation Tips to create teams A few extra stuff O===========================================================================O | --- 17.1 Effort Values - EVs --- (1701) | O===========================================================================O Ahem. Before we begin, let’s get a couple things straight: This assumes level 100 and the ability to manipulate IVs. (Maxing them, configuring them for specific Hidden Powers, etc.) Stats are listed as: HP / Attack / Defense / Speed / Special Attack / Special Defense Also, all stats are rounded down unless otherwise stated. If you get a 50% boost on an odd stat, you just lost half a point. This is very important when considering nature’s effect on stats. Also, it plays a major point in Hit Points. When using the item Leftovers, for every 16 HP, you receive 1 HP extra per turn. That means that a Pokemon with 16 HP would get the same Leftovers recovery than one with 31. That means that when using Leftovers, you should try to make your Hit Points a multiple of 16, any more HP than that can be put to better use elsewhere. Also, Sandstorm, Burn, Hail, Poison, and similar moves all do damage in increments of 16. That means that a Pokemon with 31 HP would receive less damage from one of these ailments than one with 32 HP. So if you are not using Leftovers, it would be most advantageous to make your HP one less than a multiple of 16. The move Substitute takes one forth of the user’s HP and makes a Substitute with it. For every 4 HP of the users max HP, 1 HP is used in the Substitute. That means that a Pokemon with 12-15 HP would make 3 HP Substitutes while a Pokemon with 16-19 HP would make 4 HP Substitutes. In the normal game, what the game defines as “In a pinch” is 1/3 HP. That means that a Pokemon with 10 HP would activate its “In a pinch” status at 3 HP, while one with 12 HP would trigger at 4 HP. (For reference, “In a pinch” status is used to trigger stat-raising berries like Petaya, Liechi, and Salac, as well as abilities such as Overgrow, Torrent, Blaze, and Swarm. However, in the program Netbattle, “In a pinch” status is defined as 25% HP. That means that when using Substitute to trigger “In a pinch” status, you should make your HP a multiple of 4, so that each time exactly 25% (no less) of your HP will be used, and after three Substitutes you will be at exactly 25% HP and your “In a pinch” status will activate. You should never use neutral natures. Thus, assuming you are using a nature that raises one asset and lowers another, (which you should be), I can provide the following guidelines. For the stat that the nature is lowering, for every 10 points that that stat normally would have, the stat is lowered by 1 point. For the stat that is being increased, for every 10 points that that stat would ordinarily have, it gets 1 extra point. This means that it is more advantageous to give 40 EVs to a stat that is increased by the nature than to give those 40 EVs to a stat unaffected by the nature, or to give enough EVs initially in order for the stat to be a multiple of 10, if they weren't to start with. However, it is no more advantageous to give 36 EVs to a stat increased by the nature than to give those 36 EVs to a stat unaffected by the nature, except in situations where the extra 9 stat points would leave the stat a multiple of 10, so it in this situation it is merely a matter of which stat would be more useful. Generally this is used when "capping off" stats, especially when using defensive EV configurations. Remember that you can not have half a stat point. This means that if you Dragon Danced with 9 speed, you would have a resulting speed of 13, not 13.5. However, if after this you Dragon Danced one more, you would have a speed of 18. This means that if you are planning on receiving an odd stat boost (such as the boost from a single stat-raising berry), it is optimal to have that stat be even. This applies to HP, as well. When using moves such as Recover, Softboiled, and Milk Drink, a Pokemon with 15 HP would recover no more HP than a Pokemon with 14 HP. That means that when using such moves, it is optimal to have HP be an even number. Speed is a major concern. The most commonly targeted number is 394, Jolteon, Aerodactyl, and Crobat’s maxed speed. (Also Mewtwo, but hopefully that won’t be an issue.) After that is 372, a speed shared by Alakazam, Dugtrio, and Sceptile. When selecting your speed, consider what Pokemon might be faster than you. I once gave my Weezing enough speed EVs to Will-o-Wisp Tyranitar before it could Taunt me or set up a Substitute. Based on what we know already, let’s create an EV distribution and nature for this Gyarados: Gyarados (M) @ Liechi Berry Trait: Intimidate - Dragon Dance - Earthquake - Substitute - Hidden Power IVs: 31 / 31 / 31 / 30 / 30 / 30 [resulting in Hidden Power Flying 70] stats: 331 / 286 / 194 / 197 / 155 / 235 remaining EVs: 508 First, let us put 252 EVs into attack. He’s a physical attacker, and this should be a given. (remaining EVs: 256) Next, let’s give him enough speed EVs to out speed Jolteon after one Dragon Dance. He’ll need an actually speed stat of 264 to do this. In order to reach this number, he’ll need a Jolly nature. Then 172 speed EVs, and we’ve met this goal. Notice that 264 is a nice multiple of 11, that means that we just took full advantage of his nature. Also, since this leaves his speed an even number, he’ll be able to take full advantage of Dragon Dance. (remaining EVs: 84) Now we’ve got some EVs left over. If we put them all into HP, this would result in an actual HP stat of 352. Since we are not using Leftovers, we do not want his HP to be a multiple of 16. So let’s give him 80 of the remaining EVs for HP. (remaining EVs: 4) Now we have 4 EVs to increase one stat by 1 point. This could be put into speed to give the possibility of out speeding other Dragon Dancers. Or used to bolster either of the defenses. Let’s put it in special defense, just to leave things tidy. (remaining EVs: 0) The product looks like this: Gyarados (M) @ Liechi Berry Trait: Intimidate EVs: 80 HP / 252 Atk / 172 Spd / 4 SDef Jolly Nature (+Spd, -SAtk) - Dragon Dance - Earthquake - Substitute - Hidden Power IVs: 31 / 31 / 31 / 30 / 30 / 30 [resulting in Hidden Power Flying 70] stats: 351 / 349 / 194 / 264 / 139 / 236 Of course, this is not the only way we might have done things. You might give him more speed EVs to out speed other stat-up artists. You might give him defense EVs instead of HP EVs to survive Rock Slide better. You might use a different IV configuration. This is just the most “basic” of the “advanced” distributions. Also note that when used on Netbattle interface, this Gyarados would optimally have 68 HP EVs so that his HP would be 348, four less than a multiple of 16. This would allow him to activate the Liechi Berry after the third Substitute while still taking minimal damage from Sandstorm, Poison, Burn, etc. That would leave 12 extra EVs, best spend in the same way the leftover 4 were. EV Training Locations --------------------- Good EV spots: Speed: Diglett Cave (Diglett, 1;Dugtrio, 2) Altering Cave (Zubat, 1) Routes 1-3(Pidgey, 1;Rattata, 1) Attack: Mt. Moon Basement Floor 1(Paras, 1;Parasect, 2) Defense: Viridian Forest (Kakuna, 2;Metapod, 2) Mt. Moon (Geodude, 1) Special Attack: Pokémon Tower (Gastly, 1;Haunter, 2) Special Defense: Ocean (Tentacool, 1) HP: Viridian Forest (caterpie, 1) Route 2(Nidoran Female) Celadon City (Grimer, 1/Muk, 2) Thanks to anyone who took the time to read this extensive info. If you have anything to add or any inaccuracies to point out, please email me. This has just covered the really basic stuff. Well, I guess that’s it, have a nice day, don’t get hit by a bus. (Unless I don’t like you. Then you can get hit by a bus several times.) O============================================================================O | --- 17.2 Team Building --- (1702) | O============================================================================O --|-|--------------------------------------------------------------------|-|-- | | - Decide What your team's purpose will be - | | --|-|--------------------------------------------------------------------|-|-- First, it is important to know what you are going to use the team for, and know right from the beginning. This may appear to be stating the obvious but how many times does someone not post this info when asking for help or a rate or fix. For example, is the team ingame only, for netbattle, for fighting a friend, just for crap and giggles, to try out a new idea or theme, to challenge the Battle Tower for a Gold shield, etc. The three guidelines you gave still all apply regardless of how you are going to use the team. Just as a specific pokemon has a Role on your team, so too does the Team itself have a role. Having this clear in your mind from the start can be helpful and also make it easier for others to give a better rate/fix. --|-|--------------------------------------------------------------------|-|-- | | - Deciding on Your Team - | | --|-|--------------------------------------------------------------------|-|-- When picking Pokemon to place in your team, think about the following things: Make sure your team covers its weaknesses, and try not to have a large amount of Pokemon with the same weaknesses. I know that it isn't always possible, and that half of the time, you may want to have certain Pokemon in your team that have the same weakness, and that is fine. I just mean don't have 3+ Pokemon with the same weakness. When choosing Pokemon, think about their role in your team. I'll cover roles later. Remember that having a team full of sweepers isn't always the best idea. Tanks and other support Pokémon are almost always needed. There isn't a point to having a Pokémon in your team if it has no purpose there. Pick Pokemon that you like. Even if everyone else doesn't like it, it isn't their team. It is yours. If you want to use that Pokemon, use it. This will be the example team that I'm going to use throughout the article. You will watch it go from Random Pokemon out of the blue(which is what they are), to a full team. I just scrolled down on Serebii and am going to use the results... They are: Kangaskan, Seviper, Giraffarig, Dewgong, Swellow, and Lanturn. It's a good idea to have Pokemon that cover each other's weaknesses. Aerodactyl is useless when paralyzed, so it's good to have a Heal Beller or Aromatherapist when using it. Pokemon that might not have room for a recovery move and rely on Leftovers for recover could benefit from Wish. Here's an Umbreon set that's good for keeping more fragile Pokemon alive: Umbreon @ Leftovers Trait: Synchronize EVs: 244 HP / 176 Def / 88 SDef Relaxed Nature (+Def, -Spd) - Baton Pass - Mean Look - Substitute - Wish It Baton Passes 98 HP Substitutes, which is pretty good. Since it's slow, (and should have a speed IV of 0), it shoud pass after they attack, meaning they attack Umby's defenses instead of the BP recipient. It can pass Substitute to fragile stuff or Wish to defensive Pokemon that need quick healing. Mean Look is just in case you trap their Blissey, then you can BP to a physical attacker... now you've got them trapped. >=) Celebi may not be able to pass Wish, but it CAN pass 101 HP Substitutes... props to Jumpman16 for that discovery. Try not to leave yourself weak to Blissey or Skarmory. If you've got a team of physical attackers, have fun against Skarm and Weezing. And you'll need luck trying to take out Regice and Blissey with special attacks. Also try to have at least one Skarm-Bliss counter, a mixed sweeper is best, examples are Tyranitar, Gengar, and Dragonite, Sub-Punch plus Bolt-Beam. --|-|--------------------------------------------------------------------|-|-- | | - Choosing Your Movesets - | | --|-|--------------------------------------------------------------------|-|-- I bet you think your Charizard with Flamethrower, Fire Blast, Blast Burn, and Slash is invincible, now don't you... To put it simply, you are wrong. Having multiple attacking moves of the same type is redundant. You can have non- damaging moves of the same type, but attacking moves should cover as many types as possible. A better Zard set would be a physical sweeper set and the moves would be Substitute, Dragon Dance, Rock Slide, and Earthquake. On to the Example Team(ET)... Kangaskan will be a Physical Sweeper, or a Pokemon that uses Physical (Fighting, Rock, Ground, Poison, Flying, Normal, Ghost) moves on the enemy. A good moveset on him would be: Kangaskan@ Body Slam/Return Focus Punch Earthquake Rock Slide/Shadow Ball He is what you would call a choice Bander. He uses the item "Choice Band". It increases the power of his Physical moves by x1.5 and makes it so he can only use 1 move until the user switches out. I'll get in to His hold Item/EV distribution later. Seviper will be one of the annoyers, or Pokemon that are used to harm the opponent with indirect damage/to just plain annoy the heck out of the opponent. Seviper@ Toxic Sludge Bomb Glare Haze Toxic is a move just to damage. Sludge Bomb gets STAB(Same-Type-Attack- Bonus), so it is always a great move. Glare is a tech move that paralyzes the foe. Haze is amazing. It resets all the stats of the Pokémon on the field to what they started with at the begining of the battle. It is the ultamate way to stop Curselax or Regitanks. Giraffarig will Baton Pass, or give its stat boosts to another member of the team. Here we go again... Giraffarig@ Baton PassWish Calm Mind Psychic Baton Pass is a given. Calm Mind is a stat up that you BP to another Pokemon. Psychic is incase it is the last Pokemon left. Wish is there for purposes already stated in FR's input. Dewgong is a Special Sweeper, or a Pokemon that uses Special type(Grass, Fire, Ice, Electric, Dark, Psychic, Dragon) to attack the opponent. It may not be as powerful as Walreign, but wth. If the chance is given, Giraffe will BP to this. Dewgong@ Ice Beam Surf Substitute Hidden Power [Grass] Ice Beam is for STAB, Surf as well. Substitute is there to prevent W-o-W and Toxic from harming it. Hidden Power is for more Type Coverage. Swellow will be a Physical Sweeper(like Kangaskan) Swellow@ Aerial Ace Hidden Power: Rock Return Substitute/Endeavor(actually works) AA is great STAB, HP:Rock is a solid Damaging move. Return is also STAB and a solid damaging move. Sub/Endeavor is a filler. Lanturn will be an Annoyer. Lanturn@ Confuse Ray Surf Thunder Wave Attract It is what is called Parafusiontraction. It can Paralyze, confuse, and Attract all at once. Surf is for incase it is the last Pokemon. Choosing Items for Your Team The team is just about done!!! Choose your items wisely, because they coudl be the difference between winning and losing. I'll go over it in order. For special Sweepers, probably the two best items that you can use are Petya Berry and Leftovers. Petaya Berry is a special berry that increases your Special Attack when your HP is below 33%(25% in NetBattle). Also, Choice band is good for Pokémon that learn the move Trick(like Alakazam and Mr. Mime) so you can swap your CB for leftovers or another useful item.. Leftovers should be familliar. For annoyers, it really depends. Leftovers is generally the best choice. For Physical Sweepers, Choice Band, Liechi Berry, Salac Berry, and Leftovers are good choices. Salac and Liechi are like the Petaya except the Liechi increases attack and Salac increases speed. Those items are the most commonly used, and are generally the best to use. Here are my item choices: Kangaskhan: Choice Band Seviper: Leftovers Girrafe: Leftovers Dewgong: Leftovers/Petaya Berry Swellow: Leftovers Lanturn Leftovers Since Kangaskhan's purpose is a Choice Bander, the only choice would have to be CB. lol Seviper is a decent annoyer, and his low Defences means Leftovers is a good choice. Giraffe needs HP until it Baton Passes, so Leftovers is the choice. Dewgong wants Special attack, but with low stats, Leftovers is a great idea as well. Swellow, again with low stats, leftovers is the better choice. Launturn always needs Lefties. --|-|--------------------------------------------------------------------|-|-- | | - EV Distribution - | | --|-|--------------------------------------------------------------------|-|-- My EVs will be basic, but this is just an Example team... Kangaskhan: 252Atk 129Spd 129HP Seviper: 252HP 129Def 125Sp.Def 4Atk Giraffe: 252HP 252Speed 6Sp.Atk/Sp.Def Dewgong: 252Sp.Atk 252HP 6Sp.Def Swellow: 252Atk 252Speed 6HP Lanturn: 252HP 129Def 129Sp.Def You now have a team that is ready to battle. Keep in mind, though, that 252 252 6 or 252 129 129 Spreads may seem simplest, they aren't usually the best. Use them to start with, then as you battle, adjust them to your content and to better fit their purpose. Thanks for your time. If you have any any questions, please email me at: DarkTyranitar18@msn.com _ _ |\__/ |================================================================| \__/| | __ | 18. FAQ (1800) | __ | |/ \_|================================================================|_/ \| Here is a FAQ section to help answer of more questions: Q: How do I get the Silph Scope and Pokéflute? A: You get the Silph Scope in the Casino Rocket Hideout after you beat Giovanni. You get the Pokéflute after rescuing Mr. Fuji. He gives it to you. Q: How do I get passed the guards outside of Saffron? A: You get tea from the Lady on the first floor of Pokémon Mansion in Celadon (the place where you get Eevee). Q: How do I get Pokémon in Altering Cave to appear? A: You get Pokémon in Altering Cave to appear through the Mystery Gift Feature. After you use the Mystery Gift, something will say that so and so Pokémon have appeared and Altering Cave. *From Serebii* Q: Do the old RB glitches still work? A: This one is simple. No. Different technology, better programming, Missingno is there, but it doesn't do anything. Q: How do I get the National Dex? A: You get it by defeating the elite four and having 60 Pokémon in your Pokedex. Q: How do I get the legendary dogs? A: Here is how: It depends on your starter. They'll appear after you beat the E4. Raikou---> Squirtle Entei----> Bulbasaur Suicune--> Charmander Q: How do I get to Islands 8 and 9? A: You get to them through using the Mystic and/or Aurora Ticket. You get those from Nintendo Sanctioned Events. Q: How do I get Mew? A: You get it on Emerald. Here is the link: http://www.serebii.net/emerald/worldsedgeisland.shtml Q: What should I use my Master Ball on? A: I used it on Mewtwo. I would also suggest using it on the legendary cats (Entei, Raikou, or Suicune) as they run away before you can fight them. Q: How do I trade with Ruby/Sapphire/Emerald? A: Have 100 Pokémon in your Pokedex and have the Nationaldex But what about breeding? See the RSE Help Thread. Q: How do I track the Legendary Dogs? A: First, you have to find it once, either by trading it or running around with repel on, changing areas regularly. Once it's in the pokedex you can look up its current location. Note that every time you change an area, so does it, and if you fly, it goes to a random spot, so you must catch it on foot. When it moves, it generally goes to an adjacent route (skipping towns), but occaisionally it will "leap" across the world. Every time you change areas, look it up in the dex, and take note of where it may be headed, you could cut it off. You can encounter it on grass or water. Once you're on the same route as it, save and repel, then just run around until it shows up. If you reset, it will reappear randomly, saving is just to insure you don't kill it accident. For repel to work, your lead poke must be Level 49 or less. The first thing you must do in the battle is use Mean Look to prevent escape. Gengar is a good choice because it's fast and can learn hypnosis. Once it is trapped, it's just another legendary, but you can't switch out or Mean Look will stop working. Overall, it's a Heck of a lot easier to just trade them over from Coliseum. Q: Can you rate my team? A: I could, maybe just for natures and movesets. I'll try my best. Also when you send a team, tell me if that team is in-game or netbattle. Q: Where can I find ? A: I will say in the walkthrough when you can get one and where. Q: What is a nintendo event? A: When nintendo goes to certain cities in Japan/America. They give out rare pokemon and various, rare items and such. Q: Does this run off of the same EV/IV system as in Ruby/Sapphire? A: Yes. Q: Can you trade with versions other than RSE? A: Still no. You will never ever be able to trade with the other version ever again. Ever. They run off of different systems and the GameBoy Advance link cable can't connect to a normal GameBoy or GameBoy Color. Q: How do you battle online? A: It's complicated. Go to TVsian.com for NetBattle and mirc.com for RSbot. Ask on the message boards for directions on going to the right server for RSbot because I forgot and haven't battled there in a long time. >_> Q: When is this game going to be released in the US? A: September 9th, 2004. _ _ |\__/ |================================================================| \__/| | __ | 19. Guide Closing (1900) | __ | |/ \_|================================================================|_/ \| This is the section where I conclude the document. If you have noticed some piece of information that you know about that I have not talked about within the guide, please email it to me and I'll add it in quickly. Once again, thank you for choosing my FAQ for help and see ya. O============================================================================O | --- 19.1 Guide Information --- (1901) | O============================================================================O - FAQ STATUS - ----------------------------- • Update No................0 • Kilobyte Size............360.6 KB • Byte Size................442,888 • Characters...............320,890 • Words....................69,205 • Lines....................7057 • Pages....................142 If you do not already make game guides, then I HIGHLY, HIGHLY recommend that you start. At least give it a try; if you do not enjoy it, then you never have to ever make another one. Who know, you may enjoy it and want to write more! There are 3 major reasons why you should start. They are listed below: 1- Typing skills. I can now type around 75 words per minute. When I started, I could type about 15 w/m. Big difference, huh? Imagine how much your typing skills will improve. 2- Improved grammar and punctuation. Without a doubt, my writing skills have improved drastically. 3- The amount of people you will help. Although you don't actually meet any of the people that you'll help, you still help LOADS of people. If you even post one guide, you will end up helping countless people. It is a pretty good feeling when you receive e-mails from people thanking you for your work. O============================================================================O | --- 19.2 Contact Info --- (1902) | O============================================================================O You contact me at the email address: ------------------------------------ DarkTyranitar18@msn.com Additional Contacting info: ------------------------------ MSN Messenger: DarkTyranitar18 AOL Messenger: DarkTyranitar18 Message Board: DarkTyranitar18 Here are the guidelines if you are going to email me or IM me: -------------------------------------------------------------- - When you email me, include this in your subject line or your email will be ignored! SUBJECT LINE: "Pokemon FR/LG FAQ" - You can contact me if you have a question, have posititve feedback, corrections, if you want to submit art, a section, and if you want to just thank me for the FAQ. - You can also contact me if you want me to co-author a guide with you. - Permission to use this guide on your site. You may not contact me if: --------------------------- - You ask a question that's already covered in the FAQ. - Send me Spam, Flames, Chain Letters, or "tags" Thank you for your time and please follow these rules. And please don't abuse this e-mail and IM privledge. O============================================================================O | --- 19.3 Credits --- (1903) | O============================================================================O I would like to personally thank each and every one of these individuals (and things). Unfortinately, that is impossible, so I am doing it in this guide. Pokemon Firered Instructional Booklet ------------------------------------- Oh god where would I be with out this dandy book. The imformation in the book is litteraly 1/4 of this FAQ. Good ol' book. ASCII GENERATOR | http://www.rootsecure.net/content/other/ascii_generator ------------------------------------------------------------------------- This is a cool website. You type in words, and it will convert them into ASCII text. It supports multiple fonts. I used this website to help create the logo for this guide. Jeff "CJayC" Veasley --------------------- For creating the worlds greatest video game FAQ site, and for hosting this guide. Yourself -------- All my work would be completely useless without clueless readers such as yourself. Thank you so much. O============================================================================O | --- 19.4 Copyright --- (1904) | O============================================================================O Version: 1.0 Author: DarkTyranitar18 E-Mail: DarkTyranitar18@msn.com This FAQ and any text included in this FAQ cannot be reproduced in any way, shape or form, unless you have my permission in either a written letter or an e-mail. The FAQ may not be used for any profitable ways. This includes, but is not limited to money, gifts, and favors. It may not be used for promotion purposes, commercial transaction, or any transaction at all. This FAQ cannot be used in any type of published text. This includes, but is not limited to books, magazines, and strategy guides. This guide may not be used in any electronic text at all, including software guides, software, or any type of electronic media, unless you have written permission from the author, myself. This guide is for personal use only! This FAQ was written by and is owned by me, DarkTyranitar18. This guide was written for www.cheatcc.com. It was not written specifically for any other site. However, I will allow your site to use this guide as long as you have my permission, so long as it stays in its original form; no modifications of any kind are permitted. This FAQ is protected by international copyright Laws. Remember, plagiarism is stealing and is against the law. Using/stealing this guide for your own selfish purposes is a crime and any violator is at risk! You have been warned. Sites that this FAQ/Walkthrough may be found at -------------------------------------------------- • Cheat Code Central................[http://www.cheatcc.com] • IGN.....................[http://www.faqs.ign.com] • Honest Gamers.......[http://www.honestgamers.com] I give you full permission to print out this guide, or any part of this guide for your own benefit. Once the guide, or any part of the guide is printed, do not do anything questionable with it. You know what I am talking about. Pokemon Firered/Leafgreen is (c)2004-2005 Nintendo. Pokemon Firered/Leafgreen and all related terms are trademarks of Nintendo. __________________________________________________________________________ / Copyright (c)2005 DarkTyranitar18. All Rights Reserved. End of File \ ------------------------------------------------------------------------------ ___ __ ______ _ __ ______ / _ \___ _____/ /_/_ __/_ _________ ____ (_) /____ ____< ( _ ) / // / _ `/ __/ '_// / / // / __/ _ `/ _ \/ / __/ _ `/ __/ / _ | /____/\_,_/_/ /_/\_\/_/ \_, /_/ \_,_/_//_/_/\__/\_,_/_/ /_/\___/ /___/ --= DT18 =--