Yu-Gi-Oh! Ultimate Masters World Champion Tournament 2006 Guide (Version 0.15) By B.J. - GuideGy@yahoo.com Last Updated: May 31, 2006 --------------------- --Table of Contents-- --------------------- 1. Intro and Updates 2. Walkthrough A. Free Duel B. Challenge! I. Duel Puzzle II. Limited Duel III. Theme Duel IV. Survival Duel 3. Useful Information A. Bonuses B. Starter Decks C. Pack Lists D. Card List E. Opponents' Decks 4. Closing ------------ --1. Intro-- ------------ This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. You know, just the usual 'steal my stuff, you're a dead man' junk. Speaking of which, this guide is allowed to be at CheatCC.com and now at SuperCheats.com. Also, my notes appear in square braces ([]) throughout this guide. One more thing, unless otherwise stated, cards are in order according to this scheme: Normal Monsters, Effect Monsters, Spell, Trap, Fusion, Ritual Monsters. --Updates-- Version 0.10 - Just started. Version 0.12 - Added 96% of Legend of B.E.W.D. pack. Version 0.13 - Added 36% of Metal Raiders pack and another starter deck. Version 0.15 - Up to 83% of Metal Raiders, another starter, and Kuriboh done. ------------------ --2. Walkthrough-- ------------------ Start a new game by entering your name (They don't have periods... If you're wondering why I point that out, check my name at the top.) and pick an icon to represent 'you.' Don't worry too much about deciding as you can change them later, kind of like the Witness Protection Program for duelists. Next select a starting deck. I'd recommend Spellcaster's Judgement as it has a lot of card's you'd love to have in real life but can't affort to buy individually on the Internet. You start with 3000DP. These can be used to buy some packs of cards to augment your starting deck. There are 11 packs available for purchase from the beginning ranging from 150DP to 350DP per pack; but watch your butt in this game. You can't cheat the system like you usually can. When you buy a pack (or 2, 3, or even 10 at once), the game automatically saves so you can't keep buying the same pack until you get what you need like in previous games. This makes the game very annoying and very hard to write a guide for. I feel sorry for the sucker who's got that job... Anyway, you can still choose from the usual 6 languages, but if you're reading this, why would you want to change from English? When there are two options at the bottom (like when you open a pack of cards), the one on the left is what the B button does and the one on the right is what the A button does. Anyway, on to the fun part, DUELING! I won't explain how to duel, 'cause if you don't know how, none of this has made any sense so you probably didn't make it this far. ---------------- --A. FREE DUEL-- ---------------- These are good old battles. You take your deck and beat the crap out of another player. There are several levels of Free Duel with increasing difficulty. More on this as I play. ----------------- --B. CHALLENGE!-- ----------------- Now these are fun. Duels with certain cards, with certain conditions, designed to help you hone your skills as a duelist. ------------------ --I. DUEL PUZZLE-- ------------------ Yay, PUZZLES! These all require you to hop into a game at the last second and pull out a victory against seemingly overwhelming odds, but that's what Yu-Gi-Oh! games are all about isn't it. You get DP for clearing each puzzle the first time around, and I have compiled the answers here in case you can't seem to figure them out. The harder the puzzle, the bigger the prize. [Note: There is more than one way to win some of these Battles so I've only listed the most obvious one each; and unless specifically stated, summon everything in Attack Position.] --------- --200DP-- --------- Warriors of Darkness -Activate The Cheerful Coffin and select Sillva, Beiige, and Broww -Summon Zure -Enter Battle Phase -Have Scarr attack White Magical Hat -Choose to destroy both Blue-Eyes White Dragons -Have all remaining monsters attack ------------------------------------------------------------------------------ Close-Up Conjuring -Activate Summon Priest, discard Monster Reincarnation for Queen's Knight -Activate Reinforcement of the Army -Summon King's Knight and use its effect -Activate Generation Shift on Summon Priest -Activate Polymerization -Activate Premature Burial on Jack's Knight -Enter Battle Phase -Attack with Jack's Knight and Chain Alkana Knight Joker's effect -Attack with Alkana Knight Joker ------------------------------------------------------------------------------ Ancient Mechanism -Activate Ancient Gear Castle -Summon Ancient Gear Soldier -Activate Ultimate Offering, by sacrifice Blue-Eyes Ultimate Dragon to summon Ancient Gear Beast -Activate Ultimate Offering, summon Ancient Gear Golem by activating the effect of Ancient Gear Castle -Enter Battle Phase -Attack with Ancient Gear Golem -Have all remaining monsters attack ------------------------------------------------------------------------------ Open Fire! -Enter Battle Phase -Attack with Amazoness Chain Master and activate her effect -Enter Main Phase 2 -Summon Kuriboh, activate Multiply -Use Cannon Soldier's effect on all monsters (Cannon Soldier LAST!) ------------------------------------------------------------------------------ Defeat The Three Phantoms -Activate Raigeki Break, discard Aitsu to destroy Sangan and Chain Michizure to destroy Hamon -Flip Summon Dimension Jar to remove 3 of your opponent's traps from play -Summon Koitsu -Activate Metamorphosis -Enter Battle Phase -Attack anyone but Raviel ------------------------------------------------------------------------------ Achilles Heel -Flip Summon Magician of Faith and take back The Cheerful Coffin -Activate the Forces of Darkness -Activate Magician's Unite on Magician of Faith -Sacrafice The Unhappy Girl to summon White Horns D. -Activate White Horns D.'s effect to remove 5 spell cards from play -Activate The Cheerful Coffin on both monsters -Enter Battle Phase -Have Magician of Faith attack Elemental Hero Rampart Blaster -Have White Horns D. attack Elemental Hero Tempest -Have all remaining monsters attack ------------------------------------------------------------------------------ Reinforcement -Activate Cybernetic Magician's effect twice (discard your two monsters to destroy your two Spirit Reapers) -Activate Scapegoat -Put Cybernetic Magician into Defense Position -Activate Zero Gravity -Activate Backup Soldier to take back 3 monsters -Use Cybernetic Magician's effect on 3 Scapegoat Tokens -Enter Battle Phase -Have all monsters attack --------- --400DP-- --------- Eternal Flame -Change Throwstone Unit to Attack Position -Enter Battle Phase -Have Throwstone Unit attack and activate Option Hunter -Have Ancient Gear Soldier attack -Enter Main Phase 2 -Activate Tremendous Fire and Chain Serial Spell ------------------------------------------------------------------------------ Frog Family -Activate Excavation of Mage Stones, discard T.A.D.P.O.L.E. and Treeborn Frog to take back Polymerization -Sacrafice Treeborn Frog to summon Des Frog and activate its effect to summon the Des Frog in your deck -Activate Polymerization -Activate Double Attack and designate D.3.S. Frog -Enter Battle Phase -Have D.3.S. Frog attack twice ------------------------------------------------------------------------------ Equip Power -Sacrafice Gearfried and Ben Kei to summon Gilford the Legend -Use Gilford's effect to equip both cards to Hayabusa Knight -Enter Battle Phase -Have Hayabusa Knight attack twice -Attack with Gilford the Legend I'll put in more puzzles as I get to them. -------------------- --II. LIMITED DUEL-- -------------------- These duels all have certain restrictions that prevent you from using certain cards, tributing monsters, using small decks, etc. In order to participate in these duels, your current deck must meet the qualifications. --?????-- --Medium/high Level forbidden-- Monsters with 5 stars or more cannot be used. --?????-- --?????-- --Tributes forbidden-- Monsters cannot be offered in Tribute for Tribute Summons or to pay costs. --Traps forbidden-- Traps cannot be used. --Large Deck A-- Duel with 60 or more cards in your deck. --?????-- --Sets Forbidden-- Cards cannot be Set during the duel. I'll fill in the question marks when they're unlocked. ------------------- --III. THEME DUEL-- ------------------- These duels all require you fulfill some condition during the duel for a hefty prize. --Battle Damage-- Cause 10,000 or more points of battle damage during a duel. Prize: 1000DP --?????-- --?????-- --?????-- --Special Summon A-- Perform 10 Special Summons during a duel. --?????-- --10x Trap-- Activate 10 Traps during a duel. --Draw-- End a duel in a draw. --Hand Destruction-- Make your opponent discard 20 cards from his/her hand. I'll fill in the question marks when they're unlocked. --------------------- --IV. SURVIVAL DUEL-- --------------------- This mainly has you duel as many random opponents as you can before you lose. That's about it. ------------------------- --3. USEFUL INFORMATION-- ------------------------- -------------- --A. BONUSES-- -------------- Total damage inflicted in battle - Battle Damage /100 Battle Damage Only Bonus - x2 Effect Damage Only Bonus - 300 Max ATK Bonus - Highest ATK /100 No Special Summon Bonus - 200 Destroy in Batttle Bonus - 80?x Monsters Destroyed Tribute Summon Bonus - 80?x Tribute Summons Spell Card Bonus - 20?x Spell Cards Activated Trap Card Bonus - 30?x Trap Cards Activated No Trap Cards Bonus - 100 Duelist Bonus Kuriboh - 50 Reversal Finish Bonus - 30 Exactly 0 LP Bonus - 100 Quick Finish Bonus - 100 Lose - /10 [total points reduced to 10%] -------------------- --B. STARTER DECKS-- -------------------- TRUNK Dark Blade Elemental Hero Avian Elemental Hero Burstinatrix Elemental Hero Clayman Elemental Hero Sparkman Gazelle the King of Mythical Beasts Luster Dragon Luster Dragon #2 Warrior Dai Grepher Warrior of Zera Elemental Hero Bladedge Kuriboh Magician of Faith Mirage Draong Princess of Tsurugi Skelengel Spear Dragon Spirit Caller The Trojan Horse Black Pendant Brain Control Dark Factory of Mass Production Fissure Gaia Power Heavy Storm Monster Reincarnation Ookazi Premature Burial Red Medicine The Warrior Returning Alive Tribute to The Doomed Castle Walls Cemetary Bomb Compulsory Evacuation Device Dust Tornado Jar of Greed Magic Cylinder Ready for Intercepting Reinforcements Sakuretsu Armor DRAGON'S ROAR Luster Dragon (x2) Red-Eyes B. Dragon Armed Dragon LV3 (x2) Armed Dragon LV5 (x2) Element Dragon Masked Dragon (x3) Red-Eyes B. Chick Red-Eyes Darkness Dragon Twin-Headed Behemoth Creature Swap (x2) Heavy Storm Mystical Space Typhoon Nobleman of Crossout (x2) Pot of Greed Premature Burial Reload (x2) Snatch Steal Stamping Destruction (x3) Swords of Revealing Light The Graveyard in the Fourth Dimension Call of the Haunted Ceasefire Curse of Anubis Dragon's Rage (x2) Interdimensional Matter Transporter (x2) Reckless Greed The Dragon's Bead Trap Jammer ZOMBIE MADNESS Master Kyonshee Dark Dust Spirit Despair from the Dark (x2) Double Coston Pyramid Turtle (x3) Regenerating Mummy (x2) Ryu Kokki (x2) Soul-Absorbing Bone Tower Spirit Reaper Vampire Genesis Vampire Lady Vampire Lord Book of Life (x2) Call of the Mummy (x3) Card of Safe Return Creature Swap (x2) Giant Trunade Heavy Storm Mystical Space Typhoon Nobleman of Crossout Pot of Greed Reload (x2) Snatch Steal Compulsory Evacuation Device (x3) Dust Tornado Magic Jammer Reckless Greed Torrential Tribute BLAZING DESTRUCTION Blazing Inpachi Great Angus Fox Fire Gaia Soul the Combustible Collective Infernal Flame Emperor Inferno (x2) Little Chimera Molten Zombie Raging Flame Sprite Solar Flare Dragon (x2) Thestalos the Firestorm Monarch UFO Turtle (x3) Ultimate Baseball Kid (x2) Dark Room of Nightmare Heavy Storm Level Limit - Area B (x2) Meteor of Destruction Molten Destruction (x2) Mystical Space Typhoon Necklace of Command Nobleman of Crossout Pot of Greed Premature Burial Reload Snatch Steal Tribute to The Doomed Backfire (x2) Call of the Haunted Dust Tornado (x2) Jar of Greed Spell Shield Type-8 SPELLCASTER'S JUDGMENT Dark Magician Gemini Elf Apprentice Magician Blast Magician Breaker the Magical Warrior Chaos Command Magician Chaos Sorcerer Dark Eradicator Warlock Ebon Magician Curran Magician of Faith Mythical Beast Cerberus Rapid-Fire Magician Royal Magical Library Skilled Dark Magician Tsukuyomi White Magician Pikeru Dark Magic Attack Diffusion Wave-Motion Heavy Storm Lightning Vortex Mage Power Magical Blast Magical Dimension Mystic Box Mystical Space Typhoon Nightmare's Steelcage Nobleman of Crossout Premature Burial Reload Spell Absorption Swords of Revealing Light Call of the Haunted Divine Wrath Magic Cylinder Pitch-Black Power Stone Spell Shield Type-8 ----------------- --C. PACK LISTS-- ----------------- The three sections of each list are Ultra Super-de-Duperly Shiny and Sparkly (the ones with kaleidoscopic words), Shiny&Sparkly, Shiny, Sparkly, and not fancy at all. Then by Normal Monster, Effect Monster, Spell, Trap, Fusion Monster, and Ritual Monster. Then alphabetically, duh. --LEGEND OF B.E.W.D.-- Currently at 98% --USDS&S -monster Blue-Eyes White Dragon -spell Raigeki --Sh&Sp -monster Blue-Eyes White Dragon Dark Magician -spell Dark Hole --Sh -monster Red-Eyes B. Dragon Left Arm of the Forbidden One Right Arm of the Forbidden One Right Leg of the Forbidden One -effect Exodia the Forbidden One -spell Swords of Revealing Light --Sp -monster Curse of Dragon Gaia The Fierce Knight Mystical Elf -effect Armed Ninja Hane-Hane Man-Eater Bug -spell Polymerization Remove Trap Stop Defense Yami -trap Trap Hole Two-Pronged Attack -fusion Gaia the Dragon Champion --common -monster Aqua Madoor Armaill Armored Starfish Basic Insect Beaver Warrior Celtic Guardian Dark Gray Dark King of the Abyss Darkworld Thorns Dissolverock Drooling Lizard Enchanting Mermaid Fiend Reflection #2 Firegrass Fireyarou Flame Manipulator Frenzied Panda Giant Soldier of Stone Green Phantom King Hard Armor Hinotama Soul Hitotsu-Me Giant Kagemusha of the Blue Flame King Fog Kumootoko Kurama Larvas Lesser Dragon M-Warrior #1 M-Warrior #2 Mammoth Graveyard Man Eater Masaki the Legendary Swordsman Meda Bat Monster Egg Mystical Sheep #2 Nemuriko One-Eyed Shield Dragon Petit Angel Petit Dragon Ray & Temperature Root Water Silver Fang Skull Red Bird Skull Servant Spirit of the Harp Steel Ogre Grotto #1 Terra the Terrible The 13th Grave The Furious Sea King Tri-Horned Dragon Trial of Nightmare Tripwire Beast Turtle Tiger Two-Mouth Darkruler Tyhone Uraby Witty Phantom -effect Reaper of the Cards -spell Forest Goblin's Secret Remedy Gravedigger Ghoul Mountain Sogen Sparks Umi Wasteland -trap Dragon Capture Jar -fusion Charubin the Fire Knight Darkfire Dragon Dragoness the Wicked Knight Flame Ghost Flame Swordsman Flower Wolf Fusionist Karbonala Warrior Metal Dragon --METAL RAIDERS-- Currently at 83% --USDS&S -effect Witch of the Black Forest --Sh&Sp -effect Barrel Dragon Sanga of the Thunder Sangan --Sh -trap Horn of Heaven Seven Tools of the Bandit Solemn Judgment --Sp -effect Cannon Soldier Catapult Turtle Cocoon of Evolution Harpie Lady Sisters Magician of Faith Mask of Darkness The Unhappy Maiden Thunder Dragon Time Wizard -spell Heavy Storm Soul Release Tribute to The Doomed -trap Robbin' Goblin -fusion B. Skull Dragon --common -monster 7 Colored Fish Ancient Elf Armored Lizard Armored Zombie Baby Dragon Blackland Fire Dragon Blue-Winged Crown Bottom Dweller Castle of Dark Illusions Destroyer Golem Disk Magician Flame Cerebrus Garnecia Elefantis Gazelle the King of Mythical Beasts Giga-Tech Wolf Ground Attacker Bugroth King of Yamimakai Kojikocy Lady of Faith Launcher Spider Mega Thunderball Niwatori Ocubeam Pale Beast Petit Moth Prevent Rat Protector of the Throne Saggi the Dark Clown Tongyo Water Omotics Winged Dragon, Guardian of the Fortress #1 -effect Bladefly Crass Clown Dark Elf Dream Clown Hoshiningen Insect Soldiers of the Sky Jinzo #7 Jirai Gumo Masked Sorcerer Milus Radiant Muka Muka Pumpking the King of Ghosts Rainbow Flower Shadow Ghoul Star Boy The Bistro Butcher The Immortal of Thunder The Little Swordsman of Aile White Magical Hat Witch's Apprentice -spell Block Attack Elegant Egotist Germ Infection Ring of Magnetism Share the Pain Shield & Sword Stim-Pack Sword of Deep-Seated The Cheerful Coffin Tremendous Fire -fusion Bickuribox Giltia the D. Knight Kaminari Attack Labyrinth Tank Musician King Punished Eagle Thousand Dragon Twin-Headed Thunder Dragon ---------------- --D. CARD LIST-- ---------------- Note: On some of the card descriptions, there are grammatical, spelling, and/or consistency errors. I left them in anyway. --Normal Monsters-- 7 Colored Fish *4 Fish Water ATK 1800 DEF 800 A rare rainbow fish that has never been caught by mortal man. ----------------------------------------------------------------------------- Aitsu *5 Fairy Fire ATK 100 DEF 100 He seems to be very unreliable, but he might have incredible potential. ----------------------------------------------------------------------------- Ancient Elf *4 Spellcaster Light ATK 1450 DEF 1200 This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies. ----------------------------------------------------------------------------- Aqua Madoor *4 Spellcaster Water ATK 1200 DEF 2000 A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him. ----------------------------------------------------------------------------- Armaill *3 Warrior Earth ATK 700 DEF 1300 A strange warrior who manipulates three deadly blades with both hands and his tail. ----------------------------------------------------------------------------- Armored Lizard *4 Reptile Earth ATK 1500 DEF 1200 A lizard with a very tough hide and a vicious bite. ----------------------------------------------------------------------------- Armored Starfish *4 Aqua Water ATK 850 DEF 1400 A bluish starfish with a solid hide capable of fending off attacks. ----------------------------------------------------------------------------- Armored Zombie *3 Zombie Dark ATK 1500 DEF 0 This warrior blindly swings a deadly blade with devastating force. ----------------------------------------------------------------------------- Baby Dragon *3 Dragon Wind ATK 1200 DEF 700 Much more than just a child, this dragon is gifted with untapped power. ----------------------------------------------------------------------------- Basic Insect *2 Insect Earth ATK 500 DEF 700 Usually found traveling in swarms, this creature's ideal environment is the forest. ----------------------------------------------------------------------------- Battle Footballer *4 Machine Fire ATK 1000 DEF 2100 A cyborg with high defense power. Originally it was invented for a football machine. ----------------------------------------------------------------------------- Beaver Warrior *4 Beast-Warrior Earth ATK 1200 DEF 1500 What this creature lacks in size it makes for in defense when battling in the prairie. ----------------------------------------------------------------------------- Blackland Fire Dragon *4 Dragon Dark ATK 1500 DEF 800 A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight. ----------------------------------------------------------------------------- Blade Skater *4 Warrior Earth ATK 1400 DEF 1500 An image of beauty on ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack. ----------------------------------------------------------------------------- Blazing Inpachi *4 Pyro Fire ATK 1850 DEF 0 A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes. ----------------------------------------------------------------------------- Blue-Eyes White Dragon *8 Dragon Light ATK 3000 DEF 2500 This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. [There are two versions of this card.] ----------------------------------------------------------------------------- Blue-Winged Crown *4 Winged-Beast Wind ATK 1600 DEF 1200 With hair shaped like a crown and a body encased in white flames, this bird is a formidable sight. ----------------------------------------------------------------------------- Bottom Dweller *5 Fish Water ATK 1650 DEF 1700 This is one sea creature whose wrath is something monsters fear to face. ----------------------------------------------------------------------------- Celtic Guardian *4 Warrior Earth ATK 1400 DEF 1200 An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. ----------------------------------------------------------------------------- Charcoal Inpachi *1 Pyro Fire ATK 100 DEF 2100 A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless. ----------------------------------------------------------------------------- Curse of Dragon *5 Dragon Dark ATK 2000 DEF 1500 A wicked dragon that taps into dark forces to execute a powerful attack. ----------------------------------------------------------------------------- Cyber-Tech Alligator *5 Machine Wind ATK 2500 DEF 1600 A winged dragon brought back to life by means of modern technology. ----------------------------------------------------------------------------- Dark Blade *4 Warrior Dark ATK 1800 DEF 1500 They say he is a dragon manipulation warrior from the dark world. His attack is tremendous, using his great swords with vicious power. ----------------------------------------------------------------------------- Dark Gray *3 Beast Earth ATK 800 DEF 900 Entirely gray, this beast has rarely been seen by mortal eyes. ----------------------------------------------------------------------------- Dark King of the Abyss *3 Fiend Dark ATK 1200 DEF 800 It's said that this King of the Netherworld once had the power to rule over the dark. ----------------------------------------------------------------------------- Dark Magician *7 Spellcaster Dark ATK 2500 DEF 2100 The ultimate wizard in terms of attack and defense. ----------------------------------------------------------------------------- Darkworld Thorns *3 Plant Earth ATK 1200 DEF 900 A thorny plant found in the darklands that wraps itself around any unwary traveler. ----------------------------------------------------------------------------- Destroyer Golem *4 Rock Earth ATK 1500 DEF 1000 A golem with a massive right hand for crushing its victims. ----------------------------------------------------------------------------- Disk Magician *4 Machine Dark ATK 1350 DEF 1000 This monster hides in a saucer and only appears when executing an attack. ----------------------------------------------------------------------------- Dissolverock *3 Rock Earth ATK 900 DEF 1000 A monster born in the lava pits, it generates intense heat that can melt away its enemies. ----------------------------------------------------------------------------- Drooling Lizard *3 Reptile Earth ATK 900 DEF 800 A blood-sucking snake in human form that attacks any living being that passes nearby. ----------------------------------------------------------------------------- Elemental Hero Avian *3 Warrior Wind ATK 1000 DEF 1000 A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. ----------------------------------------------------------------------------- Elemental Hero Burstinatrix *3 Warrior Fire ATK 1200 DEF 800 A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy. ----------------------------------------------------------------------------- Elemental Hero Clayman *4 Warrior Earth ATK 800 DEF 2000 An Elemental Hero with a clay body built-to-last. He'll preserve his Elemental Hero colleagues at any cost. ----------------------------------------------------------------------------- Elemental Hero Sparkman *4 Warrior Light ATK 1600 DEF 1400 An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cust off the path of villainy. ----------------------------------------------------------------------------- Enchanting Mermaid *3 Fish Water ATK 1200 DEF 900 A beautiful mermaid that lures voyagers to a watery grave. ----------------------------------------------------------------------------- Feral Imp *4 Fiend Dark ATK 1300 DEF 1400 A playful little fiend that lurks in the dark, waiting to attack an unwary enemy. ----------------------------------------------------------------------------- Fiend Reflection #2 *4 Winged-Beast Light ATK 1100 DEF 1400 A bird-beast that summons reinforcements with a hand mirror. ----------------------------------------------------------------------------- Firegrass *2 Plant Earth ATK 700 DEF 600 A fire-breathing plant found growing near volcanoes. ----------------------------------------------------------------------------- Fireyarou *4 Pyro Fire ATK 1300 DEF 1000 A malevolent creature wrapped in flames that attacks enemies with intense fire. ----------------------------------------------------------------------------- Flame Cerebrus *6 Pyro Fire ATK 2100 DEF 1800 Known to many as the "Burning Executioner", this monster is capable of burning enemies to cinders. ----------------------------------------------------------------------------- Flame Manipulator *3 Spellcaster Fire ATK 900 DEF 1000 This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames"and"Wall of Fire". [Spaces^ ^are missing.] ----------------------------------------------------------------------------- Frenzied Panda *4 Beast Earth ATK 1200 DEF 1000 A savage beast that carries a big bamboo stick for beating down its enemies. ----------------------------------------------------------------------------- Gadget Soldier *6 Machine Fire ATK 1800 DEF 2000 A rust-free machine warrior born to battle. ----------------------------------------------------------------------------- Gaia The Fierce Knight *7 Warrior Earth ATK 2300 DEF 2100 A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with. ----------------------------------------------------------------------------- Garnecia Elefantis *7 Beast-Warrior Earth ATK 2400 DEF 2000 A monster so heavy that each step rocks the earth. ----------------------------------------------------------------------------- Gazelle the King of Mythical Beasts *4 Beast Earth ATK 1500 DEF 1200 This monster moves so fast that it looks like an illusion to mortal eyes. ----------------------------------------------------------------------------- Giant Soldier of Stone *3 Rock Earth ATK 1300 DEF 2000 A giant warrior made of stone. A punch from this creature has earth-shaking results. ----------------------------------------------------------------------------- Giga-Tech Wolf *4 Machine Fire ATK 1200 DEF 1400 An iron wolf with razor-sharp fangs that can penetrate any armor. ----------------------------------------------------------------------------- Great Angus *4 Beast Fire ATK 1800 DEF 600 A very violent beast, it is always berserk. People say that they have never seen it silent. ----------------------------------------------------------------------------- Green Phantom King *3 Plant Earth ATK 500 DEF 1600 This youthful king of the forests live in a green world, abundant with trees and wildlife. ----------------------------------------------------------------------------- Ground Attacker Bugroth *4 Machine Earth ATK 1500 DEF 1000 A sruface battle robot that was once used for sea warfare. ----------------------------------------------------------------------------- Hard Armor *3 Warrior Earth ATK 300 DEF 1200 A living suit of armor that attacks enemies with a bone-jarring tackle. ----------------------------------------------------------------------------- Harpie Girl *2 Winged-Beast Wind ATK 500 DEF 500 A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply. ----------------------------------------------------------------------------- Hitotsu-Me Giant *4 Beast-Warrior Earth ATK 1200 DEF 1000 A one-eyed behemoth with thick, powerful arms made for delivering punishing blows. ----------------------------------------------------------------------------- Hinotama Soul *2 Pyro Fire ATK 600 DEF 500 An intensly hot flame creature that rams anything standing in its way. ----------------------------------------------------------------------------- Jack's Knight *5 Warrior Light ATK 1900 DEF 1000 A strong master swordsman. His loyalty is to justice, his duty to protect the weak. ----------------------------------------------------------------------------- Kagemusha of the Blue Flame *2 Warrior Earth ATK 800 DEF 400 Serving as a double for the Ruler of the Blue Flame, he's a master swordsman that wields a fine blade. ----------------------------------------------------------------------------- King Fog *3 Fiend Dark ATK 1000 DEF 900 A fiend that dwels in a blinding curtain of smoke. ----------------------------------------------------------------------------- King of Yamimakai *5 Fiend Dark ATK 2000 DEF 1530 Wields the power of darkness to destroy its enemies. ----------------------------------------------------------------------------- Kojikocy *4 Warrior Earth ATK 1500 DEF 1200 A man-hunter with powerful arms that can crush boulders. ----------------------------------------------------------------------------- Kumootoko *3 Insect Earth ATK 700 DEF 1400 A massive, intelligent spider that traps enemies with webbing. ----------------------------------------------------------------------------- Kurama *3 Winged-Beast Wind ATK 800 DEF 800 A vicious bird that attacks from the skies with its whip-like tail. ----------------------------------------------------------------------------- Lady of Faith *3 Spellcaster Light ATK 1100 DEF 800 Soothes the souls of others by chanting a mysterious spell. ----------------------------------------------------------------------------- Larvas *3 Beast Earth ATK 800 DEF 1000 A fast-moving, bird-like creature that strangles opposing monsters with its long, thin arms. ----------------------------------------------------------------------------- Launcher Spider *7 Machine Fire ATK 2200 DEF 2500 A mechanical spider iwth rocket launchers capable of random fire. ----------------------------------------------------------------------------- Left Arm of the Forbidden One Limited *1 Spellcaster Dark ATK 200 DEF 300 A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power. ----------------------------------------------------------------------------- Lesser Dragon *4 Dragon Wind ATK 1200 DEF 1000 A minor dragon incapable of breathing fire. ----------------------------------------------------------------------------- Luster Dragon *4 Dragon Wind ATK 1900 DEF 1600 A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power. ----------------------------------------------------------------------------- Luster Dragon #2 *6 Dragon Wind ATK 2400 DEF 1400 This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty. ----------------------------------------------------------------------------- M-Warrior #1 *3 Warrior Earth ATK 1000 DEF 500 Specializing in combination attacks, this warrior uses magnetism to block an enemy's escape. ----------------------------------------------------------------------------- M-Warrior #2 *3 Warrior Earth ATK 500 DEF 1000 Specializing in combination attacks, this warrior is equipped with a tough, magnetically coated armor. ----------------------------------------------------------------------------- Mammoth Graveyard *3 Dinosaur Earth ATK 1200 DEF 800 A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers. ----------------------------------------------------------------------------- Man Eater *2 Plant Earth ATK 800 DEF 600 Man-eating plant with poison feelers for attacking enemies. ----------------------------------------------------------------------------- Masaki the Legendary Swordsman *4 Warrior Earth ATK 1100 DEF 1100 Legendary swordmaster Masaki is a veteran of over 100 battles. ----------------------------------------------------------------------------- Master Kyonshee *4 Zombie Earth ATK 1750 DEF 1000 A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts. ----------------------------------------------------------------------------- Meda Bat *2 Fiend Dark ATK 800 DEF 400 An eyeball fiend created by a servant of the wicked, it uses "Dark Blasts" to blow away its enemies. ----------------------------------------------------------------------------- Mega Thunderball *2 Thunder Wind ATK 750 DEF 600 Rolls along the ground releasing bolts of electricity to attack its enemies. ----------------------------------------------------------------------------- Monster Egg *3 Warrior Earth ATK 600 DEF 900 A warrior hidden within an egg that attacks enemies by flinging eggshells. ----------------------------------------------------------------------------- Mystical Elf *4 Spellcaster Light ATK 800 DEF 2000 A delicate elf that lacks offense, but has a terrific defense backed by mistical power. [You'd think they could spell mystical right, seeing as it's in the card name.] ----------------------------------------------------------------------------- Mystical Sheep #2 *3 Beast Earth ATK 800 DEF 1000 A monstrous sheep with a long tail for hypnotizing emeies. ----------------------------------------------------------------------------- Nemuriko *3 Spellcaster Dark ATK 800 DEF 700 A child-like creature that controls a sleep fiend to beckon enemies into eternal slumber. ----------------------------------------------------------------------------- Niwatori *3 Winged-Beast Earth ATK 900 DEF 800 Swallows enemies whole and uses their essence as energy. ----------------------------------------------------------------------------- Ocubeam *5 Fairy Light ATK 1550 DEF 1650 Frightning in appearance, this creature uses its large eyes and ears to keep track of any movement. ----------------------------------------------------------------------------- One-Eyed Shield Dragon *3 Dragon Wind ATK 700 DEF 1300 This dragon wears a shield not only for its own protection, but also for ramming its enemies. ----------------------------------------------------------------------------- Pale Beast *4 Beast Earth ATK 1500 DEF 1200 With skin tinged a bluish-white, this strange creature is a fearsome sight to behold. ----------------------------------------------------------------------------- Petit Angel *3 Fairy Light ATK 600 DEF 900 A quick-moving and tiny fairy that's very difficult to hit. ----------------------------------------------------------------------------- Petit Dragon *2 Dragon Wind ATK 600 DEF 700 A very small dragon known for its vicious attacks. ----------------------------------------------------------------------------- Petit Moth *1 Insect Earth ATK 300 DEF 200 This small but deadly creature is better off avoided. ----------------------------------------------------------------------------- Prevent Rat *4 Beast Earth ATK 500 DEF 2000 This creature is shielded with a tough hide of hair and is excellent at defending itself. ----------------------------------------------------------------------------- Protector of the Throne *4 Warrior Earth ATK 800 DEF 1500 While the king is away, this queen protects his throne with a mighty defense. ----------------------------------------------------------------------------- Queen's Knight *4 Warrior Light ATK 1500 DEF 1600 This Knight catches her opponent's off guard, dominating them with swift yet graceful attacks. ----------------------------------------------------------------------------- Ray & Temperature *3 Fairy Light ATK 1000 DEF 1000 The Sun and the North Wind join hands to deliver a devastating combination of heat and gale-force winds. ----------------------------------------------------------------------------- Red-Eyes B. Dragon *7 Dragon Dark ATK 2400 DEF 2000 A ferocious dragon with a deadly attack. ----------------------------------------------------------------------------- Right Arm of the Forbidden One Limited *1 Spellcaster Dark ATK 200 DEF 300 A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power. ----------------------------------------------------------------------------- Right Leg of the Forbidden One Limited *1 Spellcaster Dark ATK 200 DEF 300 A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power. ----------------------------------------------------------------------------- Root Water *3 Fish Water ATK 900 DEF 800 An amphibian capable of calling up a massive tidal wave from the dark seas to wipe out enemy monsters. ----------------------------------------------------------------------------- Saggi the Dark Clown *3 Spellcaster Dark ATK 600 DEF 1500 This clown appears from nowhere and executes very strange moves to avoid enemy attacks. ----------------------------------------------------------------------------- Silver Fang *3 Beast Earth ATK 1200 DEF 800 A snow wolf that's beautiful to the eye, but absolutely vicious in battle. ----------------------------------------------------------------------------- Skull Red Bird *4 Winged-Beast Wind ATK 1550 DEF 1200 This monster swoops down and attacks with a rain of knives stored in its wings. ----------------------------------------------------------------------------- Skull Servant *1 Zombie Dark ATK 300 DEF 200 A skeletal ghost that isn't strong but can mean trouble in large numbers. ----------------------------------------------------------------------------- Spirit of the Harp *4 Fairy Light ATK 800 DEF 2000 A spirit that soothes the soul with the music of its heavenly harp. ----------------------------------------------------------------------------- Steel Ogre Grotto #1 *5 Machine Earth ATK 1400 DEF 1800 A steel idol worshipped in the Land of Machines. ----------------------------------------------------------------------------- Terra the Terrible *4 Fiend Dark ATK 1200 DEF 1300 Known as a swamp dweller, this creature is a minion of the dark forces. ----------------------------------------------------------------------------- The 13th Grave *3 Zombie Dark ATK 1200 DEF 900 A zombie that suddenly appeared from plot #13 - an empty grave. ----------------------------------------------------------------------------- The Furious Sea King *3 Aqua Water ATK 800 DEF 700 Grand King of the Seven Seas, he's able to summon massive tidal waves to drown the enemy. ----------------------------------------------------------------------------- Tongyo *4 Fish Water ATK 1350 DEF 800 This monster captures other fish with its long tongue and sucks the energy out of them. ----------------------------------------------------------------------------- Tri-Horned Dragon *8 Dragon Dark ATK 2850 DEF 2350 An unworthy dragon with three sharp horns sprouting from its head. ----------------------------------------------------------------------------- Trial of Nightmare *4 Fiend Dark ATK 1300 DEF 900 This fiend passes judgement on enemies that are locked in coffins. ----------------------------------------------------------------------------- Tripwire Beast *4 Thunder Earth ATK 1200 DEF 1300 This creature attacks with electromagnetic waves. ----------------------------------------------------------------------------- Turtle Tiger *4 Aqua Water ATK 1000 DEF 1500 A tiger encased in a protective shell that attacks with razor-sharp fangs. ----------------------------------------------------------------------------- Two-Mouth Darkruler *3 Dinosaur Earth ATK 900 DEF 700 A dinosaur with two deadly jaws, it stores electricity in its horn and releases high voltage bolts from the mouth on its back. ----------------------------------------------------------------------------- Tyhone *4 Winged-Beast Wind ATK 1200 DEF 1400 Capable of firing cannonballs from its mouth for long-range attacks, this creature is particularly effective in mountain battles. ----------------------------------------------------------------------------- Uraby *4 Dinosaur Earth ATK 1500 DEF 800 Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws. ----------------------------------------------------------------------------- Warrior Dai Grepher *4 Warrior Earth ATK 1700 DEF 1600 The warrior who can manipulate dragons. Nobody knows his mysterious past. ----------------------------------------------------------------------------- Warrior of Zera *4 Warrior Earth ATK 1600 DEF 1600 A wandering warrior who seeks the sanctuary where he can gain the power of the archlords. To escape the temptation of evil fiends, he fights solo day by day. ----------------------------------------------------------------------------- Water Omotics *4 Aqua Water ATK 1400 DEF 1200 Transforms the water overflowing from a jar into attacking dragons. ----------------------------------------------------------------------------- Winged Dragon, Guardian of the Fortress #1 *4 Dragon Wind ATK 1400 DEF 1200 A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue. ----------------------------------------------------------------------------- Witty Phantom *4 Fiend Dark ATK 1400 DEF 1300 Dressed in a night-black tuxedo, this creature presides over the darkness. ----------------------------------------------------------------------------- Zure, Knight of Dark World *4 Fiend Dark ATK 1800 DEF 1500 The name of this illustrious knight is known by all of Dark World. He never oppresses the commoners. ----------------------------------------------------------------------------- --Effect Monsters-- Amazoness Chain Master *4 Warrior Earth ATK 1500 DEF 1300 When this monster is destroyed as a result of battle and sent to the Graveyard, by paying 1500 Life Points, look at your opponent's hand and select 1 Monster Card from it. Add the selected card to your hand, and you can use it in this Duel. (When the card is sent to the Graveyard, it is sent to the Graveyard of the owner.) ----------------------------------------------------------------------------- Ancient Gear Beast *6 Machine Earth ATK 2000 DEF 2000 This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. ----------------------------------------------------------------------------- Ancient Gear Golem *8 Machine Earth ATK 3000 DEF 3000 This card cannot be Special Summoned. When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. ----------------------------------------------------------------------------- Ancient Gear Soldier *4 Machine Earth ATK 1300 DEF 1300 If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. ----------------------------------------------------------------------------- Armed Dragon LV3 *3 Dragon Wind ATK 1200 DEF 900 During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Armed Dragon LV5" from your hand or Deck. ----------------------------------------------------------------------------- Armed Dragon LV5 *5 Dragon Wind ATK 2400 DEF 1700 By sending 1 Monster Card from your hand to the Graveyard, destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a result of battle, by sending this card to the Graveyard, Special Summon 1 "Armed Dragon LV7" from your hand or Deck. ----------------------------------------------------------------------------- Armed Ninja *1 Warrior Earth ATK 300 DEF 300 FLIP: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position. ----------------------------------------------------------------------------- Armed Samurai - Ben Kei *4 Warrior Dark ATK 500 DEF 800 In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of Equip Cards equipped to this card. ----------------------------------------------------------------------------- Barrel Dragon *7 Machine Dark ATK 2600 DEF 2200 Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. You can only use this effect once per turn, during your Main Phase. ----------------------------------------------------------------------------- Beiige, Vanguard of Dark World *4 Fiend Dark ATK 1600 DEF 1300 If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. ----------------------------------------------------------------------------- Big Shield Gardna *4 Warrior Earth ATK 100 DEF 2600 Negate the activation of a Spell Card that designates this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change the Battle Position of this card to Attack Position at the end of the Damage Step. ----------------------------------------------------------------------------- Bladefly *2 Insect Wind ATK 600 DEF 700 As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points. ----------------------------------------------------------------------------- Broww, Huntsman of Dark World *3 Fiend Dark ATK 1400 DEF 800 If this card is discarded from the hand to the Graveyard by a card effect, draw 1 card from your Deck. If this card is discarded from the hand to the Graveyard by your opponent's card effect, draw 1 more card from your Deck. ----------------------------------------------------------------------------- Cannon Soldier *4 Machine Dark ATK 1400 DEF 1300 Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Castle of Dark Illusions *4 Fiend Dark ATK 920 DEF 1930 FLIP: Increase the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated. ----------------------------------------------------------------------------- Catapult Turtle *5 Aqua Water ATK 1000 DEF 2000 Tribute 1 monster on your side of the field. Inflict damage equal to half of the Tributed monster's ATK to your opponent's Life Points. ----------------------------------------------------------------------------- Cocoon of Evolution *3 Insect Earth ATK 0 DEF 2000 You can equip this card from your hand as an Equip Spell Card to a face-up "Petit Moth" on hte field. If equipped, the ATK and DEF of "Cocoon of Evolution" is applied to "Petit Moth". ----------------------------------------------------------------------------- Crass Clown *4 Fiend Dark ATK 1350 DEF 1400 When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the field to the owner's hand. ----------------------------------------------------------------------------- Cybernetic Magician *6 Spellcaster Light ATK 2400 DEF 1000 Discard 1 card from your hand. That ATK of 1 face-up monster on the field becomes 2000 until the End Phase of this turn. ----------------------------------------------------------------------------- Dark Dust Spirit *6 Zombie Earth ATK 2200 DEF 1800 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, destroy all face-up monsters on the field except this card. ----------------------------------------------------------------------------- Dark Elf *4 Spellcaster Dark ATK 2000 DEF 800 This card requires a cost of 1000 of your own Life Points to attack. ----------------------------------------------------------------------------- Despair from the Dark *8 Zombie Dark ATK 2800 DEF 3000 When this card is sent from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to the field. ----------------------------------------------------------------------------- Dimension Jar *2 Machine Dark ATK 200 DEF 200 FLIP: Both players can remove up to 3 monsters from their opponent's Graveyard. [For some reason, in this game, you can remove 3 cards in your opponent's graveyard from play. They don't have to be monsters.] ----------------------------------------------------------------------------- Double Coston *4 Zombie Dark ATK 1700 DEF 1650 If you Tribute Summon a DARK monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. ----------------------------------------------------------------------------- Dream Clown *3 Warrior Earth ATK 1200 DEF 900 When this card is changed from Attack Position to Defense Position, destroy 1 monster on your opponent's side of the field. ----------------------------------------------------------------------------- Element Dragon *4 Dragon Light ATK 2400 DEF 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: @FIRE: Increase the ATK of this card by 500 points. @WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row. ----------------------------------------------------------------------------- Elemental Hero Bladedge *7 Warrior Earth ATK 2600 DEF 1800 During battle between this attacking card adn a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. ----------------------------------------------------------------------------- Exodia the Forbidden One Limited *3 Spellcaster Dark ATK 1000 DEF 1000 When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel. ----------------------------------------------------------------------------- Fox Fire *2 Pyro Fire ATK 300 DEF 200 During the End Phase of a turn when this face-up card was destroyed as a result of battle, Special Summon this card from the Graveyard to your side of the field. This card cannot be Tributed for a Tribute Summon. ----------------------------------------------------------------------------- Gaia Soul the Combustible Collective *4 Pyro Fire ATK 2000 DEF 0 You can tribute up to 2 Pyro-Type Monsters on your side of the field. If you do this, increase the ATK of this monster by the number of Tributed monsters x 1000 points. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Destroy this card during the End Phase. ----------------------------------------------------------------------------- Gearfried the Iron Knight *4 Warrior Earth ATK 1800 DEF 1600 When an Equip Card is equipped to this card, destroy the Equip Card. ----------------------------------------------------------------------------- Gilford the Legend *8 Warrior Earth ATK 2600 DEF 2000 This card cannot be Special Summoned. When this card is Normal Summoned, you can equip as many Equip Spell Cards from your Graveyard as possible to Warrior-Type monster(s) on your side of the field. ----------------------------------------------------------------------------- Goldd, Wu-Lord of Dark World *5 Fiend Dark ATK 2300 DEF 1400 If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, you can select up to 2 cards on your opponent's side of the field and destroy them. ----------------------------------------------------------------------------- Hamon, Lord of Striking Thunder *10 Thunder Light ATK 4000 DEF 4000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Continuous Spell Cards from your side of the field to the Graveyard. When this card destroys your opponent's monster and sends it to the Graveyard, inflict 1000 points of damage to your opponent's Life Points. While this card is in face-up Defense Position on your side of the field, your opponent cannot select another monster as an attack target. ----------------------------------------------------------------------------- Hane-Hane *2 Beast Earth ATK 450 DEF 500 FLIP: Select 1 monster on the field and return it to its owner's hand. ----------------------------------------------------------------------------- Harpie Lady Sisters *6 Winged-Beast Wind ATK 1950 DEF 2100 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Elegant Egotist". ----------------------------------------------------------------------------- Hayabusa Knight *3 Warrior Earth ATK 1000 DEF 700 This card can attack twice during the same Battle Phase. ----------------------------------------------------------------------------- Hoshiningen *2 Fairy Light ATK 500 DEF 700 As long as this card remains face-up on hte field, increase the ATK of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400 points. ----------------------------------------------------------------------------- Infernal Flame Emperor *9 Pyro Fire ATK 2700 DEF 1600 This card cannot be Special Summoned. When this card is Tribute Summoned successfully, you can remove from play up to 5 Fire monsters in your Graveyard. Destroy a number of Spell or Trap Cards equal to the number of cards that you remove from play by this effect. ----------------------------------------------------------------------------- Inferno *4 Pyro Fire ATK 1100 DEF 1900 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 FIRE monster in your Graveyard. When this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, inflict 1500 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Insect Soldiers of the Sky *3 Insect Wind ATK 1000 DEF 800 The ATK of this card increases by 1000 points whenever it attacks a WIND monster. ----------------------------------------------------------------------------- Jinzo #7 *2 Machine Dark ATK 500 DEF 400 This monster can attack your opponent's Life Points directly. ----------------------------------------------------------------------------- Jirai Gumo *4 Insect Earth ATK 2200 DEF 100 When you declare an attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, decrease your Life Points by half before attacking. ----------------------------------------------------------------------------- King's Knight *4 Warrior Light ATK 1600 DEF 1400 While "Queen's Knight" is on your side of the field, when this card is Normal Summoned, you can Special Summon 1 "Jack's Knight" from your Deck. ----------------------------------------------------------------------------- Koitsu *10 Fairy Water ATK 200 DEF 100 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Aitsu" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this car's effect, increase the ATK of the equipped monster by 3000 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) ----------------------------------------------------------------------------- Kuriboh *1 Fiend Dark ATK 300 DEF 200 Discard this card from your hand. Make the Battle Damage inflicted to your Life Points by 1 of your opponent's monsters 0. You can only use this effect during your opponent's Battle Phase. ----------------------------------------------------------------------------- Little Chimera *2 Beast Fire ATK 600 DEF 550 As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points. ----------------------------------------------------------------------------- Magician of Faith *1 Spellcaster Light ATK 300 DEF 400 FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand. ----------------------------------------------------------------------------- Man-Eater Bug *2 Insect Earth ATK 450 DEF 600 FLIP: Destroy 1 monster on the field. ----------------------------------------------------------------------------- Masked Dragon *3 Dragon Fire ATK 1400 DEF 1100 When this card is drstroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your deck. ----------------------------------------------------------------------------- Masked Sorcerer *4 Spellcaster Dark ATK 900 DEF 1400 When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck. ----------------------------------------------------------------------------- Mataza the Zapper *3 Warrior Dark ATK 1300 DEF 800 This monster can attack twice during the same Battle Phase. While this card is face-up on the field, control of this card cannot switch. ----------------------------------------------------------------------------- Milus Radiant *1 Beast Earth ATK 300 DEF 250 As long as this card remains face-up on the field, increase tha ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points. ----------------------------------------------------------------------------- Mirage Dragon *4 Dragon Light ATK 1600 DEF 600 As long as this card remains face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle Phase. ----------------------------------------------------------------------------- Molten Zombie *4 Pyro Fire ATK 1600 DEF 400 When this card is Special Summoned from the Graveyard, the controller of this card draws 1 card. ----------------------------------------------------------------------------- Muka Muka *2 Rock Earth ATK 600 DEF 300 As long as this card remains face-up on the field, increase the ATK and DEF of this card by 300 points for every card in the controller's hand. ----------------------------------------------------------------------------- Newdoria *4 Fiend Dark ATK 1200 DEF 800 When this card is destroyed and sent to the Graveyard as a result of battle, destroy 1 monster on the field. ----------------------------------------------------------------------------- Princess of Tsurugi *3 Warrior Wind ATK 900 DEF 700 FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field. ----------------------------------------------------------------------------- Pumpking the King of Ghosts *6 Zombie Dark ATK 1800 DEF 2000 If "Castle of Dark Illusions" is face-up on the field, increase the ATK and DEF of this card by 100 points. As long as this "Castle of Dark Illusions" remains face-up on the field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated. ----------------------------------------------------------------------------- Pyramid Turtle *4 Zombie Earth ATK 1200 DEF 1400 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 Zombie-Type monster with a DEF 2000 or less from the Deck to the field. Then shuffle your Deck. ----------------------------------------------------------------------------- Raging Flame Sprite *3 Pyro Fire ATK 100 DEF 200 This card can attack your opponent's Life Points directly. Each time this card successfully attacks directly, increase the ATK of this card by 1000 points. ----------------------------------------------------------------------------- Rainbow Flower *2 Plant Earth ATK 400 DEF 500 This monster may attack your opponent's Life Points directly. ----------------------------------------------------------------------------- Raviel, Lord of Phantasms *10 Fiend Dark ATK 4000 DEF 4000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Fiend-Type monsters on your side of the field. Each time your opponent Normal Summons a monster(s), Special Summon 1 "Phantasm Token (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) on your side of the field. This token cannot declare an attack. Once per turn, by Tributing 1 monster on your side of the field, increase the ATK of this card by the original ATK of the Tributed monster, until the End Phase of this turn. ----------------------------------------------------------------------------- Reaper of the Cards *5 Fiend Dark ATK 1380 DEF 1930 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. ----------------------------------------------------------------------------- Red-Eyes B. Chick *1 Dragon Dark ATK 800 DEF 500 Send this face-up card on your side of the field to the Graveyard to Special Summon 1 "Red-Eyes B. Dragon" from your hand. ----------------------------------------------------------------------------- Red-Eyes Darkness Dragon *9 Dragon Dark ATK 2400 DEF 2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Red-Eyes B. Dragon" on your side of the field. Increase the ATK of this card by 300 points for each Dragon-Type monster in your Graveyard. ----------------------------------------------------------------------------- Reflect Bounder *4 Machine Light ATK 1700 DEF 1000 When this face-up Attack Position card is attacked by a monster on your opponent's side of the field, before damage calculation is resolved in the Damage Step, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation is resolved, this card is destroyed. ----------------------------------------------------------------------------- Regenerating Mummy *4 Zombie Dark ATK 1800 DEF 1500 When this card is sent from your hand to the Graveyard by an effect of a card controlled by your opponent, return this card from the Graveyard to your hand. ----------------------------------------------------------------------------- Ryu Kokki *6 Zombie Dark ATK 2400 DEF 2000 If a monster that battles with this monster is a Warrior or Spellcaster-Type monster, destroy that monster at the end of the Damage Step. ----------------------------------------------------------------------------- Sanga of the Thunder *7 Thunder Light ATK 2600 DEF 2200 You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field. ----------------------------------------------------------------------------- Sangan *3 Fiend Dark ATK 1000 DEF 600 When this card is sent from the field to the Graveyard, select 1 monster with an ATK of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck. ----------------------------------------------------------------------------- Scarr, Scout of Dark World *2 Fiend Dark ATK 500 DEF 500 When this card is destroyed as a result of battle and sent to the Graveyard, add 1 Level 4 or lower monster that includes "Dark World" in its card name from your Deck to your hand. ----------------------------------------------------------------------------- Shadow Ghoul *5 Zombie Dark ATK 1600 DEF 1300 Increase the ATK of this monster by 100 points for each monster in your Graveyard. ----------------------------------------------------------------------------- Sillva, Warlord of Dark World *5 Fiend Dark ATK 2300 DEF 1400 If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, your opponent selects 2 cards in their hand, and returns them to the bottom of their Deck in any order. ----------------------------------------------------------------------------- Skelengel *2 Fairy Light ATK 900 DEF 400 FLIP: You can draw 1 card from your deck. ----------------------------------------------------------------------------- Solar Flare Dragon *4 Pyro Fire ATK 1500 DEF 1000 While there is another Pyro-Type monster on your side of the field, this card cannot be attacked. This card inflicts 500 points of damage to your opponent's Life Points during the End Phase of your turn. ----------------------------------------------------------------------------- Soul-Absorbing Bone Tower *3 Zombie Dark ATK 400 DEF 1500 While there is another Zombie-Type monster on your side of the field, your opponent cannot select this card as an attack target. Each time a Zombie-Type monster(s) is Special Summoned, send 2 cards from the top of your opponent's Deck to the Graveyard. ----------------------------------------------------------------------------- Spear Dragon *4 Dragon Wind ATK 1900 DEF 0 If this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, it is changed to Defense Position at the end of the Damage Step. ----------------------------------------------------------------------------- Spirit Caller *3 Spellcaster Light ATK 1000 DEF 1000 FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field. ----------------------------------------------------------------------------- Spirit Reaper *3 Zombie Dark ATK 300 DEF 200 This card is not destroyed as a result of battle. Destroy this card when it is designated as a target of the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand. ----------------------------------------------------------------------------- Spirit Reaper *3 Zombie Dark ATK 300 DEF 200 This card is not destroyed as a result of battle. Destroy this card when it is designated as a target of the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand. ----------------------------------------------------------------------------- Star Boy *2 Aqua Water ATK 550 DEF 500 As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points. ----------------------------------------------------------------------------- Summon Priest *4 Spellcaster Dark ATK 800 DEF 1600 This card cannot be given as a Tribute. When this card is successfully Summoned or Flip Summoned, it appears on the Field in Defense Position. By discarding one Spell Card from your Hand you can Special Summon one Level 4 Monster Card from your Deck. The Monster Card Special Summoned using this effect cannot attack for the Duration of the Turn. You can only activate the effect of this card once each turn, during your Main Phase. ----------------------------------------------------------------------------- T.A.D.P.O.L.E. *1 Aqua Water ATK 0 DEF 0 When this card on your side of the field is destroyed as a result of battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand. Then shuffle your Deck. ----------------------------------------------------------------------------- The Bistro Butcher *4 Fiend Dark ATK 1800 DEF 1000 When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws 2 cards from his/her Deck. ----------------------------------------------------------------------------- The Immortal of Thunder *4 Thunder Light ATK 1500 DEF 1300 FLIP: Increase 3000 Life Points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points. ----------------------------------------------------------------------------- The Little Swordsman of Aile *3 Warrior Water ATK 800 DEF 1300 Offer 1 monster on your side of the field as a Tribute to increase this monster's ATK by 700 points until the end of the turn. ----------------------------------------------------------------------------- The Trojan Horse *4 Beast Earth ATK 1600 DEF 1200 If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. ----------------------------------------------------------------------------- The Unhappy Girl *2 Spellcaster Light ATK 400 DEF 300 While this card is in face-up Attack Position on the field, this card is not destroyed as a result of battle. (Damage calculation is applied normally.) A monster that battled with this card cannot change its battle position, except with a card effect, or attack while this card is in face-up Attack Position on the field. ----------------------------------------------------------------------------- The Unhappy Maiden *1 Spellcaster Light ATK 0 DEF 100 When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately. ----------------------------------------------------------------------------- Thestalos the Firestorm Monarch *6 Pyro Fire ATK 2400 DEF 1000 When this card is Tribute Summoned successfully, randomly discard 1 card from your opponent's hand to the Graveyard. If the discarded card was a Monster Card, inflict damage to your opponent's Life Points equal to the Level of the monster x 100 points. ----------------------------------------------------------------------------- Throwstone Unit *4 Warrior Earth ATK 900 DEF 2000 Offer 1 Warrior-Type monster on your side of the field as a Tribute to destroy 1 face-up monster on the field whose DEF is equal to or lower than the ATK of this monster. ----------------------------------------------------------------------------- Thunder Dragon *5 Thunder Light ATK 1600 DEF 1500 Discard this card from your hand to the Graveyard to add up to 2 "Thunder Dragon" cards from your Deck to your hand. Then shuffle your Deck. You can only use this effect during your Main Phase. ----------------------------------------------------------------------------- Time Wizard *2 Spellcaster Light ATK 500 DEF 400 Toss a coin and call it. If you call it right, destroy all monsters on your opponent's side of the field. If you call it wrong, destroy all monsters on your side of the field. In addition, you lose Life Points equal to half the total ATK of the destroyed monsters. You can only use this effect once per turn, during your Main Phase. ----------------------------------------------------------------------------- Treeborn Frog *1 Aqua Water ATK 100 DEF 100 If this card is in your Graveyard during your Standby Phase and there are no Spell or Trap Cards on your side of the field, you can Special Summon this card to your side of the field. This effect cannot be activated if there is a face-up "Treeborn Frog" on your side of the field. ----------------------------------------------------------------------------- Twin-Headed Behemoth Limited *3 Dragon Wind ATK 1500 DEF 1200 If this card is destroyed and sent from the field to the Graveyard, it will be Special Summoned during the End Phase with ATK and DEF of 1000. You can only use this effect once in the Duel. ----------------------------------------------------------------------------- UFO Turtle *4 Machine Fire ATK 1400 DEF 1200 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 FIRE monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. ----------------------------------------------------------------------------- Ultimate Baseball Kid *3 Warrior Fire ATK 500 DEF 1000 Increase the ATK of this card by 1000 points for each FIRE monster on the field other than this card. Send a FIRE monster other than this card to the Graveyard to inflict 500 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Uria, Lord of Searing Flames *10 Pyro Fire ATK 0 DEF 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Trap Cards from your side of the field to the Graveyard. Increase the ATK of this card by 1000 points for each Continuous Trap Card in your Graveyard. Once per turn, you can destroy 1 Set Spell or Trap Card on your opponent's side of the field. Spell and Trap Cards cannot be activated in response to this effect's activation. ----------------------------------------------------------------------------- Vampire Genesis *8 Zombie Dark ATK 3000 DEF 2100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 "Vampire Lord" on your side of the field from play. Discard 1 Zombie-Type monster from your hand to the Graveyard to select and Special Summon 1 Zombie-Type monster from your Graveyard with a Level less than the discarded Zombie-Type monster. You can only use this effect once per turn. ----------------------------------------------------------------------------- Vampire Lady *4 Zombie Dark ATK 1550 DEF 1550 Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard. ----------------------------------------------------------------------------- Vampire Lord *5 Zombie Dark ATK 2000 DEF 1500 Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard. Also, if this card is destroyed and sent to your Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase. ----------------------------------------------------------------------------- White Magical Hat *3 Spellcaster Light ATK 1000 DEF 700 When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand. ----------------------------------------------------------------------------- White Horns D. *6 Dragon Dark ATK 2200 DEF 1400 When this card is Summoned or Special Summoned successfully, you can choose up to 5 Spell Cards from your opponent's Graveyard and remove them from the game. For each card removed using this effect, the ATK of this card increases by 300 points. ----------------------------------------------------------------------------- Witch of the Black Forest *4 Spellcaster Dark ATK 1100 DEF 1200 When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck. ----------------------------------------------------------------------------- Witch's Apprentice *2 Spellcaster Dark ATK 550 DEF 500 As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points. ----------------------------------------------------------------------------- --Spell Cards-- Ancient Gear Castle Continuous Increase the ATK of each face-up monster on the field that includes "Ancient Gear" in its card name by 300 points. Each time a monster(s) is Normal Summoned, put 1 counter on this card. If you Tribute Summon a monster that includes "Ancient Gear in its card name, you can substitute this card for a Tribute(s), if the number of counters is equal to or greater than the number of required Tribute(s). ----------------------------------------------------------------------------- Axe of Despair Equip Increase the ATK of a monster equipped with this card by 1000 points. When this card is sent from the field to the Graveyard, if you offer 1 monster on your side of the field as a Tribute, this card returns to the top of your Deck. ----------------------------------------------------------------------------- Black Pendant Equip Increase the ATK of a monster equipped with this card by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Block Attack Select 1 face-up Attack Position monster on your opponent's side of the field and change it to Defense Position. ----------------------------------------------------------------------------- Book of Life Special Summon 1 Zombie-Type monster from your Graveyard to the field and remove 1 monster in your opponent's Graveyard from play. ----------------------------------------------------------------------------- Brain Control Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated. ----------------------------------------------------------------------------- Call of the Mummy Continuous If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this effect only once per turn. ----------------------------------------------------------------------------- Card of Safe Return Continuous When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck. ----------------------------------------------------------------------------- Creature Swap Semi-Limited Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn. ----------------------------------------------------------------------------- Dark Factory of Mass Production Select 2 Normal Monsters from your Graveyard and add them to your hand. ----------------------------------------------------------------------------- Dark Hole Limited Destroy all monsters on the field. ----------------------------------------------------------------------------- Dark Room of Nightmare Continuous Each time damage, except Battle Damage, is inflicted to your opponent's Life Points, inflict 300 points of Damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare". ----------------------------------------------------------------------------- DeFusion Quick-Play Return 1 Fusion Monster on the field to the Fusion Deck. In addition, if all the Fusion Material Monsters for the returned Fusion Monster Card are in your Graveyard, you can Special Summon them all to the field in face-up Attack or Defense Position. ----------------------------------------------------------------------------- Des Croaking You can only activate this card when there are 3 face-up "Des Frog" on your side of the field. Destroy all cards on your opponent's side of the field. ----------------------------------------------------------------------------- Divine Sword - Phoenix Blade Equip You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 300 points. If this card is in your Graveyard during your Main Phase, by removing from play 2 Warrior-Type monsters from your Graveyard, add this card to your hand. ----------------------------------------------------------------------------- Double Attack Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn. ----------------------------------------------------------------------------- Elegant Egotist You can only activate this card when there are 1 or more "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck. ----------------------------------------------------------------------------- Excavation of Mage Stones Discard 2 cards from your Hand to return one Spell Card from your Graveyard to your Hand. ----------------------------------------------------------------------------- Fissure Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field. ----------------------------------------------------------------------------- Forest Field Increase the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points. ----------------------------------------------------------------------------- Fusion Gate Field As long as this card remains face-up on the field, a Fusion Monster can be Special Summoned without using "Polymerization" Spell Card. The Fusion-Material monsters used in the Fusion Summon are not sent to the Graveyard, but are removed from play. ----------------------------------------------------------------------------- Fusion Recovery Add 1 "Polymerization" and 1 Fusion Material Monster that was used for a Fusion Summon, from your Graveyard to your hand. ----------------------------------------------------------------------------- Fusion Sage Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck. ----------------------------------------------------------------------------- Fusion Sword Murasame Blade Equip You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards. ----------------------------------------------------------------------------- Gaia Power Field Increase the ATK of all EARTH monsters by 500 points and decrease their DEF by 400 points. ----------------------------------------------------------------------------- Germ Infection Equip The ATK of a non Machine-Type monster equipped with this card is decreased by 300 points at each of its Standby Phases. ----------------------------------------------------------------------------- Giant Trunade Return all Spell and Trap Cards on the field to the respective owners' hands. ----------------------------------------------------------------------------- Goblin's Secret Remedy Increase a selected player's Life Points by 600 points. ----------------------------------------------------------------------------- Gravedigger Ghoul Select 2 Monster Cards from your opponent's Graveyard. These Monster Cards are removed from play for the remainder of the Duel. ----------------------------------------------------------------------------- Heavy Storm Limited Destroy all Spell and Trap Cards on the field. ----------------------------------------------------------------------------- Level Limit - Area B Semi-Limited - Continuous All face-up Level 4 or higher monsters on the field are in Defense Position while this card is active. ----------------------------------------------------------------------------- Lightning Blade Equip You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points and decrease the ATK of all WATER monsters on the field by 500 points. ----------------------------------------------------------------------------- Magician's Unite If there are 2 or more face-up Attack Position Spellcaster-Type monsters on your side of the field, select 1 of them and activate this card. The ATK of the selected Spellcaster-Type monster becomes 3000 points until the end of this turn. The Spellcaster-Type monster(s) that you did not selected cannot attack during this turn. ----------------------------------------------------------------------------- Metamorphosis Tribute 1 monster on your side of the field. Special Summon 1 Fusion Monster of the same Level as the Tributed monster from your Fusion Deck. ----------------------------------------------------------------------------- Meteor of Destruction Inflict 1000 points of Damage to your opponent's Life Points. You cannot activate this card if your opponent's Life Points are 3000 or less. ----------------------------------------------------------------------------- Molten Destruction Field Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by 400 points. ----------------------------------------------------------------------------- Monster Reincarnation Discard 1 card from your hand. Add 1 Monster Card from your Graveyard to your hand. ----------------------------------------------------------------------------- Mountain Field Increase the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points. ----------------------------------------------------------------------------- Multiply Quick-Play Offer 1 face-up "Kuriboh" as a Tribute. Place a "Kuriboh Token" (Fiend-Type/ DARK/1 Star/ATK 300/DEF 200) in Defense Position on each open Monster Card Zone. These tokens cannot be used as Tribute Monsters. ----------------------------------------------------------------------------- Mystical Space Typhoon Limited - Quick-Play Destroy 1 Spell or Trap Card on the field. ----------------------------------------------------------------------------- Necklace of Command Equip When a monster on your side of the field equipped with this card is destroyed as a result of battle, and this card is sent to the Graveyard, select and activate 1 of the following effects: @Draw 1 card from your Deck. @Randomly discard 1 card from your opponent's hand to the Graveyard. ----------------------------------------------------------------------------- Nobleman of Crossout Semi-Limited Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove from play all monsters with the same name as the destroyed monster. Then shuffle the Decks. ----------------------------------------------------------------------------- Ookazi Inflict 800 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Polymerization Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion monster from your Fusion Deck. ----------------------------------------------------------------------------- Pot of Greed Limited Draw 2 cards from your Deck. ----------------------------------------------------------------------------- Premature Burial Limited - Equip Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster. ----------------------------------------------------------------------------- Raigeki Forbidden Destroy all monsters on your opponent's side of the field. ----------------------------------------------------------------------------- Red Medicine Increase your Life Points by 500 Points. ----------------------------------------------------------------------------- Reinforcement of the Army Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. Then shuffle your Deck. ----------------------------------------------------------------------------- Reload Quick-Play Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. ----------------------------------------------------------------------------- Remove Trap Select 1 face-up Trap Card on the field and destroy it. ----------------------------------------------------------------------------- Ring of Magnetism Equip This card can only be equipped to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card. ----------------------------------------------------------------------------- Scapegoat Quick-Play When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 "Sheep Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. ----------------------------------------------------------------------------- Serial Spell Quick-Play You can only activate this card when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card. ----------------------------------------------------------------------------- Share the Pain Tribute 1 monster on your side of the field. Your opponent must Tribute 1 monster on his/her side of the field. ----------------------------------------------------------------------------- Shield & Sword Switch the original ATK and DEF of all face-up monsters on the field until the End Phase. Any additions and subtractions to ATK and/or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded. ----------------------------------------------------------------------------- Snatch Steal Limited - Equip Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 during each of their Standby Phases. ----------------------------------------------------------------------------- Sogen Field Increases the ATK and DEF of all Beast-warrior and Warrior-Type monsters by 200 points. ----------------------------------------------------------------------------- Soul Release Select up to 5 cards from either your or your opponenet's Graveyard(s) and remove them from play. ----------------------------------------------------------------------------- Sparks Inflicts 200 points of Direct Damage to your opponent's Life Points. ----------------------------------------------------------------------------- Stamping Destruction You can only activate this card when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Spell or Trap Card on the field and inflict 500 points of damage to the controller of that card. ----------------------------------------------------------------------------- Stim-Pack Equip A monster equipped with this card increases its ATK by 700 points. Its ATK is then decreased by 200 points at each of its Standby Phases. ----------------------------------------------------------------------------- Stop Defense Select 1 Defense Position monster on your opponent's side of the field and change it to Attack Position. ----------------------------------------------------------------------------- Sword of Deep-Seated Equip A Monster Card equipped with this card increases its ATK and DEF by 500 points. When this card is sent to the Graveyard, place it on top of your Deck. ----------------------------------------------------------------------------- Swords of Revealing Light Limited Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on hte field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack. ----------------------------------------------------------------------------- The Graveyard in the Fourth Dimension Add 2 monsters in your Graveyard that have "LV" in their card name to your Deck and shuffle it. ----------------------------------------------------------------------------- The Cheerful Coffin Discard up to 3 Monster Cards from your hand to the Graveyard. ----------------------------------------------------------------------------- The Dark Door Continuous Both players can only attack with 1 monster during their respective Battle Phases. ----------------------------------------------------------------------------- The Flute of Summoning Kuriboh Quick-Play You can add one "Kuriboh" or "Winged Kuriboh" to your Hand or Special Summon them to the Field from your Deck. ----------------------------------------------------------------------------- The Warrior Returning Alive Select 1 Warrior-Type monster in your Graveyard and add it to your hand. ----------------------------------------------------------------------------- Tremendous Fire Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points. ----------------------------------------------------------------------------- Tribute to The Doomed Discard 1 card from your hand. Select 1 monster on the field and destroy it. ----------------------------------------------------------------------------- Umi Field Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points. ----------------------------------------------------------------------------- Wasteland Field Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points. ----------------------------------------------------------------------------- Yami Field Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points. ----------------------------------------------------------------------------- --Trap Cards-- Backfire Continuous When a FIRE monster(s) on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points. ----------------------------------------------------------------------------- Backup Soldier You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand. ----------------------------------------------------------------------------- Call of the Haunted Limited - Continuous Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card. ----------------------------------------------------------------------------- Castle Walls Increase a selected monster's DEF by 500 points during the turn this card is activated. ----------------------------------------------------------------------------- Ceasefire Limited Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field. ----------------------------------------------------------------------------- Cemetary Bomb Inflict 100 points of damage to your opponent's Life Points for each card in his/her Graveyard. ----------------------------------------------------------------------------- Compulsory Evacuation Device Return 1 monster on the field to its owner's hand. ----------------------------------------------------------------------------- Curse of Anubis All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their battle positions cannot be changed, except with a card effect. ----------------------------------------------------------------------------- Dragon Capture Jar Continuous As long as this card remains face-up on the field, all face-up Dragon-Type monsters are changed to Defense Position and cannot change their Battle Position. ----------------------------------------------------------------------------- Dragon's Rage Continuous When a Dragon-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. ----------------------------------------------------------------------------- Dust Tornado Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand. ----------------------------------------------------------------------------- Generation Shift Destroy 1 face-up monster on your side of the field. Add 1 card from your Deck to your hand wiht the same name as the destroyed card. ----------------------------------------------------------------------------- Horn of Heaven Counter Tribute 1 monster on your isde of the field. Negate the Normal SUmmon/Flip Summon/Special Summon of a monster and destroy it. ----------------------------------------------------------------------------- Interdimensional Matter Transporter Select 1 face-up monster on your side of the field and remove it from play until the End Phase of this turn. ----------------------------------------------------------------------------- Jar of Greed Draw 1 card from you deck. ----------------------------------------------------------------------------- Magic Cylinder Limited Negate the attack of 1 of your opponent's monsters and inflict damage equal to the attacking monster's ATK to your opponent's Life Points. ----------------------------------------------------------------------------- Magic Jammer Counter Discard 1 card from your hand. Negate the activation of a Spell Card and destroy it. ----------------------------------------------------------------------------- Metal Reflect Slime Continuous This card becomes a Monster card when activated (Aqua-Type/WATER/10 star/ATK 0/ DEF 3000), and is Special Summoned into your Monster Card Zone in Defense Position. This card cannot attack. (Also treated as a Trap Card). ----------------------------------------------------------------------------- Metalmorph After activation, this card is used to equip a face-up monster. The monster equipped with this card increases its ATK and DEF by 300 points. When attacking with a monster equipped with this card, you can further increase its ATK by an amount equal to half the ATK of your target. ----------------------------------------------------------------------------- Michizure You can activate this card when your monster is sent from the field to the Graveyard. Destroy 1 monster on the field. ----------------------------------------------------------------------------- Mirror Force You can only activate this card when your opponent's monster declares an attack. Destroy all Attack Position monsters on your opponent's side of the field. ----------------------------------------------------------------------------- Nightmare Wheel Continuous Select 1 face-up monster on your opponent's side of the field. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. During each of your standby phases, this card inflicts 500 points of damage to your opponent's Life Points. When the selected monster is removed from the field, destroy this card. ----------------------------------------------------------------------------- Option Hunter You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Increase your Life Points by the original ATK of the destroyed monster. ----------------------------------------------------------------------------- Raigeki Break Discard 1 card from your hand. Destroy 1 card on the field. ----------------------------------------------------------------------------- Ready for Intercepting Flip 1 face-up Warrior or Spellcaster-Type monster on the field into face-down Defense Position. ----------------------------------------------------------------------------- Reckless Greed Limited Draw 2 cards, and after that skip your next 2 Draw Phases. ----------------------------------------------------------------------------- Reinforcements Increase 1 selected monster's ATK by 500 points during the turn this card is activated. ----------------------------------------------------------------------------- Robbin' Goblin Continuous Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card rancomly from his hand. ----------------------------------------------------------------------------- Sakuretsu Armor You can only activate this card when your opponent declares an attack. Destroy the attacking monster. ----------------------------------------------------------------------------- Seven Tools of the Bandit Counter Pay 1000 of your Life Points. Negate the activation of a Trap Card and destroy it. ----------------------------------------------------------------------------- Shadow Spell Continuous Select 1 face-up monster on your opponent's side of the field. Decrease the ATK of the selected monster by 700 points. The monster cannot attack or change its battle position. When the selected monster is destroyed or removed from the field, this card is also destroyed. ----------------------------------------------------------------------------- Solemn Judgement Counter Pay half of your Life Points. Negate an activation of a Spell/Trap Card/Normal Summon/Flip Summon/Special Summon and destroy the Spell Card Trap Card, or Summoned Monster. ----------------------------------------------------------------------------- Spell Shield Type-8 Counter Select and activate one of the following effects: @Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card. @Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it. ----------------------------------------------------------------------------- The Dragon's Bead Continuous Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card. ----------------------------------------------------------------------------- The Forces of Darkness Return 2 monsters from your Graveyard to your hand that include "Dark World" in their card names. ----------------------------------------------------------------------------- Torrential Tribute Limited You can only activate this card when a monster is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters on the field. ----------------------------------------------------------------------------- Trap Hole When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster. ----------------------------------------------------------------------------- Trap Jammer Counter You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it. ----------------------------------------------------------------------------- Two-Pronged Attack Select and destroy 2 of your monsters and 1 of your opponent's monsters. ----------------------------------------------------------------------------- Ultimate Offering Continuous At the cost of 500 Life Points per monster a player is allowed an extra Normal Summon or Set. ----------------------------------------------------------------------------- Zero Gravity Change the battle positions of all face-up monsters on the field. ----------------------------------------------------------------------------- --Fusion Monsters-- Alkana Knight Joker *9 Warrior Light ATK 3800 DEF 2500 "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card remains on the Field in face-up position, you can cancel the effect of Spell, Trap, and Effect Monster Cards by discarding a card of the same type from your Hand (any Monster Card can be discarded to cancel the effect of an Effect Monster Card). This effect can only be used once per turn. ----------------------------------------------------------------------------- Bickuribox *7 Fiend Dark ATK 2300 DEF 2000 "Crass Clown" + "Dream Clown" ----------------------------------------------------------------------------- B. Skull Dragon *9 Dragon Dark ATK 3200 DEF 2500 "Summoned Skull" + "Red-Eyes B. Dragon" ----------------------------------------------------------------------------- Blue-Eyes Ultimate Dragon *12 Dragon Light ATK 4500 DEF 3800 "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" ----------------------------------------------------------------------------- Charubin the Fire Knight *3 Pyro Fire ATK 1100 DEF 800 "Monster Egg" + "Hinotama Soul" ----------------------------------------------------------------------------- Cyber End Dragon *Machine Light ATK 4000 DEF 2800 "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. ----------------------------------------------------------------------------- D.3.S. Frog *8 Aqua Water ATK 2500 DEF 2000 "Des Frog" + "Des Frog" + "Des Frog" A Fusion SUmmon of this card can only be conducted with the above Fusion Material Monsters. Increase the ATK of this card by 500 points for each "Treeborn Frog" in your Graveyard. ----------------------------------------------------------------------------- Darkfire Dragon *4 Dragon Dark ATK 1500 DEF 1250 "Firegrass" + "Petit Dragon" ----------------------------------------------------------------------------- Deepsea Shark *5 Fish Water ATK 1900 DEF 1600 "Bottom Dweller" + "Tongyo" ----------------------------------------------------------------------------- Dragoness the Wicked Knight *3 Warrior Wind ATK 1200 DEF 900 "Armaill" + "One-Eyed Shield Dragon" ----------------------------------------------------------------------------- Elemental Hero Rampart Blaster *6 Warrior Earth ATK 2000 DEF 2500 "Elemental Hero Clayman" + "Elemental Hero Burstinatrix" This monster cannot be Special Summoned except by Fusion Summon. While this card is in face-up Defense Position, this card can attack your opponent's Life Points directly. In that case, apply half of the ATK of this card for damage calculation. ----------------------------------------------------------------------------- Elemental Hero Tempest *8 Warrior Wind ATK 2800 DEF 2800 "Elemental Hero Avian" + "Elemental Hero Sparkman" + "Elemental Hero Bubbleman" This monster cannot be Special Summoned except by Fusion Summon. By sending 1 card (except this card) from your side of the field to the Graveyard, select 1 monster on your side of the field. While this card is face-up on the field, the selected monster is not destroyed as a result of battle. (Damage Calculation is applied normally.) ----------------------------------------------------------------------------- Flame Ghost *3 Zombie Dark ATK 1000 DEF 800 "Skull Servant" + "Dissolverock" ----------------------------------------------------------------------------- Flame Swordsman *5 Warrior Fire ATK 1800 DEF 1600 "Flame Manipulator" + "Masaki the Legendary Swordsman" ----------------------------------------------------------------------------- Flower Wolf *5 Beast Earth ATK 1800 DEF 1400 "Silver Fang" + "Darkworld Thorns" ----------------------------------------------------------------------------- Fusionist *3 Beast Earth ATK 900 DEF 700 "Petit Angel" + "Mystical Sheep #2" ----------------------------------------------------------------------------- Gaia the Dragon Champion *7 Dragon Wind ATK 2600 DEF 2100 "Gaia The Fierce Knight" + "Curse of Dragon" ----------------------------------------------------------------------------- Giltia the D. Knight *5 Warrior Light ATK 1850 DEF 1500 "Guardian of the Labyrinth" + "Protector of the Throne" ----------------------------------------------------------------------------- Kaminari Attack *5 Thunder Wind ATK 1900 DEF 1400 "Ocubeam" + "Mega Thunderball" ----------------------------------------------------------------------------- Karbonala Warrior *4 Warrior Earth ATK 1500 DEF 1200 "M-Warrior #1" + "M-Warrior #2" ----------------------------------------------------------------------------- Labyrinth Tank *7 Machine Dark ATK 2400 DEF 2400 "Giga-Tech Wolf" + "Cannon Soldier" ----------------------------------------------------------------------------- Metal Dragon *6 Machine Wind ATK 1850 DEF 1700 "Steel Ogre Grotto #1" + "Lesser Dragon" ----------------------------------------------------------------------------- Musician King *5 Spellcaster Light ATK 1750 DEF 1500 "Witch of the Black Forest" + "Lady of Faith" [Does anyone else find it odd that you fuse two girls and get a guy out? o_0] ----------------------------------------------------------------------------- Punished Eagle *6 Winged-Beast Wind ATK 2100 DEF 1800 "Blue-Winged Crown" + "Niwatori" ----------------------------------------------------------------------------- Thousand Dragon *7 Dragon Wind ATK 2400 DEF 2000 "Time Wizard" + "Baby Dragon" ----------------------------------------------------------------------------- Twin-Headed Thunder Dragon *7 Thunder Light ATK 2800 DEF 2100 "Thunder Dragon" + "Thunder Dragon" ----------------------------------------------------------------------------- --Ritual Monsters-- I'll get to one eventually. I'm almost positive that Relinquished is here... --Tokens-- Kuriboh Token *1 Fiend Dark ATK 300 DEF 200 Special Summon with the effect of "Multiply". This Token cannot be used for a Tribute for a Tribute Summon. ----------------------------------------------------------------------------- Phantasm Token *1 Fiend Dark ATK 1000 DEF 1000 Special Summon with the effect of "Raviel, Lord of Phantasms". This Token cannot declare an attack. ----------------------------------------------------------------------------- Sheep Token *1 Beast Earth ATK 0 DEF 0 Special Summon with the effect of "Scapegoat". This Token cannot be used as a Tribute for a Tribute Summon. ----------------------------------------------------------------------------- ----------------------- --E. OPPONENTS' DECKS-- ----------------------- Kuriboh Kuriboh & Friends -monster Blue-Eyes White Dragon Giant Soldier of Stone (x2) La Jinn the Mystical Genie of the Lamp (x2) Mystical Elf Red-Eyes B. Dragon -effect Big Shield Gardna Double Coston (x2) Gearfried the Iron Knight (x2) Kuriboh (x3) Maha Vailo (x2) Reflect Bounder Rocket Warrior -spell Axe of Despair (x2) Black Pendant Multiply (x2) Mystical Space Typhoon Pot of Greed Premature Burial Remove Trap Snatch Steal Swords of Revealing Light The Flute of Summoning Kuriboh (x2) Tribute to the Doomed -trap Call of the Haunted Magic Cylinder Metalmorph Negate Attack Reinforcements Trap Hole More Coming Soon! -------------- --4. CLOSING-- -------------- Well, that's it. Thanks for reading whatever parts you did. Thanks to Konami for making such a great game. All cards, characters, and whatnot in the game are copyright them. This guide copyright me.