================== Yu-Gi-Oh! 7 Trials of Glory: World Championship Tournament 2005 1 Player(s) Game GameBoy Advanced/SP Expert Ruling ================== By CloudKillax Started on 2-22-05 Last Updated on 5-18-05 ================== This document is not to be reproduced in any way. This guide is only meant for the use of the following sites: http://www.cheatcc.com http://neoseeker.com http://gamespot.com http://www.supercheats.com Thank you. ^_^ Copyright CloudKillax 2005 ================== 5-18-05- Card Spoilers Updated Walkthrough updated from REGINOAL TOURNAMENT. Kaiba Puzzle #6 Updated (Around 70 Emails informing me of my mistake) This just in: A "Dark Survival Match" has been submitted to me. It truley works (has tested for self.) 3-20-05- Walkthrough has continued. Magician's Force on down should be up. Pulled. SECOND EDITION: KAIBA PUZZLES ADDED 3-19-05- Code Section is back up. Gameshark codes are up. I am still trying to find some VBA and CodeBreaker. New Section(s) added. 3-17-05- Updated Walkthrough a bit. Pack section updated. Cards not in game changed a tiny bit. (Spelling errors) 3-4-05- Just added a few things. Card List completed. Thank you to all the people that emailed me and contributed some things. View Credits to see if your name is there. Thank you. Bye. Walkthrough updated a bit. 2-22-05- Inital Release. Half way complete. ================== ================== Table of Contents ================== oo1.Introduction to Game....................[001INT] oo2.Characters..............................[002CAS] oo3.Walkthrough(COMPLETE!!).................[003WTR] o3½.Kaiba Puzzles oo4.Card List/Spoilers .....................[004CSP] oo5.Codes(UNDER CONSTRUCTION)...............[005CDS] oo6.My Current Decks........................[006MCD] oo7.Nice Decks Seen.........................[007NDS] oo8.FAQ's...................................[008FAQ] oo9.Cards Not In Game.......................[009CNG] o1o.Building a Deck.........................[010BAD] o11.The Real Life TCG Card Spoilers.........[011TCG] .1 Legend of Blue-Eyes White Dragon......[011LOB] .2 Metal Raiders.........................[011MRD] .3 Magic Rulers..........................[011MRL] .4 Pharaoh's Servant.....................[011PSV] .5 Legacy of Darkness....................[011LOD] .6 Labyrinth of Nightmare................[011LON] .7 Pharonic Guardian.....................[011PGD] .8 Magician's Force......................[011MFC](UP!) .9 Dark Crisis...........................[011DCR](UP!) .A Invasion of Chaos.....................[011IOC](UP!) .B Ancient Sanctuary.....................[011AST](UP!) .C Soul of the Duelist...................[011SOD](UP!) .D Rise of Destiny.......................[011RDS](UP!) .E Dark Beginnings 1.....................[011DB1](UP!) .F Flaming Eternity......................[011FET](UP!) .G Dark Revalations 1....................[011DR1](UP!) .H Dragon's Roar.........................[011SD1](UP!) .I Zombie's Madness......................[011SD2](UP!) .J Blaze of Destruction..................[011SD3](UP!) .K Fury From the Deep....................[011SD4](UP!) .L The Lost Millenium....................[011TLM] .M Cybernetic Revolution.................[011CRV] .N Elemental Energy......................[011???] .O Legend of Warriors....................[011SD5] .P Betraying Machines....................[011SD6] o12.Real Life Decks.........................[012RLD] .1 Mystic Swordsman.....................[RLDMSS] .2 Silent Swordsman.....................[RLDSSS] .3 Skull Servant King...................[RLDSSK] .4 Vampire Genesis......................[RLDVGS] o13.Contacting Me...........................[011CME] o14.Credits.................................[012THX] ================== oo1. Introduction to Game [001INT] ================== THIS game is based on Expert Ruling but the horrible part is that you have to walk around and still press "R" to duel. Not that bad except it gets real boring after a while and you know, you want to quit playing. Actually, this game is quite good. You start off by picking a Deck (Joey, Kaiba, or Yugi), and the restriction list is "updated" every "week" or so. You can also buy packs instead of decks. The cards in this game go from Legend of Blue-Eyes on up to Invasion of Chaos. The sad part of this game is, no cards with Spell Counters, meaning NO MAGIC-WARRIOR BREAKER (Breaker the Magical Warrior). NOOOOOOOO! Okay, let's get on with the game, shalst we? Before that, here are the Controls. A- Menu/Enter B- Cancel L- Minus card from deck R- In front of someone, press to duel, add card to deck. Start- ? Select- ? ================== oo2. Characters [002CAS] ================== Well, I don't know ALL the characters in this game yet, but, when I see them, I'll post them. [Joey] [Grandpa Moto] [Yugi] [Mako Tsunami] [Rex Raptor] [Tristan Taylor] [Tea Gardner] [Mai Valentine] [Weevil Underwood] [Dog] [Cat] [Mokuba Kaiba] [Ryou Bakura] [Seto Kaiba] [Malik Ishtar] [Arkana] [Rare Hunter] [Odion] [Strings] [Lumis] [Umbra] [Ryou Bakura] ================== oo3. Walkthrough [003WTR] (Incomplete) ================== Eek Dees. If you downloaded the "thing", then you probably can't read. Push UP or DOWN to see what they have. I really recommened the Seto Kaiba deck or just buying a bunch of packs, maybe Dragon and you pulling Chaos Emperial(Emperor) Dragon. A very good card which you have to wait for it to come out of the banned list. When you get the chance, use it. Now, once you select all your items, go to the thing on the very right of the top (next to the Mircoscope) and click it. Grandpa Moto will come up and will ask you something. Click LEFT and then A. You have just bought an item. Once that has been accomplished, you will go outside. Click A and then look for the symbol with a Globe and a Wrench. Go to the very bottom part and click RIGHT on it to make it English (If not already.) Time to build up your deck. Make sure while building your deck, you look at the cards and to see what color their names are. If it is RED, that means it is BANNED (0 per deck). BLUE means RESTRICTED (1 per deck) and GREEN means SEMI-RESTRICTED (2 per deck). I personally like the Seto Kaiba starter deck for the Waboku and Ring of Destruction which are really big staples in this game. Here are some cards that really will help you out throughout your GamePlay: Monsters: Black Luster Soldier - Envoy of the Beginning Chaos Emperor Dragon - Envoy of the End Jinzo Tribe-Infecting Virus D.D. Warrior Lady Magical Scientist Reflect Bounder Magics: Pot of Greed Dark Hole Graceful Charity Raigeki Harpie's Feather Duster Mystical Space Typhoon Nobleman of Crossout Smashing Ground Fissure Book of Moon Swords of Revealing Light Heavy Storm Traps: Imperial Order Ring of Destructon Royal Decree Waboku Call of the Haunted Those are mainly what the people use. They will really boost up your deck and make the gameplay much better and easier. Make your deck and walk around to obtain some Duelist Points (DP). It is better to fight the easier people and you still get the same amount of DP as most of the others. Keep doing that until you get some packs, go home, save up, rest until Friday, and then sign up for your first tornament when you are ready. Once signed up, you can go over and duel for some DP and get some packs. Make sure your deck is good because you are up for quite a ride in this duel. (Note: You may not end up dueling these guys in this exact order.) ================== TOURNAMENT ONE: ================== SEMI FINALS: This duel is a fair duel. If you have gotten the packs and the good cards, then you should have no problems. But if you didn't, this guy has a Beatdown deck will just.. crush you. Once you complete the duel, collect your 300 DP, get your pakcs and then head out for tomarrow 'cause it is the Finals. ================== TOURNAMENT ONE: ================== FINALS: The final duel for this round. Man, this guy sure looks familiar. Oh wait, it's MAKO! He has a Legendary Ocean type deck. He should be a breeze if he doesn't get out his good attack monsters. Just stall for a bit until you can get the good stuff out and then he should be real easy. ================== Now, you should have obtained 700DP for defeating Mako. If you head over to Grandpa's shop, he should have some new things. I suggest you save it 'till after your next tournament. Go around and duel until you got 20,000DP or more. Go, home, rest up for a bit, fix your deck 'till it's better, go sign up at the Coliseum, rest until Saturday, tourney fight. ================== TOURNAMANET TWO: ================== SEMI FINALS: This duel should be a breeze! Just get out some decent ATK monsters and you should win this with no problems. It took me 3 minutes to beat this guy. After the duel, collect your DP and go out to duel some more. I dueled until I had 40,000DP and I went over to Grandpa's shop, bought some things, (about 10,000DPs worth) and made my deck a C.E.D deck and then headed home and rested up for the finals. ================== TOURNAMANET TWO: ================== FINALS: You might want to save before coming here. This duel could mess you up a few times. Ryou Bakura will sometimes pull out the good stuff but should be fairly easy if you play your cards right. Enter all your duels, make sure you have a strategy, and just, demolish him. Collect your 700DP. AND if you were listening to me about saving 20,000DP, go over to Grandpa's Shop and buy the EXODIA SELECTION starter deck. It is pretty neat. It has the Exodia set. Now, go out duel for some DP until yet again, 30,000 or so DP is obtained. Head back home, rest up 'till Friday, sign up for the tournament and then go to the Card Shop and buy up whatever you desire. This tournamanet will be twice as hard as both of them put together. Some people complain about the deck not being there. It happens in some games. After the Semi Finals, go and duel Tea. Get some DP from her and go buy the deck. That usually seems to work. ================== TOURNAMENT THREE: ================== SEMI FINALS: This duel is just about as hard as or harder than the one with MAKO. If you have really good Magic and Monsters, you should get through this one in about 8 minutes. After this duel, make sure your game is saved, head out for your house and then rest up for the big day. ================== TOURNAMENT THREE ================== FINALS: Jesus.. this deck is really annoying. Tea uses a deck that gets her back a big amount of her Life Points. Be sure to have really good ATK and good effect monsters. If you have the trap card "Bad Reaction to Simochi," (not to sure if in this game) then you could win this duel in maybe 5 minutes. Pull out all the Gemini's, Kycoo's, Reflect Bounder's, and D.D. Warrior Lady's on her 'cause those are probably going to help you the most next to Simochi. After this duel, you get to collect your 700DP. Now, save up 'cause you have to prepare to make your deck much better. ================== Yea' that tournamanet was a challenge. Let us prepare the decks for the tournament. ================== TOURNAMENT FOUR: ================== SEMI FINALS: Hah, this dude looks likes the Pokemon people. Ehh, my first draw to start off with this guy wasn't that bad.. Mystical Space Typhoon Book of Moon Call of the Haunted D.D. Warrior Lady D.D. Warrior Lady This guy has a little mixed type of deck. It has stuff like Celtic Guardian and Man-Eating Treasure Chest. An 8 turn kill for me. Next draw, pulled out Pot of Greed, got Dark Hole and Witch of the Black Forest, set Witch, he attacked, got Jinzo. Next turn, drew a Black Luster, set D.D., he attacked, next turn, remove, Black Luster, set call and moon. attack, attack. He set, I summon D.D. Warrior Lady, Black Luster ATK, D.D. ATK. Ring Black Luster, game. Man, gotta love it. ^_^ "You got 300DP". Head home and rest up and save for tomarrow's big Tournamanet. ================== TOURNAMENT FOUR: ================== FINALS: "Ha ha ha ha... You have to face me! Your luck has run out!" Man, what a fruit cake. Okay, anyway, Weevil is a horrible duelist and doesn't deserve to be in this game. This is a breeze, just keep getting rid of his monsters so he can't summon somthing good. I don't know, I ripped through him like nothing. DUELING STRATEGY: Some people have requested that I put a dueling strategy for the Finalist so I have decided to do so. This duel shouldn't be so hard. Just make sure you have a backup plan or somethin' to protect you. Make sure you have some Book of Moons and Mystical Space Typhoon just in case he pulls out somethin' good. Be sure to have a good deck strategy or a good beatdownish type deck. I am pretty sure he will use DNA Surgery with Insect Barrier so try to protect yourself from that. A couple of good draws and this duel is over. Just pray that he doesn't have that Surgery, Barrier lock on your or it's over, unless you have some Mysticals. He is pretty psycho and will use Jirai Gumo and will most of the time, miss. I easily defeated him within 7 turns because he went kamikazi with Jirai Gumo each and every time we faced each other. "Ahhhhh! How could i lose to a maggot? Sniff... Ahh.. another 700DP. AFTERWARDS: After finishing your match with this little fruit cake, head over towards your house and rest up for tomarrow. Fix up your deck to match the new restrictions and then head to Kaiba Corp. to see if they will accept you for their tournament. Man! When are they gonna let us join their tournaments? Well, you got 3 more to enter so don't worry. Let's continue up to our next tournament so we can get into KC Tower. Save up, enter tournament, duel for DP, buy up for some cards, and then rest up until Saturday. Let's see what I gots. ================== TOURNAMENT FIVE: ================== SEMI FINALS: PREPARATION: Make sure you got some good cards is stock because you want to beat this guy fast to get into the finals. DUELING STRATEGY: There isn't a real strategy to this duel. Just be sure to get good monsters and then that is basically it. Once you get something with 1700 ATK or more on the field, it's game. AFTERWARDS: Collect you 300DP and then just duel or head out home. Save, and rest 'cause tomarrow is the big day for Tournament 5's FINALS. ================== TOURNAMENT FIVE: ================== FINALS: PREPARATION: If you decided to get new cards, fix up your deck to make it good. Just prepare for a good duel. DUELING STRATEGY: Man.. Joey.. this duel is simple.. If you have dueled him before this tournament, then you should know what he has. He plays really lame stuff and claims he can beat you the 11th turn of the duel. Yea', like that is gonna happen. Just pull Mad Doggie, Reflect Bounder, or Archfiend Soldier out on him with some good Traps and Quickplay magics and you got this one.. No problem! AFTERWARDS: Repeat what I always say..Save, Duel, Get DP, Save, sign up for tournament, buy cards, fix decks, go until Saturday, save, duel. ================== TOURNAMENT SIX: ================== SEMI FINALS: PREPARATION: If you decided to get new cards, fix up your deck to make it good. Just prepare for a good duel. Wow, I am just repeating myself. DUELING STRATEGY: THIS GUY IS THE SAME GUY AS THE SEMI FINALS BEFORE! Use the same strategy. AFTERWARDS: Repeat what I always say..save, duel, get dp, save, sign up for tournament, buy cards, fix decks, go until Saturday, save, duel. NEXT WEEK IS THE LAST WEEK! And then we get to enter Kaiba Corp. ================== TOURNAMENT SIX: ================== FINALS: PREPARATION: Fix your deck up good. Prepare for a good fight. DUELING STRATEGY: VIEW JOEY'S STRATEGY. You are up against Tristan. As easy as the guy in the Semi Finals. ^_^ AFTERWARDS: Keep the same deck, go home, save, rest in bed until Friday. Register for tournament, fix up your deck for the bans, ENTER TOURNAMENT. FINAL ONE. ================== TOURNAMENT SEVEN: ================== SEMI FINALS: Obivously I'm in a hurry. Take your time here. Let him die a SLOW, painful death. ^_^ You dueled this guy earlier around the 2nd or 3rd tournament. This is real easy. There is no problems here. My Bans were lucky this week. I got Pot, scientist and 3 catapults. LAUNCHING! <_< ================== TOUNAMENT SEVEN: ================== FINALS: God, I just want to get this tournament over with! I want Kaiba CORP, NOW! XD. Alright well your up against Mai. She is a bit tricky 'cause unlike the other people, Mai actually has a sort of strategy which is to get out Harpie Lady's Sisters. These duels should go by but you probably won't get past Mai so easily unless you are smart and have a deck type. NOTE: This is for those who skipped an entire week before entering the tournament. If you didn't, then, oh well. The duelist are the same. Just go look around the guide for them. ================== YES! FINALLY! KAIBA CORP. TOWERS! Get your tiny 700DP, save up, now, head towards KC towers. ================== KAIBA CORP. TOWERS ================== Currently acception applicatants for the KC Cup. Sponsored by Kaiba Corp, the KC Cup assembles the top duelist in the world! You've qualified for this tournament. Will you enter? Yes <--- No ================== Welcome to the big leagues people. ================== Forbidden cards and your oppenets will be displayed in the tournament description under status. Be sure to check it out. Make sure you - and your Deck - are ready by then! ================== Man, doesn't it feel good to be in the KC Cup after all of that hard work. 7 weeks of the little n00b tournaments have paid off with the 1337 people. ================== Your first duel is against that looser, Rex Raptor. If you didn't go already, Grandpa's shop has a new pack called "Super Monsters Collection". It really isn't that.. super. Go find someone to duel (perferably Rex Raptor) and check out his deck. You might want to strengthen up yours (if not already) then head home, save up, and keep resting until the big day. ================== KC Cup: 1 ================== REX RAPTOR Preparation ----------- Ahh.. a beautiful Saturday morning. o_O. Ooh noes! Rex Raptor! Make sure your deck is filled with a bunch of high ATK monsters because Rex has a lot of stuff that can boost up his monsters. But I really think that Rex is a looser who can't duel for crap 'cause I have a good deck, CHAOS THEMED. Ahem, well, get your theme ready. Dueling Strategy ----------- The point of this dueling is to eliminate all of his support cards and his monsters with higher attack monsters such as Archfiend Soldier, Giant Orc, and Goblin Attack Force. As long as you have good ATK monster cards that don't require a cost, you are set. There will be a few hard times in the duel, but, they are easy to overcome. Just let loose on your theme (if possible) and make sure you play smart. Afterwards ----------- Noooo! You gotta face that fruit cake Weevil next week. Man, why is the Tournament guy the same all the time? Grr.. Well, save up! ================== KC Cup: 2 ================== Weevil Underwood PREPARATION: I thought this was "expert duelist"! Oh well, his deck has leaned over towards more Insect things. The more you duel 'em, the harder they'll get. This dude is still a breeze and has a crappy, no themed wannabee Insect-Type deck. He still has the looser cards like Dark Fire Soldier #1 and #2. The Dueling Strategy is the same. DUELING STRATEGY: Some people have requested that I put a dueling strategy for the Finalist so I have decided to do so. This duel shouldn't be so hard. Just make sure you have a backup plan or somethin' to protect you. Make sure you have some Book of Moons and Mystical Space Typhoon just in case he pulls out somethin' good. Be sure to have a good deck strategy or a good beatdownish type deck. I am pretty sure he will use DNA Surgery with Insect Barrier so try to protect yourself from that. A couple of good draws and this duel is over. Just pray that he doesn't have that Surgery, Barrier lock on your or it's over, unless you have some Mysticals. He is pretty psycho and will use Jirai Gumo and will most of the time, miss. I easily defeated him within 7 turns because he went kamikazi with Jirai Gumo each and every time we faced each other. Afterwards: Ahh.. another 2000DP*. Better than before. Man, it feels good to have such a good amount of DP. Now, just save up your money and skip over to next weekend 'cause you gotta face Mako Tsunami. ================== KC Cup: 3 ================== PREPARATION: Just have the same deck, but make sure you have the restrictions all set up and everything. DUELING STRATEGY: Mako is just as easy as before. If you kept dueling him over and over, his deck would have flown more into his theme. If you didn't duel him, this is way easy. A few turns with good draws and the game goes to you. Make sure you have some Mysticals if you played him a lot. You need to find a way to get rid of his Legendary Oceans. If you play Book of Moon in your deck, it will help you out a lot so you can get rid of his Gagagigo and Amphibious Burgoth MK-3. They both are good attackers, but they have weak defense so, easy to kill. This is a no problem duel. AFTERWARDS: Alright, more DP. Man.. how I am dying to defeat Kaiba. Skip to Tuesday or something, buy some packs, change your deck, and then go duel. Here is a chance to make your deck good. I personally don't use that looser password machine, but, whatever. If you got extra time on your hands, then, go get some cards. Okay, anyway, I just dueled for about couple thousand DP and then signed up for the tournament. Then, I just skipped over to Sunday so I can duel in the tournament. ================== KC Cup: 4 ================== PREPARATION: Just make sure that your deck is following the restrictions and you have some good staples in there to keep you living. DUELING STRATEGY: Right here, I got to duel Tea. Man how I hate dueling her! Oh well, it's all gravy. I don't know what happened, but it seems to me that she didn't have any good draws since I killed her in 7 turns with good ol' Black Luster Soldier - Envoy of the Beginning. While dueling, you just don't want Tea to gain too much. Only let her do that when you aren't dueling in a tournament. This duel shouldn't be too hard. Just make sure you got 3 Mystical Space Typhoons and cards to counter Life Point gaining and you basically won. Or, you can use any other techniques you have developed to beat her. >_>:" AFTERWARDS: DP! God, gotta love the DP. Save up and the round before the 'Semi Finals' is about to begin. ================== KC Cup: 5 - The Round To Destiny ================== PREPARATION/STRATEGY: I believe I have a Joey strategy up there somewhere. Please, view it to see what I have placed. If I am correct, it should be the fifth Weekend Tournament. AFTERWARDS: Go waste your money. Skip, save, enter next one. =) ================== KC Cup: 6 - The Semi Final Round ================== PREPARATION: Oh no, it's YUGI! STRATEGY: Yugi shouldn't be too hard. Make sure you have some monster removal in your deck to get rid of his good stuff. Have a couple of good Magic and Trap removals in this deck because Yugi often annoys me. AFTERWARDS: ..Repeat what I said for Round 5 ================== KC CUP: FINALS - KAIBA ================== PREPARATION: Power up your deck to make it the best of the theme you are using. Have a good amount of Magic and Trap Removals, Monster Removals, and at least 1 Nobleman of Crossout. STRATEGY: Make sure you have a decent ammount of M/T Removals, Mnstr. Removals and a suggestion of 2 Nobleman of Crossouts. Kaiba is stacked with a bunch of 1900 hitters and you don't want him to use Cyber-Stein or pull 3 Blue-Eyes White Dragons on your. Just make sure you get lucky enough. If you are playing a Chaos Deck, CED him or BLS him. If they're both banned, you're basically screwed, unless you can pull out some Monster Removals. =) AFTERWARDS: Enjoy your 10,000 DP. Go to Grandpa's Shop for a new deck. View Card Spoiler's List for the new deck. =) ================== THE AFTERPARTY: Limitation Tournament ================== After you've beaten this game, you can still continue to play more. Skip ahead three weeks into your GamePlay and then go to the Colliseium. You will then notice that you have to enter the Limitation Tournament. Once you join, it will be a good Seven Rounds of hell. Round One Duelist: Tea Gardner Difficulty: Easy This should be fun. Start off slow if you have to. Make sure you have anything that can remove Magic and Trap cards from the field. Simple and easy. Yay! 1000 DP! Round Two Duelist: Tristan Taylor Difficulty: Very Easy Tristan is possibly one of the easiest characters through the entire game. He has all these real basic cards and has no strategy into what he is doing. Give 'em hell. 1000 DP! Round Three Duelist: Ryou Bakura Difficulty: Medium Unlike Tea and Tristan, Bakura is quite a challenge. I didn't really have that much of a deck and Bakura released a bunch of crazy stuff that made me think "What the hell?" Have a few Magic and Trap removal cards because when he uses them, they start to bug. Have a great deal of monster removal whilst at it. 1000 DP for Winning! Round Four Duelist:Mai Valentine Difficulty: Easy Mai is very EASY! She tries to play Harpies but fails to do any good at it. This duel should be quite fun for you. Try an experiment deck if you have to, just don't loose or I'll just have to laugh at your face. It's a free 1000 DP. Round Five Duelist: Joey Wheeler Difficulty: Easy Another Mai. Too easy. View instructions for my. Take out HARPIE and put DRAGONS/WARRIOR there instead. =) Round Six Duelist: Yugi Moto Difficulty: Medium Now, this boy actually is a challenge. At some point in this duel, you will believe that he actually has a strategy. Oh my god, no, he is going to use The Seal of Orichalcos and use the Gods and the Legendary Dragons! Okay, we can say that. You get 1000 DP for dueling this boy. Final Round Duelist: Seto Kaiba Difficulty: Medium Just another Yugi. He uses the same deck as he did in the KC Cup so, have fun there. You get 7,000 Points for beating him. ================== We're Not Done Yet!: Reginoals ================== Gee.. this sucks.. more tournaments.. But! It's all worth it. Okay, to finish the Reginoals, you'll have to go through 3 Rounds of dueling. Here are the pepople I faced: Mako Tsunami Yugi Moto Mai Valentine Pretty easy, no? To find the reginoals, after beating the game, skip around for a while and a place will come up and then, yea', yea', yea'. You get 2000 DP for beating each duelist and you have unlocked the National Tournament. All the good stuff is coming. ================== The Final Battles of Our Day: National Tournament! ================== Alright, prepare for the Final Battle of tournaments. This is just a random duelist and I'm sorry I can't give you a strategy for the duelist. Just make sure your deck is the best that you can possibly make it. After you win the duel, you will receieve 30,000 Duelist Points and The Trophy. Congrats. You are the World Champion of 2005. The credits will roll and after the credits will be a scene with Marik, Yami Yugi, and Yami Bakura. Yami Bakura: Hehehe... getting excited over such a little thing? You're easy to please aren't you? There are worlds hidden within worlds... hehehe... Yami Yugi: .... I have a bad feeling about this.. Marik: Light and shadow, good and evil, visible and invisible, everything has its opposite... hehe... The Evil Games. Are you ready? ================== The Evil Games: ??? ================== After viewing the creidts, you game automatically saves and you will notice that there is a new place on your map called "???". Intresting this is. Here, the ban list does not apply to anyone, including you. There is actually a challenge here! Oh my god, yes. Don't expect to find a certain duelist. It changed everyday, just like the other places. ================== The Survival Match ================== Held in the Duel Arena, the Survial Match costs 8,000 DP to enter. I wouldn't enter this tournament unless you are sure that your deck is able to win. After each duel, your game will be saved and you will have the same Life Points as the duel before. There is 1 duel each day and you will only get money if you can win. You will get a total of 30,000+ DP. The plus DP is for your remaining Life Points. Here is the list of duelists: Sunday:............Yami Bakura Monday:............Malik Ishtar Tuesday:...........Odion Wednsday:..........Umbra and Lumis Thursday:..........Strings Friday:............Arkana Saturday:..........Rare Hunter ================ The Dark Survival Match ================ For those willing to risk it, after beating Survival Match, save it. In between the save, turn it off. Turn it back on then go to do the Survival Match and it should be called the "Dark Survival Match"? /I don't know if there is anything else unlockable in the game. I will bring this to your attention once news is let out. Thank you. CK206./ ================== o3½. Kaiba Puzzles ================== Kaiba's Puzzle: 1 ================== [You] ================== Life Points: 1500 Field: 1 Monster(s) 0 Magic(s)/Trap(s) ---------------- |KARATE MAN (E)| |______________| | | | o | | \|/ | | / \ |Karate Man |--------------|1000/1000 |~~~~~~~~~~~~~ |Double the ATK of this card for 1 turn. Destroy |______________|this monster during your next turn. Hand: Card(s): 4 Gemini Elf, Harpie's Feather Duster, Heavy Storm, Giant Trunade ================== [Kaiba] ================== Life Points: 2000 Field: 2 Monster(s) 5 Magic(s)/Trap(s) `~~~~~~~~~~~~~~~~` | FLASH ASSAILANT| |________________| | | | O __\ | | \|/ / | | / \ | | | | | `~~~~~~~~~~~~~~~~` |~~~~~~~~~~~~~~~~| | ~~~~~~~. | `~~~~~~~~~~~~~~~~~ |ATK:7600 DEF:6100| `~~~~~~~~~~~~~~~~~` Monster(s): Flash Assailant (7600/6100) Muka Muka (600/300) Hand: 0 Magic(s)/Trap(s): 3x Black Pendent 1x Mage Power 1x United We Stand All equipped on Flash Assailant. 1.) Activate Karate Man's effect. It now has 2000 ATK. 2.) Activate Giant Trunade, returning all Magic/Traps to the owners hand, brining Kaiba's Flash Assailant to 0 ATK and DEF Points. Muka Muka, however, has the ATK of 2100 I believe. 3.) Use Karate Man to attack Kaiba for the game. ================== Kaiba Puzzle: 2 ================== ================== [You] ================== Life Points: 5000 1 Monster(s) 0 Magic/Trap 4 Cards in Hand Field: Face-down Penguin Soldier Hand: Giant Trunade Megamorph Summoned Skull Gemini Elf ================== [Kaiba] ================== Life Points: 5000 2 Monster(s) 5 Magic(s)/Trap(s) 0 Cards in Hand Field: Celtic Guardian (5500/5300) Gemini Elf (3400/900) Mage Power (Celtic Guardian) United We Stand (Celtic Guardian) 3x Black Pendent (Gemini Elf) 1.) Flip Penguin Soldier, returning both Celtic Guardian and Gemini. You just lost 1500 Life Points (3500). 2.) (5000/3000) Sacrafice Penguin Soldier for Summoned Skull. 3.) Equip Summoned Skull with Megamorph (5000/1200) 4.) Attack directly with Summoned Skull. (0/3500) ================== Kaiba Puzzle: 3 ================== ================== [You] ================== Life Points: 500 2 Monster(s) on Field 2 Magic(s)/Trap(s) on Field 4 Cards in Hand Field: Guardian Sphinx (1700/2400) Des Koala (Face-Down) (1100/1800) Dark Room of Nightmare Secret Barrel (Face-down) Hand: Blue-Eyes White Dragon Left Leg of the Forbidden One Right Leg of the Forbidden One Left Arm of the Forbidden One Right Arm of the Forbidden One ================== [Kaiba] ================== Life Points: 10000 (O_O) 5 Monster(s) on Field 0 Magic(s)/Trap(s) on Field 6 Cards in Hand Field: Blue-Eyes White Dragon (3000/2500) Blue-Eyes White Dragon (3000/2500) Spell Canceller (1800/1000)(?) Vorse Raider (1900/1100) Jinzo (2400/1500) 1.) Activate Guardian Sphinx's effect, returning all 5 monsters on Kaiba's field to his hand. 2.) Flip Des Koala. Kaiba has 11 cards, so he looses 4400 and an additional 300 due to Dark Room of Nightmare. 3.) Activate Secret Barrel. Kaiba looses 2200 and an additonal 300. 4700 + 2500 = 7200. Kaiba is now at 2800. 4.) Attack with Guardian Sphinx and Des Koala. You win! ================== Kaiba Puzzle: 4 ================== ================== [You] ================== Life Points: 2000 1 Monster 1 M/T 4 In Hand Field: Judge Man (2200/1500) Spellbinding Circle Hand: Change of Heart, Tribute to the Doomed, Dark Magician of Chaos, Monster Reborn ================== [Kaiba] ================== Life Points: 8000 1 Monster 0 M/T 0 Hand Field: Blue-Eyes White Dragon 1.) Activate Tribute to the Doomed, discard Dark Magician of Choas, destroy Blue-Eyes White Dragon. 2.) Activate Monster Reborn. Get Dark Magician of Choas back. 3.) Activate DMoC's effect to get Monster Reborn and use it to get Blue-Eyes White Dragon onto your side of the field. 4.) Attack Kaiba, inflicting 8000 to him. Dark Magician of Choas - 2800 Judge Man- 2200 Blue-Eyes White Dragon - 3000 2800 2200 ---- 5000 3000 ---- 8000 KAIBA - 0 You - 2000 ================== Kaiba Puzzle: 5 ================== ================== [You] ================== Life Points: 3000 1 Monster 0 M/T 5 Hand Field: Dunames Dark Witch (1800/1050) Hand: Giant Trunade Vorse Raider (1900/1100) Chaos Emeperor Dragon - Envoy of the End (3000/2500) Tribute to the Doomed Black Luster Soldier - Envoy of the Beginning (3000/2500) ================== [Kaiba] ================== Life Points: 2400 3 Monsters 2 M/T 0 Hand Field: Blue-Eyes Ultimate Dragon (9000/4100) (DEF=?) Blue-Eyes White Dragon (3000/2500) Blue-Eyes White Dragon (3000/2500) Call of the Haunted (Blue-Eyes White Dragon) Megamorph (Blue-Eyes Ultimate Dragon) 1.) Use Tribute to the Doomed, discard Black Luster Soldier - Envoy of the Beginning. 2.) Special Summon Chaos Empereor Dragon - Envoy of the End by removing Dunames Dark Witch and Black Luster. 3.) Pay 1000 Life Points. Destroy all cards on the field and hands of each player. Kaiba looses amount of cards x300 Life Points. Kaiba had 5 Cards on his field, causing him to loose 1500. You have 2 cards in your hand and 1 card on your side of the field (Chaos Empereor Dragon - EoTE). Kaiba should loose 900 from your. Total, he lost 2400. ================== Kaiba Puzzle: 6 ================== ================== [You] ================== Life Points: 8000* 1 Monster(s) 0 Magic/Trap 3 In Hand Field: Catapult Turtle (1000/2000) Hand: Magical Scientist (300/200) Mountain Giant Trunade ================== [Kaiba] ================== Life Points: 6500 3 Monster(s) 2 Magic(s)/Trap(s) 0 Cards in Hand Field: 2x Curse of Dragon (2000/1500) 1x Cosmo Queen (2800/2100)(?) Call of the Haunted (Cosmo Queen) Spellbinding Circle (Catapult Turtle) 1.) Summon Scientist, get 1 Thousand-Eyes Restrict and 2 Crimsion Sun Birds.* 2.) Use Thousand-Eyes to get Cosmo Queen. Launch it with Catapult* 3.) Giant Trunade* 4.) Birds ATK Curse of Dragon.* 5.) ATK with Catapult and Scientist.* 6.) Launch all, Catapult last. Game.* ================== Kaiba Puzzle: 7 ================== ================== [You] ================== Life Points: 8000 1 Monster(s) 0 Magic(s)/Trap(s) 4 Cards in Hand Field: Banisher of Light 100/2000 Hand: Tribute to the Doomed 2x Primal Seedvv CED - EoTEv BLS - EoTBv ================== [Kaiba] ================== Life Points: 7200 3 Monster(s) 0 M/T 0 In Hand Field: 3x Blue-Eyes White Dragon (3000/2500) Oh lord what to do what to do. 1.) Summon CED - EoTE. 2.) Use Primal Seed, Get Vorse and Dunames in your hand.. 3.) Use Tribute to the Doomed, discard BLS, destroy a BEWD. 4.) Use Primal Seed, Get back other Primal Seed and BLS - ETOB 5.) Use the Primal Seed you got right now to get back the other Primal Seed and Tribute to the Doomed. 6.) Repeat Numbers 3 through 5 until all BEWD are destroyed. 7.) Summon Vorse Raider. Switch Baisher to attack. 8.) Have the 3 monsters attack. 3000 + 1900 + 100 = 5000. 9.) Use CED's effect to destroy Kaiba. ================== Puzzles over. Yay. ================== oo4. Card List [004CSP] ================== 1 Blue Eyes White Dragon 2 Mystical Elf 3 Hitotsu-me Giant 4 Baby Dragon 5 Ryu-Kishin 6 Feral Imp 7 Winged Dragon, Guardian of the Fortress #1 8 Shadow Specter 9 Blackland Fire Dragon 10 Swamp Battleguard 11 Tyhone 12 Flame Swordsman 13 Time Wizard 14 Right Leg of the Forbidden One 15 Left Leg of the Forbidden One 16 Right Arm of the Forbidden One 17 Left Arm of the Forbidden One 18 Exodia the Forbidden One 19 Summoned Skull 20 The Wicked Worm Beast 21 Skull Servant 22 Horn Imp 23 Battle Ox 24 Beaver Warrior 25 Rock Ogre Grotto #1 26 Koumori Dragon 27 Two-Headed King Rex 28 Judge Man 29 Saggi the Dark Clown 30 Dark Magician 31 The Snake Hair 32 Gaia the Dragon Champion 33 Gaia the Fierce Knight 34 Curse of Dragon 35 Celtic Guardian 36 Illusionist Faceless Mage 37 Rogue Doll 38 Griffore 39 Torike 40 Sangan 41 Big Insect 42 Armored Lizard 43 Hercules Beetle 44 Gokibore 45 Giant Flea 46 Kuriboh 47 Mammoth Graveyard 48 Great White 49 Wolf 50 Harpie Lady 51 Harpie Lady Sisters 52 Tiger Axe 53 Silver Fang 54 Kojikocy 55 Thousand Dragon 56 Fiend Kraken 57 Jellyfish 58 Giant Soldier of Stone 59 Krokodilus 60 Grappler 61 Axe Raider 62 Uraby 63 Crawling Dragon #2 64 Red-Eyes Black Dragon 65 Reaper of the Cards 66 Barox 67 Metal Dragon 68 Catapult Turtle 69 Mystic Horseman 70 Rabid Horseman 71 Crass Clown 72 Armored Lizard 73 Dragon Zombie 74 Clown Zombie 75 Mask of Darkness 76 Job-Change Mirror 77 Goddess with the Third Eye 78 Hero of the East 79 That Which Feeds on Life 80 White Magical Hat 81 Spirit of the Books 82 Trial of Nightmare 83 Dream Clown 84 Sleeping Lion 85 Faith Bird 86 The 13th Grave 87 Witty Phantom 88 Dragon Statue 89 Spiked Snail 90 Flame Manipulator 91 Temple of Skulls 92 Lord of the Lamp 93 Rhaimundos of the Red Sword 94 Dokuroizo the Grim Reaper 95 Hard Armor 96 Firegrass 97 Tainted Wisdom 98 Lisark 99 Lord of Zemia 100 The Judgement Hand 101 Mysterious Puppeteer 102 Dark King of the Abyss 103 Spirit of the Harp 104 Armaill 105 Ancient Brain 106 Fiend Reflection #2 107 Turtle Tiger 108 Terra the Terrible 109 Arma Knight 110 Frenzied Panda 111 Petit Angel 112 Aqua Madoor 113 Flame Ghost 114 Dryad 115 Black Skull Dragon 116 Solitude 117 Masked Sorcerer 118 Kumootoko 119 Roaring Ocean Snake 120 Trap Master 121 Fiend Sword 122 Wood Clown 123 Dark Titan of Terror 124 Beautiful Headhunterss 125 Wodan the Resident of the Forest 126 Guardian of the Labyrinth 127 Dark Assailant 128 Dissolverock 129 One Who Hunts Souls 130 Master & Expert 131 Water Omotics 132 Hyo 133 Enchanting Mermaid 134 Nekogal #1 135 Prevent Rat 136 Dimensional Warrior 137 Stone Armadiller 138 Beastking of the Swamps 139 Ancient Sorcerer 140 Lunar Queen Elzaim 141 Rock Ogre Grotto #2 142 Wing Egg Elf 143 Princess of Tsurugi 144 Versago the Destroyer 145 Ancient Tree of Enlightenment 146 Green Phantom King 147 Ground Attacker Bugroth 148 Gorgon Egg 149 Protector of the Throne 150 Mystic Clown 151 Holograh 152 Tao the Chanter 153 Ogre of the Black Shadow 154 Dark Artist 155 Moon Envoy 156 Fireyarou 157 Masaki the Legendary Swordsman 158 Dragoness the Wicked Knight 159 Bio Plant 160 One-Eyed Shield Dragon 161 Cyber Soldier of Darkworld 162 Sonic Maid 163 Legendary Sword 164 Sword of the Dark Destruction 165 Dark Energy 166 Axe of Despair 167 Laser Cannon Armor 168 Insect Armor with Laser Cannon 169 Elf's Light 170 Beast Fangs 171 Steel Shell 172 Vile Germs 173 Black Pendant 174 Silver Bow and Arrow 175 Horn of Light 176 Horn of the Unicorn 177 Dragon Treasure 178 Electro-Whip 179 Cyber Shield 180 Elegant Egotist 181 Mystical Moon 182 Stop Defense 183 Malevolent Nuzzler 184 Violent Crystal 185 Book of Secret Arts 186 Invigoration 187 Machine Conversion Factory 188 Raise Body Heat 189 Follow Wind 190 Power of Kaishin 191 Forest 192 Wasteland 193 Mountain 194 Sogen 195 Umi 196 Yami 197 Dark Hole 198 Raigeki 199 Mooyan Curry 200 Red Medicine 201 Goblin's Secret Remedy 202 Soul of the Pure 203 Dian Keto the Cure Master 204 Sparks 205 Hinotama 206 Final Flame 207 Ookazi 208 Tremendous Fire 209 Swords of Revealing Light 210 Spellbinding Circle 211 Dark-Piercing Light 212 Yaranzo 213 Kanan the Swordmistress 214 Takriminos 215 Stuffed Animal 216 Super War Lion 217 Seiyaryu 218 Three-Legged Zombies 219 Zera The Ment 220 Flying Penguin 221 Millennium Shield 222 Fairy's Gift 223 Black Luster Soldier 224 Fiend's Mirror 225 Labyrinth Wall 226 Jirai Gumo 227 Shadow Ghoul 228 Wall Shadow 229 Labyrinth Tank 230 Sanga of the Thunder 231 Kazejin 232 Suijin 233 Gate Guardian 234 Ryu-Kishin Powered 235 La Jinn the Mystical Genie of the Lamp 236 Blue-Eyes Ultimate Dragon 237 Toon Alligator 238 Dark Rabbit 239 Bickuribox 240 Harpie's Pet Dragon 241 Mystic Lamp 242 Pendulum Machine 243 Giltia the D. Knight 244 Launcher Spider 245 Zoa 246 Metalzoa 247 Zone Eater 248 Dancing Elf 249 Laghul 250 Ooguchi 251 UshiOni 252 Monster Eye 253 Yaiba Robo 254 Machine King 255 Metal Dragon 256 Mechanical Spider 257 Giga-Tech Wolf 258 Shovel Crusher 259 Mechanical Chaser 260 Blocker 261 Golgoil 262 Cyber-Stein 263 Jinzo #7 264 Thunder Dragon 265 Stone D. 266 Kaiser Dragon 267 Magician of Faith 268 Water Magician 269 Ice Water 270 Waterdragon Fairy 271 Ancient Elf 272 Water Girl 273 Deepsea Shark 274 Bottom Dweller 275 7 Colored Fish 276 Aqua Dragon 277 Guardian of the Sea 278 Aqua Snake 279 Giant Red Seasnake 280 30,000-Year White Turtle 281 Kappa Avenger 282 Destroyer Golem 283 Barrel Rock 284 Minomushi Warrior 285 Stone Ghost 286 Tripwire Beast 287 Bolt Penguin 288 The Immortal of Thunder 289 Skull Red Bird 290 Chimson Sunbird 291 Armed Ninja 292 Magical Ghost 293 Soul Hunter 294 Air Eater 295 Vermillion Sparrow 296 Sea Kamen 297 Sinister Serpent 298 Insect Soldiers of the Sky 299 Cockroach Knight 300 Kuwagata Alpha 301 Pragtical 302 Flower Wolf 303 Rainbow Flower 304 Barrel Lily 305 Needle Ball 306 Hoshinigen 307 Maha Vailo 308 Musician King 309 Wilmee 310 Yado Karu 311 Kattapillar 312 Dragon Seeker 313 Man-Eater Bug 314 D. Human 315 Gale Dogra 316 Crazy Fish 317 Bracchio-Raidus 318 Bean Soldier 319 Cannon Soldier 320 Guardian of the Throne Room 321 Brave Scizzar 322 The Staue of Easter Island 323 Muka Muka 324 Fire Kraken 325 Skullbird 326 The Bistro Butcher 327 Star Boy 328 Milus Radiant 329 Flame Cerebrus 330 Mystical Sand 331 Gemini Elf 332 Kamakiriman 333 Corroding Shark 334 Skelengel 335 Hane-Hane 336 Tongyo 337 Skelgon 338 Wow Warrior 339 Behegon 340 Dark Elf 341 Winged Dragon, Guardian of the Fortress #2 342 Lava Battleguard 343 Steel Ogre Grotto #1 344 Pot The Trick 345 Oscillo Hero 346 Invader from Another Dimension 347 Lesser Dragon 348 Needle Worm 349 Great Mammoth of Goldfine 350 Man-eating Black Shark 351 Yormungarde 352 Darkworld Thorns 353 Trakadon 354 B. Dragon Jungle King 355 Empress Judge 356 Little D. 357 Witch of the Black Forest 358 Giant Scorpion of the Tundra 359 Takuhee 360 Binding Chain 361 Mon Larvas 362 Living Vase 363 Morphing Jar 364 Muse-A 365 Rose Spectre of Dunn 366 Fiend Reflection #1 367 Ghoul with an Appetite 368 Pale Beast 369 Little Chimera 370 Violent Rain 371 Key Mace #2 372 Tenderness 373 Penguin Soldier 374 Fairy Dragon 375 Great Bill 376 Shining Friendship 377 Bladefly 378 Lady of Faith 379 Twin-Headed Thunder Dragon 380 Armored Starfish 381 Marine Beast 382 Warrior of Tradition 383 Snakeyashi 384 The Thing That Hides in the Mud 385 High Tide Gyojin 386 Fairy of the Fountain 387 Amazon Of The Seas 388 Witch's Appentice 389 Armored Rat 390 Ancient Lizard Warrior 391 Maiden of the Moonlight 392 Night Lizard 393 Queen's Double 394 Blue-Winged Crown 395 Amphibious Bugroth 396 Mystical Sheep #1 397 Disk Magician 398 Flame Viper 399 Royal Guard 400 Gruesome Goo 401 Hyosube 402 Machine Attacker 403 Hibikime 404 Whiptail Crow 405 Magical Labyrinth 406 Warrior Elimination 407 Salamandra 408 Eternal Rest 409 Megamorph 410 Metamorph 411 Stain Storm 412 Eradiciating Aerosol 413 Breath of Light 414 Eternal Draught 415 Bright Castle 416 Shadow Spell 417 Black Luster Ritual 418 Zera Ritual 419 Harpie's Feather Duster 420 War-Lion Ritual 421 Beastly Mirror Ritual 422 Commencement Dance 423 Hamburger Recipe 424 Novox's Prayer 425 House of Adhesive Tape 426 Eatgaboon 427 Acid Trap Hole 428 Widespread Ruin 429 Goblin Fan 430 Bad Reaction to Simochi 431 Turtle Oath 432 Resurrection of Chakra 433 Javelin Beetle Pact 434 Garma Sword Oath 435 Revival of Dokurorider 436 Fortress Whale's Oath 437 Performance of Sword 438 Hungry Burger 439 Sengenjin 440 Skull Guadian 441 Tri-Horned Dragon 442 Serpent Night Dragon 443 Skull Knight 444 Cosmo Queen 445 Chakra 446 Crab Turtle 447 Mikazukinoyaiba 448 Meteor Dragon 449 Meteor B. Dragon 450 Firewing Pegasus 451 Garma Sword 452 Javelin Beetle 453 Fortress Whale 454 Dokurorider 455 Dark Magic Ritual 456 Magician of Black Chaos 457 Slot Machine 458 Red Archery Girl 459 Ryu-Ran 460 Manga Ryu-Ran 461 Toon Mermaid 462 Toon Summoned Skull 463 Dark-Eyes Illusionist 464 Relinquished 465 Thousand-Eyes Idol 466 Thousand-Eyes Restrict 467 Steel Ogre Grotto #2 468 Blast Sphere 469 Hyozanryu 470 Alpha The Magnet Warrior 471 Invitation to a Dark Sleep 472 Red-Eyes Black Metal Dragon 473 Barrel Dragon 474 Panther Warrior 475 Three-Headed Geedo 476 Gazelle the King of Mythical Beasts 477 Berfomet 478 Chimera the Flying Mythical Beast 479 Jinzo 480 Swordsman of Landstar 481 The Fiend Megacyber 482 Reflection Bounder 483 Beta the Magnet Warrior 484 Dark Magician Girl 485 Alligator's Sword 486 Skull-Mark Lady Bug 487 Pinch Hopper 488 Blue-Eyes Toon Dragon 489 Bite Shoes 490 Spikebot 491 Dunames Dark Witch 492 Garnecia Elefantis 493 Total Defense Shogun 494 Beast of Talwar 495 Cyber-Tech Alligator 496 Gamma the Magnet Warrior 497 Copycat 498 Toon World 499 Black Illusion Ritual 500 Negate Attack 501 7 Completed 502 Graceful Charity 503 Chain Destruction 504 Graceful Dice 505 Skull Dice 506 Card Destruction 507 Insect Barrier 508 Fissure 509 Trap Hole 510 Polymerization 511 Remove Trap 512 Blue Medicine 513 Raimei 514 Monster Reborn 515 De-Spell 516 Pot of Greed 517 Gravedigger Ghoul 518 Burning Spear 519 Gust Fan 520 Reinforcements 521 Castle Walls 522 Ultimate Offering 523 White Hole 524 Call of the Grave 525 Anti Raigeki 526 Trubute to the Doomed 527 Soul Release 528 The Cheerful Coffin 529 Call of the Dark 530 Change of Heart 531 Magic Jammer 532 Seven Tools of the Bandit 533 Just Desserts 534 Royal Decree 535 Polymerization 536 Last Day of Witch 537 Exile of the Wicked 538 Magic Thorn 539 Restructer Revolution 540 Fusion Sage 541 Sword of Deep-Seated 542 Block Attack 543 The Unhappy Maiden 544 Robbin' Goblin 545 Germ Infection 546 Paralyzing Potion 547 Wall of Illusion 548 Neo the Magic Swordsman 549 Baron of the Fiend Sword 550 Man-Eating Treasure Chest 551 Sorcerer of the Doomed 552 Waboku 553 Mirror Force 554 Ring of Magnetism 555 Share the Pain 556 Stim-Pack 557 Heavy Storm 558 Gryphon Wing 559 Gravekeeper's Servant 560 Upstart Goblin 561 Toll 562 Final Destiny 563 Snatch Steal 564 Chorus of Sanctuary 565 Confiscation 566 Delinquent Duo 567 Darkness Approaches 568 Rush Recklessly 569 the Reliable Guardian 570 The Forceful Sentry 571 Chain Energy 572 Mystical Space Typhoon 573 Giant Trunade 574 Painful Choice 575 Snake Fang 576 Cyber Jar 577 Banisher of the Light 578 Giant Rat 579 Senju of the Thousand Hands 580 UFO Turtle 581 Flash Assailant 582 Karate Man 583 Dark Zebra 584 Giant Germ 585 Nimble Momonga 586 Spear Cretin 587 Shining Angel 588 Boar Soldier 589 Mother Grizzly 590 Flying Kamakiri #1 591 Ceremonial Bell 592 Sonic Bird 593 Mystic Tomato 594 Gaia Power 595 Umiiruka 596 Molten Destruction 597 Rising Air Current 598 Luminous Spark 599 Mystic Plasma Zone 600 Messenger of Peace 601 Numinous Healer 602 Minor Goblin Official 603 Gamble 604 DNA Surgery 605 Attack and Receive 606 Creasefire 607 Light of Intervention 608 Imperial Order 609 Skull Invitation 610 Nobleman of Crossout 611 Nobleman of Extermination 612 The Shallow Grave 613 Premature burial 614 Morphing Jar #2 615 Bubonic Vermin 616 Flame Champion 617 Twin-Headed Thunder Dragon 618 Darkfire Soldier #1 619 Mr. Volcano 620 Darkfire soldier #2 621 Kiseitai 622 Cyber Falcon 623 Dark Bat 624 Flying Kamakiri #2 625 Harpie's Brother 626 Oni Tank T-34 627 Overdrive 628 Buster Blader 629 Time Seal 630 Gift of the Mystical Elf 631 Call of the Haunted 632 Solomon's Lawbook 633 Enchanted Javelin 634 Windstorm of Etaqua 635 Alligator's Sword Dragon 636 Vorse Raider 637 Ring of Destruction 638 Aqua Chorus 639 Sebek's Blessing 640 Sword of Dragon's Soul 641 King Tiger Wanghu 642 Wolf Axwielder 643 The Illusory Gentleman 644 Birdface 645 Kryuel 646 Airknight Parshath 647 Fairy King Truesdale 648 Maiden of the Aqua 649 Robotic Knight 650 Molten Behemoth 651 Woodland Sprite 652 Arsenal Bug 653 Kinetic Soldier 654 Souleater 655 Slate Warrior 656 Shapesnatch 657 Servant of Catabolism 658 Rigras Leever 659 Boneheimer 660 Flame Dancer 661 Gearfried the Iron Knight 662 Humanoid Slime 663 Worm Drake 664 Humanoid Worm Drake 665 Flying Fish 666 Amphibian Beast 667 Lighting Conger 668 Spherous Lady 669 Shining Abyss 670 Grand Tiki Elder 671 The Masked Beast 672 Melchid the Four-Face Beast 673 Nuvia the Wicked 674 Mask of Weakness 675 Curse of the Masked Beast 676 Mask of Dispel 677 Mask of Restrict 678 Mask of the Accursed 679 Mask of Brutality 680 Lighting Blade 681 Fairy Box 682 Torrential Tribute 683 Nightmare's Steelcase 684 Infinite Cards 685 Magic Cylinder 686 Solemn Wishes 687 Burning Land 688 Fairy Meteor Crush 689 Limiter Removal 690 Gravity Bind 691 Shadow of Eyes 692 Girochin Kuwagata 693 Hayabusa Knight 694 Bombardment Beetle 695 4-Starred Ladybug of Doom 696 Gradius 697 Mad Sword Beast 698 Skull Mariner 699 The All-Seeking White Tiger 700 Goblin Attact Force 701 Island Turtle 702 Wingweaver 703 Science Soldier 704 Souls of the Forgotten 705 Dokuroyaiba 706 Rain of Mercy 707 Monster Recovery 708 Yellow Luster Shield 709 Spring of Rebirth 710 Dark Magician 711 Thousand Knives 712 Lady Panther 713 Amazon Archer 714 Crimson Sentry 715 Fire Princess 716 Lady Assailant of Flames 717 Fire Sorcerer 718 Spirit of the Breeze 719 Dancing Fairy 720 Empress Mantis 721 Cure Mermaid 722 Hysteric Fairy 723 Bio-Mage 724 The Forgiving Maiden 725 St. Joan 726 Marie the Fallen One 727 Jar of Greed 728 Scroll of Bewitchment 729 United We Stand 730 Mage Power 731 Offerings to the Doomed 732 The Portrait's Secret 733 The Gross Ghost of Fled Dreams 734 Headless Knight 735 Destiny Board 736 The Dark Door 737 Earthbound Spirit 738 The Earl of Demise 739 Cyber Harpie 740 Zombyra the Dark 741 Jowgen the Spiritualist 742 Kycoo the Ghost Destroyer 743 Soul of Puity and Light 744 Spirite of Flames 745 The Rock Spirit 746 Tornado Bird 747 Royal Command 748 Graverobber's Retribution 749 Deal of Phantom 750 Destruction Punch 751 Blind Destruction 752 The Emeror's Holiday 753 Cyclon Laser 754 Spirite Message "I" 755 Spirite Message "N" 756 Spirite Message "A" 757 Spirite Message "L" 758 Fusion Gate 759 Miracle Dig 760 Dragonic Attack 761 Amazoness Sword 762 Amazoness Fighter 763 Nightmare Wheel 764 Byser Shock 765 Lesser Fiend 766 Ryu-Kishin Clown 767 Fatal Abacus 768 Marauding Captain 769 Warrior Dai Grepher 770 Exiled Force 771 The Hunted with 7 Weapons 772 The A. Forces 773 Reinforcement of the Army 774 The Warrior Returning Alive 775 Ready for Intercepting 776 Spear Dragon 777 The Dragon Welling in the Cave 778 Lizard Soldier 779 Cave Dragon 780 Gray Wing 781 Troop Dragon 782 A Wingbeat of Giant Dragon 783 Dragon's Gunfire 784 Stamping Destruction 785 Dragon's Rage 786 Burst Breath 787 Luster Dragon 788 Emergency Provisions 789 Keldo 790 Kaiser Glider 791 Spell Reproduction 792 Mudora 793 Cestus of Dagla 794 Des Feral Imp 795 Kelbek 796 Zolga 797 Agido 798 Fiber Jar 799 Inaba White Rabbit 800 Yata-Garasu 801 Susa Soldier 802 Yamata Dragon 803 Great Long Nose 804 Hino-Kagu-Tsuchi 805 Fushi No Tori 806 A Legendyary Ocean 807 Disappear 808 Bottomless Trap Hole 809 Fiend Comedian 810 Last Turn 811 Gora Turtle 812 Sasuke Samurai 813 Poison Mummy 814 Dark Dust Spirit 815 Swarm of Scarabs 816 Swarm of Locusts 817 Giant Axe Mummy 818 Guardian Sphinx 819 Pyramid Turtle 820 Dice Jar 821 Don Zaloog 822 Des Lacooda 823 Book of Taiyou 824 Book of Moon 825 Pyramid Energy 826 Needle Ceiling 827 Needle Wall 828 Reckless Greed 829 Newdoria 830 Coffin Seller 831 X-Head Cannon 832 Master Kyonshee 833 Kabazauls 834 Inpachi 835 Gravekeeper's Curse 836 Gravekeeper's Guard 837 Gravekeeper's Spear Soldier 838 Gravekeeper's Vassal 839 Yomi Ship 840 Nightmare Horse 841 Dark Room of Nightmare 842 Buster Rancher 843 Hieroglyph Lithograph 844 Dark Snake Syndrome 845 Terraforming 846 Banner of Courage 847 Reversal Quiz 848 Curse of Aging 849 Raigeki Break 850 Disturbance Strategy 851 Y-Dragon Head 852 XY-Dragon Cannon 853 Z-Metal Tank 854 XYZ-Dragon Cannon 855 Drillago 856 People Running About 857 Oppressed Perple 858 United Resistance 859 Dark Blade 860 Pitch-Dark Dragon 861 Giant Oak 862 D.D. Crazy Beast 863 Spell Canceller 864 Paladin of White Dragon 865 White Dragon Ritual 866 Demotion 867 Autonomous Action Unit 868 Poison of the Old Man 869 Kishido Spirit 870 Huge Revolution 871 Meteorain 872 Secret Barrel 873 XZ-Tank Cannon 874 YZ-Tank Dragon 875 Great Angus 876 Aitsu 877 Sonic Duck 878 Luster Dragon #2 879 Old Vindictive Magician 880 Magical Scientist 881 Tribe-Infecting Virus 882 Des Koala 883 Cliff the Trap Remover 884 Koitsu 885 Big Bang Shot 886 Mass Driver 887 Emblem of Dragon Destroyer 888 Jar Robber 889 Continuous Destruction Punch 890 Hidden Book of Spell 891 Disarmament 892 The Spell Absorbing Life 893 Bowganian 894 Granadora 895 Shinato, King of a Higher Plane 896 Battle Footballer 897 Nin-Ken Dog 898 Acrobat Monkey 899 Gyaku-Gire Panda 900 Dark Scorpion - Chick the Yellow 901 D.D. Warrior Lady 902 Thousand Needles 903 Shinato's Art 904 Shooting Star Bow - Ceal 905 Gravity Axe - Grarl 906 Twin Swords of Flashing Light - Tryce 907 Precious Cards from Beyond 908 Rod of the Mind's Eye 909 Morale Boost 910 Really Eternal Rest 911 Gagagigo 912 D.D. Trainer 913 Ojama Green 914 Archfiend Soldier 915 Dark Scorpion - Gorg the Strong 916 Outstanding Dog Marron 917 Iron Blacksmith Kotetsu 918 Mefist the Infernal General 919 Tsukuyomi 920 Dark Master - Zorc 921 Contract with the Dark Master 922 Final Countdown 923 Altar for Tribute 924 Frozen Soul 925 Sakuretsu Armor 926 Ray of Hope 927 Ojama Yellow 928 Ojama Black 929 Soul Tiger 930 Big Koala 931 Des Kangaroo 932 Crimson Ninja 933 Gale Lizard 934 Spirit of the Pot of Greed 935 Sasuke Samurai #3 936 Witch Doctor of Chaos 937 Chaos Necromancer 938 Inferno 939 Fenrir 940 Gigantes 941 Silpheed 942 Gren Maju Da Eiza 943 Black Luster Soldier - Envoy of the Beginning 944 Wild Nature's Release 945 Ojama Delta Hurricane! 946 Stumbling 947 Chaos End 948 Chaos Greed 949 D.D. Borderline 950 Primal Seed 951 Thunder Crash 952 Dimension Distortion 953 Reload 954 Soul Absorption 955 Big Burn 956 Blasting the Ruins 957 Chain Disappearance 958 Zero Gravity 959 Dark Mirror Force 960 Energy Drain 961 Chaos Emperor Dragon - Envoy of the End 962 Giga Gagagigo 963 Mad Dog of Darkness 964 Neo Bug 965 Sea Serpent Warrior of Darkness 966 Terrorking Salmon 967 Blazing Impachi 968 Burning Algae 969 The Thing in the Crater 970 Molten Zombie 971 Dark Magician of Chaos 972 Stealth Bird 973 Sacred Crane 974 Enrage Battle Ox 975 Don Turtle 976 Dark Driceratops 977 Black Tyranno 978 Anti-Aircraft Flower 979 Amphibious Bugroth MK-3 980 Levia-Dragon - Daedalus 981 Mataza the Zapper 982 Guardian Angel Joan 983 Manju of the Ten Thousand Hands 984 Getsu Fuhma 985 Ryu Kokki 986 Gryphon's Feather Duster 987 Smashing Ground 988 Dedication Through Light and Dark 989 Salvage 990 Ultra Evolution Pill 991 Destruction Ring 992 Compulsory Evacuation Device 993 A Hero Emerges 994 Self-Destruct Button 995 Curse of Darkness 996 Begone, Knave! 997 DNA Transplant 998 Robbin' Zombie 999 Trap Jammer 1000 Invader of Darkness ================== -This game has certain kind of card rarities. Depending on which rarity it is will prove how hard it is to get it. Luckily, I have seen all of them and I am pretty sure that I got them right. Let's take a look, shall we? ------------- -Secret Rare-(SCR) ------------- -Secret Rares are the hardest cards to come by in this game. There is a 1 in 40 chance that you are going to pull one of these out of the packs. How can you tell if it is a secret rare or not? >Secret Rares is the color some of us call Shining Gold. >It will be Gold-Colored writing and will have little sparkles. ------------ -Ultra Rare-(UR) ------------ -Ultra Rares are not that hard to pull out of a pack actually. They are just as easy to pull as super rares. They are like a 1 in 12 chance that your actually going to pull one. How can you tell if it is a ultra rare or not? >The writing is a goldish bronzish color. It is a tad darker the SCR. ------------ -Super Rare- ------------ -Super Rares, you are pretty much going to pull them if you buy 4 packs. They aren't that hard to pull at all! There is a 1 out of 6 chance that your are going to pull one of these out of a pack. How can you tell it's a Super Rare? >The writing will be red. ------ -Rare- ------ -Rares are the easiest (next to common) to pull. You are most likely gonna pull a rare 1 out of every 3 packs. What colors are rares? >Silver >Grey >Blueish >Greenish --------- -Commons- --------- -Commons are the ones with white lettering. You must pull at least 1 out of every pack you buy. -------------------------______ /\ 4.1 \ / / \ Spoilers \ / /____\---------------------\/ Here are the Spoilers to the Packs inside the game. THank you if your contributed any of this to me. -------------------------______ /\ Volume \ / / \ 1 \ / /____\---------------------\/ -------------------------______ /\ SECRET \ / / \ Rare \ / /____\---------------------\/ -Unknown- -------------------------______ /\ ULTRA \ / / \ Rare \ / /____\---------------------\/ Catapult Turtle Sangan -------------------------______ /\ SUPER \ / / \ Rare \ / /____\---------------------\/ Blue-Eyes White Dragon Horn of Light Horn of the Unicorn Time Wizard Mystical Elf Malevolent Nuzzler Dark Magician Summoned Skull Kuriboh -------------------------______ /\ \ / / \ RARES \ / /____\---------------------\/ The Wicked Worm Beast Gaia the Fierce Knight Curse of Dragon Celtic Guardian Reaper of the Cards Princess of Tsurugi Black Pendant Elegant Egotist Axe of Despair Cyber Shield -------------------------______ /\ \ / / \ COMMONS \ / /____\---------------------\/ Hitotsu-Me Giant Baby Dragon Feral Imp Winged Dragon, Guardian Of The Fortress #1 Shadow Specter Blackland Fire Dragon Swamp Battleguard Tyhone Flame Swordsman Skull Servant Horn Imp Battle Ox Beaver Warrior Rock Ogre Grotto #1 Two-Headed King Rex Judge Man Saggi The Dark Clown The Snake Hair Gaia The Dragon Champion Illusionist Faceless Mage Rogue Doll Griffore Torike Big Insect Armored Lizard Hercules Beetle Gokibore Giant Flea Harpie Lady Sisters Tiger Axe Silver Fang Okikocy Thousand Dragon Fiend Kraken Mask Of Darkness Goddess With The Third Eye White Magical Hat Dream Clown Masked Sorcerer Trap Master Wodan The Resident Of The Forest Beastking Of The Swamps Versago The Destroyer Dark Artist Legendary Sword Dark Energy Laser Cannon Armor Elf'S Light Beast Fangs Vile Germs Silver Bow And Arrow Dragon Treasure Stop Defense Violet Crystal Book Of Secret Arts Invigoration Ryu Kishin Koumori Dragon Great White Mystical Moon Wolf Harpie Lady Crass Clown Mysterious Puppeteer Sword Of Dark Destruction Mammoth Graveyard Tainted Wisdom D.D. Warrior Insect Armor With Laser Electro-Whip Steel Shell Beaver Warrior -------------------------______ /\ Volume \ / / \ 2 \ / /____\---------------------\/ -------------------------______ /\ SECRET \ / / \ Rare \ / /____\---------------------\/ Cyber Stein -------------------------______ /\ ULTRA \ / / \ Rare \ / /____\---------------------\/ Sinister Serpent -------------------------______ /\ SUPER \ / / \ Rare \ / /____\---------------------\/ Harpie’s Pet Dragon Metal Zoa Red Eyes Black Dragon -------------------------______ /\ \ / / \ RARES \ / /____\---------------------\/ Kazeijin Magical Labyrinth Sanga of the Thunder Sogen Umi Warrior Elimination Wasteland Forest -------------------------______ /\ \ / / \ COMMONS \ / /____\---------------------\/ Armed Ninja Armored Zombie Axe Raider Barox Clown Zombie Cockroach Knight Crawling Dragon #2 Dark Piercing Light Dian Keto the CureMaster Dragon Statue Dragon Zombie Faith Bird Final Flame Follow Wind Giant Soldier of Stone Goblin’s Secret Remedy Grappler Hero of the East Hinotama Insect Soldiers of the Sky Jellyfish Jinzo #7 Jirai Gumo Job-Change Mirror Krokodilus Leghul Machine Conversion Factory Mechanical Spider Metal Guardian Monster Eye Mooyan Curry Mystic Horseman Mystic Lamp Ooguchi Ookazi Power of Kaishin Rabid Horseman Raise Body Heat Red Medicine Salamandra Shadow Ghoul Sleeping Lion Soul of the Pure Sparks Spirit of the books That Which Feeds On Life The 13th Grave The Immortal of Thunder Thunder Dragon Tremendous Fire Trial of Nightmare Uraby Witty Phantom Zone Eater ================== -------------------------______ /\ VOLUME \ / / \ 3 \ / /____\---------------------\/ -------------------------______ /\ SECRET \ / / \ RARE \ / /____\---------------------\/ -Unknown- -------------------------______ /\ ULTRA \ / / \ RARE \ / /____\---------------------\/ -Unknown- -------------------------______ /\ SUPER \ / / \ RARE \ / /____\---------------------\/ Cannon Soldier Fissure 7 Completed Metalmorph Trap Hole Maha Valio Muka Muka Morphing Jar Man-Eater Bug Penguin Soldier Graceful Dice Polymerization Skull Dice -------------------------______ /\ \ / / \ RARE \ / /____\---------------------\/ Hane-Hane Skelengel Dark Elf The Bistro Butcher Needle Worm Stain Storm Breath of Light Eradicating Aerodsol Eternal Drought Bright Castle Shadow Spell -------------------------______ /\ \ / / \ COMMONS \ / /____\---------------------\/ Spiked Snail Flame Manipulator Temple of Skulls Lord of the Lamp Rhaimundos of the Red Sword Dokuroizo the Grim Reaper Hard Armor Firegrass Lisark Lord of Zemia The Judgement Hand Dark King of the Abyss Spirit of the Harp Armaill Ancient Brain Fiend Reflection #2 Turtle Tiger Terra the Terrible Arma Knight Flame Ghost B. Skull Draogn Roaring Ocean Snake Rainbow Flower Needle Ball Hoshiningen Yado Karu Dragon Seeker Gale Dogra Star Boy Milus Radiant Lava Battleguard Little Chimera Bladefly Witch's Apprentice Queen's Double Salamandra Eternal Rest House of Adhesive Tape Eatgaboon Acid Trap Hole Goblin Fan Bas Reaction to Simochi Insect Barrier Remove Trap Blue Medicine Raimei De-Spell ================== -------------------------______ /\ Volume \ / / \ 4 \ / /____\---------------------\/ -------------------------______ /\ SECRET \ / / \ Rare \ / /____\---------------------\/ -------------------------______ /\ ULTRA \ / / \ Rare \ / /____\---------------------\/ Ultimate Offering Banisher of the Light -------------------------______ /\ SUPER \ / / \ Rare \ / /____\---------------------\/ Dark Eyes Illusionist Panther Warrior Polymerization -------------------------______ /\ \ / / \ RARES \ / /____\---------------------\/ Red-Eyes Black Metal Dragon Pinch Hopper Sword of Deep-Seated Giant Rat UFO Turtle Wall of Illusions Dark-Eyes Illusionist Skull-Mark Ladybug Total Defense Shogun Barrel Dragon Just Desserts -------------------------______ /\ \ / / \ COMMONS \ / /____\---------------------\/ Frenzied Panda Petit Angel Aqua Madoor Dryad Solitude Kumootoko Fiend Sword Wood Clown Dark Titan of Terror Beautiful Headhuntress Guardian of the Labyrinth Dark Sassailant Dissolverock One Who Hunts Souls Master and Expert Water Omotics Hyo Enchanting Mermaid Nekogal #1 Prevent Rat Stone Armadiller Ancient Sorcerer Lunar Queen Elzaim Dragonnes the Wicked Knight Labyrinth Tank Blue-Eyes Ultimate Dragon Bickuribox Mystical Sheep #1 Blast Sphere Invitation to a Dark Sleep Berfomet The Fiend Megacyber Reflect Bounder Bite Shoes Copycast Gravedigger Ghoul Burning Spear Gust Fan Reinforcements Castle Walls White Hole Call of the Grave Ainti Raigeki Tribute to the Doomed Soul Release The Cheerful Coffin Call of the Dark Polymerization Last Day of Witch Exile of the Wicked Magic Thorn Restructer Revolution Fusion Sage Block Attack The Unhappy Maiden Robbin' Goblin Germ Infection ================== -------------------------______ /\ \ / / \ Volume 5 \ / /____\---------------------\/ -------------------------______ /\ \ / / \ COMMONS \ / /____\---------------------\/ Ancient Tree of Enlightment Aqua Dragon Beastly Mirror Ritual Bio Plant Birdface Boar Soldier Bubonic Vermin Buster Blader Chain Energy Chorus of Sanctuary Cyber Soldier of Darkworld Dark Rabbit Dark Zebra Darkness Approaches Deepsea Shark DNA Surgery Fairy’s Gift Fiend’s Mirror Final Destiny Fireyarou Flash Assailant Flying Kamikari #1 Flying Penguin Gaia Power Gamble Giltia the D. Knight Gorgon Egg Gravekeeper’s Servant Green Phantom King Ground Attacker Bugroth Gryphon Wing Holograph Kaiser Dragon Kanan the Swordsmistress Karate Man King Tiger Wanghu Kryuel La Jinn the Mystical Genie of the Lamp Ous Spark Masaki the Legendary Swordsman Metal Dragon Minor Goblin Official Molten Destruction Moon Envoy Mother Grizzly Mystic Clown Mystic Plasma Zone Ogre of the Black Shadow One-Eyed Shield Dragon Paralyzing Potion Protector of the Throne Ring of Magnetism Rising Air Current Rock Ogre Grotto #2 Rush Recklessly Ryu-Kishin Powered Seiyaryu Share the Pain Shining Angel Snake Fan Sonic Bird Sonic Maid Spear Cretin Stim-Pack Stuffed Animal Super War-Lion Takriminos Tao the Chanter The Reliable Guardian Three-Legged Zombies Toon Alligator Umiiruka War-Lion Ritual Wing Egg Elf Woodland Sprite Yaranzo Zera Ritual Zera the Mant -------------------------______ /\ \ / / \ Rare \ / /____\---------------------\/ Ceremonial Bell Fairy King Truesdale Giant Germ Labyrinth Wall Maiden of the Aqua Numinious Healer Toll -------------------------______ /\ \ / / \ Super Rare \ / /____\---------------------\/ Morphing Jar #2 Millenium Shield Kiseitai -------------------------______ /\ \ / / \ Ultra Rare \ / /____\---------------------\/ Airknight Parshath -------------------------______ /\ \ / / \ Secret Rare \ / /____\---------------------\/ -Unknown- -------------------------______ /\ Volume \ / / \ 6 \ / /____\---------------------\/ -------------------------______ /\ SECRET \ / / \ Rare \ / /____\---------------------\/ -Unknown- -------------------------______ /\ ULTRA \ / / \ Rare \ / /____\---------------------\/ Fire Princess -------------------------______ /\ SUPER \ / / \ Rare \ / /____\---------------------\/ Kinetic Soldier Hayabusa Knight Shadow of Eyes Goblin Attack Force Bombardment Beetle -------------------------______ /\ \ / / \ RARES \ / /____\---------------------\/ The Shallow Grave Solomon's Lawbook Windstorm of Etaqua Aqua Chorus Sebek's Blessing Solemn Wishes Mask of Weakness Mask of Brutality Mask of Dispel Mask of Restrict Mask of the Accursed Fairy Meteor Crush Rain of Mercy Maire the Fallen One -------------------------______ /\ \ / / \ COMMONS \ / /____\---------------------\/ Pendulum Machine Launcher Spider Zoa Dancing Elf Ushi Oni Yaiba Robo Gaga-Tech Wolf Shovel Crusher Blocker Golgoil Stone D. Water Magician Ice Water Waterdragon Fairy Ancient Elf Water Girl Bottom Dweller 7 Colored Fish Guardian of the Sea Aqua Snake Giant Red Seasnake 30,000- Year White Turtle Kappa Avenger Destroyer Golem Barrel Rock Minomushi Warrior Stone Ghost Tripwire Beast Bolt Penguin Crimson Sunbird Soul Hunter Vermillion Sparrow Commencment Dance Hamburger Recipe Novox's Prayer Performace of Sword Hungry Burger Skull Guardian Attack and Receice Ceasefire Light of Intervention Skull Invitation Time Seal Sword of Dragon's Soul Arsenal Bug Servant of Catabolism Rigras Leever Gearfried the Iron Knight Nuvia the Wicked Lightning Blade Infinite Cards Burning Land Monster Recovery Lady Panther Amazon Archer Crimson Sentry Layd Assailant of Flames Fire Sorcerer Spirit of the Breeze Dancing Faity Cure Mermaid Hysteric Faity The Forgiving Maiden ================== -------------------------______ /\ VOLUME \ / / \ 7 \ / /____\---------------------\/ -------------------------______ /\ SECRET \ / / \ RARE \ / /____\---------------------\/ Exodia the Forbidden One -------------------------______ /\ ULTRA \ / / \ RARE \ / /____\---------------------\/ Exiled Force Cyber Harpie Kaiser Glider -------------------------______ /\ SUPER \ / / \ RARE \ / /____\---------------------\/ Right Arm of the Forbidden One Right Leg of the Forbidden One Left Arm of the Forbidden One Left Leg of the Forbidden One Marauding Cpatain Gemini Elf Spirit of Flames The Rock Spirit Kycoo the Ghost Destroyer Reinforcement of the Army Offerings of the Doomed Soul of Purity and Light Spear dragon Marauding Captain -------------------------______ /\ \ / / \ RARE \ / /____\---------------------\/ Spring of Rebirth Thousand KNives The Dark Door Miracle Dig Destruction Punch Amazoness Swordswoman Amazoness Fighter Nightmare Wheel Des Feral Imp The Hunter With 7 Weapons Keldo Mudora -------------------------______ /\ \ / / \ COMMONS \ / /____\---------------------\/ Skull Red Bird Magical Ghost Air Eater Sea Kamen Kuwagata Alpha Pragtical Flower Wolf Barrel Lily Musician King Wilmee Kattapillar D. Human Crazy Fish Bracchio-Raidus Bean Soldier Guardian of the Throne Room Brave Scizzar The Statue of Eater Island Fire Kraken Skullbird Flame Cerebrus Kamakiriman Corroding Shark Tongyo Wow Warrior Behegon Winged Dragon, Guardian of the Fortress #2 Steel Ogre Grotto #1 Turtle Oath Resurrection of Chakra Garma Sword Oath Chakra Crab Turtle Garma Sword Yellow Luster Shield Scroll of Bewitchment Zombyra the Dark Tornado Bird Graverobber's Retribution Deal of Phantom Blind Destruction The Emperor's Holiday Cyclone Laser Fusion Gate Dragonic Attack Byser Shock Lesser Fiend Ryu-Kishin Clown The A. Forces The Warrior Returning Alive Ready For Intercepting Cave Dragon Gray Wing Troop Dragon A Wingbeat of Giant Dragon Dragon's Gunfire Stamping Destruction Dragon's Rage =============-==== -------------------------______ /\ VOLUME \ / / \ 8 \ / /____\---------------------\/ -------------------------______ /\ SECRET \ / / \ RARE \ / /____\---------------------\/ -------------------------______ /\ ULTRA \ / / \ RARE \ / /____\---------------------\/ Fiber Jar Don Zaloog -------------------------______ /\ SUPER \ / / \ RARE \ / /____\---------------------\/ Toon Mermaid Toon Summoned Skull Manga Ryu-Ran Blue-Eyes Toon Dragon Guardian Sphinx Swarm of Locusts Sasuke Samurai -------------------------______ /\ \ / / \ RARE \ / /____\---------------------\/ Gravekeeper's Curse Dark Snake Syndrome Banner of Courage Needle Wall Reckless Greed Gravekeeper's Spear Soldier Yomi Ship Raigeki Break Gravekeeper's Vassal Newdoria Gravekeeper's Guard -------------------------______ /\ \ / / \ COMMONS \ / /____\---------------------\/ Mystic Sand Skelgon Pot the Trick Oscillo Hero Invader From Another Dimension Lesser Dragon Great Mammoth of Goldfine Man-Eating Black Shark Yormungarder Darkworld Thorns Trakadon B. Dragon Jungle King Empress Judge Little D Giant Scoprion of the Tundra Takuhee Binding Chain Mon Larvas Living Vase Muse-A Fiend Reflection #1 Ghoul with an Appetite Pale Beast Violent Rain Key-Mace #2 Tenderness Faity Dragon Great Bill Shining Frendship Lady of Faith Armored Starfish The Thing That Hides In The Mud High Tide Gyojin Fairy of the Fountain Amazon of the Seas Armored Rat Ancient Lizard Warrior Maiden of the Moonlight Javelin Bettle Pact Revival of Dokurorider Fortress Whale's Oath Javelin Bettle Fortress Whlae Dokurorider Burst Breath Cestus of Dagla Kelbek Zolga Agido A Legendary Ocean Disappear Fiend Comedian Gora Turtle Poison Mummy Swarm of Scarabs Giant Axe Mummy Pyramid Turtle Dice Jar Des Lacooda Pyramid Energy Needle Ceiling Coffin Seller Nightmare Horse Dark Room of Nightmare Buster Rancher Hieroglyph of Lithograph Terraforming Curse of Aging Disturbance Strategy Drillago Giant Orc Atonomous Action Unit Poison of the Old Man Kishido Spirit ================== -------------------------______ /\ VOLUME \ / / \ 9 \ / /____\---------------------\/ -------------------------______ /\ SECRET \ / / \ RARE \ / /____\---------------------\/ Magical Scientist -------------------------______ /\ ULTRA \ / / \ RARE \ / /____\---------------------\/ Thousand-Eyes Restrict Yata-Garasu -------------------------______ /\ SUPER \ / / \ RARE \ / /____\---------------------\/ The Masked Beast Sasuke Samurai #3 Spirit of the Pot of Greed Iron Blacksmith Kotetsu Toon World Magician of Black Choas The Masked Beast Relinquished Cyber-Tech Alligator D.D. Warrior Lady Black Luster Soldier Curse of the Masked Beast Des Koala Black Illusion Ritual Dark Magic Ritual Black Luster Ritual Granadora -------------------------______ /\ \ / / \ RARE \ / /____\---------------------\/ Serpent Night Dragon Chimera the Flying Muthical Beast Mikazukinoyaiba Gazelle the King of Mythical Beast Inaba White Rabbit Cosmo Queen Meteor B. Dragon Beast of Talwar Thousand-Eyes Idol Wild Nature's Release Tsukuyomi Skull Knight -------------------------______ /\ \ / / \ COMMONS \ / /____\---------------------\/ Rose Spectre of Dunn Twin-Headed Thunder Dragon Marine Beast Warrior of Tradition Night Lizard Blue-Winged Crown Amphibious Bugroth Disk Magician Flame Viper Royal Guard Gruesome Goo Kyosube Machine Attacker Hibikime Whiptail Crow Sengejin Firewing Pegasus Slot Machine Red Archery Girl Ryu-Ran Steel Ogre Grotto #2 Hyozanryu Alpha the Magnet Warrior Three-Headed Geedo Swordsman of Landstar Beta the Magnet Warrior Alligator's Sword Spikebot Garnecia Elefantis Gamma the Magnet Warrior Neo the Magic Swordsman Baron the Fiend Sword Man-Eating Treasure Chest Sorcerer of the Doomed Flame Champion Twin-Headed Fire Dragon Darkfire Soldier #1 Mr. Volcano Darkfire Soldier #2 Cyber Falcon Dark Bat Flying Kamakiri #2 Harpie's Brother Oni Tank T-34 Susa Soldier Yamata Dragon Great Long Nose Hino-Kagu-Tsuchi Fushi No Tori Dark Dust Spirit D.D. Crazy Beast Huge Revolution Meteorain Secret Barrel Cliff the Trap Remover Big Bang Shot Mass Driver Emblem of Dragon Destroyer Continuous Destruction Punch Hidden Book of Spell Disarment The Spell Absorbing Life Bowganian Gyaku-Gire Panda Dark Scorpion - Chick the Yellow Thousand Needles Shooting Star Bow - Ceal Gravity Axew - Grarl Twin Swords of Flashing Light - Tryce Precious Card From Beyond Morale Boost Dark Scorpion - Gorg the Stron Outstanding dog Marron Mefist the Infernal General Altar For Tribute Frozen Soul Sakuretsu Armor Ray of Hope Des Kangaroo Crimson Ninja Gale Lizard Witch Doctor of Chaos Ojama Delta Hurricane!! ================== -------------------------______ /\ VOLUME \ / / \ X \ / /____\---------------------\/ -------------------------______ /\ SECRET \ / / \ RARE \ / /____\---------------------\/ -------------------------______ /\ ULTRA \ / / \ RARE \ / /____\---------------------\/ -------------------------______ /\ SUPER \ / / \ RARE \ / /____\---------------------\ Dark Magician of Chaos Invader of Darkness St. Joan Shinato, King of a Higher Plain Shinato's Ark Dark Master - Zorc Contract With the Dark Master Mataza the Zapper Guardian Angel Joan Robbin' Zombie XYZ-Dragon Cannon -------------------------______ /\ \ / / \ RARE \ / /____\---------------------\/ Dark Magician (Red Version) XY -Dragon Cannon YZ- Tank Cannon X-Head Cannon Y-Dragon Head Z-Metal Tank XZ- Tank Cannon Archfiend Soldier Vorse Raider Terrorking Salmon Amphibious Bugroth MK-3 -------------------------______ /\ \ / / \ COMMON \ / /____\---------------------\/ Overdrive Allifator's Sword Dragon Wolf Axwielder Robotic Knight Molten Behemoth Souleater Shapesnatch Flame Dancer Humanoid Slime Worm Drak Humanoid Worm Drake Flying Fish Amphibian Beast Lightning Conger Spherous Lady Shining Abyss Grand Tiki Elder Melchid the Four-Face Beast Girochin Kuwagata Gradius The All-Seing White Tiger Island Turtle Wingweaver Science Soldier Soul of the Forgotten Dokuroyaiba Empree Mantis The Portrait's Secret The Gross Ghost of Fled Dreams Earthbound Spirit The Earl of Demise Warrior Dai Grepher The Dragon Dwelling in the Cave Lizard Soldier Master Kyonshee Kabazauls Inpachi People Running About Oppressed People United Resistance Dark Blade Pitch-Dark Dragon Paladin of White Dragon Great Angus Aitsu Sonic Duck Luster Dragon #2 (MFC) Koitsu Battle Footballer Nin-Ken Dog Acrobat Monkey Gagagigo D.D. Trainer Ojama Green Ojama Yellow Ojama Black Soul Tiger Big Koala Chaos Necromancer Inferno Fenrir Gigantes Silpheed Gren Maju Da Eiza Chaos End Chaos Greed D.D. Borderline Thunder Crash Dimension Distortion Reload Soul Absorption Blasting the Ruins Chain Disappearance Zero Gravity Energy Drain Giga Gagagigo Neo Bug Sea Serpent Warrior of Darkness Burning Algae The Thing in the Crater Molten Zombie Stealth Bird Sacred Crane Enraged Battle Ox Don Turtle Dark Driceratops Black Tyranno Anti-Aircragt Flower Levia-Dragon - Daedalus Manju of the Ten Thousand Hands Getsu Fuhma Ryu Kokki Gryphon's Feather Duster Smashing Ground Dedication Through Light and Dark Salvage Ultra Evolution Pill Compulsory Evacuation Device A Hero Emerges Curse of Darkness Begone, Knave! DNA Transplant ================== -------------------------______ /\ SPELLCASTER \ / / \ \ / /____\---------------------\/ -------------------------______ /\ SECRET \ / / \ Rare \ / /____\---------------------\/ Magical Scientist -------------------------______ /\ ULTRA \ / / \ Rare \ / /____\---------------------\/ Dark Magician of Chaos -------------------------______ /\ SUPER \ / / \ Rare \ / /____\---------------------\/ Copycat Maha Vailo Time Wizard Kycoo the Ghost Destroyer -------------------------______ /\ \ / / \ RARES \ / /____\---------------------\/ Dark Magician (SDY Version) Dark Magician Girl Thousand-Eyes Idol Cermonial Bell Dark Magician (Red Version) Gravekeeper's Curse Gravekeeper's Spear Soldier Gavekeeper's Vassal Kazejin -------------------------______ /\ \ / / \ COMMONS \ / /____\---------------------\/ Mystical Elf Saggi the Dark Clown Illusionist Faceless Mage Rogue Doll White Magical Hat Flame Maipulator Aqua Madoor Dryad Masked Sorcerer Ancient Sorcerer Tao the Chanter Fairy's Gift Mystic Lamp Ancient Elf Gemini Elf Dark Elf Lady of Faith Witch's Apprentice Maiden of the Moonlight Cosmo Queen Invitation to a Dark Sleep The Unhapy Maiden Neo the Magic Swordsman Sorcerer of the Doomed The Illusory Gentleman ================== -------------------------______ /\ DRAGON \ / / \ \ / /____\---------------------\/ -------------------------______ /\ SECRET \ / / \ Rare \ / /____\---------------------\/ Chaos Empereor Dragon - Envoy of the End -------------------------______ /\ ULTRA \ / / \ Rare \ / /____\---------------------\/ -Unknown- -------------------------______ /\ SUPER \ / / \ Rare \ / /____\---------------------\/ -Unknown- -------------------------______ /\ \ / / \ RARES \ / /____\---------------------\/ Blue-Eyes White Dragon Spear Dragon Luster Dragon -------------------------______ /\ \ / / \ COMMONS \ / /____\---------------------\/ Baby Dragon Winged Dragon, Guardian of the Fortress #1 Blackland Fire Dragon Koumori Dragon Curse of Dragon Red-Eyes B. Dragon One-Eyed Shield Dragon Seiyraryu Harpie's Pet Dragon Lesser Dragon B. Dragon Jungle King Tri-Horned Dragon Fairy Dragon Serpent Night Dragon Mikazukinoyaiba Meteor Dragon Ryu-Ran Manga Ryu-Ran Blue-Eyes Toon Dragon Hyozanryu The Dragon Dwelling in the Cave Lizard Soldier Cave Dragon Gravy Wing Troop Dragon Yamata Dragon Pitch-Dark Dragon Luster Dragon #2 (MFC) ================== -------------------------______ /\ \ / / \ INSECT \ / /____\---------------------\/ -------------------------______ /\ SECRET \ / / \ Rare \ / /____\---------------------\/ -------------------------______ /\ ULTRA \ / / \ Rare \ / /____\---------------------\/ -------------------------______ /\ SUPER \ / / \ Rare \ / /____\---------------------\/ -------------------------______ /\ \ / / \ RARES \ / /____\---------------------\/ -------------------------______ /\ \ / / \ COMMONS \ / /____\---------------------\/ Big Insect Leghul Giant Scorpion of the Tundra Jirai Gumo Kuwagata Alpha Gokibore Spiked Snail Cockroach Knight Flying Kamakiri #1 Girochin Kuwagata Hercules Bettle Giant Flea Insect Soldiers of the SKy Kattapillar Gale Dogra Bladefly Flying Kamakiri #2 Swarm of Scarbs Swarm of Locusts Neo Bug Skull-Mark Ladybug Pinch Hopper Kumootoko Empress Mantis Cokroach Knight Arsenal Bug ================== -------------------------______ /\ SOLIDER \ / / \ \ / /____\---------------------\/ -------------------------______ /\ SECRET \ / / \ Rare \ / /____\---------------------\/ Black Luster Soldier - Envoy of the Beginning -------------------------______ /\ ULTRA \ / / \ Rare \ / /____\---------------------\/ Don Zaloog Exiled Force -------------------------______ /\ SUPER \ / / \ Rare \ / /____\---------------------\/ Hayabusa Knight -------------------------______ /\ \ / / \ RARES \ / /____\---------------------\/ Total Defense Shogun Sasuke Samurai Mataza the Zapper Marauding Captain -------------------------______ /\ \ / / \ COMMONS \ / /____\---------------------\/ Swamp Battleguard Judge Man Gaia the Fierce Knight Celtic Guardian Axe Raider Kojikocy Hero of the East Dream Clown Dragon Statue Rhaimundos of the Red Sword Hard Armor Mysterious Puppeteer Armaill Fiend Sword Beautiful Headhuntress The Judgement Hand Wodan The Resident of the Forest Guardian of the Labyrinth Moon Envoy Hyo D.D. Warrior Sonic Maid Kanan the Swordmistress D. Human Stuffed Animal Millennium Shield Lava Battleguard Oscillo Hero Queen's Double Hibikime Swordsman of Landstar The Fiend Megacyber Karate Man Buster Blader Gearfried the Iron Knight Goblin Attack Force Skull Mariner Science Soldier Crimson Sentry Zombyra the Dark Amazoness Swordsmwoman Amazoness Fighter Warrior Dai Grepher The Hunder with 7 Weapons Dark Blade Cliff the Trap Remover Dark Scorpion - Chick the Yellow Dark Scorpuon - Gorg the Strong Sasuke Samurai #3 Getsu Fuhma ================== -------------------------______ /\ LIGHT \ / / \ \ / /____\---------------------\/ -------------------------______ /\ SECRET \ / / \ Rare \ / /____\---------------------\/ Black Luster Soldier - Envoy of the Beginning -------------------------______ /\ ULTRA \ / / \ Rare \ / /____\---------------------\/ Kaiser Glider Banisher of the Light -------------------------______ /\ SUPER \ / / \ Rare \ / /____\---------------------\/ Maha Valio Jowgen the Spiritualist -------------------------______ /\ \ / / \ RARES \ / /____\---------------------\/ Blue-Eyes White Dragon D.D. Warrior Lady Skelengel Magician of Faith Time Wizard Sanga of Thunder -------------------------______ /\ \ / / \ COMMONS \ / /____\---------------------\/ Mystical Elf Rogue Doll Goddess With the Third Eye White Magical Hat Spirit of the Harp Fiend Reflection #2 Petit Angel Lunar Queen Elzaim Wing Egg Elf Moon Envoy Seiyaryu Fairy's Gift Blue-Eyes Ultimate Dragon Giltia the D. Knight Thunder Dragon Kaiser Dragon Ancient Elf The Immortal of Thunder Hoshiningen Musician King Guardian of the Throne Room Muse-A Tenderness Shining Friendship Lady of Faith Twin-Headed Thunder Dragon Maiden of the Moonlight Skull Guardian Hyozanryu Reflect Bounder Blue-Eyes Toon Dragon Dunames Dark Witch Copycat The Unhappy Maiden Neo the Magic Swordsman Shining Angel Ceremonial Bell Airknight Parshath Servant of Catabolism Shining Abyss Gradius Wingweaver Hysteric Fairy Bio-Mage The Forgiving Maiden St.Joan X-Head cannon Y-Dragon Head XY-Dragon Cannon Z-Metal Tank XYZ-Dragon Cannon Paladin of White Dragon XZ-Tank Cannon YZ-Tank Dragon Shinato, King of a Higher Plain Ojama Green Outstanding Dog Marron Ojamma Yellow Ojamma Black Spirit of the Pot of Greed Sasuke Samurai #3 Sacred Crane Guardian Angel Joan Manju of the Ten Thousand Hands ================== -------------------------______ /\ DARK \ / / \ \ / /____\---------------------\/ -------------------------______ /\ SECRET \ / / \ Rare \ / /____\---------------------\/ Jinzo Chaos Empereor Dragon - Envoy of the End Magical Scientist Cyber Stien Cyber Jar Witch of the Black Forest -------------------------______ /\ ULTRA \ / / \ Rare \ / /____\---------------------\/ Don Zaloog Sangan -------------------------______ /\ SUPER \ / / \ Rare \ / /____\---------------------\/ Kcyoo the Ghost Destroyer Mataza the Zapper -------------------------______ /\ \ / / \ RARES \ / /____\---------------------\/ Summoned Skull The Bistro Butcher Total Defense Shogun Wall of Illusion Barrel Dragon Beast of Talwar Right Arm of the Forbidden One Red-Eyes Black Metal Dragon Dark Magician Girl Kuriboh Sangan -------------------------______ /\ \ / / \ COMMONS \ / /____\---------------------\/ Ryu-Kishin Feral Imp Shadow Specter Blackland Fire Dragon Skull Servant Horn Imp Koumori Dragon Saggi the Dark Clown Curse of Dragon Dark Magican (SDY Version) Illusionist Faceless Mage Red-Eyes B. Dragon Reaper of the Cards Barox Metal Guardian Crass Clown Mask of Darkness Dragon Zombie That Which Feeds on Life Job-Change Mirror Trail of Nightmare The 13th Grave Witty Phantom Spiked Snail Temple of Skulls Lord of the Lamp Tainted Wisdom Lord of Zemia Dark King of the Abyss Ancient Brain Terra the Terrible Masked Sorcerer B. Skull Dragon Fiend Sword Dark Titan of Terrror Dark Assailant Ancient Sorcerer Gorgon Egg Mystic Clown Dark Artist Cyber Soldier of the Darkworld Bio Plant Yaranzo Zera the Mant Fiend's Mirror Shadow Ghoul Wall Shadow Ryu-Kishin Powered La Jinn the Mystical Genie of the Lamp Dark Rabbit Bickuribox Mystic Lamp Pendulum Machine Zoa Metalzoa Ushi Oni Monster Eye Yaiba Robo Mechanicalchaser Blocker Jinzo #7 Magical Ghost Needle Ball Dragon Seeker Cannon Soldier Brave Scizzar Corroding Shark Skelgon Dark Elf Invader From Another Dimension Great Mammoth of Goldfine Rose Spectre of Dunn Key Mace #2 Witch's Apprentice Disk Magician Whiptail Crow Hungry Burger Tri-Horned Dragon Serpent Night Dragon Skull Knight Cosmo Queen Chakra Mikazukinoyaiba Dokurorider Thousand-Eyes Idol Thousand-Eyes Restrict Blast Sphere Invitation to A Dark Sleep Berfomet The Fiend Megacyber Baron of the Fiend Sword Man-Eating Teasure Chest Sorcerer of the Doomed Flash Assailant Giant Germ Spear Cretin Kiseitai Vorse Raider Shapesnatch The Masked Beast Melchid the Four-Face Beast Nuvia the Wicked Science Soldier Souls of The Forgotten Dark Magician (Arakna version} Zombyra the Dark The Gross Ghost of Fled Dreams Byser Shock Lesser Fiend Des Feral Imp Great Long Nose Swarm of Scarbs Swarm of Locusts Newdoria Gravekeeper's Guard Gravekeeper's Spear Soldier Gravekeeper's Vassal Nightmare Horse Drillago Dark Blade Ptich-Dark Dragon Kiryu Giant Orc Old Vidictive Magician Cliff the Trap Remover Bowganian Dark Scorpion - Chick the Yellow Dark Scorpion - Gorg the Strong D.D. Trainer Archfiend Soldier Mefist the Infernal General Tsukuyomi Dark Master - Zorc Des Kangaroo Witch Doctor of Chaos Chaos Necromancer Mad Dog of Darkness Stealth Bird Getsu Fuhma Ryu Kokki Invader of Darkness ================== -------------------------______ /\ \ / / \ Secret Rare \ / /____\---------------------\/ -Unknown- -------------------------______ /\ \ / / \ Ultra Rare \ / /____\---------------------\/ Catapult Turtle Sinister Serpent Tribe-Infecting Virus -------------------------______ /\ \ / / \ Super Rare \ / /____\---------------------\/ Amphibious Bugroth MK-3 Granadora Penguin Soldier -------------------------______ /\ \ / / \ Rare \ / /____\---------------------\/ 7 Colored Fish Aqua Madoor Giant Red Seasnake Koitsu Maiden of the Aqua Suijin -------------------------______ /\ \ / / \ COMMONS \ / /____\---------------------\/ 30,000-Year White Turtle Amazon of the Seas Amphibious Beast Amphibious Bugroth Aqua Dragon Aqua Snake Arma Knight Armored Starfish Beastkin of the Swamps Behegon Bolt Penguin Boneheimer Bottom Dweller Bracchio-Radius Crab Turtle Crazy Fish Cure Mermaid Deepsea Shark Don Turtle Enchanting Mermaid Fairy King Truesdale Fairy of the Fountain Fenrir Fiend Kraken Flying Penguin Fortress Whale Gagagigo Gale Lizard Giga Gagagigo Gora Turtle Grappler Great White Gruesome Goo Guardian of the Sea High Tide Gyojin Humanoid Slime Humanoid Worm Drake Hyo Hyosube Ice Water Island Turtle Jellyfish Kabazouls Kappa Avenger Krokodilus Levia-Dragon Daedalus Lightning Conger Man-Eating Black Shark Marine Beast Mother Grizzly Night Lizard Ooguchi Oppressed People Red Archery Girl Roaring ocean Snake Sea Kamen Sea Serpent Warrior of Darkness Skull Mariner Star Boy Takriminos Terrorking Salmon Tongyo Toon Alligator Toon Mermaid Turtle Tiger Violent Rain Water Girl Water Magician Water Omotics Waterdragon Fairy Wow Warrior Yado Karu Yomi Ship Zone Eater ==================== "RITUAL COLLECTION" ==================== Gold ---- NONE Blue ---- NONE Red --- NONE Grey ---- NONE Common ------ Super War-Lion Zera the Mant Black Luster Soldier Fiend's Mirror Black Luster Ritual Zera Ritual War-Lion Ritual Beastly Mirror Ritual Commencement Dance Hamburger Recipe Novox's Prayer Turtle Oath Resurrection of Chakra Javelin Beetle Pact Garma Sword Oath Revival of Dokurorider Fortress Whale's Oath Performance of Sword Hungry Burger Skull Guardian Chakra Crab Turtle Garma Sword Javelin Beetle Fortress Whale Dokurorider Dark Magic Ritual Magician of Black Chaos Relinquished Black Illusion Ritual The Masked Beast Curse of the Masked Beast Paladin of White Dragon White Dragon Ritual "Shinato, King of a Higher Plane" Shinato's Ark Dark Master - Zorc Contract with the Dark Master ================== "FUSION COLLECTION" ================== -------------------------______ /\ JOEY \ / / \ STARTER DECK \ / /____\---------------------\/ 7 Colored Fish Armored Lizard Baby Dragon Block Attack Buster Blader Castle Walls Change of Heart Dark Hole Darkfire Soldier #1 De-Spell Dian Keto the Cure Master Dragon Treasure Eternal Rest Fissure Flame Manipulator Gearfried the Iron Knight Giant Trunade Goblin Attack Force Harpie's Brother Island Turtle Just Desserts Karate Man Magician of Faith Maha Valio Malevolent Nuzzler Masaki the Legendary Swordsman Milus Radiant Monster Reborn Mountain Panther Warrior Penguin Soldier Princess of Tsurugi Red-Eyes B. Dragon Reinforcements Remove Trap Sangan Seven Tools of the Bandit Spirit of the Harp Swordsman of Landstar The All-Seeing White Tiger The Reliable Guardian Time Wizard Trap Hole Waboku White Magical Hats -------------------------______ /\ KAIBA \ / / \ STARTER DECK \ / /____\---------------------\/ Battle Ox Blue-Eyes White Dragon Castle Walls Dark Assailant Dark Energy Dark Hole Dark Titan of Terror De-Spell Destroyer Golem Fissure Hane-Hane Hitotsu-Me Giant Hyozanryu Invigoration Judge Man Just Desserts Kojikocy Koumori Dragon La Jinn the Mystical Genie of the Lamp Master & Expert Mysterious Puppeteer Mystic Clown Mystic Horseman Negate Attack Ogre of the Black Shadow Ookazi Pale Beast Reinforcements Remove Trap Ring of Destruction Rogue Doll Ryu-Kishin Ryu-Kishin Powered Skull Red Bird Sogen Terra the Terrible The Wicked Worm Beast Trap Hole Trap Master Uraby -------------------------______ /\ KAIBA CORP \ / / \ SPECIAL \ / /____\---------------------\/ -------------------------______ /\ \ / / \ MONSTERS \ / /____\---------------------\/ Blue-Eyes White Dragon Blue-Eyes White Dragon Blue-Eyes White Dragon Cyber Stein Magician of Faith Magician of Faith Cyber-Tech Alligator Cyber-Tech Alligator Cyber-Tech Alligator Vorse Raider Vorse Raider Vorse Raider Spear Dragon Spear Dragon Spear Dragon Luster Dragon #2 Luster Dragon #2 Luster Dragon #2 Archfiend Soldier Archfiend Soldier Archfiend Soldier Goblin Attack Force Goblin Attack Force Goblin Attack Force (Blue-Eyes Ultimate Dragon) (Blue-Eyes Ultimate Dragon) -------------------------______ /\ \ / / \ MAGICS/TRAPS \ / /____\---------------------\/ Raigeki Raigeki Raigeki Monster Reborn Monster Reborn Monster Reborn Megamorph Polymerization Heavy Storm Heavy Storm Heavy Storm Premature Burial Premature Burial Ring of Destruction Ring of Destruction Ring of Destruction Negate Attack Negate Attack Negate Attack TOTAL = 45 COSTS = 10,000 DP FOUND = Only found after KC Cup Final Round -------------------------______ /\ EXODIA \ / / \ COLLECTION \ / /____\---------------------\/ Blue-Eyes White Dragon Card Destruction Change of Heart Cyber Jar Dark Hole Exodia the Forbidden One Fiber Jar Fissure Jar of Greed Jar of Greed Jar of Greed Jar Robber La Jinn the Mystical Genie of the Lamp Left Arm of the Forbidden One Left Leg of the Forbidden One Man-Eater Bug Mirror Force Monster Reborn Morphing Jar Mystic Tomato Negate Attack Penguin Soldier Pot of Greed Precious Cards from Beyond Raigeki Right Arm of the Forbidden One Right Leg of the Forbidden One Sangan Skelengel Skelengel Solemn Wishes Summoned Skull Swords of Revealing Light The Bistro Butcher Torrential Tribute Trap Hole Ultimate Offering Upstart Goblin Wall of Illusion Witch of the Black Forest ------------------------ / ---- BEATDOWN ----- / ------------------------ -La Jinn The Mystical Genie Of The Lamp -7 Colored Fish -Giant Red Seasnake -The Bistro Butcher x2 -Dunames Dark Witch x2 -Dark Zebra -Harpie's Brother -Gearfried The Iron Knight -Hysteric Fairy -Cyber Harpie -Kycoo The Ghost Destoryer -X-Head Cannon -Dark Blade -Great Angus -Nin-Ken Dog -Neo Bug -Sea Serpent Warrior Of Darkness -United We Stand -Mage Power -Moster Reborn -Change Of Heart -Reinforcements -Castle Walls -Fissure -Maha Vailo -Prevent Rat -Dimensional Warrior -Spellbinding Circle -Needle Worm -Meteor Dragon -Revival of Dokurorider -Dokurorider -Gazelle The King Of Mythical Beasts -Berfomet -Chimera The Flying Mythical Beast -Cyber-Tech Alligator -Polymerization -Fusion Sage ----------------------------- / ---- TEA COLLECTION ----- / ----------------------------- -Mysterious Puppeteer -Skull-Mark Ladybug x3 -Polymerization -Fusion Sage -Snatch Steal -Nimbal Momonga x3 -Numinous Healer x3 -Kiseital x3 -Gift Of The Mystical Elf -Enchanted Javelin x2 -Solemn Wishes -Spring Of Rebirth -Fire Princess -Spirit Of The Breeze -Dancing Fairy -Cure Mermaid -The Forgiving Maiden -St. Joan -Marie The Fallen One x3 -United We Stand -Mage Power -Cestus Of Dagla -Zolga -The Spell Absorbing Life -Granadora -Burning Algae x3 -Guardian Angel Joan -Gryphon's Feather Duster ----------------------------- / ---- SPELL AND TRAP ----- / ----------------------------- -Swords of Revealing Light -Spellbinding Circle -Megamorph -Widespread Ruin -Negate Attack -Chain Destruction -Magic Jammer -Seven Tools of the Bandit -Waboku -Upstart Goblin -Confiscation -The Forceful Sentry -Giant Trunade -Messenger of Peace -Noblemen of Crossout -Nobleman of Extermination -Gift of the Mystical Elf -Enchanted Javelin -Fairy Box -Nightmare's Steel Cage -Limiter Removal -Gravity Bind -Jar of Greed -Royal Command -Fatal Abacus -Emergency Provisions -Spell Reproduction -Last Turn -Book of Moon -Reversal Quiz -Demotion -Jar Robber -Really Eternal Rest -Big Burn -Dark Mirror Force -Destruction Ring -Self-Destruct Button -Trap Jammer -Blue Eyes White Dragon -------------------------______ /\ \ / / \ FORBIDDEN \ / /____\---------------------\/ Summoned Skull Summoned Skull Dark Magician Dark Magician Dark Magician Gemini Elf Gemini Elf Gemini Elf Slate Warrior Slate Warrior Slate Warrior Dark Magician Girl Dark Magician Girl Dark Magician Girl Cyber Jar Magician of Black Chaos Magician of Black Chaos Magician of Black Chaos Dark Hole Dark Hole Dark Hole Raigeki Raigeki Raigeki Swords of Reavealing Light Harpie's Feather Duster Harpie's Feather Duster Harpie's Feather Duster Dark Magic Ritual Dark Magic Ritual Monster Reborn Monster Reborn Monster Reborn Change of Heart Change of Heart Change of Heart Heavy Storm Snatch Steal Premature Burial Fairy Box Mirror Force Call of the Haunted Magic Cylinder United We Stand Mage Power -------------------------______ /\ ARKANA'S \ / / \ BOX \ / /____\---------------------\/ Dark Magician (Arkana Variant) Dark Magician (Arkana Variant) Dark Magician (Arkana Variant) Gemini Elf Gemini Elf Gemini Elf Vorse Raider Vorse Raider Vorse Raider Luster Dragon #2 Luster Dragon #2 Luster Dragon #2 Archfiend Soldier Archfiend Soldier Archfiend Soldier Mad Dog of Darkness Mad Dog of Darkness Mad Dog of Darkness Dark Hole Dark Hole Dark Hole Raigeki Raigeki Raigeki Card Destruction Card Destruction Card Destruction Graceful Charity Graceful Charity Graceful Charity Trap Hole Trap Hole Trap Hole Monster Reborn Monster Reborn Monster Reborn Torrential Tribute Torrential Tribute Torrential Tribute Ring of Destruction Ring of Destruction Ring of Destruction -------------------------______ /\ BOOSTED \ / / \ EXODIA \ / /____\---------------------\/ Right Leg of the Forbidden One Right Leg of the Forbidden One Right Leg of the Forbidden One Left Leg of the Forbidden One Left Leg of the Forbidden One Left Leg of the Forbidden One Right Arm of the Forbidden One Right Arm of the Forbidden One Right Arm of the Forbidden One Left Arm of the Forbidden One Left Arm of the Forbidden One Left Arm of the Forbidden One Exodia the Forbidden One Sangan Sangan Sangan Witch of the Black Forest Witch of the Black Forest Witch of the Black Forest Dark Hole Dark Hole Dark Hole Swords of Revealing Light Swords of Revealing Light Swords of Revealing Light Graceful Charity Graceful Charity Graceful Charity Pot of Greed Pot of Greed Pot of Greed Mirror Force Mirror Force Mirror Force Upstart Goblin Upstart Goblin Upstart Goblin Jar of Greed Jar of Greed Jar of Greed -------------------------______ /\ \ / / \ MASQUERADE \ / /____\---------------------\/ Summoned Skull Summoned Skull Grand Tiki Elder Grand Tiki Elder Mask of Darkness Mask of Darkness Masked Sorcerer Masked Sorcerer Magician of Faith Magician of Faith Slate Warrior Vorse Raider Vorse Raider Vorse Raider The Masked Beast Dark Hole Dark Hole Raigeki Monster Reborn Monster Reborn Monster Reborn Premature Burial Premature Burial Premature Burial Curse of the Masked Beast Mask of Brutality Ring of Destruction Ring of Destruction Mirror Force Magic Cylinder Mask of Weakness Mask of Weakness Grand Tiki Elder Mask of Darkness Masked Sorcerer Magician of Faith Slate Warrior Slate Warrior -------------------------______ /\ STRINGS' \ / / \ WALL \ / /____\---------------------\/ Summoned Skull Summoned Skull Summoned Skull Humanoid Slime Humanoid Slime Humanoid Slime Magician of Faith Magician of Faith Magician of Faith Dark Hole Dark Hole Raigeki Raigeki Raigeki Skull Dice Skull Dice Skull Dice Monster Reborn Monster Reborn Monster Reborn Mirror Force Mirror Force Mirror Force Premature Burial Premature Burial Premature Burial Call of the Haunted Call of the Haunted Call of the Haunted Ring of Destruction Ring of Destruction Ring of Destruction Slate Warrior Slate Warrior Slate Warrior Magic Cylinder Magic Cylinder Magic Cylinder Spear Dragon Spear Dragon Spear Dragon -------------------------______ /\ TRAP EAT \ / / \ SPELL \ / /____\---------------------\/ Summoned Skull Summoned Skull Mask of Darkness Mask of Darkness Mask of Darkness Man-Eater Bug Man-Eater Bug Man-Eater Bug Morphing Jar Morphing Jar Morphing Jar Spear Dragon Raigeki Monster Reborn Monster Reborn Monster Reborn Ring of Destruction Ring of Destruction Ring of Destruction Trap Hole Trap Hole Trap Hole Magic Jammer Magic Jammer Magic Jammer Mirror Force Mirror Force Mirror Force Call of the Haunted Call of the Haunted Call of the Haunted Enchanted Javelin Enchanted Javelin Enchanted Javelin Magic Cylinder Magic Cylinder Magic Cylinder Fairy Box Fairy Box Fairy Box Torrential Tribute Torrential Tribute Torrential Tribute -------------------------______ /\ DARK \ / / \ CEREMONY \ / /____\---------------------\/ Mask of Darkness Mask of Darkness White Magical Hat White Magical Hat White Magical Hat Magician of Faith Magician of Faith Man-Eater Bug Man-Eater Bug Muka Muka Muka Muka Muka Muka Morphing Jar Morphing Jar Morphing Jar Cyber Jar Morphing Jar #2 Morphing Jar #2 Dark Hole Raigeki Harpie's Feather Duster Monster Reborn Change of Heart Gravekeeper's Servant Gravekeeper's Servant Gravekeeper's Servant Snatch Steal Delinquent Duo Delinquent Duo Mystical Space Typhoon Mystical Space Typhoon Card Destruction Infininte Cards Ring of Destruction Ring of Destruction Mirror Force Call of the Haunted Magic Cylinder Gravity Bind Fairy Box Fairy Box Torrential Tribute Torrential Tribute Torrential Tribute -------------------------______ /\ OVERRULERS \ / / \ \ / /____\---------------------\/ Summoned Skull Summoned Skull La Jinn the Mystical Genie La Jinn the Mystical Genie La Jinn the Mystical Genie Magician of Faith Magician of Faith The Bistro Butcher The Bistro Butcher Witch of the Black Forest Witch of the Black Forest Slate Warrior Axe of Dispair Axe of Dispair Black Pendant Black Pendant Dark Hole Dark Hole Dark Hole Raigeki Raigeki Raigeki Monster Reborn Monster Reborn Monster Reborn Tributed to the Doomed Tributed to the Doomed Tributed to the Doomed Gravekeeper's Servant Mystical Space Typhoon Mystical Space Typhoon Premature Burial Spirit Message "I" Spirit Message "N" Spirit Message "A" Spirit Message "L" Ring of Destruction Destiny Board Mirror Force ____________________________________________ __________.__ __ .__ \______ \__|/ |_ __ _______ | | | _/ \ __\ | \__ \ | | | | \ || | | | // __ \| |__ |____|_ /__||__| |____/(____ /____/ \/ \/ _________ .__ .__ __ .__ \_ ___ \ ____ | | | | ____ _____/ |_|__| ____ ____ / \ \/ / _ \| | | | _/ __ \_/ ___\ __\ |/ _ \ / \ \ \___( <_> ) |_| |_\ ___/\ \___| | | ( <_> ) | \ \______ /\____/|____/____/\___ >\___ >__| |__|\____/|___| / \/ \/ \/ \/ RITUAL COLLECTION ______ ______ ______ ______ ______ ______ ______ ______ /_____/ /_____/ /_____/ /_____/ /_____/ /_____/ /_____/ /_____/ Super War-Lion Zera the Mant Black Luster Soldier Fiend's Mirror Black Luster Ritual Zera Ritual War-Lion Ritual Beastly Mirror Ritual Commencement Dance Hamburger Recipe Novox's Prayer Turtle Oath Resurrection of Chakra Javelin Beetle Pact Garma Sword Oath Revival of Dokurorider Fortress Whale's Oath Performance of Sword Hungry Burger Skull Guardian Chakra Crab Turtle Garma Sword Javelin Beetle Fortress Whale Dokurorider Dark Magic Ritual Magician of Black Chaos Relinquished Black Illusion Ritual The Masked Beast Curse of the Masked Beast Paladin of White Dragon White Dragon Ritual Shinato, King of a Higher Plan Shinato's Ark Dark Master - Zorc Contract with the Dark Master __________________________________ ___ ___ ___ ___ /\__\ /\ \ /\__\ /\__\ _____ /:/ _/_ \:\ \ /:/ _/_ /:/ _/_ /::\ \ /:/ /\__\ \:\ \ /:/ /\ \ /:/ /\__\ /:/\:\ \ /:/ /:/ / ___ \:\ \ /:/ /::\ \ /:/ /:/ _/_ /:/ \:\__\ /:/_/:/ / /\ \ \:\__\ /:/_/:/\:\__\ /:/_/:/ /\__\ /:/__/ \:|__| \:\/:/ / \:\ \ /:/ / \:\/:/ /:/ / \:\/:/ /:/ / \:\ \ /:/ / \::/__/ \:\ /:/ / \::/ /:/ / \::/_/:/ / \:\ /:/ / \:\ \ \:\/:/ / \/_/:/ / \:\/:/ / \:\/:/ / \:\__\ \::/ / /:/ / \::/ / \::/ / \/__/ \/__/ \/__/ \/__/ \/__/ ---------------------- FUSION COLLECTION --------------------- Flame Swordsman Gaia the Dragon Champion Thousand Dragon Barox Rabid Horseman Flame Ghost B. Skull Dragon Roaring Ocean Snake Dragoness the Wicked Knight Labyrinth Tank Blue-Eyes Ultimate Dragon Bikuribox Giltia the D. Knight Metal Dragon Kaiser Dragon Deepsea Shark Aqua Dragon Crimson Sunbird Soul Hunter Vermillion Sparrow Pragtical Flower Wolf Musician King Bracchio-Radius Skullbird Mystical Sand Skelgon Great Mammoth of Goldfine Man-Eating Black Shark Empress Judge Rose Spectre of Dunn Twin-Headed Thunder Dragon Marine Beast Warrior of Tradition Amphibious Bugroth Skull Knight Meteor B. Dragon Thousand-Eyes Restrict Chimera the Flying Mythical Beast Alligator's Sword Dragon Humanoid Worm Drake St. Joan XY-Dragon Cannon XYZ-Dragon Cannon XZ-Tank Cannon YZ-Tank Dragon ____________________________________ __________ \______ \ _______ __ ___________ ______ ____ | _// __ \ \/ // __ \_ __ \/ ___// __ \ | | \ ___/\ /\ ___/| | \/\___ \\ ___/ |____|_ /\___ >\_/ \___ >__| /____ >\___ > \/ \/ \/ \/ \/ _________ .__ .__ __ .__ \_ ___ \ ____ | | | | ____ _____/ |_|__| ____ ____ / \ \/ / _ \| | | | _/ __ \_/ ___\ __\ |/ _ \ / \ \ \___( <_> ) |_| |_\ ___/\ \___| | | ( <_> ) | \ \______ /\____/|____/____/\___ >\___ >__| |__|\____/|___| / \/ \/ \/ \/ Reverse Collection Secret ---- Slate Warrior Cyber Jar Ultra ---- Fiber Jar Super ---- Magician of Faith Dark-Eyes Illusionist Morphing Jar Des Koala Rare --- Man-Eating Bug Penguin Soldier Skelengel Needle Worm Morphing Jar #2 Common ------ Reaper of the Cards Mask of Darkness Trap Master Princess of Tsurugi The Immortal of Thunder Armed Ninja Needle Ball Hane-Hane Bite Shoes Spear Cretin Bubonic Vermin Rigras Leever Bombardment Beetle 4-Starred Ladybug of Doom Lady Assailant of Flames Fire Sorcerer Tornado Bird Des Feral Imp Poison Mummy Dice Jar Gravekeeper's Guard Old Vindictive Magician Iron Blacksmith Kotetsu Crimson Ninja Gale Lizard Witch Doctor of Chaos --------------------------------- ================== I don't know what I'm missing so if you have any clue, please, E-Mail ME. (Look at Contacting below) ================== If you got any cards that I am missing or have to contribute to this section, please visit "Contacting Section" below. o13.Contacting Me [013CME] Control + F = your friend. Just type up "[011CME]" and then you'll probably find it within 3 or 4 clicks and you'd find it. ================== oo5. Codes [005CDS] ================== Gameshark: ================== (M) Must Be On ================== 90627FFA5238 4F362C6A00A7 D3C421D0E3C4 ================== Have All Trophies ================== 33B398D53921 ================== Have all Cards ================== A47CF3853A79 2C3D071A623F ================== 50,000 Duelist Points ================== 442C23A59CFC ================== ALL BOOSTERS ================== 26342C4B3375 A4702A811677 D84A03E0E5D4 458C4305FBD0 CE4225AA8597 440D5A05FBD8 DB4B08A085DC 4D8E8300E3D4 D94B0EEAE5DF B0716AA17428 C64261A19590 31951A851004 D04843A1F5C0 ================== No Bans (Side Note #1) ================== FA7F10C1623C 5839420047BC ================== Infinite Life Points ================== 36386145373D ================== Side Notes ================== #1 - The bans will still be on the machine, but, Mokuba will not say anything if you try to start a duel. ================== I have yet to complete the codes so please, be patient. Thanks, CloudKillax. ================== oo6. My Current Decks [006MCD] ================== I have a lot of decks but here are the decks I am using so I can keep up with the banned list. Deck 1: This deck is bent over to beatdown. It doesn't require that many usually banned cards. Let's take a look. Monsters: Dark Magician of Chaos Jinzo Goblin Attack Force Goblin Attack Force Giant Orc Giant Orc Vorse Raider Vorse Raider Spear Dragon Spear Dragon Luster Dragon #2 (Card No.878) Luster Dragon #2 (Card No.878) Kycoo the Ghost Destroyer Kycoo the Ghost Destroyer Reflect Bounder Tribe-Infecting Virus D.D.Warrior Lady D.D.Warrior Lady Exiled Force Magics: Axe of Despair Axe of Despair Axe of Despair Dark Hole Smashing Ground Smashing Ground United We Stand Snatch Steal Mage Power Pot of Greed Heavy Storm Harpie's Feather Duster Raigeki Monster Reborn Change of Heart Traps: Call of the Haunted Ring of Destruction Waboku Waboku Waboku Torrential Tribute Yea', I know it is not the GREATEST of Beatdown decks but, it is one of the best things I could pull off right now. ================== Deck Two: CHAOS ================== This deck is meant to fill up with good light and dark monsters in the Graveyard to Summon Black Luster Soldier or Chaos Empereor Dragon. Let's take a look. Monsters: Black Luster Soldier - Envoy of the Beginning/Dark Magician of Chaos Chaos Empereor Dragon - Envoy of the End/Dark Magician of Chaos Jinzo/Dark Magician of Chaos/Summoned Skull Archfiend Soldier Archfiend Soldier Mataza the Zapper Mataza the Zapper Kycoo the Ghost Destroyer Kycoo the Ghost Destroyer Reflect Bounder Reflect Bounder Tribe-Infecting Virus D.D. Warrior Lady D.D. Warrior Lady D.D. Warrior Lady Witch of the Black Forest Marauding Captain Marauding Captain/Reflect Bounder (Reflect Bounder) Magics: Dark Hole Swords of Revealing Light Graceful Charity Monster Reborn Change of Heart Heavy Storm Mystical Space Typhoon Mystical Space Typhoon Mystical Space Typhoon Painful Choice Nobleman of Crossout Premature Burial Reinforcement of the Army Reinforcement of the Army Traps: Waboku Waboku Waboku Call of the Haunted Ring of Destruction Torrential Tribute ================== So far, those are the 2 decks that I have been using the most and are really effective. I will post more later. ================== oo7. Really Nice Decks Seen [007NDS] ================== Currently, I have only seen 1 deck and it is familiar to my deck. ================== NDS #1: ================== Monsters: Black Luster Soldier - Envoy of the Beginning Dark Magician of Chaos Jinzo Archfiend Soldier Archfiend Soldier Mataza the Zapper Mataza the Zapper Mad Dog of Darkness Mad Dog of Darkness Kycoo the Ghost Destroyer Kycoo the Ghost Destroyer Reflect Bounder Tribe-Infecting Virus D.D. Warrior Lady D.D. Warrior Lady D.D. Warrior Lady Witch of the Black Forest Marauding Captain Marauding Captain Magics: The Warrior Returning Alive The Warrior Returning Alive The Warrior Returning Alive Swords of Revealing Light Graceful Charity Monster Reborn Change of Heart Heavy Storm Mystical Space Typhoon Painful Choice Nobleman of Crossout Premature Burial Dark Hole Reinforcement of the Army Traps: Waboku Waboku Waboku Call of the Haunted Ring of Destruction Torrential Tribute ================== oo8. FAQ's ================== LEGEND: Q = Question A = Answer ================== Q: How can I get into the KC Tower and duel? A: You have to defeat the Weekend Tournament 7 times. ================== Q: How do I get into the Sugoroko Tournament? A: Defeat all duelist in the Area, then go to Yugi's Grandpa's Shop and talk to him. ================== Q: Where's Breaker? A: Breaker, unfortunantley, is not in this game. They cannot include cards that have Spell Counters in them. ================== Q: Where's Injection Fairy Lily? A: IFL was not included in this game because I'm guessing Konami was too lazy to ask you or they had trouble using the effect during damage steps. ================== Q: What is the ban list for this game? A: The banned/restricted list in changed once every week during gameplay. It is unknown what they'll be but they are mostly the same. ================== Q: Is this game Expert Ruling? A: Yes, this game has expert ruling. ================== Q: Where did all the Magical Scientist Cards go? A: I can't answer that. But, they did add some new fusions like Crimson Bird (2300 ATK 6 stars) and Aqua Dragon (2250 ATK 6*'s). There isn't a Reasoning 'cause Konami was too lazy to make your opponent pick. ================== Q: They have Amazoness/Gravekeeper Cards. Wheres the support? A: I can't really answer that. I don't know why they are too lazy or maybe it's because they can't make the Graveyard uneffected and use Dramatic Rescue to return a monster back to your hand to Special Summon. ================== Q: Where is Seal of Orichalcos? A: Read Cards Not in Game. ================== Q: What is this Dark Survival Match? A: This is just a rumored thing. I don't know if any of you are willing to test this. While saving your game, turn it off. Go over to ??? and then duel whoever is first on the list. I believe it was Bakura. Then Those are the questions I have seen so far. I'll keep you guys more updated soon. ================== oo9. Cards Not in Game [009CNG] ================== *_*_*__*_*_*_**_*_*_**_* 3-17-05 Updated some 3-4-05 It has been reported that Drop Off is in this game. I felt like sorting the cards in alphabetical order. *_*_*__*_*_*_**_*_*_**_* Sadly, there aren't some cards in this game. All the other YuGiOh games have had more cards. Here are the ones NOT in this game. -Any Card from Ancient Santucary - The Lost Millenium -Amazoness Archers -Amazoness Blowpiper -Amazoness Chaonwielder -Amazoness Paladin -Amazoness Spellcaster -Amazoness Tiger -Apprentice Magician -Archfiend's Oath -Armor EXE -Backup Soldier -Battle Scared -Beast of Gilfer -Berserk Dragon -Berserk Gorilla -Big Shield Guardna -Blade Knight -Breaker the Magical Warrior -Butterfly Dagger Elma -Cat of Ill Omen -Contract with Exodia -Creature Swap -Dark Balter the Terrible -Darkbishop Archfiend -Dark Flare Knight -Dark Necrofear -Dark Paladin -Dark Ruler Ha Des -Deck Destruction Virus of Death -Desrook Archfiend -Different Dimension Capsule -Diffusion Wave Motion -Dramatic Rescue -Embodiment of Opopis -Exodia Necross -Eye of Truth -Falling Down -Fiend Skull Dragon -Freed the Matchless General -Frontline Base -Gather Your Mind -Great Moth -Helpoemer -Infernalqueen Archfiend -Injection Fiary Lily -Insect Queen -Kiryu -Lava Golem -Lord of D. -Magic Arm-Shield -Magic Drain -Magic Reflector -Magical Marionette -Manticore of Darkness -Masked Beast Des Guardius -Megaton Magical Cannon -Mirage of Nightmare -Multiply -Necrovalley -Obelisk the Tormentor -OMGTHESEALOFORICHALCOS!~!~!~ -Osiris the Sky Dragon -Pandemonium -Pandemonium Watchbear -Perfectly Ultimate Great Moth -Pitch-Black Power Stone -Pumpking the King of Ghost -Question -Reaper on the Nightmare -Reasoning -Rite of Spirit -Royal Magical Library -Ryu Senshi -Scapegoat -Second Coin Toss -Shadownknight Archfiend -Skilled Dark Magician -Skilled White Magician -Solemn Judgement -Spirit Reaper -Sword Hunter -Terrorking Archfiend -The Flute of Summoning Dragon -The Last Warrior from Another Planet -The Legendary Fisherman -The Winged Dragon of Ra -Tornado Wall -Valkyrion the Magna Warrior -Vampire Lord -Vengeful Bog Spirit -Vilepawn Archfiend -Wave Motion Cannon If you spot anything wrong, please, email me right away. Thanks. ================== o1o. Building a Deck [010BAD] ================== Welcome to Cloud's guide on Building a deck. Firstly, you got to think smart and pick a theme. You don't want one of those crappy 99 card decks that cannot win. Firstly, you want a theme for your deck. There are 100's of themes out there. A Legendary Ocean type of decks, Chaos, Beatdown, Exodia, and a lot more out there. Secondly, you want to cut your deck thin to 40 cards. Here are some cards that will help you out some. Monsters: Black Luster Soldier - Envoy of the Beginning (Any Kind of Chaos) Chaos Emperor Dragon - Envoy of the End (Any Kind of Chaos) Jinzo (Most decks) Tribe-Infecting Virus (Most decks) D.D. Warrior Lady (Warrior/Horus Decks) Magical Scientist (Scientist Deck/Control/Chaos/Beatdown) Reflect Bounder (In this game, most decks) Magics: Pot of Greed (All) Dark Hole (All) Graceful Charity (All) Raigeki (all) Harpie's Feather Duster (All) Mystical Space Typhoon (All) Nobleman of Crossout (Most decks) Smashing Ground (Most decks) Fissure (Most decks) Book of Moon (All) Swords of Revealing Light (All) Heavy Storm (All but Scientist and Exodia) Traps: Imperial Order (All decks except for Scientist) Ring of Destructon (All decks except for Scientist and Exodia) Royal Decree (Most decks) Waboku (All decks except for Scientist) Call of the Haunted (All decks except for Scientist and Exodia) Think of cards that will really help you out in that deck such as Painful Choice helps you out in a Chaos deck, bringing out Light and Darks to remove for Black Luster or Chaos Empereor. I'LL bring more up later! ================== 11. The Real Life TCG Card Spoilers [011TCG] ================== Magician's Force - Flaming Eternity Up and Running. Dragon's Roar and Zombie Madness Spoilers Up! Blaze of Destruction and Fury of the Deep Deck List up! ================== .8| Magician's Force [011MFC] ================== MFC-000 Dark Magician Girl Dark/Spellcaster/Effect Lvl. 6 – Secret Rare 2000/1700 Increase the ATK of this monster by 300 points for each “Dark Magician” or “Magician of Black Chaos” in either player’s Graveyard. MFC-001 People Running About Fire/Pyro Lvl. 2 – Common 600/600 “Although they always suffer in silence, they swear an oath to inevitably revolt” MFC-002 Oppressed People Water/Aqua Lvl. 1 – Common 400/2000 “They are oppressed, but believe they will have their freedom someday.” MFC-003 United Resistance Wind/Thunder Lvl. 3 – Common 1000/400 “The people that gather to swear to fight their oppressors. A revolution is cooking.” MFC-004 X-Head Cannon Light/Machine Lvl. 4 – Super Rare 1800/1500 “A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.” MFC-005 Y-Dragon Head Light/Machine/Union Lvl. 4 – Super Rare 1500/1600 Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your “X-Head Cannon” as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster’s ATK/DEF is increased by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.) MFC-006 Z-Metal Tank Light/Machine/Union Lvl. 4 – Super Rare 1500/1300 Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your “X-Head Cannon” or “Y-Dragon Head” as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster’s ATK/DEF is increased by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.) MFC-007 Dark Blade Dark/Warrior Lvl. 4 – Rare 1800/1500 “They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.” MFC-008 Pitch-Dark Dragon Dark/Dragon/Union Lvl. 3 - Common 900/600 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your “Dark Blade” as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster’s ATK/DEF is increased by 400 points, and when it attacks with an ATK that is higher than the DEF of a Defense Position Monster, inflict the difference as Battle Damage to your opponent’s Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead) MFC-009 Kiryu Dark/Dragon/Union Lvl. 5 – Common 2000/1500 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your “Dark Blade” as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monsters ATK/DEF is increased by 900 points, and you can offer this card as a Tribute to allow the equipped monster to attack the opponent’s Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead) MFC-010 Decayed Commander Earth/Zombie/Effect Lvl. 4 – Common 1000/1500 When this monster is Normal Summoned successfully, you can Special Summon 1 “Zombie Tiger” from your hand. When this card attacks your opponent’s Life Points directly 1 card is randomly selected from your opponent’s hand and discarded to the Graveyard. MFC-011 Zombie Tiger Earth/Zombie/Union Lvl. 3 – Common 1400/1600 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your “Decayed Commander” as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster ATK/DEF is increased by 500 points, and each time it destroys 1 of your opponent’s monsters, 1 card is randomly selected from your opponent’s hand and discarded to the Graveyard. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead) MFC-012 Giant Orc Dark/Fiend/Effect Lvl. 4 – Common 2200/0 When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed until the end of your next turn. MFC-013 Second Goblin Dark/Fiend/Union Lvl. 1 – Common 100/100 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your “Giant Orc” as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, you can change that monster’s battle position once per turn during your Main Phase. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead) MFC-014 Vampire Orchis Earth/Plant/Effect Lvl. 4 – Common 1700/1000 When this monster is Normal Summoned successfully, you can Special Summon 1 “Des Dendle” from your hand. MFC-015 Des Dendle Earth/Plant/Union Lvl. 4 – Common 300/2000 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your “Vampire Orchis” as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, each time that monster destroys 1 of your opponent’s monsters Special Summon 1 “Wicked Plant Token” (Plant-Type/EARTH/1 Star/ATK 800/DEF 800) in Attack or Defense Position. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead) MFC-016 Burning Beast Fire/Pyro/Union Lvl. 4 – Common 1500/1000 Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your “Freezing Beast” as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.) MFC-017 Freezing Beast Water/Aqua/Union Lvl. 4 – Common 1500/1000 Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your “Burning Beast” as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.) MFC-018 Union Rider Wind/Machine/Effect Lvl. 2 – Common 1000/1000 You can take a Union Monster that is currently a monster on your opponent’s side of the field and equip it to this card. This monster can only be equipped with 1 Union Monster as at a time. The Union Monster that is equipped to this card cannot be changed back to a monster by its own effect. MFC-019 D.D. Crazy Beast Earth/Beast/Effect Lvl. 3 – Rare 1400/1400 A monster destroyed by this card in battle is removed from play. MFC-020 Spell Canceller Wind/Machine/Effect Lvl. 5 – Ultra Rare 1800/1600 As long as this card remains face-up on the field, all Spell Cards cannot be activated. The effects of all face-up Spell Cards are also negated. MFC-021 Neko Mane King Earth/Beast/Effect Lvl. 1 – Common 0/0 During your opponent’s turn, when this card is sent to the Graveyard by the effect of your Opponent’s Spell, Trap or Monster Card, your opponent’s turn ends. MFC-022 Helping Robo For Combat Light/Machine/Effect Lvl. 4 – Rare 1600/0 Each time this monster destroys 1 of your opponent’s monsters in battle, you draw 1 card and then select and return 1 card from your hand to the bottom of your deck. MFC-023 Dimension Jar Dark/Machine/EffectLvl. 2 – Common 200/200 FLIP: Both players can remove from play up to 3 monsters from their opponent’s Graveyard. MFC-024 Great Phantom Thief Earth/Spellcaster/Effect Lvl. 3 – Rare 1000/1000 Each time this card inflicts Battle Damage to your opponent’s Life Points, declare the name of 1 card. Then see your opponent’s hand and discard all copies of the declared card in his/her hand to the Graveyard. MFC-025 Roulette Barrel Light/Machine/Effect Lvl. 4 – Common 1000/2000 Once per turn during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result. MFC-026 Paladin of White Dragon Light/Dragon/Ritual/Effect Lvl. 4 - Ultra Rare 1900/1200 This monster can only be Ritual Summoned with the Ritual Spell Card “White Dragon Ritual”. You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand. When this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card’s effect without flipping it face-up or damage calculation. You can Special Summon 1 “Blue-Eyes White Dragon” from your hand or your deck by offering this card as a Tribute during your Main Phase. (Blue-Eyes White Dragon cannot attack that turn. MFC-027 White Dragon Ritual Ritual Spell Card – Common This card is used to Ritual Summon “Paladin of White Dragon”. You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand. MFC-028 Frontline Base Continuous Spell Card - Common Once per turn during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand. MFC-029 Demotion Equip Spell Card – Common Downgrade the monster equipped with this card by 2 Levels. MFC-030 Combination Attack Quickplay Spell Card – Rare During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn. MFC-031 Kaiser Colosseum Continous Spell Card – Common When there is 1 or more monster on the field of the controller of this card, his/her opponent cannot place a monster on the field if the opponent would then have more monster on the field then the controller of this card. MFC-032 Autonomous Action Unit Equip Spell Card – Common Pay 1500 Life Points. Select 1 Monster Card from your opponent’s Graveyard. Special Summon it on your side of the field in face-up Attack Position, and equip it with this card. When this card is destroyed or removed from the field, the equipped monster is destroyed. MFC-033 Poison of the Old Man Quickplay Spell Card – Common Select and activate 1 of the following effects: - Increases your Life Points by 1200 points. - Inflict 800 points of Direct Damage to your opponent’s Life Points. MFC-034 Ante Spell Card – Rare Each player selects 1 card from his/her hand, then sees the Level Stars of the selected cards. The card with more Level Stars then the other returns to the hand of the player who selected it. The player who selected the card with fewer Level Stars takes 1000 damage and sends the card he/she selected to the graveyard. Selected cards that are not Monster Cards are treated as Level 0. If both players chose cards with equal Level Stars, return both to the hand of the players who selected them. MFC-035 Dark Core Spell Card – Rare Discard 1 card from your hand to the Graveyard to remove 1 face-up Monster Card on the field from play. MFC-036 Raregold Armor Equip Spell Card – Common As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster. MFC-037 Metalsilver Armor Equip Spell Card – Common As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Monster Card that specifically designates 1 monster, including monsters in the Graveyard, other than the equipped monster as a target. MFC-038 Kishido Spirit Continous Spell Card – Common Monsters on your side of the field cannot be destroyed in a battle if the monsters ATK are equal. MFC-039 Tribute Doll Spell Card – Rare Activate this card by offering a monster on your side of the field as a Tribute. Special Summon 1 Level 7 monster from your hand. That monster cannot attack this turn. MFC-040 Wave-Motion Cannon Continous Spell Card – Common Send this card on the field to the Graveyard during your Main Phase. Inflict Direct Damage to your opponent’s Life Points equal to the number of your Standby phases that have passed after this card was activated x1000 points. MFC-041 Huge Revolution Trap Card – Common This card can only be activated during your Main Phase when “People Running About”, “Oppressed People”, and “United Resistance” are face-up on your side of the field. Send all cards in your opponent’s hand to the Graveyard and destroy all cards your opponent controls on the field. MFC-042 Thunder of Ruler Trap Card – Common You can only activate this card during your opponent’s Standby Phase. During the turn this card is activated your opponent cannot perform his/her Battle Phase. MFC-043 Spell Shield Type-8 Counter Trap – Super Rare Select and activate 1 of the following effects: - Negate the activation and the effect of a Spell Card that designates 1 monster on the field as a target and destroy the Spell Card. - Send 1 card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it. MFC-044 Meteorain Trap Card – Common During this turn, when your monsters attack with an ATK that is higher then the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points. MFC-045 Pineapple Blast Trap Card – Common You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent’s Side off the field then your side, destroy your opponent’s monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed. MFC-046 Secret Barrel Trap Card – Common Inflict Direct Damage to your opponent’s Life Points equal to the total number of cards on your opponent’s side of the field and in your opponent’s hand x200. MFC-047 Physical Double Trap Card – Common You can only activate this card during your opponent’s turn. Select 1 monster on your opponent’s side of the field and Special Summon 1 “Mirage Token” in face-up Attack or Defense Position on your side of the field. The “Mirage Token” has the same Level Type, Attribute, ATK, and DEF as the selected monster. Destroy the “Mirage Token” at the end of the turn. MFC-048 Rivalry of Warlords Continous Trap Card – Common Each player must send monsters from his/her side of the field to the Graveyard so that he/she only controls 1 Type of face-up monster. As long as this card remains face-up on the field each player can only Summon or control 1 Type of face-up monster at a time. MFC-049 Formation Union Trap Card – Common Select and activate 1 of the following effects: - Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card. - Change 1 equipped Union Monster on your side of the field back into a monster in face-up Attack Position. MFC-050 Adhesion Trap Hole Trap Card – Common You can only activate this card when your opponent successfully Normal Summons, Flip Summons, or Special Summons a monster. As long as that monster remains face-up on the field, the original ATK of that monster is halved. MFC-051 XY-Dragon Cannon Light/Machine/Fusion/Effect Lvl. 6 – Ultra Rare 2200/1900 “X-Head Cannon” + “Y-Dragon Head” This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use “Polymerization” to special summon this monster from your Fusion deck. Discard 1 card from your hand to destroy 1 face-up Spell Card or Trap Card on your opponent’s side of the field. MFC-052 XYZ-Dragon Cannon Light/Machine/Fusion/Effect Lvl. 8 – Ultra Rare 2800/2600 “X-Head Cannon” + “Y-Dragon Head” + “Z-Metal Tank” This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use “Polymerization” to special summon this monster from your Fusion deck. Discard 1 card from your hand to destroy 1 card on your opponent’s side of the field. MFC-053 XZ-Tank Cannon Light/Machine/Fusion/Effect Lvl. 6 – Super Rare 2400/2100 “X-Head Cannon” + “Z-Metal Tank” This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use “Polymerization” to special summon this monster from your Fusion deck. Discard 1 card from your hand to destroy 1 face-down Spell Card or Trap Card on your opponent’s side of the field. MFC-054 YZ-Tank Dragon Light/Machine/Fusion/Effect Lvl. 6 – Super Rare 2100/2200 “Y-Dragon Head” + “Z-Metal Tank” This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use “Polymerization” to special summon this monster from your Fusion deck. Discard 1 card from your hand to destroy 1 face-down Monster Card on your opponent’s side of the field. MFC-055 Great Angus Fire/Beast Lvl. 4 – Common 1800/600 “A very violent beast, it is always berserk. People say that they have never seen it silent.” MFC-056 Aitsu Fire/Fairy Lvl. 5 – Common 100/100 “He seems to be very unreliable, but he might have incredible potential.” MFC-057 Sonic Duck Wind/Winged Beast Lvl. 3 – Common 1700/700 “A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.” MFC-058 Luster Dragon Wind/Dragon Lvl. 4 – Ultra Rare 1900/1600 “A very beautiful dragon covered with Sapphire. It does not like fights, but has incredibly high attack power.” MFC-059 Amazoness Paladin Earth/Warrior/Effect Lvl. 4 – Common 1700/300 Increase the ATK of this monster by 100 for each monster on your side of the field that includes “Amazoness” in its card name, or is named “Amazon Archer”. MFC-060 Amazoness Fighter Earth/Warrior/Effect Lvl. 4 – Common 1300/1300 All Battle Damage to this card’s controller that he/she takes from a battle involving this monster becomes 0. MFC-061 Amazoness Swords Woman Earth/Warrior/Effect Lvl. 4 – Ultra Rare 1500/1600 The opponent takes all Battle Damage to this card’s controller that he/she takes from a battle involving this monster. MFC-062 Amazoness Blowpiper Earth/Warrior/Effect Lvl. 3 – Common 800/1500 Select 1 face-up monster on your opponent’s side of the field during each of your Standby Phases. Decrease the ATK of the selected monster by 500 until the end of this turn. MFC-063 Amazoness Tiger Earth/Beast/Effect Lvl. 4 – Rare 1100/1500 Only 1 “Amazoness Tiger” can exist on your side of the field at a time. Increase the ATK of this monster by 400 points for each monster on your side of the field that includes “Amazoness” in its name,, or is named “Amazon Archer”. As long as this card remains face-up on the field, your opponent cannot select another monster on your side of the field that includes “Amazoness” in its name, or is named “Amazon Archer”, as an attack target. MFC-064 Skilled White Magician Light/Spellcaster/Effect Lvl. 4 – Super Rare 1700/1900 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (MAX 3). You can Special Summon 1 “Buster Blader” from your hand, deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase. MFC-065 Skill Dark Magician Dark/Spellcaster/Effect Lvl. 4 – Super Rare 1900/1700 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can Special Summon 1 “Dark Magician” from your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase. MFC-066 Apprentice Magician Dark/Spellcaster/Effect Lvl. 2 – Rare 400/800 When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type monster Level 2 or lower from your deck and Special Summon it on the field in face-down Defense Position. MFC-067 Old Vindictive Magician Dark/Spellcaster/Effect Lvl. 2 - Common 450/600 FLIP: Destroys 1 monster on the field (regardless of position.) MFC-068 Chaos Command Magician Light/Spellcaster/Effect Lvl. 6 – Ultra Rare 2400/1900 Negate the effect of a Monster Card that specifically designates this 1 card as a target. MFC-069 Magical Marionette Dark/Spellcaster/Effect Lvl. 5 – Common 2000/1000 Each time you or your opponent activates 1 Spell Card put 1 Spell Counter on this card. Increase the ATK of this monster by 200 points for each Spell Counter on this card. Also yyou can remove 2 Spell Counters from this card to destroy 1 monster on the field. MFC-070 Pixie Knight Light/Spellcaster/Effect Lvl. 2 – Common 1300/200 When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and that card is placed on top of your deck. MFC-071 Breaker the Magical Warrior Dark/Spellcaster/Effect Lvl. 4 – Ultra Rare 1600/1000 When this card is successfully Normal Summoned, put 1 spell counter on it (max.1) Increase the ATK of this monster by 300 points for each Spell counter on this card. Also you can remove 1 Spell Counter from this card to destroy 1 Spell Card or Trap Card on the field. MFC-072 Magical Plant Mandragola Dark/Spellcaster/Effect Lvl. 2 – Common 500/200 FLIP: Put 1 Spell Counter on each face-up card on the field that you can put a Spell Counter on. MFC-073 Magical Scientist Dark/Spellcaster/Effect Lvl. 1 – Common 300/300 Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent’s Life Points directly, and is returned to your Fusion Deck at the end of the turn. MFC-074 Royal Magical Library Light/Spellcaster/Effect Lvl. 4 - Common 0/2000 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card from your deck. MFC-075 Armor Exe Light/Rock/Effect Lvl. 4 – Rare 2400/1400 This card cannot attack the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent’s Standby Phases, remove 1 Spell Counter on your side of the field. If you do not do so, this card is destroyed. MFC-076 Tribe-Infecting Virus Water/Aqua/Effect Lvl. 4 – Super Rare 1600/1000 Discard 1 card from your hand and declare 1 type of monster to destroy all face-up monsters of the declared Type on both sides of the field. MFC-077 Des Koala Dark/Beast/Effect Lvl. 3 – Rare 1100/1800 FLIP: Inflict 400 points of Direct Damage to your opponent’s Life Points for each card in your opponent’s hand. MFC-078 Cliff the Trap Remover Dark/Warrior/Effect Lvl. 3 – Common 1200/1000 When this card inflicts Battle Damage to your opponent’s Life Points, you can select and activate 1 of the following effects: - Destroy 1 Spell Card or Trap Card on the field. - Send 2 cards from the top of your opponent’s Deck to his/her Graveyard. MFC-079 Magical Merchant Light/Insect/Effect Lvl. 1 – Common 200/700 FLIP: Pick up (not draw) cards from the top of your Deck until a Spell Card or Trap Card is picked up. Add that card to your hand. Any other cards picked up are sent to the Graveyard. MFC-080 Koitsu Water/Fairy/Union Lvl. 10 - Common 200/100 Once per turn during your Main Phase, if your control this monster on the field, you can equip it to your “Aitsu” as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster’s ATK/DEF is increased by 3000 points and when it attacks with an ATK that is higher then the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.) MFC-081 Cat’s Ear Tribe Earth/Beast-Warrior/Effect Lvl. 1 - Rare 200/100 During the Damage Steps of your opponent’s turn, the original ATK of his/her monster(s) that attack this monster becomes 200 points. MFC-082 Ultimate Obedient Fiend Fire/Fiend/Effect Lvl. 10 – Common 3500/3000 This card can only attack when there are no other cards on your side of the field, and you also have no hand. Negate the effects of Effect Monsters destroyed by this card. MFC-083 Dark Cat with White Tail Earth/Beast/Effect Lvl. 2 – Common 800/500 FLIP: Select 2 Monster Cards on your opponent’s side of the field and 1 Monster Card on your side of the field and return them to their owners’ hand. MFC-084 Amazoness Spellcaster Spell Card – Common Until the end of this turn, switch the original ATK of 1 face-up monster on your side of the field that includes “Amazoness” in its card name, or is named “Amazon Archer”, with the original ATK of 1 face-up monster on your opponent’s side of the field. MFC-085 Continuous Destruction Punch Continous Spell Card – Rare When the ATK of an attacking monster on your opponent’s side of the field is lower then the DEF of the attacked Defense Position monster on your side of the field destroy the attacking monster. Damage calculation is applied normally. MFC-086 Big Bang Shot Equip Spell Card – Rare A monster equipped with this card increases its ATK by 400 points. When the equipped monster attacks with an ATK that is higher then the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points. When this card is destroyed or removed from the field, the equipped monster is removed from play. MFC-087 Gather Your Mind Spell Card – Common Add 1 “Gather Your Mind” card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 “Gather your Mind” per turn. MFC-088 Mass Driver Continuous Spell Card – Common Offer 1 monster on your side of the field as a Tribute to inflict 400 points of Direct Damage to your opponent’s Life Points. MFC-089 Senri Eye Continuous Spell Card – Common During each of your Standby Phases, you can see 1 card on the top of your opponent’s Deck and return it to its original position by paying 100 Life Points. Your opponent cannot see the card. MFC-090 Emblem of Dragon Destroyer Spell Card - Common Add 1 “Buster Blader” from your Deck or your Graveyard to your hand. MFC-091 Jar Robber Quickplay Spell Card – Common You can only activate this card when “Pot of Greed” is activated. Negate the effect of the “Pot of Greed”. You draw 1 card from your Deck. MFC-092 My Body as a Shield Quickplay Spell Card – Common When your opponent activates a card that has the effect that destroys 1 or more monsters on the field, pay 1500 Life Points to negate the activation of the card and destroy it. MFC-093 Pigeonholing Books of Spell Quickplay Spell Card – Common See the 3 cards from the top of your opponent’s Deck, arrange them in any order desired, and replace them on top of the Deck. Your opponent cannot see the cards. MFC-094 Mega Ton Magical Cannon Spell Card – Rare Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent’s side of the field. MFC-095 Pitch-Black Power Stone Continous Trap Card – Common After activation, put 3 Spell Counters on this card. During each of your turns you can move 1 of this card’s Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card this card is destroyed. MFC-096 Amazoness Archers Trap Card – Super Rare This card can only be activated when your opponent attacks and you control a monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". All monsters on your opponent’s side of the field become face-up Attack Position (Flip effects do not activated) and as long as they remain face up on the field decrease their ATK by 500 points. Your opponent must attack with all these monsters this turn. MFC-097 Dramatic Rescue Trap Card – Rare You can only activate this card when a monster on your side of the field that includes “Amazoness” in its card name, or is named “Amazon Archer”, is specifically designated as a target by a card. Return the targeted Monster Card to its owner’s hand and Special Summon another monster from your hand in face-up Attack or Defense Position. MFC-098 Exhausting Spell Trap Card – Common Remove all Spell Counters on both sides of the field. MFC-099 Hidden Book of Spell Trap Card – Common You can only activate this card during your turn. Select 2 Spell Cards from your Graveyard and add them to your deck. Your Deck is then shuffled. MFC-100 Miracle Restoring Trap Card – Common Remove 2 Spell Counters on your side of the field. Special Summon 1 “Dark Magician” or “Buster Blader” from your Graveyard in face-up Attack or Defense Position. MFC-101 Remove Brainwashing Continuous Trap Card – Common As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners. MFC-102 Disarmament Trap Card – Common Destroy all Equip Spell Cards on the field. MFC-103 Anti-Spell Counter Trap Card – Common Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it. MFC-104 The Spell Absorbing Life Trap Card – Common Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not actvated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field. MFC-105 Dark Paladin Dark/Spellcaster/Fusion/Effect Lvl. 8 – Ultra Rare 2900/2400 “Dark Magician” + “Buster Blader” This monster can only be Special Summoned by Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of this card increases by 500 points for each Dragon-Type monster on the field and in either Graveyard. MFC-106 Double Spell Spell Card – Ultra Rare Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent’s Graveyard and activate it from the Graveyard as your Spell Card. MFC-107 Diffusion Wave-Motion Spell Card – Secret Rare Pay 1000 Life Points. Select 1 level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent’s side of the field. The effects of Effect Monsters destroyed by the selected monster in battle cannot be activated. ================== .9| Dark Crisis [011DCR] ================== DCR-000 Vampire Lord (Dark/Zombie/5/2000/1500) Each time this card inflicts Battle Damage to your opponent declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Also, when this card is destroyed and sent to the Graveyard by you opponent’s card effect, it is Special Summoned to the field during your next Standby Phase. Secret Rare DCR-001 Battle Footballer (Fire/Machine/4/1000/2100) A cyborg with high defense power. Originally it was invented for a football machine. DCR-002 Nin-Ken Dog (Wind/Beast-Warrior/4/1800/1000) A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being. DCR-003 Acrobat Monkey (Earth/Machine/3/1000/1800) An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically. DCR-004 Arsenal Summoner (Wind/Spellcaster/4/1600/1600) FLIP: Select 1 card that includes “Guardian” in it’s card name from your Deck and add it to your hand. You cannot select “Celtic Guardian”, “Winged Dragon, Guardian of the Fortress #1”, “Winged Dragon Guardian of he Fortress #2”, “Guardian of the Labyrinth”, or “The Reliable Guardian”. DCR-005 Guardian Elma (Wind/Fairy/3/1300/1200) This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a “Butterfly Dagger – Elma” on your side of the field. When this card is Summoned successfully, you can select 1 appropriate Equip Spell in your Graveyard and equip it to this card. DCR-006 Guardian Ceal (Fire/Pyro/4/1700/1400) This card can only be Normal Summoned, Flip Summoned or Special Summoned when there is a “Shooting Star Box – Ceal” on your side of the field. Send an (Spell/Equip) on your side of the field equipped to this card to the Graveyard to destroy 1 monster on your opponent’s side of the field. Ultra Rare DCR-007 Guardian Grarl (Earth/Dinosaur/5/2500/1000) This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a “Gravity Axe – Grarl” on your side of the field. If this is the only card in your hand,, you can Special Summon it without Tribute. Ultra Rare DCR-008 Guardian Baou (Dark/Fiend/4/800/600) This card can only be Normal Summoned Flip Summoned, or Special Summoned when there is a “Wicked Breaking Flamberge – Baou” on your side of the field. Each time 1 of your opponent’s monsters is destroyed and sent to the Graveyard in battle by his monster increase the ATK of this card by 1000 points. Also negate the effect of an Effect Monster that is destroyed by this monster in battle. Rare DCR-009 Guardian Kay’est (Water/Sea Serpent/4/1000/1800) This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a “Rod of Silence – Kay’est” on your side of the field. This card is unaffected by any (Spell)s and cannot be attacked by your opponent’s monsters. DCR-010 Guardian Tryce (Light/Thunder/5/1900/1700) This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a “Twin Swords of Flashing Light – Tryce” on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon the monster that was offered as a Tribute for this card. Rare DCR-011 Cyber Raider (Dark/Machine/4/1400/1000) When this card is Normal Summond,, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects. - Select 1 equipped Equip Spell Card and destroy it. - Select 1 equipped Equip Card and equip it to this card. Short Print DCR-012 Reflect Bounder (Light/Machine/4/1700/1000) When this face-up Attack Position card is attacked by a monster on your opponent's side of the field, before damage calculation is resolved in the Damage Step, this card inflicts damage to your opponent's Life Points equal to the ATK of line attacking monster. Then, after damage calculation is resolved, this card is destroyed. DCR-013 Little-Winguard (Wind/Warrior/4/1400/1800) Once during each of your End Phases, you can change the battle position of this card. Short Print DCR-014 Des Feral Imp (Dark/Reptile/4/1300/1400) FLIP: Select 1 card from your Graveyard and add it to your Deck. Then shuffle your Deck. Rare DCR-015 Different Dimension Dragon (Light/Dragon/5/1200/1500) The effect of a Spell or Trap Card cannot destroy this card unless the Spell or Trap card specifically designates a target. This card cannot be destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or less. Super Rare DCR-016 Shinato, King of a Higher Plane (Fairy/Light/8/3300/3000) Ritual: This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Ark". You must also offer monsters whose Level Stars equal to 8 or more as a Tribute from the field or your hand. When a Defense Position monster on your opponent's side of the field is destroyed and sent to the graveyard by this card as a result of battle, inflict damage to your opponent's life points equal to the original ATK of the destroyed monster. Ultra Rare DCR-017 Dark Flare Knight (Dark/Warrior/6/2200/800) Fusion: “Dark Magician” + “Flame Swordsman” Any damage to the controller of this card from battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle Special Summon 1 “Mirage Knight” from your hand or Deck. Super Rare DCR-018 Mirage Knight (Light/Thunder/2800/2000) This card can only be Special Summoned by the effect of “Dark Flare Knight”. When this card battles another monster, during Damage Calculation increase the ATK of this card by the original ATK of the opponent’s monster. During the End Phase after this card was involved in battle, remove this card from play. Super Rare DCR-019 Berserk Dragon (Dark/Zombie/8/3500/0) This card can only be Special Summoned by the effect of “A Deal With Dark Ruler”. This card can attack all monsters on your opponent’s side of the field once. You cannot ATK your opponent’s directly if you attack any monsters first. Decrease the ATK of this card by 500 points during each of your End Phases. Super Rare DCR-020 Exodia Necross (Dark/Spellcaster/4/1800/0) This card can only be Special Summoned by the effect of "Contract with Exodia". This card is not destroyed as a result of battle at any time or by the effects of Spell or Trap Cards. During each of your standby phases, increase the ATK of this card by 500 points. This card is destroyed when you do not have all 5 of these cards in your Graveyard: "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", "Left Leg of the Forbidden One". Ultra Rare DCR-021 Gyaku-Gire Panda (Earth/Beast/3/800/1600) The ATK of this card increases by 500 points for every monster on your opponent’s side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent’s Defense Position monster inflict the difference as Battle Damage to your opponent’s Life Points. Short Print DCR-022 Blindly Loyal Goblin (Earth/Warrior/4/1800/1500) As long as this card remains face-up on the field control of this card cannot switch. DCR-023 Despair From the Dark (Dark/Zombie/8/2800/3000) When this card is sent directly from your hand or Deck to your Graveyard by your opponent’s card effect, special Summon this card to your side of the field. DCR-024 Maju Garzett (Dark/Fiend/7/?/0) The ATK of this card becomes equal to the combined original ATK of the 2 monsters you offered as a Tribute to Tribute Summon this card. Short Print DCR-025 Fear From the Dark (Dark/Zombie/4/1700/1500) When this card is sent directly from your hand or Deck to your Graveyard by your opponent’s card effect, Special Summon this card to your side of the field. Rare DCR-026 Dark Scorpion – Chick the Yellow (Dark/Warrior/3/1000/1000) When this card inflicts Battle Damage to your opponent’s Life Points, you can select and activate 1 of the following effects: - Return 1 card on the field to its owner’s hand. - See 1 card on the top of your opponent’s Deck. Your opponent does not see the card. Then return it on the top or the bottom of your opponent’s Deck. Short Print DCR-027 D. D. Warrior Lady (Light/Warrior/4/1500/1600) When this card battles another monster, after Damage Calculation you can remove the opponent’s monster and this card from play. Super Rare DCR-028 Thousand Needles (Earth/Beast/4/1000/1800) When this Defense Position card is attacked and the ATK of the attacking monster is lower then DEF of this card, after Damage Calculation destroy the attacking monster. DCR-029 Shinato’s Ark (Spell/Ritual) This card is used to Ritual Summon “Shinato King of a Higher Plane”. You must Also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. Short Print DCR-030 A Deal With Dark Ruler [yugi’s note: Note not exact wording] (Spell/Quick) If a level 8 or higher Monster goes to the Graveyard this turn you may activate this card. Special Summon 1 Berserk Dragon from your hand or deck. DCR-031 Contract with Exodia (Spell) You can only activate this card when you have “Exodia the Forbidden One”, “Right Arm of the Forbidden One”, “Left Arm of the Forbidden One”, “Right Leg of the Forbidden One”, and “Left Leg of the Forbidden One” in your Graveyard. Special Summon 1 “Exodia Necross” from your hand. Short Print DCR-032 Butterfly Dagger – Elma (Spell/Equip) A monster equipped with this card increases its ATK by 300 points. When this card is destroyed and sent to the Graveyard while equipped to a monster, this card can be returned to the owner’s hand. Super Rare DCR-033 Shooting Star Bow – Ceal (Spell/Equip) A monster equipped with this card decreases its ATK by 1000 points. A monster equipped with this card can attack your opponent’s Life Points directly. DCR-034 Gravity Axe – Grarl (Spell/Equip) A monster equipped with this card increases its ATK by 500 points. As long as this card remains face-up on the field monsters on your opponent’s side of the field cannot change their battle position. DCR-035 Wicked-Breaking Flamberge- Baou (Spell/Equip) You must send 1 card from your hand to your Graveyard when you activate this card. A monster equipped with this card increases its ATK by 500 points. When a monster equipped with this card destroys a monster with an effect on your opponent’s side of the field in battle negate the effect of that monster. Rare DCR-036 Rod of Silence – Kay’est (Spell/Equip) A monster equipped with this card increases its DEF by 500 points. Negate the effect of a Spell (excluding this card) that specifically designates a monster equipped with this card as a target and destroy it. DCR-037 Twin Swords of Flashing Light – Tryce (Spell/Equip) You must send 1 card from your hand to your Graveyard when you activate this card. A monster equipped with this card decreases its ATK by 500 points. A monster equipped with this card can attack twice during the same Battle Phase. DCR-038 Precious Cards From Beyond (Spell/Continuous) When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from you Deck. DCR-039 Rod of the Mind’s Eye (Spell/Equip) When a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points. DCR-040 Fairy of the Spring (Spell) Select 1 Equip Spell from your Graveyard and add it to your hand. You cannot activate that Equip Spell this turn. Short Print DCR-041 Token Thanksgiving (Spell) Destroy all tokens on the field. Increase your Life Points by the number of tokens destroy x 800 points. DCR-042 Morale Boost (Spell/Continuous) Each time a player equips an Equip Spell, that player’s Life Points increase by 1000 points. Each time an Equip Spell is destroyed or removed from the field, inflict 1000 damage to the Life Points of the controller of that Equip Spell. DCR-043 Non-Spellcasting Area (Spell/Continuous) All face-up Monster Cards on the field, except for Effect Monsters, are unaffected by any Spell Cards (excluding this card). DCR-044 Different Dimension Gate (Spell/Continuous) Select 1 Monster Card each from you and your opponent’s sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard return those monsters to the field in the same Battle Position as when they were removed from play. Rare DCR-045 Final Attack Orders (Trap/Continuous) As long as this card remains face-up on the field, all face-up monsters on the field are changed to Attack Position and their battle position cannot be changed. DCR-046 Staunch Defender (Trap) You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During the turn this card is activated your opponent can only attack the monster you selected. Your opponent can only attack the selected monster with all face-up monsters on his/her side of the field. DCR-047 Ojama Trio (Trap) Special Summon 3 “Ojama tokens” (Beast-type/Light/2 Stars/ATK 1000/DEF 0) in Defense Position on your opponent’s side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. When an “Ojama Token” is destroyed, inflict 300 points of damage to the controller’s Life Points. Short Print DCR-048 Arsenal Robber (Trap) Your opponent selects 1 Equip Spell from his/her Deck and sends it to the Graveyard. DCR-049 Skill Drain (Trap/Continuous) Pay 1000 Life Points. As long as this card remains face-up on the field negate the effects of all face-up Effect Monsters on the field. DCR-050 Really Eternal Rest (Trap) Destroy all monsters equipped with Equip Cards. DCR-051 Kaiser Glider (Light/Dragon/6/2400/2200) This card is not destroyed as a result of battle when this card battles with a monster with the same ATK. When this card is destroyed and sent to the Graveyard, return 1 monster on the field to its owner's hand. Ultra Rare DCR-052 Interdimensional Matter Transporter (Trap) Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn this card is activated. Ultra Rare DCR-053 Cost Down (Spell) Discard 1 card from your hand. Downgrade all Monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated Ultra Rare DCR-054 Gagagigo (Water/Reptile/4/1850/1000) This young evildoer used to have an evil heart but by meeting a special person he discovered justice. DCR-055 D. D. Trainer (Dark/Fiend/1/100/2000) A poor goblin that was sucked into a different dimension. However he’s doing his best with his new destiny. DCR-056 Ojama Green (Light/Beast/2/0/1000) He’s one of the Ojama Trio. It’s said that he butts in by any means necessary. It’s also said that when the three are together, something happens. Short Print DCR-057 Archfiend Soldier (Dark/Fiend/4/1900/1500) An expert at battle who belongs to a crack diabolical unit. He’s famous because he always gets the job done. Rare DCR-058 Pandemonium Watchbear (Dark/Beast/4/1300/1800) As long as this card remains face-up on your side of the field, “Pandemonium” on your side of the field cannot be destroyed by your opponent’s card effects. DCR-059 Sasuke Samurai #2 (Wind/Warrior/1/200/300) Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Traps cannot be activated. DCR-060 Dark Scorpion – Gorg the Strong (Dark/Warrior/5/1800/1500) When this card inflicts Battle Damage to your opponent’s Life Points you can select and activate 1 of the following effects: - Return 1 Monster Card on your opponent’s side of the field to the top of its owner’s Deck - Send 1 card from the top of your opponent’s Deck to the Graveyard. DCR-061 Dark Scorpion – Meanae the Thorn (Dark/Warrior/4/1000/1800) When this card inflicts Battle Damage to your opponent’s Life Points, you can select and activate 1of the following effects: - Select 1 card that includes “Dark Scorpion” in its card name, or is named “Cliff the Trap Remover”, from your Deck and add it to your hand. - Select 1 card that includes “Dark Scorpion” in its card name, or is named “Cliff the Trap Remover”, from your Graveyard and add it to your hand. Short Print DCR-062 Outstanding Dog Marron (Light/Beast/1/100/100) When this card is sent to your Graveyard, it is returned to your Deck. Then shuffle your Deck. Short Print DCR-063 Great Maju Gazett (Dark/Fiend/6/0/0) The ATK of this card becomes twice the original ATK of the tribute Monster you used to Tribute Summon this card. Rare DCR-064 Iron Blacksmith Kotetsu (Fire/Beast-Warrior/2/500/500) FLIP: Select 1 Equip Spell from your Deck and add it to your hand. DCR-065 Goblin of Greed (Earth/Fiend/4/1000/1800) As long as this card remains face-up on your side of the field, neither player can discard from his/her hand as a cost. DCR-066 Mefist the Infernal General (Dark/Fiend/5/1800/1700) When this card attacks with an ATK that is higher than the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points,, select 1 card from your opponent’s hand randomly and discard it. Rare DCR-067 Vilepawn Archfiend (Earth/Fiend/2/1200/200) The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent’s card. As long as this card remains face-up on the field, your opponent cannot attack another face-up Archfiend Monster Card. DCR-068 Shadowknight Archfiend (Wind/Fiend/4/2000/1600) The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is a 3, negate the effect and destroy the opponent’s card. The Battle Damage this card inflicts to your opponent’s Life Points is halved. DCR-069 Darkbishop Archfiend (Water/Fiend/3/300/1400) The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is specifically designated as a target of the effect of a card controlled by your opponent when resolving the effect, roll a six-sided die. If the Result is 1, 3, or 6 negate the effect and destroy the opponent’s card. Rare DCR-070 Desrook Archfiend (Light/Fiend/3/1100/1800) The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent’s card. When a “Terrorking Archfiend” on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the “Terrorking Archfiend”. DCR-071 Infernalqueen Archfiend (Fire/Fiend/4/900/1500) The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent’s card. As long as this card remains on the field during each Standby Phase increase the ATK of 1 Archfiend monster by 1000 points. Rare DCR-072 Terrorking Archfiend (Dark/Fiend/4/2000/1500) You cannot Normal Summon or Flip Summon this card unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent’s card. Also negate the effect of an Effect Monster that is destroyed by this monster in battle. Super Rare DCR-073 Skull Archfiend of Lightning (Dark/Fiend/6/2500/1200) The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 5, negate the effect and destroy the opponent’s card. Ultra Rare DCR-074 Metallizing Parasite – Lunatte (Water/Aqua/7/1000/500) Union: Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster will not be affected by the effects of Spell controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead). Rare DCR-075 Tsukuyomi (Dark/Spellcaster/4/1100/1400) Spirit: This card cannot be Special Summoned. This card returns to the owner’s hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or flipped face-up. When this card is Normal Summoned, Flip Summoned, or flipped face-up, flip 1 face-up monster on the field into face-down Defense Position. Rare DCR-076 Mudora (Earth/Fairy/4/1500/1800) The ATK of this card increases by 200 points for every Fairy-Type monster in your Graveyard Super Rare DCR-077 Keldo (Earth/Fairy/4/1200/1600) When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent’s Graveyard and return them to your opponent’s Deck. Your opponent then shuffles his/her deck. DCR-078 Kelbek (Earth/Fairy/4/1500/1800) Any monster that attacks this card is returned to its owner’s hand. Damage calculation is applied normally. DCR-079 Zolga (Earth/Fairy/4/1700/1200) The controller of this card increases his/her Life Points by 2000 points when this monster is offered as a Tribute far a successful Tribute Summon or Set. Short Print DCR-080 Agido (Earth/Fairy/4/1500/1300) When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level Stars are equal to the number rolled. If the result is 6, you can Special Summon a Level 6 or higher monster. DCR-081 Legendary Flame Lord (Fire/Spellcaster/7/2400/2000) Ritual: This card can only be Ritual Summoned with the Ritual Spell “Incandescent Ordeal”. You must also offer monsters whose total Level Stars equal 7 or more as a tribute from the field or your hand. Each time you or your opponent activates 1 Spell, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card. Rare DCR-082 Dark Master – Zorc (Dark/Fiend/8/2700/1500) Ritual: This card can only be Ritual Summoned with the Ritual Spell “Contract with the Dark Master”. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. During your turn you can roll 1 six-sided die. If the result is 1 or 2, destroy all monsters on your opponent’s side of the field. If the result is 3, 4, or 5, destroy 1 monster on your opponent’s side of the field. If the result is 6, destroy all monsters on your side of the field. Super Rare DCR-083 Spell Reproduction (Spell) Send 2 Spells from your hand to the Graveyard. Select 1 Spell from your Graveyard and add it to your hand. DCR-084 Dragged Down into the Grave (Spell) You and your opponent look at each other’s hands, select 1 card from each other’s hands and discard them to the Graveyard, and each draw 1 card. DCR-085 Incandescent Ordeal (Spell/Ritual) This card is used to Ritual Summon “Legendary Flame Lord”. You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field on your hand. Short Print DCR-086 Contract with the Abyss (Spell/Ritual) This card is used to Ritual Summon any Dark Monster. You must also offer monsters from the field or you hand whose total Level Stars equal the Level Stars of the Ritual Monster you are attempting to Ritual Summon. Rare DCR-087 Contract with the Dark Master (Spell/Ritual) This card is used to Ritual Summon “Dark Master – Zorc”. You must also offer monsters whose total Level Stars equals 8 or more as a tribute from the field or your hand. DCR-088 Falling Down (Spell/Equip) Destroy this card if there are no face-up Archfiend cards on your side of the field. Take control of 1 of your opponent’s face-up monsters. Inflict 800 points of damage to your Life Points during each of your opponent’s Standby Phases. DCR-089 Checkmate (Spell) Offer 1 Archfiend monster on your side of the field as a Tribute. During the turn this card is activated, 1 “Terrorking Archfiend” on your side of the field can attack your opponent’s Life Points directly. DCR-090 Cestus of Dagla (Spell/Equip) This card can only be equipped to Fairy-Type monsters. A monster equipped with this card increases its ATK by 500 points. When this card inflicts Battle Damage to your opponent’s Life Points, increase your Life Points by an equal amount. DCR-091 Final Countdown (Spell) Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel. Short Print DCR-092 Archfiend’s Oath (Spell/Continuous) Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveyard. DCR-093 Mustering of the Dark Scorpions (Spell) You can only activate this card when you have “Don Zaloog” face-up on your side of the field. You can Special Summon any of the cards from your hand that include “Dark Scorpion” in the card name, or are named “Cliff the Trap Remover”. You cannot Special Summon 2 cards with the same card name by the effect of this card. DCR-094 Pandemonium (Spell/Field) Neither player has to pay Life Points during the Standby Phase for Archfiend monsters. Each time a player’s Archfiend Monster Card(s) are destroyed and sent to the Graveyard except as a result of battle, that player can select 1 Archfiend Monster Card from his/her Deck that has fewer Level Stars than the destroyed card and add it to his/her hand. Short Print DCR-095 Alter for Tribute (Trap) Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster. DCR-096 Frozen Soul (Trap) You can only activate this card when your opponent’s Life Points are at least 2000 points higher than yours. Your opponent skips his/her next Battle Phase. DCR-097 Battle-Scarred (Trap/Continuous) Select 1 Archfiend monster on your side of the field when you activate this card. When the monster’s controller pays Life Points during the Standby Phase for the selected monster that player’s opponent also must pay equal Life Points. If this card is destroyed or removed from the field, destroy the selected monster. When the selected monster is destroyed or removed from the field, this card is also destroyed. DCR-098 Dark Scorpion Combination (Trap) You can only activate this card when you have “Don Zaloog”, “Cliff the Trap Remover” Dark Scorpion – Chick the Yellow”, “Dark Scorpion – Gorg the Strong”, and “Dark Scorpion – Meanae the Thorn” face-up on your side of the field. During the turn this card is activated any of these 5 cards can attack your opponent’s Life Points directly. In that case, the Battle Damage inflicted by each of those cards (that attack your opponent’s Life Points directly becomes 400 points. Rare DCR-099 Archfiend’s Roar (Trap) Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be offered as a Tribute under any conditions and is destroyed during the End Phase of this turn. DCR-100 Dice Re-Roll (Trap) After this card is activated, for the rest of the turn you can negate 1 six-sided die roll and re-roll it. Short Print DCR-101 Spell Vanishing (Trap/Counter) Discard 2 cards from your hand to negate the activation of a Spell and destroy it. Also, check your opponent’s hand and deck and if you find any Spell Cards of the same name as the destroyed Spell send all of the to the Graveyard Super Rare DCR-102 Sakuretsu Armor (Trap) You can only activate this card when your opponent declares and attack. Destroy the attacking monster. DCR-103 Ray of Hope (Trap) Select 2 Light monsters from your Graveyard and add them to your Deck. Then shuffle your Deck. DCR-104 Blast Held By A Tribute (Trap) You can only activate this card when an opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up monsters on your opponent’s side of the field and inflict 1000 points of damage to your opponent’s lifepoints. DCR-105 Judgment of Anubis (Trap/Conuter) Discard 1 card from your hand to negate the activation and the effect of a Spell controlled by your opponent that includes the effect of destroying Spell and/or Traps on the field and destroy it. Then, you can destroy 1 face up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster. Secret Rare ================== .A| Invasion of Chaos [011IOC] ================== IOC-000 Chaos Emperor Dragon - Envoy of the End Dark Dragon/8/3000/2500 This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Pay 1000 of your Life Points to send all cards in both players' hands and on the field to the Graveyard. Inflict 300 points of damage to your opponent's Life Points for each card that is sent to the Graveyard by this effect. Secret Rare IOC-001 Ojama Yellow Light Beast/2/0/1000 He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. IOC-002 Ojama Black Light Beast/2/0/1000 He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. IOC-003 Soul Tiger Earth Beast/4/0/2100 The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley. IOC-004 Big Koala Earth Beast/7/2700/2000 A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful. IOC-005 Des Kangaroo Dark Beast/4/1500/1700 When the ATK of a monster that attacks this monster is lower than the DEF of this monster, destroy the attacking monster. Damage calculation is applied normally. IOC-006 Crimson Ninja Earth Warrior/1/300/300 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. IOC-007 Strike Ninja Dark Warrior/4/1700/1200 You can remove this card from play until the End Phase of this turn by removing 2 DARK monsters in your Graveyard from play. You can use this effect during either player's turn. You can only use this effect once per turn. Ultra Rare IOC-008 Gale Lizard Water Reptile/4/1400/700 FLIP: Select 1 Monster Card on you opponent's side of the field and return it to its owner's hand. IOC-009 Spirit of the Pot of Greed Light Fairy/1/100/100 When this card is in face-up Attack Position on the field, if a player activates "Pot of Greed", he/she can draw 1 more card. IOC-010 Chopman the Desperate Outlaw Dark Zombie/3/1100/500 When this card is Flip Summoned successfully, you can equip 1 Equip Spell Card in your Graveyard to this card. IOC-011 Sasuke Samurai #3 Light Warrior/3/1000/1000 When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until his/her hand has 7 cards. Rare IOC-012 D.D. Scout Plane Dark Machine/2/800/1200 If this card is removed from play, Special Summon this card in face-up Attack Position on your side of the field during the End Phase of this turn. Super Rare IOC-013 Berserk Gorilla Earth Beast/4/2000/1000 If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card when possible. Rare IOC-014 Freed the Brave Warrior Light Warrior/4/1700/1200 Remove 2 LIGHT monsters in your Graveyard from play to destroy 1 face-up monster on the field with higher ATK than this card. You can only use this effect once per turn. Super Rare IOC-015 Coach Goblin Earth Fiend/4/1200/1500 As long as this card remains face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn. IOC-016 Witch Doctor of Chaos Dark Spellcaster/2/500/500 FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play. IOC-017 Chaos Necromancer Dark Fiend/1/0/0 The ATK of this card becomes the number of Monster Cards in your Graveyard x 300 points. IOC-018 Chaosrider Gustaph Wind Warrior/4/1400/1500 You can remove up to 2 Spell Cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used once during your turn. Super Rare IOC-019 Inferno Fire Pyro/4/1100/1900 This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. When this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, inflict 1500 points of damage to you opponent's Life Points. IOC-020 Fenrir Water Beast/4/1400/1200 This card can only be Special Summoned by removing 2 WATER monsters in your Graveyard from play. When this card destroys an opponent's monster as a result of battle, your opponent skips his/her next Draw Phase. IOC-021 Gigantes Earth Rock/4/1900/1300 This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. When this card is destroyed and sent to the Graveyard as a result of battle, destroy all Spell and Trap Cards on the field. IOC-022 Silpheed Wind Fairy/4/1700/700 This card can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. When this card is destroyed and sent to the Graveyard as a result of battle, your opponent discards 1 card randomly from his/her hand. IOC-023 Chaos Sorcerer Dark Spellcaster/6/2300/2000 This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn. IOC-024 Gren Maju Da Eiza Fire Fiend/3/?/? The ATK and DEF of this card become the number of your cards removed from play x 400 points. IOC-025 Black Luster Soldier - Envoy of the Beginning Light Warrior/8/3000/2500 This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can select and activate 1 of the following effects: :- Remove 1 monster on the field from play. If you activate this effect, this card cannot attack this turn. :- If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row. Ultra IOC-026 Drillago Dark Machine/4/1600/1100 When there are only face-up monsters with ATK 1600 or more on your opponent's side of the field, this monster can attack your opponent's Life Points directly. Rare IOC-027 Lekunga Water Plant/4/1700/500 Remove 2 WATER monsters in your Graveyard from play to Special Summon 1 "Lekunga Token" (Plant-Type/WATER/2 Stars/ATK 700/DEF 700) in Attack Position on your side of the field. Rare IOC-028 Lord Poison Water Plant/4/1500/1000 When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 Plant-Type monster in your Graveyard except "Lord Poison" on your side of the field. IOC-029 Bowganian Dark Machine/3/1300/1000 During each of your Standby Phases, inflict 600 points of damage to your opponent's Life Points. IOC-030 Granadora Water Reptile/4/1900/700 When this monster is Normal Summoned, Flip Summoned, or Special Summoned successfully, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage. IOC-031 Fuhma Shuriken Spell Equip This card can only be used to equip a monster that includes "Ninja" in its card name. A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your opponent's Life Points. Rare IOC-032 Heart of the Underdog Spell Continuous During your Draw Phase, if the card you draw is a Normal Monster Card, you can draw 1 more card by showing the card to your opponent. IOC-033 Wild Nature's Release Spell Normal Increase the ATK of 1 face-up Beast-Type or Beast-Warrior-Type Monster on the field by an amount equal to its DEF. Destroy the monster during the End Phase. Super IOC-034 Ojama Delta Hurricane!! Spell Normal You can only activate this card when "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field, Destroy all cards on your opponent's side of the field. IOC-035 Stumbling Spell Continuous As long as this card remains face-up on the field, any monster that is Normal Summoned, Flip Summoned or Special Summoned successfully is changed to Defense Position. IOC-036 Chaos End Spell Normal You can only activate this card when 7 or more of your cards are removed from play. Destroy all Monster Cards on the field. IOC-037 Yellow Luster Shield Spell Continuous Increase the DEF of all monsters on your side of the field by 300 points. IOC-038 Chaos Greed Spell Normal You can only activate this card when 4 or more of your cards are removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck. IOC-039 D.D. Designator Spell Normal Declare 1 card name. Look at your opponent's hand, and if he/she has declared card in his/her hand, remove that 1 card from play. If he/she doesn't have the declared card in his/her hand, remove 1 random card in your hand from play. Super Rare IOC-040 D. D. Borderline Spell Continuous When there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase. IOC-041 Recycle Spell Continuous During your Standby Phase, pay 300 Life Points to select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck. IOC-042 Primal Seed Spell Normal You can only activate this card when there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the field. Add 2 of your cards that are removed from play to your hand. IOC-043 Thunder Crash Spell Normal Destroy all monsters on your side of the field. Inflict damage to your opponent's Life Points equal to the number of monsters destroyed x 300 points. IOC-044 Dimension Distortion Spell Normal You can only activate this card when there are no cards in your Graveyard. Select 1 monster that is removed from play and Special Summon it on your side of the field. IOC-045 Reload Spell Quick-Play Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your deck. Super Rare IOC-046 Soul Absorption Spell Continuous Each time a card is removed from play, the controller of this card increases his/her Life Points by 500 points. IOC-047 Big Burn Trap Normal You can only activate this card when your opponent activates a card that specifically designates a monster in the Graveyard as a target. Remove all monsters in both players' Graveyards from play. Super Rare IOC-048 Blasting the Ruins Trap Normal You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points. IOC-049 Cursed Seal of the Forbidden Spell Trap Counter Discard 1 Spell Card from your hand to negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards of the same name (including the Spell Card that is destroyed by this card's effect) during the rest of the Duel. IOC-050 Tower of Babel Trap Continuous Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card. When the 4th Spell Counter is put on this card, destroy this card and inflict 3000 points of damage to the player that activated the Spell Card at that time. IOC-051 Spatial Collapse Trap Continuous You can only activate this card when both you and your opponent each have 5 or less cards on the field. As long as this card remains face-up on the field, the total number of cards that each player can have on the field is 5. IOC-052 Chain Disappearance Trap Normal You can only activate this card when a monster with an ATK of 1000 or less is Normal Summoned, Flip Summoned or Special Summoned. Remove the monster from play and your opponent removes all monsters of the same name in his/her hand and Deck from play. His/her Deck is then shuffled. Rare IOC-053 Zero Gravity Trap Normal Change the battle positions of all face-up monsters on you and your opponent's sides of the field. IOC-054 Dark Mirror Force Trap Normal You can only activate this card when your opponent's monster declares an attack. Remove all monsters in Defense Position on your opponent's side of the field from play. Ultra Rare IOC-055 Energy Drain Trap Normal Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your opponent's hand x 200 points until the End Phase. IOC-056 Giga Gagagigo Water Reptile/5/2450/1500 In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption. IOC-057 Mad Dog of Darkness Dark Beast/4/1900/1400 He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness. Rare IOC-058 Neo Bug Light Insect/4/1800/1700 A huge bug-like monster said to come from another planet. It gathers in swarms. IOC-059 Sea Serpent Warrior of Darkness Water Sea Serpent/4/1800/1500 A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water. IOC-060 Terrorking Salmon Water Fish/5/2400/1000 A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness. IOC-061 Blazing Inpachi Fire Pyro/4/1850/0 A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes. IOC-062 Burning Algae Fire Pyro/3/500/1500 When this card is sent to the Graveyard, increase your opponent's Life Points by 1000 points. IOC-063 The Thing in the Crater Fire Pyro/4/1000/1200 When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand. IOC-064 Molten Zombie Fire Pyro/4/1600/400 When this card is Special Summoned from the Graveyard, the controller of this card draws 1 card. IOC-065 Dark Magician Of Chaos Dark Spellcaster/8/2800/2600 When this card is Normal Summoned or Special Summoned successfully, you can add 1 Spell Card from your Graveyard to your hand. A monster that is destroyed by this monster as a result of battle is removed from play instead of going to the Graveyard. When this card is destroyed or removed from the field, it is removed from play. Ultra Rare IOC-066 Gora Turtle of Illusion Water Aqua/4/1200/1400 Negate the effect of Spell and Trap Cards controlled by your opponent that specifically designate this face-up card on the field as a target. IOC-067 Manticore of Darkness Fire Beast-Warrior/6/2300/1000 During the End Phase of the turn this card is sent to the Graveyard, send 1 Beast, Beast-Warrior or Winged Beast-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard. Ultra Rare IOC-068 Stealth Bird Dark Winged Beast/3/700/1700 You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, inflict 1000 points of damage to your opponent's Life Points. IOC-069 Sacred Crane Light Winged Beast/4/1600/400 When this card is Special Summoned, the controller of this card draws 1 card. IOC-070 Enraged Battle Ox Earth Beast-Warrior/4/1700/1000 As long as this card remains face-up on your side of the field, when Beast-Warrior and Winged Beast-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Rare IOC-071 Don Turtle Water Reptile/3/1100/1200 When this card is Normal Summoned or Flip Summoned successfully, you can Special Summon any number of "Don Turtle"(s) from your hand. IOC-072 Balloon Lizard Earth Reptile/4/500/1900 Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage equal to the number of counters x 400 points to the controller of the card that destroyed this card. IOC-073 Dark Driceratops Earth Dinosaur/6/2400/1500 When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Rare IOC-074 Hyper Hammerhead Earth Dinosaur/4/1500/1200 When this monster battles an opponent's monster, if the opponent's monster is not destroyed as a result of the battle, the opponent's monster is returned to its owner's hand at the end of the Damage Step. IOC-075 Black Tyranno Earth Dinosaur/7/2600/1800 If the only cards on your opponent's side of the field are Defense Position Monster Cards, this card can attack your opponent's Life Points directly. Ultra IOC-076 Anti-Aircraft Flower Earth Plant/3/0/1600 Offer 1 Insect-Type monster on your side of the field as a Tribute to inflict 800 points of damage to your opponent's Life Points. IOC-077 Prickle Fairy Earth Plant/4/300/2000 Your opponent cannot attack Insect-Type monsters unless he/she destroys this card first. The Battle Position of a monster that battles with this card is changed to Defense Position at the end of the Damage Step. IOC-078 Pinch Hopper Earth Insect/4/1000/1200 When this card on your side of the field is sent to the Graveyard, you can Special Summon 1 Insect-Type Monster from your hand. IOC-079 Skull-Mark Ladybug Earth Insect/4/500/1500 When this card is sent to the Graveyard, increase your Life Points by 1000 points. IOC-080 Insect Princess Wind Insect/6/1900/1200 As long as this card remains face-up on the field, battle positions of all face-up Insect-Type monsters on your opponent's side of the field are changed into Attack Position. Each time this card destroys and Insect-Type monster in battle, increase the ATK of this card by 500 points. Ultra Rare IOC-081 Amphibious Bugroth Mk-3 Water Machine/4/1500/1300 As long as "Umi" remains face-up on the field, this card can attack your opponent's Life Points directly. IOC-082 Torpedo Fish Water Fish/3/1000/1000 As long as "Umi" remains face-up on the field, this card is unaffected by any Spell Cards. IOC-083 Levia-Dragon - Daedalus Water Sea Serpent/7/2600/1500 Send "Umi" on your side of the field to the Graveyard to destroy all cards on the field except this card. Ultra Rare IOC-084 Orca Mega-Fortress of Darkness Water Sea Serpent/5/2100/1200 Offer 1 "Torpedo Fish" on your side of the field as a Tribute to destroy 1 monster on the field. Offer 1 "Cannonball Spear Shellfish" on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field. Super Rare IOC-085 Cannonball Spear Shellfish Water Aqua/2/1000/1000 As long as "Umi" remains face-up on the field, this card is unaffected by any Spell Cards. IOC-086 Mataza the Zapper Dark Warrior/3/1300/800 This monster can attack twice during the same Battle Phase. As long as this card remains face-up on the field, control of this card cannot switch. Rare IOC-087 Guardian Angel Joan Light Fairy/7/2800/2000 When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by an amount equal to the original ATK of the destroyed monster. Ultra IOC-088 Manju of the Ten Thousand Hands Light Fairy/4/1400/1000 When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck and add it to your hand. IOC-089 Getsu Fuhma Dark Warrior/4/1700/1200 If a monster that battles with this monster is a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step. Rare IOC-090 Ryu Kokki Dark Zombie/6/2400/2000 If a monster that battles with this monster is a Warrior or Spellcaster-Type monster, destroy that monster at the end of the Damage Step. IOC-091 Gryphon's Feather Duster Spell Normal Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points. IOC-092 Stray Lambs Spell Normal When you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the field. Rare IOC-093 Smashing Ground Spell Normal Destroy 1 monster with the highest DEF on your opponent's side of the field. IOC-094 Dimension Fusion Spell Normal Pay 2000 Life Points. Both players Special Summon as many of their monsters as possible that have been removed from play. Ultra Rare IOC-095 Dedication Throught Light and Darkness Spell Quick-Play You can only activate this card by offering "Dark Magician" on your side of the field as a Tribute. Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or your Deck and Special Summon it. Super Rare IOC-096 Salvage Spell Normal Add 2 WATER monsters with an ATK of 1500 or less in each Graveyard to your hand. IOC-097 Ultra Evolution Pill Spell Normal Offer 1 Reptile-Type monster on your side of the field as a Tribute. Special Summon 1 Dinosaur-Type Monster from your hand. Rare IOC-098 Multiplication of Ants Spell Normal Offer 1 Insect-Type Monster on your side of the field as a Tribute. Special Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/4 Stars/ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. IOC-099 Earth Chant Spell Ritual This card is used to Ritual Summon ant EARTH monster. You must also offer monsters from the field or your hand whose total Level Stars equal the Level Stars of the Ritual Monster you are attempting to Ritual Summon. IOC-100 Jade Insect Whistle Spell Normal Your opponent selects 1 Insect-Type Monster from his/her Deck. After shuffling the Deck, place the card on top of the Deck. IOC-101 Destruction Ring Trap Normal Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players' Life Points. Rare IOC-102 Fiend's Hand Mirror Trap Normal Switch the opponent's Spell Card effect that specifically designates 1 Spell or Trap Card as a target to another correct target. IOC-103 Compulsory Evacuation Device Trap Normal Return 1 monster on the field to its owner's hand. Rare IOC-104 A Hero Emerges Trap Normal When your opponent declares an attack, he/she randomly selects 1 card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard. IOC-105 Self-Destruct Button Trap Normal You can activate this card when your Life Points are lower than your opponent's Life Points and the difference is 7000 points ore more. Both player's Life Points become 0. IOC-106 Curse of Darkness Trap Continuous Each time a Spell Card is activated, the controller of that Spell Card takes 1000 points of damage. Rare IOC-107 Begone, Knave! Trap Continuous When a monster inflicts Battle Damage to a player, return the monster to its owner's hand. IOC-108 DNA Transplant Trap Continuous Declare 1 Attribute when you activate this card. As long as this card remains face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared. IOC-109 Robbin' Zombie Trap Continuous Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent sends 1 card from the top of his/her Deck to the Graveyard. Rare IOC-110 Trap Jammer Trap Counter You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it. Super Rare IOC-111 Invader of Darkness Dark Fiend 8 2900 2500 As long as this card remains face-up on the field, your opponent cannot activate Quick-Play Spell Cards. Secret Rare ================== .B| Ancient Sanctuary [011AST] ================== AST-000 The End of Anubis DARK Fiend/6/2500/0 As long as this card remains face-up on the field, all effects of Spell, Trap, and Monster Cards that designate a card(s) in the Graveyard or that activate in the Graveyard are negated. Secret Rare AST-001 Gogiga Gagagigo WATER Reptile/8/2950/2800 His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self.... AST-002 Warrior of Zera EARTH Warrior/4/1600/1600 A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day. AST-003 Sealmaster Meisei DARK Spellcaster/3/1100/900 One of the few people who has a good command of Talismans. His history is a mystery. Rare AST-004 Mystical Shine Ball LIGHT Fairy/2/500/500 A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true. AST-005 Metal Armored Bug EARTH Insect/8/2800/1500 A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed. AST-006 The Agent of Judgment - Saturn LIGHT Fairy/6/2400/0 If your Life Points are higher than your opponent's Life Points, activate this card's effect by offering this card as a Tribute from your side of the field. Inflict damage to your opponent's Life Points equal to the difference between your and your opponent's Life Points. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied. When you activate this effect, you cannot conduct your Battle Phase this turn. Ultra Rare AST-007 The Agent of Wisdom - Mercury LIGHT Fairy/4/0/1700 When you have no cards in your hand during your opponent's End Phase, draw 1 card from your Deck during your next Standby Phase. Rare AST-008 The Agent of Creation - Venus LIGHT Fairy/3/1600/0 Pay 500 Life Points to select 1 "Mystical Shine Ball" from your hand or Deck, and Special Summon it to your side of the field. Rare AST-009 The Agent of Force - Mars LIGHT Fairy/3/0/0 This card is unaffected by any Spell Cards. If there is "The Sanctuary in the Sky" on your side of the field, and your Life Points are higher than your opponent’s Life Points, increase the ATK and DEF of this card by the difference between your and your opponent’s Life Points. Super Rare AST-010 The Unhappy Girl LIGHT Spellcaster/2/400/300 As long as this card remains face-up in Attack Position on the field, this card is not destroyed as a result of battle at any time, although damage calculation is applied normally. A monster that battles with this card cannot change its Battle Position or attack as long as this card remains face-up in Attack Position on the field. AST-011 Soul-Absorbing Bone Tower DARK Zombie/3/400/1500 This card cannot be attacked if there is another Zombie-Type monster on your side of the field. Each time a Zombie-Type monster is Special Summoned successfully, send 2 cards from the top of your opponent’s Deck to the Graveyard. Rare AST-012 The Kick Man DARK Zombie/3/1300/300 When this card is Special Summoned successfully, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card. AST-013 Vampire Lady DARK Zombie/4/1550/1550 Each time this card inflicts Battle Damage to your opponent’s Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. AST-014 Stone Statue of the Aztecs EARTH Rock/4/300/2000 Any Battle Damage your opponent takes when he/she attacks this monster is doubled. Super Rare AST-015 Rocket Jumper EARTH Rock/3/1000/800 If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly. AST-016 Avatar of The Pot EARTH Rock/3/1200/1300 Send 1 "Pot of Greed" from your hand to the Graveyard to draw 3 cards from your Deck. Rare AST-017 Legendary Jujitsu Master EARTH Rock/3/1300/1800 A monster that battles with this Defense Position card is returned to the top of the owner's Deck at the end of the Damage Step. AST-018 Gear Golem the Moving Fortress EARTH Machine/4/800/2200 Pay 800 Life Points. This card can attack your opponent's Life Points directly this turn. Ultra Rare AST-019 KA-2 Des Scissors DARK Machine/4/1000/1000 When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points. AST-020 Needle Burrower DARK Machine/5/1700/1700 When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points. Super Rare AST-021 Sonic Jammer WIND Machine/2/350/650 FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn. AST-022 Blowback Dragon DARK Machine/6/2300/1200 Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and destroy it. This effect can only be used once per turn during your Main Phase. Ultra Rare AST-023 Zaborg the Thunder Monarch LIGHT Thunder/5/2400/1000 When this card is Tribute Summoned successfully, destroy 1 monster on the field. Super Rare AST-024 Atomic Firefly LIGHT Insect/1/100/200 When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage. AST-025 Mermaid Knight WATER Aqua/4/1500/700 As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase. AST-026 Piranha Army WATER Fish /2 /800 /200 The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled. AST-027 Two Thousand Needles EARTH Beast/5/2000/1800 When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, after Damage Calculation destroy the attacking monster. AST-028 Disc Fighter EARTH Warrior/4/1000/1000 If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation. AST-029 Arcane Archer of the Forest EARTH Warrior/3/900/1400 This card cannot be attacked if there is a Plant-Type monster on your side of the field. Offer 1 Plant-Type monster on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field. AST-030 Lady Ninja Yae WIND Warrior/3/1100/200 Discard 1 WIND monster from your hand to the Graveyard. Return all Spell and Trap Cards on your opponent's side of the field to the owner's hand. AST-031 Goblin King DARK Fiend/1/0/0 This card cannot be attacked if there is another Fiend-Type monster on your side of the field. The ATK and DEF of this card become the number of Fiend-Type monsters on the field (excluding this card) x 1000 points. AST-032 Solar Flare Dragon FIRE Pyro/4/1500/1000 This card cannot be attacked if there is another Pyro-Type monster on your side of the field. This card inflicts 500 points of damage to your opponent's Life Points during the End Phase of your turn. AST-033 White Magician Pikeru LIGHT Spellcaster/2/1200/0 During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field. AST-034 Archlord Zerato LIGHT Fairy/8/2800/2300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, discard 1 LIGHT Monster Card from your hand to the Graveyard to destroy all monsters on your opponent's side of the field. Ultra Rare AST-035 Opti-Camouflage Armor SPELL Equip This card can only be equipped to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points directly. AST-036 Mystik Wok SPELL Quick-Play Offer 1 monster on your side of the field as a Tribute. Select the ATK or DEF of the Tributed monster, and increase your Life Points by the same amount. AST-037 Enemy Controller SPELL Quick-Play Select and activate 1 of the following effects: -Change the Battle Position of 1 face-up monster on your opponent's side of the field. -Offer 1 monster on your side of the field as a Tribute. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated. Ultra Rare AST-038 Burst Stream of Destruction SPELL Normal You can only activate this card when there is a face-up "Blue-Eyes White Dragon" on your side of the field. Destroy all monsters on your opponent's side of the field. "Blue-Eyes White Dragon" cannot attack during the turn you activate this card. Ultra Rare AST-039 Monster Gate SPELL Normal Offer 1 monster on your side of the field as a Tribute. Pick up cards from your Deck until you pick up a monster that can be Normal Summoned, and Special Summon it. Send any other cards picked up to the Graveyard. AST-040 Amplifier SPELL Equip This card can only be equipped to "Jinzo". As long as this card is equipped, the effects of Trap Cards controlled by the equipped monster's controller are not negated by the effect of the equipped monster. When this card is removed from the field, the equipped monster is destroyed. This card's activation and effect cannot be negated by any other card. Super Rare AST-041 Weapon Change SPELL Continuous You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated. AST-042 The Sanctuary in the Sky SPELL Field Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. Super Rare AST-043 Earthquake SPELL Normal All face-up monsters on the field are changed to Defense Position. AST-044 Talisman of Trap Sealing SPELL Continuous You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card. Rare AST-045 Goblin Thief SPELL Normal Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points. AST-046 Backfire TRAP Continuous When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points. AST-047 Micro Ray TRAP Normal The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase. AST-048 Light of Judgment TRAP Normal Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand, and send it to the Graveyard. AST-049 Talisman of Spell Sealing TRAP Continuous You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card. Rare AST-050 Wall of Revealing Light TRAP Continuous When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack. AST-051 Solar Ray TRAP Normal Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field. AST-052 Ninjitsu Art of Transformation TRAP Continuous Activate this card by offering 1 face-up monster on your side of the field that includes "Ninja" in its card name as a Tribute. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type monster with a Level equal to or less than the Level of the selected card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster. AST-053 Beckoning Light TRAP Normal Discard all the cards in your hand to the Graveyard, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand. AST-054 Draining Shield TRAP Normal Negate the attack of 1 of your opponent's monsters and increase your Life Points by an amount equal to the attacking monster's ATK. Rare AST-055 Armor Break TRAP Counter Negate the activation of an Equip Spell card and destroy it. AST-056 Gigobyte WATER Reptile/1/350/300 He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil.... AST-057 Mokey Mokey LIGHT Fairy/1/300/100 An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful. AST-058 Kozaky DARK Fiend/1/400/400 A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard. AST-059 Fiend Scorpion EARTH Insect/2/900/200 A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential. AST-060 Pharaoh's Servant DARK Zombie/2/900/0 An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver. AST-061 Pharaonic Protector EARTH Zombie/2/900/0 The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass. AST-062 Spirit of the Pharaoh LIGHT Zombie /6 /2500 /2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned successfully, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard. Ultra Rare AST-063 Theban Nightmare LIGHT Fiend/4/1500/500 While there are no cards in the hand and in the Spell & Trap Card Zone of this card's controller, increase the ATK of this card by 1500 points. Rare AST-064 Aswan Apparition DARK Fiend/3/500/500 When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck. AST-065 Protector of the Sanctuary EARTH Fiend/4/1100/1900 As long as this card remains face-up on the field, your opponent cannot draw a card(s) except during Draw Phases. AST-066 Nubian Guard FIRE Warrior/2/500/500 When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck. AST-067 Legacy Hunter EARTH Warrior/4/1000/1500 When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from his/her hand to his/her Deck. His/her Deck is then shuffled. Super Rare AST-068 Desertapir EARTH Beast/3/900/300 FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select "Desertapir". AST-069 Sand Gambler LIGHT Spellcaster/3/300/1600 Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. This effect can only be used once per turn during your Main Phase. AST-070 3-Hump Lacooda EARTH Beast/3/500/1500 If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, offer 2 of them as Tributes to draw 3 cards. AST-071 Ghost Knight of Jackal EARTH Beast-Warrior/5/1700/1600 You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position. Ultra Rare AST-072 Absorbing Kid from the Sky LIGHT Fairy/4/1300/1000 When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points. AST-073 Elephant Statue of Blessing EARTH Rock/3/1500/0 When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, increase your Life Points by 2000 points. AST-074 Elephant Statue of Disaster EARTH Rock/3/1500/0 When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 2000 points of damage to your opponent's Life Points. AST-075 Spirit Caller LIGHT Spellcaster/3/1000/1000 FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field. AST-076 Emissary of the Afterlife DARK Fiend/4/1600/600 When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from his/her Deck, and adds it to his/her hand after showing it to the opponent. The Decks are then shuffled. Super Rare AST-077 Grave Protector DARK Fiend/4/0/2000 As long as this card remains face-up on the field, monsters that are destroyed as a result of battle are returned to the owner's Deck instead of being sent to the Graveyard. The Deck is then shuffled. Rare AST-078 Double Coston DARK Zombie/4/1700/1650 If you Tribute Summon a DARK monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. Rare AST-079 Regenerating Mummy DARK Zombie/4/1800/1500 When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, return this card from the Graveyard to your hand. AST-080 Night Assailant DARK Fiend/3/200/500 FLIP: Select 1 monster on your opponent's side of the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand. AST-081 Man-Thro' Tro' EARTH Beast-Warrior/4/1000/1000 Offer 1 Normal Monster (except a Token) on your side of the field as a Tribute to inflict 800 points of damage to your opponent's Life Points. AST-082 King of the Swamp WATER Aqua/3/500/1100 You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" Spell Card from your Deck to your hand. The Deck is then shuffled. Rare AST-083 Emissary of the Oasis LIGHT Spellcaster/3/600/400 As long as a face-up Level 3 or lower Normal Monster remains on your side of the field, your opponent cannot select this card as an attack target. As long as this card remains on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0. AST-084 Special Hurricane SPELL Normal Discard 1 card from your hand. Destroy all Special Summoned monsters on the field. Rare AST-085 Order to Charge SPELL Quick-Play Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, offer the selected Normal Monster as a Tribute and destroy 1 monster on your opponent's side of the field. AST-086 Sword of the Soul-Eater SPELL Equip You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, offer all Normal Monsters (except Tokens) on your side of the field, except the equipped monster, as Tributes. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you offered as a Tribute. AST-087 Dust Barrier SPELL Continuous Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation. AST-088 Soul Reversal SPELL Quick-Play Return 1 Flip Effect Monster from your Graveyard to the top of your Deck. AST-089 Spell Economics SPELL Continuous You do not have to pay any Life Points to activate a Spell Card. Rare AST-090 Blessings of the Nile SPELL Continuous Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points. AST-091 7 SPELL Continuous When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points. AST-092 Level Limit - Area B SPELL Continuous All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active. AST-093 Enchanting Fitting Room SPELL Normal Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon the Level 3 or lower Normal Monsters among the picked-up cards to your side of the field. Return all the other cards to your Deck and the Deck is then shuffled. AST-094 The Law of the Normal SPELL Normal You can only activate this card when there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters. AST-095 Dark Magic Attack SPELL Normal You can only activate this card when there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field. Ultra Rare AST-096 Delta Attacker SPELL Normal You can only activate this card when there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated. AST-097 Thousand Energy SPELL Normal Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase. Rare AST-098 Triangle Power SPELL Normal Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase. Rare AST-099 The Third Sarcophagus SPELL Continuous This card can only be placed on the field by the effect of "The First Sarcophagus". AST-100 The Second Sarcophagus SPELL Continuous This card can only be placed on the field by the effect of "The First Sarcophagus". AST-101 The First Sarcophagus TRAP Continuous During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck. Super Rare AST-102 Dora of Fate TRAP Normal You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you successfully Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points. AST-103 Judgment of the Desert TRAP Continuous The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed. AST-104 Human-Wave Tactics TRAP Continuous During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled. AST-105 Curse of Anubis TRAP Normal All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their Battle Positions cannot be changed. Ultra Rare AST-106 Desert Sunlight TRAP Normal All monsters on your side of the field are changed to face-up Defense Position. AST-107 Des Counterblow TRAP Continuous Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly. Super Rare AST-108 Labyrinth of Nightmare TRAP Continuous During the End Phase of each turn, change the Battle Positions of all face-up monsters on the turn player's side of the field. AST-109 Soul Resurrection TRAP Continuous Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, the monster is destroyed. When the monster is destroyed, this card is also destroyed. Rare AST-110 Order to Smash TRAP Normal Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can offer the selected Normal Monster as a Tribute and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field. AST-111 Mazera DeVille DARK Fiend/8/2800/2300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card successfully, your opponent discards 3 random cards from his/her hand. Secret Rare ================== .C| Soul of the Duelist [011SOD] ================== SOD-EN001 Charcoal Inpachi FIRE Pyro/1/100/2100 A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless. Rare/Ultimate Rare SOD-EN002 Neo Aqua Madoor WATER Spellcaster/6/1200/3000 The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice. SOD-EN003 Skull Dog Marron EARTH Beast/4/1350/2000 A lost dog that wandered off 100 years ago. He’s still waiting for his master to come for him. SOD-EN004 Goblin Calligrapher DARK Fiend/1/400/400 A Goblin who devotes himself to perfect calligraphy of the word “False”. He gives his all to each stroke. SOD-EN005 Ultimate Insect LV1 WIND Insect/1/0/0 As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned or flipped face-up.) Rare/Ultimate Rare SOD-EN006 Horus the Black Flame Dragon LV4 FIRE Dragon/4/1600/1000 As long as this card remains face-up on your side of the field, control of this card cannot switch. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck. Rare/Ultimate Rare SOD-EN007 Horus the Black Flame Dragon LV6 FIRE Dragon/6/2300/1600 As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck. Super Rare/Ultimate Rare SOD-EN008 Horus the Black Flame Dragon LV8 FIRE Dragon/8/3000/1800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". As long as this card remains face-up on your side of the field, you can negate the activation and effect of any Spell Cards and destroy them. Ultra Rare/Ultimate Rare SOD-EN009 Dark Mimic LV1 DARK Fiend/1/100/1000 FLIP: Draw 1 card from your deck. Also, during your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 “Dark Mimic LV3” from your hand or Deck. SOD-EN010 Dark Mimic LV3 DARK Fiend/3/1000/1000 If this card is sent to the Graveyard as a result of battle, the controller of this card draws 1 card from his/her Deck. If this card was Special Summoned by the effect of "Dark Mimic LV1", he/she draws 2 cards instead. Rare/Ultimate Rare SOD-EN011 Mystic Swordsman LV2 EARTH Warrior/2/900/0 If this card attacks a face-down Defense Position monster, destroy the" monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck. Rare/Ultimate Rare SOD-EN012 Mystic Swordsman LV4 EARTH Warrior/4/1900/1600 If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card’s effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 “Mystic Swordsman LV6” from your hand or deck. Ultra Rare/Ultimate Rare SOD-EN013 Armed Dragon LV3 WIND Dragon/3/1200/900 During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 “Armed Dragon LV5” from your hand or Deck. SOD-EN014 Armed Dragon LV5 WIND Dragon/5/2400/1700 Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck. Rare/Ultimate Rare SOD-EN015 Armed Dragon LV7 WIND Dragon/7/2800/1000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV5". Send 1 monster card from your hand to the Graveyard to destroy all face-up monsters on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. Ultra Rare/Ultimate Rare SOD-EN016 Horus’ Servant FIRE Beast-Warrior/1/100/100 As long as this card remains face-up on your side of the field, your opponent cannot designate "Horus the Black Flame Dragon” of any LV as the target of the effect of a Spell, Trap, or Monster Card SOD-EN017 Red-Eyes B. Chick DARK Dragon/1/800/500 Send this face-up card on your side of the field to the Graveyard to Special Summon 1 “Red-Eyes B. Dragon” from your hand. SOD-EN018 Malice Doll of Demise DARK Fiend/4/1600/1700 If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during the Standby Phase of your turn. SOD-EN019 Ninja Grandmaster Sasuke LIGHT Warrior/4/1800/1000 If this card attacks a face-up Defense Position monster, destroy the monster with this card’s effect without applying damage calculation. Rare/Ultimate Rare SOD-EN020 Rafflesia Seduction EARTH Plant/2/300/900 FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of the turn. Rare/Ultimate Rare SOD-EN021 Ultimate Baseball Kid FIRE Warrior/3/500/1000 Increase the ATK of this card by 1000 points for each FIRE monster on the field other than this card. Send a FIRE Monster other than this card to the Graveyard to inflict 500 points of damage to your opponent’s Life Points. SOD-EN022 Mobius the Frost Monarch WATER Aqua/6/2400/1000 When this card is Tribute Summoned successfully, you can destroy up to 2 Spell or Trap cards on the field. Super Rare/Ultimate Rare SOD-EN023 Element Dragon LIGHT Dragon/4/1500/1200 This monster gets the following effect(s) while there are monster(s) with the following Attributes(s) on the field. - FIRE: Increase the ATK of this card by 500 points. - WIND: If this card destroyed you opponent’s monster as a result of battle, it can attack once again in a row. SOD-EN024 Element Soldier DARK Fiend/4/1500/1200 This monster gets the following effect(s) while there are monster(s) with the following Attributes(s) on the field. - WATER: Control of this card cannot switch. - EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle. SOD-EN025 Howling Insect EARTH Insect/3/1200/1300 When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck. SOD-EN026 Masked Dragon FIRE Dragon/3/1400/1100 When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to your side of the field from you Deck. Then shuffle your Deck SOD-EN027 Mind on Air DARK Spellcaster/6/1000/1600 As long as this card remains face-up on the field, your opponent must continue to show his/her hand. Rare/Ultimate Rare SOD-EN028 Unshaven Angler WATER Fish/4/1500/1600 If you Tribute Summon an WATER monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. SOD-EN029 The Trojan Horse EARTH Beast/4/1600/1200 If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. SOD-EN030 Nobleman-Eater Bug EARTH Insect/5/900/1200 FLIP: Destroy 2 Monsters on the field. SOD-EN031 Enraged Muka Muka EARTH Rock/5/1200/600 Increase the ATK and DEF of this card by 400 points for each card in your hand. SOD-EN032 Hade Hane EARTH Beast/5/900/1000 FLIP: You can return up to 3 monsters on the field to the owner’s hand. SOD-EN033 Penumbral Soldier Lady DARK Warrior/6/2100/1400 If this card battles with a LIGHT monster, increase the ATK of this card by 1000 points during the Damage Step. Super Rare/Ultimate Rare SOD-EN034 Ojama King LIGHT Beast/6/0/3000 “Ojama Green” + “Ojama Yellow” + “Ojama Black” Select up to 3 of your opponent’s Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used. Rare/Ultimate Rare SOD-EN035 Master of Oz EARTH Beast/9/4200/3700 “Big Koala” + “Des Kangaroo” Rare/Ultimate Rare SOD-EN036 Sanwitch DARK Spellcaster/6/2100/1800 “Sangan” + “Witch of the Black Forest” SOD-EN037 Dark Factory of Mass Production SPELL Normal Select 2 Normal Monsters from your Graveyard and add the to your hand. SOD-EN038 Hammer Shot SPELL Normal Destroy 1 face-up Attack Position monster with the highest ATK on the field. Rare/Ultimate Rare SOD-EN039 Mind Wipe SPELL Quick Play You can activate this card if your opponent has 3 or less cards in his/her hand. Your opponent adds his/her hand to the deck and shuffles it, then draws the same number of cards he/she added to the deck. SOD-EN040 Abyssal Designator SPELL Normal Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the Type and Attribute declared from his/her hand or Deck to the Graveyard. SOD-EN041 Level Up! SPELL Normal Send 1 face-up monster on your side of the field that has “LV” in its card name to the Graveyard to activate this card. Special Summon the monster that is written in the card’s text of that monster from your hand or Deck, ignoring the Summoning conditions. SOD-EN042 Inferno Fire Blast SPELL Normal Select 1 face-up “Red-Eyes B. Dragon” on your side of the field to activate this card. Inflict Damage to your opponent’s Life Points equal the original ATK of the selected “Red-Eyes B. Dragon”. “Red-Eyes B. Dragon” cannot attack the same turn you use this card. Ultra Rare/Ultimate Rare SOD-EN043 Ectoplasmer SPELL Continuous Only once during each player’s End Phase, each player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent’s Life Points equal to half the original ATK of the Tributed Monster. Super Rare/Ultimate Rare SOD-EN044 The Graveyard in the Fourth Dimension SPELL Normal Add 2 monsters that have “LV” in their card names to your deck and shuffle it. SOD-EN045 Two-Man Cell Battle SPELL Continuous During each player’s End Phase, each player can Special Summon 1 Level 4 or lower Normal Monster from his/her hand. SOD-EN046 Big Wave Small Wave SPELL Normal Destroy all face-up WATER monsters on your Field. Then you can special summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect. SOD-EN047 Fusion Weapon SPELL Equip This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points. SOD-EN048 Ritual Weapon SPELL Equip This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points. SOD-EN049 Taunt TRAP Normal During your opponent’s Main Phase 1, select 1 monster on your side of the field to activate this card. As long as the selected monster remains on the field, if your opponent attacks with a monster(s) this turn, he/she must select the selected monster as the attack target. SOD-EN050 Absolute End TRAP Normal You can only activate this card during your opponent’s turn. This turn, attacks from your opponent’s monsters become direct attacks to your Life Points. SOD-EN051 Spirit Barrier TRAP Continuous As long as a monster(s) remain(s) on your side of the field battle damage to the controller of this card becomes 0. Rare/Ultimate Rare SOD-EN052 Ninjitsu Art of Decoy TRAP Continuous Select 1 face-up monster on your side of the field that includes “Ninja” in its card name to activate this card. As long as this card remains face-up on the field, the selected monster is not destroyed as a result of battle (damage calculation is applied normally). SOD-EN053 Enervating Mist TRAP Continuous Your opponent's hand size limit becomes 5. Rare/Ultimate Rare SOD-EN054 Heavy Slump TRAP Normal You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand into the deck, shuffles it, and draws 2 cards. SOD-EN055 Greed TRAP Continuous Each time a player draws because of a card effect, he/she takes 500 points of damage during the End Phase for each card drawn by the card effect. Super Rare/Ultimate Rare SOD-EN056 Mind Crush TRAP Normal Declare 1 card name. If your opponent a declared card(s) in his/her hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly discard 1 card from your hand. SOD-EN057 Null and Void TRAP Normal You can only activate this card when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and send them all to the Graveyard. Super Rare/Ultimate Rare SOD-EN058 Gorgon’s Eye TRAP Normal Until the end of the End Phase, all effects of monsters on the field in Defense Position are negated. SOD-EN059 Cemetery Bomb TRAP Normal Inflict 100 points of damage to your opponent’s Life Points for each card in his/her Graveyard. SOD-EN060 Hallowed Life Barrier TRAP Normal Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0. Super Rare/Ultimate Rare ================== .D| Rise of Destiny [011RDS] ================== RDS-EN001 Woodborg Inpachi FIRE Machine/5/500/2500 The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which was considered more important. RDS-EN002 Mighty Guard EARTH Machine/4/500/1200 A machine soldier that was developed as a guard. It is made of rust-proof metal. RDS-EN003 Bokoichi the Freightening Car DARK Machine/2/500/500 A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken. RDS-EN004 Harpie Girl WIND Winged Beast/2/500/500 A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply. RDS-EN005 The Creator LIGHT Thunder/8/2300/3000 Select 1 monster from your Graveyard. Send 1 card from your hand to the Graveyard, and Special Summon the selected monster. You can only use this effect once per turn. This card cannot be Special Summoned from the Graveyard. Ultra Rare/Ultimate Rare RDS-EN006 The Creator Incarnate LIGHT Warrior/4/1600/1500 Tribute this card to Special Summon 1 "The Creator" from your hand. RDS-EN007 Ultimate Insect LV3 WIND Insect/3/1400/900 If this card was Special Summoned by the effect of "Ultimate Insect LV1", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 300 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) Rare/Ultimate Rare RDS-EN008 Mystic Swordsman LV6 EARTH Warrior/6/2300/1700 If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the monster destroyed with this effect to the top of your opponent's Deck instead of sending it to the Graveyard. Ultra Rare/Ultimate Rare RDS-EN009 Silent Swordsman LV3 LIGHT Warrior/3/1000/1000 Negate the effects of your opponent's Spell Cards that designate this card. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) Ultra Rare/Ultimate Rare RDS-EN010 Nightmare Penguin WATER Aqua/4/900/1800 When this card is flipped face-up, return 1 card on your opponent's side of the field to the owner's hand. As long as this card remains face-up on the field, increase the ATK of all WATER monsters on your side of the field by 200 points. RDS-EN011 Heavy Mech Support Platform DARK Machine/3/500/500 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.) RDS-EN012 Perfect Machine King EARTH Machine/8/2700/1500 Increase the ATK of this card by 500 points for each Machine-Type monster on the field other than this card. Ultra Rare/Ultimate Rare RDS-EN013 Element Magician LIGHT Spellcaster/4/1500/1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: - WATER: Control of this card cannot switch. - WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row. RDS-EN014 Element Saurus DARK Dinosaur/4/1500/1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: - FIRE: Increase the ATK of this card by 500 points. - EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle. RDS-EN015 Roc from the Valley of Haze WIND Winged Beast/6/2400/1400 When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it. RDS-EN016 Sasuke Samurai #4 WIND Warrior/4/1200/1200 If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect. Rare/Ultimate Rare RDS-EN017 Harpie Lady 1 WIND Winged Beast/4/1300/1400 This card's name is treated as "Harpie Lady". As long as this card remains on the field, increase the ATK of all WIND monsters by 300 points. RDS-EN018 Harpie Lady 2 WIND Winged Beast/4/1300/1400 This card's name is treated as "Harpie Lady". Negate the effects of any Flip Effect Monsters that are destroyed by this monster as a result of battle. RDS-EN019 Harpie Lady 3 WIND Winged Beast/4/1300/1400 This card's name is treated as "Harpie Lady". Your opponent's monster that battles with this card cannot declare an attack for your opponent's next 2 turns. RDS-EN020 Raging Flame Sprite FIRE Pyro/3/100/200 This card can attack your opponent's Life Points directly. Each time this card successfully attacks directly, increase the ATK of this card by 1000 points. RDS-EN021 Thestalos the Firestorm Monarch FIRE Pyro/6/2400/1000 When this card is Tribute Summoned successfully, randomly discard 1 card from your opponent's hand to the Graveyard. If the discarded card was a Monster Card, inflict damage to your opponent's Life Points equal to the Level of the monster x 100 points. Super Rare/Ultimate Rare RDS-EN022 Eagle Eye WIND Winged Beast/3/1300/1200 When this card is Normal Summoned successfully, no Trap Cards can be activated. RDS-EN023 Tactical Espionage Expert EARTH Warrior/3/1300/1200 When this card is Normal Summoned successfully, no Trap Cards can be activated. RDS-EN024 Invasion of Flames FIRE Pyro/3/1300/1200 When this card is Normal Summoned successfully, no Trap Cards can be activated. RDS-EN025 Creeping Doom Manta WATER Fish/3/1300/1200 When this card is Normal Summoned successfully, no Trap Cards can be activated. RDS-EN026 Pitch-Black Warwolf DARK Beast-Warrior/4/1600/600 As long as this card remains face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle Phase. RDS-EN027 Mirage Dragon LIGHT Dragon/4/1600/600 As long as this card remains face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle Phase. RDS-EN028 Gaia Soul the Combustible Collective FIRE Pyro/4/2000/0 You can tribute up to 2 Pyro-Type Monsters on your side of the field. If you do this, increase the ATK of this monster by the number of Tributed monsters x 1000 points. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Destroy this card during the End Phase. Rare/Ultimate Rare RDS-EN029 Fox Fire FIRE Pyro/2/300/200 During the End Phase of a turn when this face-up card was destroyed as a result of battle, Special Summon this card from the Graveyard to your side of the field. This card cannot be Tributed for a Tribute Summon. RDS-EN030 Big Core DARK Machine/6/2300/1100 Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Super Rare/Ultimate Rare RDS-EN031 Fusilier Dragon, the Dual-Mode Beast DARK Machine/7/2800/2000 This card can be Normal Summoned or Set without Tribute. In that case, the original ATK/DEF of this card become halved. Rare/Ultimate Rare RDS-EN032 Dekoichi the Battlechanted Locomotive DARK Machine/4/1400/1000 FLIP: Draw 1 card. If you have face-up "Bokoichi, the Freightening Car" card(s) on your side of the field, draw an additional card for each of them. Rare/Ultimate Rare RDS-EN033 A-Team: Trap Disposal Unit FIRE Machine/2/300/400 This effect may be used during either's players turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it. Rare/Ultimate Rare RDS-EN034 Homunculus the Alchemic Being LIGHT Plant/4/1800/1600 You can change the Attribute of this monster. This effect can only be used once per turn. RDS-EN035 Dark Blade the Dragon Knight DARK Warrior/6/2200/1500 "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play. Rare/Ultimate Rare RDS-EN036 Mokey Mokey King LIGHT Fairy/6/300/100 "Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey" When this card is removed from the field, you can Special Summon as many "Mokey Mokey" as possible from your Graveyard. RDS-EN037 Serial Spell SPELL Quick-Play You can only activate this card when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card. Rare/Ultimate Rare RDS-EN038 Harpies' Hunting Ground Spell Field When "Harpie Lady" or "Harpie Lady Sisters" is Normal Summoned or Special Summoned to the field, destroy 1 Spell or Trap card on the field. Increase the ATK and DEF of all face-up Winged Beast-Type monsters on the field by 200 points. RDS-EN039 Triangle Ecstasy Spark SPELL Quick-Play Until the End Phase of this turn, the ATK of all "Harpie Lady Sisters" becomes 2700, your opponent cannot activate any Trap Cards, and the effect of every Trap Card on your opponent's side of the field is negated. Super Rare/Ultimate Rare RDS-EN040 Necklace of Command SPELL Equip When a monster on your side of the field equipped with this card is destroyed as a result of battle, and this card is sent to the Graveyard, select and activate 1 of the following effects: - Draw 1 card from your deck. - Randomly discard 1 card from your opponent's hand to the Graveyard. Rare/Ultimate Rare RDS-EN041 Machine Duplication SPELL Normal Select 1 Machine-Type monster with an ATK of 500 or less on your side of the field and activate this card. You can Special Summon up to 2 cards with the same name from your Deck. Rare/Ultimate Rare RDS-EN042 Flint SPELL Equip A monster equipped with this card cannot change its Battle Position or attack, and has its ATK decreased by 300 points. If the equipped monster is destroyed, select 1 monster on the field and equip this card to that monster. Rare/Ultimate Rare RDS-EN043 Mokey Mokey Smackdown SPELL Continuous While a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type monster on your side of the field is destroyed, the ATK of all "Mokey Mokey" on your side of the field becomes 3000 until the End Phase of this turn. RDS-EN044 Back to Square One SPELL Normal Discard 1 card from your hand. Return 1 monster on the field to the top of the owner's Deck. RDS-EN045 Monster Reincarnation SPELL Normal Discard 1 card from your hand. Add 1 Monster Card from your Graveyard to your hand. Super Rare/Ultimate Rare RDS-EN046 Ballista of Rampart Smashing SPELL Equip If a monster equipped with this card attacks a face-down Defense Position monster, increase the ATK of the equipped monster by 1500 points. RDS-EN047 Lighten the Load SPELL Continuous Add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card. You can only use this effect once per turn. RDS-EN048 Malice Dispersion SPELL Quick-Play Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards on the field. RDS-EN049 Tragedy TRAP Normal You can only activate this card when a monster on your opponent's side of the field in face-up Attack Position is changed to face-up Defense Position. Destroy all Defense Position monsters on your opponent's side of the field. Super Rare/Ultimate Rare RDS-EN050 Divine Wrath TRAP Counter Discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy the monster. Super Rare/Ultimate Rare RDS-EN051 Xing Zhen Hu TRAP Continuous Select 2 Set Spell or Trap Cards on the field and activate this card. As long as this card remains on the field, the selected Spell or Trap Cards cannot be activated. RDS-EN052 Rare Metalmorph TRAP Continuous Increase the ATK of 1 Machine-Type monster on the field by 500 points. Only once, negate the effect of a Spell Card that designates the monster. When the selected monster is removed from the field, destroy this card. Rare/Ultimate Rare RDS-EN053 Fruits of Kozaky's Studies TRAP Normal Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order. RDS-EN054 Mind Haxorz TRAP Normal Pay 500 Life Points. Look at your opponent's hand and all Set cards on his/her side of the field. RDS-EN055 Fuh-Rin-Ka-Zan TRAP Normal You can only activate this card when there are at least 1 monster each of WIND, WATER, FIRE and EARTH Attributes face-up on the field. Select and resolve 1 of the following effects: - Destroy all monsters on your opponent's side of the field. - Destroy all Spell and Trap Cards on your opponent's side of the field. - Randomly discard 2 cards from your opponent's hand. - Draw 2 cards. RDS-EN056 Chain Burst TRAP Continuous Inflict 1000 points of damage to each player who activates a Trap Card. Rare/Ultimate Rare RDS-EN057 Pikeru's Circle of Enchantment TRAP Normal Damage to the controller of this card from card effects becomes 0 until the End Phase of this turn. Super Rare/Ultimate Rare RDS-EN058 Spell Purification TRAP Normal Discard 1 card from your hand. Destroy all face-up Continuous Spell Cards on the field. RDS-EN059 Astral Barrier TRAP Continuous If your opponent's monster attacks a monster on your side of the field, you can make the attack a direct attack to your Life Points. RDS-EN060 Covering Fire TRAP Normal If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step. Rare/Ultimate Rare ================== .E| Dark Beginning's 1 [011DB1] ================== DB1-EN001 Penguin Knight WATER Aqua/3/900/800 When this card is sent directly from your Deck to the Graveyard by an opponent's card effect, combine your Graveyard cards with your own Deck, shuffle them and form a new Deck. DB1-EN002 Axe of Despair SPELL Equip A monster equipped with this card increases its ATK by 1000 points. When this card is sent from the field to the Graveyard, if you offer 1 monster on your side of the field as a Tribute, this card returns to the top of your Deck. Rare DB1-EN003 Black Pendant SPELL Equip A monster equipped with this card increases its ATK by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of Direct Damage to your opponent's Life Points. Rare DB1-EN004 Horn of Light SPELL Equip A monster equipped with this card increases its DEF by 800 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck. DB1-EN005 Malevolent Nuzzler SPELL Equip A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck. DB1-EN006 Spellbinding Circle TRAP Continuous Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. When the selected monster is destroyed, this card is also destroyed. Rare DB1-EN007 Electric Snake LIGHT Thunder/3/800/900 When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck. DB1-EN008 Ameba WATER Aqua/1/300/350 When this card is face-up on the field and control shifts to your opponent, inflict 2000 points of Direct Damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field. DB1-EN009 Maha Vailo LIGHT Spellcaster/4/1550/1400 In addition to the effects of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster. DB1-EN010 Minar EARTH Insect/3/850/750 When this card is sent directly from your hand to the Graveyard by your opponent's card effect, inflict 1000 points of Direct Damage to your opponent's Life Points. DB1-EN011 Griggle EARTH Plant/1/350/300 When this card is face-up on the field and control shifts to your opponent, you gain 3000 Life Points. This effect can only be used once as long as this card remains face-up on the field. DB1-EN012 Hiro's Shadow Scout DARK Fiend/2/650/500 FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard. DB1-EN013 Invader of the Throne EARTH Warrior/4/1350/1700 FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase. DB1-EN014 Slot Machine DARK Machine/7/2000/2300 The machine's ability is said to vary according to its slot results. DB1-EN015 Relinquished DARK Spellcaster/1/0/0 Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points. Super Rare DB1-EN016 Red Archery Girl WATER Aqua/4/1400/1500 A mermaid archer that hides in a protective shell, waiting for the right moment to strike. DB1-EN017 Gravekeeper's Servant SPELL Continuous Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack. DB1-EN018 Upstart Goblin SPELL Normal Draw 1 card from your Deck. Your opponent gains 1000 Life Points. DB1-EN019 Toll SPELL Continuous Each player must pay 500 Life Points to declare an attack. DB1-EN020 Final Destiny SPELL Normal Discard 5 cards from your hand. Destroy all cards on the field. DB1-EN021 Snatch Steal SPELL Equip Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases. Ultra Rare DB1-EN022 Chorus of Sanctuary SPELL Field Increase the DEF of all Defense Position monsters by 500 points. DB1-EN023 Confiscation SPELL Normal Pay 1000 Life Points. Look at your opponent's hand, select 1 card among them and discard it to the Graveyard. DB1-EN024 Delinquent Duo SPELL Normal Pay 1000 Life Points. Your opponent randomly selects and discards 1 card from his/her hand and then selects and discards another card from his/her hand. Super Rare DB1-EN025 Fairy's Hand Mirror TRAP Normal Switch the opponent's Spell Card effect that specifically designates 1 monster as a target to another correctly targeted monster. DB1-EN026 Tailor of the Fickle SPELL Quick-Play Select 1 equipped Equip Card and switch it to another correct target. DB1-EN027 Rush Recklessly SPELL Quick-Play Increase 1 face-up monster's ATK by 700 points until the end of this turn. DB1-EN028 The Reliable Guardian SPELL Quick-Play Increase 1 face-up monster's DEF by 700 points until the end of this turn. DB1-EN029 The Forceful Sentry SPELL Normal Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled. Rare DB1-EN030 Chain Energy SPELL Continuous Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand. DB1-EN031 Mystical Space Typhoon SPELL Quick-Play Destroy 1 Spell or Trap Card on the field. Super Rare DB1-EN032 Giant Trunade SPELL Normal Return all Spell and Trap Cards on the field to the respective owner's hands. Rare DB1-EN033 Painful Choice SPELL Normal Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard. DB1-EN034 Horn of the Unicorn SPELL Equip A monster equipped with this card increases its ATK and DEF by 700 points. When this card is sent from the field to the Graveyard, it returns to the top of your Deck. DB1-EN035 Labyrinth Wall EARTH Rock/5/0/3000 These walls form a labyrinth with no exit for enemies. DB1-EN036 Eternal Rest SPELL Normal Destroy all monsters equipped with Equip Cards. DB1-EN037 Megamorph SPELL Equip While your Life Points are lower than your opponent's, double the original ATK of a monster equipped with this card. While your Life Points are higher, halve the original ATK. Super Rare DB1-EN038 Manga Ryu-Ran FIRE Dragon/7/2200/2600 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. DB1-EN039 Toon Mermaid WATER Aqua/4/1400/1500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. DB1-EN040 Toon Summoned Skull DARK Fiend/6/2500/1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. Rare DB1-EN041 Hyozanryu LIGHT Dragon/7/2100/2800 A dragon created from a massive diamond that sparkles with blinding light. DB1-EN042 Toon World SPELL Continuous This card is activated by paying 1000 of your Life Points. DB1-EN043 Cyber Jar DARK Rock/3/900/900 FLIP: Destroy all monsters on the field. Both players then pick up 5 cards from the top of their respective Decks and Special Summon all Level 4 or lower Monster Cards among them on the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are added to their respective hands. Rare DB1-EN044 Banisher of the Light LIGHT Fairy/3/100/2000 As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play. DB1-EN045 Giant Rat EARTH Beast/4/1400/1450 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. Rare DB1-EN046 Senju of the Thousand Hands LIGHT Fairy/4/1400/1000 When this card is summoned to the field (excluding Special Summon), you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then shuffled. DB1-EN047 UFO Turtle FIRE Machine/4/1400/1200 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 FIRE monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. DB1-EN048 Flash Assailant DARK Fiend/4/2000/2000 Decrease the ATK and DEF of this card by 400 points for every card in your hand. DB1-EN049 Karate Man EARTH Warrior/3/1000/1000 You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase. DB1-EN050 Giant Germ DARK Fiend/2/1000/100 When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points. You can also Special Summon up to 2 "Giant Germ" cards from your Deck to your side of the field in face-up Attack Position. Then shuffle your Deck. DB1-EN051 Nimble Momonga EARTH Beast/2/1000/100 When this card is sent to the Graveyard as a result of battle, increase your Life Points by 1000 points. You can also Special Summon up to 2 "Nimble Momonga" cards from your Deck to your side of the field in face-down Defense Position. Then shuffle your Deck. Rare DB1-EN052 Shining Angel LIGHT Fairy/4/1400/800 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 LIGHT monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. DB1-EN053 Mother Grizzly WATER Beast-Warrior/4/1400/1000 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WATER monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. DB1-EN054 Flying Kamakiri #1 WIND Insect/4/1400/900 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WIND monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck DB1-EN055 Ceremonial Bell LIGHT Spellcaster/3/0/1850 As long as this card remains face-up on the field, you and your opponent must show your respective hands to each other. DB1-EN056 Sonic Bird WIND Winged Beast/4/1400/1000 When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Spell Card from your Deck and add it to your hand. Then shuffle your Deck DB1-EN057 Mystic Tomato DARK Plant/4/1400/1100 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 DARK monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. Rare DB1-EN058 Kotodama EARTH Fairy/3/0/1600 As long as this card remains face-up on the field, more than 1 monster with the same name cannot exist face-up on the field. If a monster with the same name as a face-up monster on the field is Normal Summoned, Flip Summoned, Special Summoned or flipped face-up later, it is destroyed. (If monsters with the same name are Summoned or flipped face-up at the same time, they are all destroyed.) DB1-EN059 Gaia Power SPELL Field Increase the ATK of all EARTH monsters by 500 points and decrease their DEF by 400 points. DB1-EN060 Umiiruka SPELL Field Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points. DB1-EN061 Molten Destruction SPELL Field Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by 400 points. DB1-EN062 Rising Air Current SPELL Field Increase the ATK of all WIND monsters by 500 points and decrease their DEF by 400 points. DB1-EN063 Luminous Spark SPELL Field Increase the ATK of all LIGHT monsters by 500 points and decrease their DEF by 400 points. DB1-EN064 Mystic Plasma Zone SPELL Field Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points. DB1-EN065 Messenger of Peace SPELL Continuous Neither player can declare attacks with face-up monsters with an ATK of 1500 or more. Pay 100 Life Points during each of your Standby Phases. If you do not, destroy this card. DB1-EN066 Blue-Eyes Toon Dragon LIGHT Dragon/6/3000/2500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. Super Rare DB1-EN067 Jinzo DARK Machine/6/2400/1500 As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also negated. Ultra Rare DB1-EN068 Parasite Paracide EARTH Insect/2/500/300 FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field. DB1-EN069 Lightforce Sword TRAP Normal Select 1 card randomly from your opponent's hand and remove it from play face-down. Keep the card out of play for 3 of your opponent's turns. During your opponent's Standby Phase of the 4th turn, the card is returned to his/her hand. DB1-EN070 Chain Destruction TRAP Normal You can activate this card when a monster with an ATK of 2000 or less is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters with the same name in the summoning player's hand and Deck. The Deck is then shuffled. DB1-EN071 Time Seal TRAP Normal Your opponent skips the Draw Phase of his/her next turn. DB1-EN072 Graverobber TRAP Normal Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage. DB1-EN073 Gift of The Mystical Elf TRAP Normal Increase your Life Points by 300 points for each monster on the field. DB1-EN074 The Eye of Truth TRAP Continuous As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand. DB1-EN075 Dust Tornado TRAP Normal Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand. Rare DB1-EN076 Call Of The Haunted TRAP Continuous Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed. Super Rare DB1-EN077 Enchanted Javelin TRAP Normal Increase your Life Points by the ATK of 1 attacking monster. DB1-EN078 Mirror Wall TRAP Continuous Decrease the ATK of all your opponent's attacking monsters by half. You must pay 2000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. DB1-EN079 Numinous Healer TRAP Normal You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional "Numinous Healer" cards in the Graveyard. DB1-EN080 Forced Requisition TRAP Continuous You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand. DB1-EN081 DNA Surgery TRAP Continuous When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared. DB1-EN082 Backup Soldier TRAP Normal You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand. DB1-EN083 Ceasefire TRAP Normal Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field. Super Rare DB1-EN084 Light of Intervention TRAP Continuous Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position. DB1-EN085 Respect Play TRAP Continuous During their respective turns, each player must show their opponent their hand. DB1-EN086 Imperial Order TRAP Continuous As long as this card remains face-up on the field, negate the effects of all Spell Cards. Pay 700 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. Ultra Rare DB1-EN087 Magical Hats TRAP Normal Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase. Rare DB1-EN088 Nobleman of Crossout SPELL Normal Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks. Super Rare DB1-EN089 Nobleman of Extermination SPELL Normal Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must check their respective Decks and remove all cards of the same name from play. Then shuffle the Decks. DB1-EN090 The Shallow Grave SPELL Normal Each player takes 1 Monster Card from his/her respective Graveyard and Special Summons them on the field in face-down Defense Position. DB1-EN091 Premature Burial SPELL Equip Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed. Super Rare DB1-EN092 Morphing Jar #2 EARTH Rock/3/800/700 FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower monsters to the field in face-down Defense Position. The rest of the cards picked up are discarded to the Graveyard Rare DB1-EN093 Kiseitai DARK Fiend/2/300/800 When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card. DB1-EN094 Harpie's Brother WIND Winged Beast/4/1800/600 With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky. DB1-EN095 Buster Blader EARTH Warrior/7/2600/2300 Increase the ATK of this card by 500 points for each Dragon-Type monster on your opponent's side of the field and in your opponent's Graveyard. Super Rare DB1-EN096 Dark Sage DARK Spellcaster/9/2800/3200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Dark Magician" on your side of the field when you succeed in the effect of "Time Wizard". At that time, select 1 Spell Card from your Deck, add it to your hand, and then shuffle your Deck. Ultra Rare DB1-EN097 Big Shield Gardna EARTH Warrior/4/100/2600 Negate the activation of a Spell Card that designates this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change the Battle Position of this card to Attack Position at the end of the Damage Step. Ultra Rare DB1-EN098 Blue-Eyes White Dragon LIGHT Dragon/8/3000/2500 This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. Ultra Rare DB1-EN099 Hitotsu-Me Giant EARTH Beast-Warrior/4/1200/1000 A one-eyed behemoth with thick, powerful arms made for delivering punishing blows. DB1-EN100 Flame Swordsman FIRE Warrior/5/1800/1600 "Flame Manipulator" + "Masaki the Legendary Swordsman" Rare DB1-EN101 Skull Servant DARK Zombie/1/300/200 A skeletal ghost that isn't strong but can mean trouble in large numbers. DB1-EN102 Dark Magician DARK Spellcaster/7/2500/2100 The ultimate wizard in terms of attack and defense. Ultra Rare DB1-EN103 Gaia The Fierce Knight EARTH Warrior/7/2300/2100 A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with. Rare DB1-EN104 Celtic Guardian EARTH Warrior/4/1400/1200 An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. DB1-EN105 Mammoth Graveyard EARTH Dinosaur/3/1200/800 A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers. DB1-EN106 Silver Fang EARTH Beast/3/1200/800 A snow wolf that's beautiful to the eye, but absolutely vicious in battle. DB1-EN107 Flame Manipulator FIRE Spellcaster/3/900/1000 This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire". DB1-EN108 Dark King of the Abyss DARK Fiend/3/1200/800 It's said that this King of the Netherworld once had the power to rule over the dark. DB1-EN109 Aqua Madoor WATER Spellcaster/4/1200/2000 A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him. DB1-EN110 Masaki the Legendary Swordsman EARTH Warrior/4/1100/1100 Legendary swordmaster Masaki is a veteran of over 100 battles. DB1-EN111 Dragon Capture Jar TRAP Continuous As long as this card remains face-up on the field, all face-up Dragon-Type monsters are changed to Defense Position and cannot change their Battle Position. DB1-EN112 Umi SPELL Field Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Also decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points. DB1-EN113 Dark Hole SPELL Normal Destroy all monsters on the field. Super Rare DB1-EN114 Raigeki SPELL Normal Destroy all of your opponent's monsters on the field. Ultra Rare DB1-EN115 Red Medicine SPELL Normal Increase your Life Points by 500 points. DB1-EN116 Hinotama SPELL Normal Inflict 500 points of Direct Damage to your opponent's Life Points. DB1-EN117 Fissure SPELL Normal Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field. Rare DB1-EN118 Trap Hole TRAP Normal When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster. Rare DB1-EN119 Polymerization SPELL Normal Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. DB1-EN120 Mystical Elf LIGHT Spellcaster/4/800/2000 A delicate elf that lacks offense, but has a terrific defense backed by mystical power. DB1-EN121 Beaver Warrior EARTH Beast-Warrior/4/1200/1500 What this creature lacks in size it makes up for in defense when battling in the prairie. DB1-EN122 Gaia the Dragon Champion WIND Dragon/7/2600/2100 "Gaia The Fierce Knight" + "Curse of Dragon" Rare DB1-EN123 Curse of Dragon DARK Dragon/5/2000/1500 A wicked dragon that taps into dark forces to execute a powerful attack. DB1-EN124 Giant Soldier of Stone EARTH Rock/3/1300/2000 A giant warrior made of stone. A punch from this creature has earth-shaking results. DB1-EN125 Uraby EARTH Dinosaur/4/1500/800 Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws. DB1-EN126 Red-Eyes B. Dragon DARK Dragon/7/2400/2000 A ferocious dragon with a deadly attack. Super Rare DB1-EN127 Reaper of the Cards DARK Fiend/5/1380/1930 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. DB1-EN128 Stop Defense SPELL Normal Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activated immediately. DB1-EN129 Swords of Revealing Light SPELL Normal Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack. Super Rare DB1-EN130 Armed Ninja EARTH Warrior/1/300/300 FLIP: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position. DB1-EN131 Man-Eater Bug EARTH Insect/2/450/600 FLIP: Destroy 1 monster on the field. Rare DB1-EN132 Hane-Hane EARTH Beast/2/450/500 FLIP: Select 1 monster on the field and return it to its owner's hand. DB1-EN133 Monster Reborn SPELL Normal Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field. Ultra Rare DB1-EN134 Pot of Greed SPELL Normal Draw 2 cards from your Deck. Super Rare DB1-EN135 Right Leg of the Forbidden One DARK Spellcaster/1/200/300 A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power. DB1-EN136 Left Leg of the Forbidden One DARK Spellcaster/1/200/300 A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power. DB1-EN137 Right Arm of the Forbidden One DARK Spellcaster/1/200/300 A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power. DB1-EN138 Left Arm of the Forbidden One DARK Spellcaster/1/200/300 A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power. DB1-EN139 Exodia the Forbidden One DARK Spellcaster/3/1000/1000 When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel. Ultra Rare DB1-EN140 Feral Imp DARK Fiend/4/1300/1400 A playful little fiend that lurks in the dark, waiting to attack an unwary enemy. DB1-EN141 Winged Dragon, Guardian of the Fortress #1 WIND Dragon/4/1400/1200 A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue. DB1-EN142 Summoned Skull DARK Fiend/6/2500/1200 A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. Super Rare DB1-EN143 Armored Lizard EARTH Reptile/4/1500/1200 A lizard with a very tough hide and a vicious bite. DB1-EN144 Larvae Moth EARTH Insect/2/500/400 This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by offering "Petit Moth" as a Tribute on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution". DB1-EN145 Harpie Lady WIND Winged Beast/4/1300/1400 This human-shaped animal with wings is beautiful to watch but deadly in battle. DB1-EN146 Harpie Lady Sisters WIND Winged Beast/6/1950/2100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Elegant Egotist". DB1-EN147 Kojikocy EARTH Warrior/4/1500/1200 A man-hunter with powerful arms that can crush boulders DB1-EN148 Cocoon of Evolution EARTH Insect/3/0/2000 You can equip this card from your hand as an Equip Spell Card to a face-up "Petit Moth" on the field. If equipped, the ATK and DEF of "Cocoon of Evolution" is applied to "Petit Moth". DB1-EN149 Armored Zombie DARK Zombie/3/1500/0 This warrior blindly swings a deadly blade with devastating force. DB1-EN150 Mask of Darkness DARK Fiend/2/900/400 FLIP: Select 1 Trap Card from your Graveyard. Add the selected card to your hand. DB1-EN151 White Magical Hat LIGHT Spellcaster/3/1000/700 When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard. DB1-EN152 Big Eye DARK Fiend/4/1200/1000 FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck. DB1-EN153 B. Skull Dragon DARK Dragon/9/3200/2500 "Summoned Skull" + "Red-Eyes B. Dragon" Super Rare DB1-EN154 Masked Sorcerer DARK Spellcaster/4/900/1400 When you inflict damage to your opponent's Life Points with this card, draw 1 card from your Deck. DB1-EN155 Petit Moth EARTH Insect/1/300/200 This small but deadly creature is better off avoided. DB1-EN156 Elegant Egotist SPELL Normal You can only activate this card when there are 1 or more "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or your Deck. DB1-EN157 Sanga of the Thunder LIGHT Thunder/7/2600/2200 You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field. DB1-EN158 Kazejin WIND Spellcaster/7/2400/2200 You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field. DB1-EN159 Suijin WATER Aqua/7/2500/2400 You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field. DB1-EN160 Mystic Lamp DARK Spellcaster/1/400/300 This monster may attack your opponent's Life Points directly. DB1-EN161 Blast Juggler FIRE Machine/3/800/900 You can only activate this effect during your Standby Phase. Offer this face-up card as a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less. DB1-EN162 Jinzo #7 DARK Machine/2/500/400 This monster may attack your opponent's Life Points directly. DB1-EN163 Magician of Faith LIGHT Spellcaster/1/300/400 FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand. Rare DB1-EN164 Fake Trap TRAP Normal You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s). DB1-EN165 Tribute to The Doomed SPELL Normal Discard 1 card from your hand. Select 1 monster on the field and destroy it. Rare DB1-EN166 Soul Release SPELL Normal Select up to 5 cards from either your or your opponent's Graveyard(s) and remove them from play. DB1-EN167 The Cheerful Coffin SPELL Normal You can discard up to 3 Monster Cards from your hand to the Graveyard. DB1-EN168 Change of Heart SPELL Normal Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn. Ultra Rare DB1-EN169 Makyura the Destructor DARK Warrior/4/1600/1200 During the turn this card is sent to the Graveyard, the owner of this card can activate Trap Card(s) from his/her hand. Super Rare DB1-EN170 Exchange SPELL Normal Both players show their hands to each other and select 1 card from each other's hand. Add the selected card to your hand and you can use it in this Duel. (When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.) Super Rare DB1-EN171 Minor Goblin Official TRAP Continuous You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases. DB1-EN172 Gamble TRAP Normal You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn. DB1-EN173 Attack and Receive TRAP Normal You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard. DB1-EN174 Solemn Wishes TRAP Continuous You gain 500 Life Points when you draw a card (or cards). DB1-EN175 Skull Invitation TRAP Continuous Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner's Life Points per card. DB1-EN176 Bubonic Vermin EARTH Beast/3/900/600 FLIP: You can take 1 "Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled. DB1-EN177 Burning Land SPELL Continuous Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player's Life Points during his/her Standby Phase. DB1-EN178 Fairy Meteor Crush SPELL Equip When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Rare DB1-EN179 Limiter Removal SPELL Quick-Play Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect. Rare DB1-EN180 Rain of Mercy SPELL Normal Increase the Life Points of both players by 1000 points. DB1-EN181 Monster Recovery SPELL Quick-Play Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.) DB1-EN182 Shift TRAP Normal You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field. DB1-EN183 Dimensionhole SPELL Normal Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit. DB1-EN184 Ground Collapse SPELL Continuous Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card. DB1-EN185 Magic Drain TRAP Counter You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activation of the Spell Card of your opponent and destroy it. Rare DB1-EN186 Infinite Dismissal TRAP Continuous Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned. DB1-EN187 Gravity Bind TRAP Continuous All Level 4 or higher monsters on the field cannot attack. DB1-EN188 Type Zero Magic Crusher TRAP Continuous Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points. DB1-EN189 Shadow of Eyes TRAP Normal You can only activate this card when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated. Rare DB1-EN190 The Legendary Fisherman WATER Warrior/5/1850/1600 As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. Monsters on your opponent's side of the field cannot select this card as an attack target. Rare DB1-EN191 Sword Hunter EARTH Warrior/7/2450/1700 A monster destroyed by this card as a result of battle becomes an Equip Spell Card at the end of the Battle Phase that increases the ATK of this card by 200 points . DB1-EN192 Drill Bug EARTH Insect/2/1100/200 When this card inflicts damage to your opponent's Life Points, you may take 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" face-down on top of the Deck. DB1-EN193 Deepsea Warrior WATER Warrior/5/1600/1800 As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. DB1-EN194 Thousand-Eyes Idol DARK Spellcaster/1/0/0 A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul. DB1-EN195 Thousand-Eyes Restrict DARK Spellcaster/1/0/0 "Relinquished" + "Thousand-Eyes Idol" As long as this card remains face-up on the field, other monsters cannot change their Battle Positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead. Ultra Rare DB1-EN196 Hayabusa Knight EARTH Warrior/3/1000/700 This monster can attack twice during the same Battle Phase. Rare DB1-EN197 Bombardment Beetle WIND Insect/2/400/900 FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position. DB1-EN198 4-Starred Ladybug of Doom WIND Insect/3/800/1200 FLIP: Destroy all face-up Level 4 monsters on your opponent's side of the field. DB1-EN199 Gradius LIGHT Machine/4/1200/800 A high-performance jet fighter with power capsules for variable attack capabilities. DB1-EN200 Red-Moon Baby DARK Zombie/3/700/1000 You can Special Summon to your side of the field a monster destroyed and sent to the Graveyard as a result of battle by this card at the end of the Battle Phase. DB1-EN201 Mad Sword Beast EARTH Dinosaur/4/1400/1200 When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Rare DB1-EN202 Goblin Attack Force EARTH Warrior/4/2300/0 When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn. Super Rare DB1-EN203 The Fiend Megacyber DARK Warrior/6/2200/1200 You can Special Summon this card from your hand if your opponent has at least 2 more monsters on the field than you do. Rare DB1-EN204 Gearfried the Iron Knight EARTH Warrior/4/1800/1600 When an Equip Spell Card is equipped to this card, destroy the Equip Spell Card. Rare DB1-EN205 Insect Barrier SPELL Continuous Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field. DB1-EN206 Swordsman of Landstar EARTH Warrior/3/500/1200 An amateur with a sword, this fairy warrior relies on its mysterious powers. DB1-EN207 Humanoid Slime WATER Aqua/4/800/2000 This slime apparently has some human genes in its genetic makeup. DB1-EN208 Worm Drake EARTH Reptile/4/1400/1500 Once this monster wraps itself around a victim, there is no escape. DB1-EN209 Humanoid Worm Drake WATER Aqua/7/2200/2000 "Worm Drake" + "Humanoid Slime" DB1-EN210 Revival Jam WATER Aqua/4/1500/500 When this card is sent to the Graveyard as a result of battle, you can pay 1000 Life Points. Then, Special Summon this card in face-up Defense Position during your next Standby Phase. DB1-EN211 Amphibian Beast WATER Fish/6/2400/2000 On land or in the sea, the speed of this monster is unmatchable. DB1-EN212 Shining Abyss LIGHT Fairy/4/1600/1800 This monster employs the powers of both Light and Darkness. DB1-EN213 Grand Tiki Elder DARK Fiend/4/1500/800 A masked monster that wields the most deadly of curses. DB1-EN214 The Masked Beast DARK Fiend/8/3200/1800 This monster can only be Ritual Summoned with the Ritual Spell Card, "Curse of the Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. Super Rare DB1-EN215 Melchid the Four-Face Beast DARK Fiend/4/1500/1200 This monster has four different masks for four different attacks. DB1-EN216 Nuvia the Wicked DARK Fiend/4/2000/800 If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponent’s side of the field. DB1-EN217 Chosen One SPELL Normal Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, it is immediately Special Summoned in face-up Attack or Defense Position and the remaining 2 cards are sent to the Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard. DB1-EN218 Mask of Weakness TRAP Normal Decrease the ATK of 1 attacking monster by 700 points until the end of the turn. DB1-EN219 Curse of the Masked Beast SPELL Ritual This card is used to Ritual Summon "The Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. DB1-EN220 Mask of Dispel SPELL Equip Select 1 face-up Spell Card on the field. The controller of the Spell Card must take damage of 500 Life Points during each of your Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed. DB1-EN221 Mask of Restrict TRAP Continuous Neither player can Tribute any monster under any conditions. DB1-EN222 Mask of the Accursed SPELL Equip The monster equipped with this card cannot attack. In addition, the player controlling the equipped monster must take damage of 500 Life Points during each of your Standby Phases. DB1-EN223 Mask of Brutality SPELL Equip A monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. DB1-EN224 Return of the Doomed SPELL Normal Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters that is destroyed as a result of battle and sent to your Graveyard during this turn to your hand at the end of this turn. DB1-EN225 Lightning Blade SPELL Equip This card can only be equipped to Warrior-Type monsters. Increases the ATK of the equipped monster by 800 points and decreases the ATK of all WATER monsters on the field by 500 points. DB1-EN226 Tornado Wall TRAP Continuous This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage from attacking monsters to your Life Points becomes 0. When "Umi" is removed from the field, this card is also destroyed. DB1-EN227 Fairy Box TRAP Continuous Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK becomes 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. DB1-EN228 Torrential Tribute TRAP Normal You can activate this card when a monster is Summoned (including Flip Summon and Special Summon). Destroy all monsters on the field. Ultra Rare DB1-EN229 Jam Breeding Machine SPELL Continuous During each of your Standby Phases, Special Summon 1 "Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position to your side of the field. As long as this card remains face-up on the field, you cannot Normal Summon, Flip Summon or Special Summon any other monster (except Slime Tokens). DB1-EN230 Infinite Cards SPELL Continuous As long as this card remains face-up on the field, there is no limit to the number of cards in both players' hands. DB1-EN231 Jam Defender TRAP Continuous Each time a monster on your opponent's side of the field attacks a monster on your side of the field and you have "Revival Jam" face-up on the field, you can change the attack target to "Revival Jam". DB1-EN232 Card of Safe Return SPELL Continuous When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck. DB1-EN233 Amazon Archer EARTH Warrior/4/1400/1000 Tribute 2 monsters on your side of the field to inflict 1200 points of damage to your opponent's Life Points. DB1-EN234 Fire Princess FIRE Pyro/4/1300/1500 Inflict 500 points of Direct Damage to your opponent's Life Points each time you increase your own Life Points. DB1-EN235 Spirit of the Breeze WIND Fairy/3/0/1800 As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases. DB1-EN236 Dancing Fairy WIND Fairy/4/1700/1000 As long as this card remains on your side of the field in face-up Defense Position, increase your Life Points by 1000 points during each of your Standby Phases. DB1-EN237 Cure Mermaid WATER Fish/4/1500/800 As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases. DB1-EN238 Hysteric Fairy LIGHT Fairy/4/1800/500 Tribute 2 monsters on your side of the field to increase your Life Points by 1000 points. DB1-EN239 The Forgiving Maiden LIGHT Fairy/4/850/2000 Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to your hand. DB1-EN240 St. Joan LIGHT Fairy/7/2800/2000 "The Forgiving Maiden" + "Marie the Fallen One" DB1-EN241 Marie the Fallen One DARK Fiend/5/1700/1200 As long as this card exists in your Graveyard, increase your Life Points by 200 points during each of your Standby Phases. DB1-EN242 Jar of Greed TRAP Normal Draw 1 card from your Deck. Rare DB1-EN243 Scroll of Bewitchment SPELL Equip Select 1 Attribute when you activate this card. Change the Attribute of the equipped monster to the one you select. DB1-EN244 United We Stand SPELL Equip For every face-up monster you control, increase the ATK and DEF of the equipped monster by 800 points. Ultra Rare DB1-EN245 Mage Power SPELL Equip For every Spell and Trap Card on your side of the field, increase the ATK and DEF of the equipped monster by 500 points. Ultra Rare DB1-EN246 The Portrait's Secret EARTH Fiend/4/1200/1500 A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it. DB1-EN247 The Gross Ghost of Fled Dreams DARK Fiend/4/1300/1800 This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber. DB1-EN248 Headless Knight EARTH Fiend/4/1450/1700 A haunted spirit of a falsely accused knight who wanders in search of truth and justice. DB1-EN249 Earthbound Spirit EARTH Fiend/4/500/2000 A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth. DB1-EN250 The Earl of Demise DARK Fiend/5/2000/700 This gentlemanly creature is extremely wicked, feared by man and fiend alike. =================== .F| Flaming Eternity [011FET] =================== -=-=-=-=-=-=-=-=- Flaming Eternity Card Spoilers -=-=-=-=-=-=-=-=- 1. Card Look 2. Card Spoilers --------------- 1. Card Look --------------- Ultimate Rare: FET-EN005 Sacred Phoenix of Nephthys FET-EN007 Ultimate Insect LV5 FET-EN008 Silent Swordsman LV5 FET-EN009 Granmarg the Rock Monarch FET-EN014 Behemoth the King of All Animals FET-EN015 Big-Tusked Mammoth FET-EN020 Blast Magician FET-EN021 Chiron the Mage FET-EN022 Gearfried the Swordmaster FET-EN024 Shadowslayer FET-EN034 Brain Jacker FET-EN035 Gatling Dragon FET-EN036 King Dragun FET-EN037 A Feather of the Phoenix FET-EN039 Spell Absorption FET-EN040 Lightning Vortex FET-EN041 Meteor of Destruction FET-EN042 Swords of Concealing Light FET-EN043 Spiral Spear Strike FET-EN049 Cross Counter FET-EN051 Penalty Game! FET-EN053 Phoenix Wing Wind Blast FET-EN056 Assault on GHQ FET-EN058 Deck Devastation Virus FET-EN060 Forced Ceasefire Ultra Rare: FET-EN005 Sacred Phoenix of Nephthys FET-EN008 Silent Swordsman LV5 FET-EN022 Gearfried the Swordmaster FET-EN035 Gatling Dragon Super Rare: FET-EN009 Granmarg the Rock Monarch FET-EN014 Behemoth the King of All Animals FET-EN020 Blast Magician FET-EN036 King Dragun FET-EN037 A Feather of the Phoenix FET-EN040 Lightning Vortex FET-EN058 Deck Devastation Virus Rare: FET-EN007 Ultimate Insect LV5 FET-EN015 Big-Tusked Mammoth FET-EN021 Chiron the Mage FET-EN024 Shadowslayer FET-EN034 Brain Jacker FET-EN039 Spell Absorption FET-EN041 Meteor of Destruction FET-EN042 Swords of Concealing Light FET-EN043 Spiral Spear Strike FET-EN049 Cross Counter FET-EN051 Penalty Game! FET-EN053 Phoenix Wing Wind Blast FET-EN056 Assault on GHQ FET-EN060 Forced Ceasefire Common: FET-EN001 Space Mambo FET-EN002 Divine Dragon Ragnarok FET-EN003 Chu-Ske the Mouse Fighter FET-EN004 Insect Knight FET-EN006 Hand of Nephthys FET-EN010 Element Valkyrie FET-EN011 Element Doom FET-EN012 Maji-Gire Panda FET-EN013 Catnipped Kitty FET-EN016 Kangaroo Champ FET-EN017 Hyena FET-EN018 Blade Rabbit FET-EN019 Mecha-Dog Marron FET-EN023 Armed Samurai - Ben Kei FET-EN025 Golem Sentry FET-EN026 Abare Ushioni FET-EN027 The Light - Hex-Sealed Fusion FET-EN028 The Dark - Hex-Sealed Fusion FET-EN029 The Earth - Hex-Sealed Fusion FET-EN030 Whirlwind Prodigy FET-EN031 Flame Ruler FET-EN032 Firebird FET-EN033 Rescue Cat FET-EN038 Poison Fangs FET-EN044 Release Restraint FET-EN045 Centrifugal Field FET-EN046 Fulfillment of the Contract FET-EN047 Re-Fusion FET-EN048 The Big March of Animals FET-EN050 Pole Position FET-EN052 Threatening Roar FET-EN054 Good Goblin Housekeeping FET-EN055 Beast Soul Swap FET-EN057 D.D. Dynamite FET-EN059 Elemental Burst --------------- 2. Card Spoilers --------------- FET-EN001 SPACE MAMBO Water 4 Stars ATK/1700 DEF/1000 [Fish] A Space Mambo floating in the vast universe. This living relic was found in the ruins of a super civilization on Alphard 4. 36119641 Common FET-EN002 DIVINE DRAGON RAGNAROK Light 4 Stars ATK/1500 DEF/1000 [Dragon] A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea. 62113340 Common FET-EN003 CHU-SKE THE MOUSE FIGHTER Earth 3 Stars ATK/1200 DEF/0 [Beast] A fiery mouse, travelling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned. 08508055 Common FET-EN004 INSECT KNIGHT Earth 4 Stars ATK/1900 DEF/1500 [Insect] Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess. 15052053 Common FET-EN005 SACRED PHOENIX OF NEPHTHYS Fire 8 Stars ATK/2400 DEF/1600 [Winged Beast/Effect] If this card is destroyed by a card effect, Special Summon this card during your next Standby Phase. If you Special Summon this card successfully in this way, destroy all Spell and Trap Cards on the field. 61441708 Ultra Rare/Ultimate Rare FET-EN006 HAND OF NEPHTHYS Fire 2 Stars ATK/600 DEF/600 [Spellcaster/Effect] Tribute 2 monsters on your side of the field, including this card, to Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck. 98446407 Common FET-EN007 ULTIMATE INSECT LV5 Wind 5 Stars ATK/2300 DEF/900 [Insect/Effect] If this card was Special Summoned by the effect of "Ultimate Insect LV3", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 500 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) 34830502 Rare/Ultimate Rare FET-EN008 SILENT SWORDSMAN LV5 Light 5 Stars ATK/2300 DEF/1000 [Warrior/Effect] This card is unaffected by your opponent's Spell Cards. If this card successfully attacks your opponent's Life Points directly, during your next Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck. 74388798 Ultra Rare/Ultimate Rare FET-EN009 GRANMARG THE ROCK MONARCH Earth 6 Stars ATK/2400 DEF/1000 [Rock/Effect] When this card is Tribute Summoned successfully, destroy 1 face-down card on the field. 60229110 Super Rare/Ultimate Rare FET-EN010 ELEMENT VALKYRIE Light 4 Stars ATK/1500 DEF/1200 [Fairy/Effect] The monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field. •FIRE: Increase the ATK of this card by 500 points. •WATER: Control of this card cannot switch. 97623219 Common FET-EN011 ELEMENT DOOM Dark 4 Stars ATK/1500 DEF/1200 [Fiend/Effect] The monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field. •EARTH: Negate the effects of Effect Monsters destroyed by this card as a result of battle. •WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row. 23118924 Common FET-EN012 MAJI-GIRE PANDA Earth 4 Stars ATK/1000 DEF/800 [Beast/Effect] As long as this card remains face-up on the field, each time a Beast-Type monster(s) on the field is destroyed, increase the ATK of this card by 500 points. 60102563 Common FET-EN013 CATNIPPED KITTY Earth 2 Stars ATK/0 DEF/500 [Beast/Effect] This card cannot be attacked if there is another Beast-Type monster on your side of the field. Make the DEF of 1 monster on your opponent's side of the field 0 until the End Phase. This effect can only be used once per turn. 96501677 Common FET-EN014 BEHEMOTH THE KING OF ALL ANIMALS Earth 7 Stars ATK/2700 DEF/1500 [Beast/Effect] This card can be Normal Summoned or Set with 1 Tribute Monster. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned successfully, you can return from your Graveyard to the owner's hand a number of Beast-Type monsters equal to the number of Tributed monsters. 22996376 Super Rare/Ultimate Rare FET-EN015 BIG-TUSKED MAMMOTH Earth 5 Stars ATK/2000 DEF/1000 [Beast/Effect] As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot attack during the same turn that they are Normal Summoned, Flip Summoned, or Special Summoned. 59380081 Rare/Ultimate Rare FET-EN016 KANGAROO CHAMP Earth 4 Stars ATK/800 DEF/700 [Beast/Effect] A monster that battles with this card is changed to Defense Position after damage calculation. 95789089 Common FET-EN017 HYENA Earth 3 Stars ATK/1000 DEF/300 [Beast/Effect] When this card is sent to the Graveyard as a result of battle, you can Special Summon any "Hyena"(s) from your Deck to the field. Then shuffle your Deck. 22873798 Common FET-EN018 BLADE RABBIT Earth 2 Stars ATK/400 DEF/300 [Beast/Effect] When this card is changed from Attack Position to face-up Defense Position, destroy 1 monster on your opponent's side of the field. 58268433 Common FET-EN019 MECHA-DOG MARRON Light 4 Stars ATK/1000 DEF/1000 [Machine/Effect] When this card on the field is destroyed and sent to the Graveyard as a result of battle, inflict 1000 points of damage to both players' Life Points. If this card on the field is sent to the Graveyard except as a result of battle, inflict 1000 points of damage to your opponent's Life Points. 94667532 Common FET-EN020 BLAST MAGICIAN Fire 4 Stars ATK/1400 DEF/1700 [Spellcaster/Effect] Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove any number of Spell Counters to destroy 1 face-up monster on the field with an ATK equal to or less than 700 points x the number of removed Spell Counters. 21051146 Super Rare/Ultimate Rare FET-EN021 CHIRON THE MAGE Earth 4 Stars ATK/1800 DEF/1000 [Beast-Warrior/Effect] Discard 1 Spell Card from your hand. Destroy 1 Spell or Trap Card on your opponent's side of the field. This effect can only be used once per turn. 16956455 Rare/Ultimate Rare FET-EN022 GEARFRIED THE SWORDMASTER Light 7 Stars ATK/2600 DEF/2300 [Warrior/Effect] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Release Restraint". When this card is equipped with an Equip Card, destroy 1 monster on your opponent's side of the field. 57046845 Ultra Rare/Ultimate Rare FET-EN023 ARMED SAMURAI - BEN KEI Dark 4 Stars ATK/500 DEF/800 [Warrior/Effect] In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of Equip Cards equipped to this card. 65430950 Common FET-EN024 SHADOWSLAYER Dark 4 Stars ATK/1400 DEF/200 [Fiend/Effect] If the only cards on your opponent's Monster Card Zones are Defense Position monsters, this card can attack your opponent's Life Points directly. 20939559 Rare/Ultimate Rare FET-EN025 GOLEM SENTRY Earth 4 Stars ATK/800 DEF/1800 [Rock/Effect] You can flip this card into face-down Defense Position once per turn. When this card is Flip Summoned successfully, return 1 monster on your opponent's side of the field to the owner's hand. 52323207 Common FET-EN026 ABARE USHIONI Earth 4 Stars ATK/1200 DEF/1200 [Beast-Warrior/Effect] Toss a coin and call it. If you call it right, inflict 1000 points of damage to your opponent's Life Points. If you call it wrong, you take 1000 points of damage. This effect can only be used once per turn, during your Main Phase. 89718302 Common FET-EN027 THE LIGHT - HEX-SEALED FUSION Light 3 Stars ATK/1000 DEF/1600 [Rock/Effect] You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 LIGHT Fusion Monster from your Fusion Deck. 15717011 Common FET-EN028 THE DARK - HEX-SEALED FUSION Dark 3 Stars ATK/1000 DEF/1600 [Rock/Effect] You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 DARK Fusion Monster from your Fusion Deck. 52101615 Common FET-EN029 THE EARTH - HEX-SEALED FUSION Earth 3 Stars ATK/1000 DEF/1600 [Rock/Effect] You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 EARTH Fusion Monster from your Fusion Deck. ?8696724 Common FET-EN030 WHIRLWIND PRODIGY Wind 4 Stars ATK/1500 DEF/1600 [Fairy/Effect] If you Tribute Summon a WIND monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. 15090429 Common FET-EN031 FLAME RULER Fire 4 Stars ATK/1500 DEF/1600 [Pyro/Effect] If you Tribute Summon a FIRE monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. 41089128 Common FET-EN032 FIREBIRD Fire 4 Stars ATK/1000 DEF/800 [Winged Beast/Effect] As long as this card remains face-up on the field, each time a Winged Beast-Type monster(s) on your side of the field is destroyed, increase the ATK of this card by 500 points. 87473172 Common FET-EN033 RESCUE CAT Earth 4 Stars ATK/300 DEF/100 [Beast/Effect] Send this face-up card on your side of the field to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck to the field. The monsters Special Summoned in this way are destroyed during the End Phase. 14878871 Common FET-EN034 BRAIN JACKER Dark 2 Stars ATK/200 DEF/900 [Fiend/Effect] FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the monster that is equipped with this card. Increase your opponent's Life Points by 500 points during each of his/her Standby Phases. 40267580 Rare/Ultimate Rare FET-EN035 GATLING DRAGON Dark 8 Stars ATK/2600 DEF/1200 [Machine/Fusion/Effect] "Barrel Dragon" + "Blowback Dragon" Toss a coin 3 times. Destroy a number monsters on the field equal to the number of heads. This effect can only be used once per turn, during your Main Phase. 87751584 Ultra Rare/Ultimate Rare FET-EN036 KING DRAGUN Light 7 Stars ATK/2400 DEF/1200 [Dragon/Fusion/Effect] "Lord of D." + "Divine Dragon Ragnarok" As long as this card remains face-up on the field, your opponent cannot target Dragon-Type monsters for the effect of a Spell, Trap, or Monster Card. Once per turn, you can Special Summon 1 Dragon-Type monster from your hand to your side of the field. 13756293 Super Rare/Ultimate Rare FET-EN037 A FEATHER OF THE PHOENIX [Spell Card] Discard 1 card from your hand. Select 1 card from your Graveyard and return it to the top of your Deck. 49140998 Super Rare/Ultimate Rare FET-EN038 POISON FANGS [Continuous Spell Card] Each time a Beast-Type monster inflicts Battle Damage to your opponent's Life Points, inflict 500 points of damage to your opponent's Life Points. 76539041 Common FET-EN039 SPELL ABSORPTION [Continuous Spell Card] Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points. 51481927 Rare/Ultimate Rare FET-EN040 LIGHTNING VORTEX [Spell Card] Discard 1 card from your hand. Destroy all face-up Monsters on your opponent's side of the field. 69162969 Super Rare/Ultimate Rare FET-EN041 METEOR OF DESTRUCTION [Spell Card] Inflict 1000 points of damage to your opponent's Life Points. You cannot activate this card if your opponent's Life Points are 3000 or less. 33767325 Rare/Ultimate Rare FET-EN042 SWORDS OF CONCEALING LIGHT [Continuous Spell Card] When you activate this card, change all monsters on your opponent's side of the field to face-down Defense Position. As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot change their Battle Positions. Destroy this card during your 2nd Standby Phase after activation. 12923641 Rare/Ultimate Rare FET-EN043 SPIRAL SPEAR STRIKE [Continuous Spell Card] When "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight" or "Gaia the Dragon Champion" on your side of the field attacks a Defense Position monster, if the ATK of that card is higher than the DEF of the Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from your hand. 49328340 Rare/Ultimate Rare FET-EN044 RELEASE RESTRAINT [Spell Card] Tribute 1 "Gearfried the Iron Knight" on your side of the field to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck. 23412459 Common FET-EN045 CENTRIFUGAL FIELD [Field Spell Card] When a Fusion Monster(s) is destroyed and sent to the Graveyard by a card effect, the owner of that Fusion Monster selects 1 of the Fusion-Material Monsters written in the card text of that Fusion Monster from his/her Graveyard and Special Summons it to the field. (It is the owner of the Fusion Monster that can Special Summon the Material Monster) 01801154 Common FET-EN046 FULFILLMENT OF THE CONTRACT [Equip Spell Card] Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play. 48206762 Common FET-EN047 RE-FUSION [Equip Spell Card] Pay 800 Life Points. Select 1 Fusion Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play. 24694807 Common FET-EN048 THE BIG MARCH OF ANIMALS [Quick-Play Spell Card] Until the End Phase, increase the ATK of all face-up Beast-Type monsters on your side of the field by 200 points for each Beast-Type monster on your side of the field. 05689516 Common FET-EN049 CROSS COUNTER [Trap Card] If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation. 37083210 Rare/Ultimate Rare FET-EN050 POLE POSITION [Continuous Trap Card] The face-up monster(s) with the highest ATK on the field is unaffected by any Spell Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field. 73578229 Common FET-EN051 PENALTY GAME! [Trap Card] When your opponent has 4 cards in his/her hand, select and activate 1 of the following effects: •Your opponent cannot draw cards during his/her next Draw Phase. •Your opponent cannnot activate any Spell and/or Trap Cards during this turn. 00967928 Rare/Ultimate Rare FET-EN052 THREATENING ROAR [Trap Card] Your opponent cannot declare an attack during this turn. 36361633 Common FET-EN053 PHOENIX WING WIND BLAST [Trap Card] Discard 1 card from your hand. Return 1 card on your opponent's side of the field to the top of the owner's Deck. 63356631 Rare/Ultimate Rare FET-EN054 GOOD GOBLIN HOUSEKEEPING [Trap Card] Draw a number of cards from your Deck equal to the number of "Good Goblin Housekeeping" cards in your Graveyard + 1, select 1 card from your hand, and return it to the bottom of your Deck. 09744376 Common FET-EN055 BEAST SOUL SWAP [Trap Card] Return to the owner's hand 1 face-up Beast-Type monster on your side of the field, and the owner of that card Special Summons 1 Beast-Type monster that has the same Level as the monster that you returned. 35149085 Common FET-EN056 ASSAULT ON GHQ [Trap Card] Select 1 monster on your side of the field to activate this card. Destroy the selected card and send 2 cards from the top of your opponent's Deck to the Graveyard. 62633180 Rare/Ultimate Rare FET-EN057 D.D. DYNAMITE [Trap Card] Inflict 300 points of damage to your opponent's Life Points for each of your opponent's cards that has been removed from play. 08629798 Common FET-EN058 DECK DEVASTATION VIRUS [Trap Card] Tribute 1 DARK monster with an ATK of 2000 points or more on your side of the field. Check all monsters on your opponent's side of the field, your opponent's hand, and all cards he/she draws (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with an ATK of 1500 or less. 35027493 Super Rare/Ultimate Rare FET-EN059 ELEMENTAL BURST [Trap Card] Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters on your side of the field to activate this card. Destroy all cards on your opponent's side of the field. 61411502 Common FET-EN060 FORCED CEASEFIRE [Trap Card] Discard 1 card from your hand. No Trap Cards can be activated until the End Phase of this turn. 97806240 Rare/Ultimate Rare =================== .H|Dragon's Roar [011SD1] =================== SD1-EN001 Red-Eyes Darkness Dragon Dark/Dragon/9/2400/2100 This card cannot be Normal Summoned. This card can only be Special Summoned by offering 1 "Red-Eyes B. Dragon" on your side of the field. For each Dragon-Type monster in both player's Graveyard, increase the ATK of this card by 300. ULTRA RARE SD1-EN002 Red-Eyes B. Dragon Dark/Dragon/7/2400/2100 SD1-EN003 Luster Dragon Wind/Dragon/4/1900/1600 SD1-EN004 Luster Dragon Wind/Dragon/4/1900/1600 SD1-EN005 Twin-Headed Behemoth Wind/Dragon/3/1500/1200 If this monster is destroyed and sent to the Gravyeard, this mosnter is Special Summoned with an ATK and DEF during of 1000 during the End Phase of the turn. This effect can be used only once during the current Duel. SD1-EN006 Armed Dragon Lv.3 Wind/Dragon/1200/900 Send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon Lv.5" from your hand or Deck. SD1-EN007 Armed Dragon Lv.3 Wind/Dragon/1200/900 During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Armed Dragon Lv.5" from your hand or Deck. SD1-EN008 Armed Dragon Lv.5 Wind/Dragon/2400/1700 Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the send monster. During the End Phase of a turn that this card destroyed a monster as a Result of Battle, send this card to the Graveyard to Special Summon 1 "Armed Dragon Lv.7" from your hand or Deck. SD1-EN009 Armed Dragon Lv.5 Wind/Dragon/2400/1700 Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the send monster. During the End Phase of a turn that this card destroyed a monster as a Result of Battle, send this card to the Graveyard to Special Summon 1 "Armed Dragon Lv.7" from your hand or Deck. SD1-EN010 Red-Eyes B. Chick Dark/Dragon/1/800/500 Send this face-up card to the Graveyard to Special Summon 1 "Red-Eyes B. Dragon" from your hand. SD1-EN011 Element Dragon Light/Dragon/4/1500/1200 This monster get the following effect(s) while there are monster(s) with the following Attribute(s) on the field. -FIRE: Increase the ATK of this card by 500 points. -WIND: If this ard destoyed your opponent's monster as a Result of Battle, it can attack once again in a row. SD1-EN012 Masked Dragon Fire/Dragon/3/1400/1000 When this card is destroyed and sent to the Graveyard as a Result of Battle,you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck. SD1-EN013 Masked Dragon Fire/Dragon/3/1400/1000 When this card is destroyed and sent to the Graveyard as a Result of Battle,you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck. SD1-EN014 Masked Dragon Fire/Dragon/3/1400/1000 When this card is destroyed and sent to the Graveyard as a Result of Battle,you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck. SD1-EN015 Snatch Steal Equip Magic Take control of 1 of your opponent's face-up monsters. Your opponent gains 1000 Life Points during each of his/her Standby phases. SD1-EN016 Mystical Space Typhoon Quickplay Magic Destroy 1 Magic or Trap card on the field. SD1-EN017 Nobleman of Crossout Normal Magic Destroy 1 face-down Monster Card and remove it from play. If the monster destroyed has a Flip effect, both players must remove all Monster Cards of the same name from their respective Decks and remove them from play. The decks are then shuffled. SD1-EN018 Nobleman of Crossout Normal Magic Destroy 1 face-down Monster Card and remove it from play. If the monster destroyed has a Flip effect, both players must remove all Monster Cards of the same name from their respective Decks and remove them from play. The decks are then shuffled. SD1-EN019 Premature Bural Equp Magic Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed. SD1-EN020 Swords of Revealing Light Normal Magic Counting from your opponent's turn, none of your opponent's monsters can attack for 3 turns of his/her own. When this card is activated, opponent's face-down monsters at that time are turned face-up, but remain in Defense Position. Any effects the monsters may have are immediately activated. SD1-EN021 Pot of Greed Normal Magic Draw 2 cards from your deck. SD1-EN022 Heavy Storm Normal Magic Destroy all Magic and Trap cards on the field. SD1-EN023 Stamping Destruction Normal Magic You can activate this card only when you have a face-up Dragon-Type on your side of the field. Destroy 1 Magic or Trap card on the field to inflict 500 points of Direct Damage to the destroyed card's controller. SD1-EN024 Stamping Destruction Normal Magic You can activate this card only when you have a face-up Dragon-Type on your side of the field. Destroy 1 Magic or Trap card on the field to inflict 500 points of Direct Damage to the destroyed card's controller. SD1-EN025 Stamping Destruction Normal Magic You can activate this card only when you have a face-up Dragon-Type on your side of the field. Destroy 1 Magic or Trap card on the field to inflict 500 points of Direct Damage to the destroyed card's controller. SD1-EN026 Creature Swap Normal Magic Both players select 1 monster on their respective fields and switch control of them to each other. The battle positions of these cards cannot change during the turn this card is activated. SD1-EN027 Creature Swap Normal Magic Both players select 1 monster on their respective fields and switch control of them to each other. The battle positions of these cards cannot change during the turn this card is activated. SD1-EN028 Reload Quickplay Magic Shuffle your hand into your deck. Then draw cards equal to the number you shuffled in. SD1-EN029 Reload Quickplay Magic Shuffle your hand into your deck. Then draw cards equal to the number you shuffled in. SD1-EN030 The Graveyard in the Fourth Dimension Normal Magic Add 2 monsters that have "Lv" in their card anems to your deck and shuffle it. SD1-EN031 Call of the Haunted Continuous Trap Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destoyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed. SD1-EN032 Ceasefire Normal Trap Flip all face-down Monster Cards on the field face-up (Flip Effects are not actiavted). Inflict 500 points of Direct Damage to your opponent's Life Points for each Effect Monster Card on the field. SD1-EN033 The Dragon's Bead Normal Trap Discard 1 card from your hand to negate the effect of a Trap card that specifically desginates 1 face-up Dragon-Type monster as a target and destroy it. SD1-EN034 Dragon's Rage Continuous Trap As long as this card remains face-up on the field, when Dragon-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. SD1-EN035 Dragon's Rage Continuous Trap As long as this card remains face-up on the field, when Dragon-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. SD1-EN036 Reckless Greed Normal Trap Draw 2 cards, then skip your next 2 Draw Phases. SD1-EN037 Interdimensional Matter Transporter Normal Trap Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn this card is activated. SD1-EN038 Interdimensional Matter Transporter Normal Trap Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn this card is activated. SD1-EN039 Trap Jammer Counter Trap You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activate of the Trap Card and destroy it. SD1-EN040 Curse of Anubis All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their Battle Positions cannot be changed. =================== .I| Zombie Madness =================== SD2-EN001 Vampire Genesis DARK Zombie/8/3000/2100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 "Vampire Lord" on your side of the field from play. Discard 1 Zombie-Type monster from your hand to the Graveyard to select and Special Summon 1 Zombie-Type monster from your Graveyard with a Level less than the discarded Zombie-Type monster. You can only use this effect once per turn. ULTRA RARE SD2-EN002 Master Kyonshee EARTH Zombie/4/1750/1000 A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts. SD2-EN003 Vampire Lord DARK Zombie/5/2000/1500 Each time this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Also, when this card is destroyed and sent to your Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase. SD2-EN004 Dark Dust Spirit EARTH Zombie/6/2200/1800 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card is Normal Summoned, Flip Summoned or flipped face-up, destroy all face-up monsters except this monster on the field. SD2-EN005 Pyramid Turtle EARTH Zombie/4/1200/1400 When this card is sent to the Graveyard as a result of battle, you may select 1 Zombie-Type monster with a DEF of 2000 or less from your Deck and Special Summon it to the field in face-up Attack or Defense Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled. (Note: There are 3 in this deck) SD2-EN006 Spirit Reaper DARK Zombie/3/300/200 This monster is not destroyed as a result of battle at any time, although damage calculation is applied normally. When this card is specifically designated as a target of the effect of a Spell, Trap, or Effect Monster Card, this card is immediately destroyed. When this card attacks your opponent's Life Points directly, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard. SD2-EN007 Despair from the Dark DARK Zombie/8/2800/3000 When this card is sent directly from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to your side of the field. (Note: There are 2 in this deck) SD2-EN008 Ryu Kokki DARK Zombie/6/2400/2000 If a monster that battles with this monster is a Warrior or Spellcaster-Type monster, destroy that monster at the end of the Damage Step. (Note: There are 2 in this deck) SD2-EN009 Soul-Absorbing Bone Tower DARK Zombie/3/400/1500 This card cannot be attacked if there is another Zombie-Type monster on your side of the field. Each time a Zombie-Type monster is Special Summoned successfully, send 2 cards from the top of your opponent's Deck to the Graveyard. SD2-EN010 Vampire Lady DARK Zombie/4/1550/1550 Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. SD2-EN011 Double Coston DARK Zombie/4/1700/1650 If you Tribute Summon a DARK monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. SD2-EN012 Regenerating Mummy DARK Zombie/4/1800/1500 When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, return this card from the Graveyard to your hand. (Note: There are 2 in this deck) SD2-EN013 Snatch Steal SPELL Equip Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases. SD2-EN014 Mystical Space Typhoon SPELL Quick-Play Destroy 1 Spell or Trap Card on the field. SD2-EN015 Giant Trunade SPELL Normal Return all Spell and Trap Cards on the field to the respective owners' hands. SD2-EN016 Nobleman of Crossout SPELL Normal Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks. SD2-EN017 Pot of Greed SPELL Normal Draw 2 cards from your Deck. SD2-EN018 Card of Safe Return SPELL Continuous When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck. SD2-EN019 Heavy Storm SPELL Normal Destroy all Spell and Trap Cards on the field. SD2-EN020 Creature Swap SPELL Normal Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn. (Note: There are 2 in this deck) SD2-EN021 Book of Life SPELL Normal Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack or Defense Position and remove 1 monster in your opponent's Graveyard from play. (Note: There are 2 in this deck) SD2-EN022 Call of the Mummy SPELL Continuous If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this card's effect once per turn. (Note: There are 3 in this deck) SD2-EN023 Reload SPELL Quick-Play Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. (Note: There are 2 in this deck) SD2-EN024 Dust Tornado TRAP Normal Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand. SD2-EN025 Torrential Tribute TRAP Normal You can only activate this card when a monster is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters on the field. SD2-EN026 Magic Jammer TRAP Counter Discard 1 card from your hand. Negate the activation of a Spell Card and destroy it. SD2-EN027 Reckless Greed TRAP Normal Draw 2 cards from your Deck and skip your next 2 Draw Phases. SD2-EN028 Compulsory Evacuation Device TRAP Normal Return 1 monster on the field to its owner's hand. (Note: There are 3 in this deck) =================== .J|Blze of Destruction =================== SD3-EN001 Infernal Flame Emperor Fire/Fyro/Effect 9/2700/1600 This card cannot be Special Summoned. When this card is successfully Tribute Summoned, you may remove up to 5 FIRE monsters in your Graveyard from play. Destroy Magic/Trap card cards on the field equal to the number of monsters removed by this card's effect. SD3-EN002 Great Angus SD3-EN003 Blazing Inpachi SD3-EN004 UFO Turtle SD3-EN004 UFO Turtle SD3-EN004 UFO Turtle SD3-EN005 Little Chimera SD3-EN006 Inferno SD3-EN006 Inferno SD3-EN007 Molten Zombie SD3-EN008 Solar Flare Dragon SD3-EN008 Solar Flare Dragon SD3-EN009 Ultimate Baseball Kid SD3-EN009 Ultimate Baseball Kid SD3-EN010 Raging Flame Spirit SD3-EN011 Thestalos the Firestorm Monarch SD3-EN012 Gaia Soul the Combustible Collective SD3-EN013 Fox Fire SD3-EN014 Snatch Steal SD3-EN015 Mystical Space Typhoon SD3-EN016 Molten Destruction SD3-EN016 Molten Destruction SD3-EN017 Nobleman of Crossout SD3-EN018 Premature Burial SD3-EN019 Pot of Greed SD3-EN020 Offerings to the Doomed SD3-EN021 Heavy Storm SD3-EN022 Dark Room of Nightmare SD3-EN023 Reload SD3-EN024 Level Limit - Area B SD3-EN024 Level Limit - Area B SD3-EN025 Necklace of Command SD3-EN026 Death Meteor SD3-EN027 Dust Tornado SD3-EN027 Dust Tornado SD3-EN028 Call Of The Haunted SD3-EN029 Jar of Greed SD3-EN030 Spell Shield Type-8 SD3-EN031 Backfire SD3-EN031 Backfire =================== .K|Fury From the Deep =================== SD4-EN001 Ocean Dragon Lord - Neo Daedulus Water/Sea Serpent/Effect 8/2900/1600 Offer 1 "Umi" from your side of the field to the Graveyard. Send all cards in both player's hand and field (except this card) to the Graveyard. ULTRA RARE SD4-EN002- 7-Colored Fish SD4-EN003- Sea Serpent Warrior of Darkness SD4-EN004- Space Mambo SD4-EN005- Mother Grizzly SD4-EN005- Mother Grizzly SD4-EN005- Mother Grizzly SD4-EN006- Star Boy SD4-EN007- Tribe-Infecting Virus SD4-EN008- Fenrir SD4-EN008- Fenrir SD4-EN009- Amphibious Burgoth MK-3 SD4-EN010- Levia Dragon - Daedalus SD4-EN011- Mermaid Knight SD4-EN012- Mobius the Frost Monarch SD4-EN013- Unshaven Angler SD4-EN014- Creeping Doom Manta SD4-EN015- Snatch Steal SD4-EN016- Mystical Space Typhoon SD4-EN017- Premature Burial SD4-EN018- Pot of Greed SD4-EN019- Heavy Storm SD4-EN020- A Legendary Ocean SD4-EN020- A Legendary Ocean SD4-EN020- A Legendary Ocean SD4-EN021- Creatrue Swap SD4-EN022- Reload SD4-EN022- Reload SD4-EN023- Salvage SD4-EN023- Salvage SD4-EN024- Hammer Shot SD4-EN025- Big Wave, Small Wave SD4-EN026- Dust Tornado SD4-EN027- Call of the Haunted SD4-EN028- Gravity Bind SD4-EN028- Gravity Bind SD4-EN029- Tornado Wall SD4-EN030- Torrential Tribute SD4-EN031- Spell-Shield Type 8 SD4-EN032- Xing Zhen Hu =================== 12. Real Life Decks [012RLD] =================== Here, you can find some real life decks, made by me. These are not the greatest, but they're good examples, yes? There isn't much right now, but, I'll add more my next update. =================== .1 Mystic Swordsman =================== The Mystic Swordsman Deck. The best deck I could possibly create. ~Monsters~18 Tribute (3): Mystic Swordsman Lv.6 Mystic Swordsman Lv.6 Jinzo Non-Tribute (15): Mystic Swordsman Lv.4 Mystic Swordsman Lv.4 Mystic Swordsman Lv.4 Marauding Captain Marauding Captain D.D. Warrior Lady Command Knight Command Knight Tsukuyomi Tsukuyomi Tsukuyomi Tribe-Infecting Virus Breaker the Magical Warrior Exiled Force Sinister Serpent ~Magics~(18) Pot of Greed Graceful Charity Premature Burial Smashing Ground Smashing Ground Mystical Space Typhoon Snatch Steal Heavy Storm Reinforcements of the Army Reinforcements of the Army Level Up! Level Up! Level Up! Book of Moon Book of Moon Book of Moon Swords of Concealing Darkness Swords of Concealing Darkness ~Traps~(4) Torrential Tribute Call of the Haunted Ring of Destruction Mirror Force ~Side Deck~(15) Mystic Swordsman Lv.6 Freed the Matchless General Mystic Swordsman Lv.2 Mystic Swordsman Lv.2 Kinetic Soldier Kinetic Soldier The Warrior Returning Alive The Warrior Returning Alive Nobleman of Crossout Lightning Vortex Threatning Roar Threatning Roar Ultimate Offerings Ultimate Offerings Ultimate Offerings =================== .2 Silent Swordsman =================== The Silent Swordsman Deck. One of the best Warrior-Themed decks.EVER. ~Monsters~(17) Tribute (4): Silent Swordsman Lv.7 Silent Swordsman Lv.7 Silent Swordsman Lv.5 Silent Swordsman Lv.5 Non-Tribute (13): Silent Swordsman Lv.3 Silent Swordsman Lv.3 Silent Swordsman Lv.3 Marauding Captain Marauding Captain D.D. Warrior Lady Shining Angel Shining Angel Shining Angel Tribe-Infecting Virus Breaker the Magical Warrior Exiled Force Sangan ~Magics~(14) Level Up! Level Up! Pot of Greed Graceful Charity Mystical Space Typhoon Snatch Steal Premature Burial Reinforcements of the Army Reinforcements of the Army The Warrior Returning Alive The Warrior Returning Alive Book of Moon Book of Moon Heavy Storm ~Traps~(10) Ring of Destruction Torrential Tribute Mirror Force Call of the Haunted Threatning Roar Threatning Roar Bottomless Trap Hole Bottomless Trap Hole Dust Tornado Dust Tornado ~Side Deck~(15) Silent Swordsman Lv.5 Command Knight Command Knight Blade Knight Blade Knight Level Up! The Warrior Returning Alive Swords of Revealing Light Book of Moon Lightning Vortex Card Destruction Bottomless Trap Hole Threatning Roar Dust Tornado Magic Cylinder ================== .3 Skull Servant King [012SSK] ================== Skull Servant King is a newly released Zombie Card released in the newest English expansion, The Lost Millenium. Skull Servant King has allowed a new type of deck to be built around one of the most underrated cards in the history of the TCG, Skull Servant. Although you may think this deck is weak, think again. Skull Servant King is possibly one of the strongest monsters in the TCG. It gains 1000 for each Skull Servant/King in the Graveyard. CARD DESTRUCTION will give this deck speed, also, it is able to discard more Skull Servants/Kings. Monsters(18): --- Tribute: Ryu Kokki Ryu Kokki Non-Tribute: Skull Servant King Skull Servant King Skull Servant King Skull Servant Skull Servant Skull Servant Pyramid Turtle Pyramid Turtle Pyramid Turtle Spirit Reaper Spirit Reaper Spirit Reaper Sangan Breaker the Magical Warrior Sinister Serpent Tribe-Infecting Virus Magics(17): --- Pot of Greed Graceful Charity Smashing Ground Smashing Ground Card Destruction Book of Moon Book of Moon Book of Moon Snatch Steal Mystical Space Typhoon Heavy Storm Book of Life Book of Life Book of Life Call of the Mummy Call of the Mummy Call of the Mummy Traps(5): Ring of Destruction Call of the Haunted Torrential Tribute Bottomless Trap Hole Bottomless Trap Hole Deck Total: 40 TLM-EN032 Skull Servant King Dark/Zombie/Effect 1/?/0 Description: Increase the ATK of this card by 1000 for each "Skull Servant" and "Skull Servant King" that exists in your Graveyard. You may remove 1 "Skull Servant" or "Skull Servant King" in your Graveyard from play to Special Summon this card onto your side of the field. ================== .4 Vampire Genesis [012VGS] ================== Vampire Genesis isn't one of the greatest of the Zombie-Type monsters. There are handfuls of good Zombies, but Genesis is the most unused. I have tried building the Genesis deck to it's best. I hope you will enjoy it. Monsters(18): Tribute: Vampire Genesis Vampire Genesis Despair From the Dark Despair From the Dark Ryu Kokki Vampire Lord Vampire Lord Non-Tribute: Pyramid Turtle Pyramid Turtle Pyramid Turtle Spirit Reaper Spirit Reaper Spirit Reaper Kycoo the Ghost Destroyer Kycoo the Ghost Destroyer Tribe-Infecting Virus Breaker the Magical Warrior Sinister Serpent Magics(18): Book of Life Book of Life Call of the Mummy Call of the Mummy Call of the Mummy Pot of Greed Graceful Charity Smashing Ground Smashing Ground Nobleman of Crossout Book of Moon Book of Moon Snatch Steal Mystical Space Typhoon Heavy Storm Lightning Vortex Double Attack Double Attack Traps(4): Ring of Destruction Call of the Haunted Torrential Tribute Mirror Force Deck Total = 40 TLM-EN040 Double Attack Normal Spell Card Description: Discard 1 Monster Card from your hand. Select 1 monster on your side of the field whose total Level Stars is less than the discarded monster. The selected monster may attack twice during the turn this card is activated. ================== o13. Contacting Me [011CME] ================== There are a few ways to contact me. AIM/AOL Screen Name: ------------------- ATa rANdOmfX or thesorrow_455 EMAIL Address: ------------- ataproxax@yahoo.com ================== o14. Credits [011THX] ================== Myself - Making the Guide GameFAQ's - Hosting Guide Neoseeker - Hosting Guide Gamestop - Hosting Guide CheatCC - Hosting Guide S.Cheats - Hosting Guide Boards - Making me do the guide Upperdeck - Starting the TCG KCEJ - Creating the game You - Reading This VTG7255 - Card Lists qwertas2 - Major Thanks for Pack Spoilers Omega - Reporting "Wave Motion Cannon" missing TRMaster - Reporting "Card Not in Game" Chris P. - Reporting "Drop Off" is in fact in the game Brett C. - Reporting "Different Dimension Dragon" not in game Firoz - Reporting 'Cyber Jar' as Secret Rare in Dark Pack Yangge_3 - Reporting "Manticore of Darkness" not in the Game - Reporting "Witch of the Black Forest" as SCR in D.P - Reporting "Cat of Ill Omen" not in the game - K.C. Special Deck MindGames - Reporting 'Pumpking the King of Ghost' not in game chorikawa - Major Card List help Ramon L. - Reporting "Magic Drain" not in game - Reporting "Different Dimension Capsule" not in game Shane Cox - Reporting "The Legendary Fisherman" not in game P.C.E - Exodia Collection Deck List Hi Hi! - Card Spoilers (3 Decks) Tkhd3 - Characters Nemisis15 - Najor Thanks for Pack Spoilers The 6 - Dark Survival Match Countless - Reporting "Kaiba Puzzle 6" mistake Want to see your name here? Contribute a deck to me. View contacting section to see where to find me. TO THE EMAILERS: If I don't answer you, I probably didn't read it or do not know the answers. Thanks. Thank you to all and to all a good night.. +++++++++++++++++++++++++++++ This guide was brought to you by.. _________ .__ ._______ __.__.__ .__ \_ ___ \| | ____ __ __ __| _/ |/ _|__| | | | _____ / \ \/| | / _ \| | \/ __ || < | | | | | \__ \ \ \___| |_( <_> ) | / /_/ || | \| | |_| |__/ __ \_ \______ /____/\____/|____/\____ ||____|__ \__|____/____(____ / \/ \/ \/ \/ ________ _______ ________ \_____ \ \ _ \ / _____/ / ____/ / /_\ \/ __ \ / \ \ \_/ \ |__\ \ \_______ \ \_____ /\_____ / \/ \/ \/ CloudKilla206: Ownage At Its Best