********************************************************************* Yu-Gi-Oh! Duel Monsters 6 Expert 2 for Game Boy Advance English-language FAQ/Walkthrough, ver. 2.0 by Michael Click (gamer012@yahoo.com) This document Copyright 2002 by Michael Click (sad gamer01) Yu-Gi-Oh! anime, manga, characters, etc. Copyright Kazuki Takahashi Yu-Gi-Oh! Duel Monsters 6 EX 2 Copyright Konami of Japan This guide is best viewed with a screen resolution of 800x600 or 1024x768. ********************************************************************* Revision History: ver. 2.0 (7/10/2002): Added Map & Sub-Screen section, added How to Play the Game section, added Rishid's deck list, updated card listings through Labyrinth of Nightmare, made a change to the Introduction, changed the Pack Listings section in preparation of the tournament packs and magazines, made some corrections to some card names and effects. Also decided to throw in Pegasus' deck list and Yugi's Grandfather's deck list at the last minute for good measure. ver. 1.7 (6/20/2002): Added all the cards in Pharaoh's Servant and Curse of Anubis to the card listings. Thousand-Eyes Bible is in R&D right now, in its final stages. Expect to see the card listings updated through, at least, Labyrinth of Nightmare in the next update. ver. 1.6 (6/10/2002): Corrections, added more deck lists, finished the pack listings, updated the ten symbols section, added descriptions to the characters list, and made a very slight update to the card listings. I have more cards to test, so you won't see a huge update in the card listings section for a while. ver. 1.3 (5/23/2002): Made some more corrections, added Pandora's and Rare Hunter's deck lists, updated the pack listings with Spell of Mask and Labyrinth of Nightmare. Due to high demand because of the upcoming Yu-Gi-Oh! episode, I'll add the details and codes to both Toon World and all the toon monsters, but otherwise hold off on updating the card listings until next week. I personally test each card code and effect to make sure that they work, and that takes time. Fortunately, I don't have too many cards to test. See you next week! (BTW, check the pack listings under Pharaoh's Servant to find the numbers for the toon monsters.) ver. 1.2 (5/15/2002): Made some card name corrections, made a serious update to the card listings section (about 1/3 of the total cards in the game have been documented), added Seto Kaiba's deck list. ver. 1.0 (4/20/2002): Just getting started! Added table of contents, introduction, starting decks, character info, etc. Just the basics. Started on the booster list and finished up to Thousand-Eyes Bible. --------------------------------------------------------------------- TABLE OF CONTENTS 1.) Introduction 2.) How to Play the Game 3.) Choose Your Deck! 4.) The Map and Sub-screen 5.) The Characters 6.) Tournaments & Events 7.) The Phantom Pyramid 8.) 10 Symbols 9.) Booster Packs 10.) Numerical Card Listings and Codes 11.) Frequently Asked Questions 12.) Credits --------------------------------------------------------------------- INTRODUCTION Welcome to my first official FAQ! The game I will be covering in this guide is Yu-Gi-Oh! Duel Monsters 6 EX 2. Since the entire game is in Japanese, this document is aimed at English speakers (like myself) who aren't gifted with the ability to speak or read Japanese. Yes, I as I have just stated and have stated on this game's message board, I DON'T KNOW A SINGLE WORD OF JAPANESE! Shameful, I admit, but it's true. How am I able to write up something like this? Well, for one, I've learned to deduce my way through most of this game just by playing it. Second, I've had quite some help in translating the cards (and FULL credit is given in the credits section!!), thanks to friends/penpals of mine (and the English version anime/CCG ^_^). Third, I will be adding things that people on the GameFAQs message boards submit to me (and credit will be given in both the exact spot where their info goes as well as the credits section) if I find it useful. Oh, and I only want to see this FAQ/walkthrough on this site (cheatcc.com and gamefaqs.com) unless I give my express permission! So, no books, magazines, etc. This FAQ/walkthrough (or any part of it) is not to be sold or profited off of, period! Information should be free and available to all. If you want to contact me with questions or whatnot, just post a message on the Yu-Gi-Oh! DM6 EX2 message board at gamefaqs.com. You can also email me at gamer012@yahoo.com with your questions and such. All I ask is that you read the guide first and see if the answer to your question is there. Also, put something like "DM6 question" in the subject line so I won't delete it by mistake. I wrote this guide from the perspective of the game. I wouldn't suggest using this guide to play the real-life card game. I also am writing this as in-depth and as simple as possible so that begginers can understand the game if they have a hard time. I would appreciate feedback on this document (as long as it's not insulting/flaming--use constructive criticism instead, it's much more polite) so I can give you, the reader, the best guide I can write. I may not always reply to your emails, but I do read them all and take your comments under consideration. I also really want to thank all the readers out there who have offered their praise about my work. It is a real encouragement for me to keep working and make sure I keep doing the best that I can. As a fellow gamer, I would expect no less from any other guide/author. This isn't the best guide for this game, and it most likely won't make FAQ of the month, but as long as it's helpful, that's what counts. Alright, enough of that.... Let's get on with this thing! --------------------------------------------------------------------- HOW TO PLAY THE GAME This game is basically a sim of the OCG in real-life and follows the same rules (more or less, anyway). Once you have challenged an opponent, you will play a quick game of Rock-Paper-Scissors; the winner of this mini-game gets to decide who goes first. The marker on the right is your opponent, while the marker on the left is you. Once the starting player has been established, the actual duel begins. Here is what the duel field screen roughly looks like: Opponent's Hand ----- ----- ----- ----- ----- ----- ----- | O.D.|| O.M/|| O.M/|| O.M/|| O.M/|| O.M/|| O.F.| | || T.Z.|| T.Z.|| T.Z.|| T.Z.|| T.Z.|| D. | ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- | O.G.|| O.M.|| O.M.|| O.M.|| O.M.|| O.M.|| O.F.| | || Z. || Z. || Z. || Z. || Z. || M.Z.| ----- ----- ----- ----- ----- ----- ----- ----- | O.A.| | | ---------------- ---------------- ----- | Your || Your Opponent's| | Status || Status | ---------------- ---------------- ----- |Abyss| | | ----- ----- ----- ----- ----- ----- ----- ----- |Field||Mons.||Mons.||Mons.||Mons.||Mons.||Grave| |Magic|| Zone|| Zone|| Zone|| Zone|| Zone|| yard| ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- | Fuse||M./T.||M./T.||M./T.||M./T.||M./T.|| Deck| | Deck|| Zone|| Zone|| Zone|| Zone|| Zone|| | ----- ----- ----- ----- ----- ----- ----- Your Hand Key: Opponent's Hand: This is the space where your opponent keeps the cards they have in their hand. O.D.: Opponent's Deck Zone. O.M/T.Z.: Opponent's Magic/Trap Zone. There are five slots for magic and trap cards. O.F.D.: Opponent's Fusion Deck Zone. If your opponent plays with fusion monsters, this is where they will go when not in play/destroyed. O.G.: Opponent's Graveyard. Your opponent's discard pile. O.M.Z.: Opponent's Monster Zone. There are five slots for monster cards. O.F.M.Z.: Opponent's Field Magic Zone. If your opponent uses a field magic card, this is where it will be played to. O.A.: Opponent's Abyss. Cards removed from the game or temporarily removed from play go here. F.Y.I.: Because you usually can't recover cards from this slot, I named this space as the Abyss. Your Status: Contains your Life Points as well as a display for what turn phase you are currently in (if it's your turn). Your Opponent's Status: Exact same thing as above, but for your opponent. Abyss: This space is to hold your cards that are removed from the game (you'll never get them back) or removed from play temporarily. Field Magic Zone: If you use a field magic card, it is played here. Monster Zone: This is where you play your monster cards. There are five slots for monster cards. Graveyard: Your discard pile. You can recover cards from here by means of specific effects. Fusion Deck: This is where your fusion monster cards go. Fusion monsters are NOT a part of your main deck! Remember that. Magic/Trap Zone: When you use a magic card or a trap card, it will be played in this area. There are five slots for magic and trap cards. Deck Zone: This is where your main deck goes. You draw cards from it. Now I'll explain how this game is played. How to win a duel: Victory is yours if: a.) Your opponent has zero Life Points. b.) Your opponent has no cards to draw when they are required to draw a card. c.) You possess all five parts of Exodia in your hand. d.) You complete all five parts of the Ouija Board on the field. Duel Procession: Both players start with 8000 Life Points and a hand of five cards. The player who was chosen to go first begins with their Draw Phase. Here is a rundown of what to do during each phase: Draw Phase: Press "R" to draw one card. You then go to your Standby Phase. Standby Phase: This is where certain card effects will play out. If you don't have a card on the field or in your graveyard with a Standby Phase effect, nothing will happen. You then move to Main 1 Phase. Main 1 Phase: Alright, now you have some options here! You can start using the cards in your hand and do the following: a.) Summon a monster. b.) Place a magic/trap card onto the field. c.) Look at whatever face-up cards there are on the field (including looking through graveyards and such). Anything face-up to you is viewable. To look at a card, move the pointer over the desired card and push the accept button. The card will move to the center of the screen and you will at least see an icon below it depicting a magnifying glass. Push the accept button to go to the view card screen. You can look at the picture, read the description, etc. To leave the view screen, just pust the accept button or the cancel button. You can also do this during your Draw Phase. d.) Change the modes of the monsters you have on the field. This is the only phase you can normally do this. Once you change a monster's mode, you cannot change it again until your next turn. Move the pointer over the monster you wish to change modes and push the accept button. The card will move to the center of the screen and a little menu will appear. The icon that is just to the right of the magnifying glass is the mode change icon. e.) Enter your Battle Phase. Keep in mind that no one can enter this phase during the very first turn of the game and that you can only choose to enter this phase if you have a monster on the field in attack mode. Once you do, push the cancel button and a menu with three options will appear: 1.) Enter Battle Phase 2.) End your turn 3.) Cancel this menu and go back f.) End your turn if you don't have a monster on the field in attack mode. Pushing the cancel button brings up a simple Yes or No asking if you really wish to end your turn. g.) Surrender. Move the pointer over your deck and push the accept button. An icon of a white flag will appear. Push accept again and a yes or no box will appear asking if you are sure you wish to surrender. Selecting "Yes" and you will surrender, ending the duel. Your Life Points immediately drop to zero and you lose. Battle Phase: The player who goes first cannot enter this phase during their first turn, so keep that in mind. Just move the pointer over the monster you wish to attack with and push the accept button. Then, you choose the little sword icon and then move the pointer over the opponent's monster you want to attack. Push the accept button to launch the assualt. If your opponent has no monsters on the field, you will be attacking your opponent directly. In that case, just choose the sword icon on the monster you want to attack with and that's it. If you want to end this phase, push the cancel button. A menu of three options will appear: 1.) Enter Main 2 Phase 2.) End your turn 3.) Cancel this menu and go back You also have the option to surrender during this phase. Some more things you should know about the Battle Phase: The exact phase is divided into four steps: a.) The Start Step--This is the screen where you see the word "Battle" in the middle of the screen to announce that this phase is taking place. b.) The Battle Step--This is where you choose your attacking monster as well as your target, as explained above. After you choose your target, you will see some text flash in the middle of the screen. Trap Cards and Instant Magic Cards can be activated at this time (you'll see a mini-screen with "Yes" or "No" asking if you want to activate something, provided you have something to activate). c.) The Damage Step--This is the screen where the attacking card and the target card show up. Depending on what mode each monster is in, you'll get different effects. Damage is also given to a player where applicable. Here's how damage is figured out: 1.) Attacking monster (let's say, Curse of Dragon (2000 atk)) attacks a Legendary Swordsman Masaki in attack mode (1100 atk). Since the dragon's attack power is higher than Masaki's, Masaki will be destroyed and its controller receives damage to their Life Points equal to the difference between the two numbers (in this case, 900 damage to Masaki's controller). 2.) Same monsters, but Masaki is in defense mode (def 1100). The defending monster is destroyed, but its controller doesn't take damage. Keep in mind that if a target monster is in defense mode, you use its defensive power during this step and its attacking power if it is in attack mode. 3.) A Dark Magician (atk 2500) attacks a Blue-Eyes White Dragon in attack mode (atk 3000). The Dark Magician loses the battle and is destroyed. The Dark Magician's controller loses 500 Life Points (the difference between the two numbers). Please do try to avoid this scenario if you're the attacker, unless you have a good reason. 4.) A Dark Magician attacks a Millennium Shield in defense mode (def 3000). The attack fails, but neither monster is destroyed because the target was in defense mode with a higher defense than the attacker. The Dark Magician's controller loses 500 Life Points for the attempt. 5.) A Dark Magician attacks a Dark Magician in attack mode. Both monsters are destroyed, but neither player receives damage (because the difference is zero). I should note that the monster you attack with must have an attack power that exceeds or is equal to the target's attack power to destroy it if it is in attack mode. If the target is in defense mode, your monster's attack power must exceed the defender's defense power to destroy it. 6.) A Blue-Eyes White Dragon attacks a Millennium Shield in defense mode. Neither monster is destroyed and neither player receives damage. ******************* NOTE: If any of this is confusing you, just play the game--it does all of the complex stuff above for you. Just keep this simple advice to heart: higher is usually better! Sorry for the confusion. I'll try and keep the rest of this as short and sweet as possible. ******************* d.) End Step--This is where you end your Battle Phase, short and simple. Main 2 Phase: You can only enter this phase from your Battle Phase. You can do the following: a.) Summon a monster (if you haven't already). b.) Place a magic/trap card onto the field. c.) Look at cards on the field. d.) End your turn. Pushing the cancel button will bring up a simple Yes or No asking if you want to end your turn. e.) Surrender. End Phase: This is mainly here to announce that your turn is over, but some card's effects take place here too. Once you reach this phase, it becomes your opponent's turn. How each of the cards work: Monster Cards: These cards are divided up into four monster card types, then further divided by element and monster type. There are six elements: Fire Water Wind Earth Light Dark ...And 20 monster types: Dragon Zombie Demon Fire Sea Serpent Rock Machine Fish Dinosaur Insect Beast Beast-Warrior Plant Water Warrior Bird Angel Magician Lightning Reptile Besides card effects, deck themes, and organization, these elements and types don't have much use in the game. Now I should go into what each card type is and how to use them... General Monster Card rules-- 1.) You are only allowed one normal summon per turn. That includes putting a monster on the field in face-up attack mode or reverse defense mode (face-down). On the other side of the coin, you are allowed as many special summons as you are able (more on that later). 2.) Normal summoned monsters that possess a power level of four or less can be sent to the field with no problems. If the monster has a power level of five or six, you need to sacrifice one of your monsters on the field in order to summon the desired monster. If its level is seven or higher, you must sacrifice two monsters. You will get a Y/N box asking if you wish to sacrifice monsters to summon one (where applicable). 3.) If a monster can be summoned, you will see a little face-down card icon (reverse defense) and a face-up card icon with a thumb over it (attack mode). If it cannot be summoned, you will just see the magnifying glass icon. 4.) Special summoned monster are almost always sent to the field face-up (with some exceptions). 5.) If all five of your monster card slots are filled, you cannot summon any more monsters until at least one slot opens up. Normal Monster Cards: These cards are yellow in color. The only thing you normally need to pay attention to is the monster's attack and defense power (unless another card's effect says you need to pay attention to something else). Effect Monster Cards: These cards are orange in color. Besides attack and defense, you also need to pay attention to its effect. Some effect-types I should mention here are: Reverse Effect: To use this type of effect, you need to place the monster onto the field in reverse defense mode. If the monster is turned face-up either during your opponent's turn or your next turn, its effect will activate. Summon Requirement Effect: This effect requires you to fulfill specific requirements before you can summon the monster with this effect. The requirements are listed on the card. If the monster is sent to your graveyard without having been summoned normally (i.e. by its effect), it will not be allowed to be summoned to the field. Summoning a monster with this effect counts as a special summon (unless otherwise noted). Toon Effect: Monsters with this effect require the Toon World card to summon to the field. Read the descriptions of the toon monsters in the card listing section for their exact effects. Summoning this type of monster is a "semi-special" summon. You must follow normal sacrifice requirements, but you may summon as many toons as you are able to. Fusion Monster Cards: These cards are purple in color. They are put into a seperate pile outside your deck and DO NOT count toward the 40 card deck minimum. Summoning this type of monster requires you to have a Fusion magic card along with the required component monsters either in your hand or on the field (just check to see if Fusion is playable to keep this simple). Just play Fusion, pick the monster you want to summon, sacrifice the required component monsters and off you go! This counts as a special summon. You can also special summon fusion monsters without having to fuse anything (e.g. the case with Devil Franken), but the monster cannot be revived if it is sent to the graveyard. You can only revive a fusion monster is it was properly summoned. Fusion monsters returned to your hand are returned to your fusion deck instead. Ritual Monster Cards: These cards are dark-blue in color. You can only summon this type of monster if you have the required ritual magic card in your hand or set on the field (as well as have the ritual monster in your hand). You must sacrifice your monsters on the field or in your hand that possess power levels that add up to or exceed that of the monster you wish to summon (don't sacrifice the ritual monster!). You will see a window with the required stars (the monster's power level) appear on the screen. The stars will light up as you sacrifice monsters. Once the bar is full, the monster can be summoned in the face-up mode of your choice. Ritual monsters in the graveyard that weren't properly summoned cannot be revived. Magic Cards: These cards are cyan in color. These cards can usually be played straight to the field with their effects taking place immediately (with some exceptions). Magic cards are divided up into these types by the little symbol that appears on the card: Normal Magic Card (no symbol) - Once the effect is used up, the card goes straight to the Graveyard. Nothing special to describe. Permanent Magic Card (infinity symbol) - These stay on the field until they are destroyed by an effect. Instant Magic Card (lightning bolt symbol) - Prepare to be bugged by a lot of activation windows with these. These are the only type of magic that can be played outside your turn. To do that, place it on the field face-down. It will function like a Trap Card during your opponent's Battle Phase. Field Magic Card (star/compass symbol) - Only one of this type can be active on the field at any time. This card type always effects both players. Ritual Magic Card (a little flame symbol) - This card can only be used if you have its corresponding monster in your hand. Once you play it, you need to sacrifice your monsters on the field and in your hand to fill up the bar in the window that appears. Equipment Magic Card (plus symbol) - This card stays on the field until it or the card its effect currently targets is destroyed. Trap Cards: These cards are magenta in color. These cards cannot be played directly from your hand. You must set it face-down on the field first and wait until your turn ends before activating it is even possible. The game will tell you when you may activate the trap by displaying a "Yes or No" option window. Choosing the yes option allows you to go to the card and choose to turn it face-up. Like Magic cards, Trap cards are divided into different types. Look at the card for any symbol that tells you what kind of trap it is. Normal Trap Card (no symbol) - Once the effect activates and is used, this card goes to the Graveyard. Nothing special here. Counter Trap Card (curved arrow symbol) - Only activated when specific cards are activated. As the name says, it counters cards. It's the only card type that possesses a chain speed of three (the highest speed possible). Permanent Trap Card (infinity symbol) - Once activated, these cards stay on the field until destroyed. As long as the card is in play, its effect remains active. Equipment Trap Card (plus symbol) - Once activated, this card stays on the field until it or the card it is currently targeting is destroyed. Chains: Sometimes, when you play a magic/trap card, you or your opponent will be allowed to activate a face-down magic/trap card on the field in response to it. This is a chain. When an effect normally activates, you will always see a screen with a blue bar at the top with the card you are activating in a slot marked "Block 1." Once that goes away, another screen appears that looks the same with the exception that the bar at the top is green. These are the chain (blue) and resolve (green) screens. If a card is played in response to certain cards, a chain happens. You will recognize it by seeing two cards in the center of the screen linked by two chains when your opponent causes a chain to happen. The card played in response to the first appears in the "Block 2" slot, and any more cards added to the chain appear in ascending slot numbers. The card's effects take place in decending slot number order back to Slot 1's card. Again, if this is confusing, you will see what I mean when you play the game. You can either chain with your opponent or with yourself. Just watch the chain/resolve screens and you should figure things out fairly quickly. Different cards also have different chain speeds (there are three total). The higher the number, the faster the effect. Also, only certain chain speeds can be used against others. Here's the chart: Chain Level 1: Card types in this category: All Magic Cards except Instant Magic. Can be used against: Nothing. Chain Level 2: Card types in this category: All Trap Cards except Counter Traps, Instant Magic. Can be used against: Chain levels 1 and 2. Chain Level 3: Card types in this category: Counter Trap Cards. Can be used against: Chain levels 1, 2, and 3. Suffice to say, only Counter Trap Cards can be used against one another, so watch out. Well, those are the basics to playing this game. If I confused you too much, just play the game. It's fairly easy to understand anyway because the game does all the complex stuff for you. If you still need a better explanation, I would suggest going to http://www.yugioh-dungeon.com and look at the Japanese OCG rules there. I think they explain things better than I do. --------------------------------------------------------------------- CHOOSE YOUR DECK! As soon as you start a new game, you'll be asked to select one of three decks to begin your dueling adventures. The choices are a black deck, a red deck, and a green deck. The three decks have the same total amount of cards each and are pretty much the same, except for a few cards here and there. Here's a list of what's in each of them, so choose according to your playing style (check the Card Listings section to find out each card's specific attributes): Black Deck (40 card deck + 1 fusion-monster card) ------------------------------------------------- Monster Cards: #32 Gaia, the Fierce Knight #98 Elf Swordsman #186 Giant Soldier of Stone #186 Giant Soldier of Stone #218 Huge Mouse #218 Huge Mouse #251 Kuribo #277 Gazelle, the King of Illusionary Beasts #320 Cyber Pod #358 Magnet Warrior Valkyrion #418 Silver Fang #583 Summoned Demon #717 Buster Blader #726 Baffomet #805 Dark Magician #805 Dark Magician #807 Dark Magician Girl #840 Penguin Soldier #843 Holy Elf #886 Magnet Warrior Alpha #887 Magnet Warrior Gamma #888 Magnet Warrior Beta #892 Magician of Black Chaos #1069 Beaver Warrior Magic Cards: #143 Ritual of the Magician of Black Chaos #300 Change of Heart #316 Cyclone #359 Revive Dead #419 Fissure #492 Multiply #613 Angel's Gift #730 Hurricane #803 Black Hole #917 Remove Magic #1009 Dark #1027 Fusion Trap Cards: #120 Pit Trap #468 Mirror Force/Holy Barrier #555 Compensation for Blood #894 Magic Jammer Fusion Deck: #1032 Winged Phantom Chimera Red Deck (40 card deck + 1 fusion-monster card) ----------------------------------------------- Monster Cards: #32 Gaia, the Fierce Knight #98 Elf Swordsman #186 Giant Soldier of Stone #186 Giant Soldier of Stone #218 Huge Mouse #218 Huge Mouse #251 Kuribo #277 Gazelle, the King of Illusionary Beasts #418 Silver Fang #583 Summoned Demon #717 Buster Blader #726 Baffomet #805 Dark Magician #805 Dark Magician #807 Dark Magician Girl #840 Penguin Soldier #843 Holy Elf #892 Magician of Black Chaos #1069 Beaver Warrior Magic Cards: #143 Ritual of the Magician of Black Chaos #300 Change of Heart #316 Cyclone #359 Revive Dead #419 Fissure #492 Multiply #613 Angel's Gift #730 Hurricane #803 Black Hole #917 Remove Magic #1009 Dark #1027 Fusion Trap Cards: #120 Pit Trap #282 Prevent Attack #468 Mirror Force/Holy Barrier #555 Compensation for Blood #625 Thief's Swiss-Army Knife and Tools #891 Magic Silk Hats #894 Magic Jammer #895 Magic Cylinder #1093 Hexagram Curse Fusion Deck: #1032 Winged Phantom Chimera Green Deck (40 card deck + 1 fusion-monster card) ------------------------------------------------- Monster Cards: #32 Gaia, the Fierce Knight #98 Elf Swordsman #186 Giant Soldier of Stone #186 Giant Soldier of Stone #218 Huge Mouse #218 Huge Mouse #251 Kuribo #277 Gazelle, the King of Illusionary Beasts #418 Silver Fang #583 Summoned Demon #717 Buster Blader #726 Baffomet #805 Dark Magician #805 Dark Magician #807 Dark Magician Girl #840 Penguin Soldier #843 Holy Elf #892 Magician of Black Chaos #1069 Beaver Warrior Magic Cards: #143 Ritual Magician of Black Chaos #291 Jar of Greed #300 Change of Heart #316 Cyclone #359 Revive Dead #419 Fissure #492 Multiply #613 Angel's Gift #727 Early Burial #730 Hurricane #730 Hurricane #741 Sealing Swords of Light #803 Black Hole #907 Messenger of Obliteration #917 Remove Magic #1009 Dark #1027 Fusion Trap Cards: #120 Pit Trap #468 Mirror Force/Holy Barrier #555 Compensation for Blood #894 Magic Jammer Fusion Deck: #1032 Winged Phantom Chimera --------------------------------------------------------------------- THE MAP AND SUB-SCREEN The Map Screen: The map screen allows you to move around and find people to duel so you can increase your card collection and gain duel points. It also keeps track of your wins and losses as well as showing where the tournaments are when they come up. The map screen depicts 14 areas of the city. Below is a VERY rough map of it (I'm quite new to ASCII art, so please bear with me here): _____ _/ \_ _ _/ \_____ _/ \_ | 6 | \_ _/ \_| _| \________ | |------\ _/ 7 | \ ____| 5 | \/ | 8 \ | \_ / 13 |___________| | | \_ /________| |______ | |\_ 4 \_/____ | 14 / \_ | | \_ | \ | _/ 9 \| | \____| __| |_________|___________/ | 3 _/ / | | | | _/ \ 12 __| 11 | 10 | | _/ \ / |_________|___________| | _/-------\_ \/ | / |/ \ | 1 | \ 2 | |_______ \ \___________| \ \ \__\ Keep track of what region has what number. It will be useful to you later. You start the game at region 12 and have the option of moving to adjacent regions (in this case, regions 2, 13, 4, and 11). You will also notice certain icons inside each region. These are either duels or just friendly banter with the citizens. You will also have little windows appearing that show what will happen when you select its corresponding icon. A little yellow people icon means that no duel will take place there (with an exception, see The Ghouls at Large! for more info. A red circle with a white star in it means a duel will take place there. Look at its corresponding window to see who will be your opponent. If the window shows green static, that means you haven't challenged that character yet (you'll find out who you are up against when you challenge them). Pushing the accept button over the region you want to explore will bring up a pop-up window with the details of the icon you move your pointer over. With different opponents, you will see how many wins and losses you have with them. If you are lucky, you will see a little card icon appear in a region at times. These are tournaments (see the Tournaments & Events section for more info). Each action you take on the map screen (duels, talk, etc.) makes a day go by on the upper-right corner of the screen. Different events may occur on different days. Also, if you pick the people icon in certain areas, you might be lucky enough to find a hidden magazine and get some free cards. And that's pretty much how the Map Screen works. Moving along now... The Sub-Menu: This screen can be accessed by pressing the R button while on the map screen. The purpose of this screen is to keep track of your cards, enter passnumbers to get new cards, trade with other players (DM5 & DM6 only), duel with friends if you have a cable link, see how many Duel Points (DP) you have, and a locked option allowing you to turn off the restrictions. The large icon in the bottom-left corner of the screen that has some Japanese text over it marks the current status of card restrictions. Right now, it's lit up, meaning that the restrictions are currently active. To turn them off, you need to complete a certain event (see Card Limit Tournament section). Looking at icons from left to right, here is an explanation of each one: Deck & Bag: ------------------------ This icon leads to a screen where you can manage the cards in your Deck and Side-Deck, as well as look at what cards you have in your Bag. As soon as you enter this screen, you will be looking at the contents of your Bag. On the bottom of the screen, you will see a cursor over a suitcase icon (showing that you are currently looking through your Bag). Pressing the L & R buttons moves the cursor so you may look through your Deck and Side-Deck. On the far right, it shows the grand total of all the cards you own (only viewable while looking through your bag). The numbers you see near the Bag icon at the bottom of the screen while looking at your cards is the quantity of the particular card you are viewing. If you look at your Deck, you can see how many total cards you put into your Deck as well as how many of each card. On the bottom-right, it shows how many cards are in your Main Deck (the top number) and the cards you have in your Fusion Deck (the bottom number, the Yugo Deck). On the Side-Deck, You will see how many monster cards you have there as well as other cards. Pressing the accept button will bring up a menu at the top of the screen. From left to right: 1.) (Magnifying Glass) Get a closer look at a card. 2.) (Suitcase) Move a card to your Bag. 3.) (Deck Box) Move a card to your Deck. 4.) (Pile of Cards) Move a card to your Side-Deck. 5.) (Arrow Circle) Organize cards in the order of your choice. 6.) (Question Mark) Look at how many of each type of card you have, as well as look at what percentage of the whole it makes up. 7.) (End) Leave the Deck & Bag screen and return to your Sub-Screen. Here's what the Organize screen says: Look at all Cards Look at Normal Monsters only Look at Magic Cards only (by Card No.) Look at Effect Monsters only Look at Trap Cards only (by Card No.) Look at Fusion Monsters only Look at Ritual Monsters only Choosing any option other than the Magic/Trap Card option brings up this: Column 1: Organize by Card No. Organize by Attack Power (high to low) Organize by Defense Power (high to low) Column 2: Organize by Monster Type (in this order: Dragon, Zombie, Demon, Fire, Sea Serpent, Rock, Machine, Fish, Dinosaur, Insect, Beast, Beast-Warrior, Plant, Water, Warrior, Bird, Angel, Magician, Lightning, Reptile) Organize by Element (in this order: Light, Dark, Water, Fire, Earth, Wind) Organize by Power Level (high to low) NOTE: If you choose all cards, Magic/Trap Cards will be below the Monster Cards, sorted numerically. As you look at each card, this is what you'll see: Card No. Name Card Type Element/Type Attack/Defense Power Level Icons: Elements: Light = Yellow icon with Kanji Dark = Purple icon with Kanji Water = Blue Fire = Red Earth = Brown/Black Wind = Green Monster Types: Dragon = Dragon's head icon Zombie = Skull icon Demon = Purple head with red-eyes and horns icon Fire = Flaming pumpkin icon Sea Serpent = Blue dragon head without a nose icon Rock = A rock icon Machine = Robot's head icon Fish = A fish icon Dinosaur = A dinosaur's head icon, facing left Insect = A beetle icon Beast = A sabre-toothed tiger icon Beast-Warrior = A white, fuzzy animal head icon Plant = Vines Water = A water drop Warrior = A sword Bird = A bird Angel = An angel Magician = A wizard's head Lightning = Bolt of lightning Reptile = A frog's head Deck Rules: -You may have no more than three copies of an individual card in either your Deck/Side Deck. -You must have a minimum of 40 cards in your Deck to leave the Deck & Bag screen. You cannot have any more than 60 cards in your Main Deck. -You may have no more than 20 cards in your Fusion Deck. -If you want to use your Side Deck in tournaments, it must have a total of exactly 15 cards. You cannot put more than 15 cards into your Side Deck. Restrictions List ----------------- Restricted (Only one copy per Deck/Side Deck): #109 Imperial Decree #113 Confiscation #216 Giant Growth #220 Killer Serpent #237 Agonizing Choice #281 Forceful Guardian #285 Steal #291 Jar of Greed #300 Change of Heart #320 Cyber Pod #345 Thunderbolt #359 Revive Dead #428 Android--Psycho Shocker #468 Mirror Force/Holy Barrier #544 Power of Teamwork #578 Peace Talks #696 Harpy Feather Duster #775 Exodia, the Forbidden One #776 Left Leg of Exodia, the Forbidden One #777 Left Arm of Exodia, the Forbidden One #778 Right Leg of Exodia, the Forbidden One #779 Right Arm of Exodia, the Forbidden One #803 Black Hole #895 Magic Cylinder #1062 Call of the Living Dead #1064 Safety Release Semi-Restricted (Only up to two copies per Deck/Side Deck): #50 Twin Demon Tricksters #114 Tempest #146 Chaos Pod #248 Critter #261 Black-Forest Witch #613 Angel's Gift #708 Ring of Destruction #741 Sealing Swords of Light #784 Force #852 Reserve Troops #907 Messenger of Obliteration Duel Assist: ------------------------ This icon is for trading cards and gaining new cards via a passnumber. Trade: To DM 5: Trade cards with a Duel Monsters 5 player. To DM 6: Trade cards with another Duel Monsters 6 player. In either case, a new screen will appear with two choices and a grid-like screen next to it. The top option takes you to your Deck & Bag screen. Pick the card you wish to trade (you have access to the organize and view commands on the top menu) and pick the far right option on the top menu. The selected card will appear on the previous screen in the grid screen area. The bottom option is the trade button, used to send the chosen card to the other player. 8 Pass: Cancel: Moves the highlighted option to "8 Pass." OK: You can only pick this option if you have at least 500 Duel Points. You pay 500 Duel Points to enter the passnumber screen once. You will not get your points back if you enter a bad passnumber or leave the passnumber screen, so make sure you know what you're doing. Also keep in mind that you can use a card's passnumber to get only one copy of that card. If you try entering the same number with the hopes of getting an extra copy of the card, you will get a "Used" message and you will be booted out of the passnumber screen. You will have then foolishly lost 500 precious Duel Points. Cable Duel: ------------------------ Duel another person via link cable. Entering this option will take you to the Rock/Paper/Scissors game and then to the game itself. I have never used this option, so I do not know if you can win or lose Duel Points through this. Option: ------------------------ The only thing here is: Card Limit: You cannot even select this until you complete the Card Limit Tournament event. See the appropriate info in the Tournaments and Events section. This option turns off the card restrictions, so you can have up to three of any of the cards on the Restrictions List. (You are still not allowed to use cards 1106-1111 as they are just collectables.) Duel Points (DP): ------------------------ The meter at the bottom of the screen shows how many Duel Points you currently have. Duel Points are used to gain new cards via the passnumber screen. You can win and lose DP depending on the outcome of a duel or match. Here's the DP win/loss table: Win Lose ---------- ---------- Normal Duel + 50 DP - 30 DP Tournament Match + 300 DP - 50 DP --------------------------------------------------------------------- THE CHARACTERS Yugi/Yami Yugi -------------- How to unlock: This character is always available from the start. Description: The main character of the series. Has red, spiky hair with vertical lightning bolts running through it. He wears a blue cape. Deck (43 cards): Monster Cards: #320 Cyber Pod #358 Magnet Warrior Valkyrion #358 Magnet Warrior Valkyrion #472 Saint Magician #472 Saint Magician #551 Gemini Elves #551 Gemini Elves #551 Gemini Elves #583 Summoned Demon #583 Summoned Demon #804 Dark Magician #804 Dark Magician #807 Dark Magician Girl #807 Dark Magician Girl #807 Dark Magician Girl #886 Magnet Warrior Alpha #886 Magnet Warrior Alpha #886 Magnet Warrior Alpha #887 Magnet Warrior Gamma #887 Magnet Warrior Gamma #887 Magnet Warrior Gamma #888 Magnet Warrior Beta #888 Magnet Warrior Beta #888 Magnet Warrior Beta #892 Dark Chaos Magician #892 Dark Chaos Magician #892 Dark Chaos Magician Magic Cards: #114 Tempest #114 Tempest #143 Ritual of the Dark Chaos Magician #143 Ritual of the Dark Chaos Magician #285 Steal #300 Change of Heart #345 Thunderbolt #359 Revive Dead #696 Harpy Feather Duster #727 Early Burial #727 Early Burial #741 Sealing Swords of Light #803 Black Hole #1062 Call of the Living Dead Trap Cards: #468 Mirror Force/Holy Barrier #895 Magic Cylinder Tea (Anzu) -------------- How to unlock: This character is always available from the start. Description: Has medium-length brown hair and brown eyes. She wears a yellow shirt. Deck (40 cards+3 fusion): Monster Cards: #104 Ancient Elf #104 Ancient Elf #121 Maiden of Sound #121 Maiden of Sound #146 Chaos Pod #186 Giant Soldier of Stone #186 Giant Soldier of Stone #342 Beautiful Executioner #342 Beautiful Executioner #342 Beautiful Executioner #377 Forgiving Nun #377 Forgiving Nun #499 Elemental of the Soothing Breeze #499 Elemental of the Soothing Breeze #538 Mary, the Fallen Angel #538 Mary, the Fallen Angel #538 Mary, the Fallen Angel #549 Dancing Fairies #549 Dancing Fairies #566 Maiden of the Moon #566 Maiden of the Moon #750 Big-Bang Girl #750 Big-Bang Girl #856 Lady Flame Assassin #856 Lady Flame Assassin #856 Lady Flame Assassin 6x Random Normal Monsters (almost all are low-level) Magic Cards: #359 Revive Dead #727 Early Burial #1028 Fusion #1028 Fusion #1028 Fusion #1030 Fusion Master #1030 Fusion Master Trap Cards: #894 Magic Jammer Fusion Deck: #346 Mystical Sand #463 Saint Joan of Arc #487 Battlefield Executioner Joey (Jounouchi) -------------- How to unlock: This character is always available from the start. Description: He wears a blue jacket and has big-looking blonde hair. Deck: Monster Cards: Magic Cards: Trap Cards: Bakura/Yami Bakura -------------- How to unlock: This character is always available from the start. Description: He wears a horizontal-striped shirt (white with turquoise stripes) and has purplish-white hair. He also has purple eyes. Deck (45 cards): Monster Cards: #261 Black-Forest Witch #261 Black-Forest Witch #273 Wall of Illusion #273 Wall of Illusion #273 Wall of Illusion #472 Saint Magician #472 Saint Magician #514 Dark Necrophobia #583 Summoned Demon #583 Summoned Demon #596 Demon Chef #596 Demon Chef #679 Newt #679 Newt #679 Newt #1055 La Djinn, the Genie of the Lamp #1055 La Djinn, the Genie of the Lamp #1055 La Djinn, the Genie of the Lamp Magic Cards: #316 Cyclone #316 Cyclone #345 Thunderbolt #359 Revive Dead #363 Gift for the Dead #363 Gift for the Dead #363 Gift for the Dead #371 Message of Death: E #372 Message of Death: H #373 Message of Death: A #374 Message of Death: T #582 Demon's Hatchet #582 Demon's Hatchet #613 Angel's Gift #613 Angel's Gift #712 Graveyard-Keeper's Familiar #712 Graveyard-Keeper's Familiar #727 Early Burial #727 Early Burial #727 Early Burial #802 Black Pendant #802 Black Pendant #803 Black Hole Trap Cards: #68 Ouija Board #468 Mirror Force/Holy Barrier #708 Ring of Destruction #895 Magic Cylinder Seto Kaiba -------------- How to unlock: This character is always available from the start. Description: He has big-looking brown hair that almost covers his eyes. He also wears a silver/gray coat that has a somewhat visible KC insignia on his lapel. He has blue eyes. Deck (40 cards+2 fusion): Monster Cards: #153 Gadget Soldier #153 Gadget Soldier #307 Goblin Strike Force #307 Goblin Strike Force #322 Cyborg Wyvern #322 Cyborg Wyvern #472 Saint Magician #472 Saint Magician #551 Gemini Elves #551 Gemini Elves #551 Gemini Elves #602 Devil Franken #679 Newt #679 Newt #679 Newt #808 Blood Vols #808 Blood Vols #808 Blood Vols #817 Blue-Eyes White Dragon #817 Blue-Eyes White Dragon #817 Blue-Eyes White Dragon Magic Cards: #114 Tempest #114 Tempest #216 Giant Growth #345 Thunderbolt #359 Revive Dead #696 Harpy Feather Duster #727 Early Burial #727 Early Burial #803 Black Hole #1027 Fusion Trap Cards: #282 Prevent Attack #282 Prevent Attack #468 Mirror Force/Holy Barrier #708 Ring of Destruction #708 Ring of Destruction #894 Magic Jammer #894 Magic Jammer #895 Magic Cylinder #1062 Call of the Living Dead Fusion Deck: #815 Blue-Eyes Ultimate Dragon #815 Blue-Eyes Ultimate Dragon Isis Ishtar -------------- How to unlock: This character is always available from the start. Description: She has blue eyes and wears a white cloak adorned with gold jewlery. She is also wearing the Millennium Tauk around her neck. Deck: Monster Cards: Magic Cards: Trap Cards: Rex Raptor -------------- How to unlock: This character is always available from the start. Description: He wears a red snow-cap and a green jacket over a gray shirt. He also points either toward you or upward. Deck: Monster Cards: Magic Cards: Trap Cards: Weevil Underwood (Insector Haga) -------------- How to unlock: This character is always available from the start. Description: He wears a green outfit and jumbo glasses. Deck (40 cards): Monster Cards: Magic Cards: Trap Cards: Yugi's Grandfather -------------- How to unlock: This character is always available from the start. Description: An old man with a similar hair style to Yugi's. He looks like he's in deep thought or something. Deck (40 cards): Monster Cards: #146 Chaos Pod #220 Killer Serpent #775 Exodia, the Forbidden One #776 Left Leg of Exodia, the Forbidden One #777 Left Arm of Exodia, the Forbidden One #778 Right Leg of Exodia, the Forbidden One #779 Right Arm of Exodia, the Forbidden One #812 Prism Man #817 Blue-Eyes White Dragon 19x Random Normal Monsters (about 13 low-level weak monsters, about four mid-level monsters (usually weak ones), and a couple of high-level ones) Magic Cards: #285 Steal #300 Change of Heart #345 Thunderbolt #359 Revive Dead #727 Early Burial #727 Early Burial #741 Sealing Swords of Light #803 Black Hole Trap Cards: #120 Pit Trap #120 Pit Trap #120 Pit Trap #894 Magic Jammer Mai -------------- How to unlock: This character is always available from the start. Description: She has long blonde hair and a slim face. She wears a dark-colored vest and earrings. Deck (40 cards): Monster Cards: #146 Chaos Pod #188 Royal Blue-Bird #188 Royal Blue-Bird #436 Sky Hunter #436 Sky Hunter #471 Saint Bird #471 Saint Bird #690 Bird Man #690 Bird Man #695 Harpy's Pet Dragon #695 Harpy's Pet Dragon #698 Harpy Lady SB #698 Harpy Lady SB #698 Harpy Lady SB #699 Harpy Lady Triplets #699 Harpy Lady Triplets #699 Harpy Lady Triplets 1x Random Normal Monster (Low-Level) Magic Cards: #321 Cyber Bondage #321 Cyber Bondage #321 Cyber Bondage #345 Thunderbolt #359 Revive Dead #585 Desert Winds #585 Desert Winds #696 Harpy Feather Duster #727 Early Burial #727 Early Burial #741 Sealing Swords of Light #803 Black Hole #927 10,000 Mirrors #927 10,000 Mirrors #927 10,000 Mirrors Trap Cards: #11 Aquatic Orchestra #11 Aquatic Orchestra #282 Prevent Attack #468 Mirror Force/Holy Barrier #708 Ring of Destruction #708 Ring of Destruction #894 Magic Jammer Roba Esper -------------- How to unlock: This character is always available from the start. Description: He has long green hair and can easily be mistaken for a girl. He wears a reddish shirt with a large, black collar. Deck: Monster Cards: Magic Cards: Trap Cards: Mako Tsunami -------------- How to unlock: This character is always available from the start. Description: He has spiky black hair with streaks of blue in it. He wears a blue vest and head-band and also looks like he's thumping his chest. He also has a scar on his cheek. Deck: Monster Cards: Magic Cards: Trap Cards: Mokuba Kaiba -------------- How to unlock: Description: He has long black hair and is crossing his arms, leaning forward. Deck: Monster Cards: Magic Cards: Trap Cards: Bandit Keith -------------- How to unlock: Description: Somewhat rough-looking, he wears an American flag bandanna on his head and sunglasses. Deck: Monster Cards: Magic Cards: Trap Cards: Pegasus -------------- How to unlock: Acquire the Toon World card (#624) Description: He has long white hair that covers half of his face. He is also wearing a red coat. Deck (40 cards): Monster Cards: #220 Killer Serpent #331 Sacrifice #331 Sacrifice #331 Sacrifice #454 Flying Squirrel #454 Flying Squirrel #454 Flying Squirrel #621 Toon Summoned Demon #621 Toon Summoned Demon #621 Toon Summoned Demon #623 Toon Mermaid Archer #623 Toon Mermaid Archer #623 Toon Mermaid Archer #679 Newt #679 Newt #816 Toon Blue-Eyes White Dragon Magic Cards: #62 Ritual of Illusions #62 Ritual of Illusions #62 Ritual of Illusions #285 Steal #300 Change of Heart #345 Thunderbolt #359 Revive Dead #624 Toon World #624 Toon World #624 Toon World #727 Early Burial #727 Early Burial #741 Sealing Swords of Light #803 Black Hole Trap Cards: #232 Silver Mirror Wall #468 Mirror Force/Holy Barrier #708 Ring of Destruction #713 Angelic Nurse #713 Angelic Nurse #713 Angelic Nurse #846 Holy Javelin #846 Holy Javelin #846 Holy Javelin #895 Magic Cylinder Otogi -------------- How to unlock: Description: He has green eyes, black hair and a die earring. He also wears a red and black headband and a black/dark blue vest over a white shirt. Deck: Monster Cards: Magic Cards: Trap Cards: Rare Hunter -------------- How to unlock: Beat the Phantom Pyramid. Description: He has short purple hair and wears a dark red cloak. He looks like someone who belongs in a rock band to me. Deck (40 cards): Monster Cards: #206 Cannon Soldier #206 Cannon Soldier #221 Killer Tomato #221 Killer Tomato #248 Critter #248 Critter #261 Black-Forest Witch #261 Black-Forest Witch #441 Skeleton Angel #441 Skeleton Angel #441 Skeleton Angel #472 Saint Magician #472 Saint Magician #524 Eye King of the Depths #524 Eye King of the Depths #775 Exodia, the Forbidden One #776 Left Leg of Exodia, the Forbidden One #777 Left Arm of Exodia, the Forbidden One #778 Right Leg of Exodia, the Forbidden One #779 Right Arm of Exodia, the Forbidden One #840 Penguin Soldier #840 Penguin Soldier Magic Cards: #291 Jar of Greed #300 Change of Heart #345 Thunderbolt #359 Revive Dead #613 Angel's Gift #613 Angel's Gift #741 Sealing Swords of Light #803 Black Hole Trap Cards: #282 Prevent Attack #282 Prevent Attack #290 Vase of Greed #290 Vase of Greed #290 Vase of Greed #468 Mirror Force/Holy Barrier #764 Profit Share #852 Reserve Troops #895 Magic Cylinder #1062 Call of the Living Dead Silent Doll/Pantomime -------------- How to unlock: Beat the Phantom Pyramid. Description: He is bald and has an eye on his forehead. He wears a shirt and suspenders and looks like a zombie. Deck: Monster Cards: Magic Cards: Trap Cards: Rishid -------------- How to unlock: Beat the Phantom Pyramid. Description: He is bald (with the exception of his pony-tail) and wears ankh earrings. He also has a tattoo covering half of his face. Deck (43 cards): Monster Cards: #320 Cyber Pod #472 Saint Magician #679 Newt #679 Newt #679 Newt #973 Morphing Jar #973 Morphing Jar #1017 Mask of Darkness #1017 Mask of Darkness #1017 Mask of Darkness Magic Cards: #345 Thunderbolt #359 Revive Dead #727 Early Burial #727 Early Burial #803 Black Hole Trap Cards: #120 Pit Trap #120 Pit Trap #120 Pit Trap #166 God's Declaration #250 Griffen Wings #272 Tsunami #272 Tsunami #272 Tsunami #282 Prevent Attack #282 Prevent Attack #468 Mirror Force/Holy Barrier #625 Thief's Swiss-Army Knife and Tools #625 Thief's Swiss-Army Knife and Tools #708 Ring of Destruction #708 Ring of Destruction #737 Claymore Land-Mine #737 Claymore Land-Mine #737 Claymore Land-Mine #763 Lightning Rod #846 Holy Javelin #846 Holy Javelin #871 White Hole #894 Magic Jammer #894 Magic Jammer #895 Magic Cylinder #923 Magical Thorns #923 Magical Thorns #1000 Monster Box Light & Dark Masks -------------- How to unlock: Beat the Phantom Pyramid. Description: This is actually two people. They are both wearing purple cloaks and have masks covering half of their faces. There is a big-looking guy (Dark Mask) and a small-looking guy (Light Mask). Deck: Monster Cards: Magic Cards: Trap Cards: Pandora -------------- How to unlock: Beat the Phantom Pyramid. Description: He wears a green mask and a red top hat. He kind of looks like a magician. Deck (40 cards): Monster Cards: #146 Chaos Pod #206 Cannon Soldier #206 Cannon Soldier #806 Dark Magician #806 Dark Magician #806 Dark Magician 12x Random Normal Monsters Magic Cards: #114 Tempest #285 Steal #300 Change of Heart #345 Thunderbolt #359 Revive Dead #363 Gift for the Dead #363 Gift for the Dead #613 Angel's Gift #613 Angel's Gift #696 Harpy Feather Duster #727 Early Burial #727 Early Burial #727 Early Burial #741 Sealing Swords of Light #803 Black Hole Trap Cards: #120 Pit Trap #282 Prevent Attack #468 Mirror Force/Holy Barrier #708 Ring of Destruction #708 Ring of Destruction #894 Magic Jammer #1062 Call of the Living Dead Malik Ishtar/Yami Malik -------------- How to unlock: Beat the Phantom Pyramid. Description: Has purple eyes and is wearing a purple robe. He also wears gold earrings and has white hair. His hair is styled in his typical form and is really spiky in his alter- ego. His alter-ego has an eye symbol on his forehead and he has his head leaning toward you with a creepy grin. Deck (45 cards): Monster Cards: #146 Chaos Pod #320 Cyber Pod #472 Saint Magician #472 Saint Magician #472 Saint Magician #583 Summoned Demon #583 Summoned Demon #596 Demon Chef #596 Demon Chef #596 Demon Chef #679 Newt #679 Newt #679 Newt #754 Man-Eating Bug #754 Man-Eating Bug #754 Man-Eating Bug #808 Blood Vols #808 Blood Vols #808 Blood Vols #869 White Thief #869 White Thief #973 Morphing Jar #973 Morphing Jar Magic Cards: #50 Twin Demon Tricksters #50 Twin Demon Tricksters #152 Revolution #285 Steal #300 Change of Heart #316 Cyclone #316 Cyclone #345 Thunderbolt #359 Revive Dead #604 Destroy Hand #727 Early Burial #727 Early Burial #803 Black Hole Trap Cards: #356 Bad Karma #356 Bad Karma #468 Mirror Force/Holy Barrier #708 Ring of Destruction #894 Magic Jammer #894 Magic Jammer #895 Magic Cylinder #923 Magical Thorns #923 Magical Thorns Shadi -------------- How to unlock: Beat the Phantom Pyramid. Description: He is wearing a white robe, a white turban, and is also wearing circular earrings. Deck: Monster Cards: Magic Cards: Trap Cards: --------------------------------------------------------------------- TOURNAMENTS & EVENTS TBA --------------------------------------------------------------------- THE PHANTOM PYRAMID After you beat all of the Ghouls members and Rishid at least once, you are treated to a rather lengthy cut scene involving a possesed Tea. You are then teleported to a new map screen of a pyramid. The pyramid is divided into several chambers with one duel in each. You can only go forward here--once you beat a chamber, you can never go back. --------------------------------------------------------------------- 10 SYMBOLS After clearing the pyramid, you will undoubtedly notice something different about your sub-screen: the addition of a horizontal ten-symbol bar at the top. Each symbol represents a particular task or challenge for you to pass. Once you have completed a challenge, the corresponding symbol will light up. Here are the requirements of each symbol (counting from left to right): 1.) Beat all of the people on the characters list a total of ten times. Losses don't seem to matter. 2.) Open each and every booster pack at least once. 3.) Get a total of 50,000 Duel Points. After you light this square up, you don't need to worry about going below 50,000 as this stays lit up. 4.) Beat the Saturday Weekly Tournament at least once in all 14 areas. 5.) Complete the Challenger's Tournament. 6.) Complete the KC Tournament. 7.) Complete all of the following duels at least once: a.) Challenge Seto Kaiba while Mokuba is in the same area and end up facing Mokuba. b.) Challenge Mokuba while Seto Kaiba is in the same area and end up facing Seto. c.) Challenge Tea while Mai is in the same area and end up facing Mai. d.) Challenge Mai while Tea is in the same area and end up facing Tea. e.) Challenge Malik while Bakura is in the same area and end up facing Bakura. f.) Challenge Bakura while Malik is in the same area and end up facing Malik. g.) Challenge Malik while Rishid is in the same area and end up facing Rishid. h.) Challenge Rishid while Malik is in the same area and end up facing Malik. i.) Challenge Joey while Mai is in the same area and end up facing Mai. j.) Challenge Mai while Joey is in the same area and end up facing Joey. 8.) Have at least one of every card in the game (1-1111). 9.) Finish the Card Limit Tournament event and unlock the limit release option. 10.) Complete the Phantom Pyramid event. Now, what do you get after you light-up all ten symbols, you ask? The right to give yourself a good pat on the back! --------------------------------------------------------------------- BOOSTER PACKS Whenever you defeat an opponent, you have the chance of updating your collection with five extra cards from a booster pack (randomly selected cards from the set). Marked below are the various boosters that show up on the booster pack screen. I will list how each pack is unlocked as well as what is in each booster. For detailed information on each card, please consult the card list (next section). Also note that when you open a booster and see that the name of the card is flashing, it means that it is a rare card. Volume 1 -------- How to unlock: It's always available from the start. Cards in this set: Monster Cards: #31 Gaia, the Fierce Knight #41 Angry Lord of the Sea #56 Hourglass of the Soul #89 Candle of Fate #141 Fire-Breathing Plant #266 Magical Curtain of the Dark Ones #306 Eye Armor #315 Cyclops #343 Thunder Kid #354 Shien's Decoy #360 Hands of the Dead #418 Silver Fang #508 Killer Insect #509 Dark Gray #581 Demonic Mirror #584 Demonic Beaver #590 Demonic Foot #642 Tomozaurus #662 Drake #683 Sleeping Kid #723 Hani-Wa #725 Meotoko #755 Starfish #769 Fire Devil #791 Petit Angel #793 Petit Dragon #804 Dark Magician #928 Mammoth Graveyard #1014 Darkness Bringer #1052 Furious Stormcloud Magic Cards: #419 Fissure #615 Legendary Sword #746 Book of Secret Arts #756 Arc of Flame #803 Black Hole #853 Power of Poseidon #956 Purple Crystal #984 Animal Teeth #1087 Red Medicine Trap Cards: #120 Pit Trap Volume 2 -------- How to unlock: It's always available from the start. Cards in this set: Monster Cards: #4 Armail #38 Zombie Warrior #131 Curse of Dragon #142 Wizard of Chaos #181 Carbonara Warrior #219 Killer, the Claw #240 Humanoid Spider #284 Beautiful Mermaid #447 Stone Armadillo #501 Solitude #513 Dark Napoleon #532 Taihorn #664 Doroba #689 Hard Armor #700 Harp Spirit #819 Blue-Eyes Silver Zombie #843 Holy Elf #868 Hologra #884 Magnet Warrior #1 #885 Magnet Warrior #2 #903 Terra Demon #905 Dragoness, the Wicked Knight #915 Maburas #926 Man-Eating Plant #950 Charismatic Thief #989 Hidden Warriors #992 Forest Zombie #1045 Rarabas #1101 Wild Raptor #1105 One-Eyed Shield Dragon Magic Cards: #192 Machine Refitting Factory #309 Goblin's Cure #359 Revive Dead #525 Hot Blooded #739 Burned at the Stake #741 Sealing Swords of Light #882 Magical Germs #917 Remove Magic #1010 Energy of Darkness #1078 Insect Armor with Laser-Cannon Trap Cards: None Volume 3 -------- How to unlock: It's always available from the start. Cards in this set: Monster Cards: #2 Armored Starfish #21 Assassin #42 Blood Drinking Lizard #96 Eldeen #132 Reaper of the Cards #150 Finned Creature from the Deep #161 Crab Spider #162 Scyth Killer #186 Giant Soldier of Stone #193 Machine Giant #214 Humanoid Dinosaur #222 Attack Panda #286 Iron Demon #330 Succubus Knight #339 Restless Dead #347 Sand Stone Golem #413 Thunder Beast #436 Sky Hunter #441 Skeleton Angel #452 Spike Seadragon #586 Death Stalker #670 Nile #684 Sleeping Lion #724 Hane-Hane #732 Barroks #754 Man-Eating Bug #776 Left Leg of Exodia, the Forbidden One #780 Holy Chains #809 Flower Wolf #820 Blue Ninja #847 Holy Doll #862 Fire Demon #878 Demon World Flytrap #881 Mac-Cannon #902 The Great Demon of Death, Satan #977 Metal Dragon #1004 Fur-Fur #1065 Gaia, the Dragon Champion #1069 Beaver Warrior #1072 Rare Fish #1082 Lesser Dragon #1083 Red-Eyes Black Dragon Magic Cards: #231 Silver Bow #291 Jar of Greed #404 Seal Defense #609 Electric Whip #653 Dragon's Magical Orb #711 Scavenger Ghoul #786 Follow Wind #898 Full Moon Trap Cards: None Volume 4 -------- How to unlock: It's always available from the start. Cards in this set: Monster Cards: #3 Armored Lizard #25 Absoluter #78 Water Girl #104 Ancient Elf #105 Angel Ears #127 Tao, the Cloaked Magician #184 Rock Ogre #203 Caterpillar #204 Cat Fairy #253 Great Bill #259 Black-Shadow Ogre #303 Ancient Spiked Reptile #366 The Grim Reaper's Apprentice #368 Doma, the Angel of Silence and Death #422 Deep-Sea Dolphin #424 Cocoon of Evolution #426 God Fish #472 Saint Magician #543 Tongue Fish #561 Earth-Eating Dragon #583 Summoned Demon #593 Iron Scorpion #607 Electric Lizard #644 Dracodon #646 Drago-Human #659 Winged Dragon, Guardian of the Fortress #663 Treant #697 Harpy Lady #699 Harpy Lady Triplets #707 Golem of Destruction #736 Hunter Spider #778 Right Leg of Exodia, the Forbidden One #792 Hatchling Moth #800 Practical #827 Flame Viper #883 Magnum Lily #920 Demon Hunter #935 Water Dancer #963 Thunder Ball #994 Morinfen #1015 Zombie Assassin #1017 Mask of Darkness #1048 Wrath of Zeus #1057 Hagros, the Flying Fighter Magic Cards: #91 Eternal Drought #165 Breath of God #348 Acid Rain #485 Warrior Assassination #635 Bug Spray #927 10,000 Mirrors Trap Cards: None Volume 5 -------- How to unlock: It's always available from the start. Cards in this set: Monster Cards: #13 Evil Unknown Warrior #23 Acid Crawler #72 Elf's Winged Egg #158 Cutter Robot #174 Masked Robot #176 Raven #223 Killer Wasp #257 Feral Imp #337 Empress of Judgement #410 Imposter Queen #429 Cyborg #7 #430 Suga, the Guardian of Water #451 Snake Palm #510 Dark Shade #520 Dark Rabbit #524 Eye King of the Depths #546 Dungeon Worm #577 Disc Machine #627 Toad Master #640 Giant Snake of Thunder #667 Mud Dweller #702 Bio Plant #729 Rose-Dwelling Demon #757 Maiden of Silence #760 Ice Warrior #762 Ice Kappa #782 Hyuga, the Guardian of Wind #801 Black Demon Dragon #831 Pale Beast #869 White Thief #890 Magical Ghost #904 Master and Expert #919 Magic Lamp #934 Mister Bomber #1041 Armored Rat #1043 Dark-Armored Zombie #1044 Largemouth #1046 Larva Moth #1049 Sanga, the Guardian of Thunder #1071 Rude Kaiser #1076 Rainbow Flower #1080 Leogun #1081 Cutter Worm Magic Cards: #300 Change of Heart #363 Gift for the Dead #540 Release of the Soul #1035 Eager Undertaker Trap Cards: #676 Fake Trap #763 Lightning Rod #1011 Cry from the Darkness Volume 6 -------- How to unlock: It's always available from the start. Cards in this set: Monster Cards: #34 Dragon of the Black Flame #67 Imp #90 Air Eater #110 Guardian of the Royal Throne #160 Armored Crab #188 Royal Blue-Bird #195 Giga-Tech Wolf #205 Super Cat Fairy #206 Cannon Soldier #211 Bull Demon #248 Critter #249 Griffen #255 Great Moth #261 Black-Forest Witch #295 Ice Water #297 Roach Ball #299 Koke #310 Commander #313 Saiger #327 Millennium Dragon #336 Eagle of Judgement #351 Sea King Serpent #395 Shadow Ghoul #399 Shovel Crusher #434 Super Star #443 Squall #445 Star Boy #478 Zemia God #530 Dice Armadillo #570 Dragon Charmer #573 Giant Scorpion #619 Tenderness #687 Burgler #703 High Priestess #812 Prism Man #824 Flame Cerberus #828 Blade Fly #835 Baby Dragon #866 Thunder Snail #910 Giltia, the Mage-Knight #943 Apprentice Witch #946 King of Music #949 Miris Radiant #951 Muka-Muka #957 Warrior of a Higher Realm #1059 Little Chimera #1104 Hysteric Plant Magic Cards: #1028 Fusion Trap Cards: #166 God's Declaration #406 Rising Horn #625 Thief's Swiss-Army Knife and Tools #894 Magic Jammer Volume 7 -------- How to unlock: It's always available from the start. Cards in this set: Monster Cards: #5 Heart of Iron #29 Alraune #39 Water Knight #46 Warrior from Another Dimension #60 Illusionist with No Face #88 Undine #116 Greedy Ghoul #157 Catapult Turtle #164 Ancient Wizard of Thunder #194 Machine Soldier #196 Giant Machine #217 Giant Eagle #225 Killing Machine #242 Crush Man #251 Kuribo #252 Crazy Fish #270 Gate Keeper #279 Centaur #344 Thunder Dragon #493 Two-Headed Thunder Dragon #506 Dark Elf #507 Dark Chimera #571 Sword Queen #575 TM-1 Launcher Spider #620 Toon Alligator #626 East-Man #686 Evil Possesed Sword #693 Barbarian 1 #694 Barbarian 2 #719 Beautiful Lonely Girl #810 Bladed Pendulum Torture Machine #813 Rat of Prevention #875 Murder Circus Zombie #906 Matango #942 Black Dragon, Ruler of the Secluded Forest #944 Mino-Centaur #958 Labyrinth Tank #962 Mechazaurus #1013 Sagi, the Dark Clown-Master #1042 Dark-Armored Zanki #1063 Revolver Dragon #1075 Rainbow Fish #1085 Red One #1089 Royal Guard Magic Cards: #140 Hellfire #283 Seal Attack #314 Micro-Infection #378 Paralyzing Potion #401 Sword of Insistance #930 Shield & Sword Trap Cards: #106 Stealing Goblin #468 Mirror Force/Holy Barrier Dark Ceremony ------------- How to unlock: It's always available from the start. Cards in this set: Monster Cards: #144 Soldier of Chaos #397 Javelin Beetle #433 Super War Lion #479 Zera #556 Chakura #598 Devil's Mirror #1036 Fortress Whale #1090 Law Guardian Magic Cards: #14 Ritual of the Devil's Mirror #145 Ritual of the Chaos Soldier #398 Ritual of the Javelin Beetle #480 Ritual of Zera #557 Chakura's Revival #1037 Whale's Oath #1047 War Lion's Ritual #1092 Prayer of the Law Guardian Trap Cards: None Legend of Blue-Eyes White Dragon -------------------------------- How to unlock: Obtain a Blue-Eyes White Dragon card (card #817 or #818) to unlock this pack. Cards in this set: Monster Cards: #12 Water Mage #30 Black Fire Dragon #31 Gaia, the Fierce Knight #41 Angry Lord of the Sea #97 Elf Swordsman #141 Fire-Breathing Plant #199 Sun and the North Wind #228 Fog King #315 Cyclops #354 Shien's Decoy #357 Hell Coffin #400 13th Buried #418 Silver Fang #421 Ruler of the Dark World #446 Fireball #459 Sleepy #508 Killer Insect #509 Dark Gray #521 Turtle Tiger #565 Evil Ruler with Two Mouths #616 Masaki, the Legendary Swordsman #662 Drake #683 Sleeping Kid #791 Petit Angel #793 Petit Dragon #795 Fusionist #804 Dark Magician #817 Blue-Eyes White Dragon #825 Ghost of the Flame #833 Basic Insect #857 Kira, the Knight of Fire #859 Flame Swordsman #863 Fire Controller #889 Lava Beast #928 Mammoth Graveyard #948 Mirage #996 Monster Egg #1068 Phantom King of Nature #1070 Root Water #1098 Wight Magic Cards: #86 Sea #287 Wasteland #345 Thunderbolt #419 Fissure #491 Plains/Meadow #615 Legendary Sword #746 Book of Secret Arts #756 Arc of Flame #770 Fireball #803 Black Hole #853 Power of Poseidon #956 Purple Crystal #984 Animal Teeth #991 Forest #1005 Mountains #1009 Dark #1027 Fusion #1087 Red Medicine #1102 Remove Trap Trap Cards: #120 Pit Trap #650 Dragon-Sealing Jar #716 Surrounded (Pincer Attack) Phantom God ----------- How to unlock: Obtain an Exodia card (card #775) to unlock this pack. Cards in this set: Monster Cards: #2 Armored Starfish #4 Armail #42 Blood Drinking Lizard #131 Curse of Dragon #132 Reaper of the Cards #181 Carbonara Warrior #186 Giant Soldier of Stone #222 Attack Panda #240 Humanoid Spider #284 Beautiful Mermaid #286 Iron Demon #330 Succubus Knight #347 Sand Stone Golem #413 Thunder Beast #436 Sky Hunter #452 Spike Seadragon #513 Dark Napoleon #532 Taihorn #670 Nile #689 Hard Armor #700 Harp Spirit #724 Hane-Hane #754 Man-Eating Bug #775 Exodia, the Forbidden One #776 Left Leg of Exodia, the Forbidden One #777 Left Arm of Exodia, the Forbidden One #778 Right Leg of Exodia, the Forbidden One #779 Right Arm of Exodia, the Forbidden One #809 Flower Wolf #820 Blue Ninja #843 Holy Elf #862 Fire Demon #878 Demon World Flytrap #884 Magnet Warrior #1 #885 Magnet Warrior #2 #902 The Great Demon of Death, Satan #903 Terra Demon #905 Dragoness, the Wicked Knight #926 Man-Eating Plant #977 Metal Dragon #1045 Rarabas #1065 Gaia, the Dragon Champion #1069 Beaver Warrior #1082 Lesser Dragon #1083 Red-Eyes Black Dragon #1101 Wild Raptor #1105 One-Eyed Shield Dragon Magic Cards: #192 Machine Refitting Factory #231 Silver Bow #291 Jar of Greed #309 Goblin's Cure #359 Revive Dead #404 Seal Defense #525 Hot Blooded #609 Electric Whip #653 Dragon's Magical Orb #711 Scavenger Ghoul #739 Burned at the Stake #741 Sealing Swords of Light #786 Follow Wind #882 Magical Germs #898 Full Moon #917 Remove Magic #1010 Energy of Darkness #1078 Insect Armor with Laser-Cannon Trap Cards: None Revival of the Black Demon Dragon --------------------------------- How to unlock: Obtain a Red-Eyes Black Dragon card (#1083) to unlock this pack. (Thanks to MasterPete for the correction.) Cards in this set: Monster Cards: #3 Armored Lizard #104 Ancient Elf #105 Angel Ears #174 Masked Robot #184 Rock Ogre #223 Killer Wasp #257 Feral Imp #303 Ancient Spiked Reptile #337 Empress of Judgement #368 Doma, the Angel of Silence and Death #410 Imposter Queen #422 Deep-Sea Dolphin #424 Cocoon of Evolution #426 God Fish #429 Cyborg #7 #430 Suga, the Guardian of Water #472 Saint Magician #524 Eye King of the Depths #561 Earth-Eating Dragon #583 Summoned Demon #607 Electric Lizard #640 Giant Snake of Thunder #659 Winged Dragon, Guardian of the Fortress #543 Tongue Fish #577 Disc Machine #593 Iron Scorpion #663 Treant #697 Harpy Lady #699 Harpy Lady Triplets #707 Golem of Destruction #736 Hunter Spider #757 Maiden of Silence #762 Ice Kappa #782 Hyuga, the Guardian of Wind #792 Hatchling Moth #801 Black Demon Dragon #831 Pale Beast #869 White Thief #919 Magic Lamp #920 Demon Hunter #934 Mister Bomber #935 Water Dancer #963 Thunder Ball #994 Morinfen #1017 Mask of Darkness #1043 Dark-Armored Zombie #1044 Largemouth #1046 Larva Moth #1048 Wrath of Zeus #1049 Sanga, the Guardian of Thunder #1057 Hagros, the Flying Fighter #1076 Rainbow Flower #1080 Leogun #1081 Cutter Worm Magic Cards: #300 Change of Heart #363 Gift for the Dead #540 Release of the Soul #927 10,000 Mirrors #1035 Eager Undertaker Trap Cards: #676 Fake Trap Metal Raiders ------------- How to unlock: Obtain a Revolver Dragon card (card #1063) to unlock this pack. Cards in this set: Monster Cards: #6 Small Swordsman of Aile #17 Demon Brain #34 Dragon of the Black Flame #60 Illusionist with No Face #110 Guardian of the Royal Throne #130 Powered Gargoyle #133 Ganetia Elephantes #157 Catapult Turtle #164 Ancient Wizard of Thunder #188 Royal Blue-Bird #195 Giga-Tech Wolf #206 Cannon Soldier #211 Bull Demon #241 Sea Moon Jellyfish #248 Critter #251 Kuribo #255 Great Moth #261 Black-Forest Witch #277 Gazelle, the King of Illusionary Beasts #279 Centaur #294 Pumpking, the King of Ghosts #299 Koke #327 Millennium Dragon #336 Eagle of Judgement #344 Thunder Dragon #412 Landmine Spider #434 Super Star #437 Skull Bishop #445 Star Boy #493 Two-Headed Thunder Dragon #500 Insect Soldier #506 Dark Elf #570 Dragon Charmer #571 Sword Queen #575 TM-1 Launcher Spider #596 Demon Chef #603 Devil-in-a-Box #631 Time Wizard #658 Dream Clown #693 Barbarian 1 #694 Barbarian 2 #703 High Priestess #813 Rat of Prevention #824 Flame Cerberus #828 Blade Fly #835 Baby Dragon #874 Murder Circus #906 Matango #908 Magic Sky Elder #910 Giltia, the Mage-Knight #944 Mino-Centaur #946 King of Music #949 Miris Radiant #951 Muka-Muka #957 Warrior of a Higher Realm #958 Labyrinth Tank #962 Mechazaurus #1003 Hermit Crab #1012 Castle of Darkness #1013 Sagi, the Dark Clown-Master #1020 King of the Dark Realm #1059 Little Chimera #1063 Revolver Dragon #1075 Rainbow Fish Magic Cards: #51 Trade Blows #114 Tempest #140 Hellfire #283 Seal Attack #314 Micro-Infection #378 Paralyzing Potion #401 Sword of Insistance #417 Magnetic Ring #628 Doping #930 Shield & Sword Trap Cards: #106 Stealing Goblin #166 God's Declaration #250 Griffen Wings #406 Rising Horn #468 Mirror Force/Holy Barrier #625 Thief's Swiss-Army Knife and Tools #894 Magic Jammer Magic Ruler ----------- How to unlock: As long as you keep your Duel Points at, or over, 5000, this booster will be available. If your DP drops below 5000, you will lose this pack until your points go back up to at least 5000. Cards in this set: Monster Cards: #18 Demon Scout #28 Amoeba #58 Evee #69 Whiptail Gargoyle #75 Weather Report #101 Thunder Serpent #111 Usurper #112 Royal Guard #233 Queen Bird #236 Peacock #246 Guri-Guru #331 Sacrifice #460 Slot Machine AM-7 #767 Flame Kraken #772 Valkyrie #788 Deep Forest Elder #841 Penguin Knight #864 Fire-Eating Turtle #913 Maha-Vairo #938 Merman of the High Tide #965 Mechanical Snail #978 Metal Fish #1034 Mermaid Archer #1056 Liquid Beast #1086 Red Dragon Magic Cards: #15 Demon Kiss #50 Twin Demon Tricksters #84 Change of Clothes/Tailor of Whims #113 Confiscation #237 Agonizing Choice #281 Forceful Guardian #285 Steal #316 Cyclone #319 Apocalypse Now! #381 Evil Ritual #461 Angel's Song of Calmness #539 Increase Defense #564 Highway Toll #582 Demon's Hatchet #636 Charge!! #673 Goblin Profiteer #712 Graveyard-Keeper's Familiar #730 Hurricane #743 Horn of Light #802 Black Pendant #922 Magical Manicles #1016 Cloak of Midnight Trap Cards: #612 Angel's Mirror #633 Poison Fangs #1093 Hexagram Curse Pharaoh's Servant ----------------- How to unlock: As long as you keep your Duel Points at, or over, 8000, this booster will be available. If your DP drops below 8000, you will lose this pack until your points go back up to at least 8000. Cards in this set: Monster Cards: #80 Wall Shadow #118 Octopus Warrior #178 Karate Man #218 Huge Mouse #221 Killer Tomato #245 Turtle Crab #247 Mother Grizzly #305 Word Spirit #318 Psychic Kappa #320 Cyber Pod #383 Giant Virus #385 Shining Angel #449 Stone Giant #454 Flying Squirrel #481 Ceremonial Bell #486 Senju God #498 Sonic Bird #511 Dark Zebra #517 Dark Familiar #533 Time Bomb #534 Diamond Dragon #548 Dancing Soldier #563 Twin Tails #621 Toon Summoned Demon #622 Toon Dragon's Egg #623 Toon Mermaid Archer #647 Dragon's Egg #654 Dragonfly #735 Hungry Burger #742 Bringer of Light #761 Swift Assassin #816 Toon Blue-Eyes White Dragon #842 Boar Warrior #959 Labyrinth Wall #1031 UFO Turtle Magic Cards: #53 Horn of the Unicorn #79 Water World #122 Dance of Summoning #134 Power of Gaia #168 Oath of the Turtle Crab #216 Giant Growth #387 Shining Spark #407 Cleansing #512 Dark Zone #585 Desert Winds #624 Toon World #692 Volcanic Eruption #738 Hamburger Recipe #832 Messenger of Peace #960 Shifting Labyrinth Trap Cards: #681 Mousetrap #685 House of Tape Curse of Anubis --------------- How to unlock: As long as you keep your Duel Points at, or over, 8000, this booster will be available. If your DP drops below 8000, you will lose this pack until your points go back up to at least 8000. Cards in this set: Monster Cards: #146 Chaos Pod #197 Parasite #428 Android--Psycho Shocker #464 Soul Parasite #594 Iron Golem #690 Bird Man #691 Burning Soldier #717 Buster Blader #751 Big-Bang Dragon #798 Flying Mantis #823 Flame-Shield Warrior #858 Fire-Sword Fencer #933 Mister Volcano #940 Gido, the Three-Headed Creature #967 Cyber Falcon Magic Cards: #22 Shallow Grave #229 Forbidding Order #275 Inspection #476 Seven Card #727 Early Burial #851 Messenger of Destruction #907 Messenger of Obliteration Trap Cards: #52 Dynasty Rule #109 Imperial Decree #117 Riot #177 Glass Armor #212 Forced Withdrawl #230 Metal Detector #232 Silver Mirror Wall #332 Twisting Sand-Storm #427 Eye of Truth #465 Fair and Square #466 Holy Light #473 Field Suppression #502 Soloman's Book of Laws #550 Chain Destruction #553 Shifting Earth #574 DNA Alteration #578 Peace Talks #630 Spell of Time #637 Fierce Wind #704 Grave Robber #713 Angelic Nurse #744 Sword of Sealing #764 Profit Share #844 Holy Elf's Blessing #846 Holy Javelin #852 Reserve Troops #891 Magic Silk Hats #918 Magic Stone Slab #986 Savage Blizzard #1062 Call of the Living Dead Thousand-Eyes Bible ------------------- How to unlock: As long as you keep your Duel Points at, or over, 10,000, this booster will be available. If your DP drops below 10,000, you will lose this pack until your points go back up to at least 10,000. Cards in this set: Monster Cards: #7 Cursed Red Shoes #35 Lucifer, the Dark Hypnotist #124 Goblin's Tank, T-34 #126 Gathering of Demonic Souls #137 Pirate Ship: Skullblood #147 Soldier of Science #159 Gatling Buggy #226 Guillotine Beetle #307 Goblin Strike-Team #326 Thousand-Eyes Sacrifice #367 Reaper's Boomerang #375 Deadly Four-Star Ladybug #380 Island Turtle #423 Warrior of the Deep Sea #453 Spike-Head #474 One-Eyed White Tiger #483 Evil God of a Thousand Eyes #484 Burrowing Bug #496 Sword Hunter #515 Black Bat #559 Vic Viper Fighter Jet #569 Archangel #589 Death Hamster #592 Gia Freed, the Iron Knight #617 Legendary Fisherman #714 Bomb Bug #728 Falcon Knight #773 Little Vampire #909 Giga Cyber #985 Blitzing Saber-Horned Rhino Magic Cards: #376 No-Man's Land #528 Frozen! #787 Hatching #954 Insect Barrier #970 Rain of Regeneration #979 Meteor Impact #988 Burning Land #997 Monster Recall #1064 Safety Release #1097 Wormhole Trap Cards: #167 Grace #207 Gamble #244 Gravity Bind #308 Goblin Strategist #379 Replacement #414 Demon's Beckoning #482 Magic Machine of Destruction #715 Close Combat #896 Magic Drain #939 Misery Loves Company/Shared Fate #971 Hell's Ant Trap #1033 Alluring Shadow Spell of Mask ------------- How to unlock: Complete the KC tournament, the Challenger's tournament, and one Saturday Weekly Tournament. Cards in this set: Monster Cards: #26 Amazon Archer #153 Gadget Soldier #169 Masked Gyura, the Cursed Shamen #173 Masked Beast Hellraiser #258 Guardian of the Flame #377 Forgiving Nun #384 Shining Abyss #411 Mantis Queen #463 Saint Joan of Arc #499 Elemental of the Soothing Breeze #538 Mary, the Fallen Angel #549 Dancing Fairies #701 Bio Angel #734 Beastly Merman #745 Pixie Guardian #747 Hysteric Angel #750 Big-Bang Girl #758 Humanoid Slime #759 Humanoid Drake #768 Fire Sorcerer #797 Flying Fish #814 Princess of Mermaids #817 Blue-Eyes White Dragon #856 Lady Flame Assassin #929 Knightess of Betrayal #972 Dark Goddess Nuvia #983 The Four-Faced Creature of Mercid #1053 Landstar Swordsman #1061 Revival Slime #1088 Female Panther Warrior #1096 Worm Drake Magic Cards: #54 Lightning Sword #95 Machine of Choosing #172 Hellraiser Ritual #213 Mask of Madness #280 Scroll of Illusion #361 Rebirth of the Dead #362 Funeral Offering to the Dead #403 Mask of Cursed Souls #458 Slime Production Factory #462 Reward of Rebirth #544 Power of Teamwork #911 Power of Magicians #924 Mask of Magical Draining #952 Limitless Hand Trap Cards: #43 Sacrifice-Sealing Mask #272 Tsunami #290 Vase of Greed #389 Mask of the Weak #580 Defending Slime #660 Tornado Wall #1000 Monster Box Labyrinth of Nightmare ---------------------- How to unlock: Defeat the following characters at least ten times: Yami Yugi, Tea, Joey, Bakura, Seto Kaiba, Isis, Rex Raptor, Weevil, Yugi's Grandpa, Mai, Roba Esper, and Mako Tsunami. Cards in this set: Monster Cards: #1 Pit Spirit #48 Alien Soldier Omega #63 Titan, the Earth Elemental #135 Possesed Painting #155 Garuda, the Wind Elemental #163 Electric Eel #239 Dullahan, the Headless Knight #274 Spirit of Illusion #278 Illusionary Fusionist #405 Gilazarus the Quick #409 Necromancer Jogen #416 Duke of Ghosts #457 Syphilis Lady #514 Dark Necrophobia #516 Zombire, the Hero of Darkness #542 Bazu, the Devourer of Souls #661 Tornado Bird #794 Material Supplier #804 Dark Magician #826 Flame Dancer #845 Holy Shining Soul #850 Bone Seahorse #861 Efreet, the Fire Elemental #921 Magic-Absorbing Sphere #936 Aqualia, the Water Elemental #955 Nightmare Demon #1074 Exorcist Kaiku Magic Cards: #33 Dark Hallway #92 Black Plague Dust #123 Decoy Doll #128 Forest of Hesitation #198 Miraculous Findings #317 Cyclone Laser #371 Message of Death: E #372 Message of Death: H #373 Message of Death: A #374 Message of Death: T #645 Dragon Force #796 Fusion Gate #865 Poltergeist #1029 Diffuse #1073 Exile of Souls Trap Cards: #68 Ouija Board #108 Royal Command #138 Counter-Punch #402 Protective Ward of Spirits #415 Nest of Ghosts #554 Power Booster #562 Malevolent Spirit of Silence #705 Wrath of the Soul #718 The Emporer's New Clothes #785 Force-Field #953 Chaotic Destruction Premium Pack 3 -------------- How to unlock: Beat the Saturday Weekly Tournament Match once. Cards in this set: Monster Cards: #94 Serpent Knight Dragon #269 Gate Guardian #488 Millennium Cave-Man #643 Tri-Horned Dragon #766 Fire-Winged Pegasus #815 Blue-Eyes Ultimate Dragon #892 Magician of Black Chaos #980 Meteor Dragon #981 Black Meteor Dragon Magic Cards: #143 Ritual of the Magician of Black Chaos Trap Cards: None Premium Pack 4 -------------- How to unlock: Beat the Saturday Weekly Tournament at least ten times. Cards in this set: Monster Cards: #806 Dark Magician #807 Dark Magician Girl Magic Cards: #265 Black Magic Curtain #329 1000 Knives #370 Magic Box of Death Trap Cards: #895 Magic Cylinder Premium Pack 5 -------------- How to unlock: As long as the following packs are unlocked, you will have access to this booster: Legend of Blue-Eyes White Dragon, Phantom God, Revival of the Black Demon Dragon, Metal Raiders, Magic Ruler, Pharaoh's Servant, Curse of Anubis, Thousand-Eyes Bible, Premium Pack 3, and Labyrinth of Nightmare. If any boosters go away due to loss of Duel Points, this pack will go away too. Cards in this set: Monster Cards: #490 Millennium Shield #1083 Red-Eyes Black Dragon #1084 Red-Eyes Black Metal Dragon Magic Cards: #696 Harpy Feather Duster Trap Cards: #235 Chained Boomerang #369 Deck Destruction Virus #737 Claymore Land-Mine #975 Magical Metal Armor #1067 Acid Pit-Trap Booster Chronicle ----------------- How to unlock: Win three times in a row. If you lose a duel, this booster vanishes until you get three straight victories again. Cards in this set: Monster Cards: #24 Axe Raider #40 Statue from Easter Island #47 Spring Fairy #61 Illusionary Ram #71 Wing Eagle #81 Sacred #100 Elekids #119 Oshiro Hero #121 Maiden of Sound #136 Kaiser Dragon #179 Garuza #191 Machine King #209 Giant Blood-Sucking Flea #215 Fish Warrior #267 Pincer Bug Hercules #268 Pincer Bug Alpha #288 Crimson Bird #289 Queen of the Autumn Leaves #296 Cockroach Knight #342 Beautiful Executioner #352 Super Sea Snake #355 Scavenger Dragon #382 Despicable Worm Beast #393 Hand of Judgement #425 Goddess of the Truthful Eye #432 Hagros the Water Fighter #435 Sky Dragon #471 Saint Bird #475 General of a Perfect Defense #487 Battlefield Executioner #494 Soul Hunter #523 Turtle Bird #526 Tiger Axe #535 Takuhi #551 Gemini Elves #566 Maiden of the Moon #591 Corroding Shark #602 Devil Franken #639 Doppleganger #648 Dragon Slayer #651 Dragon Zombie #674 Needle Star #675 Needle Worm #677 Two-Headed King Rex #680 King of the Swamp Beasts #706 Vasago, the God of Destruction #722 Robot Sentry #733 Parrot Dragon #740 Bean Soldier #799 Bracheosaurus #829 Shining Angel of Friendship #837 Hercules Beetle #840 Penguin Soldier #872 Hawk Bishop #879 Demonic Machine Soldier from Hell #937 Water Magician #966 Machine Hunter #973 Morphing Jar #993 Udan, the Warrior of the Forest #995 Monster Eye #1026 Hourglass of Courage #1054 Demon of the Lamp #1060 Leviathan #1099 Wyvern Magic Cards: #19 Demonic Exorcism #99 Elven Light #152 Revolution #390 Fire Spear #610 Angel's Blood #613 Angel's Gift #638 Air Fan #709 Spiked Shell #821 Blue Medicine #899 Witch Hunt #1021 Dark-Piercing Light #1030 Fusion Master #1050 Lightning Bolt Trap Cards: #107 Imperial Control #710 Scream of the Dead #871 White Hole #923 Magical Thorns Konami Selection ---------------- How to unlock: This booster only appears once on Sunday every four weeks. Cards in this set: Monster Cards: #66 Queen of Insects #182 Garuma Sword #208 Perfectly Evolved Ultimate Great Moth #220 Killer Serpent #298 Black-Robed Sage #322 Cyborg Wyvern #323 Cyber Scout #334 Electro-Mag Bug #358 Magnet Warrior Valkyrion #599 Devil Zoa #606 Dynamic Valkyrie #652 Dragon-Riding Wyvern Warrior #679 Newt #695 Harpy's Pet Dragon #749 Giant Shield Protector #808 Blood Vols #848 Holy Knight Dragon #886 Magnet Warrior Alpha #887 Magnet Warrior Gamma #888 Magnet Warrior Beta #976 Metal Devil Zoa #1038 Oberon, the King of the Fairies #1058 Persistant Reaper #1084 Red-Eyes Black Metal Dragon #1109 The God of Obelisk #1110 The Saint Dragon God of Osiris #1111 Dragon Ra, the God of the Sun Magic Cards: #93 Exchange #148 Insect Armor with Plasma Cannon #183 Oath of the Garuma Sword #210 Ancient Seal #321 Cyber Bondage #325 Hypnotism #340 Salamandra #386 Bright Castle #477 Blessing of Sebek #611 Angel's Die #696 Harpy Feather Duster #784 Force #1066 Sword of the Dragon-Slayer Trap Cards: #11 Aquatic Orchestra #16 Devil's Die #49 Itaqua's Tempest #235 Chained Boomerang #282 Prevent Attack #369 Deck Destruction Virus #608 Fan of the Tengu #708 Ring of Destruction #737 Claymore Land-Mine #893 Shield with Magical Arm #914 Magic-Slowing Incense #975 Magical Metal Armor #1067 Acid Pit-Trap Trap Selection -------------- How to unlock: Once you have over 500 cards total, this booster becomes available. Cards in this set: This is a random selection of all the trap cards in the game. You will receive five random trap cards. Magic Selection --------------- How to unlock: Once you have over 1000 cards total, this booster becomes available. Cards in this set: This is a random selection of all the magic cards in the game. You will receive five random magic cards. Rare Selection -------------- How to unlock: Collect at least 70% of the total cards in the game (about 777-778 individual cards). Cards in this set: Monster Cards: #66 Queen of Insects #144 Soldier of Chaos #157 Catapult Turtle #173 Masked Beast Hellraiser #186 Giant Soldier of Stone #208 Perfectly Evolved Ultimate Great Moth #326 Thousand-Eyes Sacrifice #364 Panther Warrior #365 Gaia, the Swift Knight #428 Android--Psycho Shocker #430 Suga, the Guardian of Water #475 General of a Perfect Defense #534 Diamond Dragon #606 Dynamic Valkyrie #617 Legendary Fisherman #631 Time Wizard #699 Harpy Lady Triplets #717 Buster Blader #775 Exodia, the Forbidden One #782 Hyuga, the Guardian of Wind #801 Black Demon Dragon #807 Dark Magician Girl #873 Elven Master Swordsman #892 Magician of Black Chaos #976 Metal Devil Zoa #982 Medusa, the Snake-Haired Gorgon #1036 Fortress Whale #1049 Sanga, the Guardian of Thunder #1063 Revolver Dragon #1083 Red-Eyes Black Dragon #1084 Red-Eyes Black Metal Dragon #1100 Wyvern Warrior #1101 Wild Raptor #1109 The God of Obelisk #1110 The Saint Dragon God of Osiris #1111 Dragon Ra, the God of the Sun Magic Cards: #582 Demon's Hatchet #611 Angel's Die Trap Cards: #16 Devil's Die #68 Ouija Board #272 Tsunami #369 Deck Destruction Virus #625 Thief's Swiss-Army Knife and Tools #895 Magic Cylinder Ultimate Random Pack -------------------- How to unlock: This pack is only available during the Target Week event. You must defeat the two selected opponents before Target Week ends to get this. Once you have chosen this booster, it can't be chosen again until the next Target Week. Cards in this set: This is a random selection of all the cards in the game. You will receive five completely random cards. -------------------- Other Booster Packs: -------------------- These packs are not available in the normal booster pack screen. To earn these, you must complete certain tasks. Once you get the pack, you cannot get it again until you complete the objective over again. With the exception of the magazines, these packs do not have a wrapper/container image. Instead, you go straight to the screen where you see what five cards you get. I'll be using the English names for the card names I don't recognize. I also need to play around and find what cards are where. Magazine 1 -------- How to find: Cards in this set: Monster Cards: Magic Cards: Trap Cards: Magazine 2 -------- How to find: Cards in this set: Monster Cards: Magic Cards: Trap Cards: KC Tournament -------- How to find: Cards in this set: Monster Cards: Magic Cards: Trap Cards: Saturday Weekly Tournament -------- How to find: Cards in this set: Monster Cards: Magic Cards: Trap Cards: Challenger's Tournament -------- How to find: Cards in this set: Monster Cards: Magic Cards: Trap Cards: Card Limit Tournament -------- How to find: Cards in this set: Monster Cards: Magic Cards: Trap Cards: --------------------------------------------------------------------- NUMERICAL CARD LISTINGS AND CODES Here, I will list details of all the cards in numerical form. I will include all the relevant information for every card, as well as its card code (passnumber) and where it can be found. If you see the N/A sign where a card code should be, it means that the card does not have a (working) code in this game. Keep in mind that cards #1106-1111 are merely collectables and are NOT allowed to be used in any way in this game. #1 Name: Pit Spirit Card Code: 67105242 Card Type: Monster Card Power Level: 4 Element: Earth Type: Demon Attack: 500 Defense: 2000 Found in: Labyrinth of Nightmare ----------------------------- #2 Name: Armored Starfish Card Code: 17535588 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 850 Defense: 1400 Found in: Volume 3, Phantom God ----------------------------- #3 Name: Armored Lizard Card Code: 15480588 Card Type: Monster Card Power Level: 4 Element: Earth Type: Reptile Attack: 1500 Defense: 1200 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #4 Name: Armail Card Code: 53153481 Card Type: Monster Card Power Level: 3 Element: Earth Type: Warrior Attack: 700 Defense: 1300 Found in: Volume 2, Phantom God ----------------------------- #5 Name: Heart of Iron Card Code: 49587396 Card Type: Monster Card Power Level: 5 Element: Dark Type: Machine Attack: 1700 Defense: 1400 Found in: Volume 7 ----------------------------- #6 Name: Small Swordsman of Aile Card Code: 25109950 Card Type: Monster Card (Effect) Power Level: 3 Element: Water Type: Warrior Attack: 800 Defense: 1300 Effect: You may sacrifice one of your monsters on the field and boost this monsters attack power by 700 until the end of your turn. Found in: Metal Raiders ----------------------------- #7 Name: Cursed Red Shoes Card Code: 50122883 Card Type: Monster Card (Effect) Power Level: 2 Element: Dark Type: Demon Attack: 500 Defense: 300 Reverse Effect: Change the mode of any face-up monster. Found in: Thousand-Eyes Bible ----------------------------- #8 #9 #10 #11 #12 Name: Water Mage Card Code: 85639257 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1200 Defense: 2000 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #13 Name: Evil Unknown Warrior Card Code: 97360116 Card Type: Monster Card Power Level: 3 Element: Dark Type: Warrior Attack: 1000 Defense: 500 Found in: Volume 5 ----------------------------- #14 Name: Ritual of the Devil's Mirror Card Code: N/A Card Type: Magic Card (Ritual) Effect: This card is used to summon the Devil's Mirror (#598) from your hand. Sacrifice monsters from your hand or from the field whose levels add up to or exceed the power level of the Devil's Mirror (which is six). If you cannot meet the sacrifice requirements, the monster cannot be summoned. Found in: Dark Ceremony ----------------------------- #15 Name: Demon Kiss Card Code: 99597615 Card Type: Magic Card (Equipment) Effect: The equipped monster's attack power is increased by 700. If this card is destroyed while its effect is taking place, you have the option of sacrificing 500 Life Points in order to have this card put on top of your deck. Found in: Magic Ruler ----------------------------- #16 #17 Name: Demon Brain Card Code: 28725004 Card Type: Monster Card (Effect) Power Level: 3 Element: Dark Type: Demon Attack: 1250 Defense: 800 Effect: Whenever this monster changes from attack mode to defense mode, your deck is shuffled. Found in: Metal Raiders ----------------------------- #18 Name: Demon Scout Card Code: 81863068 Card Type: Monster Card (Effect) Power Level: 2 Element: Dark Type: Demon Attack: 650 Defense: 500 Reverse Effect: Your opponent gets to draw three cards, discarding any magic cards that they draw. Found in: Magic Ruler ----------------------------- #19 #20 #21 Name: Assassin Card Code: 48365709 Card Type: Monster Card Power Level: 5 Element: Earth Type: Warrior Attack: 1700 Defense: 1200 Found in: Volume 3 ----------------------------- #22 Name: Shallow Grave Card Code: 43434803 Card Type: Magic Card Effect: You and your opponent choose a monster in your respective graveyards and special summon the chosen monsters to the field in reverse defense mode. Found in: Curse of Anubis ----------------------------- #23 Name: Acid Crawler Card Code: 77568553 Card Type: Monster Card Power Level: 3 Element: Earth Type: Insect Attack: 900 Defense: 700 Found in: Volume 5 ----------------------------- #24 #25 Name: Absoluter Card Code: 68870276 Card Type: Monster Card Power Level: 4 Element: Wind Type: Bird Attack: 1300 Defense: 1400 Found in: Volume 4 ----------------------------- #26 Name: Amazon Archer Card Code: 91869203 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Warrior Attack: 1400 Defense: 1000 Effect: You may sacrifice two of your monsters on the field in order to deal 1200 damage to your opponent's Life Points. Found in: Spell of Mask ----------------------------- #27 #28 Name: Amoeba Card Code: 95174353 Card Type: Monster Card (Effect) Power Level: 1 Element: Water Type: Water Attack: 300 Defense: 350 Effect: Should your opponent get control of this monster, they are dealt 2000 damage to their Life Points. Found in: Magic Ruler ----------------------------- #29 Name: Alraune Card Code: 14708569 Card Type: Monster Card Power Level: 3 Element: Earth Type: Plant Attack: 800 Defense: 1000 Found in: Volume 7 ----------------------------- #30 Name: Black Fire Dragon Card Code: 17881964 Card Type: Monster Card (Fusion) Power Level: 4 Element: Dark Type: Dragon Attack: 1500 Defense: 1250 Fuse: Fire-Breathing Plant (#141)+Petit Dragon (#793) Found in: Legend of Blue-Eyes White Dragon ----------------------------- #31 Name: Gaia, the Fierce Knight Card Code: 06368038 Card Type: Monster Card Power Level: 7 Element: Earth Type: Warrior Attack: 2300 Defense: 2100 Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #32 Name: Gaia, the Fierce Knight Card Code: N/A Card Type: Monster Card Power Level: 7 Element: Earth Type: Warrior Attack: 2300 Defense: 2100 Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck ----------------------------- #33 Name: Dark Hallway Card Code: 30606547 Card Type: Magic Card (Permanent) Effect: Only one monster is allowed to attack during a player's Battle Phase. Found in: Labyrinth of Nightmare ----------------------------- #34 Name: Dragon of the Black Flame Card Code: 87564352 Card Type: Monster Card Power Level: 4 Element: Dark Type: Dragon Attack: 1500 Defense: 800 Found in: Volume 6, Metal Raiders ----------------------------- #35 Name: Lucifer, the Dark Hypnotist Card Code: 52675689 Card Type: Monster Card (Effect) Power Level: 5 Element: Dark Type: Magician Attack: 1500 Defense: 1800 Effect: If this monster is normal summoned, choose a monster on the field. The chosen monster is not allowed to attack. Found in: Thousand-Eyes Bible ----------------------------- #36 #37 #38 Name: Zombie Warrior Card Code: 31339260 Card Type: Monster Card (Fusion) Power Level: 3 Element: Dark Type: Zombie Attack: 1200 Defense: 900 Fuse: Wight (#1098)+Ultimate Melee Warrior (#151) Found in: Volume 2 ----------------------------- #39 Name: Water Knight Card Code: 36151751 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1000 Defense: 1200 Found in: Volume 7 ----------------------------- #40 #41 Name: Angry Lord of the Sea Card Code: 18710707 Card Type: Monster Card Power Level: 3 Element: Water Type: Water Attack: 800 Defense: 700 Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #42 Name: Blood-Drinking Lizard Card Code: 16353197 Card Type: Monster Card Power Level: 3 Element: Earth Type: Reptile Attack: 900 Defense: 800 Found in: Volume 3, Phantom God ----------------------------- #43 Name: Sacrifice-Sealing Mask Card Code: 29549364 Card Type: Trap Card (Permanent) Effect: Neither player is allowed to sacrifice monsters. Found in: Spell of Mask ----------------------------- #44 #45 #46 Name: Warrior from Another Dimension Card Code: 37043180 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Warrior Attack: 1200 Defense: 1000 Effect: Should this monster attack or be attacked by another monster, both this and the other monster are sent to the Abyss (removed from the game). Found in: Volume 7 ----------------------------- #47 #48 Name: Alien Soldier Omega Card Code: 86099788 Card Type: Monster Card (Fusion/Effect) Power Level: 7 Element: Earth Type: Warrior Attack: 2350 Defense: 2300 Fuse: Zombire, the Hero of Darkness (#516)+Magic Absorbing Sphere (#921) Effect: All other monsters you currently have on the field are destroyed. As long as this card remains in play, no other summons can be made. Found in: Labyrinth of Nightmare ----------------------------- #49 #50 Name: Twin Demon Tricksters Card Code: 44763025 Card Type: Magic Card Effect: Sacrifice 1000 Life Points to have your opponent discard two cards from their hand: one at random, and one of their choosing. Found in: Magic Ruler NOTE: This card is Semi-Restricted. ----------------------------- #51 Name: Trade Blows Card Code: 56830749 Card Type: Magic Card Effect: Both players destroy one monster on the field. This card can only be used if both players have at least one monster on the field. Found in: Metal Raiders ----------------------------- #52 Name: Dynasty Rule Card Code: 00296499 Card Type: Trap Card (Permanent) Effect: A list of monster types will appear; choose one of those types. Monsters of the selected type are not allowed to attack. You must sacrifice one monster on the field during each of your Standby Phases in order to keep this card in play. The menu of monster types are as follows (press right to go down the list and left to go up): Dragon (default) Zombie Demon Fire Sea Serpent Rock Machine Fish Dinosaur Insect Beast Beast-Warrior Plant Water Warrior Bird Angel Magician Lightning Reptile Found in: Curse of Anubis ----------------------------- #53 Name: Horn of the Unicorn Card Code: 64047146 Card Type: Magic Card (Equipment) Effect: The equipped monster's attack and defense power is increased by 700. If this card is destroyed while in play, it is placed on top of its user's deck instead of being sent to the graveyard. Found in: Pharaoh's Servant ----------------------------- #54 Name: Lightning Sword Card Code: 55226821 Card Type: Magic Card (Equipment) Effect: The equipped monster's attack power is increased by 800 and the attack power of all face-up Water elemental monsters on the field is reduced by 500. This card can only be equipped to a Warrior type monster. Found in: Spell of Mask ----------------------------- #55 #56 Name: Hourglass of the Soul Card Code: 08783685 Card Type: Monster Card Power Level: 2 Element: Light Type: Angel Attack: 700 Defense: 600 Found in: Volume 1 ----------------------------- #57 #58 Name: Evee Card Code: 32539892 Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Insect Attack: 850 Defense: 750 Effect: Should your opponent send this card to the graveyard from your hand, they are dealt 1000 damage to their Life Points. Found in: Magic Ruler ----------------------------- #59 #60 Name: Illusionist with No Face Card Code: 28546905 Card Type: Monster Card Power Level: 5 Element: Dark Type: Magician Attack: 1200 Defense: 2200 Found in: Volume 7, Metal Raiders ----------------------------- #61 #62 #63 Name: Titan, the Earth Elemental Card Code: 76305638 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Rock Attack: 1700 Defense: 1000 Effect: To special summon this monster, one Earth elemental monster will be sent from your Graveyaard to the Abyss (removed from the game). This monster's attack power is increased by 300 during your opponent's Battle Phase. Found in: Labyrinth of Nightmare ----------------------------- #64 #65 #66 #67 Name: Imp Card Code: 69669405 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1300 Defense: 1000 Found in: Volume 6 ----------------------------- #68 Name: Ouija Board Card Code: 94212438 Card Type: Trap Card (Permanent) Effect: During your opponent's End Phase, a Message of Death card (#371, then #373, then #374, then finally #372) will be played. If all five cards are on the field, you win the duel. If another card is taking up a magic/trap slot on the field, the effect is paused until the impeding card is removed. If any one of these five cards are destroyed while on the field, then all of the cards affected by the Ouija Board on the field are destroyed. Found in: Labyrinth of Nightmare ----------------------------- #69 Name: Whiptail Gargoyle Card Code: 91996584 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1650 Defense: 1600 Found in: Magic Ruler ----------------------------- #70 #71 #72 Name: Elf's Winged Egg Card Code: 98582704 Card Type: Monster Card Power Level: 3 Element: Light Type: Angel Attack: 500 Defense: 1300 Found in: Volume 5 ----------------------------- #73 #74 #75 Name: Weather Report Card Code: 72053645 Card Type: Monster Card (Effect) Power Level: 4 Element: Water Type: Water Attack: 950 Defense: 1500 Reverse Effect: If your opponent has a Sealing Swords of Light (#741) in play, it is immediately destroyed. If that much is successful, you are permitted to have two Battle Phases in one turn once. Found in: Magic Ruler ----------------------------- #76 #77 #78 Name: Water Girl Card Code: 55014050 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1250 Defense: 1000 Found in: Volume 4 ----------------------------- #79 Name: Water World Card Code: 82999629 Card Type: Magic Card (Field) Effect: The attack power of all water elemental monsters is increased by 500 while their defense power is decreased by 400. Found in: Pharaoh's Servant ----------------------------- #80 Name: Wall Shadow Card Code: N/A Card Type: Monster Card (Effect) Power Level: 7 Element: Dark Type: Warrior Attack: 1600 Defense: 3000 Effect: You can only special summon this monster from your deck by sacrificing a Labyrinth Wall (#959) equipped with the Shifting Labyrinth magic card (#960). Found in: Pharaoh's Servant ----------------------------- #81 #82 #83 #84 Name: Change of Clothes/Tailor of Whims Card Code: N/A Card Type: Magic Card (Instant) Effect: You can change the target of one equipment magic card. Found in: Magic Ruler ----------------------------- #85 #86 Name: Sea Card Code: 22702055 Card Type: Magic Card (Field) Effect: The attack and defense of all Water, Fish, Lightning, and Sea Serpent type monsters is increased by 200. The attack and defense of all Fire and Machine type monsters is decreased by 200. Found in: Legend of Blue-Eyes White Dragon ----------------------------- #87 #88 Name: Undine Card Code: 66836598 Card Type: Monster Card Power Level: 3 Element: Water Type: Water Attack: 1100 Defense: 700 Found in: Volume 7 ----------------------------- #89 Name: Candle of Fate Card Code: 47695416 Card Type: Monster Card Power Level: 2 Element: Dark Type: Demon Attack: 600 Defense: 600 Found in: Volume 1 ----------------------------- #90 Name: Air Eater Card Code: 08353769 Card Type: Monster Card Power Level: 6 Element: Wind Type: Demon Attack: 2100 Defense: 1600 Found in: Volume 6 ----------------------------- #91 Name: Eternal Drought Card Code: 56606928 Card Type: Magic Card Effect: All Fish type monsters on the field are destroyed. Found in: Volume 4 ----------------------------- #92 Name: Black Plague Dust Card Code: 69954399 Card Type: Magic Card (Equipment) Effect: A monster equipped with this monster cannot attack and is destroyed two turns after it is equipped with this card. If the monster is destroyed by this card, this card is returned to your hand. Found in: Labyrinth of Nightmare ----------------------------- #93 #94 Name: Serpent Knight Dragon Card Code: N/A Card Type: Monster Card Power Level: 7 Element: Dark Type: Dragon Attack: 2350 Defense: 2400 Found in: Premium Pack 3 ----------------------------- #95 Name: Machine of Choosing Card Code: 21888494 Card Type: Magic Card Effect: You choose one monster card and two magic/trap cards in your hand. One of those three cards will be randomly selected. If the selected card is the monster card, it is special summoned to the field and the other two cards are discarded. If the selected card is one of the magic/trap cards, then all three cards are discarded. Found in: Spell of Mask ----------------------------- #96 Name: Eldeen Card Code: 06367785 Card Type: Monster Card Power Level: 3 Element: Light Type: Magician Attack: 950 Defense: 1000 Found in: Volume 3 ----------------------------- #97 Name: Elf Swordsman Card Code: 91152256 Card Type: Monster Card Power Level: 4 Element: Earth Type: Warrior Attack: 1400 Defense: 1200 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #98 Name: Elf Swordsman Card Code: N/A Card Type: Monster Card Power Level: 4 Element: Earth Type: Warrior Attack: 1400 Defense: 1200 Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck ----------------------------- #99 #100 #101 Name: Thunder Serpent Card Code: 11324436 Card Type: Monster Card (Effect) Power Level: 3 Element: Light Type: Lightning Attack: 800 Defense: 900 Effect: If your opponent sends this card to the graveyard from your hand, you draw two cards. Found in: Magic Ruler ----------------------------- #102 #103 #104 Name: Ancient Elf Card Code: 93221206 Card Type: Monster Card Power Level: 4 Element: Light Type: Magician Attack: 1450 Defense: 1200 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #105 Name: Angel Ears Card Code: 86088138 Card Type: Monster Card Power Level: 5 Element: Light Type: Angel Attack: 1550 Defense: 1650 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #106 Name: Stealing Goblin Card Code: 88279736 Card Type: Trap Card (Permanent) Effect: When this card is active, your opponent must discard one card from their hand whenever one of your monsters causes damage to their Life Points. Found in: Volume 7, Metal Raiders ----------------------------- #107 #108 Name: Royal Command Card Code: 33950246 Card Type: Trap Card (Permanent) Effect: The effects of all reverse effect monsters are cancelled. Found in: Labyrinth of Nightmare ----------------------------- #109 Name: Imperial Decree Card Code: 61740673 Card Type: Trap Card (Permanent) Effect: The effects of all magic cards are cancelled. Sacrifice 700 Life Points during each of your Standby Phases to keep this card in play. Found in: Curse of Anubis NOTE: This card is Restricted. ----------------------------- #110 Name: Guardian of the Royal Throne Card Code: 10071456 Card Type: Monster Card Power Level: 4 Element: Earth Type: Warrior Attack: 800 Defense: 1500 Found in: Volume 6, Metal Raiders ----------------------------- #111 Name: Usurper Card Code: 03056267 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Warrior Attack: 1350 Defense: 1700 Reverse Effect: This monster's effect cannot be activated during your opponent's Battle Phase. You give up control of this monster in exchange for gaining control of one of your opponent's monsters. Found in: Magic Ruler ----------------------------- #112 Name: Royal Guard Card Code: 47879985 Card Type: Monster Card Power Level: 4 Element: Light Type: Machine Attack: 1650 Defense: 1600 Found in: Magic Ruler ----------------------------- #113 Name: Confiscation Card Code: 17375316 Card Type: Magic Card Effect: Sacrifice 1000 Life Points to look at your opponent's hand and choose a card there to be destroyed. Found in: Magic Ruler NOTE: This card is Restricted. ----------------------------- #114 Name: Tempest Card Code: 19613556 Card Type: Magic Card Effect: All cards in both player's magic/trap zones are destroyed. Found in: Metal Raiders NOTE: This card is Semi-Restricted. ----------------------------- #115 #116 Name: Greedy Ghoul Card Code: 95265975 Card Type: Monster Card Power Level: 4 Element: Dark Type: Zombie Attack: 1600 Defense: 1200 Found in: Volume 7 ----------------------------- #117 Name: Riot Card Code: 09074847 Card Type: Trap Card Effect: You can only activate this card if a monster is returned to your hand from the field. All monsters on the field are returned to their respective owner's hands. Both players then set level four or less monsters on the field in reverse defense mode equal to the number of monsters returned to their hands. Found in: Curse of Anubis ----------------------------- #118 Name: Octopus Warrior Card Code: 74637266 Card Type: Monster Card Power Level: 5 Element: Water Type: Water Attack: 1600 Defense: 1400 Found in: Pharaoh's Servant ----------------------------- #119 #120 Name: Pit Trap Card Code: 04206964 Card Type: Trap Card Effect: Activate when your opponent normal summons a monster with an attack of 1000 or greater. Destroys that monster. Special-summoned monsters are immune to this trap. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #121 #122 Name: Dance of Summoning Card Code: N/A Card Type: Magic Card (Ritual) Effect: Allows you to summon a Dancing Soldier (#548). Sacrifice monsters on the field or in your hand whose power levels add up to or exceed that of the Dancing Soldier's power level (power level 6). Found in: Pharaoh's Servant ----------------------------- #123 Name: Decoy Doll Card Code: 07165085 Card Type: Magic Card Effect: Activate a face-down trap card on the field. If the trap is not supposed to be activated at that point, it is destroyed. This card is then shuffled into your deck. Found in: Labyrinth of Nightmare ----------------------------- #124 Name: Goblin's Tank, T-34 Card Code: 66927994 Card Type: Monster Card Power Level: 4 Element: Earth Type: Machine Attack: 1400 Defense: 1700 Found in: Thousand-Eyes Bible ----------------------------- #125 #126 Name: Gathering of Demonic Souls Card Code: 04920010 Card Type: Monster Card Power Level: 2 Element: Dark Type: Demon Attack: 900 Defense: 200 Found in: Thousand-Eyes Bible ----------------------------- #127 Name: Tao, the Cloaked Magician Card Code: 46247516 Card Type: Monster Card Power Level: 3 Element: Earth Type: Magician Attack: 1200 Defense: 900 Found in: Volume 4 ----------------------------- #128 Name: Forest of Hesitation Card Code: 95220856 Card Type: Magic Card (Permanent) Effect: Monsters are not allowed to attack on the turn they are summoned. Found in: Labyrinth of Nightmare ----------------------------- #129 #130 Name: Powered Gargoyle Card Code: 24611934 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1600 Defense: 1200 Found in: Metal Raiders ----------------------------- #131 Name: Curse of Dragon Card Code: 28279543 Card Type: Monster Card Power Level: 5 Element: Dark Type: Dragon Attack: 2000 Defense: 1500 Found in: Volume 2, Phantom God ----------------------------- #132 Name: Reaper of the Cards Card Code: 33066139 Card Type: Monster Card (Effect) Power Level: 5 Element: Dark Type: Demon Attack: 1380 Defense: 1930 Reverse Effect: Destroy one trap card on the field. Found in: Volume 3, Phantom God ----------------------------- #133 Name: Ganetia Elephantes Card Code: 49888191 Card Type: Monster Card Power Level: 7 Element: Earth Type: Beast-Warrior Attack: 2400 Defense: 2000 Found in: Metal Raiders ----------------------------- #134 Name: Power of Gaia Card Code: 56594520 Card Type: Magic Card (Field) Effect: The attack power of all earth elemental monsters on the field is increased by 500 while their defense power is reduced by 400. Found in: Pharaoh's Servant ----------------------------- #135 Name: Possessed Painting Card Code: 32541773 Card Type: Monster Card Power Level: 4 Element: Earth Type: Demon Attack: 1200 Defense: 1500 Found in: Labyrinth of Nightmare ----------------------------- #136 #137 Name: Pirate Ship: Skullblood Card Code: 05265750 Card Type: Monster Card Power Level: 4 Element: Water Type: Warrior Attack: 1600 Defense: 900 Found in: Thousand-Eyes Bible ----------------------------- #138 Name: Counter-Punch Card Code: 05616412 Card Type: Trap Card Effect: A monster attacking a monster in defense mode that has a higher defense power than the attacking monster's attack power is destroyed. Found in: Labyrinth of Nightmare ----------------------------- #139 #140 Name: Hellfire Card Code: N/A Card Type: Magic Card Effect: Your opponent is dealt 1000 damage, but you suffer a 500 point damage kickback. Found in: Volume 7, Metal Raiders ----------------------------- #141 Name: Fire-Breathing Plant Card Code: 53293545 Card Type: Monster Card Power Level: 2 Element: Earth Type: Plant Attack: 700 Defense: 600 Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #142 Name: Wizard of Chaos Card Code: 41544074 Card Type: Monster Card (Fusion) Power Level: 4 Element: Dark Type: Magician Attack: 1300 Defense: 1100 Fuse: Holy Elf (#843)+Magical Curtain of the Dark Ones (#266) Found in: Volume 2 ----------------------------- #143 Name: Ritual of the Magician of Black Chaos Card Code: N/A Card Type: Magic Card (Ritual) Effect: Needed to summon the Magician of Black Chaos (#892) from your hand. Sacrifice monsters on the field or from your hand whose power levels add up to or exceed that of the monster's power level (level 8). If you are unable to meet these requirements, you will not be able to summon the Magician of Black Chaos. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Premium Pack 3 ----------------------------- #144 Name: Soldier of Chaos Card Code: N/A Card Type: Monster Card (Ritual) Power Level: 8 Element: Earth Type: Warrior Attack: 3000 Defense: 2500 Ritual Info: You need the Ritual of the Chaos Soldier card (#145) to summon this monster. You need to sacrifice monsters from either your hand or the field whose power levels add up to or exceed eight. If you are unable to do so, you cannot summon this monster. Found in: Dark Ceremony ----------------------------- #145 Name: Ritual of the Chaos Soldier Card Code: N/A Card Type: Magic Card (Ritual) Effect: Needed to summon the Soldier of Chaos (#144) from your hand. You must sacrifice monsters on the field or in your hand whose power levels add up to or exceed that of the monster (level 8). If you cannot meet those requirements, then you cannot summon the Soldier of Chaos. Found in: Dark Ceremony ----------------------------- #146 Name: Chaos Pod Card Code: 79106360 Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Rock Attack: 800 Defense: 700 Reverse Effect: All monster cards on the field are shuffled into their respective owner's decks. Both players draw cards from their decks until they draw the number of monster cards that were shuffled in. If they are level four or less, they are sent to the field in reverse defense mode. If the cards drawn are magic, trap, or level five or higher monsters, they are immediately sent to the graveyard. Found in: Curse of Anubis NOTE: This card is Semi-Restricted. ----------------------------- #147 Name: Soldier of Science Card Code: 67532912 Card Type: Monster Card Power Level: 3 Element: Dark Type: Warrior Attack: 800 Defense: 800 Found in: Thousand-Eyes Bible ----------------------------- #148 #149 #150 Name: Finned Creature from the Deep Card Code: 36904469 Card Type: Monster Card Power Level: 5 Element: Water Type: Water Attack: 1700 Defense: 1400 Found in: Volume 3 ----------------------------- #151 #152 #153 Name: Gadget Soldier Card Code: 86281779 Card Type: Monster Card Power Level: 6 Element: Fire Type: Machine Attack: 1800 Defense: 2000 Found in: Spell of Mask ----------------------------- #154 #155 Name: Garuda, the Wind Elemental Card Code: 12800777 Card Type: Monster Card (Effect) Power Level: 4 Element: Wind Type: Bird Attack: 1600 Defense: 1200 Effect: To special summon this monster, one Wind elemental monster will be sent from your Graveyard to your Abyss (removed from the game). You are allowed to change the mode of one of your opponent's monsters during your opponent's End Phase. Found in: Labyrinth of Nightmare ----------------------------- #156 #157 Name: Catapult Turtle Card Code: 95727991 Card Type: Monster Card (Effect) Power Level: 5 Element: Water Type: Water Attack: 1000 Defense: 2000 Effect: You may sacrifice one monster on the field to do direct damage to your opponent equal to one-half of the sacrificed monster's attack power. Found in: Volume 7, Metal Raiders ----------------------------- #158 Name: Cutter Robot Card Code: 10315429 Card Type: Monster Card Power Level: 4 Element: Dark Type: Machine Attack: 1000 Defense: 1300 Found in: Volume 5 ----------------------------- #159 Name: Gatling Buggy Card Code: 02311603 Card Type: Monster Card Power Level: 4 Element: Earth Type: Machine Attack: 1600 Defense: 1500 Found in: Thousand-Eyes Bible ----------------------------- #160 Name: Armored Crab Card Code: 84103702 Card Type: Monster Card Power Level: 3 Element: Water Type: Water Attack: 650 Defense: 900 Found in: Volume 6 ----------------------------- #161 Name: Crab Spider Card Code: 34536276 Card Type: Monster Card Power Level: 2 Element: Earth Type: Insect Attack: 600 Defense: 800 Found in: Volume 3 ----------------------------- #162 Name: Scyth Killer Card Code: 68928540 Card Type: Monster Card Power Level: 4 Element: Earth Type: Insect Attack: 1150 Defense: 1400 Found in: Volume 3 ----------------------------- #163 Name: Electric Eel Card Code: 27671321 Card Type: Monster Card Power Level: 3 Element: Water Type: Lightning Attack: 350 Defense: 750 Found in: Labyrinth of Nightmare ----------------------------- #164 Name: Ancient Wizard of Thunder Card Code: 84926738 Card Type: Monster Card (Effect) Power Level: 4 Element: Light Type: Lightning Attack: 1500 Defense: 1300 Reverse Effect: Gain 3000 Life Points. If this effect is activated and this monster is sent to the graveyard, you will then lose 5000 Life Points. Found in: Volume 7, Metal Raiders ----------------------------- #165 Name: Breath of God Card Code: 20101223 Card Type: Magic Card Effect: All Rock type monsters on the field are destroyed. Found in: Volume 4 ----------------------------- #166 Name: God's Declaration Card Code: 41420027 Card Type: Trap Card (Counter) Effect: Sacrifice half of your Life Points to cancel the summoning of a monster or the activation of a magic/trap card, destroying them. Found in: Volume 6, Metal Raiders ----------------------------- #167 Name: Grace Card Code: 35346968 Card Type: Trap Card (Permanent) Effect: You will receive 500 Life Points whenever you draw cards (the number of cards drawn is irrelevant). Found in: Thousand-Eyes Bible ----------------------------- #168 Name: Oath of the Turtle Crab Card Code: N/A Card Type: Magic Card (Ritual) Effect: Allows you to summon a Turtle Crab (#245). Sacrifice monsters on the field or in your hand whose power levels add up to or exceed that of the Turtle Crab's power level (power level 8). Found in: Pharaoh's Servant ----------------------------- #169 Name: Masked Gyura, the Cursed Shamen Card Code: 13676474 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1500 Defense: 800 Found in: Spell of Mask ----------------------------- #170 #171 #172 Name: Hellraiser Ritual Card Code: 94377247 Card Type: Magic Card (Ritual) Effect: Needed to special summon a Masked Beast Hellraiser (#173) from your hand. Sacrifice your monsters on the field and in your hand whose power levels add up to or exceed that of the Masked Beast Hellraiser (level 8). Found in: Spell of Mask ----------------------------- #173 Name: Masked Beast Hellraiser Card Code: 49064413 Card Type: Monster Card (Ritual) Power Level: 8 Element: Dark Type: Demon Attack: 3200 Defense: 1800 Ritual Info: You will require the Hellraiser Ritual card (#172) to summon this monster. Sacrifice your monsters on the field and/or in your hand whose power levels add up to or exceed that of this monster. Found in: Spell of Mask ----------------------------- #174 Name: Masked Robot Card Code: 10189126 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Magician Attack: 900 Defense: 1400 Effect: If this monster damages your opponent's Life Points, draw one card. Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #175 #176 Name: Raven Card Code: 77998771 Card Type: Monster Card Power Level: 5 Element: Wind Type: Bird Attack: 1850 Defense: 1600 Found in: Volume 5 ----------------------------- #177 Name: Glass Armor Card Code: 36868108 Card Type: Trap Card Effect: Activated when an equipment card is played. The effects of all equipment cards are cancelled until the end of the active turn. Found in: Curse of Anubis ----------------------------- #178 Name: Karate Man Card Code: 23289281 Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Warrior Attack: 1000 Defense: 1000 Effect: You may increase this monster's attack power by double, but it is destroyed at the end of the active turn. This effect resolves before any other power modification effect does. Found in: Pharaoh's Servant ----------------------------- #179 #180 #181 Name: Carbonara Warrior Card Code: 54541900 Card Type: Monster Card (Fusion) Power Level: 4 Element: Earth Type: Warrior Attack: 1500 Defense: 1200 Fuse: Magnet Warrior #1 (#884)+Magnet Warrior #2 (#885) Found in: Volume 2, Phantom God ----------------------------- #182 #183 #184 Name: Rock Ogre Card Code: 68846917 Card Type: Monster Card Power Level: 3 Element: Earth Type: Rock Attack: 800 Defense: 1200 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #185 #186 Name: Giant Soldier of Stone Card Code: 13039848 Card Type: Monster Card Power Level: 3 Element: Earth Type: Rock Attack: 1300 Defense: 2000 Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Volume 3, Phantom God ----------------------------- #187 #188 Name: Royal Blue-Bird Card Code: 41396436 Card Type: Monster Card Power Level: 4 Element: Wind Type: Bird Attack: 1600 Defense: 1200 Found in: Volume 6, Metal Raiders ----------------------------- #189 #190 #191 #192 Name: Machine Refitting Factory Card Code: 25769732 Card Type: Magic Card (Equipment) Effect: Equip on one Machine type monster, boosting its attack and defense by 300. Found in: Volume 2, Phantom God ----------------------------- #193 Name: Machine Giant Card Code: 72299832 Card Type: Monster Card Power Level: 6 Element: Earth Type: Machine Attack: 1750 Defense: 1900 Found in: Volume 3 ----------------------------- #194 Name: Machine Soldier Card Code: 44865098 Card Type: Monster Card Power Level: 5 Element: Dark Type: Machine Attack: 1500 Defense: 1700 Found in: Volume 7 ----------------------------- #195 Name: Giga-Tech Wolf Card Code: 08471389 Card Type: Monster Card Power Level: 4 Element: Fire Type: Machine Attack: 1200 Defense: 1400 Found in: Volume 6, Metal Raiders ----------------------------- #196 Name: Giant Machine Card Code: 33621868 Card Type: Monster Card Power Level: 5 Element: Dark Type: Machine Attack: 1700 Defense: 1800 Found in: Volume 7 ----------------------------- #197 Name: Parasite Card Code: 27911549 Card Type: Monster Card (Effect) Power Level: 2 Element: Earth Type: Insect Attack: 500 Defense: 300 Reverse Effect: This card is shuffled into your opponent's deck. When it is drawn, it is immediately special summoned to the field in defense mode and your opponent is dealt 1000 damage to their Life Points. As long as this card is face-up on your opponent's field, all of their other monsters become insect type monsters. Found in: Curse of Anubis ----------------------------- #198 Name: Miraculous Findings Card Code: 06343408 Card Type: Magic Card Effect: You can only use this card if there are five or more monsters in your Abyss. Return up to three of them to your Graveyard. Found in: Labyrinth of Nightmare ----------------------------- #199 Name: Sun and the North Wind Card Code: 85309439 Card Type: Monster Card Power Level: 3 Element: Light Type: Angel Attack: 1000 Defense: 1000 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #200 #201 #202 #203 Name: Caterpillar Card Code: 81179446 Card Type: Monster Card Power Level: 1 Element: Earth Type: Insect Attack: 250 Defense: 300 Found in: Volume 4 ----------------------------- #204 Name: Cat Fairy Card Code: 01761063 Card Type: Monster Card Power Level: 3 Element: Earth Type: Beast Attack: 1100 Defense: 900 Found in: Volume 4 ----------------------------- #205 Name: Super Cat Fairy Card Code: 43352213 Card Type: Monster Card Power Level: 6 Element: Earth Type: Beast-Warrior Attack: 1900 Defense: 2000 Found in: Volume 6 ----------------------------- #206 Name: Cannon Soldier Card Code: 11384280 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Machine Attack: 1400 Defense: 1300 Effect: Sacrifice one monster on the field to inflict 500 damage to your opponent's Life Points. Found in: Volume 6, Metal Raiders ----------------------------- #207 Name: Gamble Card Code: 37313786 Card Type: Trap Card Effect: You can only use this card if your hand contains two cards or less in your hand and if your opponent has at least six cards in their hand. Choose a coin face (top option=eye/heads, bottom option=hexagram/tails). If you win the toss, you draw cards until you have a hand of five cards. If you lose the coin toss, your opponent gets to have two consecutive turns (i.e. you lose your next turn). Found in: Thousand-Eyes Bible ----------------------------- #208 #209 #210 #211 Name: Bull Demon Card Code: 18246479 Card Type: Monster Card Power Level: 5 Element: Earth Type: Beast-Warrior Attack: 1800 Defense: 1300 Found in: Volume 6, Metal Raiders ----------------------------- #212 Name: Forced Withdrawl Card Code: 74923978 Card Type: Trap Card (Permanent) Effect: Activated when you make a discard from your hand. Your opponent must discard the same amount of cards from their hand. Found in: Curse of Anubis ----------------------------- #213 Name: Mask of Madness Card Code: 82432018 Card Type: Magic Card (Equipment) Effect: The equipped monster's attack power is increased by 1000 and its defense power is reduced by 1000. You need to sacrifice 1000 Life Points during your Standby Phase to keep this card in play. Found in: Spell of Mask ----------------------------- #214 Name: Humanoid Dinosaur Card Code: 89904598 Card Type: Monster Card Power Level: 3 Element: Earth Type: Dinosaur Attack: 1000 Defense: 850 Found in: Volume 3 ----------------------------- #215 #216 Name: Giant Growth Card Code: 22046459 Card Type: Magic Card (Equipment) Effect: If you equip this on a monster when your Life Points are equal to your opponent's Life Points, nothing happens. If your Life Points are higher than your opponent's, the equipped monster's attack power is reduced by half. If your Life Points are lower than your opponent's, the equipped monster's attack strength is doubled. Found in: Pharaoh's Servant NOTE: This card is Restricted. ----------------------------- #217 Name: Giant Eagle Card Code: 35712107 Card Type: Monster Card Power Level: 6 Element: Wind Type: Bird Attack: 2000 Defense: 1900 Found in: Volume 7 ----------------------------- #218 Name: Huge Mouse Card Code: 97017120 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Beast Attack: 1400 Defense: 1450 Effect: If this monster is destroyed when it is on the field, you may special summon an earth elemental monster whose attack power is 1500 or less. The chosen monster is placed in attack mode (sacrifice rules apply). Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Pharaoh's Servant ----------------------------- #219 Name: Killer, the Claw Card Code: 41218256 Card Type: Monster Card Power Level: 3 Element: Dark Type: Demon Attack: 1000 Defense: 800 Found in: Volume 2 ----------------------------- #220 #221 Name: Killer Tomato Card Code: 83011277 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Plant Attack: 1400 Defense: 1100 Effect: If this monster is destroyed while it is face-up on the field, you have the option of special summoning a dark elemental monster whose attack power of 1500 or less to the field in attack mode (sacrifice rules apply). Found in: Pharaoh's Servant ----------------------------- #222 Name: Attack Panda Card Code: 98818516 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast Attack: 1200 Defense: 1000 Found in: Volume 3, Phantom God ----------------------------- #223 Name: Killer Wasp Card Code: 88979991 Card Type: Monster Card Power Level: 4 Element: Wind Type: Insect Attack: 1200 Defense: 1000 Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #224 #225 Name: Killing Machine Card Code: 73911410 Card Type: Monster Card Power Level: 5 Element: Dark Type: Machine Attack: 1450 Defense: 1500 Found in: Volume 7 ----------------------------- #226 Name: Guillotine Beetle Card Code: 84620194 Card Type: Monster Card Power Level: 4 Element: Wind Type: Insect Attack: 1700 Defense: 1000 Found in: Thousand-Eyes Bible ----------------------------- #227 #228 Name: Fog King Card Code: 84686841 Card Type: Monster Card Power Level: 3 Element: Dark Type: Demon Attack: 1000 Defense: 900 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #229 Name: Forbidding Order Card Code: 43711255 Card Type: Magic Card (Permanent) Effect: A list of all the playable cards in the game will appear; choose one of those cards (you have the option of choosing the sort command to get to the card you want faster). As long as this card is in play, the selected card is not allowed to be played. Found in: Curse of Anubis ----------------------------- #230 Name: Metal Detector Card Code: 75646520 Card Type: Trap Card Effect: Activated when a permanent trap card is activated. The effects of all permanent traps are cancelled until the end of the active turn. Found in: Curse of Anubis ----------------------------- #231 Name: Silver Bow Card Code: 01557499 Card Type: Magic Card (Equipment) Effect: Equip on an Angel type monster, boosting its attack and defense by 300. Found in: Volume 3, Phantom God ----------------------------- #232 Name: Silver Mirror Wall Card Code: 22359980 Card Type: Trap Card (Permanent) Effect: When your opponent's monsters attack, their attack power is reduced by half. Sacrifice 2000 Life Points during your Standby Phases to keep this card in play. Found in: Curse of Anubis ----------------------------- #233 Name: Queen Bird Card Code: 73081602 Card Type: Monster Card Power Level: 5 Element: Wind Type: Bird Attack: 1200 Defense: 2000 Found in: Magic Ruler ----------------------------- #234 #235 Name: Chained Boomerang Card Code: 37390589 Card Type: Trap Card (Equipment) Effect: This trap has two effects: 1.) Activate when your opponent attacks and cancel the monster's attack, forcing it into defense mode in the process. 2.) When you can activate this trap during your turn, equip it on one of your monsters. Its attack power is increased by 500. It seems that you can only activate one effect or the other. (Activating effect one also seems to prevent this trap from being destroyed, keeping it on the field after its trap effect is used up.) Found in: Premium Pack 5 ----------------------------- #236 Name: Peacock Card Code: 20624263 Card Type: Monster Card Power Level: 5 Element: Wind Type: Bird Attack: 1700 Defense: 1500 Found in: Magic Ruler ----------------------------- #237 Name: Agonizing Choice Card Code: 74191942 Card Type: Magic Card Effect: Pick out five cards from your deck. Your opponent chooses one of them to go to your hand while the rest go to your graveyard. Found in: Magic Ruler NOTE: This card is Restricted. ----------------------------- #238 #239 Name: Dullahan, the Headless Knight Card Code: 05434080 Card Type: Monster Card Power Level: 4 Element: Earth Type: Demon Attack: 1450 Defense: 1700 Found in: Labyrinth of Nightmare ----------------------------- #240 Name: Humanoid Spider Card Code: 56283725 Card Type: Monster Card Power Level: 3 Element: Earth Type: Insect Attack: 700 Defense: 1400 Found in: Volume 2, Phantom God ----------------------------- #241 Name: Sea Moon Jellyfish Card Code: 14851496 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1200 Defense: 1500 Found in: Metal Raiders ----------------------------- #242 Name: Crush Man Card Code: 33878931 Card Type: Monster Card Power Level: 5 Element: Earth Type: Beast Attack: 1600 Defense: 1800 Found in: Volume 7 ----------------------------- #243 #244 Name: Gravity Bind Card Code: 85742772 Card Type: Trap Card (Permanent) Effect: Any monster with a power level of four or more is not allowed to attack. Found in: Thousand-Eyes Bible ----------------------------- #245 Name: Turtle Crab Card Code: N/A Card Type: Monster Card (Ritual) Power Level: 8 Element: Water Type: Water Attack: 2550 Defense: 2500 Ritual Info: You need the Oath of the Turtle Crab card (#168) to special summon this monster. Sacrifice monsters on the field and/or in your hand whose power levels add up to or exceed that of this monster. Found in: Pharaoh's Servant ----------------------------- #246 Name: Guri-Guru Card Code: 95744531 Card Type: Monster Card (Effect) Power Level: 1 Element: Earth Type: Plant Attack: 350 Defense: 300 Effect: If your opponent should ever gain control of this monster, you gain 3000 Life Points. Found in: Magic Ruler ----------------------------- #247 Name: Mother Grizzly Card Code: 57839750 Card Type: Monster Card (Effect) Power Level: 4 Element: Water Type: Beast-Warrior Attack: 1400 Defense: 1000 Effect: If this monster is destroyed while it is face-up on the field, you have the option of searching your deck for a water elemental monster, whose attack power is 1500 or less, and special summoning it to the field in attack mode (sacrifice rules apply). Found in: Pharaoh's Servant ----------------------------- #248 Name: Critter Card Code: 26202165 Card Type: Monster Card (Effect) Power Level: 3 Element: Dark Type: Demon Attack: 1000 Defense: 600 Effect: Should this monster be sent to the graveyard from the field, you may search through your deck for a monster whose attack power is 1500 or less and place it in your hand. Your deck is shuffled afterward. Found in: Volume 6, Metal Raiders NOTE: This card is Semi-Restricted. ----------------------------- #249 Name: Griffen Card Code: 53829412 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast Attack: 1200 Defense: 1500 Found in: Volume 6 ----------------------------- #250 Name: Griffen Wings Card Code: 55608151 Card Type: Trap Card Effect: Activated when your opponent plays the Harpy Feather Duster (#696). All cards in your opponent's magic/trap zones are destroyed instead of yours. If your opponent has no cards in their magic/trap zones, this card will just neutralize the effect of the Harpy Feather Duster. Found in: Metal Raiders ----------------------------- #251 Name: Kuribo Card Code: 40640057 Card Type: Monster Card (Effect) Power Level: 1 Element: Dark Type: Demon Attack: 300 Defense: 200 Effect: If this card is in your hand and your opponent damages your Life Points by a monster attack, you may sacrifice this monster to reduce the damage done to you to zero. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Volume 7, Metal Raiders ----------------------------- #252 Name: Crazy Fish Card Code: 53713014 Card Type: Monster Card Power Level: 4 Element: Water Type: Fish Attack: 1600 Defense: 1200 Found in: Volume 7 ----------------------------- #253 Name: Great Bill Card Code: 55691901 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast Attack: 1250 Defense: 1300 Found in: Volume 4 ----------------------------- #254 #255 Name: Great Moth Card Code: N/A Card Type: Monster Card (Effect) Power Level: 8 Element: Earth Type: Insect Attack: 2600 Defense: 2500 Effect: You may only summon this monster from your hand if you sacrifice a Hatchling Moth (#792) that has had the Cocoon of Evolution (#424) attached to it for four turns. Found in: Volume 6, Metal Raiders ----------------------------- #256 #257 Name: Feral Imp Card Code: 41392891 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1300 Defense: 1400 Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #258 Name: Guardian of the Flame Card Code: 28358902 Card Type: Monster Card (Effect) Power Level: 4 Element: Fire Type: Warrior Attack: 1500 Defense: 1200 Effect: You may sacrifice this monster while it is face-up on the field to return one monster in your graveyard to your deck until the end of the active turn. Found in: Spell of Mask ----------------------------- #259 Name: Black-Shadow Ogre Card Code: 45121025 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast-Warrior Attack: 1200 Defense: 1400 Found in: Volume 4 ----------------------------- #260 #261 Name: Black-Forest Witch Card Code: 78010363 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Magician Attack: 1100 Defense: 1200 Effect: Should this monster be sent to the graveyard from the field, you may search through your deck for a monster whose defense power is 1500 or less and put it into your hand. Your deck is shuffled afterward. Found in: Volume 6, Metal Raiders NOTE: This card is Semi-Restricted. ----------------------------- #262 #263 #264 #265 Name: Black Magic Curtain Card Code: 99789342 Card Type: Magic Card Effect: Sacrifice half of your Life Points to Special Summon a Dark Magician from your deck. Found in: Premium Pack 4 ----------------------------- #266 Name: Magical Curtain of the Dark Ones Card Code: 22026707 Card Type: Monster Card Power Level: 2 Element: Dark Type: Magician Attack: 600 Defense: 500 Found in: Volume 1 ----------------------------- #267 #268 #269 Name: Gate Guardian Card Code: N/A Card Type: Monster Card (Effect) Power Level: 11 Element: Dark Type: Warrior Attack: 3750 Defense: 3400 Effect: Sacrifice the following monsters on the field to Special Summon this monster: Sanga (#1049), Suga (#430), and Hyuga (#782). Found in: Premium Pack 3 ----------------------------- #270 Name: Gate Keeper Card Code: 19737320 Card Type: Monster Card Power Level: 5 Element: Dark Type: Machine Attack: 1500 Defense: 1800 Found in: Volume 7 ----------------------------- #271 #272 Name: Tsunami Card Code: 53582587 Card Type: Trap Card Effect: Activated when a summon takes place. All monsters on the field are destroyed. Found in: Spell of Mask ----------------------------- #273 #274 Name: Spirit of Illusion Card Code: 08687195 Card Type: Monster Card (Effect) Power Level: 2 Element: Light Type: Plant Attack: 300 Defense: 200 Effect: If you have any other monsters on the field and your opponent attacks this monster, you can change the target to another one of your monsters. Found in: Labyrinth of Nightmare ----------------------------- #275 Name: Inspection Card Code: 16227556 Card Type: Magic Card (Permanent) Effect: As long as this card is in play, you will have the option to sacrifice 500 Life Points to look at a randomly selected card from your opponent's hand during their Standby Phase. You may do this as many times as you wish during your opponent's Standby Phase. Found in: Curse of Anubis ----------------------------- #276 #277 Name: Gazelle, the King of Illusionary Beasts Card Code: 05818798 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast Attack: 1500 Defense: 1200 Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Metal Raiders ----------------------------- #278 Name: Illusionary Fusionist Card Code: 14644902 Card Type: Monster Card (Effect) Power Level: 3 Element: Light Type: Magician Attack: 800 Defense: 900 Reverse Effect: Sacrifice one of your monsters on the field other than this one to special summon one fusion monster from your fusion deck for the remainder of the current turn. Found in: Labyrinth of Nightmare ----------------------------- #279 Name: Centaur Card Code: 68516705 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast Attack: 1300 Defense: 1550 Found in: Volume 7, Metal Raiders ----------------------------- #280 Name: Scroll of Illusion Card Code: 10352095 Card Type: Magic Card (Equipment) Effect: Choose an element from the list. The equipped monster's element changes to the new one. Here are your choices (right=down, left=up): Light (default) Dark Water Fire Earth Wind Found in: Spell of Mask ----------------------------- #281 Name: Forceful Guardian Card Code: 42829885 Card Type: Magic Card Effect: Choose a card in your opponent's hand to be shuffled into their deck. Found in: Magic Ruler NOTE: This card is Restricted. ----------------------------- #282 Name: Prevent Attack Card Code: 14315573 Card Type: Trap Card (Counter) Effect: Activated when your opponent attacks you with a monster. The attack is cancelled and the current turn's Battle Phase is immediately ended. Found in: Red Starting Deck ----------------------------- #283 Name: Seal Attack Card Code: 25880422 Card Type: Magic Card Effect: Change one monster on the field in attack mode to defense mode. Found in: Volume 7, Metal Raiders ----------------------------- #284 Name: Beautiful Mermaid Card Code: 75376965 Card Type: Monster Card Power Level: 3 Element: Water Type: Fish Attack: 1200 Defense: 900 Found in: Volume 2, Phantom God ----------------------------- #285 Name: Steal Card Code: 45986603 Card Type: Magic Card (Equipment) Effect: Equip on one of your opponent's monsters and gain control of it. Your opponent gains 1000 Life Points during their Standby Phases. Found in: Magic Ruler NOTE: This card is Restricted. ----------------------------- #286 Name: Iron Demon Card Code: 29172562 Card Type: Monster Card Power Level: 5 Element: Earth Type: Machine Attack: 1400 Defense: 1800 Found in: Volume 3, Phantom God ----------------------------- #287 Name: Wasteland Card Code: 23424603 Card Type: Magic Card (Field) Effect: The attack and defense of all Rock, Dinosaur and Zombie type monsters is increased by 200. Found in: Legend of Blue-Eyes White Dragon ----------------------------- #288 #289 #290 Name: Vase of Greed Card Code: 83968380 Card Type: Trap Card Effect: Draw one card. Found in: Spell of Mask ----------------------------- #291 Name: Jar of Greed Card Code: 55144522 Card Type: Magic Card Effect: Draw two cards. Found in: Green Starting Deck, Volume 3, Phantom God NOTE: This card is Restricted. ----------------------------- #292 #293 #294 Name: Pumpking, the King of Ghosts Card Code: 29155212 Card Type: Monster Card (Effect) Power Level: 6 Element: Dark Type: Zombie Attack: 1800 Defense: 2000 Effect: If the Castle of Darkness is face up on the field, this monster's attack power is increased by 100 during each of your Standby Phases for five turns. Found in: Metal Raiders ----------------------------- #295 Name: Ice Water Card Code: 20848593 Card Type: Monster Card Power Level: 3 Element: Water Type: Water Attack: 1150 Defense: 900 Found in: Volume 6 ----------------------------- #296 #297 Name: Roach Ball Card Code: 15367030 Card Type: Monster Card Power Level: 4 Element: Earth Type: Insect Attack: 1200 Defense: 1400 Found in: Volume 6 ----------------------------- #298 #299 Name: Koke Card Code: 07805359 Card Type: Monster Card Power Level: 3 Element: Earth Type: Bird Attack: 900 Defense: 800 Found in: Volume 6, Metal Raiders ----------------------------- #300 Name: Change of Heart Card Code: 04031928 Card Type: Magic Card Effect: Gain control of one of your opponent's monsters on the field for the remainder of your turn. Within that time, treat it as your card. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Volume 5, Revival of the Black Demon Dragon NOTE: This card is Restricted. ----------------------------- #301 #302 #303 Name: Ancient Spiked Reptile Card Code: 43230671 Card Type: Monster Card Power Level: 4 Element: Earth Type: Reptile Attack: 1400 Defense: 1100 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #304 #305 Name: Word Spirit Card Code: 19406822 Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Angel Attack: 0 Defense: 1600 Effect: As long as this card is face-up on the field, all cards on the field that share the exact same name are destroyed and cannot be played (regardless of its mode). Found in: Pharaoh's Servant ----------------------------- #306 Name: Eye Armor Card Code: 64511793 Card Type: Monster Card Power Level: 2 Element: Earth Type: Warrior Attack: 600 Defense: 500 Found in: Volume 1 ----------------------------- #307 Name: Goblin Strike-Team Card Code: 78658564 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Warrior Attack: 2300 Defense: 0 Effect: If you decide to attack with this monster, it will change to defense mode and cannot change modes again until the turn after your next. Found in: Thousand-Eyes Bible ----------------------------- #308 Name: Goblin Strategist Card Code: 01918087 Card Type: Trap Card (Permanent) Effect: Your opponent loses 500 Life Points during each of their Standby Phases. You can only activate this trap when your opponent has 3000 Life Points or less. Found in: Thousand-Eyes Bible ----------------------------- #309 Name: Goblin's Cure Card Code: 11868825 Card Type: Magic Card Effect: Restores 600 Life Points. Found in: Volume 2, Phantom God ----------------------------- #310 Name: Commander Card Code: 06400512 Card Type: Monster Card Power Level: 2 Element: Dark Type: Machine Attack: 750 Defense: 700 Found in: Volume 6 ----------------------------- #311 #312 #313 Name: Saiger Card Code: 80813021 Card Type: Monster Card Power Level: 3 Element: Earth Type: Beast Attack: 1200 Defense: 600 Found in: Volume 6 ----------------------------- #314 Name: Micro-Infection Card Code: 24668830 Card Type: Magic Card (Equipment) Effect: If this card is not equipped on a Machine type monster, its attack power is reduced by 300 during each of your Standby Phases (if it is equipped on a Machine type monster, nothing happens). Found in: Volume 7, Metal Raiders ----------------------------- #315 Name: Cyclops Card Code: 76184692 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast-Warrior Attack: 1200 Defense: 1000 Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #316 Name: Cyclone Card Code: 05318639 Card Type: Magic Card (Instant) Effect: One magic/trap card on the field is destroyed. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Magic Ruler ----------------------------- #317 Name: Cyclone Laser Card Code: 05494820 Card Type: Magic Card (Equipment) Effect: You can only equip this card to a Vic Viper Fighter Jet (#559). It's attack power by 300. The monster can then cause damage to your opponent's Life Points if it attacks one of their monsters in defense mode that has a lower defense power than the equipped monster's attack power (the same as if the target monster was in attack mode). Found in: Labyrinth of Nightmare ----------------------------- #318 Name: Psychic Kappa Card Code: 07892180 Card Type: Monster Card Power Level: 2 Element: Water Type: Water Attack: 400 Defense: 1000 Found in: Pharaoh's Servant ----------------------------- #319 Name: Apocalypse Now! Card Code: 18591904 Card Type: Magic Card Effect: Choose five cards from your hand to be discarded. All cards currently on the field are destroyed. Found in: Magic Ruler ----------------------------- #320 Name: Cyber Pod Card Code: 34124316 Card Type: Monster Card (Effect) Power Level: 3 Element: Dark Type: Rock Attack: 900 Defense: 900 Reverse Effect: All monsters on the field are destroyed. Both players draw five cards; if any of those drawn cards are monsters whose power level is four or less, it is special summoned to the field (in either face-up attack mode, or reverse defense mode). You get to keep the remaining cards. Found in: Black Starting Deck, Pharaoh's Servant NOTE: This card is Restricted. ----------------------------- #321 #322 #323 #324 #325 #326 Name: Thousand-Eyes Sacrifice Card Code: 63519819 Card Type: Monster Card (Fusion/Effect) Power Level: 1 Element: Dark Type: Magician Attack: 0 Defense: 0 Fuse: Sacrifice (#331)+Evil God of a Thousand Eyes (#483) Effect: As long as this monster is on the field, all other monsters are not allowed to change their modes or attack. You may absorb one monster at a time (only once per turn) to become an equipment card to this monster (absorbed monster fills one magic/trap slot). The absorbed monster's attack and defense power are transferred to the Thousand-Eyes Sacrifice. Found in: Thousand-Eyes Bible ----------------------------- #327 Name: Millennium Dragon Card Code: N/A Card Type: Monster Card (Fusion) Power Level: 7 Element: Wind Type: Dragon Attack: 2400 Defense: 2000 Fuse: Baby Dragon (#835)+Time Wizard (#631) Found in: Volume 6, Metal Raiders ----------------------------- #328 #329 Name: 1000 Knives Card Code: 63391643 Card Type: Magic Card Effect: You can only use this card if there is a face-up Dark Magician on the field. Choose one of your opponent's monsters on the field and destroy it. Found in: Premium Pack 4 ----------------------------- #330 Name: Succubus Knight Card Code: 55291359 Card Type: Monster Card Power Level: 5 Element: Dark Type: Warrior Attack: 1650 Defense: 1300 Found in: Volume 3, Phantom God ----------------------------- #331 Name: Sacrifice Card Code: 64631466 Card Type: Monster Card (Ritual/Effect) Power Level: 1 Element: Dark Type: Magician Attack: 0 Defense: 0 Ritual Info: You need the Ritual of Illusions card (#62) to summon this monster. Sacrifice monsters on the field or in your hand whose power levels add up to or exceed that of this monster. If you are unable to fulfill these requirements, the monster cannot be summoned. Effect: Choose one of your opponent's monsters to be used as an equipment card to this monster once per turn. The equipped monster's attack and defense power is transferred to this monster's attack and defense power. If you take damage to your Life Points as a result of an attack on this monster while it has a monster equipped to it, then both players suffer the same amount of damage. Found in: Magic Ruler ----------------------------- #332 Name: Twisting Sand-Storm Card Code: 60082869 Card Type: Trap Card Effect: Allows you to destroy one of your opponent's magic/trap cards and place one face-down magic/trap card on the field. Found in: Curse of Anubis ----------------------------- #333 #334 #335 #336 Name: Eagle of Judgement Card Code: 74703140 Card Type: Monster Card (Fusion) Power Level: 6 Element: Wind Type: Bird Attack: 2100 Defense: 1800 Fuse: Koke (#299)+King Blue-Bird (#188) Found in: Volume 6, Metal Raiders ----------------------------- #337 Name: Empress of Judgement Card Code: 15237615 Card Type: Monster Card (Fusion) Power Level: 6 Element: Earth Type: Warrior Attack: 2100 Defense: 1700 Fuse: Maiden of Silence (#757)+Imposter Queen (#410) Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #338 #339 Name: Restless Dead Card Code: 93788854 Card Type: Monster Card Power Level: 2 Element: Dark Type: Zombie Attack: 800 Defense: 600 Found in: Volume 3 ----------------------------- #340 #341 #342 #343 Name: Thunder Kid Card Code: 15510988 Card Type: Monster Card Power Level: 2 Element: Wind Type: Lightning Attack: 700 Defense: 600 Found in: Volume 1 ----------------------------- #344 Name: Thunder Dragon Card Code: 31786629 Card Type: Monster Card (Effect) Power Level: 5 Element: Light Type: Lightning Attack: 1600 Defense: 1500 Effect: You can sacrifice this monster either from your hand or on the field to search your deck for up to two copies of this monster and put them in your hand. Found in: Volume 7, Metal Raiders ----------------------------- #345 Name: Thunderbolt Card Code: 12580477 Card Type: Magic Card Effect: Destroy all monsters on your opponent's field. Found in: Legend of Blue-Eyes White Dragon NOTE: This card is Restricted. ----------------------------- #346 #347 Name: Sand Stone Golem Card Code: 73051941 Card Type: Monster Card Power Level: 5 Element: Earth Type: Rock Attack: 1300 Defense: 1600 Found in: Volume 3, Phantom God ----------------------------- #348 Name: Acid Rain Card Code: 21323861 Card Type: Magic Card Effect: All Machine type monsters on the field are destroyed. Found in: Volume 4 ----------------------------- #349 #350 #351 Name: Sea King Serpent Card Code: 23659124 Card Type: Monster Card Power Level: 6 Element: Water Type: Sea Serpent Attack: 2000 Defense: 1700 Found in: Volume 6, Metal Raiders ----------------------------- #352 #353 #354 Name: Shien's Decoy Card Code: 15401633 Card Type: Monster Card Power Level: 2 Element: Earth Type: Warrior Attack: 800 Defense: 400 Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #355 #356 #357 Name: Hell Coffin Card Code: 77827521 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1300 Defense: 900 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #358 Name: Magnet Warrior Valkyrion Card Code: 75347539 Card Type: Monster Card (Effect) Power Level: 8 Element: Earth Type: Rock Attack: 3500 Defense: 3850 Effect: You cannot summon this monster under normal conditions. Sacrifice one of each of Magnet Warriors Alpha (#886), Beta (#888), and Gamma (#887) from either your hand or from the field to special summon this monster. Once this card is on the field, you can sacrifice it to special summon Magnet Warriors Alpha, Beta, and Gamma from your graveyard to the field. Found in: Black Starting Deck ----------------------------- #359 Name: Revive Dead Card Code: 83764718 Card Type: Magic Card Effect: Choose a monster in either your own or your opponent's graveyard and place it on the field in the face-up mode of your choice. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Volume 2, Phantom God NOTE: This card is Restricted ----------------------------- #360 Name: Hands of the Dead Card Code: 52800428 Card Type: Monster Card Power Level: 2 Element: Dark Type: Zombie Attack: 600 Defense: 600 Found in: Volume 1 ----------------------------- #361 Name: Rebirth of the Dead Card Code: 19827717 Card Type: Magic Card Effect: Send one monster to the Graveyard from your hand and then put one monster that was destroyed via battle to your hand for the rest of the current turn. Found in: Spell of Mask ----------------------------- #362 Name: Funeral Offering to the Dead Card Code: 19230407 Card Type: Magic Card (Instant) Effect: Give up your next Draw Phase in exchange for destroying one face-up monster on the field. Found in: Spell of Mask ----------------------------- #363 Name: Gift for the Dead Card Code: 79759861 Card Type: Magic Card Effect: Discard one card from your hand and then destroy one monster on the field. Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #364 #365 #366 Name: The Grim Reaper's Apprentice Card Code: 25882881 Card Type: Monster Card Power Level: 3 Element: Dark Type: Zombie Attack: 900 Defense: 1200 Found in: Volume 4 ----------------------------- #367 Name: Reaper's Boomerang Card Code: 30325729 Card Type: Monster Card Power Level: 3 Element: Fire Type: Demon Attack: 1000 Defense: 400 Found in: Thousand-Eyes Bible ----------------------------- #368 Name: Doma, the Angel of Silence and Death Card Code: 16972957 Card Type: Monster Card Power Level: 5 Element: Dark Type: Angel Attack: 1600 Defense: 1400 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #369 Name: Deck Destruction Virus Card Code: 57728570 Card Type: Trap Card Effect: You can only activate this trap is you have a face-up dark elemental monster on the field with an attack power of 1000 or less. Sacrifice that monster and all of your opponent's monsters that have an attack power of 1500 or greater that are either on the field or in your opponent's hand are destroyed. This effect only lasts for three turns. (You can also use this trap to see all of the cards your opponent has on the field and in their hand.) Found in: Premium Pack 5 ----------------------------- #370 Name: Magic Box of Death Card Code: 25774450 Card Type: Magic Card Effect: Choose one of your opponent's monsters to be destroyed and then choose one of your monsters on the field to give to your opponent. Found in: Premium Pack 4 ----------------------------- #371 Name: Message of Death: E Card Code: 31893528 Card Type: Magic Card (Permanent) Effect: This card cannot be played by any means other than by the effect of a Ouija Board (#68). If this card is destroyed while in play, then all cards that are on the field due to the Ouija Board's effect are destroyed (including the Ouija Board). Found in: Labyrinth of Nightmare ----------------------------- #372 Name: Message of Death: H Card Code: 30170981 Card Type: Magic Card (Permanent) Effect: This card cannot be played by any means other than by the effect of a Ouija Board (#68). If this card is destroyed while in play, then all cards that are on the field due to the Ouija Board's effect are destroyed (including the Ouija Board). Found in: Labyrinth of Nightmare ----------------------------- #373 Name: Message of Death: A Card Code: 67287533 Card Type: Magic Card (Permanent) Effect: This card cannot be played by any means other than by the effect of a Ouija Board (#68). If this card is destroyed while in play, then all cards that are on the field due to the Ouija Board's effect are destroyed (including the Ouija Board). Found in: Labyrinth of Nightmare ----------------------------- #374 Name: Message of Death: T Card Code: 94772232 Card Type: Magic Card (Permanent) Effect: This card cannot be played by any means other than by the effect of a Ouija Board (#68). If this card is destroyed while in play, then all cards that are on the field due to the Ouija Board's effect are destroyed (including the Ouija Board). Found in: Labyrinth of Nightmare ----------------------------- #375 Name: Deadly Four-Star Ladybug Card Code: 83994646 Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Insect Attack: 800 Defense: 1200 Reverse Effect: All of your opponent's face-up level four monsters are destroyed. Found in: Thousand-Eyes Bible ----------------------------- #376 Name: No-Man's Land Card Code: 90502999 Card Type: Magic Card (Permanent) Effect: Choose up to two monster slots on the field (either yours or your opponent's). Monsters are not allowed to be played to those slots. Found in: Thousand-Eyes Bible ----------------------------- #377 Name: Forgiving Nun Card Code: 84080938 Card Type: Monster Card (Effect) Power Level: 4 Element: Light Type: Angel Attack: 850 Defense: 2000 Effect: You may sacrifice this monster while it is face-up on the field to return one monster from your graveyard to your hand until the end of the active turn. Found in: Spell of Mask ----------------------------- #378 Name: Paralyzing Potion Card Code: 50152549 Card Type: Magic Card (Equipment) Effect: This card prevents the equipped monster from attacking (provided it's not a Machine type monster). Found in: Volume 7, Metal Raiders ----------------------------- #379 Name: Replacement Card Code: 59560625 Card Type: Trap Card Effect: Activated when one of your monsters is the target of an attack or magic/trap effect that targets only one monster. Choose another one of your monsters on the field to take the attack/effect. Found in: Thousand-Eyes Bible ----------------------------- #380 Name: Island Turtle Card Code: 04042268 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1100 Defense: 2000 Found in: Thousand-Eyes Bible ----------------------------- #381 Name: Evil Ritual Card Code: 12470447 Card Type: Magic Card Effect: You can only use this card during a Standby Phase. The mode of all monsters on the field change. Found in: Magic Ruler ----------------------------- #382 #383 Name: Giant Virus Card Code: 95178994 Card Type: Monster Card (Effect) Power Level: 2 Element: Dark Type: Demon Attack: 1000 Defense: 100 Effect: If this monster is destroyed while face-up on the field during a Battle Phase, your opponent is dealt 500 damage to their Life Points. Then, you can special summon another copy of this card from your deck to the field in face-up attack mode. Found in: Pharaoh's Servant ----------------------------- #384 Name: Shining Abyss Card Code: 87303357 Card Type: Monster Card Power Level: 4 Element: Light Type: Angel Attack: 1600 Defense: 1800 Found in: Spell of Mask ----------------------------- #385 Name: Shining Angel Card Code: 95956346 Card Type: Monster Card (Effect) Power Level: 4 Element: Light Type: Angel Attack: 1400 Defense: 800 Effect: If this monster is destroyed while face-up on the field, you have the option of special summoning a light elemental monster to the field in attack mode (sacrifice rules apply). Found in: Pharaoh's Servant ----------------------------- #386 #387 Name: Shining Spark Card Code: 81777047 Card Type: Magic Card (Field) Effect: The attack power of all light elemental monsters on the field is increased by 500 while their defense power is reduced by 400. Found in: Pharaoh's Servant ----------------------------- #388 #389 Name: Mask of the Weak Card Code: 57882509 Card Type: Trap Card Effect: Target a monster to have their attack power reduced by 700 until the end of the active turn. Found in: Spell of Mask ----------------------------- #390 #391 #392 #393 #394 #395 Name: Shadow Ghoul Card Code: N/A Card Type: Monster Card (Effect) Power Level: 5 Element: Dark Type: Zombie Attack: 1600 Defense: 1300 Effect: This monster's attack power is increased by 100 points for every monster in your graveyard. Found in: Volume 6, Metal Raiders ----------------------------- #396 #397 Name: Javelin Beetle Card Code: N/A Card Type: Monster Card (Ritual) Power Level: 8 Element: Earth Type: Insect Attack: 2450 Defense: 2550 Ritual Info: You need the Ritual of the Javelin Beetle card (#398) to summon this monster. Sacrifice monsters on the field or from your hand whose power levels add up to or exceed the power level of this monster. If you cannot meet these requirements, you are not allowed to summon this monster. Found in: Dark Ceremony ----------------------------- #398 Name: Ritual of the Javelin Beetle Card Code: N/A Card Type: Magic Card (Ritual) Effect: Needed to summon the Javelin Beetle (#397) from your hand. You must sacrifice monsters on the field or in your hand whose power levels add up to or exceed that of the Javelin Beetle (level 8). If you cannot meet these requirements, you are not allowed to summon the monster. Found in: Dark Ceremony ----------------------------- #399 Name: Shovel Crusher Card Code: 71950093 Card Type: Monster Card Power Level: 3 Element: Earth Type: Machine Attack: 900 Defense: 1200 Found in: Volume 6 ----------------------------- #400 Name: 13th Buried Card Code: 00032864 Card Type: Monster Card Power Level: 3 Element: Dark Type: Zombie Attack: 1200 Defense: 900 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #401 Name: Sword of Insistance Card Code: 98495314 Card Type: Magic Card (Equipment) Effect: The equipped monster's attack and defense are increased by 500. If this card is destroyed while it is on the field, it is placed on top the draw deck instead of the graveyard. Found in: Volume 7, Metal Raiders ----------------------------- #402 Name: Protective Ward of Spirits Card Code: 69122763 Card Type: Trap Card Effect: One monster's attack power is increased by 100 for every monster in your Graveyard until the end of the current turn. Found in: Labyrinth of Nightmare ----------------------------- #403 Name: Mask of Cursed Souls Card Code: 56948373 Card Type: Magic Card (Equipment) Effect: The target monster is not allowed to attack and its owner loses 500 Life Points during their Standby Phase. Found in: Spell of Mask ----------------------------- #404 Name: Seal Defense Card Code: 63102017 Card Type: Magic Card Effect: Change one monster on the field in defense mode to attack mode. Found in: Volume 3, Phantom God ----------------------------- #405 Name: Gilazarus the Quick Card Code: 45894482 Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Dinosaur Attack: 1400 Defense: 400 Effect: You have the option of special summoning this monster (the icons on the far right when you bring up the card in your hand are for this effect). If you do use this effect, and your opponent has a monster in their Graveyard, you will be given the choice to let your opponent special summon a monster from their Graveyard. Found in: Labyrinth of Nightmare ----------------------------- #406 Name: Rising Horn Card Code: 98069388 Card Type: Trap Card (Counter) Effect: Activated when your opponent summons a monster. Destroy one of your monsters on the field and then destroy the monster being summoned. Found in: Volume 6, Metal Raiders ----------------------------- #407 Name: Cleansing Card Code: 95051344 Card Type: Magic Card Effect: Target one monster and destroy all equipment magic cards attached to it. Found in: Pharaoh's Servant ----------------------------- #408 #409 Name: Necromancer Jogen Card Code: 41855169 Card Type: Monster Card (Effect) Power Level: 3 Element: Light Type: Magician Attack: 200 Defense: 1300 Effect: While this card is in play, monsters cannot be special summoned. You can discard one card from your hand to destroy all monsters on the field that were special summoned. Found in: Labyrinth of Nightmare ----------------------------- #410 Name: Imposter Queen Card Code: 05901497 Card Type: Monster Card (Effect) Power Level: 1 Element: Earth Type: Warrior Attack: 350 Defense: 300 Effect: This monster can attack your opponent directly, regardless of the monsters your opponent has on the field. Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #411 Name: Mantis Queen Card Code: 58818411 Card Type: Monster Card Power Level: 6 Element: Wind Type: Insect Attack: 2200 Defense: 1400 Found in: Spell of Mask ----------------------------- #412 Name: Landmine Spider Card Code: 94773007 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Insect Attack: 2200 Defense: 100 Effect: When you attack with this monster, you will be given two choices: Eye or Hexagram (red text/heads and blue text/tails, respectively). If you win the coin toss, you can attack normally. If you lose the coin toss, you pay half of your Life Points, then attack normally. Found in: Metal Raiders ----------------------------- #413 Name: Thunder Beast Card Code: 45042329 Card Type: Monster Card Power Level: 4 Element: Earth Type: Lightning Attack: 1200 Defense: 1300 Found in: Volume 3, Phantom God ----------------------------- #414 Name: Demon's Beckoning Card Code: 98139712 Card Type: Trap Card (Permanent) Effect: Whenever a card goes to the graveyard, its owner loses 300 Life Points for every card that goes to the graveyard. Found in: Thousand-Eyes Bible ----------------------------- #415 Name: Nest of Ghosts Card Code: 06733059 Card Type: Trap Card (Permanent) Effect: You are allowed to send a number of monsters to the Abyss (removed from the game) from your Graveyard in order to destroy one monster on the field whose power level is equal to the number of monsters sent to the Abyss. Found in: Labyrinth of Nightmare ----------------------------- #416 Name: Duke of Ghosts Card Code: 66989694 Card Type: Monster Card Power Level: 5 Element: Dark Type: Demon Attack: 2000 Defense: 700 Found in: Labyrinth of Nightmare ----------------------------- #417 Name: Magnetic Ring Card Code: 20436034 Card Type: Magic Card (Equipment) Effect: The monster you equip this card to loses 500 points in its attack and defense, but your opponent will not be allowed to attack it. Found in: Metal Raiders ----------------------------- #418 Name: Silver Fang Card Code: 90357090 Card Type: Monster Card Power Level: 3 Element: Earth Type: Beast Attack: 1200 Defense: 800 Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #419 Name: Fissure Card Code: 66788016 Card Type: Magic Card Effect: Destroys the monster on your opponent's field with the lowest attacking power. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #420 #421 Name: Ruler of the Dark World Card Code: 53375573 Card Type: Monster Card Power Level: 3 Element: Dark Type: Demon Attack: 1200 Defense: 800 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #422 Name: Deep-Sea Dolphin Card Code: 28593363 Card Type: Monster Card (Fusion) Power Level: 5 Element: Water Type: Fish Attack: 1900 Defense: 1600 Fuse: God Fish (#426)+Tongue Fish (#543) Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #423 Name: Warrior of the Deep Sea Card Code: 24128274 Card Type: Monster Card (Effect) Power Level: 5 Element: Water Type: Warrior Attack: 1600 Defense: 1800 Effect: This monster is immune to the effects of magic cards if the Sea card (#86) is on the field. Found in: Thousand-Eyes Bible ----------------------------- #424 Name: Cocoon of Evolution Card Code: N/A Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Insect Attack: 0 Defense: 2000 Effect: You may attach this card to a Hatchling Moth (#792) as if this was an equipment magic card (this card goes in a magic/trap slot if that's the case). This card's stats then become the Hatchling Moth's new stats. Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #425 #426 Name: God Fish Card Code: 81386177 Card Type: Monster Card Power Level: 5 Element: Water Type: Fish Attack: 1650 Defense: 1700 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #427 Name: Eye of Truth Card Code: 34694160 Card Type: Trap Card (Permanent) Effect: You are allowed to see your opponent's entire hand. If your opponent possesses any magic cards in their hand during their Standby Phase, they gain 1000 Life Points. Found in: Curse of Anubis ----------------------------- #428 Name: Android--Psycho Shocker Card Code: 77585513 Card Type: Monster Card (Effect) Power Level: 6 Element: Dark Type: Machine Attack: 2400 Defense: 1500 Effect: The effects of trap cards are cancelled and traps are not allowed to be activated as long as this card is face-up on the field. Found in: Curse of Anubis NOTE: This card is Restricted. ----------------------------- #429 Name: Cyborg #7 Card Code: 32809211 Card Type: Monster Card (Effect) Power Level: 2 Element: Dark Type: Machine Attack: 500 Defense: 400 Effect: This monster can attack your opponent directly, regardless of the monsters your opponent has on the field. Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #430 Name: Suga, the Guardian of Water Card Code: 98434877 Card Type: Monster Card (Effect) Power Level: 7 Element: Water Type: Water Attack: 2500 Defense: 2400 Effect: Reduces the attack damage to this monster to zero. This ability can be used only once. (Nothing seems to happen in this game though. Let me know if you see an actual nullification. Be specific in your details. If it checks out, I will fix this text and you will be given credit.) Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #431 #432 #433 Name: Super War Lion Card Code: N/A Card Type: Monster Card (Ritual) Power Level: 7 Element: Earth Type: Beast Attack: 2300 Defense: 2100 Ritual Info: You need the War Lion's Ritual card (#1047) to summon this monster. Sacrifice monsters on the field or in your hand whose power levels add up to or exceed that of this monster. If you are unable to meet these requirements, you are not allowed to summon this monster. Found in: Dark Ceremony ----------------------------- #434 Name: Super Star Card Code: 67629977 Card Type: Monster Card (Effect) Power Level: 2 Element: Light Type: Angel Attack: 500 Defense: 700 Effect: As long as this card is face-up on the field, the attack power of all light elemental monsters is increased by 500 and the attack power of all dark elemental monsters is decreased by 400. Found in: Volume 6, Metal Raiders ----------------------------- #435 #436 Name: Sky Hunter Card Code: 10202894 Card Type: Monster Card Power Level: 4 Element: Wind Type: Bird Attack: 1550 Defense: 1200 Found in: Volume 3, Phantom God ----------------------------- #437 Name: Skull Bishop Card Code: 02504891 Card Type: Monster Card (Fusion) Power Level: 7 Element: Dark Type: Magician Attack: 2650 Defense: 2250 Fuse: Demon Brain (#17)+Magic Sky Elder (#908) Found in: Metal Raiders ----------------------------- #438 #439 #440 #441 Name: Skeleton Angel Card Code: 60694662 Card Type: Monster Card (Effect) Power Level: 2 Element: Light Type: Angel Attack: 900 Defense: 400 Reverse Effect: Draw one card. Found in: Volume 3 ----------------------------- #442 #443 Name: Squall Card Code: 94042337 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1550 Defense: 800 Found in: Volume 6 ----------------------------- #444 #445 Name: Star Boy Card Code: 08201910 Card Type: Monster Card (Effect) Power Level: 2 Element: Water Type: Water Attack: 550 Defense: 500 Effect: As long as this card is face-up on the field, the attack power of all water elemental monsters is increased by 500 points and the attack power of all fire elemental monsters is decreased by 400 points. Found in: Volume 6, Metal Raiders ----------------------------- #446 Name: Fireball Card Code: 96851799 Card Type: Monster Card Power Level: 2 Element: Fire Type: Fire Attack: 600 Defense: 500 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #447 Name: Stone Armadillo Card Code: 63432835 Card Type: Monster Card Power Level: 3 Element: Earth Type: Rock Attack: 800 Defense: 1200 Found in: Volume 2 ----------------------------- #448 #449 Name: Stone Giant Card Code: 15023985 Card Type: Monster Card Power Level: 5 Element: Earth Type: Rock Attack: 1600 Defense: 1500 Found in: Pharaoh's Servant ----------------------------- #450 #451 Name: Snake Palm Card Code: 29802344 Card Type: Monster Card Power Level: 4 Element: Earth Type: Plant Attack: 1000 Defense: 1200 Found in: Volume 5 ----------------------------- #452 Name: Spike Seadragon Card Code: 85326399 Card Type: Monster Card Power Level: 5 Element: Water Type: Sea Serpent Attack: 1600 Defense: 1300 Found in: Volume 3, Phantom God ----------------------------- #453 Name: Spike-Head Card Code: 87511987 Card Type: Monster Card Power Level: 5 Element: Dark Type: Machine Attack: 1800 Defense: 1700 Found in: Thousand-Eyes Bible ----------------------------- #454 Name: Flying Squirrel Card Code: 22567609 Card Type: Monster Card (Effect) Power Level: 2 Element: Earth Type: Beast Attack: 1000 Defense: 100 Effect: If this monster is destroyed while face-up during a Battle Phase, you gain 1000 Life Points. You can then special summon another copy of this monster from your deck to the field in reverse defense mode. Found in: Pharaoh's Servant ----------------------------- #455 #456 #457 Name: Syphilis Lady Card Code: 52121290 Card Type: Monster Card Power Level: 3 Element: Earth Type: Rock Attack: 400 Defense: 1400 Found in: Labyrinth of Nightmare ----------------------------- #458 Name: Slime Production Factory Card Code: 21770260 Card Type: Magic Card (Permanent) Effect: While this card is in play, you are not allowed to perform any type of summon. A Slime Token will be Special Summoned to the field in attack mode during your Standby Phase with the following stats: Power Level: 1 Element: Water Type: Water Attack: 500 Defense: 500 Found in: Spell of Mask ----------------------------- #459 Name: Sleepy Card Code: 83464209 Card Type: Monster Card Power Level: 3 Element: Earth Type: Beast Attack: 800 Defense: 1000 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #460 Name: Slot Machine AM-7 Card Code: 03797883 Card Type: Monster Card Power Level: 7 Element: Dark Type: Machine Attack: 2000 Defense: 2300 Found in: Magic Ruler ----------------------------- #461 Name: Angel's Song of Calmness Card Code: 81380218 Card Type: Magic Card (Field) Effect: The defense power of monsters in face-up defense mode is increased by 500. Found in: Magic Ruler ----------------------------- #462 Name: Reward of Rebirth Card Code: 57953380 Card Type: Magic Card (Permanent) Effect: Whenever you are successful in Special Summoning a monster from your Graveyard, you draw a card. Found in: Spell of Mask ----------------------------- #463 Name: Saint Joan of Arc Card Code: 21175632 Card Type: Monster Card (Fusion) Power Level: 7 Element: Light Type: Angel Attack: 2800 Defense: 2000 Fuse: Forgiving Nun (#377)+Mary, the Fallen Angel (#538) Found in: Spell of Mask ----------------------------- #464 Name: Soul Parasite Card Code: 04266839 Card Type: Monster Card (Effect) Power Level: 2 Element: Dark Type: Demon Attack: 300 Defense: 800 Effect: If this monster is attacked while it is in reverse defense mode, the attack is cancelled and this card becomes an equipment card to the attacking monster (this card will be moved to one of your magic/trap spaces). During each of your opponent's Standby Phases, you will receive half of the equipped monster's attack power in Life Points (LP goes up, btw). Found in: Curse of Anubis ----------------------------- #465 Name: Fair and Square Card Code: 08951260 Card Type: Trap Card (Permanent) Effect: Both players play with their hands visible to their opponent. Found in: Curse of Anubis ----------------------------- #466 Name: Holy Light Card Code: 62867251 Card Type: Trap Card (Permanent) Effect: Monster cards are not allowed to be set face-down on the field. Found in: Curse of Anubis ----------------------------- #467 #468 Name: Mirror Force/Holy Barrier Card Code: 44095762 Card Type: Trap Card Effect: Activated when your opponent attacks you. Destroys all monsters on your opponent's field in attack mode. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Volume 7, Metal Raiders NOTE: This card is Restricted. ----------------------------- #469 #470 #471 #472 Name: Saint Magician Card Code: 31560081 Card Type: Monster Card (Effect) Power Level: 1 Element: Light Type: Magician Attack: 300 Defense: 400 Reverse Effect: Retrieve one magic card from your graveyard and put it in your hand. Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #473 Name: Field Suppression Card Code: 12253117 Card Type: Trap Card Effect: Activated when a field magic card is played. The effects of the field magic card are cancelled until the end of the active turn. Found in: Curse of Anubis ----------------------------- #474 Name: One-Eyed White Tiger Card Code: 32269855 Card Type: Monster Card Power Level: 3 Element: Wind Type: Beast Attack: 1300 Defense: 500 Found in: Thousand-Eyes Bible ----------------------------- #475 #476 Name: Seven Card Card Code: 86198326 Card Type: Magic Card (Equipment) Effect: You may only equip this card to a machine type monster. You will be given two choices: Top choice: Increase the selected monster's attack power by 700. Bottom choice: Increase the selected monster's defense power by 700. Found in: Curse of Anubis ----------------------------- #477 #478 Name: Zemia God Card Code: 81618817 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1300 Defense: 1000 Found in: Volume 6 ----------------------------- #479 Name: Zera Card Code: N/A Card Type: Monster Card (Ritual) Power Level: 8 Element: Dark Type: Demon Attack: 2800 Defense: 2300 Ritual Info: You need the Ritual of Zera card (#480) to summon this monster. Sacrifice monsters on the field or in your hand whose power levels add up to or exceed that of this monster. If you are unable to meet these requirements, you are not allowed to summon this monster. Found in: Dark Ceremony ----------------------------- #480 Name: Ritual of Zera Card Code: N/A Card Type: Magic Card (Ritual) Effect: Needed to summon Zera (#479) from your hand. Sacrifice monsters on the field or in your hand whose power levels add up to or exceed that of Zera's (level 8). If you are unable to meet these requirements, you are not allowed to summon this monster. Found in: Dark Ceremony ----------------------------- #481 Name: Ceremonial Bell Card Code: 20228463 Card Type: Monster Card (Effect) Power Level: 3 Element: Light Type: Magician Attack: 0 Defense: 1850 Effect: As long as this card is face-up on the field, both players play with their hand visible to their opponent. Found in: Pharaoh's Servant ----------------------------- #482 Name: Magic Machine of Destruction Card Code: 21237481 Card Type: Trap Card (Permanent) Effect: Your opponent loses 500 Life Points for every magic card you discard from your hand. Found in: Thousand-Eyes Bible ----------------------------- #483 Name: Evil God of a Thousand Eyes Card Code: 27125110 Card Type: Monster Card Power Level: 1 Element: Dark Type: Magician Attack: 0 Defense: 0 Found in: Thousand-Eyes Bible ----------------------------- #484 Name: Burrowing Bug Card Code: 88733579 Card Type: Monster Card (Effect) Power Level: 2 Element: Earth Type: Insect Attack: 1100 Defense: 200 Effect: If this monster causes damage to your opponent's Life Points, a Parasite (#197) will be removed from your deck and placed on top of it. Found in: Thousand-Eyes Bible ----------------------------- #485 Name: Warrior Assassination Card Code: 90873992 Card Type: Magic Card Effect: All Warrior type monsters on the field are destroyed. Found in: Volume 4 ----------------------------- #486 Name: Senju God Card Code: 23401839 Card Type: Monster Card (Effect) Power Level: 4 Element: Light Type: Angel Attack: 1400 Defense: 1000 Effect: When this monster is normal summoned, you can take a ritual monster from your deck and put it in your hand. Found in: Pharaoh's Servant ----------------------------- #487 #488 Name: Millennium Cave-Man Card Code: N/A Card Type: Monster Card Power Level: 8 Element: Earth Type: Beast-Warrior Attack: 2750 Defense: 2500 Found in: Premium Pack 3 ----------------------------- #489 #490 Name: Millennium Shield Card Code: 32012841 Card Type: Monster Card Power Level: 5 Element: Earth Type: Warrior Attack: 0 Defense: 3000 Found in: Premium Pack 5 ----------------------------- #491 Name: Plains/Meadow Card Code: 86318356 Card Type: Magic Card (Field) Effect: The attack and defense of all Beast-Warrior and Warrior type monsters is increased by 200. Found in: Legend of Blue-Eyes White Dragon ----------------------------- #492 Name: Multiply Card Code: 40703222 Card Type: Magic Card (Instant) Effect: You can only use this if you have a face-up Kuribo (#251) on the field. The monster is sacrificed and all of your empty monster slots are filled with Kuribo tokens in defense mode. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck ----------------------------- #493 Name: Two-Headed Thunder Dragon Card Code: 54752875 Card Type: Monster Card (Fusion) Power Level: 7 Element: Light Type: Lightning Attack: 2800 Defense: 2100 Fuse: Thunder Dragon (#344)+Thunder Dragon (#344) Found in: Volume 7, Metal Raiders ----------------------------- #494 #495 #496 Name: Sword Hunter Card Code: 51345461 Card Type: Monster Card (Effect) Power Level: 7 Element: Earth Type: Warrior Attack: 2450 Defense: 1700 Effect: Each monster this one destroys becomes an equipment card to this monster (filling one magic/trap slot) and boosts its attack power by 200. Found in: Thousand-Eyes Bible ----------------------------- #497 #498 Name: Sonic Bird Card Code: 57617178 Card Type: Monster Card (Effect) Power Level: 4 Element: Wind Type: Bird Attack: 1400 Defense: 1000 Effect: When this monster is normally summoned, you have the option of going through your deck to put a ritual magic card from there to your hand. Found in: Pharaoh's Servant ----------------------------- #499 Name: Elemental of the Soothing Breeze Card Code: 53530069 Card Type: Monster Card (Effect) Power Level: 3 Element: Wind Type: Angel Attack: 0 Defense: 1800 Effect: If this monster is on the field in attack mode, you will receive 1000 Life Points during your Standby Phase. Found in: Spell of Mask ----------------------------- #500 Name: Insect Soldier Card Code: 07019529 Card Type: Monster Card (Effect) Power Level: 3 Element: Wind Type: Insect Attack: 1000 Defense: 800 Effect: Should this monster attack a wind elemental monster, its attack power is increased by 1000. Found in: Metal Raiders ----------------------------- #501 Name: Solitude Card Code: 84794011 Card Type: Monster Card Power Level: 3 Element: Earth Type: Beast-Warrior Attack: 1050 Defense: 1000 Found in: Volume 2 ----------------------------- #502 Name: Soloman's Book of Laws Card Code: 23471572 Card Type: Trap Card Effect: Skip your next Standby Phase. Found in: Curse of Anubis ----------------------------- #503 #504 #505 #506 Name: Dark Elf Card Code: 21417692 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Magician Attack: 2000 Defense: 800 Effect: You must sacrifice 1000 Life Points to allow this monster to attack. Found in: Volume 7, Metal Raiders ----------------------------- #507 Name: Dark Chimera Card Code: 32344688 Card Type: Monster Card Power Level: 5 Element: Dark Type: Demon Attack: 1610 Defense: 1460 Found in: Volume 7 ----------------------------- #508 Name: Killer Insect Card Code: 39175982 Card Type: Monster Card Power Level: 2 Element: Earth Type: Insect Attack: 700 Defense: 700 Found in: Volume 1 ----------------------------- #509 Name: Dark Gray Card Code: 09159938 Card Type: Monster Card Power Level: 3 Element: Earth Type: Beast Attack: 800 Defense: 900 Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #510 Name: Dark Shade Card Code: 40196604 Card Type: Monster Card Power Level: 3 Element: Wind Type: Demon Attack: 1000 Defense: 1000 Found in: Volume 5 ----------------------------- #511 Name: Dark Zebra Card Code: 59784896 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Beast Attack: 1800 Defense: 400 Effect: This monster changes to defense mode for the rest of your turn during your Standby Phase if it is the only monster you have on the field. Found in: Pharaoh's Servant ----------------------------- #512 Name: Dark Zone Card Code: 18161786 Card Type: Magic Card (Field) Effect: The attack power of all dark elemental monsters on the field is increased by 500 while their defense power is reduced by 400. Found in: Pharaoh's Servant ----------------------------- #513 Name: Dark Napoleon Card Code: 76211194 Card Type: Monster Card Power Level: 2 Element: Dark Type: Demon Attack: 800 Defense: 400 Found in: Volume 2, Phantom God ----------------------------- #514 Name: Dark Necrophobia Card Code: 31829185 Card Type: Monster Card (Effect) Power Level: 8 Element: Dark Type: Demon Attack: 2200 Defense: 2800 Effect: You must remove three Demon type monsters from your Graveyard and send them to the Abyss (remove from the game) to summon this monster (its a special summon, btw). If your opponent sends this monster to the Graveyard while it is face-up on the field, this card is turned into an equipment card that targets the monster that destroyed it. As long as this card is equipped, the target monster is under your control. Found in: Labyrinth of Nightmare ----------------------------- #515 Name: Black Bat Card Code: 67049542 Card Type: Monster Card Power Level: 3 Element: Wind Type: Bird Attack: 1000 Defense: 1000 Found in: Thousand-Eyes Bible ----------------------------- #516 Name: Zombire, the Hero of Darkness Card Code: 88472456 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Warrior Attack: 2100 Defense: 500 Effect: This monster's attack power is reduced by 200 for every monster it destroys. You are not allowed to attack your opponent directly with this monster. Found in: Labyrinth of Nightmare ----------------------------- #517 Name: Dark Familiar Card Code: 58551308 Card Type: Monster Card (Effect) Power Level: 2 Element: Dark Type: Demon Attack: 500 Defense: 500 Reverse Effect: Both players special summon a monster from their own graveyards in either face-up attack mode or reverse defense mode. Found in: Pharaoh's Servant ----------------------------- #518 #519 #520 Name: Dark Rabbit Card Code: 99261403 Card Type: Monster Card Power Level: 4 Element: Dark Type: Beast Attack: 1100 Defense: 1500 Found in: Volume 5 ----------------------------- #521 Name: Turtle Tiger Card Code: 37313348 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1000 Defense: 1500 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #522 #523 #524 Name: Eye King of the Depths Card Code: 16768387 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Demon Attack: 1200 Defense: 1000 Effect: The top five cards in your deck are displayed. Use the L/R buttons to rearrange them in any order you want (The far left card will be the one on top). Push A or B when you are done. Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #525 Name: Hot Blooded Card Code: 51267887 Card Type: Magic Card (Equipment) Effect: Equip on one Dinosaur type monster, boosting its attack and defense by 300. Found in: Volume 2, Phantom God ----------------------------- #526 #527 #528 Name: Frozen! Card Code: 60682203 Card Type: Magic Card Effect: Magic and trap cards cannot be activated until your next turn. You may only use this card during your first Main Phase. Found in: Thousand-Eyes Bible ----------------------------- #529 #530 Name: Dice Armadillo Card Code: 69893315 Card Type: Monster Card Power Level: 5 Element: Earth Type: Machine Attack: 1650 Defense: 1800 Found in: Volume 6 ----------------------------- #531 #532 Name: Taihorn Card Code: 72842870 Card Type: Monster Card Power Level: 4 Element: Wind Type: Bird Attack: 1200 Defense: 1400 Found in: Volume 2, Phantom God ----------------------------- #533 Name: Time Bomb Card Code: 90020065 Card Type: Monster Card (Effect) Power Level: 2 Element: Fire Type: Fire Attack: 200 Defense: 1000 Reverse Effect: When your Standby Phase comes up, you may sacrifice this monster and destroy all of your monsters on the field to deal damage to your opponent's Life Points. The amount of damage done is half of the destroyed monster's attack power combined. Found in: Pharaoh's Servant ----------------------------- #534 Name: Diamond Dragon Card Code: 62397231 Card Type: Monster Card Power Level: 7 Element: Light Type: Dragon Attack: 2100 Defense: 2800 Found in: Pharaoh's Servant ----------------------------- #535 #536 #537 #538 Name: Mary, the Fallen Angel Card Code: 57579381 Card Type: Monster Card (Effect) Power Level: 5 Element: Dark Type: Demon Attack: 1700 Defense: 1200 Effect: Receive 200 Life Points for each copy of this monster in your graveyard during your Standby Phase. Found in: Spell of Mask ----------------------------- #539 Name: Increase Defense Card Code: 16430187 Card Type: Magic Card (Instant) Effect: Until the end of the current turn, the defense power of one monster on the field is increased by 700. Found in: Magic Ruler ----------------------------- #540 Name: Release of the Soul Card Code: 05758500 Card Type: Magic Card Effect: A list of both player's graveyards will show up. Send up to five cards from that list to the Abyss (removed from the game). Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #541 #542 Name: Bazu, the Devourer of Souls Card Code: 40133511 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Beast Attack: 1600 Defense: 900 Effect: Once per turn, you may send up to three monsters from your Graveyard to the Abyss (removed from the game) in order to increase this monster's attack power by 300 for each removed monster until the end of the current turn. Found in: Labyrinth of Nightmare ----------------------------- #543 Name: Tongue Fish Card Code: 69572024 Card Type: Monster Card Power Level: 4 Element: Water Type: Fish Attack: 1350 Defense: 800 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #544 Name: Power of Teamwork Card Code: 56747793 Card Type: Magic Card (Equipment) Effect: For every face-up monster under your control on the field (including the target monster), the equipped monster's attack and defense power is increased by 800. Found in: Spell of Mask NOTE: This card is Restricted. ----------------------------- #545 #546 Name: Dungeon Worm Card Code: 51228280 Card Type: Monster Card Power Level: 5 Element: Earth Type: Insect Attack: 1800 Defense: 1500 Found in: Volume 5 ----------------------------- #547 #548 Name: Dancing Soldier Card Code: N/A Card Type: Monster Card (Ritual) Power Level: 6 Element: Earth Type: Warrior Attack: 1950 Defense: 1850 Ritual info: You need the Dance of Summoning card (#122) to summon this monster. Sacrifice monsters on the field or in your hand whose power levels add up to or exceed that of this monster. Found in: Pharaoh's Servant ----------------------------- #549 Name: Dancing Fairies Card Code: 90925163 Card Type: Monster Card (Effect) Power Level: 4 Element: Wind Type: Angel Attack: 1700 Defense: 1000 Effect: If this monster is on the field in face-up defense mode during your Standby Phase, you will receive 1000 Life Points. Found in: Spell of Mask ----------------------------- #550 Name: Chain Destruction Card Code: 01248895 Card Type: Trap Card Effect: Activated when your opponent normal/special summons a monster with an attack power of 2000 or less. All copies of that card in their hand and deck are immediately destroyed. Found in: Curse of Anubis ----------------------------- #551 #552 #553 Name: Shifting Earth Card Code: 60866277 Card Type: Trap Card Effect: Choose two elements, then choose one of the two. All monsters on the field of that element are destroyed. The element list is as follows (right=down the list, left=up the list): Light (default) Dark Water Fire Earth Wind Found in: Curse of Anubis ----------------------------- #554 Name: Power Booster Card Code: 07565547 Card Type: Trap Card Effect: All active equipment cards change their target to only one monster on the field. If the card is not allowed to target the new monster, it is destroyed. Found in: Labyrinth of Nightmare ----------------------------- #555 Name: Compensation for Blood Card Code: 80604091 Card Type: Trap Card (Permanent) Effect: Sacrifice 500 Life Points to be allowed one extra normal summon, even when it is not your turn. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck ----------------------------- #556 Name: Chakura Card Code: N/A Card Type: Monster Card (Ritual) Power Level: 7 Element: Dark Type: Demon Attack: 2450 Defense: 2000 Ritual Info: You need the Chakura's Revival card (#557) to summon this monster. Sacrifice monster on the field or in your hand whose power levels add up to or exceed that of this monster. If you are unable to meet these requirements, you are not allowed to summon Chakura. Found in: Dark Ceremony ----------------------------- #557 Name: Chakura's Revival Card Code: N/A Card Type: Magic Card (Ritual) Effect: Needed to summon Chakura (#556) from your hand. Sacrifice monsters on the field or in your hand whose power levels add up to or exceed that of Chakura (level 7). If you are unable to meet these requirements, you are not allowed to summon the monster. Found in: Dark Ceremony ----------------------------- #558 #559 Name: Vic Viper Fighter Jet Card Code: 10992251 Card Type: Monster Card Power Level: 4 Element: Light Type: Machine Attack: 1200 Defense: 800 Found in: Thousand-Eyes Bible ----------------------------- #560 #561 Name: Earth-Eating Dragon Card Code: 67494157 Card Type: Monster Card Power Level: 5 Element: Earth Type: Dragon Attack: 1600 Defense: 1400 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #562 Name: Malevolent Spirit of Silence Card Code: 93599951 Card Type: Trap Card Effect: This card can only be activated during your opponent's Battle Phase. Choose another one of your opponent's monsters (its mode doesn't matter) to be the attacker. Found in: Labyrinth of Nightmare ----------------------------- #563 Name: Twin Tails Card Code: 29692206 Card Type: Monster Card Power Level: 3 Element: Water Type: Water Attack: 850 Defense: 700 Found in: Pharaoh's Servant ----------------------------- #564 Name: Highway Toll Card Code: 82003859 Card Type: Magic Card (Permanent) Effect: Both players must sacrifice 500 Life Points to allow one of their monsters to attack. Found in: Magic Ruler ----------------------------- #565 Name: Evil Ruler with Two Mouths Card Code: 57305373 Card Type: Monster Card Power Level: 3 Element: Earth Type: Dinosaur Attack: 900 Defense: 700 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #566 #567 #568 #569 Name: Archangel Card Code: 31447217 Card Type: Monster Card Power Level: 7 Element: Light Type: Angel Attack: 2750 Defense: 2400 Found in: Thousand-Eyes Bible ----------------------------- #570 Name: Dragon Charmer Card Code: 55763552 Card Type: Monster Card (Effect) Power Level: 3 Element: Fire Type: Fire Attack: 200 Defense: 1800 Reverse Effect: If there are any face-up Dragon-Sealing Jars (#650) on the field, they are destroyed. Any Dragon type monsters on the field in defense mode change to attack mode. Found in: Volume 6, Metal Raiders ----------------------------- #571 Name: Sword Queen Card Code: 51371017 Card Type: Monster Card (Effect) Power Level: 3 Element: Wind Type: Warrior Attack: 900 Defense: 700 Reverse Effect: 500 damage is delt to your opponent for every card in their magic/trap zones. Found in: Volume 7, Metal Raiders ----------------------------- #572 #573 Name: Giant Scorpion Card Code: 41403766 Card Type: Monster Card Power Level: 3 Element: Earth Type: Insect Attack: 1100 Defense: 1000 Found in: Volume 6 ----------------------------- #574 Name: DNA Alteration Card Code: 74701381 Card Type: Trap Card (Permanent) Effect: A menu of monster types will appear; choose one of them. All face-up monsters on the field change to the chosen type. The menu is as follows (right=down the list, left=up the list): Dragon (default) Zombie Demon Fire Sea Serpent Rock Machine Fish Dinosaur Insect Beast Beast-Warrior Plant Water Warrior Bird Angel Magician Lightning Reptile Found in: Curse of Anubis ----------------------------- #575 Name: TM-1 Launcher Spider Card Code: 87322377 Card Type: Monster Card Power Level: 7 Element: Fire Type: Machine Attack: 2200 Defense: 2500 Found in: Volume 7, Metal Raiders ----------------------------- #576 #577 Name: Disc Machine Card Code: 76446915 Card Type: Monster Card Power Level: 4 Element: Dark Type: Machine Attack: 1350 Defense: 1000 Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #578 Name: Peace Talks Card Code: 36468556 Card Type: Trap Card Effect: All face-down monster cards are turned face-up (reverse effects are cancelled). Your opponent is dealt 500 damage to their Life Points for every effect monster on the field. Found in: Curse of Anubis NOTE: This card is Restricted. ----------------------------- #579 #580 Name: Defending Slime Card Code: 21558682 Card Type: Trap Card (Permanent) Effect: Whenever a monster attack targets one of your monsters, the target is changed to one of your face-up Revival Slimes (#1061) on the field. This trap effect can only be used if there is a face-up Revival Slime on the field. Found in: Spell of Mask ----------------------------- #581 Name: Demonic Mirror Card Code: 15150371 Card Type: Monster Card Power Level: 2 Element: Dark Type: Demon Attack: 700 Defense: 600 Found in: Volume 1 ----------------------------- #582 Name: Demon's Hatchet Card Code: 40619825 Card Type: Magic Card (Equipment) Effect: The attack power of the equipped monster is increased by 1000. You have the option of sacrificing a monster in order to have this card put on top of your deck if it was destroyed while on the field. Found in: Magic Ruler ----------------------------- #583 Name: Summoned Demon Card Code: 70781052 Card Type: Monster Card Power Level: 6 Element: Dark Type: Demon Attack: 2500 Defense: 1200 Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Volume 4, Revival of the Black Demon Dragon ----------------------------- #584 Name: Demonic Beaver Card Code: 75889523 Card Type: Monster Card Power Level: 2 Element: Earth Type: Beast Attack: 400 Defense: 600 Found in: Volume 1 ----------------------------- #585 Name: Desert Winds Card Code: 45778932 Card Type: Magic Card (Field) Effect: The attack power of all wind elemental monsters on the field is increased by 500 while their defense power is reduced by 400. Found in: Pharaoh's Servant ----------------------------- #586 Name: Death Stalker Card Code: 54844990 Card Type: Monster Card Power Level: 3 Element: Dark Type: Warrior Attack: 900 Defense: 800 Found in: Volume 3 ----------------------------- #587 #588 #589 Name: Death Hamster Card Code: 06104968 Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Beast Attack: 900 Defense: 600 Reverse Effect: Another copy of this monster will be placed in reverse defense mode from your deck (provided you have another copy). Found in: Thousand-Eyes Bible ----------------------------- #590 Name: Demonic Foot Card Code: 09844575 Card Type: Monster Card Power Level: 3 Element: Dark Type: Demon Attack: 700 Defense: 800 Found in: Volume 1 ----------------------------- #591 #592 Name: Gia Freed, the Iron Knight Card Code: 00423705 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Warrior Attack: 1800 Defense: 1600 Effect: Equipment cards are not allowed on this monster. Found in: Thousand-Eyes Bible ----------------------------- #593 Name: Iron Scorpion Card Code: 13599884 Card Type: Monster Card (Effect) Power Level: 1 Element: Earth Type: Machine Attack: 250 Defense: 300 Effect: If this monster is attacked by anything but a Machine type monster, it will be destroyed in three turns. Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #594 Name: Iron Golem Card Code: 90908427 Card Type: Monster Card Power Level: 6 Element: Earth Type: Machine Attack: 1900 Defense: 2200 Found in: Curse of Anubis ----------------------------- #595 #596 Name: Demon Chef Card Code: 71107816 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Demon Attack: 1800 Defense: 1000 Effect: Should this monster cause damage to your opponent's Life Points, they draw two cards. Found in: Metal Raiders ----------------------------- #597 #598 Name: Devil's Mirror Card Code: N/A Card Type: Monster Card (Ritual) Power Level: 6 Element: Dark Type: Demon Attack: 2100 Defense: 1800 Ritual Info: You need the Ritual of the Devil's Mirror card (#14) to summon this monster. Sacrifice monsters on the field or in your hand whose power levels add up to or exceed that of this monster. If you are unable to meet these requirements, you are not allowed to summon this monster. Found in: Dark Ceremony ----------------------------- #599 #600 #601 #602 #603 Name: Devil-in-a-Box Card Code: 25655502 Card Type: Monster Card (Fusion) Power Level: 7 Element: Dark Type: Demon Attack: 2300 Defense: 2000 Fuse: Murder Circus (#874)+Dream Clown (#658) Found in: Metal Raiders ----------------------------- #604 #605 #606 #607 Name: Electric Lizard Card Code: 55875323 Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Lightning Attack: 850 Defense: 800 Effect: If anything but a Zombie type monster attacks this monster, it will not be able to attack for one turn. Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #608 #609 Name: Electric Whip Card Code: 37820550 Card Type: Magic Card (Equipment) Effect: Equip on a Lightning type monster, boosting its attack and defense by 300. Found in: Volume 3, Phantom God ----------------------------- #610 #611 #612 Name: Angel's Mirror Card Code: 17653779 Card Type: Trap Card Effect: The monster-targeting effect of one magic card is re-directed to another monster. Found in: Magic Ruler ----------------------------- #613 Name: Angel's Gift Card Code: 79571449 Card Type: Magic Card Effect: Three cards are drawn. You must then discard two cards from your hand. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck NOTE: This card is Semi-Restricted. ----------------------------- #614 #615 Name: Legendary Sword Card Code: 61854111 Card Type: Magic Card (Equipment) Effect: Equip on one Warrior type monster, boosting its attack and defense by 300. Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #616 Name: Masaki, the Legendary Swordsman Card Code: 44287299 Card Type: Monster Card Power Level: 4 Element: Earth Type: Warrior Attack: 1100 Defense: 1100 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #617 Name: Legendary Fisherman Card Code: 03643300 Card Type: Monster Card (Effect) Power Level: 5 Element: Water Type: Warrior Attack: 1850 Defense: 1600 Effect: This monster is immune to attacks and magic as long as the Sea card (#86) is on the field. Found in: Thousand-Eyes Bible ----------------------------- #618 #619 Name: Tenderness Card Code: 57935140 Card Type: Monster Card Power Level: 3 Element: Light Type: Angel Attack: 700 Defense: 1400 Found in: Volume 6 ----------------------------- #620 Name: Toon Alligator Card Code: 59383041 Card Type: Monster Card Power Level: 4 Element: Water Type: Reptile Attack: 800 Defense: 1600 Found in: Volume 7 ----------------------------- #621 Name: Toon Summoned Demon Card Code: 91842653 Card Type: Monster Card (Effect: Toon) Power Level: 6 Element: Dark Type: Demon Attack: 2500 Defense: 1200 Effect: Without Toon World in play, you are not allowed to summon this monster. If this monster is on the field and Toon World is destroyed, this and all other toon monsters are destroyed with it. You must sacrifice 500 Life Points to let this monster attack and it is not allowed to attack the turn it is summoned. This monster can attack your opponent directly, regardless of the monsters they have on the field unless one of those monsters is a toon monster, then the attack must go there. This monster can only be attacked by other toon monsters. Found in: Pharaoh's Servant ----------------------------- #622 Name: Toon Dragon's Egg Card Code: 38369349 Card Type: Monster Card (Effect: Toon) Power Level: 7 Element: Fire Type: Dragon Attack: 2200 Defense: 2600 Effect: Without Toon World in play, you are not allowed to summon this monster. If this monster is on the field and Toon World is destroyed, this and all other toon monsters are destroyed with it. You must sacrifice 500 Life Points to let this monster attack and it is not allowed to attack the turn it is summoned. This monster can attack your opponent directly, regardless of the monsters they have on the field unless one of those monsters is a toon monster, then the attack must go there. This monster can only be attacked by other toon monsters. Found in: Pharaoh's Servant ----------------------------- #623 Name: Toon Mermaid Archer Card Code: 65458948 Card Type: Monster Card (Effect: Toon) Power Level: 4 Element: Water Type: Water Attack: 1400 Defense: 1500 Effect: Without Toon World in play, you are not allowed to summon this monster. If this monster is on the field and Toon World is destroyed, this and all other toon monsters are destroyed with it. You must sacrifice 500 Life Points to let this monster attack and it is not allowed to attack the turn it is summoned. This monster can attack your opponent directly, regardless of the monsters they have on the field unless one of those monsters is a toon monster, then the attack must go there. This monster can only be attacked by other toon monsters. Found in: Pharaoh's Servant ----------------------------- #624 Name: Toon World Card Code: 15259703 Card Type: Magic Card (Permanent) Effect: Sacrifice 1000 Life Points to play this card. This card enables you to summon toon monsters. Should this card be destroyed, all toon monsters on the field are destroyed as well. You must sacrifice 500 Life Points during each of your Standby Phases to keep this card in play. If it is destroyed while in play, you get back all the Life Points you sacrificed for this card. Found in: Pharaoh's Servant ----------------------------- #625 Name: Thief's Swiss-Army Knife and Tools Card Code: 03819470 Card Type: Trap Card (Counter) Effect: Activated when your opponent activates a trap card. Sacrifice 1000 Life Points and cancel that trap's activation, destroying it. Found in: Red Starting Deck, Volume 6, Metal Raiders ----------------------------- #626 Name: East-Man Card Code: 89987208 Card Type: Monster Card Power Level: 3 Element: Earth Type: Warrior Attack: 1100 Defense: 1000 Found in: Volume 7 ----------------------------- #627 Name: Toad Master Card Code: 62671448 Card Type: Monster Card Power Level: 3 Element: Water Type: Water Attack: 1000 Defense: 1000 Found in: Volume 5 ----------------------------- #628 Name: Doping Card Code: 83225447 Card Type: Magic Card Effect: The equipped monster's attack increases by 700. During each of your Standby Phases, the equipped monster's attack is reduced by 200. Found in: Metal Raiders ----------------------------- #629 #630 Name: Spell of Time Card Code: 35316708 Card Type: Trap Card Effect: Your opponent skips their next Draw Phase. Found in: Curse of Anubis ----------------------------- #631 Name: Time Wizard Card Code: 71625222 Card Type: Monster Card (Effect) Power Level: 2 Element: Light Type: Magician Attack: 500 Defense: 400 Effect: You may activate this effect only once per turn during one of your main phases. Choose a coin face (red text=Eye/Heads, blue text=Hexagram/Tails). If you win the toss, all of your opponent's monsters will be destroyed. If you lose the toss, all of your monsters are destroyed and you suffer damage to your Life Points equal to half of the destroyed monster's total attack power. Found in: Metal Raiders ----------------------------- #632 #633 Name: Poison Fangs Card Code: 00596051 Card Type: Trap Card Effect: Choose a monster on the field to have their defense power reduced by 500 until the end of the current turn. Found in: Magic Ruler ----------------------------- #634 #635 Name: Bug Spray Card Code: 94716515 Card Type: Magic Card Effect: All Insect type monsters on the field are destroyed. Found in: Volume 4 ----------------------------- #636 Name: Charge!! Card Code: 70046172 Card Type: Magic Card (Instant) Effect: Until the end of the current turn, the attack power of one monster on the field is increased by 700. Found in: Magic Ruler ----------------------------- #637 Name: Fierce Wind Card Code: 73079365 Card Type: Trap Card Effect: Activated when one of your magic cards is destroyed. You may destroy one magic card on the field. Found in: Curse of Anubis ----------------------------- #638 #639 #640 Name: Giant Snake of Thunder Card Code: 19066538 Card Type: Monster Card (Fusion) Power Level: 6 Element: Water Type: Water Attack: 2100 Defense: 1800 Fuse: Ice Warrior (#760)+Magic Lamp (#919) Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #641 #642 Name: Tomozaurus Card Code: 46457856 Card Type: Monster Card Power Level: 2 Element: Earth Type: Dinosaur Attack: 500 Defense: 400 Found in: Volume 1 ----------------------------- #643 Name: Tri-Horned Dragon Card Code: N/A Card Type: Monster Card Power Level: 8 Element: Dark Type: Dragon Attack: 2850 Defense: 2350 Found in: Premium Pack 3 ----------------------------- #644 Name: Dracodon Card Code: 42348802 Card Type: Monster Card Power Level: 3 Element: Earth Type: Dinosaur Attack: 1300 Defense: 800 Found in: Volume 4 ----------------------------- #645 Name: Dragon Force Card Code: 32437102 Card Type: Magic Card (Equipment) Effect: You can only equip this card on a Warrior type monster. The selected monster becomes a Dragon type monster and its attack and defense power is increased by 500. Found in: Labyrinth of Nightmare ----------------------------- #646 Name: Drago-Human Card Code: 81057959 Card Type: Monster Card Power Level: 4 Element: Earth Type: Warrior Attack: 1300 Defense: 1100 Found in: Volume 4 ----------------------------- #647 Name: Dragon's Egg Card Code: 02964201 Card Type: Monster Card Power Level: 7 Element: Fire Type: Dragon Attack: 2200 Defense: 2600 Found in: Pharaoh's Servant ----------------------------- #648 #649 #650 Name: Dragon-Sealing Jar Card Code: 50045299 Card Type: Trap Card Effect: As long as this card is active, all Dragon type monsters change to defense mode and stay that way. Found in: Legend of Blue-Eyes White Dragon ----------------------------- #651 #652 #653 Name: Dragon's Magical Orb Card Code: 01435851 Card Type: Magic Card (Equipment) Effect: Equip on a Dragon type monster, boosting its attack and defense by 300. Found in: Volume 3, Phantom God ----------------------------- #654 Name: Dragonfly Card Code: 84834865 Card Type: Monster Card (Effect) Power Level: 4 Element: Wind Type: Insect Attack: 1400 Defense: 900 Effect: Should this monster be destroyed while face-up on the field, you will have the option to special summon a wind elemental monster, whose attack power is 1500 or less, from your deck in face-up attack mode. Found in: Pharaoh's Servant ----------------------------- #655 #656 #657 #658 Name: Dream Clown Card Code: 13215230 Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Warrior Attack: 1200 Defense: 900 Effect: Whenever you change this monster from attack to defense mode, you choose one of your opponent's monsters to destroy. Found in: Metal Raiders ----------------------------- #659 Name: Winged Dragon, Guardian of the Fortress Card Code: 87796900 Card Type: Monster Card Power Level: 4 Element: Wind Type: Dragon Attack: 1400 Defense: 1200 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #660 Name: Tornado Wall Card Code: 18605135 Card Type: Trap Card (Permanent) Effect: This card can only be activated and remain on the field if the Sea card (#86) is in play. Monster attacks cannot cause damage to your Life Points. Found in: Spell of Mask ----------------------------- #661 Name: Tornado Bird Card Code: 71283180 Card Type: Monster Card (Effect) Power Level: 4 Element: Wind Type: Bird Attack: 1100 Defense: 1000 Reverse Effect: Choose up to two magic/trap cards on the field and have them sent back to their owner's hand. Found in: Labyrinth of Nightmare ----------------------------- #662 Name: Drake Card Code: 85705804 Card Type: Monster Card Power Level: 3 Element: Wind Type: Bird Attack: 800 Defense: 800 Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #663 Name: Treant Card Code: 78780140 Card Type: Monster Card Power Level: 5 Element: Earth Type: Plant Attack: 1500 Defense: 1800 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #664 Name: Doroba Card Code: 24194033 Card Type: Monster Card Power Level: 3 Element: Water Type: Water Attack: 900 Defense: 800 Found in: Volume 2 ----------------------------- #665 #666 #667 Name: Mud Dweller Card Code: 18180762 Card Type: Monster Card Power Level: 4 Element: Earth Type: Rock Attack: 1200 Defense: 1300 Found in: Volume 5 ----------------------------- #668 #669 #670 Name: Nile Card Code: 33178416 Card Type: Monster Card Power Level: 5 Element: Water Type: Fish Attack: 1400 Defense: 1600 Found in: Volume 3, Phantom God ----------------------------- #671 #672 #673 Name: Goblin Profiteer Card Code: 70368879 Card Type: Magic Card Effect: You draw a card, but your opponent will gain 1000 Life Points. Found in: Magic Ruler ----------------------------- #674 #675 #676 Name: Fake Trap Card Code: 03027001 Card Type: Trap Card Effect: A trap to dupe your opponent. Nothing happens. Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #677 #678 #679 #680 #681 Name: Mousetrap Card Code: 42578427 Card Type: Trap Card Effect: Activated when your opponent normal summons a monster with an attack power of 500 or less. The monster is immediately destroyed. Found in: Pharaoh's Servant ----------------------------- #682 #683 Name: Sleeping Kid Card Code: 90963488 Card Type: Monster Card Power Level: 3 Element: Dark Type: Magician Attack: 800 Defense: 700 Found in: Volume 2, Legend of Blue-Eyes White Dragon ----------------------------- #684 Name: Sleeping Lion Card Code: 40200834 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast Attack: 700 Defense: 1700 Found in: Volume 3 ----------------------------- #685 Name: House of Tape Card Code: 15083728 Card Type: Trap Card Effect: Activate when your opponent normal summons a monster whose defense power is 500 or less. The monster is immediately destroyed. Found in: Pharaoh's Servant ----------------------------- #686 Name: Evil Possesed Sword Card Code: 22855882 Card Type: Monster Card Power Level: 4 Element: Dark Type: Warrior Attack: 1400 Defense: 800 Found in: Volume 7 ----------------------------- #687 Name: Burgler Card Code: 06297941 Card Type: Monster Card Power Level: 3 Element: Earth Type: Beast Attack: 850 Defense: 800 Found in: Volume 6 ----------------------------- #688 #689 Name: Hard Armor Card Code: 20060230 Card Type: Monster Card Power Level: 3 Element: Earth Type: Warrior Attack: 300 Defense: 1200 Found in: Volume 2, Phantom God ----------------------------- #690 Name: Bird Man Card Code: 30532390 Card Type: Monster Card Power Level: 4 Element: Wind Type: Bird Attack: 1800 Defense: 600 Found in: Curse of Anubis ----------------------------- #691 Name: Burning Soldier Card Code: 05388481 Card Type: Monster Card Power Level: 4 Element: Fire Type: Fire Attack: 1700 Defense: 1150 Found in: Curse of Anubis ----------------------------- #692 Name: Volcanic Eruption Card Code: 19384334 Card Type: Magic Card (Field) Effect: The attack power of all fire elemental monsters on the field is increased by 500 while their defensive power is reduced by 400. Found in: Pharaoh's Servant ----------------------------- #693 Name: Barbarian 1 Card Code: 20394040 Card Type: Monster Card (Effect) Power Level: 5 Element: Earth Type: Warrior Attack: 1550 Defense: 1800 Effect: This monster's attack power increases by 500 for every Barbarian 2 that is on the field (face-up). Found in: Volume 7, Metal Raiders ----------------------------- #694 Name: Barbarian 2 Card Code: 40453765 Card Type: Monster Card (Effect) Power Level: 5 Element: Earth Type: Warrior Attack: 1800 Defense: 1500 Effect: This monster's attack power increases by 500 for every Barbarian 1 that is on the field (face-up). Found in: Volume 7, Metal Raiders ----------------------------- #695 #696 Name: Harpy Feather Duster Card Code: 18144506 Card Type: Magic Card Effect: All cards in your opponent's magic/trap zones are destroyed. Found in: Premium Pack 5 NOTE: This card is Restricted. ----------------------------- #697 Name: Harpy Lady Card Code: 76812113 Card Type: Monster Card Power Level: 4 Element: Wind Type: Bird Attack: 1300 Defense: 1400 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #698 #699 Name: Harpy Lady Triplets Card Code: 12206212 Card Type: Monster Card (Effect) Power Level: 6 Element: Wind Type: Bird Attack: 1950 Defense: 2100 Effect: You can only summon this monster by using the 10,000 Mirrors magic card (#927). Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #700 Name: Harp Spirit Card Code: 80770678 Card Type: Monster Card Power Level: 4 Element: Light Type: Angel Attack: 800 Defense: 2000 Found in: Volume 2, Phantom God ----------------------------- #701 Name: Bio Angel Card Code: 58696829 Card Type: Monster Card Power Level: 3 Element: Light Type: Angel Attack: 1150 Defense: 1000 Found in: Spell of Mask ----------------------------- #702 Name: Bio Plant Card Code: 07670542 Card Type: Monster Card Power Level: 3 Element: Dark Type: Demon Attack: 600 Defense: 1300 Found in: Volume 5 ----------------------------- #703 Name: High Priestess Card Code: 17358176 Card Type: Monster Card Power Level: 3 Element: Light Type: Magician Attack: 1100 Defense: 800 Found in: Volume 6, Metal Raiders ----------------------------- #704 Name: Grave Robber Card Code: 61705417 Card Type: Trap Card Effect: Choose a magic card in your opponent's graveyard to be sent to your hand for the remainder of the active turn. If you use the chosen magic card, you will receive 2000 damage to your Life Points. Found in: Curse of Anubis ----------------------------- #705 Name: Wrath of the Soul Card Code: 33737664 Card Type: Trap Card (Permanent) Effect: Your opponent loses 100 Life Points for each monster in their Abyss during their Standby Phase. Found in: Labyrinth of Nightmare ----------------------------- #706 #707 Name: Golem of Destruction Card Code: 73481154 Card Type: Monster Card Power Level: 4 Element: Earth Type: Rock Attack: 1500 Defense: 1000 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #708 #709 #710 #711 Name: Scavenger Ghoul Card Code: 82542267 Card Type: Magic Card Effect: Remove two monsters from your opponent's graveyard and place them in the abyss (removed from the game). Found in: Volume 3, Phantom God ----------------------------- #712 Name: Graveyard-Keeper's Familiar Card Code: 16762927 Card Type: Magic Card (Permanent) Effect: Whenever you are attacked by your opponent's monsters, the top card of their deck is discarded. Found in: Magic Ruler ----------------------------- #713 Name: Angelic Nurse Card Code: 02130625 Card Type: Trap Card Effect: Activated when you receive damage to your Life Points. Gain 1000 Life Points (if there are any other copies of this card in your graveyard, you gain an extra 500 Life Points for every copy when this trap resolves). Found in: Curse of Anubis ----------------------------- #714 Name: Bomb Bug Card Code: 57409948 Card Type: Monster Card (Effect) Power Level: 2 Element: Wind Type: Insect Attack: 400 Defense: 900 Reverse Effect: Destroys one of your opponent's effect monsters that is in reverse defense mode. Found in: Thousand-Eyes Bible ----------------------------- #715 Name: Close Combat Card Code: 63689843 Card Type: Trap Card Effect: Activated when you lose Life Points during battle. Your opponent loses 700 Life Points (if there are any copies of this trap in your graveyard at the time of activation, your opponent loses an extra 300 Life Points for every copy). Found in: Thousand-Eyes Bible ----------------------------- #716 Name: Surrounded/Pincer Attack Card Code: 83887306 Card Type: Trap Card Effect: Destroy two of your monsters on the field and then destroy one of your opponent's monsters. Found in: Legend of Blue-Eyes White Dragon ----------------------------- #717 Name: Buster Blader Card Code: 78193831 Card Type: Monster Card (Effect) Power Level: 7 Element: Earth Type: Warrior Attack: 2600 Defense: 2300 Effect: The attack power of this monster increases by 500 for every Dragon type monster your opponent has on the field and in their graveyard. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Curse of Anubis ----------------------------- #718 Name: The Emporer's New Clothes Card Code: 68400115 Card Type: Trap Card (Permanent) Effect: The effects of all equipment cards on the field are suspended. Found in: Labyrinth of Nightmare ----------------------------- #719 Name: Beautiful Lonely Girl Card Code: 51275027 Card Type: Monster Card (Effect) Power Level: 1 Element: Light Type: Magician Attack: 0 Defense: 100 Effect: If this monster is sent to the graveyard due to a monster attack, the current Battle Phase ends. Found in: Volume 7, Metal Raiders ----------------------------- #720 #721 #722 #723 Name: Hane-Wa Card Code: 84285623 Card Type: Monster Card Power Level: 2 Element: Earth Type: Rock Attack: 500 Defense: 500 Found in: Volume 1 ----------------------------- #724 Name: Hane-Hane Card Code: 07089711 Card Type: Monster Card (Effect) Power Level: 2 Element: Earth Type: Beast Attack: 450 Defense: 500 Reverse Effect: Return one monster on the field to its owner's hand. Found in: Volume 3, Phantom God ----------------------------- #725 Name: Meotoko Card Code: 53832650 Card Type: Monster Card Power Level: 2 Element: Earth Type: Beast Attack: 700 Defense: 600 Found in: Volume 1 ----------------------------- #726 Name: Baffomet Card Code: 77207191 Card Type: Monster Card (Effect) Power Level: 5 Element: Dark Type: Demon Attack: 1400 Defense: 1800 Effect: When this card is summoned in any way, you can retrieve a Gazelle (#277) from your deck and have it placed in your hand. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck ----------------------------- #727 Name: Early Burial Card Code: 70828912 Card Type: Magic Card (Equipment) Effect: Special summon one monster from your graveyard and equip this card to it. If either cards are destroyed while this card is equipped, then both are destroyed. Found in: Green Starting Deck, Curse of Anubis ----------------------------- #728 Name: Falcon Knight Card Code: 21015833 Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Warrior Attack: 1000 Defense: 700 Effect: This monster can attack twice. Found in: Thousand-Eyes Bible ----------------------------- #729 Name: Rose-Dwelling Demon Card Code: 32485271 Card Type: Monster Card (Fusion) Power Level: 6 Element: Dark Type: Plant Attack: 2000 Defense: 1800 Fuse: Snake Palm (#451)+Feral Imp (#257) Found in: Volume 5 ----------------------------- #730 Name: Hurricane Card Code: 42703248 Card Type: Magic Card Effect: All cards in both player's magic/trap zones are returned to their respective owner's hands. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Magic Ruler ----------------------------- #731 #732 Name: Barroks Card Code: 06840573 Card Type: Monster Card (Fusion) Power Level: 5 Element: Dark Type: Demon Attack: 1380 Defense: 1530 Fuse: Attack Panda (#222)+Gargoyle (#129) Found in: Volume 3 ----------------------------- #733 #734 Name: Beastly Merman Card Code: 67371383 Card Type: Monster Card Power Level: 6 Element: Water Type: Fish Attack: 2400 Defense: 2000 Found in: Spell of Mask ----------------------------- #735 Name: Hungry Burger Card Code: N/A Card Type: Monster Card (Ritual) Power Level: 6 Element: Dark Type: Warrior Attack: 2000 Defense: 1850 Ritual info: You need the Hamburger Recipe card (#738) to special summon this monster. Sacrifice monsters on the field or in your hand whose power levels add up to or exceed that of this monster. Found in: Pharaoh's Servant ----------------------------- #736 Name: Hunter Spider Card Code: 80141480 Card Type: Monster Card Power Level: 5 Element: Earth Type: Insect Attack: 1600 Defense: 1400 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #737 Name: Claymore Land-Mine Card Code: 77754944 Card Type: Trap Card Effect: Activated when your opponent attacks you. The monster with the highest attack power on your opponent's field is destroyed (face-up monsters only). If there are two monsters of equal attack power, and they are both have the highest attack value, choose one of them to be destroyed. Found in: Premium Pack 5 ----------------------------- #738 Name: Hamburger Recipe Card Code: N/A Card Type: Magic Card (Ritual) Effect: Sacrifice monsters from your hand or from the field whose power levels add up to or exceed that of the Hungry Burger (#735) (power level 6) and special summon a Hungry Burger to the field from your hand. Found in: Pharaoh's Servant ----------------------------- #739 Name: Burned at the Stake Card Code: 73134081 Card Type: Magic Card Effect: Inflict 600 damage to your opponent's Life Points. Found in: Volume 2, Phantom God ----------------------------- #740 #741 Name: Sealing Swords of Light Card Code: 72302403 Card Type: Magic Card Effect: When this card is played, all of your opponent's face-down monsters are turned face-up (activating any effects where applicable). Your opponent's monsters cannot attack for three turns, starting with your opponent's next turn (the three turns are counted on their turns). As long as this card's effects are active, this card remains on the field. Just before your last turn, this card is destroyed during your opponent's end phase. Found in: Green Starting Deck, Volume 2, Phantom God NOTE: This card is Semi-Restricted. ----------------------------- #742 Name: Bringer of Light Card Code: 61528025 Card Type: Monster Card (Effect) Power Level: 3 Element: Light Type: Angel Attack: 100 Defense: 2000 Effect: As long as this card is face-up on the field, cards that are destroyed are sent to the Abyss (removed from the game) instead of being sent to the graveyard. Found in: Pharaoh's Servant ----------------------------- #743 Name: Horn of Light Card Code: 38552107 Card Type: Magic Card (Equipment) Effect: The attack power of the equipped monster is increased by 800. If this card is destroyed while it is in play, you have the option of sacrificing 500 Life Points to have it placed on the top of your deck. Found in: Magic Ruler ----------------------------- #744 Name: Sword of Sealing Card Code: 49587034 Card Type: Trap Card Effect: A random card in your opponent's hand will be placed face-down in their abyss for three turns (you are not allowed to see the card). On your opponent's fourth Standby Phase after this trap is activated, your opponent gets the card back. Found in: Curse of Anubis ----------------------------- #745 Name: Pixie Guardian Card Code: 22419772 Card Type: Monster Card (Effect) Power Level: 3 Element: Wind Type: Angel Attack: 1000 Defense: 1000 Effect: You may sacrifice this card if it is face-up on the field to return a magic card from your graveyard to your deck for the remainder of the active turn. Found in: Spell of Mask ----------------------------- #746 Name: Book of Secret Arts Card Code: 91595718 Card Type: Magic Card (Equipment) Effect: Equip on one Magician type monster, boosting its attack and defense by 300. Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #747 Name: Hysteric Angel Card Code: 21297224 Card Type: Monster Card (Effect) Power Level: 4 Element: Light Type: Angel Attack: 1800 Defense: 500 Effect: You may sacrifice two of your monsters on the field to receive 1000 Life Points. Found in: Spell of Mask ----------------------------- #748 #749 #750 Name: Big-Bang Girl Card Code: 64752646 Card Type: Monster Card (Effect) Power Level: 4 Element: Fire Type: Fire Attack: 1300 Defense: 1500 Effect: If you gain Life Points while this monster is face-up on the field, your opponent receives 500 damage to their Life Points. Found in: Spell of Mask ----------------------------- #751 Name: Big-Bang Dragon Card Code: 78984772 Card Type: Monster Card Power Level: 6 Element: Fire Type: Fire Attack: 2200 Defense: 1700 Found in: Curse of Anubis ----------------------------- #752 #753 #754 Name: Man-Eating Bug Card Code: 54652250 Card Type: Monster Card (Effect) Power Level: 2 Element: Earth Type: Insect Attack: 450 Defense: 600 Reverse Effect: Destroy one monster on the field. Found in: Volume 3, Phantom God ----------------------------- #755 Name: Starfish Card Code: 46718686 Card Type: Monster Card Power Level: 2 Element: Water Type: Water Attack: 600 Defense: 700 Found in: Volume 1 ----------------------------- #756 Name: Arc of Flame Card Code: 76103675 Card Type: Magic Card Effect: Inflict 200 damage to your opponent's Life Ponts. Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #757 Name: Maiden of Silence Card Code: 64501875 Card Type: Monster Card Power Level: 4 Element: Earth Type: Warrior Attack: 1450 Defense: 1000 Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #758 Name: Humanoid Slime Card Code: 46821314 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 800 Defense: 2000 Found in: Spell of Mask ----------------------------- #759 Name: Humanoid Drake Card Code: 05600127 Card Type: Monster Card (Fusion) Power Level: 7 Element: Water Type: Water Attack: 2200 Defense: 2000 Fuse: Humanoid Slime (#758)+Worm Drake (#1096) Found in: Spell of Mask ----------------------------- #760 Name: Ice Warrior Card Code: 38982356 Card Type: Monster Card Power Level: 3 Element: Water Type: Warrior Attack: 800 Defense: 1200 Found in: Volume 5 ----------------------------- #761 Name: Swift Assassin Card Code: 96890582 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Demon Attack: 2000 Defense: 2000 Effect: This monster's attack and defense power is reduced by 400 for every card in your hand. Found in: Pharaoh's Servant ----------------------------- #762 Name: Ice Kappa Card Code: 02118022 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1500 Defense: 900 Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #763 Name: Lightning Rod Card Code: 42364257 Card Type: Trap Card Effect: Activated when your opponent plays Thunderbolt. All of your opponent's monsters are destroyed instead of yours. If your opponent does not have any monsters on the field, then nothing happens (except for the effect of Thunderbolt being cancelled). Found in: Volume 5 ----------------------------- #764 Name: Profit Share Card Code: 48539234 Card Type: Trap Card (Permanent) Effect: Activated when your opponent draws cards outside their Draw Phase. You get to draw two cards. Found in: Curse of Anubis ----------------------------- #765 #766 Name: Fire-Winged Pegasus Card Code: N/A Card Type: Monster Card Power Level: 6 Element: Fire Type: Beast Attack: 2250 Defense: 1800 Found in: Premium Pack 3 ----------------------------- #767 Name: Flame Kraken Card Code: 46534755 Card Type: Monster Card Power Level: 4 Element: Fire Type: Water Attack: 1600 Defense: 1500 Found in: Magic Ruler ----------------------------- #768 Name: Fire Sorcerer Card Code: 27132350 Card Type: Monster Card (Effect) Power Level: 4 Element: Fire Type: Magician Attack: 1000 Defense: 1500 Reverse Effect: Two random cards will be sent to the Abyss (removed from the game) from your hand and your opponent will lose 800 Life Points. Found in: Spell of Mask ----------------------------- #769 Name: Fire Devil Card Code: 53581214 Card Type: Monster Card Power Level: 2 Element: Dark Type: Zombie Attack: 700 Defense: 500 Found in: Volume 1 ----------------------------- #770 Name: Fireball Card Code: 46130346 Card Type: Magic Card Effect: Inflicts 500 damage to your opponent's Life Points. Found in: Legend of Blue-Eyes White Dragon ----------------------------- #771 #772 Name: Valkyrie Card Code: 35565537 Card Type: Monster Card Power Level: 5 Element: Light Type: Angel Attack: 1800 Defense: 1700 Found in: Magic Ruler ----------------------------- #773 Name: Little Vampire Card Code: 56387350 Card Type: Monster Card (Effect) Power Level: 3 Element: Dark Type: Zombie Attack: 700 Defense: 1000 Effect: Any of your opponent's monsters that are destroyed by this monster are special summoned to your side of the field in the face-up mode of your choice. NOTE: I would advise against using this monster because its effect tends to glitch up your game in an endless loop. Found in: Thousand-Eyes Bible ----------------------------- #774 #775 Name: Exodia, the Forbidden One Card Code: 33396948 Card Type: Monster Card (Effect) Power Level: 3 Element: Dark Type: Magician Attack: 1000 Defense: 1000 Effect: An instant victory can be declared to one who's hand contains this card along with the Right Leg, Left Leg, Right Arm, and Left Arm of Exodia, the Forbidden One. Found in: Phantom God NOTE: This card is Restricted. ----------------------------- #776 Name: Left Leg of Exodia, the Forbidden One Card Code: 44519536 Card Type: Monster Card Power Level: 1 Element: Dark Type: Magician Attack: 200 Defense: 300 Found in: Volume 3, Phantom God NOTE: This card is Restricted. ----------------------------- #777 Name: Left Arm of Exodia, the Forbidden One Card Code: 07902349 Card Type: Monster Card Power Level: 1 Element: Dark Type: Magician Attack: 200 Defense: 300 Found in: Phantom God NOTE: This card is Restricted. ----------------------------- #778 Name: Right Leg of Exodia, the Forbidden One Card Code: 08124921 Card Type: Monster Card Power Level: 1 Element: Dark Type: Magician Attack: 200 Defense: 300 Found in: Volume 4, Phantom God NOTE: This card is Restricted. ----------------------------- #779 Name: Right Arm of Exodia, the Forbidden One Card Code: 70903634 Card Type: Monster Card Power Level: 1 Element: Dark Type: Magician Attack: 200 Defense: 300 Found in: Phantom God NOTE: This card is Restricted. ----------------------------- #780 Name: Holy Chains Card Code: 08058240 Card Type: Monster Card Power Level: 3 Element: Light Type: Angel Attack: 1000 Defense: 1100 Found in: Volume 3 ----------------------------- #781 #782 Name: Hyuga, the Guardian of Wind Card Code: 62340868 Card Type: Monster Card (Effect) Power Level: 7 Element: Wind Type: Magician Attack: 2400 Defense: 2200 Effect: Reduces the attack damage to this monster to zero. This ability can be used only once. (Nothing seems to happen in this game though. Let me know if you see an actual nullification. Be specific in your details. If it checks out, I will fix this text and you will be given credit.) Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #783 #784 #785 Name: Force-Field Card Code: 70344351 Card Type: Trap Card (Counter) Effect: When your opponent plays a magic card that targets one monster, its effect is cancelled and it is destroyed. Found in: Labyrinth of Nightmare ----------------------------- #786 Name: Follow Wind Card Code: 98252586 Card Type: Magic Card (Equipment) Effect: Equip on a Bird type monster, boosting its attack and defense by 300. Found in: Volume 3, Phantom God ----------------------------- #787 Name: Hatching Card Code: 96965364 Card Type: Magic Card Effect: Sacrifice a monster on the field to special summon an Insect type monster that is one level higher than the sacrificed monster from your deck. Found in: Thousand-Eyes Bible ----------------------------- #788 Name: Deep Forest Elder Card Code: 14015067 Card Type: Monster Card Power Level: 6 Element: Earth Type: Beast Attack: 1800 Defense: 1900 Found in: Magic Ruler ----------------------------- #789 #790 #791 Name: Petit Angel Card Code: 38142739 Card Type: Monster Card Power Level: 3 Element: Light Type: Angel Attack: 600 Defense: 900 Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #792 Name: Hatchling Moth Card Code: 58192742 Card Type: Monster Card Power Level: 1 Element: Earth Type: Insect Attack: 300 Defense: 200 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #793 Name: Petit Dragon Card Code: 75356564 Card Type: Monster Card Power Level: 2 Element: Wind Type: Dragon Attack: 600 Defense: 700 Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #794 Name: Material Supplier Card Code: 44072894 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Warrior Attack: 1300 Defense: 800 Reverse Effect: If up to two monsters are in your Graveyard because they were used in a fusion, return them to your hand. Found in: Labyrinth of Nightmare ----------------------------- #795 Name: Fusionist Card Code: 01641882 Card Type: Monster Card (Fusion) Power Level: 3 Element: Earth Type: Beast Attack: 900 Defense: 700 Fuse: Petit Angel (#791)+Sleepy (#459) Found in: Legend of Blue-Eyes White Dragon ----------------------------- #796 Name: Fusion Gate Card Code: 33550694 Card Type: Magic Card (Field) Effect: The Fusion card (#1027 and #1028) is not required to summon a fusion monster. Monsters fused by this effect are sent to the Abyss (removed from the game). Found in: Labyrinth of Nightmare ----------------------------- #797 Name: Flying Fish Card Code: 31987274 Card Type: Monster Card Power Level: 4 Element: Wind Type: Fish Attack: 800 Defense: 500 Found in: Spell of Mask ----------------------------- #798 Name: Flying Mantis Card Code: 03134241 Card Type: Monster Card Power Level: 4 Element: Wind Type: Insect Attack: 1500 Defense: 800 Found in: Curse of Anubis ----------------------------- #799 #800 Name: Practical Card Code: 33691040 Card Type: Monster Card (Fusion) Power Level: 5 Element: Earth Type: Dinosaur Attack: 1900 Defense: 1500 Fuse: Dracodon (#644)+Flame Viper (#827) Found in: Volume 4 ----------------------------- #801 Name: Black Demon Dragon Card Code: N/A Card Type: Monster Card (Fusion) Power Level: 9 Element: Dark Type: Dragon Attack: 3200 Defense: 2600 Fuse: Red-Eyes Black Dragon (#1083)+Summoned Demon (#583) Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #802 Name: Black Pendant Card Code: 65169794 Card Type: Magic Card (Equipment) Effect: The attack power of the equipped monster is increased by 500. If this card is destroyed while it is in play, your opponent is dealt 500 damage to their Life Points. Found in: Magic Ruler ----------------------------- #803 Name: Black Hole Card Code: 53129443 Card Type: Magic Card Effect: Destroy all monsters on the field (including face-down monsters). Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Volume 1, Legend of Blue-Eyes White Dragon NOTE: This card is Restricted. ----------------------------- #804 Name: Dark Magician Card Code: 46986414 Card Type: Monster Card Power Level: 7 Element: Dark Type: Magician Attack: 2500 Defense: 2100 Found in: Volume 1, Legend of Blue-Eyes White Dragon, Labyrinth of Nightmare ----------------------------- #805 Name: Dark Magician Card Code: N/A Card Type: Monster Card Power Level: 7 Element: Dark Type: Magician Attack: 2500 Defense: 2100 Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck ----------------------------- #806 Name: Dark Magician Card Code: 36996508 Card Type: Monster Card Power Level: 7 Element: Dark Type: Magician Attack: 2500 Defense: 2100 Found in: Premium Pack 4 ----------------------------- #807 Name: Dark Magician Girl Card Code: N/A Card Type: Monster Card (Effect) Power Level: 6 Element: Dark Type: Magician Attack: 2000 Defense: 1700 Effect: For every Dark Magician (#804, #805, or #806) and Magician of Black Chaos (#892) in both player's graveyards, increase the attack power of this monster by 300. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Premium Pack 4 ----------------------------- #808 #809 Name: Flower Wolf Card Code: 95952802 Card Type: Monster Card (Fusion) Power Level: 5 Element: Earth Type: Beast Attack: 1800 Defense: 1400 Fuse: Silver Fang (#418)+Demon World Flytrap (#878) Found in: Volume 3, Phantom God ----------------------------- #810 Name: Bladed Pendulum Torture Machine Card Code: 24433920 Card Type: Monster Card Power Level: 6 Element: Dark Type: Machine Attack: 1750 Defense: 2000 Found in: Volume 7 ----------------------------- #811 #812 Name: Prism Man Card Code: 80234301 Card Type: Monster Card Power Level: 3 Element: Light Type: Rock Attack: 800 Defense: 1000 Found in: Volume 6 ----------------------------- #813 Name: Rat of Prevention Card Code: 00549481 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast Attack: 500 Defense: 2000 Found in: Volume 7, Metal Raiders ----------------------------- #814 Name: Princess of Mermaids Card Code: 85802526 Card Type: Monster Card (Effect) Power Level: 4 Element: Water Type: Fish Attack: 1500 Defense: 800 Effect: If this monster is on the field during your Standby Phase, face-up, you will receive 800 Life Points. Found in: Spell of Mask ----------------------------- #815 Name: Blue-Eyes Ultimate Dragon Card Code: N/A Card Type: Monster Card (Fusion) Power Level: 12 Element: Light Type: Dragon Attack: 4500 Defense: 3800 Fuse: Blue-Eyes White Dragon (#817 or 818)+Blue-Eyes White Dragon (#817 or 818)+Blue-Eyes White Dragon (#817 or 818) Found in: Premium Pack 3 ----------------------------- #816 Name: Toon Blue-Eyes White Dragon Card Code: 53183600 Card Type: Monster Card (Effect: Toon) Power Level: 8 Element: Light Type: Dragon Attack: 3000 Defense: 2500 Effect: Without Toon World in play, you are not allowed to summon this monster. If this monster is on the field and Toon World is destroyed, this and all other toon monsters are destroyed with it. You must sacrifice 500 Life Points to let this monster attack and it is not allowed to attack the turn it is summoned. This monster can attack your opponent directly, regardless of the monsters they have on the field unless one of those monsters is a toon monster, then the attack must go there. This monster can only be attacked by other toon monsters. Found in: Pharaoh's Servant ----------------------------- #817 Name: Blue-Eyes White Dragon Card Code: 89631139 Card Type: Monster Card Power Level: 8 Element: Light Type: Dragon Attack: 3000 Defense: 2500 Found in: Legend of Blue-Eyes White Dragon, Spell of Mask ----------------------------- #818 #819 Name: Blue-Eyes Silver Zombie Card Code: 35282433 Card Type: Monster Card Power Level: 3 Element: Dark Type: Zombie Attack: 900 Defense: 700 Found in: Volume 1 ----------------------------- #820 Name: Blue Ninja Card Code: 09076207 Card Type: Monster Card (Effect) Power Level: 1 Element: Earth Type: Warrior Attack: 300 Defense: 300 Reverse Effect: Destroy one magic card on the field. Found in: Volume 3, Phantom God ----------------------------- #821 #822 #823 Name: Flame-Shield Warrior Card Code: 42599677 Card Type: Monster Card Power Level: 5 Element: Fire Type: Fire Attack: 1900 Defense: 1300 Found in: Curse of Anubis ----------------------------- #824 Name: Flame Cerberus Card Code: 60862676 Card Type: Monster Card Power Level: 6 Element: Fire Type: Fire Attack: 2100 Defense: 1800 Found in: Volume 6, Metal Raiders ----------------------------- #825 Name: Ghost of the Flame Card Code: 58528964 Card Type: Monster Card (Fusion) Power Level: 3 Element: Dark Type: Zombie Attack: 1000 Defense: 800 Fuse: Wight (#1098)+Lava Beast (#889) Found in: Legend of Blue-Eyes White Dragon ----------------------------- #826 Name: Flame Dancer Card Code: 12883044 Card Type: Monster Card Power Level: 2 Element: Fire Type: Fire Attack: 550 Defense: 450 Found in: Labyrinth of Nightmare ----------------------------- #827 Name: Flame Viper Card Code: 02830619 Card Type: Monster Card Power Level: 2 Element: Earth Type: Fire Attack: 400 Defense: 450 Found in: Volume 4 ----------------------------- #828 Name: Blade Fly Card Code: 28470714 Card Type: Monster Card (Effect) Power Level: 2 Element: Wind Type: Insect Attack: 600 Defense: 700 Effect: As long as this card is face-up on the field, the attack power of all wind elemental monsters is increased by 500 while the attack power of all earth elemental monsters is decreased by 400. Found in: Volume 6, Metal Raiders ----------------------------- #829 #830 #831 Name: Pale Beast Card Code: 21263083 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast Attack: 1500 Defense: 1200 Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #832 Name: Messenger of Peace Card Code: 44656491 Card Type: Magic Card (Permanent) Effect: Monster who possess an attack power of 1500 or more are not allowed to attack. Pay 100 Life Points during your Standby Phase to keep this card in play. Found in: Pharaoh's Servant ----------------------------- #833 Name: Basic Insect Card Code: 89091579 Card Type: Monster Card Power Level: 2 Element: Earth Type: Insect Attack: 500 Defense: 700 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #834 #835 Name: Baby Dragon Card Code: 88819587 Card Type: Monster Card Power Level: 3 Element: Wind Type: Dragon Attack: 1200 Defense: 700 Found in: Volume 6, Metal Raiders ----------------------------- #836 #837 #838 #839 #840 Name: Penguin Soldier Card Code: 93920745 Card Type: Monster Card (Effect) Power Level: 2 Element: Water Type: Water Attack: 750 Defense: 500 Reverse Effect: Return up to two monsters on the field to their owner's hands. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck ----------------------------- #841 Name: Penguin Knight Card Code: 36039163 Card Type: Monster Card (Effect) Power Level: 3 Element: Water Type: Water Attack: 900 Defense: 800 Effect: If your opponent sends this card to the graveyard from your deck, then your entire graveyard is shuffled back into your deck. Found in: Magic Ruler ----------------------------- #842 Name: Boar Warrior Card Code: 21340051 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Beast-Warrior Attack: 2000 Defense: 500 Effect: This monster can only be normal summoned by a reverse summon or it is immediately destroyed. This monster's attack power is reduced by 1000 if your opponent only has one monster on the field. Found in: Pharaoh's Servant ----------------------------- #843 Name: Holy Elf Card Code: 15025844 Card Type: Monster Card Power Level: 4 Element: Light Type: Magician Attack: 800 Defense: 2000 Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Volume 2, Phantom God ----------------------------- #844 Name: Holy Elf's Blessing Card Code: 98299011 Card Type: Trap Card Effect: Receive 300 Life Points for every monster card on the field. Found in: Curse of Anubis ----------------------------- #845 Name: Holy Shining Soul Card Code: 77527210 Card Type: Monster Card (Effect) Power Level: 6 Element: Light Type: Angel Attack: 2000 Defense: 1800 Effect: To special summon this monster, you must have two Light elemental monsters sent from your Graveyard to your Abyss (removed from the game). The attack power of all of your opponent's monsters is reduced by 300 during their Battle Phase. Found in: Labyrinth of Nightmare ----------------------------- #846 Name: Holy Javelin Card Code: 96355986 Card Type: Trap Card Effect: Activated when your opponent attacks you. You gain Life Points equal to the attack power of your opponent's strongest monster. Found in: Curse of Anubis ----------------------------- #847 Name: Holy Doll Card Code: 91939608 Card Type: Monster Card Power Level: 4 Element: Light Type: Magician Attack: 1600 Defense: 1000 Found in: Volume 3 ----------------------------- #848 #849 #850 Name: Bone Seahorse Card Code: 98456117 Card Type: Monster Card Power Level: 3 Element: Water Type: Water Attack: 850 Defense: 400 Found in: Labyrinth of Nightmare ----------------------------- #851 Name: Messenger of Destruction Card Code: 17449108 Card Type: Magic Card Effect: You can only use this if there is a face-down magic/trap card on the field. Choose one face-down magic/trap card to be sent to the abyss (removed from the game). If the chosen card turns out to be a trap card, all copies of that trap card are removed from both player's decks and sent to the abyss. Found in: Curse of Anubis ----------------------------- #852 Name: Reserve Troops Card Code: 36280194 Card Type: Trap Card Effect: This trap can only be activated when your graveyard has at least five monsters in it. You can choose up to three normal monsters with an attack power of 1500 or less and put them in your hand. Found in: Curse of Anubis NOTE: This card is Semi-Restricted. ----------------------------- #853 Name: Power of Poseidon Card Code: 77027445 Card Type: Magic Card (Equipment) Effect: Equip on one Water type monster, boosting its attack and defense by 300. Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #854 #855 #856 Name: Lady Flame Assassin Card Code: 90147755 Card Type: Monster Card (Effect) Power Level: 4 Element: Fire Type: Fire Attack: 1500 Defense: 1000 Reverse Effect: The top three cards of your deck will be sent to the abyss (removed from the game) and your opponent will lose 800 Life Points. Found in: Spell of Mask ----------------------------- #857 Name: Kira, the Knight of Fire Card Code: 37421579 Card Type: Monster Card (Fusion) Power Level: 3 Element: Fire Type: Fire Attack: 1100 Defense: 800 Fuse: Monster Egg (#996)+Fireball (#446) Found in: Legend of Blue-Eyes White Dragon ----------------------------- #858 Name: Fire-Sword Fencer Card Code: 78861134 Card Type: Monster Card Power Level: 4 Element: Fire Type: Fire Attack: 1700 Defense: 1100 Found in: Curse of Anubis ----------------------------- #859 Name: Flame Swordsman Card Code: 45231177 Card Type: Monster Card (Fusion) Power Level: 5 Element: Fire Type: Warrior Attack: 1800 Defense: 1600 Fuse: Masaki, the Legendary Swordsman (#616)+Fire Controller (#863) Found in: Legend of Blue-Eyes White Dragon ----------------------------- #860 #861 Name: Efreet, the Fire Elemental Card Code: 13522325 Card Type: Monster Card (Effect) Power Level: 4 Element: Fire Type: Fire Attack: 1700 Defense: 1000 Effect: To special summon this monster, you must send one fire elemental monster to the Abyss (removed from the game) from your Graveyard. This monster's attack power is increased by 300 during your Battle Phase. Found in: Labyrinth of Nightmare ----------------------------- #862 Name: Fire Demon Card Code: 71407486 Card Type: Monster Card Power Level: 4 Element: Fire Type: Fire Attack: 1300 Defense: 1000 Found in: Volume 3, Phantom God ----------------------------- #863 Name: Fire Controller Card Code: 34460851 Card Type: Monster Card Power Level: 3 Element: Fire Type: Magician Attack: 900 Defense: 1000 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #864 Name: Fire-Eating Turtle Card Code: 96981563 Card Type: Monster Card Power Level: 5 Element: Water Type: Water Attack: 1400 Defense: 1800 Found in: Magic Ruler ----------------------------- #865 Name: Poltergeist Card Code: 15866454 Card Type: Magic Card Effect: This card's effect cannot be countered or stopped in any way. Return one magic/trap card on the field to its owner's hand. Found in: Labyrinth of Nightmare ----------------------------- #866 Name: Thunder Snail Card Code: 12146024 Card Type: Monster Card Power Level: 5 Element: Water Type: Lightning Attack: 1400 Defense: 1500 Found in: Volume 6 ----------------------------- #867 #868 Name: Hologra Card Code: 10859908 Card Type: Monster Card Power Level: 3 Element: Earth Type: Machine Attack: 1100 Defense: 700 Found in: Volume 2 ----------------------------- #869 Name: White Thief Card Code: 15150365 Card Type: Monster Card (Effect) Power Level: 3 Element: Light Type: Magician Attack: 1000 Defense: 700 Effect: Should this monster cause battle damage to your opponent, they must discard one card from their hand. Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #870 #871 Name: White Hole Card Code: 43487744 Card Type: Trap Card Effect: Activated when your opponent plays Black Hole (#803). All of your monsters are protected (i.e. not destroyed) while all of your opponent's monsters are destroyed. If there are no monsters on the field, then this trap will merely cancel the effect of Black Hole. Found in: Booster Chronicle ----------------------------- #872 #873 #874 Name: Murder Circus Card Code: 93889755 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Demon Attack: 1350 Defense: 1400 Effect: Whenever you change this monster from defense mode to attack mode, you choose one of your opponent's monsters on the field to return to their hand. Found in: Metal Raiders ----------------------------- #875 Name: Murder Circus Zombie Card Code: 92667214 Card Type: Monster Card Power Level: 2 Element: Dark Type: Zombie Attack: 1350 Defense: 0 Found in: Volume 7 ----------------------------- #876 #877 #878 Name: Demon World Flytrap Card Code: 43500484 Card Type: Monster Card Power Level: 3 Element: Earth Type: Plant Attack: 1200 Defense: 900 Found in: Volume 3, Phantom God ----------------------------- #879 #880 #881 Name: Mac-Cannon Card Code: 98795934 Card Type: Monster Card Power Level: 5 Element: Dark Type: Demon Attack: 1700 Defense: 1400 Found in: Volume 3 ----------------------------- #882 Name: Magical Germs Card Code: 39774685 Card Type: Magic Card (Equipment) Effect: Equip on a Plant type monster, boosting its attack and defense by 300. Found in: Volume 2, Phantom God ----------------------------- #883 Name: Magnum Lily Card Code: 67841515 Card Type: Monster Card Power Level: 3 Element: Earth Type: Plant Attack: 1100 Defense: 600 Found in: Volume 4 ----------------------------- #884 Name: Magnet Warrior #1 Card Code: 56342351 Card Type: Monster Card Power Level: 3 Element: Earth Type: Warrior Attack: 1000 Defense: 500 Found in: Volume 2, Phantom God ----------------------------- #885 Name: Magnet Warrior #2 Card Code: 92731455 Card Type: Monster Card Power Level: 3 Element: Earth Type: Warrior Attack: 500 Defense: 1000 Found in: Volume 2, Phantom God ----------------------------- #886 Name: Magnet Warrior Alpha Card Code: 99785935 Card Type: Monster Card Power Level: 4 Element: Earth Type: Rock Attack: 1400 Defense: 1700 Found in: Black Starting Deck ----------------------------- #887 Name: Magnet Warrior Gamma Card Code: 11549357 Card Type: Monster Card Power Level: 4 Element: Earth Type: Rock Attack: 1500 Defense: 1800 Found in: Black Starting Deck ----------------------------- #888 Name: Magnet Warrior Beta Card Code: 39256679 Card Type: Monster Card Power Level: 4 Element: Earth Type: Rock Attack: 1700 Defense: 1600 Found in: Black Starting Deck ----------------------------- #889 Name: Lava Beast Card Code: 40826495 Card Type: Monster Card Power Level: 3 Element: Earth Type: Rock Attack: 900 Defense: 1000 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #890 Name: Magical Ghost Card Code: 46474915 Card Type: Monster Card Power Level: 4 Element: Dark Type: Zombie Attack: 1300 Defense: 1400 Found in: Volume 5 ----------------------------- #891 Name: Magic Silk Hats Card Code: 81210420 Card Type: Trap Card Effect: You can only activate this trap during your opponent's Battle Phase. Choose two magic/trap cards. The chosen cards and the selected monster are set in your monster zone in reverse defense mode as "hat tokens" (atk 0/def 0). If the monster is revealed, the other two cards are immediately destroyed. Found in: Red Starting Deck, Curse of Anubis ----------------------------- #892 Name: Magician of Black Chaos Card Code: N/A Card Type: Monster Card (Ritual) Power Level: 8 Element: Dark Type: Magician Attack: 2800 Defense: 2600 Ritual Info: You need the Ritual of the Magician of Black Chaos card (#143) to summon this monster. Sacrifice monsters on the field or in your hand whose power levels add up to or exceed that of this monster. If you are unable to fulfill these requirements, you cannot summon this monster. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Premium Pack 3 ----------------------------- #893 #894 Name: Magic Jammer Card Code: 77414722 Card Type: Trap Card (Counter) Effect: Activated when your opponent plays a magic card. Sacrifice one card from your hand and cancel the magic card's activation and effect. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Volume 6, Metal Raiders ----------------------------- #895 Name: Magic Cylinder Card Code: 62279055 Card Type: Trap Card Effect: Activated when your opponent attacks you with a monster. The attack is cancelled and your opponent will receive damage equal to the attack power of the attacking monster. Found in: Red Starting Deck, Premium Pack 4 NOTE: This card is Restricted. ----------------------------- #896 Name: Magic Drain Card Code: 59344077 Card Type: Trap Card (Counter) Effect: Activated when your opponent uses a magic card. Your opponent must discard one magic card from their hand or the magic card's effect will be cancelled. Found in: Thousand-Eyes Bible ----------------------------- #897 #898 Name: Full Moon Card Code: 36607978 Card Type: Magic Card (Equipment) Effect: Equip on a Beast-Warrior type monster, boosting its attack and defense by 300. Found in: Volume 3, Phantom God ----------------------------- #899 #900 #901 #902 Name: The Great Demon of Death, Satan Card Code: 36304921 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1400 Defense: 1300 Found in: Volume 3, Phantom God ----------------------------- #903 Name: Terra Demon Card Code: 63308047 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1200 Defense: 1300 Found in: Volume 2, Phantom God ----------------------------- #904 Name: Master and Expert Card Code: 75499502 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast Attack: 1200 Defense: 1000 Found in: Volume 5 ----------------------------- #905 Name: Dragoness, the Wicked Knight Card Code: 70681994 Card Type: Monster Card (Fusion) Power Level: 3 Element: Wind Type: Warrior Attack: 1200 Defense: 900 Fuse: Armail (#4)+One-Eyed Shield Dragon (#1105) Found in: Volume 2, Phantom God ----------------------------- #906 Name: Matango Card Code: 93900406 Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Warrior Attack: 1250 Defense: 800 Effect: As long as this card is face-up on the field, it will do 300 damage to its controller during their Standby Phase. You can sacrifice 500 Life Points to give this monster to your opponent. You also have the option to take the monster back and give 500 damage to your opponent, but then the monster's effect damages you once again. Found in: Volume 7, Metal Raiders ----------------------------- #907 Name: Messenger of Obliteration Card Code: 71044499 Card Type: Magic Card Effect: You can only use this card if there is a face-down monster on the field. The face-down monster is flipped to the face-up position. If it is an effect monster, it is sent to the Abyss (removed from the game) and all cards of the same name are removed from each player's decks and also sent to the Abyss. If it is not an effect monster, it is sent to the Abyss anyway (but without the extra removal and search). Found in: Green Starting Deck, Curse of Anubis NOTE: This card is Semi-Restricted. ----------------------------- #908 Name: Magic Sky Elder Card Code: 42431843 Card Type: Monster Card Power Level: 3 Element: Dark Type: Demon Attack: 1000 Defense: 700 Found in: Metal Raiders ----------------------------- #909 Name: Giga Cyber Card Code: 66362965 Card Type: Monster Card (Effect) Power Level: 6 Element: Dark Type: Warrior Attack: 2200 Defense: 1200 Effect: If your opponent has two or more monsters on the field more than you, you have the option of summoning this monster without having to sacrifice any monsters. If you have a monster on the field, you will see five options instead of the normal three. The far right two refer to this card's effect. Found in: Thousand-Eyes Bible ----------------------------- #910 Name: Giltia, the Mage-Knight Card Code: 51828629 Card Type: Monster Card (Fusion) Power Level: 5 Element: Light Type: Warrior Attack: 1850 Defense: 1500 Fuse: Warrior of a Higher Realm (#957)+Guardian of the Royal Throne (#110) Found in: Volume 6, Metal Raiders ----------------------------- #911 Name: Power of Magicians Card Code: 83746708 Card Type: Magic Card (Equipment) Effect: For every card in your Magic/trap slots (including itself and excluding the Field Magic Card slot), the equipped monster's attack and defense power is increased by 500. Found in: Spell of Mask ----------------------------- #912 #913 Name: Maha-Vairo Card Code: 93013676 Card Type: Monster Card (Effect) Power Level: 4 Element: Light Type: Magician Attack: 1550 Defense: 1400 Effect: For every equipment magic card that is attached to this monster, its attack power is increased by 500. Found in: Magic Ruler ----------------------------- #914 #915 Name: Maburas Card Code: 59036972 Card Type: Monster Card (Fusion) Power Level: 4 Element: Wind Type: Bird Attack: 1300 Defense: 900 Fuse: Taihorn (#532)+Fire Wings (#388) Found in: Volume 2 ----------------------------- #916 #917 Name: Remove Magic Card Code: 19159413 Card Type: Magic Card Effect: Destroys one magic card on the field. If the target card is face down, it can be turned face-up (sans effect activation). If the face-down card is a magic card, destroy it. If it is not, it is returned to its face-down position, unaffected. Destroy this card afterward. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Volume 2, Phantom God ----------------------------- #918 Name: Magic Stone Slab Card Code: 49251811 Card Type: Trap Card Effect: Activated when a permanent magic card is played. The effects of all permanent magic cards are cancelled until the end of the active turn. Found in: Curse of Anubis ----------------------------- #919 Name: Magic Lamp Card Code: 98049915 Card Type: Monster Card (Effect) Power Level: 1 Element: Dark Type: Magician Attack: 400 Defense: 300 Effect: This monster can attack your opponent directly, regerdless of the monsters your opponent has on the field. Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #920 Name: Demon Hunter Card Code: 01184620 Card Type: Monster Card Power Level: 4 Element: Earth Type: Warrior Attack: 1500 Defense: 1200 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #921 Name: Magic-Absorbing Sphere Card Code: 71466592 Card Type: Monster Card (Effect) Power Level: 3 Element: Water Type: Water Attack: 900 Defense: 900 Effect: When your opponent plays a magic card during their turn, you may sacrifice this monster if it is face-up on the field to cancel the magic card's effect and destroy it. Found in: Labyrinth of Nightmare ----------------------------- #922 Name: Magical Manicles Card Code: 79323590 Card Type: Magic Card (Permanent) Effect: For every card each player wishes to play, they must first sacrifice 500 Life Points. Found in: Magic Ruler ----------------------------- #923 #924 Name: Mask of Magical Draining Card Code: 20765952 Card Type: Magic Card (Permanent) Effect: Choose a face-up magic card on the field to target. The target card's owner loses 500 Life Points during their Standby Phase. If the target card leaves play, this card is destroyed. Found in: Spell of Mask ----------------------------- #925 #926 Name: Man-Eating Plant Card Code: 93553943 Card Type: Monster Card Power Level: 2 Element: Earth Type: Plant Attack: 800 Defense: 600 Found in: Volume 2, Phantom God ----------------------------- #927 Name: 10,000 Mirrors Card Code: 90219263 Card Type: Magic Card Effect: Can only be used if you have a Harpy Lady on the field. Special summon a Harpy Lady Triplet or a Harpy Lady from your deck or from your hand. Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #928 Name: Mammoth Graveyard Card Code: 40374923 Card Type: Monster Card Power Level: 3 Element: Earth Type: Dinosaur Attack: 1200 Defense: 800 Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #929 Name: Knightess of Betrayal Card Code: 65475294 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Warrior Attack: 2000 Defense: 1000 Effect: You must sacrifice one of your monsters on the field during your Standby Phase to keep this monster in play. Found in: Spell of Mask ----------------------------- #930 Name: Shield & Sword Card Code: 52097679 Card Type: Magic Card Effect: Until the end of your turn, the attack and defense values of all monsters on the field are reversed. Found in: Volume 7, Metal Raiders ----------------------------- #931 #932 #933 Name: Mister Volcano Card Code: 31477025 Card Type: Monster Card Power Level: 5 Element: Fire Type: Fire Attack: 2100 Defense: 1300 Found in: Curse of Anubis ----------------------------- #934 Name: Mister Bomber Card Code: 70138455 Card Type: Monster Card (Effect) Power Level: 3 Element: Fire Type: Machine Attack: 800 Defense: 900 Effect: During your Standby Phase, if this monster is face-up, you may destroy this card along with two other monsters on the field with an attack power of 1000 or less. Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #935 Name: Water Dancer Card Code: 02483611 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1400 Defense: 1200 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #936 Name: Aqualia, the Water Elemental Card Code: 40916023 Card Type: Monster Card (Effect) Power Level: 4 Element: Water Type: Water Attack: 1600 Defense: 1200 Effect: To special summon this monster, you must send one Water elemental monster to the Abyss (removed from the game) from your Graveyard. You can change the mode of one of your opponent's monsters during their Standby Phase. Found in: Labyrinth of Nightmare ----------------------------- #937 #938 Name: Merman of the High Tide Card Code: 54579801 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1650 Defense: 1300 Found in: Magic Ruler ----------------------------- #939 Name: Misery Loves Company/Shared Fate Card Code: 37580756 Card Type: Trap Card Effect: Activated when one of your monsters is destroyed. Choose one monster on the field to be destroyed. Found in: Thousand-Eyes Bible ----------------------------- #940 Name: Gido, the Three-Headed Creature Card Code: 78423643 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1200 Defense: 1400 Found in: Curse of Anubis ----------------------------- #941 #942 Name: Black Dragon Ruler of the Secluded Forest Card Code: 89832901 Card Type: Monster Card Power Level: 6 Element: Earth Type: Dragon Attack: 2100 Defense: 1800 Found in: Volume 7 ----------------------------- #943 Name: Apprentice Witch Card Code: 80741828 Card Type: Monster Card (Effect) Power Level: 2 Element: Dark Type: Magician Attack: 550 Defense: 500 Effect: As long as this card is face-up on the field, the attack power of all dark elemental monsters is increased by 500 while the attack power of all light elemental monsters is decreased by 400. Found in: Volume 6, Metal Raiders ----------------------------- #944 Name: Mino-Centaur Card Code: N/A Card Type: Monster Card (Fusion) Power Level: 6 Element: Earth Type: Beast-Warrior Attack: 2000 Defense: 1700 Fuse: Centaur (#279)+Minotaur (#945) Found in: Volume 7, Metal Raiders ----------------------------- #945 #946 Name: King of Music Card Code: 56907389 Card Type: Monster Card (Fusion) Power Level: 5 Element: Light Type: Magician Attack: 1750 Defense: 1500 Fuse: High Priestess (#703)+Black-Forest Witch (#261) Found in: Volume 6, Metal Raiders ----------------------------- #947 #948 Name: Mirage Card Code: 02863439 Card Type: Monster Card Power Level: 4 Element: Light Type: Bird Attack: 1100 Defense: 1400 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #949 Name: Miris Radiant Card Code: 07489323 Card Type: Monster Card (Effect) Power Level: 1 Element: Earth Type: Beast Attack: 300 Defense: 250 Effect: As long as this card is face-up on the field, the attack power of all earth elemental monsters is increased by 500 while the attack power of all wind elemental monsters is reduced by 400. Found in: Volume 6, Metal Raiders ----------------------------- #950 Name: Charismatic Thief Card Code: 24348204 Card Type: Monster Card Power Level: 2 Element: Dark Type: Magician Attack: 700 Defense: 700 Found in: Volume 2 ----------------------------- #951 Name: Muka-Muka Card Code: 46657337 Card Type: Monster Card (Effect) Power Level: 2 Element: Earth Type: Rock Attack: 600 Defense: 300 Effect: The attack and defense power of this monster is increased by 300 for every card in your hand. Found in: Volume 6, Metal Raiders ----------------------------- #952 Name: Limitless Hand Card Code: 94163677 Card Type: Magic Card (Permanent) Effect: Hold as many cards as you wish and be exempt from the discard penalty at the end of your turn if you hold more than six cards as long as this card is in play. Found in: Spell of Mask ----------------------------- #953 Name: Chaotic Destruction Card Code: 32015116 Card Type: Trap Card (Permanent) Effect: During your Standby Phase, one die is rolled. All monsters on the field whose power level equals the number rolled is destroyed. If the die rolls a six, then all monsters on the field with a power level of six or more are destroyed. Found in: Labyrinth of Nightmare ----------------------------- #954 Name: Insect Barrier Card Code: 23615409 Card Type: Magic Card (Permanent) Effect: Your opponent's Insect type monsters are not allowed to attack. Found in: Thousand-Eyes Bible ----------------------------- #955 Name: Nightmare Demon Card Code: 68049471 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1300 Defense: 1800 Found in: Labyrinth of Nightmare ----------------------------- #956 Name: Purple Crystal Card Code: 15052462 Card Type: Magic Card (Equipment) Effect: Equip on one Zombie type monster, boosting its attack and defense by 300. Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #957 Name: Warrior of a Higher Realm Card Code: 89272878 Card Type: Monster Card Power Level: 4 Element: Earth Type: Warrior Attack: 1000 Defense: 1200 Found in: Volume 6, Metal Raiders ----------------------------- #958 Name: Labyrinth Tank Card Code: 99551425 Card Type: Monster Card (Fusion) Power Level: 7 Element: Dark Type: Machine Attack: 2400 Defense: 2400 Fuse: Giga-Tech Wolf (#195)+Cannon Soldier (#206) Found in: Volume 7, Metal Raiders ----------------------------- #959 Name: Labyrinth Wall Card Code: N/A Card Type: Monster Card Power Level: 5 Element: Earth Type: Rock Attack: 0 Defense: 3000 Found in: Pharaoh's Servant ----------------------------- #960 Name: Shifting Labyrinth Card Code: 64389297 Card Type: Magic Card (Equipment) Effect: You can only equip this card to a Labyrinth Wall (#959). You have the option of sacrificing a Labyrinth Wall equipped with this card to special summon a Wall Shadow (#80) from your deck. Found in: Pharaoh's Servant ----------------------------- #961 #962 Name: Mechazaurus Card Code: 89112729 Card Type: Monster Card (Fusion) Power Level: 5 Element: Earth Type: Machine Attack: 1800 Defense: 1400 Fuse: Mister Bomber (#934)+Two-Headed King Rex (#677) Found in: Volume 7, Metal Raiders ----------------------------- #963 Name: Thunder Ball Card Code: 21817254 Card Type: Monster Card Power Level: 2 Element: Wind Type: Lightning Attack: 750 Defense: 600 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #964 #965 Name: Mechanical Snail Card Code: 34442949 Card Type: Monster Card Power Level: 3 Element: Dark Type: Machine Attack: 800 Defense: 1000 Found in: Magic Ruler ----------------------------- #966 #967 Name: Cyber Falcon Card Code: 30655537 Card Type: Monster Card Power Level: 4 Element: Wind Type: Machine Attack: 1400 Defense: 1200 Found in: Curse of Anubis ----------------------------- #968 #969 #970 Name: Rain of Regeneration Card Code: 66719324 Card Type: Magic Card Effect: Both players receive 1000 Life Points. Found in: Thousand-Eyes Bible ----------------------------- #971 Name: Hell's Ant Trap Card Code: 54109233 Card Type: Trap Card (Permanent) Effect: All monsters with a power level of three or less are destroyed at the end of the turn that they are normal summoned. Found in: Thousand-Eyes Bible ----------------------------- #972 Name: Dark Goddess Nuvia Card Code: 12953226 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Demon Attack: 2000 Defense: 800 Effect: This monster must be reverse summoned or it will be destroyed immediately when it gets to the field. For each monster your opponent has on the field, this monster's attack power is reduced by 200. Found in: Spell of Mask ----------------------------- #973 #974 #975 Name: Magical Metal Armor Card Code: 68540058 Card Type: Trap Card (Equipment) Effect: The attack and defense power of the equipped monster is increased by 300. If the equipped monster attacks another monster, its attack power is increased by one-half the attack power of the target monster. Found in: Premium Pack 5 ----------------------------- #976 #977 Name: Metal Dragon Card Code: 09293977 Card Type: Monster Card (Fusion) Power Level: 6 Element: Wind Type: Machine Attack: 1850 Defense: 1700 Fuse: Iron Demon (#286)+Lesser Dragon (#1082) Found in: Volume 3, Phantom God ----------------------------- #978 Name: Metal Fish Card Code: 55998462 Card Type: Monster Card Power Level: 5 Element: Water Type: Machine Attack: 1600 Defense: 1900 Found in: Magic Ruler ----------------------------- #979 Name: Meteor Impact Card Code: 97687912 Card Type: Magic Card (Equipment) Effect: The equipped monster can attack a monster in defense mode with a defense power that is lower than the attack power of the equipped monster and cause damage to your opponent's Life Points. Found in: Thousand-Eyes Bible ----------------------------- #980 Name: Meteor Dragon Card Code: N/A Card Type: Monster Card Power Level: 6 Element: Earth Type: Dragon Attack: 1800 Defense: 2000 Found in: Premium Pack 3 ----------------------------- #981 Name: Black Meteor Dragon Card Code: N/A Card Type: Monster Card (Fusion) Power Level: 8 Element: Fire Type: Dragon Attack: 3500 Defense: 2000 Fuse: Red-Eyes Black Dragon (#1083)+Meteor Dragon (#980) Found in: Premium Pack 3 ----------------------------- #982 #983 Name: The Four-Faced Creature of Mercid Card Code: 86569121 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1500 Defense: 1200 Found in: Spell of Mask ----------------------------- #984 Name: Animal Teeth Card Code: 46009906 Card Type: Magic Card (Equipment) Effect: Equip on one Beast type monster, boosting its attack and defense by 300. Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #985 Name: Blitzing Saber-Horned Rhino Card Code: 79870141 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Dinosaur Attack: 1400 Defense: 1200 Effect: This monster can attack monsters in defense mode and damage your opponent's Life Points as if the defending monster were in attack mode (as long as the target monster's defense power is lower than this monster's attack power). Found in: Thousand-Eyes Bible ----------------------------- #986 Name: Savage Blizzard Card Code: 00473469 Card Type: Trap Card Effect: Activated when one of your trap cards is destroyed. You may destroy one trap card on the field. Found in: Curse of Anubis ----------------------------- #987 #988 Name: Burning Land Card Code: 24294108 Card Type: Magic Card (Permanent) Effect: As soon as this card is played, any active field magic card is destroyed. Each player loses 500 Life Points during their Standby Phase. You are free to use field magic cards after this card is initially played. Found in: Thousand-Eyes Bible ----------------------------- #989 Name: Hidden Warriors Card Code: 41422426 Card Type: Monster Card Power Level: 3 Element: Earth Type: Warrior Attack: 1000 Defense: 1000 Found in: Volume 2 ----------------------------- #990 #991 Name: Forest Card Code: 87430998 Card Type: Magic Card (Field) Effect: The attack and defense of all Insect, Plant, Beast-Warrior, and Beast type monsters is increased by 200. Found in: Legend of Blue-Eyes White Dragon ----------------------------- #992 Name: Forest Zombie Card Code: 17733394 Card Type: Monster Card Power Level: 3 Element: Dark Type: Zombie Attack: 1000 Defense: 900 Found in: Volume 2 ----------------------------- #993 #994 Name: Morinfen Card Code: 55784832 Card Type: Monster Card Power Level: 5 Element: Dark Type: Demon Attack: 1550 Defense: 1300 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #995 #996 Name: Monster Egg Card Code: 36121917 Card Type: Monster Card Power Level: 3 Element: Earth Type: Warrior Attack: 600 Defense: 900 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #997 Name: Monster Recall Card Code: 93108433 Card Type: Magic Card (Instant) Effect: Choose one of your monsters on the field. The chosen monster will be shuffled back into your deck along with all of the cards in your hand. You will then draw a number of cards equal to what was shuffled in. Found in: Thousand-Eyes Bible ----------------------------- #998 #999 #1000 Name: Monster Box Card Code: 21598948 Card Type: Trap Card (Permanent) Effect: This effect is activated when one of your opponent's monsters attacks. Choose a coin face (top option=eye/heads, bottom option=hexagram/tails). If you win the coin flip, the attacking monster's attack power is reduced to zero. You must sacrifice 500 Life Points during your Standby Phase to keep this card in play. Found in: Spell of Mask ----------------------------- #1001 #1002 #1003 Name: Hermit Crab Card Code: 29380133 Card Type: Monster Card (Effect) Power Level: 4 Element: Water Type: Water Attack: 900 Defense: 1700 Effect: Whenever you change this monster's mode from attack to defense, you can choose any number of cards from your hand to be placed at the bottom of your deck. Found in: Metal Raiders ----------------------------- #1004 Name: Fur-Fur Card Code: 17238333 Card Type: Monster Card Power Level: 2 Element: Dark Type: Demon Attack: 550 Defense: 400 Found in: Volume 3 ----------------------------- #1005 Name: Mountains Card Code: 50913601 Card Type: Magic Card (Field) Effect: The attack and defense of all Bird, Electric, and Dragon type monsters is increased by 200. Found in: Legend of Blue-Eyes White Dragon ----------------------------- #1006 #1007 #1008 #1009 Name: Dark Card Code: 59197169 Card Type: Magic Card (Field) Effect: The attack and defense of all Demon and Magician type monsters is increased by 200. The attack and defense of all Angel type monsters is decreased by 200. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Legend of Blue-Eyes White Dragon ----------------------------- #1010 Name: Energy of Darkness Card Code: 04614116 Card Type: Magic Card (Equipment) Effect: Equip on one Demon type monster, boosting its attack and defense by 300. Found in: Volume 2, Phantom God ----------------------------- #1011 Name: Cry from the Darkness Card Code: 78637313 Card Type: Trap Card Effect: As long as this card is in effect, the Raise Dead card cannot be played. Also, all monsters revived by Raise Dead are sent back to the graveyard (i.e. destroyed). Found in: Volume 5 ----------------------------- #1012 Name: Castle of Darkness Card Code: 00062121 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Demon Attack: 920 Defense: 1930 Reverse Effect: The attack and defense of all Zombies on the field is increased by 200 during each of your Standby Phases. The increases only happen five times (for five turns). Found in: Metal Raiders ----------------------------- #1013 Name: Sagi, the Dark Clown Master Card Code: 66602787 Card Type: Monster Card Power Level: 3 Element: Dark Type: Magician Attack: 600 Defense: 1500 Found in: Volume 7, Metal Raiders ----------------------------- #1014 Name: Darkness Bringer Card Code: 15507080 Card Type: Monster Card Power Level: 2 Element: Dark Type: Magician Attack: 700 Defense: 500 Found in: Volume 1 ----------------------------- #1015 Name: Zombie Assassin Card Code: 41949033 Card Type: Monster Card Power Level: 4 Element: Dark Type: Zombie Attack: 1200 Defense: 1200 Found in: Volume 4 ----------------------------- #1016 Name: Cloak of Midnight Card Code: 80168720 Card Type: Magic Card Effect: Discard two cards from your hand and turn a face-up monster face-down. Found in: Magic Ruler ----------------------------- #1017 Name: Mask of Darkness Card Code: 28933734 Card Type: Monster Card (Effect) Power Level: 2 Element: Dark Type: Demon Attack: 900 Defense: 400 Reverse Effect: Retrieve one trap card from your graveyard and put it in your hand. Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #1018 #1019 #1020 Name: King of the Dark Realm Card Code: 69455834 Card Type: Monster Card Power Level: 5 Element: Dark Type: Demon Attack: 2000 Defense: 1530 Found in: Metal Raiders ----------------------------- #1021 #1022 #1023 #1024 #1025 #1026 #1027 Name: Fusion Card Code: 24094653 Card Type: Magic Card Effect: Fuse two or more compatible monsters together. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Legend of Blue-Eyes White Dragon ----------------------------- #1028 Name: Fusion Card Code: 27847700 Card Type: Magic Card Effect: Fuse two or more compatible monsters together. Found in: Volume 6 ----------------------------- #1029 Name: Diffuse Card Code: 95286165 Card Type: Magic Card (Instant) Effect: One fusion monster on the field is returned to its owner's fusion deck. If any of that monster's component monsters are in the Graveyard, they are special summoned to the field. Found in: Labyrinth of Nightmare ----------------------------- #1030 #1031 Name: UFO Turtle Card Code: 60806437 Card Type: Monster Card (Effect) Power Level: 4 Element: Fire Type: Machine Attack: 1400 Defense: 1200 Effect: Should this monster be destroyed while it is face-up on the field, you will have the option of special summoning a fire elemental monster, whose attack power is 1500 or less, to the field in face-up attack mode from your deck. Found in: Pharaoh's Servant ----------------------------- #1032 Name: Winged Phantom Chimera Card Code: 04796100 Card Type: Monster Card (Fusion/Effect) Power Level: 6 Element: Wind Type: Beast Attack: 2100 Defense: 1800 Fuse: Baffomet (#726)+Gazelle, the King of Illusionary Beasts (#277) Effect: If this monster is destroyed, you have the option of special summoning either a Baffomet (#726) or a Gazelle (#277) from your graveyard. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck ----------------------------- #1033 Name: Alluring Shadow Card Code: 58621589 Card Type: Trap Card Effect: Activated when a monster is placed on the field in reverse defense mode. The card is turned to face-up attack mode, and any reverse effects it might possess are not activated. Found in: Thousand-Eyes Bible ----------------------------- #1034 Name: Mermaid Archer Card Code: 65570596 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1400 Defense: 1500 Found in: Magic Ruler ----------------------------- #1035 Name: Eager Undertaker Card Code: 41142615 Card Type: Magic Card Effect: Discard up to three monsters from your hand. Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #1036 Name: Fortress Whale Card Code: N/A Card Type: Monster Card (Ritual) Power Level: 7 Element: Water Type: Fish Attack: 2350 Defense: 2150 Ritual Info: You need the Whale's Oath card (#1037) to summon this monster. Sacrifice monsters from the field or from your hand whose power levels add up to or exceed that of the Fortress Whale. If you are unable to meet these requirements, you are not allowed to summon this monster. Found in: Dark Ceremony ----------------------------- #1037 Name: Whale's Oath Card Code: N/A Card Type: Magic Card (Ritual) Effect: Needed to summon a Fortress Whale (#1036) from your hand. Sacrifice monsters on the field or from your hand whose levels add up to or exceed that of the Fortress Whale (level 7). If you are unable to meet these requirements, you are not allowed to summon this monster. Found in: Dark Ceremony ----------------------------- #1038 #1039 #1040 #1041 Name: Armored Rat Card Code: 16246527 Card Type: Monster Card Power Level: 3 Element: Earth Type: Beast Attack: 950 Defense: 1100 Found in: Volume 5 ----------------------------- #1042 Name: Dark-Armored Zanki Card Code: 30090452 Card Type: Monster Card Power Level: 5 Element: Earth Type: Warrior Attack: 1500 Defense: 1700 Found in: Volume 7 ----------------------------- #1043 Name: Dark-Armored Zombie Card Code: 20277860 Card Type: Monster Card Power Level: 3 Element: Dark Type: Zombie Attack: 1500 Defense: 0 Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #1044 Name: Largemouth Card Code: 58861941 Card Type: Monster Card (Effect) Power Level: 1 Element: Water Type: Water Attack: 300 Defense: 250 Effect: This monster can attack your opponent directly, regardless of the monsters your opponent has on the field. Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #1045 Name: Rarabas Card Code: 94675535 Card Type: Monster Card Power Level: 3 Element: Earth Type: Beast Attack: 800 Defense: 1000 Found in: Volume 2, Phantom God ----------------------------- #1046 Name: Larva Moth Card Code: N/A Card Type: Monster Card (Effect) Power Level: 2 Element: Earth Type: Insect Attack: 500 Defense: 400 Effect: You may only summon this monster if you sacrifice a Hatchling Moth that had the Cocoon of Evolution equiped on it for two turns. Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #1047 Name: War Lion's Ritual Card Code: N/A Card Type: Magic Card (Ritual) Effect: Needed to summon a Super War Lion (#433) from your hand. Sacrifice monsters on the field or from your hand whose power levels add up to or exceed that of the Super War Lion (level 7). If you are unable to meet these requirements, you are not allowed to summon this monster. Found in: Dark Ceremony ----------------------------- #1048 Name: Wrath of Zeus Card Code: 09653271 Card Type: Monster Card (Fusion) Power Level: 5 Element: Wind Type: Lightning Attack: 1900 Defense: 1400 Fuse: Thunder Ball (#963)+Angel Ears (#105) Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #1049 Name: Sanga, the Guardian of Thunder Card Code: N/A Card Type: Monster Card (Effect) Power Level: 7 Element: Light Type: Lightning Attack: 2600 Defense: 2200 Effect: Reduces the attack damage to this monster to zero. This ability can be used only once. (Nothing seems to happen in this game though. Let me know if you see an actual nullification. Be specific in your details. If it checks out, I will fix this text and you will be given credit.) Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #1050 #1051 #1052 Name: Furious Stormcloud Card Code: 09430387 Card Type: Monster Card Power Level: 2 Element: Wind Type: Lightning Attack: 600 Defense: 600 Found in: Volume 1 ----------------------------- #1053 Name: Landstar Swordsman Card Code: 03573512 Card Type: Monster Card Power Level: 3 Element: Earth Type: Warrior Attack: 500 Defense: 1200 Found in: Spell of Mask ----------------------------- #1054 #1055 #1056 Name: Liquid Beast Card Code: 93108297 Card Type: Monster Card Power Level: 3 Element: Water Type: Water Attack: 950 Defense: 800 Found in: Magic Ruler ----------------------------- #1057 Name: Hagros, the Flying Fighter Card Code: 58314394 Card Type: Monster Card Power Level: 4 Element: Earth Type: Machine Attack: 1500 Defense: 1000 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #1058 #1059 Name: Little Chimera Card Code: 68658728 Card Type: Monster Card (Effect) Power Level: 2 Element: Fire Type: Beast Attack: 600 Defense: 550 Effect: As long as this card is face-up on the field, the attack power of all fire elemental monsters is increased by 500 while the attack power of all water elemental monsters is reduced by 400. Found in: Volume 6, Metal Raiders ----------------------------- #1060 #1061 #1062 Name: Call of the Living Dead Card Code: 97077563 Card Type: Trap Card (Permanent) Effect: Choose a monster in your graveyard to be special summoned to the field in attack mode. If either this card or the selected monster are destroyed, both are destroyed. Found in: Curse of Anubis NOTE: This card is Restricted. ----------------------------- #1063 Name: Revolver Dragon Card Code: 81480460 Card Type: Monster Card (Effect) Power Level: 7 Element: Dark Type: Machine Attack: 2600 Defense: 2200 Effect: Three coins are flipped. If at least two of them show the Eye symbol, then one of your opponent's monsters is destroyed. You can only use this effect once per turn. Found in: Volume 7, Metal Raiders ----------------------------- #1064 Name: Safety Release Card Code: 23171610 Card Type: Magic Card (Instant) Effect: The attack power of all your face-up Machine type monsters is doubled, but they will be destroyed at the end of the active turn. Found in: Thousand-Eyes Bible NOTE: This card is Restricted. ----------------------------- #1065 Name: Gaia, the Dragon Champion Card Code: 66889139 Card Type: Monster Card (Fusion) Power Level: 7 Element: Wind Type: Dragon Attack: 2600 Defense: 2100 Fuse: Gaia, the Fierce Knight (#31 or #32)+Curse of Dragon (#131) Found in: Volume 3, Phantom God ----------------------------- #1066 #1067 Name: Acid Pit-Trap Card Code: 41356845 Card Type: Trap Card Effect: You can only use this when there is a face-down monster on the field. The monster is flipped to the face-up position; if its defense power is 2000 or less, then it is destroyed. Found in: Premium Pack 5 ----------------------------- #1068 Name: Phantom King of Nature Card Code: 22910685 Card Type: Monster Card Power Level: 3 Element: Earth Type: Plant Attack: 500 Defense: 1600 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #1069 Name: Beaver Warrior Card Code: 32452818 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast-Warrior Attack: 1200 Defense: 1500 Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Volume 3, Phantom God ----------------------------- #1070 Name: Root Water Card Code: 39004808 Card Type: Monster Card Power Level: 3 Element: Water Type: Fish Attack: 900 Defense: 800 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #1071 Name: Rude Kaiser Card Code: 26378150 Card Type: Monster Card Power Level: 5 Element: Earth Type: Beast-Warrior Attack: 1800 Defense: 1600 Found in: Volume 5 ----------------------------- #1072 Name: Rare Fish Card Code: 80516007 Card Type: Monster Card (Fusion) Power Level: 4 Element: Water Type: Fish Attack: 1500 Defense: 1200 Fuse: Fusionist (#795)+Beautiful Mermaid (#284) Found in: Volume 3 ----------------------------- #1073 Name: Exile of Souls Card Code: 69832741 Card Type: Magic Card Effect: You have the option of sending monsters on the field, rather than in the Graveyard, to the Abyss (removed from the game) for the rest of the current turn. Found in: Labyrinth of Nightmare ----------------------------- #1074 Name: Exorcist Kaiku Card Code: 88240808 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Magician Attack: 1800 Defense: 700 Effect: While this card is in play, your opponent is not allowed to send monsters to the Abyss (remove from the game) from their Graveyard. If this monster causes your opponent to lose Life Points, they must remove two monsters from their Graveyard and send them to the Abyss. Found in: Labyrinth of Nightmare ----------------------------- #1075 Name: Rainbow Fish Card Code: 23771716 Card Type: Monster Card Power Level: 4 Element: Water Type: Fish Attack: 1800 Defense: 800 Found in: Volume 7, Metal Raiders ----------------------------- #1076 Name: Rainbow Flower Card Code: 21347810 Card Type: Monster Card (Effect) Power Level: 2 Element: Earth Type: Plant Attack: 400 Defense: 500 Effect: This monster may attack your opponent directly, regardless of the monsters your opponent has on the field. Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #1077 #1078 Name: Insect Armor with Laser-Cannon Card Code: 77007920 Card Type: Magic Card (Equipment) Effect: Equip on one Insect type monster, boosting its attack and defense by 300. Found in: Volume 2, Phantom God ----------------------------- #1079 #1080 Name: Leogun Card Code: 10538007 Card Type: Monster Card Power Level: 5 Element: Earth Type: Beast Attack: 1750 Defense: 1550 Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #1081 Name: Cutter Worm Card Code: 12472242 Card Type: Monster Card (Effect) Power Level: 1 Element: Earth Type: Insect Attack: 300 Defense: 350 Effect: This monster can attack your opponent directly, regardless of the monsters your opponent has on the field. Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #1082 Name: Lesser Dragon Card Code: 55444629 Card Type: Monster Card Power Level: 4 Element: Wind Type: Dragon Attack: 1200 Defense: 1000 Found in: Volume 3, Phantom God ----------------------------- #1083 Name: Red-Eyes Black Dragon Card Code: 74677422 Card Type: Monster Card Power Level: 7 Element: Dark Type: Dragon Attack: 2400 Defense: 2000 Found in: Volume 3, Phantom God ----------------------------- #1084 Name: Red-Eyes Black Metal Dragon Card Code: 64335804 Card Type: Monster Card (Effect) Power Level: 8 Element: Dark Type: Machine Attack: 2800 Defense: 2400 Effect: Sacrifice a Red-Eyes Black Dragon that is equipped with the Magical Metal Armor to Special Summon this monster from your deck (and only from your deck). Found in: Premium Pack 5 ----------------------------- #1085 Name: Red One Card Code: 38035986 Card Type: Monster Card Power Level: 3 Element: Dark Type: Magician Attack: 1000 Defense: 800 Found in: Volume 7 ----------------------------- #1086 Name: Red Dragon Card Code: 56789759 Card Type: Monster Card Power Level: 6 Element: Fire Type: Dragon Attack: 1700 Defense: 1900 Found in: Magic Ruler ----------------------------- #1087 Name: Red Medicine Card Code: N/A Card Type: Magic Card Effect: Restores 500 Life Points. Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #1088 Name: Female Panther Warrior Card Code: N/A Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Beast-Warrior Attack: 1400 Defense: 1300 Effect: If you sacrifice this monster while it is on the field, face-up, you may return one monster from the graveyard to your deck for the remainder of the turn. Found in: Spell of Mask ----------------------------- #1089 Name: Royal Guard Card Code: N/A Card Type: Monster Card Power Level: 6 Element: Earth Type: Machine Attack: 1900 Defense: 2200 Found in: Volume 7 ----------------------------- #1090 Name: Law Guardian Card Code: N/A Card Type: Monster Card (Ritual) Power Level: 7 Element: Light Type: Warrior Attack: 2050 Defense: 2500 Ritual Info: You need the Prayer of the Law Guardian card (#1092) to summon this monster. Sacrifice monsters on the field or in your hand whose power levels add up to or exceed that of the Law Guardian's power level. If you are unable to fulfull these requirements, you cannot summon this monster. Found in: Dark Ceremony ----------------------------- #1091 #1092 Name: Prayer of the Law Guardian Card Code: N/A Card Type: Magic Card (Ritual) Effect: Use this card to summon the Law Guardian (#1090) from your hand. Sacrifice monsters from your hand whose power levels add up to or exceed that of the Law Guardian's power level (level 7). If you are unable to fulfill these requirements, you are not allowed to summon this monster. Found in: Dark Ceremony ----------------------------- #1093 Name: Hexagram Curse Card Code: N/A Card Type: Trap Card (Permanent) Effect: As long as this card and the chosen monster are in play, the monster cannot attack or change its mode. Found in: Red Starting Deck, Magic Ruler ----------------------------- #1094 #1095 #1096 Name: Worm Drake Card Code: N/A Card Type: Monster Card Power Level: 4 Element: Earth Type: Reptile Attack: 1400 Defense: 1500 Found in: Spell of Mask ----------------------------- #1097 Name: Wormhole Card Code: N/A Card Type: Magic Card Effect: Choose one of your monsters on the field. That monster will be removed from the field until your next Standby Phase. The slot where the monster was is off limits to any new monster and if that was your only monster on the field, you will be vulnerable to a direct assualt. Found in: Thousand-Eyes Bible ----------------------------- #1098 Name: Wight Card Code: N/A Card Type: Monster Card Power Level: 1 Element: Dark Type: Zombie Attack: 300 Defense: 200 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #1099 #1100 #1101 Name: Wild Raptor Card Code: N/A Card Type: Monster Card Power Level: 4 Element: Earth Type: Dinosaur Attack: 1500 Defense: 800 Found in: Volume 2, Phantom God ----------------------------- #1102 Name: Remove Trap Card Code: N/A Card Type: Magic Card Effect: Destroys one face-up trap card on the field. Found in: Legend of Blue-Eyes White Dragon ----------------------------- #1103 #1104 Name: Hysteric Plant Card Code: N/A Card Type: Monster Card Power Level: 2 Element: Earth Type: Plant Attack: 900 Defense: 500 Found in: Volume 6 ----------------------------- #1105 Name: One-Eyed Shield Dragon Card Code: N/A Card Type: Monster Card Power Level: 3 Element: Wind Type: Dragon Attack: 700 Defense: 1300 Found in: Volume 2, Phantom God ----------------------------- #1106 Name: Ship Card Code: N/A Card Type: Special Card Found in: It doesn't seem to be in this game. I think you have to trade with Duel Monsters 5 Expert 1 to get this card. NOTE: This card cannot be used in this game!! ----------------------------- #1107 Name: Castle of the Duelist Kingdom Card Code: N/A Card Type: Special Card Found in: It doesn't seem to be in this game. I think you have to trade with Duel Monsters 5 Expert 1 to get this card. NOTE: This card cannot be used in this game!! ----------------------------- #1108 Name: Glorious Rewards Card Code: N/A Card Type: Special Card Found in: It doesn't seem to be in this game. I think you have to trade with Duel Monsters 5 Expert 1 to get this card. NOTE: This card cannot be used in this game!! ----------------------------- #1109 Name: The God of Obelisk Card Code: N/A Card Type: God Card Power Level: 10 Element: God Type: God Attack: 4000 Defense: 4000 Found in: Konami Selection NOTE: This card cannot be used in this game!! ----------------------------- #1110 Name: The Saint Dragon God of Osiris Card Code: N/A Card Type: God Card Power Level: 10 Element: God Type: God Attack: X000 Defense: X000 Found in: Konami Selection NOTE: This card cannot be used in this game!! ----------------------------- #1111 Name: Dragon Ra, the God of the Sun Card Code: N/A Card Type: God Card Power Level: 10 Element: God Type: God Attack: ???? Defense: ???? Found in: Konami Selection NOTE: This card cannot be used in this game!! --------------------------------------------------------------------- FREQUENTLY ASKED QUESTIONS None so far. --------------------------------------------------------------------- CREDITS First of all, I must give a lot of credit to Kazuki Takahashi for creating one fantastic series of anime and manga. I also want to thank Konami Computer Entertinment Japan (KCEJ) for making and releasing this game, as well as printing the OCG. As for giving me most of the card names, codes, and monster effects, I give a massive thank you to my e-pals S.R. and N.M. (can't spell their names and they told me not to list their names, odd ones :P). They are fellow card collectors and duelists from Japan. I should also give plenty of credit to Card Haus (http://www.cardhaus.com) because I used some of their card names to fill in what I couldn't. I should also recommend you take a look at their selection! They run quite a shop. Thanks to MasterPete on the GameFAQs Message Boards for the correction about unlocking the Revival of the Black Demon Dragon booster pack. The readers of this guide. If I left anyone out, let me know and I'll add them!