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It's
nice to see Nintendo supporting that insane Bongo
peripheral with a sequel to Donkey Konga. That must
be some sort of record.
DK2
is more of the same, except worse! I'm assuming Nintendo
felt they should attempt to make the series more hip
and decided to branch out musically with a collection
of tunes that I would move out of the country to avoid
hearing again. Playing bongos to punk pop, R&B
and metal is ridiculous and embarrasing. It's embarrasing
to the original artists vision of the music and to
me, because I'm playing these stupid bongos in front
of the TV. It's a bad scene.
The
simple play mechanic hasn't changed. You'll still
watch symbols float by onscreen which correspond to
various bongo hits (hit left bongo, right bongo, both
etc). Since that's basically been lifted since DDR
or Parappa the Rapper appeared, we can't really call
it revolutionary. It simple seems to work because
that's just the way it's been done.
The
only aspect of DK2 that has changed for the better
are the mini-games which mercifully have been slightly
retooled so that they are more dependent on skills
rather than whatever the hell they were based on last
time. Was that trial and error?
DK2's
one saving grace is that it's at its best when four
people are playing. Even the meekest person in attendance
will become fiercely competitive in their attempt
to take over high score. I understand that fun is
a completely subjective term. What's fun for one,
might not be all that entertaining for the next. Donkey
Konga 1 or 2 in that sense is good for one good solid
night of videogame fun, especially between adults.
You'll all have a great time. Try to recreate the
same event again and it will be almost sure to fail.
I've seen it time and time again, especially with
adults who convince their friends to play. Even though
everyone had a blast and laughed like hell through
the night, told their co-workers about how crazy it
was playing the funny bongo game...ask them over for
a rematch and they'll look at you like you're insane.
I'll
give Nintendo credit for releasing a sequel. It may
not go above and beyond the original, but at least
it's another game that uses those wacky bongos. If
you can stomach the abrupt change in playlists from
the first to the second game you might want to give
DK2 a slap, pop and clap.
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In
a stunning move, Nintendo has announced that it will
release a third game that makes use of the Bongo peripherals.
We were sure it would end at Donkey Konga and Donkey
Kong Jungle Beat. Color us embarrassed.
Play
more than 25 new hits, from pop and hip-hop to R&B
and rock, all straight from the charts. With three
difficulty levels and five modes of play, Donkey Konga
2 will have gamers everywhere drumming and clapping
again to new songs.
How
to progress through the game:
In
Donkey Konga 2, performances are graded by how accurately
players drum along to the rhythms shown on the screen.
In Street Performance mode, players play for DK Coins.
The better their performances, the more coins they
earn. Coins are spent at the Shopping Mall to purchase
expert-level music, alternate sound sets for the DK
Bongos controller, and mini-games at the Shopping
Mall. The Music Lab features two new mini-games. In
Challenge mode, players must match a set performance
score to move on to the next song, with the ultimate
goal of playing every song in the game in one sitting.
Battle mode pits two players against one another to
see who can achieve the higher score. Hitting strategically
placed POW blocks will lower opponents' scores, and
theres a drum roll contest for bonus points
as well. In Jam Session, the more the
merrier up to four players can grab DK Bongos
controllers and go bananas!
Special
powers/weapons/moves/features:
Donkey
Konga 2 is played with the DK Bongos controller, which
was introduced in the original Donkey Konga. It has
a left drum, right drum and a microphone that picks
up the sound of clapping. As you play the mini-games,
you will get opportunities to unlock special "badges,"
icons that you and your friends can use to personalize
your high scores.
Story:
One
day at drum practice, Donkey Kong® and Diddy Kong®
begin arguing over each other's playing. Dixie Kong
and Cranky Kong happen to walk by and see the
two embroiled in a heated exchange. Dixie settles
the spat by showing off her stunning skills. That's
when Cranky comes up with a brilliant idea: It's time
for the Kongs to go on tour!
Features:
-
Play more than 25 new hits, from pop and hip-hop
to R&B and rock, all straight from the charts.
- With
three difficulty levels and five modes of play,
Donkey Konga 2 will have gamers everywhere drumming
and clapping again to new songs.
- Rock
out with new game modes. Drum to your own beat in
Freestyle Plaza or see how well you and your friends
synch up as you share a DK Bongos controller in
Concert mode.
- Multiplayer
musical mayhem! Connect up to four sets of DK Bongos
controllers for jam sessions, or match your rhythmic
prowess against a rival in the two-player Battle
mode.
- Featuring:
Donkey Kong, Diddy Kong, Dixie Kong and Cranky Kong.
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