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The
appeal of Dragon Ball Z Budokai 2 is that it's a totally
accessible fighter. Almost anyone can get the hang
of it in a few minutes, but that doesn't mean it's
easy. There are various difficulty levels to challenge
even the most hardcore of fighting fans. A variety
of modes and secret goodies will keep player busy
for a long time to come.
Compared
to Budokai, this sequel is the closest thing to the
televised cartoon series yet. I am specifically referring
to this Cube version. Visually it's a noticeable improvement
over the PS2 version. The graphics are cel shaded
and the animation is as smooth as you can possibly
imagine, unlike the PS2 version which suffered from
the jerkies. There are also some new costumes and
animations. All of these improvements are purely cosmetic.
The gameplay is unaffected but sometimes, as in the
case of cartoons, looks are everything.
Having
the Cube version won't make you a better fighter,
but you can revel in the fact that you have the definitive
version of the Dragon Ball Z series.
For
a simple fighter there is a good amount of depth to
this game. There are tons of characters to fight as
and a darn good selection of modes which include Verses,
World Tournament, Training, Practice and Dragon mode
which substitutes for a story mode. You progress through
Dragon mode like a turn-based board gamer. Here you'll
discover secret areas and new storylines which actually
seem to fit into this format. The stories relate only
through the association of the characters but they
are so individualist that they don't flow into one
epic tale. That was the problem with the last game.
The storyline was forced into the traditional format
where it came across as disjointed and random. It
seems more natural when presented in this new format.
More
attention was given to each character to make them
feel different. It's not that there are any different
moves but the feel and timing is different. For all
characters the moves consist of punching, kicking,
blocking and the release of the Ki energy attack.
With only four buttons to push it's a very easy game
to learn. To further enrich the experience you can
swap skill with another character to customize a fighter
to better suit your style.
Combos
are automatically activated when you're button mashing
successfully generates a few good hits in a row. The
animation is fun and entertaining to watch. It appears
seamlessly with the real-time control so that you
don't miss a beat. Aerial fighting takes place when
you launch your opponent into the air. It's a little
disorienting at first since you don't have any landmarks
to gauge your perspective with. Also the controls
for moving around in the air feel unnatural. You should
just be able to push one button for one direction.
Instead you have to push a couple to move about.
There
are shortcut commands which can save your butt at
times. Just before a devastating attack you can press
a combination to defend yourself from a powerful attack
before it connects. It would be nice if you could
actually jump or duck to avoid attacks. These moves
have been absent since the series began and should
be initiated in the next game. It would add another
dimension to the gameplay.
Using
the same voiceactors, sound effects and
music as the series is a smart move. It's not though
this is a mere copy of the TV show but rather an interactive
extension of it. There are tons of sampled dialogue
and a good variety of music.
Fans
of Dragon Ball Z should not be without this game although
I don't recommend purchasing the Cube version if you've
already played the PS2 version since the gameplay
is the same.
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