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Super Mario Strikers Review / Preview for the GameCube (GC)

Super Mario Strikers Review / Preview for the GameCube (GC)

Golf? Check. Basketball? Check. Tennis? Check. Soccer? Umm…wait….Check. by StewXX

December 05, 2005 – There is something to be said for the quality of Nintendo games that feature its flagship character Mario. He’s involved in several generic-style games from kart racers to pinball and from to golf to tennis. And now with Super Mario Strikers, Mario’s prepared to take his fans out to the ballgame – as long as you know that this ballgame is soccer.

The Mario franchise has proven itself over the years to be a very consistent series that delivers arcade-style gameplay with a level of quality and fun that few companies can maintain. Super Mario Strikers delivers the fun, especially in the multi-player mode but the overall quality of the game suffers in the graphic departments. Textures tend to look blocky and blurry and there is a lot of slowdown which actually interferes with the gameplay. As far as options and modes go – there isn’t many. The overall breadth of this game is one of restrictive functionality. There are just enough modes and features to cover the bases, so to speak, but it fails to hit a homerun. Sorry, I can’t get the baseball analogies out of my head – without a hammer.

Characters include such luminaries as Mario, Luigi, Daisy, Peach, Donkey Kong, Yoshi, Wario, and Waluigi. Pick one as a team captain and then chose a second banana such as Koopas, Toads, Hammer Bros and Birdos and the rest of your team will be made up of somewhat generic characters from the Mushroom Kingdom. There is no story mode which in this case would just drag down the pace which is quite energetic and frenetic.

There is a lot more taking place here than just a standard soccer match. This is like a Warner Bros. soccer match, complete with cartoon violence, weapons, evil schemes, gags and explosives. These cartoon features don’t overpower the game, they actually enhance it. The soccer gameplay itself is solid with a very responsive control system and a minimum series of moves. The move list never increases so you use the power-ups and cartoon gags strategically to turn the tide of battle or further oppress your losing opponents.

Moves include running, jukeing, passing, lobbing, kicking and a handful of trick moves. When playing defense you can slam players into the electrified fence and cause them to drop the ball while they display some shocking animation – as a result of sucking up some current. Power-ups are awarded to the teams that need them the most. The CPU knows when you’re getting a crap-kicking and it helps you compensate for your bad beats by giving you a helping hand.

Shooting the ball with one press of the button is the most basic way to score but it’s not a guaranteed method of acquiring points. The best way to assure yourself of scoring is to press down the shoot button and hold it in until a swing-o-meter appears. It displays the power of your shot as it continues to load while you hold the button. Release the button when the meter swings into the timed area and you’ll launch a virtually unstoppable Superstrike. Not only do you have to time these shots just right, but you have to make sure that no opposing player tackles you or pushes you during the process. Superstrike plays are worth two points as opposed to one.

Controlling the ball and the player is relatively easy thanks to the great ball physics and the forgiving ball-magnetism that keeps the ball attached to the handler. Just move the player along with the stick and out of the reach of the opposing team. That may not be as easy as it sounds especially if the other team has some turbo power-ups in which case they can gain on you in seconds. Teams can also release booby traps in the form of banana peels, explosives, spiked shells and even a large Chain Chomp. This works both ways and is dependant on the qualities of your team leader. When it comes to bananas you know that Donkey Kong is the one responsible for littering the playfield with slippery peels.

Modes include Training, Cup, Super Cup, Trophy, Custom Battles and Grudge Matches. The Grudge Matches are quick and easy to get into and don’t require anything more than playing one match at a time. Custom Battles lets you set various parameters such as the duration of each match and the restriction of power-ups if you feel that you just want to play a core game of soccer without all the silliness. Of course the silliness is not just a topping, it’s marinated into the gameplay. There are random events to worry about as well such as when Bowser drops in unexpectedly to incinerate any player that gets close to him on the field. He can also tilt the playing field so that one team will be playing downhill while the other has to move the ball uphill.

All of these events are fun to compensate for, at least while they’re fresh. However I was quite surprised to find that I actually looked forward to these unexpected challenges as I became more confident with my control of the game. I just wanted to see how much better I was at neutralizing these silly threats that I fully expected to become a novelty in a few hours. I don’t imagine I’ll play the single-player game for weeks on end but the multi-player mode might be a different story.

Up to four players can participate in the multi-player mode with two players on each team. Playing as the captain is arguably the most fun since he’s got the most moves at his disposal but if you don’t get an argument from your teammate, don’t mention it. Tell him or her how important defense is, and don’t forget that freezing an enemy or forcing them into an electric fence can still be a lot of fun. The most fun comes with the verbal sparring between players as there is a lot of aggressiveness to the gameplay with all of the power-ups and attacks that can for some very unfair advantages. I would take bets that the most used sentence, or variation thereof, would be “I’m going to get you, you #%$~*+#!” In other words, beautiful Holiday sentiments for your Mom and Dad to gaze upon each other lovingly and knowingly for the little monsters they’ve created.

Animations of mid-air kicks, bicycle kicks, flying headers, fireballs, saves, interceptions, tackles, explosions and a host of violent assaults should manage to entertain player for weeks to come. All of the animations are perfectly timed and are quite funny to watch. So much so that you’ll find yourself pulling some of these moves just to watch the other team get hurt with little regard for scoring.

All of the characters look excellent although they are rendered slightly more aggressive looking to appear intimidating. Don’t expect a lot of voiceovers, there is no storyline and few cutscenes. The music is catchy and the crowds’ cheers should get you motivated. Delivered in Pro Logic II you will literally be surrounded by the cheers and jeers of the lively, animated crowd. There is a lack of arenas and the backgrounds tend to look blurry.

Super Mario Strikers is a decent little soccer game even though it’s not loaded with options. It’s a good addition to your Cube collection, especially if you plan on taking advantage of the four-player mode. Otherwise rent this one as the single-player mode will only give you a few days of entertainment.

By StewXX
CCC Staff Writer

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