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To
fully appreciate The Legend of Zelda: Four Swords
Adventure, you're going to require a GameCube, three
friends and four GBAs. If you have no problem meeting
these requirements and you're also a big Zelda fan,
then you're in for a treat.
Although
we did experience the Four Swords as a sort of bonus
game to A Link to the Past, this version delivers
a full course meal from what was once dessert. Although
the requirements may seem to some as excessive, Nintendo
has been touting the "connectivity" of the
two systems for some time now, so some of you are
ready, willing and able. Once all the devices and
players are assembled the only other thing you'll
need is a copy of the game for the Cube. Thankfully
no carts are required for the GBA.
The
four-player experience allows for a more personalized
method of gameplay. The action toggles between the
TV screen and the GBA where certain aspects of the
game are private. Players can pretend to be part of
the team but they can attempt to collect most of the
power-ups and treasures for themselves. It's a co-op,
competition of sorts.
Depending
on how the game is played there can be a dynamic undercurrent.
One cannot defect entirely from the party since there
are many instances where teamwork is essential to
move forward. Some tasks will require the combined
strength of no less than all four of the players.
Boulders must be moved, huge levers must be pulled
and there are times when the players will have to
assist one another to access otherwise inaccessible
areas.
Link
must rescue Zelda from Vaati. Using the four swords
for the quest, Link splits into four different-colored
warriors. The story mode is entertaining. You never
lose sight of your goal. NPCs will help keep you on
the right path. It is possible to play the game in
single-player mode though it's not nearly as much
fun. In the multi-player mode, the action switches
to the GBA screen whenever you enter a building, cave
or entrance of any kind. It's here that you can try
to collect the gems and treasure for yourself with
no one the wiser.
Each
level will take about an hour to complete. At the
end of the level you can secretly vote on which player
you believe is Light or Dark. Everything that you've
collected in that level will be gone when it's over.
A new level means that everyone starts out fresh which
eliminates anyone from dominating the game should
they have gotten lucky in the first level.
If
the tendency to fight your teammates becomes overwhelming
there is a battle mode specifically designed for such
activities. As long as you have two players you can
fight it out with your swords. The combat is shallow
but the environment is full of traps and power-ups
which makes it more interesting.
I
can't imagine it was easy blending the graphics from
the GBA and the Cube. Rather than overloading the
GBA's processor, the graphic quality has been lowered
to accommodate it. Admittedly it doesn't look very
good on the TV screen when you're playing on the Cube
but there are some improvement in graphic quality
when the game switches to the Cube. If you look closely
you'll notice more animation, detail and particle
effects.
Like
the animation, the sound effects appear to have been
cultivated from the last couple of Zelda games. One
may call this consistency while someone else may call
it complacency. At least the sound hasn't been degraded.
Four
Swords Adventure offers a unique gaming experience.
A living room is jammed with four gamers huddled around
a TV set with the surround sound blasting out of the
speakers, while they occasionally divert their attention
to a mini, handheld gaming system - and back to the
TV again. Sometimes they even shout at each other.
Imagine having to explain this one to grandpa?
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