Bomberman Land 2 FAQ V1.1 Written by Paul Acevedo Created on: 11/27/03 Contents: 1. Introduction 2. Version history 3. Menu translation 4. How to play Bomberman Land Mode 5. Bomberman Land Piece locations 6. How to play the Epilogue 7. How to play Survival Mode 8. Special Thanks 9. Contact information ----------------------------------------------------------------------- 1. Introduction ----------------------------------------------------------------------- Bomberman Land 2 is an awesome game, but the Japanese text can be daunting. Somehow I've played through the game and lived to tell the tale, and I'm passing my knowledge on to you. This guide should eventually allow you to unlock every minigame and special feature that the game has to offer. If you find it helpful, I would love it if you would email me and say so. ----------------------------------------------------------------------- 2. Version history ----------------------------------------------------------------------- 11/27/03 Version 1.0 FAQ created. 12/03/03 Epilogue walkthrough completed. ----------------------------------------------------------------------- 3. Menu translation ----------------------------------------------------------------------- Title Screen: 1-Load Game 2-Play Games a- Bomberman Land Mode: The main RPG for one player. b- Epilogue (opens after completing Bomberman Land Mode) c- Casino Adventure Mode: Casino mini-RPG for one player. d- Battle Mode: Classic Bomberman competition for up to 4 players. e- Bomber Kart Mode: Racing fun for up to 4 players. Note this is not the full version of the Playstation 2 game. f- Panic Bomber Mode: Classic puzzle game for up to 4 players. g- Samegame Mode: PC-style puzzle game for 1 player. h- Survival Mode: Random-dungeon action/RPG for 1 player. i- 4 Panel Comic Strips j- Sound Test k- GameBoy Advance Linkup: Download 10 minigames to your GameBoy (GameCube version only) Advance using the GameCube to GameBoy Advance Link Cable. 3-Records a-Minigames: You can play any minigame unlocked in Bomberman Land Mode from here and try to get a better score. b-Bomber Kart Records c-Panic Bomber Records d-Samegame Records 4-Options 1-BGM and SE Balance b-Vibration On/Off (for each controller) c-Save: Select the top option to save your settings. ----------------------------------------------------------------------- 4. How to play Bomberman Land Mode ----------------------------------------------------------------------- GameCube Controls: Direction Pad or Left Analog stick: Move Shiro Bomb. A button: Talk/Use/Search/Confirm Menu Selections B button: Dash (once learned)/Cancel Menu Selections Y button: Activate Bompad (once acquired). Also used to select certain hiragana and katakana when inputting your name. X button: Used to select certain hiragana and katakana when inputting your name. Z Button: Used in Bomb Dungeon mode to change the map's zoom Start: Pause during Minigames. A menu asks if you'd like to quit. The top option will quit, while the bottom option cancels. Bompad Menu: 1-Bombernet a-Email: Periodically you will receive emails, which usually trigger new events (such as being able to use the boat). b-Piece Verification: Tells how you acquired your pieces. 2-Pieces: Shows which pieces you have. There are 125 pieces in all. 3-Items: a-Story Items: Shows which items you have. They are used automatically when you talk or search things. b-4 Panel Comics: Some of these unlock when you earn pieces, while others can be purchased at certain shops. c-CD: Sound test. Songs must be purchased at certain shops. 4-Map: These become available after speaking to the Information desk in each area. a-Red Zone b-Blue Zone c-Yellow Zone d-Green Zone e-White Zone f-Dolphin Island 5-Options a-Name Entry: Select the lower-left option to toggle between hiragana, katakana, and English letters. Select the lower-right option when finished. b-Text Speed: Default is Slow (Futsuu). Change it to Fast (Hayai). 6-Save/End: a-Save: Select a file, then choose the top option to save or the bottom to cancel. b-End: Select the top option to quit to the title screen, or the bottom to cancel. If you do not speak Japanese, the basic strategy you will need to employ is talk to everyone, buy every item possible, search everywhere, and play all the minigames. The Piece locations list tries to cut down on the unnecessary parts, but in a few cases I may not know exactly what makes you receive a piece. ----------------------------------------------------------------------- 5. Bomberman Land Piece locations ----------------------------------------------------------------------- Red Zone Red Piece 1: Play the minigame at F-5. Red Piece 2: At D-5 lower the flag. Red Piece 3: Play the minigame at F-3. Red Piece 4: At C-4 inspect the brown patch of ground. Go to the Shop and buy the shovel. Return to C-4 and dig on the patch of ground. Face left or right or you'll talk to the guy next to it instead. Red Piece 5: Play the minigame at B-2. Red Piece 6: You must first learn the dash by speaking to the grandfather at C-5. Then go to A-2 and dash into the tree. Red Piece 7: Enter the Cat House at G-6. Speak to the staff and they'll tell you a cat escaped. Find the cat at B-5 and talk to it. Return to G-6 and speak to the staff again. Then go back to the cat and get it to follow you back to the Cat House. Red Piece 8: Get the Red Ticket first. To do this, speak to the mother at F-2, then the girl at C-2. Return to the Information desk at E-1. Then ride the 3 rides: Coffee Cup at C-2, Bus Ride at G-5, and Balloon Ride at F-6. Return to the Information Desk for the piece. Red Piece 9: Play the minigame at C-3. Red Piece 10: Go through the back door of the windmill at F-2. Try to talk to the bird. Then go the Shop and buy birdseed. Return and feed the bird. Red Piece 11: Play the minigame at D-1. Red Piece 12: Take the passage along the back wall all the way to A-1. There will be 3 rocks. Inspect them, then go the Shop at G-3 and buy the Power Glove. Return to the rocks and push one to find the piece. Red Piece 13: At D-5, speak to the person at the middle entrance to receive the Bompad. Then speak to the staff on either side of her. Red Piece 14: Once you have obtained Yellow Piece 1 from the Yellow Zone, Dr. Bomber will return to his office at B-1. Answer his questions correctly to get the piece. Red Piece 15: Go to E-6 and speak to the office there. Play the flag game (by quickly taking the same position he does) and win 25 times. Red Piece 16: Play the minigame at G-6. Red Piece 17: Play the minigame at G-2. Red Piece 18: Play the minigame at B-4. Red Piece 19: After speaking to Gold Bomber at H-5, you'll receive an email inviting you to Dolphin Island. Go to A-7 and ride the boat to get there. Enter the hotel and go to the fourth floor. Enter Father Gold's room and speak to everyone. Then exit the hotel and speak to Gold Bomber at D-6 of Dolphin Island. Red Piece 20: At G-6, there is a Quiz Bomber who has a question mark on his head. Answer his questions correctly to get the piece. Red Piece 21: Play the minigame at D-1. Red Piece 22: Play the minigame at C-3. Red Piece 23: Play the minigame at B-5. Red Piece 24: After getting the Red Ticket, the mascot at the Information Desk will hide. Look for him at B-1, then behind the sign at C-2. Red Piece 25: Play the minigame at G-3. Blue Zone 10,000 Money: Search the ground somewhere behind the shop and you'll dig up 10,000. Blue piece 1: Play the minigame at A-2. Blue piece 2: After getting piece 21, you should eventually receive an email. Go to Information, where 2 kids will ask you to play hide and seek. They will hide at G-7 and A-5. I know, I'm spoiling it by telling you that. Then go back to Information. Blue piece 3: It's on the balcony on the 3rd floor of the castle. To get into the castle, talk to Kuro Bomb at E-3, then one of your friends at C-4. Enter the advisory building at G-7 and ask about getting into the castle. Then speak to Kuro Bomb and your other friend, getting them to follow you into the castle. Blue piece 4: Buy the treasure map at the shop at A-6. Then go to A-2 and search between the bushes along the wall. Blue piece 5: Play the minigame at F-7. Blue piece 6: Play the minigame at G-4. Blue piece 7: Play the minigame at A-3. Blue piece 8: Play the minigame at B-2. Blue piece 9: Play the minigame at B-3. Blue piece 10: At G-3, dash into a wall and inspect it. Blue piece 11: After speaking to the fisherman at H-3 3 times, you can buy the fishing rod for $150 at the shop. Use it to fish at H-3. Blue piece 12: Talk to the salesperson at the coffee shop at B-6. Answer 1, 4, 3, 4 to her questions. Blue piece 13: In D-3, enter the bath house and get the bottle from the lady at the counter on the left. Take a bath at each place. There are 5 places to bathe on the second floor, 6 on the 3rd, and one of the fourth. Blue piece 14: Catch a fish at H-3 and give it to the whale at F-6. It should create a rainbow bridge for you, which leads to the Bomber Kart track. Blue piece 15: After procuring the 3rd piece, a balloon will start to float around. Try to catch it at B-5. Blue piece 16: Play the minigame at B-7. Blue piece 17: When you try to pass the bridge at C-3, you will be interviewed. Get 5 answers right to pass and get the piece. Blue piece 18: At D-7, answer 4 questions correctly. Blue piece 19: Play the minigame at G-3. Blue piece 20: Play the minigame at F-2. Blue piece 21: Play the minigame at H-5. Blue piece 22: Enter the castle and dash into the wall at the back. A hole will form in the wall. Go into it, take the stairs, and talk to one of the staff members who will allow you to begin a treasure hunt. Collect 4 chests and return to the other staff member within the allotted time to win. Blue piece 23: Play the minigame at G-2. Blue piece 24: Get the blue ticket first. To do this, among other things, you must have Yellow 18, and you must have talked to Dr. Bomber in Red Zone B-1. Then ride the 3 rides: Dolphin Stunt at E-4, Bomber Cannon at H-2, and Magic Carpet at C-7 and talk to the Information desk. Blue piece 25: At G-7, pose and be still for the artist for 15 seconds. Yellow Zone Yellow piece 1: After getting Yellow piece 11, dash into a wall anywhere in the Yellow Zone and you may find a lottery ticket. Get the right one and return to the Lottery House at B-4 with it. Yellow piece 2: After getting Red 14, ride the train to Yellow Zone and play the minigame at E-7. Yellow piece 3: Play the minigame at F-7. Yellow piece 4: Play the minigame at B-6. Yellow piece 5: Ride the UFO at A-6 and it may drop you off behind the Ferris Wheel at G-2, where you will find the piece inside a chest. Yellow piece 6: After receiving an email, you can go to Green Zone B-6 or B-7 and catch an enormous fish. Bring it to the cat in Yellow Zone H-6. Then answer 4, 1, 3, 5, 4 to its questions. Yellow piece 7: Play the minigame at B-3. Yellow piece 8: Play the minigame at B-7. Yellow piece 9: Play the minigame at B-3. Yellow piece 10: Play the minigame at F-3. Yellow piece 11: After speaking with the staff member in the Lottery House at C-3, dash into walls constantly. Eventually you should get a lottery ticket that you can exchange at the Lottery House for the 11th piece. Yellow piece 12: At F-5, talk to the middle statue. Then ride the train at H-1 in the Red Zone. Arriving in the Yellow Zone, go to the shop at A-7 and buy the hood for $80. Return to the middle statue and receive the piece. Yellow piece 13: Play the minigame at G-6. Yellow piece 14: Play the minigame at E-3. Yellow piece 15: There is a thin path along the left of A-4. Follow it up behind the Tomato Shot, and at the top you will find the piece. Yellow piece 16: Play the minigame at B-7. Yellow piece 17: Play the minigame at D-2. Yellow piece 18: Talk to the little girl and Pommy at B-7 of the Blue Zone. Pommy may begin following you at this point. After that, go to Yellow Zone B-6 and speak to everyone. Pommy should leave you for a bit. You will receive an email. Return to Blue Zone B-7 and speak to the girl. Ride the train from the Red Zone at H-1, arriving in the Yellow Zone. Go into the boys' restroom at D-6. Yellow piece 19: Dash into the cracked wall at F-2. Open the chest inside. Yellow piece 20: Once you have 16 or more Yellow pieces, go to C-5 and get the piece from the building on the right. Yellow piece 21: Play the minigame at E-3. Yellow piece 22: After speaking with the teacher at C-5, you must talk to the 10 students and ride the following rides: Tomato Shot at A-3, Bomber Head at C-4, and the Ferris Wheel at G-3. Then return to B-4. The students' locations: 01: A-2 road 02: A-6 road 03: A-7 road 04: B-3 road 05: B-7 road 06: D-4 road 07: E-2 road 08: E-7 road 09: In the right side building at G-7 10: In the left side building at G-7 Yellow piece 23: Play the minigame at F-7. Yellow piece 24: Ride in the gondola of the Ferris Wheel at G-3. You can do this while working on Yellow piece 22's quest to save time. Yellow piece 25: Play the minigame at E-4. Green Zone Green piece 1: Win the Bomber Kart race at G-2. Green piece 2: Play the minigame at B-2. Green piece 3: Get the Green Ticket by speaking to the parent and child at C-5. I'm not sure exactly how you get it though. Then talk to the person who is under the Bungee Jump at E-2. Afterwards, get into the cannon at B-5 and it may randomly shoot you up to the Bungee Jump at E-1. Green piece 4: Play the minigame at C-3. Green piece 5: Play the minigame at F-2. Green piece 6: At E-3, take a quiz and answer 5 questions correctly. Green piece 7: After inspecting the one barrel you can't dash through at B-5, get in the ship's cannon. It may randomly fire you into the barrel. Green piece 8: Play the minigame at G-4. Green piece 9: Play the minigame at G-4. Green piece 10: Go to D-2. Push the rocks out of the way correctly and you will reach the chest at C-1. Green piece 11: Find the mascot hiding behind the building at F-2. He's not there right at first. Green piece 12: Play the minigame at F-4. Green piece 13: Complete the Bomber Puzzle at A-5. Green piece 14: After speaking to the staff member next to the kangaroo, you buy the melon pan (?) from the Shop in B-3. Feed it to the kangaroo. Green piece 15: Play the minigame at E-7. Green piece 16: Play the minigame at B-2. Green piece 17: Play the minigame at E-5. Green piece 18: Play the minigame at D-7. Green piece 19: Complete the Bomber Dungeon at D-6. Green piece 20: When you enter the pyramid at F-2, the piece is taken by a black Hige bandit. Go to G-5 and chase it. Right behind the Safari signboard at G-6, you can pass through a hole in the fence and continue right to catch the bandit. Green piece 21: Go to H-7 and ride the swan. Ride it to C-6 and pick up the bottle that floats by. Green piece 22: Enter the gate at D-7. Talk to the witch in the treehouse at C-6. You must return with a secret treasure from each zone. They are invisible, but make a sound so if you hear one you should start searching everywhere. Treasure Locations: Green Zone: Near where you caught the black Hige bandit, I think. Blue zone: G-8 sandy beach Red zone: H-2 flower bed Yellow zone: D-5 White zone: F-8 lawn Green piece 23: Race the rat at B-4. You'll have to dash constantly without ramming into any walls in order to win. Green piece 24: Go to H-7 and ride the swan. Ride it up to H-6 and land on the island. Inspect the hole there. Green piece 25: Speak to the tree at C-7. You must return with : water (gained by riding the swan to Red Zone and going to the fountain at B-4), squid and shrimp acquired from fishing at Blue Zone H-3, and fruit from the Yellow Zone (found by dashing into the tree at D-3). White Zone White piece 1: Go to the 7th floor of the tower and win the minigame "Shepherd B" from the blue staff member. White piece 2: After speaking to the chef at D-4, the black dog at G-6 should move, enabling you to get behind the building and open the chest. White piece 3: On the second floor of the tower, talk to the paint thing. It will paint you blue. Walk left, then dash up into the canvas on the left. Then get painted again, talk to the girl who is blocking your way, dash up into the middle canvas, get painted again, talk to the kid blocking the way, and dash up into the third canvas. Talk to the man standing next to you. White piece 4: Take the secret passage around H-6 _it runs between the kart track and G-6. Walk up there and get the creature you meet to follow you. Go back to C-4 and talk to the Hige Bandit. Then enter the gate at B-5 and talk to the middle lady. Enjoy the stand-up comedy and get rewarded. White piece 5: Go to the 7th floor of the tower and win the minigame "Collect the Dots" from the blue staff member. White piece 6: Win the minigame "Orchestra" from the blue staff member on the the tower's 5th floor. White piece 7: Go to F-6 and do the minigame there. White piece 8: On the second floor of the tower, enter the room with a treasure chest through a passage on the right side of the room. Open the chest. White piece 9 Go to F-5 and do the minigame there. White piece 10: Once you have White 25, enter a building and exit. You will receive an email. Read it and talk to the staff member at C-7. Choose the top option. Defeat the Hige bandits and talk to the girl, choosing the second option. Beat the next enemy and choose the 3rd option. White piece 11: Play the minigame at B-5. White Piece 12: After riding the hot air balloon, go right and down to G-4. Enter the first building and play the minigame: "Dodge the Lightning 2". White piece 13: Go into the restaurant at D-3. Speak to the chef and eat his cooking. Afterwards you will get sick and need to visit the doctor in Red Land to be cured. White Piece 14 After riding the hot air balloon, go right and down to G-4. Enter the second building and play the minigame: "UFO Missile Shoot". White piece 15: Play the minigame at C-5. White piece 16: Enter the gate at H-7, and jump on one of the 2 bombs. If you guess correctly, you get the piece. If not, you get blown into one of the other lands. White piece 17: Win the "Bomber Dungeon" game at B-5. White piece 18: After you've had your picture taken by the cameraman at G-4 and (by sticking your face in the pictures there), go to the Information desk and pick the third option. White piece 19: Win the Bomber Kart race at H-7. White piece 20: After riding the balloon to White Land, walk left into a hidden passage. Take it all the way down to D-7, enter the building, and win the 20 question quiz. Answers: 1, 2, 3, 3, 2, 2, 1, 1, 1, 2, 2, 2, 3, 2, 3, 1, 2, 1, 2, 2 White piece 21: Having landed from the hot air balloon, walk right behind the castle, then down to E-3 and go left to walk through a passage within the castle. Speak to the bird at C-2. Then go to B-6 and purchase the item for $250 from the blue shopkeeper. Return to C-2 and talk to the bird, choosing the top option both times. It will fly away. Take the hot air balloon back to the Green Zone, then ride it back again, and the bird will have returned with the piece. White piece 22: After riding the balloon to the White Zone, walk left into a hidden passage. Take it and exit to the right, where 2 Bomber people are standing. Talk to the lady and choose the first option to play the minigame: Racing from Boulders 2. White piece 23: Play the melody panel game in the upper-right corner of the first floor of the tower. The solution is Green, Red, Orange, Dark Blue, Light Blue, Pink, Yellow, or I'm a dirty liar. White piece 24: Win the minigame from the green staff member on the tower's 5th floor. White piece 25 After watching the stand up comedy, enter and exit a building, then talk to the girl on the bench outside of the gate at B-5. Then go to the Green Zone and get the cannon to shoot you to the Bungee Jump area. Search the spot you land at to get the Hero Show ticket. Return to B-5, enter the gate, and watch the show. 125 pieces: If you have all 125 pieces, enter the left gate on the third floor of the tower and go up. Become the Piece King and see the credits! This unlocks the Epilogue. Dolphin Island VIP Ticket: When you have 50 or more pieces, you can get the VIP ticket from a staff member at one of the desks in the casino. This allows you access to the VIP section of the casino and unlocks Casino Adventure Mode. Hammer Game: The hammer game, located at the bottom of the casino inside of the hotel, is far and away the best place in the game to earn money. Use up and down to set your bet up to 20, then press and hold A (on GameCube) to raise the hammer. The longer you hold the button, the higher the bombs goes. If you hold it very long, though, the bomb will fly off and you automatically lose. The object is to stop the bomb on one of the payouts - they vary between 40 and 100 when you're betting $20. If the payout has a "JP" next to it, you will receive double the payout for stopping the bomb next to it. When you are finished, press Y (on GameCube) to quit the game. ----------------------------------------------------------------------- 6. How to play the Epilogue ----------------------------------------------------------------------- GameCube Controls: Direction Pad or Left Analog stick: Move Shiro Bomb. A button: Talk/Use/Search/Confirm Menu Selections B button: Dash (disabled during battles until you get the shield)/Raise Shield (once acquired)/Cancel Menu Selections Y button: Activate Bompad. Also used to select certain hiragana and katakana when inputting your name. X button: Used to select certain hiragana and katakana when inputting your name. Z Button: Change the map's zoom during battles. L Button: Switch to the weapon to the left. R Button: Switch to the weapon to the right. Start: Pause during battles. Bompad Menu: 1-Bombernet a-Email: Disabled b-Piece Verification: Disabled 2-Pieces: Shows which pieces you have. That would be all 125. 3-Items: a-Story Items: Shows which items you have. Select the HP item to view your current hit points. 4-Map: a-Red Zone b-Blue Zone c-Yellow Zone d-Green Zone e-White Zone f-Dolphin Island 5-Options a-Name Entry: Select the lower-left option to toggle between hiragana, katakana, and English letters. Select the lower-right option when finished. b-Text Speed: Default is Slow (Futsuu). Change it to Fast (Hayai). 6-Save/End: a-Save: Disabled. See note on saving below. b-End: Select the top option to quit to the title screen, or the bottom to cancel. Saving and Restoring HP: There is a mailman and a nurse on the right- side of the starting room. Talking to the nurse heals you. Talk to the mailman and choose the top option to cancel and the bottom option to save. After exiting the tower, they will no longer be there. Other rest points: The Information desks at White Zone E-8, Yellow Zone B-4, Red Zone E-1, Blue Zone E-7, Blue Zone castle Interior, Green Zone G-4, on the Pirate ship at Dolphin Island. Talk to the man with the top hat. After he goes to the elevator, talk to him again, then take the staircases to the 5th and 7th floors and stand next to the paper on both counters. Search each one to flip a switch. The elevator will now work. Take it down, then go down the stairs. On the third floor, 2 soldiers will attack you. 2 more soldiers await on the 2nd floor. The boss attacks when you approach the hostages on the first floor. Talk to each hostage to untie them. Speak to them again and they will follow you until you exit the tower. After leaving the tower, talk to Gold Bomber. Go to the Bomber Dungeon at B-5 and speak to the staff member to get another bomb. Leave the White Zone and reenter it. Go back to the tower and talk to Gold Bomber. Go to the 6th floor of the tower and talk to the man with the top hat to receive a new item. Go to G-7 and take the long, thin passage that runs parallel to the Kart track. At the top, talk to the rabbit and choose the bottom option. Go to the sandlot at H-7. Stand in the center and you will be prompted to enter a password. The password is "sekaiichi". With the top-left hiragana character "A" being the position 1,1 here are the positions of the characters you must enter: Se: 4, 3 Ka: 1, 2 I: 2, 1 I: 2, 1 Chi: 2, 4 Walk away and you will see a man run by. Follow him to F-6 where he is behind the building. Talk to him twice, choosing the bottom option the second time. Return to the sandlot and talk to the mole. Go to C-4 and talk to Gold Bomber. Return to the sandlot at H-7 and jump down the hole. Talk to Gold Bomber twice. When he leaves, talk to Kuro Bomb, then Racer Bomb, then the mole. Now you can walk down the passage. Yellow Zone Go to the Bomber Dungeon at B-7 and talk to the staff member to receive another bomb. Go to the left building at F-7 and talk to Kuro Bomb, choosing the bottom option. Defeat the enemies at the following locations: A-4, C-4, C-5, D-7, E-4, F-5, F-7, inside the right building at F-7, G-7. Go to the castle at E-4 and choose the second option at the door. Talk to the lady standing in front of the Out door. Then talk to everyone else, and after speaking to the green person, your friends come in. Talk to all of them, and after speaking to Gold Bomber twice, Kuro Bomb and Racer Bomb should start speaking to each other, and they leave. Defeat the enemy at B-7 and Kuro Bomb will email you. Then head to G-4 and fight the boss! Stay just outside of his range when he jumps and boomerang him repeatedly when he is stunned. After winning, talk to each of your friends, then activate the record player. Speak to everyone again. Then chat with Racer Bomb once more and everybody leaves. Head to F-7 and speak to the Racer Bomb, choosing the top option. Kuro Bomb will join you at A-5. Go to the train station at C-7 and talk to the staff member. When you walk away, Kuro and Racer should have a short conversation. This allows you to have Gold Bomber and his friends join your party at F-1. Go back to the station at C-7 and talk to the staff member 3 times, choosing the second option each time. Red Zone Talk to all of your friends. Gold should leave while Kuro and Racer join your party again. Go to the Bomber Dungeon at G-2 and receive an the shield. Defeat the enemies at A-5, B-2, inside the doctor's office at B-2, C-2, D-3, D-4, E-2, E-7, F-6, G-2, G-5, and G-6. Go to G-1 and speak to Aka Bomb, selecting the first option. Speak to everyone a couple of times, and perhaps try to leave, and eventually Aka Bomb and his parents will leave. Enter the cat house at G-6. Talk to everyone and Gold Bomber will enter. Speak to Gold Bomber, then Aka Bomb's mother, then Aka Bomb, then his father, and they should each leave. Talk to Gold Bomber twice, choosing the top option the second time. Speak to each of his friends after he leaves. Now you can exit. Return to G-1 and talk to everyone repeatedly until they join you. Now go back to the cat house at G-6. Speak to everyone, and then speak to Racer Bomb again and he will exit. Cross the bridge at B-2 and you will see a man walk by. Follow him to H-3. Chat with him and choose the second option to receive an item. Return to the cat house and talk to Kuro Bomb and Racer Bomb. Cross the bridge at G-4 and you should see a yellow man walking by. You may have to enter some buildings first; I'm not sure. Return to Racer Bomb and talk to him. He will leave. You may have to do some other stuff first; I'm not sure. Enter the windmill at G-2 and search the top of the gears, choosing the top option. Enter the windmill at F-2. Search the top of the gears and choose the top option. Talk to the Racer Bomb and you should get an email from Pretty Bomber. Walk to B-3 and the witch boss should attack you. Dodge her blasts and attack whenever her shield is down. Turn on the record player. Talk to Kuro Bomb and pick the second choice. Go back to G-1 and talk to Aka Bomb's family. Go to C-6 and talk to the Hige Bandit. Chase him to G-2. If you get there before him, he'll award you another bomb. If you fail to beat him, just enter a building, then go back and race him again. The rocks at B-5 are finally gone. Go down to A-7 and talk to the mysterious figure, who leaves on the boat. Walk away and Racer Bomb should email you. Meet him in the cat house at G-6. Talk to him several times and he will leave. Talk to Kuro Bomb several times and he leaves too. Go to E-1 and talk to them again. You should receive an email from Gold Bomber shortly thereafter. Talk to Racer Bomb again and he will leave. Speak to Kuro Bomb and he leaves as well. Walk to D-3 and you should get an email from Aka Bomb's mother. Head to G1 and talk to everyone. Kuro and Racer show up. Talk to everyone and then search the flower to get the Master Key. Walk over the bridge and choose the top option. Blue Zone Talk to Racer Bomb. He will join you. Talk to Kuro Bomb, who leaves. Enter the building at A-3. Enter the Bomber Dungeon at B-2 and get the Hammer. Defeat the enemies at A-2, A-6, C-3, D-1, inside the men's restroom at D-7, D-8, F-5, G-2. Walk to D-2 and you should get an email from Gold Bomber. Go back to the building at A-3 and speak with Racer Bomb. Head to the shop at A-6 and examine the door. Go back inside the building at A-3 and you'll receive an email from Kuro Bomb. Racer Bomb will talk to you and leave after you exit the building. Enter the shop at A-6. Fight the small jester boss. Go to D-4 and speak to the masked man. Select the top option. Bounce on the star up to the top of the castle. Inside the castle, take the staircase at the top and rescue the hostages. Save and heal afterwards. Then defeat the Hige Bandit and take the lower staircase. Defeat the Hige Bandit on the left and go down the staircase. You'll fight 3 giant Hige Bandits when you see your friends. Walk up and talk to Gold Bomber. The real Jester boss attacks. Boomerang him repeatedly and back off when his bombs explode. When he starts rolling on bombs, keep hammering them. Time it right and you'll create a landmine which will devastate him. Turn on the record player after you win. Talk to everyone, then talk to Gold Bomber again. After everyone has a conversation, a man walks up. Speak with everyone, then speak with the man again. Repeat and the man will leave. Talk to Racer, Kuro, and Gold, then they leave too. Exit the castle through the front door. Talk to the man in the helmet at A-4, picking the second option. Speak to Gold Bomber, who walks off. Enter the castle at D-4. Dash into the wall at the top and go into the hidden passageway. Take the stairs, then walk to the upper-left corner. Talk to Gold Bomber and inspect the broken door. Leave the castle and talk to the red man at E-1, selecting the second option. Return to the broken door and speak to the red man. Go to D-2 and get Kuro Bomb to join you. Racer Bomb will join at D-8. Go back to the broken door in the castle and talk to the red man. Walk down and speak to Kuro Bomb while the red man blasts the door. Go through it. After your friends have walked off, follow them and talk to Gold Bomber. Don't touch any rats or he will run back to the spot he was standing at. Green Zone Talk to your friends, then talk to Gold Bomber, who leaves. Kuro and Racer will join you. Enter the men's restroom at C-2 and talk to the Hige Bandit in the left stall. Fight him and win to get another bomb. Go to G-2 and bounce on the stars to get to the main section of the Green Zone. Don't you wish those stars were there in the main game? Enter the Bomber Dungeon at D-6 to get another bomb. Speak with Gold Bomber twice at B-6. Walk to E-4 and you'll get an email from Ao Bomb. Talk to him in the lion house at G-4. When you leave, you will get an email from Midori Bomb. You'll lose the ability to run. Midori is at B-7. Talk to him a few times (you may need to leave and talk to Ao Bomb again) and choose the first option. He leaves. Go back to the lion house at G-4 and talk to Ao Bomb. Your friends will enter. Talk to everyone repeatedly until the blue guy leaves. Follow everyone outside. Talk to them and they will leave. Defeat the enemies at B-5, inside the building at B-6, D-2, D-5, D-7, E-4, F-7, and G-4. You should receive an email from Kuro Bomb (perhaps while inside the boat). Head to F-3 and talk to the mysterious figure, who runs off. Go back to B-5 and talk to the enemy, who leaves on the boat. Head for the bridge at E-5, and choose the first option when Kuro Bomb talks to you. Return to the lion house at G-4 and talk to the blue guy. Talk to everyone else, then speak with the blue guy again until Gold enters. Speak to everyone repeatedly until Racer Bomb leaves. Then talk to Kuro Bomb, Gold Bomber, Ao Bomb, and Midori Bomb, and they will leave. Go to E-3 and pick up the item there. Go back into the lion house and talk to both people repeatedly until Racer Bomb comes in. Talk to everyone, then speak to Racer and he will leave. Talk to Ao Bomb and he leaves too. Walk to C-5 and talk to the blue fellow. Then talk to the plant boss and fight him. Block his shots with your shield or bombs while boomeranging him. Talk to Kuro, Racer, and Gold, who leave. You can dash again! Go to F-6 where a blue guy runs by. Then walk through the hole in the fence to the right of the Safari sign and turn on the record player at G-5. Walk away and Racer will send you an email. Talk to him at B-7 then enter the ship at A-5. Talk to the captain and pick the first option. Go to the shop at B-3 and get an item from the staff member Return to the ship, talk to the mouse, and choose the top option. Then talk to the captain, who leaves. Go out to B-5 and talk to everyone. After the captain leaves, talk to everyone else, and they will board the ship. The mailman and nurse join you as you talk to Kuro and get aboard. Dolphin Island Save your game. Exit the ship. Talk to everyone and they will join you. Head to C-6 and talk to the soldiers, then enter the hotel. After everyone stands back from you, talk to them and they will leave. Head into the casino and defeat the many enemies there. Go back to the main floor and try to use the elevator. Then return to the casino and talk to Kuro. Leave and you will see a Hige Bandit who runs away. Exit to the pool area through the left door of the main floor. Fight the Hige Bandit outside to get a key. Go to the elevator and take it to the second floor. Enter rooms 201 and 202 and defeat the enemies. Take the elevator to floor 3. Enter room 302 and beat the enemies. I can't figure out how to get into 303. Ride up to the fourth floor and go into room 401. Defeat the enemies in the hot tub room. Head to the roof and talk to the boss, choosing the top option. Hide behind the walls to avoid his attacks during the fight - they do mega damage. After the battle, talk to him a few times, choosing the top option, until he joins you. Go out to D-6 where the boss scares the soldiers away and leaves. Save on the ship, then enter the wedding chapel. Talk to the big boss. After you beat him, talk to Pretty Bomber, then you'll have to fight the boss' true form. He seems to be invulnerable to bombs, so use your boomerang exclusively. Don't try attacking him until his laser blasts have fully extended themselves. Once you've won, talk to everyone, then the bee. Pick the top option. Talk to everyone, then Pretty Bomber. Watch the ending and save. Continue the game. You can access more minigames from the new island. Winning them for the first time or beating your record earns you $30. You can now save at any time. You can also fight several of the bosses in the lower-right corner of the island. Speak to them, and pick the top choice to select a fight type or the bottom choice to cancel. Then choose the top option to cancel, the second option for a normal fight, and the third for a hard fight. After winning the hard fight, an even harder difficulty becomes available. Win at all three difficulties and you get an item. Your life is automatically filled each time you begin a boss fight. The house on the bottom left has "Photo Shoot 2". The small building above that house has "Orchestra B". The cat house on the left has "Pang 2". The boat house at the top left has "Tank B". The apple house at the top left has "Classroom B". The building at the top center has "Skydiving 2". The tree house on the upper-right has "Palm Tree Climb B". The tent on the upper-right has "Circus Ball Jump B". The carrot house on the right has Maruta B. The lion house on the right has "Rail Chase B". The star house on the right has Ninja B. ----------------------------------------------------------------------- 7. How to play Survival Mode ----------------------------------------------------------------------- Survival Mode is an expanded version of the Bomber Dungeon rooms found in Bomberman Land Mode. Shiro Bomb stops by the Minibomb castle while sightseeing, and discovers that the King Minibomb and 299 others have been kidnapped. It's up to you to rescue them all! GameCube Controls: Direction Pad or Left Analog stick: Move Shiro Bomb. A button: Attack. Hold to charge a more powerful attack./Talk/Confirm Menu Selections B button: Raise Shield. Hold while moving to Dash/Cancel Menu Selections Y button: Bring up Status Menu. Also used to select certain hiragana and katakana when inputting your name. X button: Used to select certain hiragana and katakana when inputting your name. Z Button: Change the map's zoom L Button: Switch to the weapon to the left. R Button: Switch to the weapon to the right. Start: Pause. A menu asks if you'd like to return to the castle. The top option will cancel, while the bottom option while return to the castle. You will lose any item upgrades found if you do so. Weapons: The 3 main weapons level up as you use them to hit enemies. This increases the damage they inflict, much like my last girlfriend. Boomerang: Most useful weapon. Attacks at long range and you can throw several at once. Bombs: Damage several enemies at once. They can be chained together and they damage you if you are too close to their explosions. They are great for killing large groups of enemies at once. They can also open cracked walls. You don't have very many bombs at first, but you gain one by talking to someone each time you collect a new crystal. Hammer: Least useful weapon. You can chain a combo of 3 swings together, and each swing has a greater arc. Unfortunately, its range is so short that you usually end up taking damage against multiple enemies. It can be used to open cracked walls more quickly than a bomb, however. Landmine: Lay a bomb and hit it with the hammer to create a landmine. Don't get near it! Information Desk Menu: 1- Status 2- Minibomb List 3- Name Entry: Select the lower-left option to toggle between hiragana, katakana, and English letters. Select the lower-right option when finished. 4- Save Game: Select a file, then choose the top option to save or the bottom to cancel. 5- Cancel To quit and return to the title screen, walk into the front entrance of the castle and choose the top option. Choose the bottom option to cancel. If you haven't saved recently, it will ask if you want to save also. Choose the top option to save or the bottom to cancel. The castle is the hub from which you enter dungeons. Each dungeon consists of several floors whose exits are guarded by minibosses. Minibombs are found in chests, behind cracked walls, and after some enemies are defeated. The last floor of each dungeon has a real boss who awards you a crystal when defeated. The crystal allows you to enter the next dungeon. Each time you get a crystal you should also talk to whatever unique character shows up at the castle, as they will award you an extra bomb. The odd-numbered floors have a launch pad which returns you to the castle. You should use each launch pad once as it allows you to return to that floor from the castle at any time. The final dungeon is located through a hidden passageway at the right of the main castle. Once you've beaten it and rescued the Bomber King, buy the Crown from the blue salesperson. Only then can you find the remaining Minibombs... After rescuing all 300 Minibombs, you can purchase the 3rd CD for the sound test. ----------------------------------------------------------------------- 8. Special Thanks ----------------------------------------------------------------------- I must thank GameFAQs message board user "Dynastywarrior4" for pointing me in the right direction on several occasions. ----------------------------------------------------------------------- 9. Contact Information ----------------------------------------------------------------------- If I've made any mistakes, please let me know. I would be happy to answer questions by email as well. I don't know that much Japanese so I may not be able to get any more specific than I already have. Email: suppliesx@dbzmail.com Xbox Live Gamertag: EastX Sega Saturn Net Link Handle: Eastman This document is copyright 2003 by Paul Acevedo. It may not be posted anywhere but gamefaqs.com, ign.com, neoseeker.com, cheatcc.com, and cheats.de without permission. Bomberman Land 2 is a trademark of Hudson Soft. It is one thing to look fat. It is another thing to BE fat. True fatness is not of the body, but of the mind.