GLADIUS (Gamecube) FAQ/Walkthrough By Ultima13 Version 1.05 January 26, 2004 Email: See Contact Info section DISCLAIMER This FAQ is for personal use only. It may be not be reproduced under any circumstances except for personal, private use. The latest version of this FAQ will always be found on CheatCC.com and GameFAQs.com. If you wish to use this FAQ on your website, email me and ask first (see Contact Info). Please do not take this FAQ and use it on your site without my permission; doing so is a violation of copyright laws. VERSION HISTORY 1/26/04 - Version 1.05 - Added Contact Info and made some minor corrections. 10/8/04 - Version 1.00 - Walkthrough for Ursula's quest completed. 7/31/04 - Version 0.75 - Complete walkthrough for Valens's quest in the first two regions and a walkthrough for the rest of the game; Ursula's quest in the first two regions not yet complete. INTRODUCTION Hello everyone, and thanks for reading my FAQ. After starting to play Gladius, I realized that there were no walkthroughs for it, so I figured I would go ahead and write one. I hope you find it useful in helping you complete the game. -------- CONTENTS -------- Note: If you want to jump straight to a specific section, press Ctrl + F and type in the code you see in brackets before the section you want. Intro - Disclaimer, Version History, and Contents {HP2} How to Play {HP2.1} Controls {HP2.2} General Info {HP2.3} Towns, Leagues, and Tournaments {HP2.4} Shops and Recruiting {HP2.5} The World Map {HP2.6} The School Menu {HP2.7} Battles {HP2.7.1} Basics {HP2.7.2} Battle Strategies {HP2.8} Multiplayer Modes {HP2.9} Tips and Hints {FQ3} Frequently Asked Questions {WK4} Walkthrough {VL1} Valens's quest {VLII} Imperia {VLI1} Pirgos {VLI2} Belfort {VLI3} Trikata {VLI4} Syrna {VLI5} Cro Beska {VLI6} Orus {VLI7} Syrna (Championship) {VLNI} Nordagh {VLN1} Roanor {VLN2} Orin {VLN3} Roanor Revisited {VLN4} Fliuch {VLN5} Mordare {VLN6} Vargen {VLN7} Sloan Forest {VLN8} Vargen Revisited {VLN9} Mordare Revisited {VLN10} Fliuch Revisited {VLN11} Orin (Championship) {US1} Ursula's Quest {USNI} Nordagh {USN1} Fliuch {USN2} Orin {USN3} Roanor {USN4} Vargen {USN5} Mordare {USN6} Sloan Forest {USN7} Fliuch Revisited {USN8} Mordare Revisited {USN9} Vargen Revisited {USN10} Sloan Forest Revisited {USN11} Orin (Championship) {USII} Imperia {USI1} Belfort {USI2} Syrna {USI3} Cro Beska {USI4} Belfort Revisited {USI5} Pirgos {USI6} Trikata {USI7} Syrna Revisited {USI8} Cro Beska Revisited {USI9} Orus {USI10} Syrna (Championship) {WSPI} Windward Steppes {WS1} Yuset {WS2} Altahrun {WS3} The Wastes {WS4} Ononhaar {WS5} Altahrun (Championship) {SEEI} Southern Expanse {SE1} Akar An {SE2} Qaa Rah {SE3} Saraa Izel {SE4} Qaa Rah Revisited {SE5} Saraa Izel Revisited {SE6} Akar An Revisited/Championship {IR5} Imperia Revisited {NR6} Nordagh Revisited {SR7} Steppes Revisited {HT8} High Tournaments {FV9} The Final Battles (Valens) {FU9} The Final Battles (Ursula) {SG5} Secrets and Glitches {CC6} Character Classes {EN7} Enemies {CI8} Contact Info {CL9} Closing =============================================================================== HOW TO PLAY {HP2} =============================================================================== These are the basics of how to play Gladius. Some of this information can be found in the instruction manual, but I'll cover some other things too. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CONTROLS {HP2.1} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Here are the controls for Gladius (Gamecube version): World Map/Field: A - Talk to people, or enter a town X - Open the school menu Y - Rest (at night) Control Stick - Move character Start - Pause the game Menus: A - Select options B - Cancel/back X - View enemies (character selection in battles) Y - View enemy details (character placement in battles) Z - Arrange items by different category L - Move to previous character (School menu) R - Move to next character (School menu) C Stick - Zoom/rotate character Control Stick - Move cursor Start - Pause the game Battle: A - Select/confirm, used in swing meters B - Cancel, used in swing meters X - View character details, used in swing meters Y - View skill description, used in swing meters Z - Change the path your character takes L - View full list of skills R - Show character's line of sight and the order of turns Control Stick - Move cursor Control Pad - Select skill categories and skills C Stick - Rotate/zoom camera =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= GENERAL INFO {HP2.2} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gladius is a strategy RPG. For almost all of the game, you will be traveling throughout different regions competing in gladiatorial games. You will visit every town and compete in the local tournaments, then you'll compete in a regional tournament. Your ultimate goal is to enter and win the High Tournament. You will be the leader of a gladiator school. As your school grows more powerful and beats more regional championships, you will be able to recruit more and more characters. There is a large variety of classes to recruit; you won't be able to have all the classes in your team at once. And the requirements for entering some battles ensures that you'll use all or most of the classes throughout the game. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TOWNS, LEAGUES, AND TOURNAMENTS {HP2.3} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= You will need to visit every town in the world of Gladius and win the tournament there. There are four regions, and each of them have from 2 to 6 towns. All together, there are 18 towns you need to visit. You can't enter a tournament right away. You will need to compete in several leagues of battles in order to enter the tournament. Each league is worth a certain number of points, and you need to gain enough points to enter a tournament. Within a league, there are several battles. You normally don't have to complete every battle in a league in order to win the league. Again, each battle is worth a certain number of points, and you need to gain enough points to win the league, which in turn gives you points towards the tournament. After you win all the local tournaments in a region, you need to enter and win the regional championship to progress to the next region. When you complete the regional tournament in every region, you will be able to enter the High Tournament. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SHOPS AND RECRUITING {HP2.4} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= In almost every town, there is a shop. The main purpose of a shop is to outfit your characters with weapons and armor. You can buy various weapons, helmets, shields, and armor in shops. It is a good idea to stop off at the shop before you enter any battles and see if they have any new equipment. Money is pretty easy to come by, so you can upgrade everyone's equipment often. This will give you a big advantage in battle. In addition to buying equipment in shops, sometimes you can receive sidequests from the shop owners. You will always have the option to talk to the shopkeeper. Sometimes, they will just tell you about the town and the arena, but sometimes they will offer you sidequests. If you choose to accept these sidequests, you will often be rewarded with money, items, and sometimes new recruits. It's always a good idea to talk to the store owners every now and then to see if they have a sidequest available. For more information on specific sidequests, see the walkthrough. In the town's league office, there will be an option to recruit new gladiators into your school. The gladiators available for recruit will vary from town to town and from region to region. You will be able to recruit gladiators into your school permanently, or you can just hire them for one battle if you want. Not all gladiators will join you, though. Sometimes, you need to have a certain amount of popularity in the town, or you need to be at a high enough level to recruit them. Refer to the character classes section on where to recruit certain characters. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= THE WORLD MAP {HP2.5} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The world map is where you will travel between towns. It shows the whole region, and you'll be able to walk around and go wherever you want. Sometimes there will be people on the world map that you can talk to. There will also be an accessory salesman that you can buy accessories from. One thing you need to be careful of on the world map is random battles. You can get into a battle at any time on the world map. But you need to be very cautious, because unlike the arena, a gladiator that dies in a random battle will be gone from your school. So it would be safest just to press B as soon as a random battle starts and run away to avoid anyone being killed. If your main hero dies, you'll get a game over. However, if your other main characters die (Ursula/Valens, Urlan, and Eiji), they will revive after battle. The encounter rate for random battles is pretty low to begin with. It's even lower if you walk slowly and stick to the roads. However, the encounter rate increases at night, so you can press Y to rest until daybreak if you want. In the upper corner of the screen, there is a clock of sorts. It tells you if it's day or night, and which day you're on. It's day when the edge of the sunny side of the circle points straight up. It becomes night when the edge of the dark side of the circle points straight up. At night, you can rest until day by pressing Y. Also, if you pause the game from the world map, you can choose to view your Goals. This tells you what you've completed, and what you need to complete before you can enter the High Tournament. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= THE SCHOOL MENU {HP2.6} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= You can enter the school menu by selecting your school's name at a town menu, or by pressing X on the world map. In the school menu, you can prepare your gladiators for battle, and view information. If you choose Gladiators from the menu, you will see a list of your characters. From here, you can equip them with new items, teach them new skills, customize their appearance, or expel them from your school. As you level up, you'll gain Job Points. You can use them to learn new skills in the skill menu. You can customize your characters' hair, skin, and outfit colors too. If your school is full and you need more room, you can expel a character. An expelled character will go to a recruiting office, most likely in the same region. So you can get them back if you want. You can also view your Journal from the school menu. This will show rumors and quests you receive from shopkeepers, as well as a summary of the events that happen to you on your quest. From the school menu, you can select Rouges Gallery to see information on every type of enemy you've encountered on your journey. Also, you can view statistics on your school, such as the number of battles you've won, or the number of enemies you've killed. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BATTLES {HP2.7} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Battles are the main part of Gladius. Most battles are fought in arenas in different towns. Here is a guide to help you battle effectively. ------------------------------------------------------------------------------- BASICS [HP2.7.1] ------------------------------------------------------------------------------- Battles usually consist of two teams of gladiators. Normally, you're trying to defeat all the units of the enemy team in order to win. MOVING The battles are turn-based. Each character will get a turn to move and/or attack. You can move the cursor around the arena to control where your character will move. Usually, a character can move about two spaces in one turn, but can continue moving through other characters' turns to cover longer distances. ATTACKING In order to defeat your enemies, you'll need to attack them. You will have a wide variety of skills and attacks that can be used against the enemy. Once you select an attack, be it a regular attack, skill, or combo, you'll see all the possible targets for this attack highlighted by an orange circle. For example, if you choose a regular attack, you can move to attack someone two or three squares away. Anyone within two or three squares is a valid target, and will be highlighted. TYPES OF ATTACKS To use skills, you normally have to be in a square adjacent to the enemy you want to use it on (you can't move and use a skill on the same turn). You can then select the skill or combo you want to use. There is a bar on the bottom of the screen which lets you select skills. There are 5 categories - regular attacks, special skills, combo attacks, support skills, and affinity attacks. Skills are special attacks that usually require the character to be right next to the enemy to use it. However, there are many different skills, each with their own range and requirements. Combos are several regular attacks combined. The first attack in a combo will do the most damage, followed by less powerful attacks. Combos can have from 2 to 5 hits. Special skills are normally not attacking skills. They usually boost the stats of your characters. They also include magic attacks for arcane characters. Affinity attacks are elemental attacks. Each weapon has an affinity rating. The higher the rating, the more affinity gained when a character attacks. When enough affinity is accumulated, you can unleash an elemental attack. There are four main affinities - Earth, Water, Fire, and Air. There is also defensive affinity, which guards against attacks from a certain affinity. You get defensive affinity from armor, shields, and helmets. Most skills require Skill Points (SP) to use. A character starts with 5 SP, which is the maximum a character can have. When skills are used, the SP is consumed. Each turn, the character recovers 1 SP. Pay attention to the SP cost of skills, and manage your SP effectively. SWING METERS The power of your attacks are determined by the Swing Meter. There are different types of Swing Meters, but they all have the same basic concept - you press buttons according to the type of meter. If you do it correctly, you'll get a critical hit (in the red area of the bar). A normal attack is in the orange section of the bar. If you get in the blue area of the bar, your attack will be weak. Here are some different types of meters: Regular - This is used for standard attacks. There is a bar with a long orange bar, a short red segment, and a blue segment at the end. Try to press the button when the bar is in the red zone to get a critical hit. Combo - Used for combo attacks. This is basically several regular meters squished into one. Sometimes the buttons you need to press will vary, so pay attention to which buttons need to be pressed. Also, if you get a hit in the blue area, the combo will end. Aiming - There will be a long orange strip, then a blue strip, and short red area, and more blue. You need to aim for the red in the middle of the two blues. Matching - There will be 2 or 3 buttons displayed at a time. You need to press the buttons displayed as quickly as possible. If you press all 8 buttons while the timer is in the red zone, it's a critical hit. If you take too long, it will be a normal or weak hit. If you press the wrong button, it counts as a weak hit. Alternating - Most people hate this meter. You have to alternate pressing two buttons as fast as you can. The red zone is all the way at the end, so you'll need to press the buttons very quickly to get a critical hit. Note: You have the option to turn off the swing meters in the options menu. If you do this, the game will randomly work the meters for you. INITIATIVE STACK/LINE OF SIGHT If you press R in battle, you can see two things - the initiative stack and the character's line of sight. The initiative stack displays the turn order for all the characters in the arena. Use it to plan your battle tactics. You may also want to see the character's line of sight. For most attacks, you have to be able to see your enemy in order to attack them. You may need to move your long-range characters in order to see an enemy. STATUS EFFECTS Characters can be affected by positive and negative status effects. Positive status effects normally just increase a character's stats, such as Attack and Defense. Negative status effects can negatively affect a character's stats. They can also have various other effects. For example, Poison and Bleeding reduce a character's HP by a small amount every turn. Most status effects wear off after a few turns. Some of them heal when the affected character is attacked. And they also wear off when the enemy who inflicted the status effect is defeated. Here is a list of various status effects and what they do: Poison/Bleeding - Character's HP is reduced by a small amount each turn Fear - Character will pass his turn several times Confusion - You will lose control over the character Stun/Petrification/Freeze - Character can't act until status is removed Root - Character can't move Charm - Character becomes controlled by the enemy team Blind - Character's accuracy is lowered AFFINITY I've already given a brief description of affinity attacks. Most weapons that you equip on your characters have an affinity rating. Your affinity gauge has 5 circles that represent 20 points each. A weapon's affinity rating measures how many points of affinity are gained per attack. For example, if a weapon's affinity rating is 10, it will gain 10 points (or half a circle) for every hit. You need at least 40 points (2 circles) to use an affinity attack. There are four levels of affinity attacks, which increase in power and the amount of affinity required to use it. There is also defensive affinity. Armor, shields, and helmets provide defensive affinity. The character's defensive affinity rating is determined by the largest number of affinity points out of the armor, shield, and helmet. For example, if a character had armor with a Fire affinity of 10, a helmet with a Water affinity of 7, and a shield with a Water affinity of 5, the character would have a defensive affinity of Water with 12 points (7 + 5 = 12). Defensive affinity is used to guard against attacks of a certain affinity. If you had Water defense and were attacked by a Water weapon, it would do much less damage than usual. The higher the defensive affinity rating, the more damage is reduced. GLADIATOR CLASSES There are several classes of gladiators. The ones you need to pay attention to are Light, Medium, and Heavy. Heavy characters are strong against Medium characters. Medium characters are strong against Light characters. And Light characters are best against Heavy characters. Effective use of skills and strategy can overcome a weight class advantage, but keep in mind the class of your enemy and use the right classes against them. The other classes (Arcane, Support, and Beast) don't have any advantages or disadvantages. Here is a list of the classes and the types of characters in each: Heavy - Centurion, Samnite, Minotaur, Ogre, Yeti, Cyclops Medium - Valens, Ursula, Legionnaire, Murmillo, Barbarian, Undead Legionnaire, Dark Legionnaire Light - Bandit, Secutor, Berserker, Dervish, Satyr, Mongrel Arcane - Channeler, Summoner, Undead Summoner, Mongrel Shaman, Galdr Support - Archer, Amazon, Gungnir, Peltast Beast - Wolf, Bear, Plains Cat, Greater Wolf, Greater Bear, Greater Plains Cat, Scarab, Scorpion Note: Beasts each have their own weight class. Wolves, Cats, and Scorpions are Light and the rest are Heavy. HEIGHT ADVANTAGE This one is pretty simple. If you are standing on higher ground than your opponent, you will deal more damage to them. Likewise, if you're standing below your enemy, you will take more damage from them. Whenever there is a crate or a rock nearby, try to stand on it so you can have an advantage over your enemy. FACING When an enemy and one of your characters have both attacked each other, they are engaged in combat. At this point, you can have another character attack the enemy's back or side to increase the damage done. Just be aware that the enemies can do the same thing to you. POPULARITY The whole purpose of the games is for the crowd. If you are doing well in a battle, the crowd will support you. The same goes for the enemy. You can see your popularity and your enemy's popularity on a meter on the side of the screen. When you defeat an enemy or use a special skill, the crowd meter will increase. Your meter will usually decrease when the enemy takes a turn. At each level of the crowd meter, you'll gain a stat boost. Also, at the end of the battle, you'll be awarded total popularity based on how high your crowd meter was raised. Some leagues require a certain popularity for you to enter. TYPES OF BATTLES There are several types of battles, listed here: Regular - In a standard battle, the goal is to defeat all the enemies Points battle - You score a point for each point of damage you inflict on an enemy. The team with more points at the end of the time limit is the winner. King of the Hill - There is a stack of rocks/crates. When you stand on the top rock/crate, you're awarded a point every few seconds. The team with more points at the end of the time limit is the winner. Vandal battle - The goal is to destroy more barrels than your enemy. Rival nations - Each team has a monument. The goal is to destroy the enemy's monument while keeping yours safe. Series battles - You fight the battles one after the other, but they are still separate battles Endurance battles - You fight waves of enemies, back-to-back, without a chance to heal in between battles Note: Sometimes there will be more than one enemy team in battles ------------------------------------------------------------------------------- BATTLE STRATEGIES {HP2.7.2} ------------------------------------------------------------------------------- Here's a list of some general battle strategies: - A very important thing to always keep in mind is NEVER let the enemy surround any of your characters. If one of your characters gets surrounded, it will be hard to keep them alive. - If you're fighting some hard enemies, or you're outnumbered, it's usually best to have your team stick together and take out the enemies one at a time by surrounding one of them and attacking until he falls. Repeat for the other enemies. - If you're fighting weaker enemies, or you outnumber them, split your team apart and have each person or each group go after one enemy. - To deal with long-range enemies like Gungnirs and Peltasts, close the distance between your team and the enemies. Long-range characters can deal a lot of damage at long-range, but are much weaker up close. - Always look at your enemies before the battle starts. You can do this at the character selection screen by pressing X. You can examine your enemies and their classes, and choose the best classes from your own school to fight them. - Many battles have enemies that are randomly chosen. If this is the case, you can look at your enemies at the character selection screen. If the enemies look too hard, you can just back out of the battle by pressing B, then enter the battle again. You can repeat this until you get some easy enemies. - Place your characters effectively in the arena. Place your Heavy characters next to Medium enemies, your Medium characters next to Light enemies, and so on. Also, place your Arcane and Support characters further away from the enemies. - For groups that have multiple enemy teams, you can do two things. One, you can split your team up and have each person go after an enemy on a different team. This way, the enemy teams' numbers stay even, so they can keep attacking each other as well as you. Another thing you can do is to place your characters as far away from the enemies as possible, then have them retreat further back. Usually when you do this, the enemies will ignore you and fight with each other. Then you'll just be left to deal with one or two survivors. - There isn't much in the way of healing. Certain classes have abilities that will heal a small amount of HP. The only really decent healing you can get is Ameliorate, which is an ability for the Channeler. - To defeat Arcane enemies, have a Heavy character attack them. Since they have no class advantage, Heavies work best against them because of their high attack power. - To defeat ranged enemies, use your own ranged enemies. This works faster and better than having close-range characters run to the ranged enemies, getting hit in the process - The number next to the enemies' HP bar is the accuracy of your attack (in a percent). Sometimes the accuracy will be very low (especially when a Heavy character attacks a Light character). However, critical attacks will never miss, so always try hard to get that swing meter in the red zone. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MULTIPLAYER MODES {HP2.8} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are two multiplayer modes in the game, Co-op and Versus. CO-OP MODE You can access this mode at any time simply by plugging in another controller to your console and pressing Start. You can then specify which characters will be controlled by which players. The battles will be the same as in single player mode, except of course there will be more than one person controlling your team. VERSUS MODE After you beat the first regional championship and save your game, Versus mode will become available as an option at the main menu. You'll have to load your school from a regular game, then each player will be able to select characters. You can select which arena you want to play in as well. Then you can just fight battles against each other. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TIPS AND HINTS {HP2.9} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Here are some general tips you should follow when playing Gladius: - Keep a diverse school. As good as Centurions are, it's still not a good idea to have 10 of them in your school. Balance your school out - have a few Lights, a few Mediums, some Heavies, an Arcane or two, some Supports, and a Beast or two. Make sure you have characters from different regions, and make sure some are male and some are female. The reason for this is because there are some battles that have strict requirements (like Nordagh characters only or Light characters only or females only). - Always stop in at shops and see what items are available. Shop inventories change as you level up, and shops get better equipment as you progress in the game. Having the proper equipment is much more important than being at a high level. - Equipment has a level requirement, but it's actually based on your school tier. You can equip items up to Lv. 5 at the amateur tier, up to Lv. 10 at the Semi-Pro tier, and the rest at the Pro tier. However, the level requirements will affect recruits and enemies - they will only equip items with level requirements of the level they're at. - Remember that enemies level up as you do, so the enemies' levels will be about the same as yours. Don't think you're going to have an easier time by getting everyone to Lv. 30, because it will make your enemies just as strong. The only real advantage to leveling up is to get new skills. - Save your game often, especially on the world map. You never know what's going to go wrong, so it's better to be safe than sorry. - Keep in mind that your shields have HP too. You can see the shield's HP below the character's HP. Shields take damage in place of the character, so they will break if their HP is depleted. Some shields are unbreakable. - Always read the hints the game gives you. Usus will give you a question and answer before every battle - read it. Also read the tips that the league officers give you. You can learn things you never knew that will make battles go much easier. =============================================================================== FREQUENTLY ASKED QUESTIONS {FQ3} =============================================================================== Here are some answers to commonly asked questions: Q1. How can I go back to a region once I've left? A1. You cannot return to a region until after you've completed all the regions. After you finish the Southern Expanse, the last region, you'll be able to travel between any of the regions. Q2. What's the difference between Valens's and Ursula's quests? A2. The first two regions are in a different order. Valens's quest is a bit harder because it starts in Imperia, but it's still not very hard. After the first two regions, there are only minor differences in the storyline. Q3. When/where can I recruit a ? A3. Refer to the Character Classes section on where you recruit different classes. Q4. I can't level up any more, why not? A4. In the first region, your levels are capped at 5. You can't level up beyond that until the next region. In the second region, your levels are capped at 10. After the second region, your levels will be capped at 30, which is the highest possible level. Q5. I can't leave Imperia. Usus won't give me the option to leave. A5. I've never encountered this problem before. Most people who have had this problem fixed it either by restarting the game, or by going to Caltha and watching a couple of battles there. Then Usus should ask you if you want to leave. Q6. I can't leave the Expanse, what do I do? A6. Again, I've never had this problem, but try restarting the game. If that doesn't work, go to the dock east of Akar An. During the day, there is a man there who will take you to Imperia on his boat. Q7. How can I beat the Insect Ze league? A7. Refer to the walkthrough for a detailed strategy. Q8. Where can I get an Executioner's Sword? A8. You can get them from Centurions, Samnites, and sometimes Ogres at Lv. 17 and up. They will drop them when they die, or you can recruit one and take the sword from him. Q9. How do I get a Minotaur? A9. You can get one from the Historian's League in Cro Beska the first time you are in Imperia and in Syrna the second time you're in Imperia. Refer to the walkthrough for more information. Q10. How can I do the alternating meters? A10. The alternating meters are the ones most people have trouble with. A lot of people have come up with their own strategies, but here's one that works well for me. Take a piece of smooth cloth, like a shirt, and put it between your fingers and the controller. Then you can rapidly move your finger back and forth between the two buttons. Q11. How long is this game? A11. It depends on how much you do. On average, I'd say around 40 or 50 hours. But you can do a lot more than the minimum. My game clock was at around 100 hours after completing every battle. =============================================================================== WALKTHROUGH {WK4} =============================================================================== The first two regions of the walkthrough are different depending on which character you choose. Valens's quest starts in Imperia and then goes to Nordagh. Ursula's quest starts in Nordagh, then goes to Imperia. The game says Valens's quest is harder, but I don't think it's much harder. You start out with a larger variety of enemies, but you also get a larger variety of characters. So just pick whoever you want. For the first two regions, follow the walkthrough for whichever character you chose. After that, starting at the Windward Steppes, both characters have the same walkthrough. When you reach the final battles, follow the walkthrough there for whichever character you chose as well. Also, be aware that you do not have to complete every battle within a league to beat the league, and you don't have to beat every league in a town (although I would recommend doing most of them in order to get the prizes and battle experience). I have covered every battle in the game in case you want to do them all, or just choose some of them to do. Here is a brief explanation of the format used: I'll give the name of a town, followed by all the leagues available in that town. Leagues make up the vast majority of the walkthrough, and are separated from the rest of the walkthrough by lines of stars. Sometimes I'll tell you about your next goal between leagues or after a town, so you can skip over the leagues if you're not looking for in-depth battle strategies. Sidequests will also be listed in the walkthrough under their appropriate town. Note: If you need help on a certain battle or league, press Ctrl + F and enter the name of the battle/league to find it quickly. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VALENS'S QUEST {VL1} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= You'll start out in Imperia. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ IMPERIA {VLII} +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the opening scene, Ludo will challenge Valens to a match. There's not much you can do in this battle. Choose to attack Ludo, and press A when the swing meter is in the red zone for a critical hit. Ludo will then attack you, then you'll use Empower Self. Attack Ludo once more to end the battle. After a short scene, you will meet Usus, who will give you a short tutorial on moving and attacking. Just do what he says, and then you'll head off for Pirgos. ------------------------------------------------------------------------------- PIRGOS {VLI1} ------------------------------------------------------------------------------- After learning about the arena, you'll need to complete the Training League, which consists of 5 training rounds and 1 final round. ******************************************************************************* PIRGOS TRAINING Badges required: None Prize: 100D-300D, Imperia Talisman ------------------------------------------------------------------------------- 1ST TRAINING BATTLE Prize: 100D-300D My team: Valens, Ludo Enemies: 2x Legionnaire Usus will give you a lesson on moving, attacking, and using skills. You can skip this lesson if you want. When you gain control of your characters, move them to attack one of the Legionnaires until he dies. Then take out the other one. Not hard at all. 2ND TRAINING BATTLE Prize: 100D-300D My team: Valens, Ludo Enemies: 2x Legionnaire Usus will tell you that attacking your opponent's side or back will cause more damage. When you start the battle, have Valens and Ludo go after one person at a time, and try to hit them from the side or back to do more damage. 3RD TRAINING BATTLE Prize: 100D-300D My team: Valens, Ludo Enemies: 2x Legionnaire This time Usus will teach you about height advantages. The higher you are above your enemy, the more damage you do. Just be sure that you're not too high, or you won't be able to reach your enemy. When the battle begins, have each character attack the enemy in front of him; you'll win easily due to your height advantage. 4TH TRAINING BATTLE Prize: 100D-300D My team: Valens, Ludo Enemies: Centurion, Bandit This battle teaches you about class relationships: Heavy classes are good against Medium classes, Medium classes are good against Light classes, and Light classes are good against Heavy classes. Start out by attacking the Centurion since he poses the biggest threat. Attack him from the back or from up on the crates to bring him down. Then go after the Bandit. 5TH TRAINING BATTLE Prize: None My team: Valens Enemies: Ludo, Legionnaire This battle will teach you about affinity attack and defense. Usus will tell Ludo to select his affinity attack, but you don't have enough affinity power. Attack the Legionnaire a few times to charge your power, then use the affinity attack. It will do no damage because the enemy is protected against fire. FINAL EXAM Prize: 100D-300D My team: Valens, Ludo Enemies: Centurion, Legionnaire, Bandit Now it's time to use what you've learned in the training battles. The Centurion is the biggest threat again, and the Legionnaire can be a pain also. The Bandit won't be much of a problem. Try to keep yourself on the highest crates. I would suggest teaming up and killing the Centurion first, then going after the Legionnaire, and finally the Bandit. ******************************************************************************* Well, you've won your first league, and now you have the Imperia talisman, so you can take part in more battles. Ludo will gain a level after this battle, and Usus will explain how to learn skills. You can learn any skill you want. I would probably go with the 1st combo attack. You can also recruit some new characters now, and I strongly suggest you do so. Try to get a Light and Heavy character, such as a Centurion and a Secutor. If you have enough money, you can stop at the shop and buy some new equipment. Now, you can fight in some more leagues. Note that you do not have to complete every league or every battle in the league if you don't want to. You only have to get enough battle points to complete the league and enough league points to enter the tournament. However, completing all the matches will give you money, EXP, and popularity, and prizes so I would recommend doing more than the absolute minimum. ******************************************************************************* PIRGOS COMMINUS Badges required: None Prize: 1500D-1750D, Plated Circlet ------------------------------------------------------------------------------- TIROCINIUM Prize: 500D-550D My team: Valens, Ludo, Secutor Enemies: 3x Secutor This is a pretty easy battle. You should avoid taking a Centurion into this battle because there are 3 Light enemies. So take Medium or Light characters into this battle. You can fight this battle however you want, either gang up on one enemy at a time, or have each person go after one enemy. You will probably want to take out the guy with the spear first as he can do the most damage. Also, be sure to make use of Ludo's combo attack if you learned it. LAMETICUS Prize: 500D-550D Fee: 50D Required: Heavy My team: Valens, Ludo, Centurion, Secutor Enemies: 2x Legionnaire, 2x Bandit Your Centurion should be able to handle both the Legionnaires with relative ease, especially if he's standing on one of the crates. You can have Valens or Ludo help him out if you want. Have your Medium or Light characters attack the Bandits. This is a pretty easy battle. BRUTUS ATROX Prize: 500D-550D Fee: 100D Prohibited: Beast, Arcane, Support My team: Valens, Ludo, Centurion, Secutor Enemies: Secutor, 3x Centurion This battle is a little harder. Have Ludo and your Light character go after the Centurion and Secutor. Have your Centurion and Valens attack the other 2 Centurions. Make good use of your skills and combos and you won't have much of a problem. EMINUS Prize: 500D-550D Fee: 200D Prohibited: Beast, Arcane, Support My team: Valens, Ludo, Centurion, Secutor Enemies: 5x Peltast The key to winning this battle is to close the distance between you and your enemies. Their long-range attacks are pretty strong, but they are almost harmless at close range. You'll probably take a few hard hits while you're closing in on them, but after that you can just attack them with regular attacks, skills, or combos and win pretty easily. ARCANUM Prize: 1000D-1500D Fee: 300D Prohibited: Beast, Arcane, Support My team: Valens, Ludo, Centurion, Secutor Enemies: 4x Channeler This battle can be annoying because the enemies will steal your affinity power and use affinity attacks against you, and they have a very annoying skill called Tornado, which scatters everyone across the battlefield. However, they aren't that strong and you should be able to kill them without any serious problems. LUDUS Prize: 5000D-7500D Fee: 400D Prohibited: Beast, Arcane, Support My team: Valens, Ludo, Centurion, Peltast Enemies: 6 enemies total; combination of Samnite, Centurion, and Legionnaire This battle is considerably harder than the other ones, so you may want to start another league and level up some before doing this battle. This battle can be very tough if there are a lot of Centurions. I would suggest going to the character selection menu for this battle and pressing X to see your opponents ahead of time. If there are too many Centurions, restart the battle. I got lucky once and only had to face 1 Centurion and 5 Legionnaires. I also went back and recruited a Peltast because my Secutor kept getting killed in this battle. If you have a Peltast, have him use Long Throw or a combo attack at long range. Have your Centurion go after the other Centurion(s). I found the Spear Attack to be useful here; you can use it if you buy your Centurion a spear. If you have Ludo/Valens and your Centurion gang up on the enemy Centurion(s), they will go down quickly. Then you can focus on the Legionnaires. You might die once or twice in this battle, but it's much easier if you get lucky and only have 1 Centurion to fight. ******************************************************************************* ******************************************************************************* CIVILIS LEAGUE OF PIRGOS Badges required: None Prize: 1000D-1150D ------------------------------------------------------------------------------- Now you're going to start seeing randomized enemies in leagues. This league has 6 battles, and the enemies in each battle is completely random. So this means I can't give a specific strategy for any of these battles; instead, I'll just give general directions and strategy. You should have enough experience by now to know how to deal with the different types of enemies, but here are some strategies for the different classes you will be encountering in this league: Centurion - Gang up on him and use your strongest attacks. Attack him using your Centurion Channeler - Watch out for the Steal Affinity and Tornado. Otherwise, just attack normally or use skills. Samnite - Like Centurion, gang up on him and take him out quickly. Legionnaire - Centurions work well against them, especially Spear Attack Peltast - Get up close, then attack. Bandit - Have Ludo or Valens take them out easily with combos. Secutor - Pretty much the same as Bandits. Citizens - Sometimes you will encounter ordinary citizens, which are very weak. Defeat them any way you want, they're very easy. OPEN BATTLE I Prize: 500D-550D Prohibited: Summoner, Undead Caster My team: Valens, Ludo, Centurion Number of enemies: 2 This battle is very easy. Have your Centurion take out one of the enemies alone, and have Valens and Ludo go after the other. OPEN BATTLE II Prize: 500D-550D Prohibited: Summoner, Undead Caster My team: Ludo, Centurion Number of enemies: 2 This battle is the same as the last one, except you only have 2 characters. Have the Centurion go after one enemy and Ludo go after the other. OPEN BATTLE III Prize: 500D-550D Prohibited: Summoner, Undead Caster My team: Valens, Ludo, Centurion Number of enemies: Up to 3 The number of enemies in this match (as well as the next 3) varies. Have the Centurion kill one of the enemies and Valens and Ludo go after the other(s). Have the Centurion help them after he kills the first enemy. OPEN BATTLE IV Prize: 1000D-1500D Prohibited: Summoner, Undead Caster My team: Valens, Centurion Number of enemies: Up to 3 Like the last battle, but you only have 2 characters. Have your Centurion go after one of them and Valens go after another. If there are 3 enemies, have the Centurion take out the last one. OPEN BATTLE V Prize: 1000D-1500D Prohibited: Summoner, Undead Caster My team: Valens, Ludo, Centurion Number of enemies: Up to 4 A pretty easy battle, especially if there are only 3 enemies. As usual, have each person go after one enemy, and have the Centurion clean up whatever is left. OPEN BATTLE VI Prize: 1000D-1500D Prohibited: Summoner, Undead Caster My team: Valens, Ludo, Centurion, Peltast Number of enemies: Up to 5 This one can be a little tougher if there are 5 enemies. Keep in mind that you can restart the battle before you even start to get the number/type of enemies you want. Have your Peltast attack from long-range with Long Throw. Valens and Ludo can each take out one enemy. Your Centurion should be able to handle the rest. ******************************************************************************* ******************************************************************************* AGONY OF SATURNO Badges required: None Prize: 2000D-2500D, Badge of Perpetuity ------------------------------------------------------------------------------- Like the last league, this one has random enemies. Refer to the section above if you need strategies on how to beat certain types of enemies. Also, this league is a series, which means you have to fight all the battles consecutively. SERIES I Prize: 500D-550D Prohibited: Summoner, Undead Caster My team: Valens, Ludo, Centurion, Peltast Number of enemies: 4 Depending on what enemies you get, these battles can be easy or hard. Just remember how to deal with each class of enemy and you'll do fine. I had Ludo up to Lv. 3 at this point and learned his 2nd combo attack. My Centurion also had a spear equipped so he could use Spear Attack. There are 4 enemies in this battle, so each person can go after one. Remember to keep your Peltast at long-range so he can use Long Throw or a combo attack. SERIES II Prize: 500D-550D Prohibited: Summoner, Undead Caster My team: Valens, Ludo, Centurion Number of enemies: 4 Like the last battle except you only have 3 team members. Your Centurion should be able to take out 2 enemies while Valens and Ludo take care of the other 2. You just have to hope that you don't end up fighting a bunch of Samnites and Centurions, because you can't restart this battle without restarting the whole league. SERIES III Prize: 500D-550D Prohibited: Summoner, Undead Caster My team: Valens, Ludo, Centurion Number of enemies: 4 This battle is pretty much the same as the last battle except the enemies are a little tougher. Just use the same strategy as the last one and you'll be okay. ******************************************************************************* Now you've beaten every league available to you in Pirgos. That means it's time for the tournament. Before you compete in the tournament, make sure you have 5 team members. You may want to check the available recruits and get another team member. Also, you should have plenty of money at this point, so stop off at the shop and make sure everyone has good equipment. This includes weapons, shields, and hats. There isn't much in the way of armor, but the hats sold at the shop will give you a decent HP boost, so buy those. When you're ready, enter the tournament. ******************************************************************************* PIRGOS TOURNAMENT Prize: 3000-3500D, Keys to Pirgos Fee: 1000D My team: Valens, Ludo, Centurion, Peltast, Secutor Number of enemies: 5 ------------------------------------------------------------------------------- Again, the enemies here are random. So you might want to take a look at your enemies and restart if you get a bunch of Centurions. Since there are the same number of people on each team, it's not hard at all. Have each person go after one enemy. Your Centurion will be able to assist your other team members too. This battle actually isn't that hard; the Ludus battle was much harder. ******************************************************************************* After you win the tournament, there's nothing for you to do in Pirgos, so exit to the Town Menu, then go to the world map. Usus will take you to the next town, Belfort. If you want, you can exit Belfort as soon as you get there, which will give you access to the whole region. You can visit all the towns and see all the recruits and get anyone you want. Another thing you can do is recruit people, strip them of their equipment, and sell the equipment for a lot more money than you paid for the recruit. Then expel the recruit. If you do this several times, you'll end up with a lot of money. Then you can recruit higher level characters and buy more powerful equipment from the shops. * * * * * * * * * * * * * * * * * *SIDEQUEST* * * * * * * * * * * * * * * * * * Before leaving here, you can start a sidequest. Go into the shop here and talk to Cresus. He probably won't give you the sidequest right away, so keep leaving and reentering the shop and keep talking to him. Eventually, he'll tell you that his father is being held captive in the Southern Expanse. You'll save him later in the game. In this battle, you'll only be allowed to use Channelers. It would be a good idea to check in with the accessory salesman every once in a while. If he has any Talismans, buy them. Talisman's raise a Channeler's magic attack, and will make this battle go much more smoothly. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ------------------------------------------------------------------------------- BELFORT {VLI2} ------------------------------------------------------------------------------- You can stop in at the shop to update your weapons, or go to the recruiting office and see who's there. You might want to hire another Centurion now. Then you can take on the league battles. ******************************************************************************* CHALLENGE OF LYKOS Badges required: None Prize: 250D-300D, Lupus' Master badge ------------------------------------------------------------------------------- DINNER TIME Prize: 500D-700D Prohibited: Support - Archer, Gungnir, Peltast My team: Valens, Ludo, 2x Centurion Enemies: 6x Wolf Although there are 6 wolves in this battle, you only need to defeat 3 of them to win. So focus all your attacks on 3 wolves. Valens and Ludo will be more effective than the Centurions because Wolves count as Light characters. So Valens will be able to take one out with a combo or two, and the same for Ludo. Have your Centurions go after the other one. Also, since your Centurions have low accuracy against the Wolves, don't use attacks like Spear Attack. Instead, use a regular attack or combo and get a critical hit; that way your attacks will always connect. DINNER TIME II Prize: 500D-700D Prohibited: Support - Archer, Gungnir, Peltast My team: Valens, Ludo, 2x Centurion Enemies: 4x Wolf This time there are only 4 wolves, but you have to kill all of them to win. Again, have Valens and Ludo each kill one with a good combo attack. Then have them help the Centurions take the other two down. Not too hard. PACK MENTALITY Prize: 500D-700D Fee: 225D Prohibited: Support - Archer, Gungnir, Peltast My team: Valens, Ludo, 2x Centurion Enemies: 4x Wolf This battle is exactly the same as the last battle, except some of the wolves have higher levels. Use the same strategy as the previous battle. DARK MOON Prize: 500D-700D Fee: 300D Prohibited: Support - Archer, Gungnir, Peltast My team: Valens, Ludo, Centurion, Centurion Enemies: Greater Wolf, 3x Wolf This battle is a little harder. You start out with only the Greater Wolf in the arena. After you kill it, 3 more regular Wolves will come. The Greater Wolf is a powerful opponent - it has over 200 HP, and it takes up several squares of space. This means it can also attack the 2 squares in front of it. So if you have 2 people standing in front of it when it attacks, they will both be hit. However, its attacks are not all that powerful. Just surround it and hit it with your strongest combos and attacks, and it will eventually go down. Now you will have to contend with 3 more Wolves. Have Valens and Ludo gang up on one of them and bring it down with combos. Have your Centurions gang up on another one, using combos and attacks with critical hits. Then have whoever is left alive finish the remaining Wolf. THE FRAY Prize: 1000D-1500D Fee: 300D Prohibited: Support - Archer, Gungnir, Peltast My team: Valens, Ludo, 2x Centurion Enemies: 2x Greater Wolf, 4x Wolf This is probably the toughest battle so far. You start out with 2 Greater Wolves and when you kill one of them, two Wolves come. And they are all quite strong, too. What you want to do is take down the Greater Wolves one at a time to prevent yourself from being overwhelmed by 4 Wolves. So concentrate all your attacks on one of them until he goes down. Their attacks aren't all that strong, but they do have a move that makes you retreat 1 space, which can prevent you from using combos. But you shouldn't have too much trouble taking down the first one. After it falls, 2 Wolves will come. These guys seem to be more of a threat than the Greater Wolf because they are faster, harder to hit, and can use combos. Have one Medium character (Valens or Ludo) and one Centurion gang up on each of them. Use your strongest attacks and combos and bring down those Wolves as fast as you possibly can. And remember that the Centurions will have low accuracy against them, so you have to hit with critical attacks unless you're attacking their backs. After those two Wolves die, repeat the process. It will be easier this time, though, because you have one less Greater Wolf bothering you. Just concentrate on the remaining Greater Wolf, then use the same strategy to take down the last two Wolves. ******************************************************************************* ******************************************************************************* REGIMENTAL CHALLENGE Badges required: None Prize: 1000D-1030D ------------------------------------------------------------------------------- This is another league which has randomly selected enemies. The enemies in this league will always be Legionnaires, Samnites, and Centurions, but they are randomly selected in each battle. This also means that you can take a look at your enemies and restart if you get a lot of hard enemies. CLASSIC BATTLE I Prize: 500D-750D Prohibited: Arcane, Support - Amazon, Archer, Channeler, Summoner My team: Valens, Ludo, 2x Centurion, Secutor Number of enemies: 3 You outnumber your enemies by quite a bit, and your enemies also start out in the pits, so take advantage of this. You should be able to kill any Legionnaires right off if you have a Centurion nearby. Then team up and take out the Heavy enemies one at a time. CLASSIC BATTLE II Prize: 500D-750D Prohibited: Arcane, Support - Amazon, Archer, Channeler, Summoner My team: Ludo, 2x Centurion Number of enemies: 3 Since you only have 3 team members this time, make sure you take a look at your enemies before the battle starts, and restart if you get something like a Lv. 4 Samnite. If you don't get too many Centurions or Samnites, this battle will be pretty easy. Have your Centurions take out any Legionnaires quickly, then team up and use combos and Spear Attacks to defeat the remaining enemies. CLASSIC BATTLE III Prize: 500D-750D Fee: 25D Prohibited: Arcane, Support - Amazon, Archer, Channeler, Summoner My team: Valens, Ludo, Centurion, Centurion Number of enemies: 4 This time, you will start out in the pits, so get out as quickly as possible. The teams are even this time also, so have your Centurions wipe out the Legionnaires with Spear Attack and/or combos. Have Valens and Ludo start attacking the Heavy enemies, and have your Centurions assist them when they can. CLASSIC BATTLE IV Prize: 1000D-1500D Fee: 50D Prohibited: Arcane, Support - Amazon, Archer, Channeler, Summoner My team: Ludo, Centurion, Centurion Number of enemies: 3 I don't know if this battle has random enemies or not; every time I tried, I got 2 Centurions and 1 Legionnaire. You start out in the pit again, so get out immediately. Have one of your Centurions quickly kill the Legionnaire. Your other Centurion and Ludo should go after one of the enemy Centurions with combos. Then have all three of your team members gang up on the last Centurion. CLASSIC BATTLE V Prize: 1000D-1500D Fee: 50D Prohibited: Arcane, Support - Amazon, Archer, Channeler, Summoner My team: Ludo, Centurion, Centurion Number of enemies: 5 Once again, get out of the pit before your enemies can attack you. There are usually a lot of Legionnaires in this battle and less Centurions. Have your Centurions take out all the Legionnaires with Spear Attack or combos while Ludo starts using combos on a Centurion. Have your Centurions help him out after the Legionnaires are dead, then team up and take out the other Centurion, if there is one. CLASSIC BATTLE VI Prize 1000D-1500D Fee: 50D Prohibited: Arcane, Support - Amazon, Archer, Channeler, Summoner My team: Ludo, 2x Centurion Number of enemies: 5 This battle is just like the last one, except the enemies are a little tougher. Use the same strategy as the previous battle. ******************************************************************************* ******************************************************************************* BEST OF BELFORT Badges required: None Prize: 1500D-1700D, Badge of Belfort, Regal Cape ------------------------------------------------------------------------------- ACTIVE DUTY Prize: 1000D-1500D Fee: 200D Prohibited: Support - Archer, Gungnir, Peltast My team: Valens, Ludo, Centurion, Centurion, Secutor Enemies: 2x Centurion, 2x Legionnaire You only need to defeat the 2 Centurions in order to win this battle. However, you may want to take out the Legionnaires if they're annoying you. The enemies start out in the pits, so hit them hard before they can get out. Then just concentrate all your attacks on the two Centurions. Use combos and Spear Attack and they will go down in no time. DAMAGE CONTROL Prize: 1000D-1500D Fee: 200D Prohibited: Support - Archer, Gungnir, Peltast My team: Valens, Ludo, 2x Centurion, Centurion, Secutor Enemies: 3x Centurion, 2x Legionnaire Once again, you only need to defeat the Centurions to win. You can have 2 people team up against each Centurion and take them out with your most powerful attacks. Just ignore the Legionnaires. HOSTILE INTENT Prize: 1000D-1500D Fee: 300D Prohibited: Support - Archer, Gungnir, Peltast My team: Valens, Ludo, 3x Centurion Enemies: 2x Centurion, 3x Legionnaire This time you have to kill everyone to win, not just the Centurions. Have your two strongest Centurions go after the Legionnaires. You should be able to kill them in one or two hits. Then have Valens, Ludo, and your other Centurion start attacking the other Centurions. I'd recommend taking them down one at a time. Your other two Centurions can help out if need be after they kill the Legionnaires. LAW OF WAR Prize: 1000D-1500D Fee: 300D Prohibited: Support - Archer, Gungnir, Peltast My team: Valens, Ludo, 3x Centurion Enemies: 2x Centurion, 3x Legionnaire This battle is almost exactly the same as the last battle, except it's a bit easier since your enemies start out in the pits. Use the same strategy as above to win this battle. PACKAGED FORCES Prize: 5000D-5500D Fee: 400D Prohibited: Support - Archer, Gungnir, Peltast My team: Valens, Ludo, Centurion 2x Centurion, Secutor Enemies: 4x Centurion, 2x Legionnaire This battle starts out with only 2 Centurions in the arena. When you kill 2 Centurions, a Legionnaire joins the battle. Start out by ganging up on 2 of the Centurions. Don't attack all of them, just pick 2 and start beating on them. When they go down, a Legionnaire will come out. Have a Centurion or two take down the Legionnaire while the rest of your team starts attacking the remaining 2 Centurions. When they fall, the last Legionnaire will appear. Kill him using a Centurion. TACTICAL CONTROL Prize: 1000D-1500D Fee: 450 Prohibited: Support - Archer, Gungnir, Peltast My team: Ludo, 2x Centurion Enemies: 3x Centurion, 3x Legionnaire This battle is very difficult because you're outnumbered 2 to 1. The most important part of this battle is where you place your team members. Do NOT place Ludo in the spot surrounded by enemies, because they will kill him in a heartbeat. Try to place everyone kind of close together, away from the enemies. The strategy I used here is to get your team members together, and wait for the enemy to come to you. Spear Attack and a combo will take down the Legionnaires, probably. As for the Centurions, use your strongest combos and use Spear Attack from behind. You can also use the pits to your advantage to lure the enemies into them. This battle may take you a few tries, but you will eventually win. ******************************************************************************* ******************************************************************************* GLORY OF IMPERIA Badges required: None Prize: 2500D-2650D, Glory of Imperia (badge) ------------------------------------------------------------------------------- This league is very, very easy. You're fighting against Barbarians and Berserkers from Nordagh. Even at higher levels, they are quite weak, so this league should be a breeze. Also note that the enemies in each battle are random, but it will always be either Berserkers or Barbarians. ANCESTAN CHALLENGE Prize: 500D-750D Fee: 500D Required: From Imperia My team: Valens, Ludo, Centurion, Centurion Number of enemies: 4 You only have to defeat 3 of the 4 enemies to win this battle. Have Valens or Ludo kill the Berserkers and have your Centurions kill the Barbarians. You don't really need a strategy here, it's really easy. BLOOD OR BOREAS Prize: 500D-750D Fee: 500D Required: From Imperia My team: Valens, Ludo, Centurion, Centurion Number of enemies: 4 Just like the last battle, you only need to kill 3 of the enemies to win. Use the same strategy as above. FIRE IN THE GULLET Prize: 500D-750D Fee: 500D Required: From Imperia My team: Valens, Centurion, Centurion Number of enemies: 3 You only have 3 team members here, but the enemies have lower levels than before and they start out in the pits. You should be able to kill one or two of them before they can get out. Have Valens use a combo on the Berserker(s) and the Centurions use Spear Attack on the Barbarian(s) YEILD TO NONE Prize: 500D-750D Fee: 500D Required: From Imperia My team: Valens, Centurion, Centurion Number of enemies: 3 You will start out at the opposite end of the arena from your enemies. So just make your way across to them and crush them. Even though they are at Lv. 4, they are still pretty weak and you'll have no problem defeating them. ONLY THE STRONG Prize: 500D-750D Fee: 500D Required: From Imperia My team: Valens, Ludo, Centurion, Centurion Number of enemies: 4 Use the same strategy you've used against these guys in the previous battles. They are at a higher level now, so make sure Valens and Ludo stay away from the Barbarians and focus on killing the Berserkers. Have your Centurions take care of the Barbarians. RETRIBUTION OF THE SWORD Prize: 100D-1500D Fee: 500D Required: From Imperia My team: Valens, Ludo, 2x Centurion Enemies: 3x Barbarian This time you will only face Barbarians, no Berserkers. So have Valens and Ludo team up to defeat one of them. Your Centurions should be able to handle a Barbarian by themselves. Use Spear Attack and strong combos. Sometimes the Barbarians will transform into animals. Remember the weight classes of animals - bears are Heavy and wolves are Light, so use the appropriate character when dealing with animals. ******************************************************************************* When you've fought all the league battles you want, you can enter the tournament. Make sure you're equipped and prepared. There are two rounds to the tournament this time; one against Wolves and one against the Belfort team. ******************************************************************************* BELFORT TOURNAMENT Prize: 1000D-1700D ------------------------------------------------------------------------------- BEAST MASTERY Prize: 1000D-1500D Fee: 1000D Prohibited: Summoner, Undead Caster My team: Valens, Ludo, 2x Centurion Enemies: 2x Greater Wolf, 4x Wolf This battle is just like The Fray, except much easier because the enemies are only at Lv. 2-3. Use the same strategy as The Fray. Concentrate all your attacks on one of the Greater Wolves (I would suggest taking the Lv. 3 one down first). Then two Wolves will enter the arena. Valens and Ludo should be able to handle them by themselves, while the Centurions start attacking the other Greater Wolf. After the Wolves are dead, have Valens and Ludo help them. When the second Greater Wolf is defeated, two more Wolves will come, so kill them and you'll win. BELFORT CONQUEST Prize: 100D-1500D Fee: 1000D My team: Valens, Ludo, 2x Centurion Enemies: Samnite, 2x Centurion, 2x Legionnaire Once again, you only have to defeat the Centurions to win. Take note of where you place your characters. Place a Centurion and either Valens or Ludo near each enemy Centurion. When the battle starts, just use combos and Spear Attack and they will fall in no time. You can also take advantage of the wall in the back near one of the Centurions. If you climb up on the wall, you can take that Centurion down in one hit, probably. Just ignore the Samnite and Legionnaires. ******************************************************************************* Now you've completed everything in Belfort, so head out to the world map. Now, there are four other towns you haven't visited yet: Orus, Cro Beska, Trikata, and Syrna. I would recommend going to Trikata first, because you will need a badge from there to enter other leagues in other towns. So follow the road to the south and keep going until you reach the third turnoff. This is Trikata. Also, be aware that there are random battles on the world map. You can greatly decrease the number of random battles by walking on the roads. The random battles are normally pretty easy, but keep in mind that a character who dies in a random battle will be dead forever, so be very careful and save before going to the world map. ------------------------------------------------------------------------------- TRIKATA {VLI3} ------------------------------------------------------------------------------- * * * * * * * * * * * * * * * * * *SIDEQUEST* * * * * * * * * * * * * * * * * * There is a sidequest you can do here in Trikata. You will sometimes be able to find a sidequest by talking to the shop owners in different towns. Visit the shop here, and talk to the owner. Choose the third option when it asks you what to talk about, and keep talking to her and she will eventually tell you about someone who killed her brother. She will ask you to kill him to avenge her brother. You have 7 days to find him. He is located on the world map, on the beach south of Trikata. You can only encounter him at night. When you do encounter him, you'll have to fight one-on-one. I would recommend using your strongest Centurion or a Samnite if you have one. When you defeat him, take his sword back to the shop owner in Trikata, and she will give you a set of good equipment - Teres Moles, Latticed Skirt, Iron Campana, and Ring of Maritimus. Now you can stop at the recruiting office or buy some new equipment, then start doing some league battles. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ******************************************************************************* PEOPLE'S LEAGUE OF TRITAKA Badges required: None Prize: ------------------------------------------------------------------------------- This is another league with completely random enemies. You will find every type of enemy you've encountered so far, and a few new ones - the Amazon and Minotaur. An Amazon is an archer that can charm your male characters, so fighting at close range is effective. A Minotaur is another type of Heavy enemy, so use the same strategies as you would with Centurions or Samnites. BATTLE OF THE PEOPLE I Prize: 1500D-1650D Fee: 500D Prohibited: Summoner, Undead Caster My team: Ludo, Centurion Number of enemies: 2 There are only 2 enemies here and they are fairly weak. Be sure to take a look at your enemies and form your party accordingly, or reset until you get what you want. A couple of combos should take down your enemies. BATTLE OF THE PEOPLE II Prize: 1500D-1650D Fee: 500D Prohibited: Summoner, Undead Caster My team: Valens, Ludo, 2x Centurion Number of enemies: 4 This battle is similar to the last, but the teams have 4 members instead of 2. The important thing in these battles is to take a look at your enemies before you start, form your team according to your enemies' weaknesses, then place your characters in the correct places on the map. For example, put Ludo close to a Bandit and put a Centurion next to a Murmillo. Then you can have each of your 4 team members fighting one enemy. BATTLE OF THE PEOPLE III Prize: 1500D-1650D Fee: 500D Prohibited: Summoner, Undead Caster My team: Ludo, 2x Centurion Number of enemies: 3 Again, take a look at your enemies, form your team accordingly, and place them in effective spots in the arena. Then you should have no problem taking down your enemies. BATTLE OF THE PEOPLE IV Prize: 5000D-5050D Fee: 500D Prohibited: Summoner, Undead Caster My team: Ludo, Centurion Number of enemies: 4 This battle is insanely tough because you are outnumbered and outleveled by your enemies. The best thing you can do to win this battle is to restart over and over until you get some easier opponents. For example, if you plan on using Ludo and a Centurion, restart until you get 2 Bandits and 2 Murmillos or something close. Then place Ludo next to the Bandits and the Centurion next to the Murmillos if possible. Then you should be able to use your combos and special skills or affinity attacks to win. This battle might take several tries, even if you get the right enemies. Don't worry, though; the next battle is much easier. BATTLE OF THE PEOPLE V Prize: 3000D-3250D Fee: 500D Prohibited: Summoner, Undead Caster My team: Ludo, Centurion Number of enemies: 3 Just like the last battle, but there are only 3 opponents. This makes things a lot easier. Make sure you use the same strategies as above; place your team members close to enemies that they are strong against, then use your most powerful skills. If you managed to beat the last battle, this one will be a breeze. ******************************************************************************* ******************************************************************************* HAMMER OF JUSTICE Badges required: None Prize: 1000D-1300D, Hammer of Justice badge ------------------------------------------------------------------------------- In this league, you're fighting against criminals to punish them. Most of your opponents will be Bandits, but you will occasionally run into an Imperial Citizen, which are much easier. You will also have to use Heavy characters only (except for the first battle), so that will make things a little harder. PRISONER'S APPEAL Prize: 500D-750D Fee: 250D Required: 2 Heavy characters My team: Valens, Ludo, Centurion, Samnite Number of enemies: 4 You will probably be fighting 3 Bandits and 1 Imperial citizen in this fight, but it varies a little. This is the only battle in the league that lets you use Medium characters, so take advantage of that. Have Valens and Ludo go after a Bandit each, and have your two Heavy characters go after the citizen if there is one, and a Bandit. Even though their levels are kind of high, they don't pose much of a threat. DEFAULT JUDGEMENT Prize: 500D-750D Fee: 250D Required: Heavy My team: Centurion, Centurion, Samnite Enemies: 3x Bandit You can actually have 4 characters, but I only had 3 Heavy characters at this point. There won't be any Imperial Citizens in this battle, so you'll be fighting high-level Bandits. Their evasion is very high against Heavy characters, so you can't use attacks that don't have a swing meter with a critical hit. Stick to regular attacks and combos. You can also use affinity attacks if you build up your gauge. Beware that the Bandits can use a skill that petrifies Heavy characters. This can be annoying, but the effect will wear off in time or if you get attacked. JUDGE'S ORDERS Prize: 500D-750D Fee: 200D Required: Heavy My team: Centurion, Samnite Enemies: 3x Bandit Like the last battle, except the enemies are a little weaker and you only have 2 characters. Since you're outnumbered, team up on one of the Bandits first and take care of him. Then you can each go after one Bandit and take them out just like you did in the last battle. NOLO CONTENDERE Prize: 500D-750D Fee: 175D Required: Heavy My team: 2x Centurion, Samnite Number of enemies: 3 You will probably be fighting 2 Bandits and one Imperial Citizen here. Their levels can be pretty high, and they can kill a team member if they surround him. Take care of the Bandits first and then kill the citizen. I would suggest killing both the Bandits at the same time, teaming up against them. When they're gone, kill the citizen. VOIR DIRE Prize: 500D-750D Fee: 150D Required: Heavy My team: Centurion, Samnite Enemies: 3x Bandit You're outnumbered again, so have your characters stick close together and kill the Bandits one at a time. Be careful of their petrification attack. And be sure to use only critical hits, or your attacks will miss. Since they are at lower levels this time, you shouldn't have much of a problem. ******************************************************************************* ******************************************************************************* LEAGUES BELLATUS Badges required: None Prize: 5000D-5050D ------------------------------------------------------------------------------- This league consists of 6 one-on-one battles; 2 with each weight class. One battle is against the same weight class and one battle is against their weakness. If you're like me and used a lot of Centurions and not many Light characters, the Light character battles might be tough. Be sure to buy the best weapons and armor for the characters you're going to use. BELLATUS HEAVY Prize: 3000D-3250D Fee: 300D Required: Heavy My team: Centurion Enemies: 1 Heavy enemy This match is Heavy vs. Heavy. I would recommend having a Centurion and just keep using Spear Attack. The enemy might use combos against you, but if you just keep using Spear Attack you will probably win. Combos are also effective. BELLATUS HEAVY CHALLENGE Prize: 500D-750D Fee: 300D Required: Heavy My team: Centurion Enemies: 1 Light enemy This match can be difficult. You can't use Spear Attack this time, because it will miss. The only thing you can count on is critical hits, so you have to get the swing meter just right. I had my Centurion start out by using Roam and getting a critical hit. Then you don't really have a choice except to use combos and get the critical hits every time. Watch out for your enemy using Surprise Attack, which will probably deal a good bit of damage. BELLATUS LIGHT Prize: 3000D-3250D Fee: 300D Required: Light My team: Secutor Enemies: 1 Heavy enemy This battle can be pretty hard. First, wait for your enemy to come into your range, then run up to him and use Running Attack with a critical hit. On your next turn, use Sand Toss to get more turns in. Then use Surprise Attack if you have it. If not, keep using Running Attack. If you just use Surprise Attack and Running Attack, you'll win. Make sure your equipment is good, and you have a shield. BELLATUS LIGHT CHALLENGE Prize: 500D-700D Fee: 300D Required: Light My team: Secutor Enemies: 1 Medium enemy This battle is actually easier than the last, I think, because this time there is a crate you can stand on. So quickly get on top of the crate and wait for your enemy. The use Sand Toss, followed by Surprise Attack. It will probably take 3 Surprise Attacks to win. BELLATUS MIDWEIGHT Prize: 3000D-3250D Fee: 300D Required: Medium My team: Ludo Enemies: 1 Light enemy Very easy battle. Wait for your enemy to come in range, then use a couple of 3-hit combos to win. MIDWEIGHT CHALLENGE Prize: 500D-700D Fee: 300D Required: Medium My team: Ludo Enemies: 1 Heavy enemy Before you start the battle, place your character on top of the crate, which is the bottom-left spot available. Since you're on a tall crate, you have a big advantage. Wait for your enemy to come in range, then use two 3-hit combos. That will probably get his HP pretty low. You can then use regular attacks or an affinity attack to finish the job. ******************************************************************************* ******************************************************************************* SURVIVE TRIKATA Badges required: None Prize: 2000D-2500D, Gift of Perseverance badge Fee: 700D Required: Medium My team: Ludo Enemies: 4x Bandit, Murmillo, Ogre ------------------------------------------------------------------------------- This league consists of 4 consecutive battles. This means you have to defeat all the enemies without being healed between rounds. You have to use a Medium character, so go with either Valens or Ludo. Make sure you have a good combo. The 3-hit combo will work best. And make sure that you have the best possible equipment. Note that you only have to beat the first 3 rounds to beat the league, so it's okay if you just can't beat the last round. Round 1: 2x Bandit Hopefully, you will get a Lv. 2 and a Lv. 3 Bandit here. If not, you can reset. Wait for them to come to you, don't move to attack them. You will be able to take them down with 1 or 2 combos. If you use the 3 hit combo, it will do good damage, maybe kill them, and you can use it twice in a row for 3 skill points each. If you get lucky, you can defeat both of them with 2 combos. Round 2: 2x Bandit This round is exactly like the last one. Use your 2 combos, then attack to finish them off if need be. Round 3: Murmillo Start the battle by passing. The Murmillo will then move within attacking range. Move forward and attack him once. Then use 2 combos on your next turn and you should kill him. Watch out for a move that reduces your speed; that can be bad. Also watch out for combos. Try to bring him down as fast as you can. If you're doing good, you should still have more than half of your HP. Round 4: Ogre Wait for him to move within attacking range, then move up and attack him once. Two combos might finish him off if you get critical hits on all of them. If not, another attack or affinity attack should do the trick. The key to winning this battle is just to have enough HP left after the first 3 battles. ******************************************************************************* ******************************************************************************* TRIKATA TOURNAMENT ------------------------------------------------------------------------------- BLOODY HALO FINALS I Prize: 2000D-6000D Fee: 2000D Prohibited: Summoner, Undead Caster My team: Valens, Ludo, Centurion, Samnite Number of enemies: 4 The enemies in this battle are completely random. Examine your enemies before the battle starts and restart if you want. The battle is pretty easy if you use the right characters and your enemies aren't too hard. Just use the standard strategies to win. BLOODY HALO FINALS II Prize: 2000D-6000D Fee: 2000D My team: Valens, Ludo, 2x Centurion, Samnite Number of enemies: 5 Again, the enemies here are somewhat random. You'll probably have a Centurion, a couple of Legionnaires, and some other random enemies. The annoying thing about these battles is that there are huge crates everywhere, which split your team into two groups. So be sure to look at your enemies' placement ahead of time and place your team members accordingly. In the inside area of the crates, have two people stand next to the entrance so they can attack whoever tries to come in. I had Valens and a Samnite blocking the entrance and attacking, and a Centurion attacking diagonally with Spear Attack. This way, your enemies will go down easily. On the other side of the crates, just use your most powerful attacks and bring down the enemies like you normally do. ******************************************************************************* Now you're done in Trikata. You may want to stop off at the recruiting center and get a new team member, like a Channeler if there is one. Then, head off to the world map. The next town you need a badge from is Syrna, which is located just to the west of Trikata. ------------------------------------------------------------------------------- SYRNA {VLI4} ------------------------------------------------------------------------------- The first thing you need to do is stop of at the recruiting center and make sure you have at least 3 female gladiators in your school. I would recommend having a Centurion/Samnite, Legionnaire/Murmillo, and a Channeler. You will need them because the next league, Spirit of the Valkyrie, is a female-only league. ******************************************************************************* SPIRIT OF THE VALKYRIE Badges required: None Prize: 6000D-6500D, Honor of the Valkyrie badge, Leather Bikini, Amazon's Bracelet ------------------------------------------------------------------------------- This is a female-only league. You will need 3 or 4 female gladiators on your team for these battles. Also note that some of the battles have randomly selected enemies. EYES OF THE VALKYRIE Prize: 1500D-1650D Fee: 1000D Required: Female My team: Centurion, Murmillo, Channeler Number of enemies: 3 The enemies in this battle are randomly selected, so you can restart and get the easy ones if you want. You should know how to defeat the enemies with your Centurion, so I'll go over the strategies for using a Murmillo and Channeler. Murmillo: These are similar to Legionnaires. They are Medium-weight characters and are effective against Light characters. They have two good skills that you should have now: Gut Basher, which lowers the enemy's speed and does damage, and Throw Shield, which does a lot of damage. Channeler: Channelers are physically weak, but they have excellent affinity skills. Their weapons have a lot of affinity charge as well. One attack will fill up 20 points (one circle) on your affinity gauge. If you recruited one at Lv. 5, she will have a lot of decent affinity skills. So attack once or twice, then use an affinity attack. You can also use Steal Affinity to take another character's affinity charge. Tornado is a skill that rearranges the position of all the characters in its range, and it's useful in a tight spot. So use Throw Shield or attack with your Murmillo, have your Centurion use Spear Attack or attack normally, and have your Channeler use affinity attacks. FISTS OF THE VALKYRIE Prize: 1500D-1650D Fee: 1000D Required: Female My team: Centurion, Murmillo, Channeler Enemies: 3x Amazon The Amazons will start off on the upper level, shooting at you down below. So quickly get to the upper level so you can attack them. Their attacks are not particularly powerful, but they are pretty fast. Have a Legionnaire or a Murmillo take care of one of them. Have your Channeler and Centurion take the other two out. One thing you need to be careful of is the Amazons' poison arrow attack, which can inflict Poison on your characters. This will lower their HP every turn, but will wear off in time. CUNNING OF THE VALKYRIE Prize: 1500D-1650D Fee: 1000D Required: Female My team: Centurion, Murmillo, Channeler Number of enemies: 3 Again, the enemies are random so you can restart and get the enemies you want. This battle is pretty much the same as the first, but the enemies are a little stronger. Also, there are crates scattered around the arena, so get on top of them if you can. Use the same strategy as in the first battle. FORCE OF THE VALKYRIE Prize: 1000D-1300D Fee: 1000D Required: Female My team: Centurion, Murmillo, Channeler Enemies: 4x Amazon More Amazons, this time at a higher level. However, you can start out closer to them this time so they aren't sniping at you while you climb up to them. Defeat them the same way you did in the second battle. Use affinity attacks with your Channeler (Sleet is good because it will freeze them for a turn). Have your Centurion attack normally, or use Spear Attack from behind. Have your Murmillo use Throw Shield or a Legionnaire use combos. Use the crates to your advantage, too. This battle is not much tougher than the second one. HEART OF THE VALKYRIE Prize: 1000D-1100D Fee: 1000D Required: Female My team: Centurion, Murmillo, Channeler Number of enemies: 4 Note that you can have 4 team members here, but I only had 3 females in my school. Take a look at your enemies and restart if you want better ones. Make sure to place your team members effectively at the start of the battle. Use the same strategies as the first and third battle. I managed to beat this battle with 3 characters fairly easily, so it will be even easier with 4. ******************************************************************************* ******************************************************************************* CIVILIS ANTIQUITIS Badges required: None Prize: 1500D-1650D ------------------------------------------------------------------------------- Most of the battles in this league have randomly selected enemies. Most of them are Legionnaires, Centurions, and Samnites, but you can run into just about every type of enemy you've seen so far. VERSUS CULTUS OCULARIS Prize: 1500D-1650D Fee: 500D Prohibited: Summoner, Undead Caster My team: Valens, Ludo, 2x Centurion, Samnite Number of enemies: 5 Take a look at your enemies before the battle starts and reset if you like, to get easier enemies. Place the characters effectively on the map before the battle starts. The numbers are even, so have each person kill one enemy. VERSUS FEMINA FORMOSOS Prize: 1500D-1650D Fee: 500D Prohibited: Summoner, Undead Caster My team: Ludo, Centurion, Samnite Number of enemies: 3 Even though the battle is called "Femina Formosos", you will encounter males and females in this match. So bring whoever you want into battle. This is pretty much the same as the last battle, but with smaller teams. VERSUS CLARIOS' AVENGERS Prize: 1500D-1650D Fee: 500D Prohibited: Summoner, Undead Caster My team: Valens, Centurion, Samnite Number of enemies: 3 Pretty much the same as the last two battles. Just use the same strategy as before. VERSUS HERALDS OF CERTO Prize: 1500D-1650D Fee: 500D Prohibited: Summoner, Undead Caster My team: Valens, Ludo, Centurion, Samnite Number of enemies: 4 The same as the last few battles, but with teams of 4. Use the same strategies as with the last battles. VERSUS SCHOOL OF ANTONIO Prize: 1500D-1650D Fee: 500D Prohibited: Summoner, Undead Caster My team: Samnite, Centurion, Murmillo Enemies: 5x Amazon Another Amazon battle, but this time you have the option of using male characters. I strongly recommend you take as many female characters as you can. Amazons can immobilize and stun your male characters, which will put you at a great disadvantage with only 3 characters. Go after the Amazons one or two at a time, and have your team stick together. They will be shooting you a lot at first, but they aren't that strong. So just stick together and kill them one at a time; don't have each character go after one of them. Also, if you do have a male character that gets stunned or rooted, the effect will wear off after a while or after you kill the enemy who inflicted it. VERSUS BRUTUS FERINUS Prize: 1500D-1650D Fee: 500D Prohibited: Summoner, Undead Caster My team: Valens, Ludo, Centurion, Samnite Number of enemies: 4 The same as most of the other battles in this league. The enemies are at a higher level this time, though. So you may want to team up and take them out one or two at a time instead of having each character kill one enemy. ******************************************************************************* ******************************************************************************* TRIBUNAL OF BRUTALITY Badges required: Hammer of Justice badge Prize: 2000D-2200D, Justice of Syrna badge ------------------------------------------------------------------------------- This is another endurance league. You have to fight all 5 waves of enemies in a row, without healing. The enemies are mostly Bandits, with some Citizens and a couple of Channelers. I used a team of Valens, Ludo, a Murmillo, and a Samnite. Medium characters are best here because almost all of your enemies are Light. First Circuit: 3x Bandit Your Medium characters should each go after one Bandit. Try to minimize the damage you take, because you have to last for 5 rounds. Combos work well here, as well as Throw Shield if you're using a Murmillo. Also, there are crates in the arena for the whole league, so you can stand on them if you want. Second Circuit: 3 enemies The Citizens are incredibly weak. One Medium character can take down a Citizen with one short combo. Have your other characters go after the Bandits or any other enemies left. Third Circuit: 2 enemies Only two enemies here. Have two characters attack each one and you will be done in no time. Fourth Circuit: 3 enemies Have Valens and Ludo kill any Bandits, and have your other characters kill the other enemies. Their levels are pretty low, so you should have no trouble. Final Circuit: 3x Bandit You should still have a good portion of your HP left here. Sometimes the Bandit will use Running Attack and do some decent damage, but you should still survive this round. Just take them down quickly using combos. ******************************************************************************* ******************************************************************************* STRENGTH OF AFFINITY Badges required: None Prize: 1000D-1500D, Xiphos, 2x Visigoth Shield, Praetorian Italic ------------------------------------------------------------------------------- I really, really hate this league because you have to have a certain affinity to enter the battles. So you will probably only have 2 characters for each affinity. And these battles are hard if you only have 2 characters. If you need to, equip someone with a different weapon that has the affinity you need. If you don't have a weapon of a certain affinity, you can go to Cro Beska to buy weapons of all 4 affinities. You might just want to do 2 of these battles, which is all you need to win the league, so you don't have to switch everyone's weapons around and buy new ones. AERIS VERSUS EXURO Prize: Rigid Circlet Fee: 1500D Required: Air Affinity Team: 1-3 members Enemies: 3 enemies (either Samnite, Bandit, or Secutor) This one isn't that hard if you have at least 2 characters, especially if they are Medium weight. You can restart to get the enemies you want, then start the battle. If you only have 2 characters, stick together and take the enemies out one at a time to avoid them ganging up on one of your characters. SOLUM VERSUS MARITIMUS Prize: 1000D-1500D Fee: 1500D Required: Earth Affinity Team: 1-3 members Enemies: 5 enemies (Peltast, Murmillo, or Minotaur) If you don't have 3 Earth affinity characters, I would recommend skipping this battle because there are 5 enemies. Some of the enemies will be at Lv. 1 and the others will be at Lv. 5. So if you have 3 characters, stick together and take out the Lv. 5 enemies first. Then take out the Lv. 1 enemies. EXURO VERSUS AERIS Prize: 1000D-1500D Fee: 1500D Required: Fire Affinity Team: 1-3 members Enemies: 4 enemies (Bandit, Secutor, or Peltast) Again, if you only have 2 characters, you may want to skip this battle. Medium characters are good here against Bandits and Secutors, so if you have a Medium character, use combos against them to kill them. Again, stick together so they can't kill you as easily. MARITIMUS VERSUS SOLUM Prize: 1000D-1500D Fee: 1500D Required: Water Affinity Team: 1-3 members Enemies: 2 enemies (Centurion, Peltast, Bandit, or Secutor) This battle is a little better, but still kind of hard if you only have 2 characters. You can keep restarting to get the enemies you are good against, then start the battle. Have each character attack one enemy, or stick together and take them out one at a time. ******************************************************************************* After you've done all the league battles you want to do, you can enter the tournament. ******************************************************************************* SYRNA TOURNAMENT Prize: 5000D-5500D ------------------------------------------------------------------------------- SYRNA CHAMPIONSHIP Prize: 500D-750D Fee: 500D My team: Valens, Ludo, Murmillo, Samnite, Secutor Enemies: 4x Secutor This is a pretty easy tournament. Take all the Medium characters you have, and you'll do fine. You outnumber them, so have a Medium character each kill one enemy, and two of your team members can team up against one of them. Use combos and Throw Shield and you'll win in no time. ******************************************************************************* You're done in Syrna now. The next stop is Cro Beska, which is the town east of Trikata. ------------------------------------------------------------------------------- CRO BESKA {VLI5} ------------------------------------------------------------------------------- You may want to stop at the recruiting center and get a Wolf or a Mongrel if you have room. Now, for the leagues. ******************************************************************************* IMPERIA UNTAMED Badges required: Lupus' Master badge Prize: 800D-1100D, Imperia Untamed badge, Collar of Force ------------------------------------------------------------------------------- This league introduces some new classes - the Plains Cat, Scarab, Scorpion Gungnir, Mongrel, and Ogre. Here is a brief description/strategy for each: Plains Cat: Fights as a Light character, so use Medium characters against them. A lot like a Wolf. Scarab: A giant beetle, fights as a Heavy character, similar to a Bear. Has some decent long-range attacks, too. Scorpion: A Light beast that has some very strong attacks like Poison Flick and Venom. Defeat them quickly using Medium or Heavy characters. Gungnir: A long-range gladiator that uses javelins to attack. Similar to a Peltast. Can also transform into a Bear. Mongrel: A Light warrior, similar to a Bandit or Secutor. Use the same strategies to beat them. Ogre: Very similar to a Samnite. A very large and Heavy warrior. Defeat them using other Heavy characters or using Surprise Attack from behind them. TOOTH AND CLAW Prize: 500D-750D Fee: 500D Prohibited: Summoner, Undead Caster My team: Valens, Ludo, Murmillo Enemies: 3x Wolf You've dealt with Wolves before and should be able to handle yourself here. Attack them using combos and Throw Shield. Also, take a look at the arena here. It has different levels, like a staircase. Take advantage of this and attack your enemies from the level above whenever possible. ACTIVE SUBMISSION Prize: 1000D-1500D Fee: 500D My team: Ludo, Valens, Murmillo, Centurion, Samnite Enemies: 4x Wolf Use the same strategies here as the last battle. Each Medium character should be able to take on a Wolf by themselves and defeat them pretty quickly. Have your other two characters team up and defeat the other one. FEARSOME PACK Prize: 1000D-1500D Fee: 500D My team: Ludo, Valens, Centurion, Samnite Enemies: 4 enemies (Plains Cat, Bear, Scarab, Wolf, or Gungnir) The enemies here are random. Put someone close to the Gungnir if there is one, and try to kill him before he can transform into a Bear. Have a Medium character use combos from above to take care of the Cats and Wolves. Have your Heavy characters bring down the Bears and Scarabs. Try to get the Scarabs first, because their attacks are pretty strong. SWEEPING ATTACK Prize: 1000D-1500D Fee: 500D My team: Ludo, Valens, Murmillo, Centurion, Samnite Enemies: 3 enemies, (same enemies as above + Mongrel) The Mongrels are pretty easy. Valens or Ludo should be able to kill them with one big combo if they're at lower levels. Have your Medium characters take care of them. As for the other enemies, just kill them the way you did in the last battle. THE HUNT Prize: 1000D-1500D Fee: 500D Required: Human My team: Valens, Ludo, Centurion, Samnite Enemies: 3x Mongrel, Ogre The same as the last battle, with the addition of an Ogre. Have your two Heavy characters take down the Ogre while Valens and Ludo kill the Mongrels just like in the last battle. Just don't get surrounded by Mongrels, because they can kill you if you let that happen. A DANGEROUS SPORT Prize: 1000D-1500D Fee: 500D Required: Human My team: Valens, Ludo, Murmillo Enemies: 4x Wolf, Plains Cat This battle is pretty hard. Make sure your Murmillo is on a higher level when the battle starts. If he uses Throw Shield from above, it will probably kill a Wolf or Cat in one (critical) hit. So your Murmillo should be able to kill 2 or 3 enemies with Throw Shield. Just have Valens and Ludo use big combo attacks from above to take care of the rest. Once again, don't get surrounded or they might kill you. ******************************************************************************* ******************************************************************************* MONGREL SIEGE Badges required: Imperia Untamed badge Prize: 4500D-5000D, Mongrel Butcher badge ------------------------------------------------------------------------------- In this league, you will fight nothing but Mongrels and a few Ogres. This is a really easy league because the enemies are sometimes at very low levels, and it's a great way to make some fast money (up to 6400D per fight). MONGREL SIEGE I Prize: 5500D-6400D Fee: 500D Prohibited: Summoner, Undead Caster My team: Valens, Ludo, Murmillo, Samnite Enemies: 4x Mongrel Two of the Mongrels will be at higher levels and two will be at lower levels. Have your Murmillo use Throw Shield to kill one instantly. Have your Samnite go after a low-level one. Then have Valens and Ludo combo the other two to death. MONGREL SIEGE II Prize: 5500D-6400D Fee: 500D Prohibited: Summoner, Undead Caster My team: Valens, Ludo, Murmillo Enemies: 4x Mongrel This is just like the last battle, but you have one less character. Take all your Medium characters and kill the Mongrels like you did in the last battle. MONGREL SIEGE III Prize: 5500D-6400D Fee: 500D Required: Valens, 1 Light, 1 Heavy My team: Valens, Secutor, Centurion Enemies: 3x Mongrel, Ogre Valens should be able to kill two of the Mongrels by himself. Have your Light character go after a low-level one. Your Heavy character should attack the Ogre, and Valens can help him after he kills the Mongrels. MONGREL SIEGE IV Prize: 5500D-6400D Fee: 500D Required: 1 of each Affinity My team: Valens, Murmillo, Centurion, Samnite Enemies: 4x Mongrel It helps if you have at least 2 Medium characters for this fight. You can buy affinity weapons from the shop here if you need to change a character's affinity. Take care of the Mongrels as usual - Valens/Ludo use combos, Murmillo use Throw Shield, and other characters just attack normally. MONGREL SIEGE V Prize: 5500D-6400D Fee: 500D Prohibited: Summoner, Undead Caster My team: Valens, Ludo, Centurion, Samnite Enemies: 3x Mongrel, 2x Ogre Take out the Mongrels quickly the way you've been doing. They are all at Lv. 5, but you should still be able to kill them in one or two turns. While your Medium characters are killing the Mongrels, have your Heavy characters attack the Ogres. Your Medium characters can help them after the Mongrels are dead. * * * * * * * * * * * * * * * * * *SIDEQUEST* * * * * * * * * * * * * * * * * * After this battle, you can talk to the shopkeeper here and ask him about any interesting battles. He will tell you of one that takes place 7 days after you talk to him. He says you will be fighting Minotaurs and Satyrs. Remember to come back to Cro Beska in 7 days for this fight. You'll probably be in the next town by then, so make sure you remember. Also, make sure you have an empty slot for another character. When you come back in 7 days, there will be another league available with the battle "The Mythic Invasion". In it, you will have to fight 2 Satyrs and 2 Minotaurs. It doesn't matter if they kill the citizens, just fight them. Satyrs are Light enemies, but they have a few strong attacks. Minotaurs are Heavy characters, and they are very strong. Watch out for Rampage, which can kill you in one hit. When you win, you'll get some money, a Scorched Skull Cap, and a Bull Ring. One of the Satyrs or Minotaurs will also offer to join you. I would go with the Minotaur, so if the Satyr offers to join, reset and try again until you get the Minotaur, Langston. He is very powerful, and you'll use him a lot. Also note that he is at a higher level than you are, so he can join your team at Lv. 6 even though the level cap is 5. Note: If you don't want to restart the battle to get Langston, here's an easier way. Enter the battle with a full school. After the battle, go out to the world map, expel someone, and save your game. Then go into Cro Beska and one of the characters will join you. If it's not Langston, reset and try again. This way, you only have to do the battle one time. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Now, for the other leagues. ******************************************************************************* CONDEMNED HOPE Badges required: Hammer of Justice, Justice of Syrna Prize: None ------------------------------------------------------------------------------- In this league, you have to fight the enemies off, and you can also break open the barrels in the arena to free Bandit prisoners. Once they are freed, they will break open the other barrels and fight on your side. However, you don't have to free them in order to win. These battles have either all Mongrels or all Mongrels and an Ogre. CAPTIVE TRIAL Prize: None Fee: 800D Prohibited: Arcane, Support - Amazon, Archer, Channeler, Summoner My team: Valens, Ludo, Murmillo Number of enemies: 2 There are 2 barrels with prisoners in them if you want to break them open. If not, just kill the enemies using the normal method. You may want to restart the battle until you get all Mongrels instead of a Mongrel and an Ogre. FREE THE PRISONERS Prize: None Fee: 800D Prohibited: Arcane, Support - Amazon, Archer, Channeler, Summoner My team: Valens, Ludo, Murmillo Number of enemies: 3 Again, you might want to restart until you get all Mongrel enemies. Then either go around and break all the barrels open and free the prisoners, or just skip the prisoners and kill the enemies. There are 4 barrels this time. EMANCIPATION Prize: None Fee: 800D Prohibited: Arcane, Support - Amazon, Archer, Channeler, Summoner My team: Valens, Ludo, Murmillo, Samnite Number of enemies: 4 Now there are 5 barrels you can break open if you want. If not, just go after all the Mongrels as usual. FIGHT FOR THE OPPRESSED Prize: None Fee: 800D Prohibited: Arcane, Support - Amazon, Archer, Channeler, Summoner My team: Ludo, Murmillo Number of enemies: 4 Only two barrels this time. You can break them open if you need help defeating the enemies, but you'll probably have an easier time just killing the enemies. You can restart until you get all Mongrels if you don't want to deal with an Ogre. Combos, Throw Shield, and affinity attacks will bring down your enemies very quickly. LIBERATION Prize: None Fee: 800D Prohibited: Arcane, Support - Amazon, Archer, Channeler, Summoner My team: Valens, Ludo, Murmillo Number of enemies: 2 (Mongrel, Ogre, Wolf, or Plains Cat) If you want, you can break the 4 barrels around the arena and free the prisoners. Or just stick together and defeat the enemies. There are only two, so it should be pretty easy. ******************************************************************************* ******************************************************************************* QUARREL IN THE MAW Badges required: None Prize: None ------------------------------------------------------------------------------- This league consists of 4 one-on-one point battles. In a point battle, the goal is to do as much damage as possible in the allotted time. You get a point for every HP of damage you deal to your opponent, and your opponent gets points for damaging you. Whoever gets the most points at the end of the time limit wins. Also, your HP does not decrease in these battles. Note that you only have to win one of these battles to win the league, so it's okay if you don't have a certain class. However, you should try to do all of them because they give you some good equipment (even though you can't equip most of it yet). SECUTOR CONTEST Prize: 800D-950D, Poison Axe, Studded Shield Fee: 800D Required: Secutor (above Lv. 2) My team: Secutor Enemies: Secutor Your enemy is a level lower than you are, so you have the advantage. Just make sure you have the best weapon and armor you can. Start off with a Running Attack. Your enemy has weaker attacks, so he won't get as many points, especially if you get critical hits every time. You may want to use Sand Toss to lower his speed and get more turns in. Just keep using Running Attack or Surprise Attack for 3 minutes and you will win by a huge margin. MONGREL CHALLENGE Prize: 800D-950D, Dried Bones, Wooden Bludgeon Fee: 800D Required: Mongrel or Mongrel Shaman My team: Mongrel Enemies: Mongrel You can recruit a Lv. 5 Mongrel from the recruiting center here if you don't have one yet. This is pretty much the same as the Secutor battle. Start out with a Running Attack. Then alternate between Running Attack and a regular attack (Running Attack costs 2 skill points for a Mongrel). Do this for 3 minutes and you will win. MURMILLO FIGHT Prize: 800D-950D, Throwing Hoplite, Copper Campana Fee: 800D Required: Murmillo My team: Murmillo Enemies: Murmillo This one might be a little closer match than the last two, but it's still easy if you have a Lv. 5 Murmillo. If the enemy Murmillo uses Gut Basher, be sure to use Gut Basher on him in return, because you can't afford to lose any turns. You can use Throw Shield, but I found it best to just keep attacking and getting critical hits. Use Gut Basher every once in a while to lower the enemy's speed. Do this for 3 minutes to win. SAMNITE BATTLE Prize: 800D-950D, Metal Suit, Scutum Fee: 800D Required: Samnite My team: Samnite Enemies: Samnite Start out my passing, so your enemy will come within range and you will get the first attack. Use regular attacks, and an occasional combo if your Samnite learned a combo attack. When you get enough affinity built up, use a Level 1 or 2 affinity attack to deal a lot of damage. The enemy's attacks are much weaker than yours, and a lot of times you will block them, so just attack him for 3 minutes to win. ******************************************************************************* Now you're ready for the tournament. ******************************************************************************* CRO BESKA TOURNAMENT Prize: 1000D-1500D, Stone Club, Tortoise's Scalp ------------------------------------------------------------------------------- This time the tournament is 3 battles, back-to-back. However, it's pretty easy because your enemies are all around Lv. 3. MONGREL'S MAW TOURNAMENT Prize: 2000D-2500D Fee: 5000D My team: Valens, Ludo, Murmillo, Samnite You can encounter just about every enemy you've come across so far, and one new one - the Dervish. These are Light characters, so take them out the same way you would a Bandit or Secutor. First Battle: 3 enemies Prize: 1500D-1800D You will fight 3 random enemies here. You should know how to deal with each type of enemy by now. You outnumber your enemies here, and their levels are pretty low, so you should be able to win without losing very much HP. Second Battle: 3 enemies Prize: 1500D-1800D This fight is the same as the last. 3 random, low-leveled enemies. Try to take them out while losing as little HP as possible. Third Battle: 3 enemies (Mongrels and Ogres) Do this fight just like you have all the other Mongrel and Ogre battles. Have the Medium characters go after the Mongrels and your Heavy character take on the Ogre. ******************************************************************************* After the tournament, you're done with Cro Beska, and it's time to head off to the last town in Imperia, Orus. It's located just to the north of Cro Beska. ------------------------------------------------------------------------------- ORUS {VLI6} ------------------------------------------------------------------------------- Buy some Fire equipment in the shop if you want, then start on the leagues. ******************************************************************************* ASSEMBLY OF IMPERIA Badges required: None Prize: 2500D-3000D ------------------------------------------------------------------------------- PERGAMENE GIANTS Prize: 500D-550D Fee: 300D Required: Air Affinity My team: Valens, Centurion, Samnite Enemies: 3 enemies (mix of Centurions and Samnites) If you need any Air affinity weapons, they can be bought at Cro Beska. I would recommend taking Heavy characters in this battle if possible. First, take a look at the arena. There are pits of lava in places, and an elevated area in the middle and on each side. Take advantage of those. Make your way around to your enemies. I would recommend staying together and taking your enemies out one at a time if possible. Also, try to get on top of one of the higher areas if you can. This will increase the damage given and decrease the damage taken. Also, there is a chest on the ledge in the middle. You can get it if you want. It contains a Contubernium. MONGREL BAND Prize: 500D-550D Fee: 300D Required: Medium My team: Valens, Ludo, Murmillo Enemies: 3x Mongrel More Mongrels. Deal with them the same way you did in Cro Beska. Have each of your characters go after one of them. Use long combos and Throw Shield to take them out quickly. CULTUS OCULARIS Prize: 3000D-3250D Fee: 800D Required: Medium My team: Valens, Ludo, Murmillo Enemies: 3x Centurion This battle can be a little tough because you're facing 3 Heavy opponents. It is very important that you do NOT let yourself get surrounded. Centurions have a Group Attack ability, and if they use it, you will die, fast. Start out by getting one or two characters up on the rock in the middle. Then surround one of the Centurions and attack him until he dies. Use your strongest attacks. After you kill the first one, it will be easier. I would recommend getting all your characters to the top ledge of the rock and attacking the other two Centurions from above. Keep using combos and Throw Shield, which is very effective from above, and they will go down. BRUTUS ATROX Prize: 3000D-3250D Fee: 800D Required: Heavy My team: 2x Centurion, Samnite Enemies: 4x Legionnaire Since your characters are all Heavy, they should be able to dispatch the Legionnaires easily. There will be two pairs of them. Take out the pair closest to you quickly, before the other ones get to you. Use Spear Attack if you still have a spear equipped, or combos and/or affinity attacks. Repeat for the other two. MASTERS OF THE ARCANE Prize: 5000D-5500D Fee: 800D Prohibited: Arcane, Support - Amazon, Archer, Channeler, Summoner My team: Valens, Ludo, Murmillo, Langston Enemies: 4x Channeler If you talked to the shop owner in Cro Beska (see the sidequest section in Cro Beska), you might have gotten Langston by now. If not, it's okay, but try to get him soon because he's very strong and will help you a lot. There are 4 Channelers here, and their levels vary a lot. There will most likely be 2 strong ones and two weaker ones. Go after the stronger ones first. The weaker ones will be on the other side of the arena to start with, anyway. They just use the normal skills - Steal Affinity, Fire Cloud, Sleet, and Tornado. Tornado is annoying, but at least it doesn't do any damage. Try to get up close to them, because then they will attack you physically, and they're weak physically. Use your combos and skills, and take advantage of the rock ledges. If you have Langston, Rampage is very strong. Just make sure you check the accuracy of it to make sure it can hit, and use it from the back or from above if you can. Otherwise, combos and regular attacks are effective. ORCUS DOMINI Prize: 5000D-5500D Fee: 800D Prohibited: Light My team: Valens, Ludo, Murmillo Enemies: 2 enemies (either 2 Secutor or a Secutor and a Samnite) The enemies here are very strong and can kill you quickly. The Secutors use Surprise Attack a lot, which does a lot of damage usually. Also, they can use Sand Toss to lower your speed and get even more turns than usual. You might want to restart until you get a Secutor and a Samnite, then take Langston to defeat the Samnite. Use your Medium characters to kill the Secutors, one at a time. And stand on the rock in the middle if you can. ******************************************************************************* ******************************************************************************* CIVILIS LEAGUE OF ORUS Badges required: None Prize: 1500D-1650D ------------------------------------------------------------------------------- In this league, the enemies are chosen at random. You will find just about every type of enemy you've encountered so far. CIVILIS ORUS I Prize: 500D-550D Fee: 200D Prohibited: Summoner, Undead Caster My team: Valens, Ludo, Murmillo, Langston Number of enemies: 4 I can't really give any specific strategy here since the enemies are completely random, but you should know what to do. Take a look at your enemies and keep them in mind when choosing a party. Place your characters effectively, and use the rocks to your advantage. CIVILIS ORUS II Prize: 500D-550D Fee: 200D Prohibited: Summoner, Undead Caster My team: Valens, Ludo, Murmillo Number of enemies: 3 This battle is just like the previous one, except there are only 3 members on each team. Stick together to take out more powerful enemies like Samnites, and split up to take care of enemies like Mongrels and Bandits. Make sure you use the right weight classes against each enemy. CIVILIS ORUS III Prize: 500D-550D Fee: 200D Prohibited: Summoner, Undead Caster My team: Valens, Ludo, Langston Number of enemies: 5 You are outnumbered here by quite a bit, so you might want to restart and try to get some easy enemies. If you got Langston from the Cro Beska sidequest, which I strongly recommend you do, now would be a great time to put him to use. Since you're outnumbered, stay close together and let your enemies come to you. Then surround them and kill them one at a time. CIVILIS ORUS IV Prize: 500D-550D Fee: 200D Prohibited: Summoner, Undead Caster My team: Valens, Ludo Number of enemies: 3 You're outnumbered by one in this battle, and the enemies are at a little higher level this time. Try to get some weaker enemies like a Mongrel if you want to make things easier. Again, stick together and kill your enemies one at a time, and try not to get surrounded. CIVILIS ORUS V Prize: 500D-550D Fee: 200D Prohibited: Summoner, Undead Caster My team: Langston Number of enemies: 1 This is a one-on-one match, so pick your strongest gladiator and make sure you get an enemy that he is effective against. Use the rocks to get a height advantage if you can. Use combos and affinity attacks and/or skills such as Throw Shield or Rampage. CIVILIS ORUS VI Prize: 500D-550D Fee: 200D Prohibited: Summoner, Undead Caster My team: Valens, Ludo Number of enemies: 4 Pretty much the same as Civilus Orus IV, but with one more enemy. So it's important that you choose effective characters for dealing with your enemies. A bunch of Ogres or Samnites is bad, so try to get some weaker enemies. Stick together and try to take them out one at a time, instead of splitting up and getting surrounded. ******************************************************************************* ******************************************************************************* FURY & FLAME LEAGUE Badges required: Lupus' Master badge, Imperia Untamed badge Prize: 1000D-1500D ------------------------------------------------------------------------------- You will be introduced to some new enemies in this league. Here is a basic description of each: Cyclops: A Heavy gladiator. Can inflict some good damage with Punch and other physical attacks. Can also inflict Fear, which makes you Pass every turn, and he has a low-accuracy instant death attack. However, his HP/Defense seems a little lower than other Heavy characters. Satyr: You should have already fought some of these at the Cro Beska sidequest. They are Light characters, so Medium characters are best for defeating them. They have a few attacks that can inflict quite a bit of damage, and they have an attack that raises their crowd meter. Undead Legionnaire: Similar to a Legionnaire, but has some different attacks that can inflict various status effects. A Medium character, so use Heavy characters to defeat them. Rampage works well if you can get it to hit. Minotaur: You've already fought a few of these. They are Heavy gladiators, and they have some very strong attacks. Rampage can kill you in one hit or break your shield in one hit. To defeat them, surround them and use combos and all your strongest attacks. EMBERS OF EXURO Prize: 5000D-5500D Fee: 1000D Prohibited: Light My team: Valens, Samnite, Langston Enemies: 1 enemy (Cyclops/Satyr/Undead Legionnaire) Here you will fight one enemy: A Cyclops, Satyr, or Undead Legionnaire. See the section above for descriptions of each. Whatever enemy you're fighting, surround them and just use your strongest attacks. Since you outnumber the enemy, it will be pretty easy. BEASTLY FLAME Prize: 5000D-5500D Fee: 1000D Required: Beast Team: 1-4 beasts Enemies: Minotaur You can only use beasts here, and the only beast you have available now is a Wolf. So if you don't have 3 or 4 Wolves in your team, you might just want to skip this battle. If you do have Wolves, use the basic strategy for dealing with Minotaurs - surround them and use all of your strongest attacks. If he uses Rampage and it hits, it will probably kill you, so be careful. ADVERSARY'S PYRE Prize: 5000D-5500D Fee: 1000D Prohibited: Air Affinity My team: Ludo, Murmillo, Langston, Channeler Enemies: 2x Cyclops, Satyr If all your good characters are Air affinity, you might want to give them another weapon for this battle. First, take care of the Satyr. He should go down rather quickly if you use a big combo on him. Then kill the Cyclopes (yes, that is the plural of Cyclops) one at a time. Surround them and use your strongest attacks, and try to get up on the rock in the middle. ENTRANT'S FERVOR Prize: 5000D-5500D Fee: 1000D Prohibited: Water Affinity My team: Valens, Ludo, Centurion, Samnite Enemies: 2x Cyclops, Satyr This battle is exactly like the last one, except Water is prohibited this time. So use the same strategy as in the last battle. CURSE OF MISCREATION Prize: 5000D-5700D Fee: 1000D Prohibited: Summoner, Undead Caster My team: Valens, Langston Enemies: Minotaur You're fighting one Minotaur in this battle. He can use Rampage, so be aware that he can kill your Medium and Light characters in one hit. Have your own Minotaur use Rampage on him, and have your other character use his biggest combo attack. Use the rock in the middle if you want. DEVOURING ELEMENT Prize: 5000D-5700D Fee: 1000D Prohibited: 1 Air Affinity, 1 Water Affinity, 1 Summoner/Undead Caster My team: Centurion, Samnite, Langston Enemies: 2x Minotaur I would recommend using only Heavy characters in this battle to avoid being killed by Rampage. Take care of the Minotaurs one at a time by surrounding them and using the strongest attacks you have. Again, you can stand on the rock to do more damage. ******************************************************************************* ******************************************************************************* FIRES OF JUSTICE Badges required: Hammer of Justice badge, Justice of Syrna badge Prize: 25000D-3000D ------------------------------------------------------------------------------- AB INITIO Prize: 500-700D Fee: 350D Required: 3 Heavy Prohibited: 1 Summoner, Undead Caster My team: Valens, Samnite, Centurion, Langston Enemies: 3x Bandit You have to use mostly Heavy characters here, so that means you need to use only critical hits, otherwise you will miss. Have one Medium character take one of the Bandits out with a combo, and have your Heavy characters team up and take care of the other two. CORAM NON JUDICE Prize: 500D-700D Fee: 350D Prohibited: Summoner, Undead Caster My team: Valens, Ludo, Murmillo, Langston Enemies: 2x Bandit There are only 2 Bandits here, and you have 4 members. So split into 2 groups and have each pair defeat one Bandit. Not hard at all. DE LEGE LATA Prize: 2000D-2500D Fee: 350D Required: 3 Light, 1 Heavy Team: 4 members Enemies: 3x Bandit I just skipped this battle because I only had 2 Light characters and my school was full, and you might want to do the same if you're in the same situation. If you can meet the requirements, just use the usual method for dealing with Bandits. Your Heavy character should be able to kill one on his own, while your other 3 Light characters can team up and use attacks like Running Attack and Surprise Attack on the other two. IN TERROREM Prize: 2000D-2500D Fee: 350D Required: Fire Affinity My team: Ludo, Murmillo Enemies: 3x Bandit You can buy Fire affinity weapons from the shop here if you need to. Try to use Medium characters in this battle. Then you can easily deal with the Bandits. Just use the same strategy; use combos with critical hits to win. ******************************************************************************* ******************************************************************************* THE ONSLAUGHT Badges required: Badge of Perpetuity, Gift of Perseverance Prize: None ------------------------------------------------------------------------------- This is a tricky league. It is a series battle, which means you can't heal between rounds. And to make things worse (or better, if you're lucky), there are Archers on the rocks, and you cannot get to them to kill them. If you have a Murmillo, you can get within range of using Throw Shield, but it can't target them. So don't try to kill them. Sometimes they will attack you, and sometimes they will attack the enemy. So if you stay far away from them and the enemies are close to them, they will most likely attack the enemies. Also, the enemies in the first two waves are random, but nothing new. FIRST WAVE: 3 enemies Prize: 5000D-5700D Choose your 5 characters. I went with Valens, Ludo, a Murmillo, a Sam