=============================================================================== An FAQ/Walkthrough for Tony Hawk's Underground =============================================================================== Guide Information Author: Tom Hayes E-mail: tomhayes83(at)hotmail(dot)com System: PlayStation 2 Updated: 12th January, 2004 Version: 2.0 Contents 1. Introduction 2. Tips on Scoring Points 3. Career Mode Walkthrough 4. Gap List 4a. New Jersey 4b. Manhattan 4c. Tampa 4d. San Diego 4e. Hawaii 4f. Vancouver 4g. Slam City Jam 4h. Moscow 4i. Hotter Than Hell 4j. School II 4k. Venice 4l. Hangar 5. Secret Levels 6. Secret Tapes 7. Copyright Information Version History 2.0 - 12th January, 2004: Updated the format. 1.0 - 19th November, 2003: First version. =============================================================================== 1. Introduction =============================================================================== Taking a different approach from the previous four games in the series, Tony Hawk's Underground is the first to include a story mode. The story features a normal skater from his home in New Jersey as he attempts to become a pro. He soon finds out that being sponsored and becoming a professional is not the most important thing, and what follows is an interesting story divided over eight levels and twenty-seven chapters that works extremely well. The levels are larger in this version of the Tony Hawk's series, and a whole host of new tricks have been included. A Trick editor has even been added so that players can add different rotations, flip tricks, grabs and then name it as a new trick that can be used in the game. One of the best new features to the game is the ability to be able to get off the board, so the character can now run around, climb buildings and even drive certain vehicles. Overall, this is an excellent addition to the Tony Hawk's series. =============================================================================== 2. Tips on Scoring Points =============================================================================== - Flip Tricks can be used for quick points. Press square and a direction to perform a flip trick. Because flip tricks are so quick, they can be used many times in the air. For example: Triple kickflip + impossible. - Grinds are an excellent way of scoring points as they are easy to do, and can be combined with different grinds with ease. Approach a long rail or a ledge and jump to a grind by pressing triangle and a direction. Now you can switch between different grinds by pressing square, triangle or triangle, circle or square, square, etc. Experiement with the different buttons to find different combinations. A good five-grind combo can score around 15,000 points. - Manuals (Up, Down) and Nose Manuals (Down, Up) are great ways of linking tricks together. If there are two rails a long distance from each other, you can grind along one and jump off the end, use either the manual or the nose manual to continue the combo, then jump to grind the second rail. With these two moves it's possible to travel across the entire level in one large combo. - New to Tony Hawk's Underground: The Wall Plant move. A Wall Plant is done by jumping at a wall, then holding down and X to push off. You can spin into this move by jumping at the wall and holding R1 and doing the wall plant at the same time. Combined with a Boneless (Up, Up, release X) onto the wall plant, the points are doubled. Finally, if you perform a double flip trick off the wall (for example: a Double Kickflip) after all this, over 10,000 points can be scored in this combination. - Reverts are accessed by jumping on a quarter pipe or half pipe, then pressing a direction and R2 before landing. Though Reverts on their own don't score big points, they are extremely useful on ramps for switching to manuals. As an example, find a quarter pipe anywhere in the level and ride it up. Before landing, hold R2 to Revert, then immediately tap down, up or up, down to switch to a manual. Combined with a big trick on a quarter pipe or half pipe, this Revert to manual combination is a superb way of scoring high points. - Similar to the Wall Plant, the Wall Push is another new feature to Tony Hawk's Underground which is slightly easier to perform, but more difficult to use in scoring points. Approach a wall as you would for the Wall Plant, and hold Triangle to push away from the wall in the opposite direction. The Wall Plant can also be performed from a manual, so long combinations can now be continued without having to make difficult turns in a manual. - The Caveman move is another excellent new feature to Tony Hawk's Undeground which is slightly complicated to begin with, though is very useful for scoring big points. For this example find a rail or ledge anywhere in the level. Jump on it and grind to the end, then jump off and hold R1 + L1 to start running. A timer will appear at this point which indicated how much running time is left in this combination. Quickly run to another ledge or rail, then jump and hold triangle to grind as normal. Flip tricks, grabs, spins and special moves can also be performed out of the Caveman move. =============================================================================== 3. Career Mode Walkthrough =============================================================================== ------------------------------------------------------------------------------- Chapter 1: Hometown Hijinks ------------------------------------------------------------------------------- Help Eric Jump over the fence at the start point of the goal and stand near the front of the house. Jump (X) and hold R1 to grab on the side of the house. Hold up on the D-pad to climb onto the roof, and walk forward to collect the first skate part. Jump off the other side of the roof and hold R1 to grab onto the next roof on the other side of the path. Climb up to collect the second part. Quarter turn left and jump the gap over to the next roof to find the third part, then continue forward to find the fourth and final skateboard part. After collecting all the parts, Eric will give three challenges: 1 - Jump over two hurdles. Get off the board by pressing R1 + L1 and run toward the first hurdle. Tap X when running to jump over the two hurdles. 2 - The third part of this challenge consists of a rail in the middle of the road. Run toward it, jump and grind it, then drop off the end of the rail. (On easy and normal difficulty the goal will end here). 3 - Run toward the rail, jump and hold triangle to grind it. Jump off the end of the rail and hold R1 + L1 to land running. Jump over the hurdle and grind the final rail to complete the goal. Walk Charles From the start point, hold up on the d-pad to skitch the dog. Watch the balance meter, and try and keep the marker in the middle by tapping left or right. Continue balancing until the timer reaches 0 to complete the goal. Eric's Challenge 1 - Launch up from the drainage ditch and Melon (Left + Circle) in the air. 2 - Launch up from the drainage ditch, Melon, then Revert (R2) after landing. Repeat this Melon + Revert combination four times. 3 - Sick difficulty only: Launch up from the drainage ditch, Melon, Revert after landing, then quickly tap up, down or down, up to manual. 4 - Beat Eric's score in the drainage ditch in one minute. Get In Tight With the Street Warriors Turn slightly left at the start point of the goal and drive forward to hit the first cone. Quarter turn right at the end of the road to hit the second cone, then quarter turn right again at the next turn to hit the third cone. Ride up the road to find the fourth cone, ride down the thin road at the left side of the play park for the fifth and sixth cones, then quarter turn right at the corner for the seventh cone. Quarter turn right at the corner and drive at the right side of the barrier in the middle of the road to hit the eighth cone. Quarter turn right at the end of the road for the ninth cone, then quarter turn left and drive down the alley to hit the tenth cone. Drive to the top of the ramp to hit the eleventh cone. Turn left after exiting the alley to find the twelfth cone, and ride down the left side of the road toward the arch to hit the thirteenth cone. Half turn and ride back up the road, taking the last road on the right to hit the fourteenth cone. Ride up the left side of the road to hit the fifteenth cone, then immmediately quarter turn right and drive over the grass to hit the next two cones. Quarter turn left on the road to hit the eighteenth cone, then drive up the right side of the road toward the green bridge to hit the final cone and complete the goal. Flyer For the Muska Demo Ride forward from the start point of the goal and grind the barrier to put up the first flyer. Drop off the end of the barrier and grind the ledge for the second flyer. Jump off the end of the ledge to put up the third flyer, then ride over the launch ramp and grind the ledge on the other side to put up the fourth flyer. Grind the rail on the other side of the road to put up the fifth flyer near the fence, then continue the grind along the wall to put up the sixth flyer. Drop off the end of the rail after the wall and grind the ledge at the other side of the road to put up the seventh flyer. Drop off the ledge and jump the steps in front of the house to put up the final flyer. Impress Muska Follow Muska's van toward the pool near the skateshop. Jump over the fence, drop into the pool and score the required points within two minutes to complete the goal. After 25 seconds, Muska will move down to the half pipe area half-way down the road, and for the final 60 seconds he will stay near the sewer set down at the bottom of the road. Special Goal Found by talking to Mike Vallely who is skating around the middle of the level. Get a full special bar, ride up a quarter pipe and Flamingo (Left, Right + Circle) before landing. ------------------------------------------------------------------------------- Chapter 2: Impressing the Locals ------------------------------------------------------------------------------- Impress Shawn 1 - Ride up the quarter pipe in front of the start point and hold R1 + L1 to land on top of the roof. 2 - Turn slightly right as you ride up the slope on the roof, then jump over the gap and land on the next roof. 3 - Ride up the slope on the roof and hold R2 to spine transfer down to the quarter pipe below. Demo the New Playground Setup Score the required points in the playground bowl within two minutes. Impress Joey 1 - Ride up the quarter pipe in front of the start point and spine transfer (R2) into the trash. 2 - Ride up the quarter pipe and spine transfer + kickflip (left + square) into the trash. 3 - Ride forward up the quarter pipe and do the tricks that are displayed within one minute to complete the goal. Do Chris' Best Lines 1 - Grind the rail at the left side of the fence, then jump right at the end of the rail to a grind on the fence. Jump left to a grind on the next glowing rail, and jump off at the end to grind the rail on the other side of the road. Jump off at the end of the rail and grind the barrier in the middle of the road, then jump the gap and grind the second barrier. 2 - Grind the glowing ledge at the right side of the road and jump off the end to land in a manual. Roll over the launch ramp and grind the ledge on the other side, then jump at the end of the ledge to grind the rail on the other side of the road. Grind the rail around both corners, jump off at the end and grind the ledge in front of the house. Jump right at the end and grind the next ledge, then jump and grind the platform of the house to complete the goal. Get the Stolen Items Back From the Dealers Run forward from the start point of the goal and jump up to the high walkway on the right side of the road after the pillars. Follow the walkway around the corner and jump onto the awnings, then run to the end and jump over the gap to the next set of awnings. Drop off the other end of the awning and run forward to find the stolen item. ------------------------------------------------------------------------------- Chapter 3: Getting Outta Dodge ------------------------------------------------------------------------------- Get the Scrapmetal For the Tombstone Maker Ride down the road toward the pink house and jump off the board. Jump up to the awning on the front of the house and pull up, then run to the other side of the awning and jump down to the platform on the right to collect the first junk icon. Face right, jump the gap to the high roof on the other side of the alley below and pull up to the roof to collect the second junk icon. Quarter turn left and jump over to the next roof to find the third junk icon. Run to the other side of the roof to find the fourth junk icon, then quarter turn left and jump over the gap to the next roof to collect the fifth junk icon. Continue forward to drop off the roof, turn slightly left and jump up to the awning on the other side of the road to collect the final junk icon. After collecting the six junk icons, ride forward and hold up to skitch the car. After the first two corners, a glowing ramp will be visible. Tap down to let go of the car and use the ramp to launch over the bridge. Get Access to the Train Station Grind around the glowing roundabout the required number of times to complete the goal and open the train station. Impress the Bratty Kid Score the required points without landing on the road. One way of completing this goal is shown below: Grind the right side of the ledge and launch up from the small gap to grind on the wire above (On the High Wire). Quickly jump down from the wire and grind on the ledge, then jump off at the end and land in a manual on the roundabout. Launch up from the quarter pipe and perform a high scoring combo in the air (A McTwist works well), then land back on the quarter pipe and quickly tap R2 to revert. Jump from the platform and grind the left ledge back to the roundabout on the other side of the area. Repeating this combo twice should give enough points to complete the goal. Catch Ollie's House Ride forward from the start point and grind the left side of the right track to find the first house piece. Continue to grind around the rest of the track to collect the remaining house pieces. Rescue Eric! Ride forward from the start point and follow the car over to the other side of the bridge. Turn slightly left at the end of the bridge and follow the road down to the end, then quarter turn right. Turn left at the corner and follow the car to complete the first part of the chase. The rest of the chase will take place in the green car. Drive after the car and quarter turn right at the corner. Turn right around the next four corners, then quarter turn left and follow the car back over the bridge. Ride around the left side of the roundabout and continue forward to complete the goal. ------------------------------------------------------------------------------- Chapter 4: Skate the Big Apple ------------------------------------------------------------------------------- High Score Score the required points anywhere in the level within two minutes. Hold-grind Combos Complete the grind combinations displayed on screen by grinding both benches. You can either jump the gap between benches, or simply drop onto the next bench by holding the new direction and the grind button. Help the Student 1 - All difficulties: Grind the ledge on the right from the start point of the goal, and launch up from the small slope at the end to collect the first purse item on the rail above. 2 - Sick difficulty: Drop down to the road below and ride along the left side to see a high pillar with the second purse item above it. Use the quarter pipe in front of the pillar and launch up to a lip trick on top to collect the second item. 3 - All difficulties: Drop back down to the quarter pipe, ride back to the road and half turn left. Ride along the road and turn left at the first corner to see the third purse item above a quarter pipe on the right. 4 - All difficulties: After collecting the third item, quarter turn right and ride down to the ticket office at the other end of the road. Drop down to the area at the left side of the ticket office and use the quarter pipe to collect the fourth purse icon above the banner. 5 - Sick difficulty: Ride back to the road and quarter turn right, then ride along the left side of the road until you see the line of trash bins. Grind along the bins and use the small slope at the end to launch up to the ledge for the fifth purse item. 6 - Normal and sick difficulty: After dropping off the ledge, quarter turn left to see the sixth purse item on the slope of the glass building. Ride up the quarter pipe on the side of the building and press R1 + L1 to land on top of the slope, then run right to collect the item. 7 - Normal and sick difficulty: Standing on the slope of the glass building, face toward the road to see a small street with a quarter pipe at the left side. Ride up this quarter pipe, launch right to the rail and grind it to collect the final purse item. Kill 5 Famous Skatespots Score the required points at the Pyramid Ledges, 78 Water, The Waterfront, The Vet and the Brooklyn Banks. Read below for location-specific tips on scoring the points in these areas. 1 - Pyramid Ledges: Start off with a grind on the barrier that curves around the top-right corner of the area. Jump off the end of the barrier, flip trick and land on the curved ledge. Jump off the ledge and perform a flip trick or a grab to complete the first section. 2 - 78 Water: Turn slightly left at the start point and jump over the ledge to land in an area with large cogs sticking out of the floor. Grind the inside edge of the ledge around this area, keep the balance meter steady and continue to switch between variations of grinds. 3 - The Waterfront: Grind the rope between the poles at the right side of the bench, and jump over the gap to grind on the next rope. Jump off at the end of the second rope and grind the top of the banners, then jump down to grind the rope between the poles below. Jump the gap between the next two ropes and drop off at the end. 4 - The Vet: Grind either ledge at the start point, jump down into the bowl at the end and continue to do tricks until the special meter is full. Ride up one side of the bowl, perform a special trick (like the McTwist), Revert (R2) into a manual (up, down or down, up) after landing, then do any flip trick on the other side of the bowl. 5 - Brooklyn Banks: Ride to the far side of the Brooklyn Banks to find a quarter pipe on either side of the area. Repeat the method of scoring points shown on The Vet section of this goal, but add a Boneless at the top of the first quarter pipe (Up, Up, release X). Nut Vendors Unite! Drive down the left side of the road to find the first cart, then quarter turn right and drive down to the other end of the Brooklyn Banks to hit the second cart. Half turn right and drive up the slope, quarter turn left at the top and go up the three slopes at the right side of the Cash Center building to find the third cart. Quarter turn left, ride down the three slopes and rideover to the other side of the road to find the fourth cart. (On easy difficulty the goal ends here). Half turn right and drive down the left side of the road to hit the fifth cart. Quarter turn left, drive down the street and quarter turn right near the end to ride down an alley with the sixth cart. Turn slightly left after exiting the alley and drive over to the other side of the road to hit the seventh cart (On normal difficulty the goal ends here). Half turn left and drive down the right side of the road to find the eighth cart, then continue down the left side of the road to find the ninth cart at the corner. Follow the corner left and drive down the left side of the road to find the final cart. Special Goal Found by talking to Chad Muska near the anchor. Get a full special bar, grind the top of the quarter pipe toward Muska, then jump before the corner and Moonwalk Five-O (Down, Left + Triangle) the water front line. Grind all the way to the end of the wire to complete the goal. ------------------------------------------------------------------------------- Chapter 5: Skating with the Locals ------------------------------------------------------------------------------- Film the Local Stay behind the skater as he does his tricks to complete this simple goal. Grind the side of the bridge to gain speed if the skater gets too far ahead. Hit the Killer Banks Line Jump to a grind on the first set of cars, continue holding the grind button to skip the gap and grind the next set of cars, then jump off the second set of cars and land in a manual. Roll over to the curved ledge in the corner and jump up to grind it. Jump off at the end of the ledge, clear the gap and grind on the next curved ledge. Jump off the end of this second ledge and manual over to the glowing bench. Grind both benches, drop off to a manual at the end and roll up the quarter pipe to complete the goal. Crash and Burn the Car Continue to drive the car around the corners in the road, making sure to take the corners early using the handbrake (R1). When temperature of the engine reaches 300, a countdown will start. Quickly drive toward the glowing ramp and launch into the river to complete the goal. Help the Local Skater Ride forward from the start point toward the road, then quarter turn left and follow the right side of the road toward the nut stall to get the first pack of nuts. Half turn and ride back toward the building to give the nuts to the guard. Continue forward to the road, quarter turn right and ride down the left side of the road to get the second pack of nuts. Return to the building to give the nuts to the guard. Half turn and ride down the road to the corner at the end. Follow the corner around to the right, go down the left side of the road to get the third pack of nuts and ride back to the building to give them to the guard. After the three guards have all been given the pack of nuts, a skater will challenge you to perform a trick out of a window in the building. Get a full special meter by grinding the rails, then jump and Nut Buster (Left, Right + Circle) out of the window (on sick difficulty) or in the building (on easy and normal difficulty) to complete the goal. Gap the Burning Taxi Jump over the burning taxi and do the tricks that are displayed within 90 seconds to complete the goal. ------------------------------------------------------------------------------- Chapter 6: Favors for a Ride ------------------------------------------------------------------------------- Help Stacy's Relative Score the required points in the building within two minutes. Old School Skating Techniques 1 - Perform the No Comply five times by riding along the road holding X, then tapping up and releasing X at the same time. 2 - Ride forward and No Comply over the glowing barrier. 3 - Normal and sick difficulty: No Comply into a manual (up, down or down, up) on the bench, then jump and do any flip trick off the end. 4 - Perform the Boneless five times by riding along the road holding X, then tapping up twice and releasing X at the same time. 5 - Ride forward and Boneless over the high glowing wall. 6 - Ride toward the quarter pipe on the other side and Boneless at the top to complete the goal. Find the Stolen Skateshop Goods The skaters in this goal move randomly around the level, but are easy to find as all each have a floating white skull above them. Ride into all of the skaters to recover the goods and complete the goal. ------------------------------------------------------------------------------- Chapter 7: With Syrup or Jelly ------------------------------------------------------------------------------- Remove All of the Stickers 1 - Use the ramp in front of the start point to launch up to a grind on the rail on the side of the building. Jump right off the end of the building and hold Triangle to wallride the first sticker. (On easy and normal difficulty, just launch up from the ramp and wallride the building). 2 - Quarter turn left after dropping down from the wallride to see the second sticker high up on the building on the other side of the road. Ride over the road and turn toward the launch ramp. Ride up the ramp, jump left to a wallride on the side of the building, then jump again to grind on top of the high sign. Jump left off the end of the sign and wallride the building to remove the second sticker. (On easy and normal difficulty, just jump left from the launch ramp and wallride the building). 3 - Ride onto the road after dropping off the wallride and quarter turn left. Go past the dry cleaners and follow the corner of the road to the left, then turn left to find the third sticker on the side of the dry cleaners. 4 - Ride back onto the road and quarter turn left. Ride along the road to the end, follow the corner around to the left, then take the first turning on the left to find the fourth sticker on the right wall. 5 - Half turn and ride back to the road. Quarter turn left and follow the road to arrive at a purple building. Ride behind the right side of the building to find a line of trash bins with small quarter pipes at either side. Launch up from the right quarter pipe to grind left along the walkway above, jump the gap over to the second walkway, then jump right at the end and wallride the fifth sticker to complete the goal. (On easy and normal difficulty, the fifth sticker is found on the wall at the side of the purple building. Get the Best Donuts - Easy difficulty: Turn slighty left from the start point and grind the blue trash bin for the first donut. Jump the gap for the second donut and grind on the second blue trash bin for the third donut, then jump off the end and continue forward. Grind the planter for the fourth donut, jump the gap for the fifth donut and continue the grind around the next planter for three more donuts. Jump the gap at the end of the planter for the ninth donut and grind on the next planter for the tenth donut. Grind to the end of the next planter for the eleventh donut, then drop off the end and continue forward to collect the final donut on the small ledge. - Normal difficulty: Follow the same walkthrough for the sick difficulty up to the third donut to arrive on the half pipe. Grind left along the top of the half pipe for the fourth donut, then jump off and ride forward to the fifth donut outside the skate park. Ride to the other side of the road to find the sixth donut near the left side of the building. Grind both benches on the left and jump to grind on the road barrier for the seventh donut. Continue forward to see a quarter pipe in front of a small building. Launch up from the quarter pipe and grind left along the roof of the building for the eighth donut. Jump off the end of the roof and grind along the series of benches below for the ninth donut, then jump right at the end and grind on the picnic bench for the tenth donut. Ride down the grass slope and spine transfer over the Wakeboard Shop roof for the eleventh donut, then ride up the quarter pipe on the other side of the shop for the final donut. - Sick difficulty: Ride up the quarter pipe on the left near the start point of the goal to get the first donut, and grind right along the rail above. Drop off the rail and grind the sloped board to get the second donut. After landing in the skate park, ride up the half pipe to get the third donut. Ride off the right side of the half pipe and launch up from the quarter pipe to collect the fourth donut, then spine transfer for the fifth donut. Hip transfer off the right side of the quarter pipe to get the sixth donut. Spine transfer out of the skate park to for the seventh donut. Turn right and jump over the wall to get the eighth donut, and grind the rail up the steps on the other side of the road for the ninth donut. Ride up the slope and grind left along the planter at the top to get the tenth donut, then use the quarter pipe to get the eleventh donut. Quarter turn left after landing back on the quarter pipe and grind the wall for the final donut. The Skateboarding Bandit - Easy and normal difficulty: Grind the right rail at the start point for the first two cash icons, then jump off the rail and grind on the roof edge below for the third and fourth cash icons. Jump off the end of the roof and grind on the two benches below for the fifth and sixth cash icons. (On easy difficulty the goal ends here). Jump off the second bench and land in a manual to collect the seventh cash icon in front of the purple building, then ride forward to find the final cash icon above the right quarter pipe. - Sick difficulty: Grind the right rail at the start point for the first two cash icons, then jump off the rail and grind the wire below to collect the third cash icon. Continue grinding the wire for the fourth and fifth cash icons. Drop off the end of the rail and land in a manual, then quickly roll to the left side of the road and grind the fence for the sixth cash icon. Jump off the end of the fence, land in a manual and grind the two rails at the left side of the road for four cash icons. Drop off the end of the rail and grind the stands for the next two cash icons, then jump off the stands and manual to the quarter pipe to get the next cash icon. Jump up from the quarter pipe and grind left on the roof for the final cash icon. Help the Private Eye 1 - Ride forward from the start point and follow follow the corner in the road around to the right. Ride toward the purple building in the distance and quarter turn right before the corner in the road to see a car on the grassy area. Grind the car five times to complete this section. 2 - Ride toward the left quarter pipe in front of the purple building. Do the required trick over the awning and land on the other quarter pipe. 3 - Ride forward onto the road and quarter turn left. Pass both quarter pipes on the side of the building and grind the rail up the steps to deliver the first drycleaning item. Quarter turn left, drop down to the road and grind up the rail on the first set of steps on the right. Turn slightly left and ride forward to give the second drycleaning item to the woman outside the entrance to the building. Ride around the side of the building, grind the curved ledge and jump off at the end to land down on the road. Quarter turn right after landing and ride forward to deliver the third drycleaning item to the woman in front of the entrance to the Kumon Inn. Quarter turn left and ride down the road to deliver the fourth drycleaning item to the man in front of the entrance to the purple building. Quarter turn left and go along the road to deliver the final drycleaning item at the other side of the level. Revenge!!! 1 - Turn slightly right at the start point to see two quarter pipes with the sign between them. Ride up the right quarter pipe and grind along to the left to destroy the first sign. 2 - Jump off the quarter pipe and quarter turn left to face the road. Ride down the right side of the road and use the small ramp after the parking area to launch up to a grind on the second sign. 3 - Jump back down to the road and turn left just before the corner to find a grass area with the third sign. 4 - After the corner, continue to ride along the left side of the road and follow the next corner around to the left to see the fourth sign on the grass hill at the right side of the road. 5 - Continue riding along the right side of the road to find the fifth sign at the corner. If the timer is running out, use a manual to stop the goal from ending. Grind the sign to complete the first section of the goal. In the second section of the goal, drive the car around the city by following the green arrows that are shown on the road. Make sure to avoid the other cars that appear at certain points in this section, as on higher difficulties it's important not to stop. After lapping the level twice, ride up the white path, quarter turn left and drive toward the Wakeboard Shop, then ride up the small slope between the two quarter pipes to complete the goal. Special Goal Found by talking to Eric Koston at the top of the bowl near the wakeboard shop. Get a full special bar and Yeah Right manual (Down, Left + Triangle) down the bowl. In the second section, get a full special bar and then skitch the car. Let go of the car after passing the first corner in the road and Yeah Right manual through the cones to complete the goal. ------------------------------------------------------------------------------- Chapter 8: Grease the Pros ------------------------------------------------------------------------------- Party Boat Skate-tricks Use the party boat half pipe and do the tricks that are displayed within one minute to complete the goal. Wallplant Combo Ride forward from the start point, jump and press down and X at the same time to wallplant off the bridge. Land in a manual and roll down through the three sets of cones down to the end of the road (On easy difficulty the goal ends after passing the first cone, and on normal difficulty the goal ends after passing the third cone). Quarter turn left at the end of the road and manual through the next three sets of cones to complete the goal. Beat Andrew's Best Combos Score the required points from the start points in front of the Wakeboard Shop, in the area at the side of the building, and on the roof. Read below for location-specific tips on scoring the points in these areas. 1 - Ride down the grass slope and perform a high scoring trick on the quarter pipe in front of the wakeboard shop. An example of this is a Boneless off the lip of the quarter pipe, a Benihana (Down + Left + Circle) 540 in the air, then a Revert to a manual after landing. Manual over to the sloped ledges on the right and jump to a grind on them. After grinding half-way up the ledge, jump and flip trick before landing on the ledge in another grind. Jump off the end of the ledge and grab before landing. 2 - Approach the quarter pipe in front of the start point and Boneless at the top to get extra height. You should have a full special bar from the last section of this goal, so perform a McTwist in the air, Revert to a manual after landing and flip trick to a grind on the rail down the steps. Jump and flip trick off the end of the rail, manual over to the other side of the road and grind up the rail on the steps. 3 - Half turn at the start point of this section and perform a Boneless to McTwist on the quarter pipe. Revert to a manual after landing, and do another McTwist on the quarter pipe at the other side of the roof. Revert after landing to complete the goal. Bowl Grind - Easy and normal difficulty: Grind the right side of the bowl and knock over the sets of bottles to complete the goal. - Sick difficulty: Grind on the right side of the bowl to knock over the first set of bottles, grind a little further down the edge of the bowl and jump over to a grind on the ledge on the right to knock over the second, third and fourth sets of bottles. Jump back to a grind on the edge of the bowl and grind up toward the top to knock over the final set of bottles. Prove Yourself 1 - Ride up any ramp in the level and 360 while in the air. 2 - Ride up any ramp in the level and 360 (540 on normal difficulty, 720 on sick difficulty) while in the air, then Revert after landing on the quarter pipe. This is best done on the spine ramp outside the warehouse by using a Boneless first to get extra height. 3 - Sick difficulty only: Ride up any ramp and 720 while in the air, then revert to manual after landing. Impress Tony Hawk Using the half pipe, do all of the twenty tricks that are displayed within one minute. In the second section, beat Tony's score in the half pipe in one minute to complete the goal. ------------------------------------------------------------------------------- Chapter 9: Kill the Comp ------------------------------------------------------------------------------- Place in Street Contest - There is a slope near the start point of the goal. Ride up the slope and jump over the rail at the top, then Wallplant (Down + X) off the wall and perform a special trick (like the McTwist) before landing. A Boneless and a spin can be added in before the Wallplant to gain even more points. - There is a small ledge which has two benches on it at the left side of the warehouse. Slowly approach the ledge and grind the start of it, then tap square, triangle and circle randomly to perform grind variations. Four grind variations on this small ledge give up to 3,000 points. - The two quarter pipes at the top-right corner of the warehouse can be used like a half pipe, and are excellent for scoring big points. Use the vert tips shown in the 'Place in Vert Contest' goal for tips on how to score big points on the two quarter pipes in this area of the warehouse. Place in Vert Contest - Approach one side of the half pipe with a full special meter and Boneless at the top, perform a special trick in the air and Revert to a manual after landing. Perform another special trick on the opposite side of the ramp to get huge points (two McTwists for example give up to 50,000 points). - After a long combination, approach one side of the half pipe and tap up and triangle to perform the Nose Stall. Jump from the stall and perform a flip trick (an Impossible for example), then hold up and triangle again to land back on a Nose Stall. Do the flip trick to Nose Stall for a third time, then drop back into the half pipe. Adding this new combination onto the one in the previous paragraph, it is possible to get over 130,000 points. - Although it's a vert contest, the small spine ramp at the side of the half pipe can also be used. Perform special moves, spins and flip tricks while using the spine transfer (R2) to gain extra points. Get Onto the Roof of SPoT Jump forward from the start point, hold R1 and pull up to the roof. Jump to the awning on the left, then climb the ladder to the roof of the warehouse. Beat Jim's highest score on the roof to complete the goal. One way of doing this is to g along the big pipe from the start point of the goal, performing flip tricks and spins while grinding all the way along it. Jump off at the end of the pipe and grind the wire over to the next roof, then jump off the wire to land on the roof. Turn slightly left and score the remaining points on the two quarter pipes to complete the goal. Win Best Trick Contest For both rounds in the best trick contest, perform tricks in the street area to beat the competitor with the highest score. ------------------------------------------------------------------------------- Chapter 10: Join a Team ------------------------------------------------------------------------------- Choose Team Watch the five videos and decide which team to choose: Birdhouse, Element, Flip, Girl or Zero. After making the decision, pick up any of the new items that you want from the skate shop and then return to the game. ------------------------------------------------------------------------------- Chapter 11: Prove Yourself Worthy ------------------------------------------------------------------------------- Flip the Big Stairs Ride down the small slope from the start point of the goal and turn left to see the big stairs. Heelflip (Right + Square) down the steps in the first part, Double Kickflip (Left + Square, Square) the steps in the second part, Double Impossible (Up + Square, Square) the steps in the third part and 360 Flip (Down + Left + Square, Square) down the steps in the final part. Daredevil High Line - Easy difficulty: Ride forward from the start point and grind the ledge on the building to knock down seven flower boxes and complete the goal. - Normal and sick difficulty: Ride forward from the start point and grind the ledge on the building to knock down the first three flower boxes. Jump off to the path at the end of the ledge and ride around both corners to the other side. Grind the next ledge to knock down the next seven flower boxes (on Normal Difficulty the goal ends here). Ride around both corners on the path and grind the ledge to knock down the final two flower boxes. Air Out the Atrium Get a full special bar by grinding the roof and approach the ramp on either side of the gap. Boneless at the top of the ramp and Melon (Left + Circle), Stiffy (Right + Circle, Circle), Rocket Air (Up + Circle, Circle) and finally One Foot Tailgrab (Down + Circle, Circle) over the gap. Rooftop Technician Roll into a manual before the cones under the first arch, do the displayed trick over the barrier and manual to the next set of cones. See a Man About a Horse Ride up the quarter pipe on either side of the statue and hold R2 to spine transfer over to the other side. Perform all the tricks that are displayed within one minute to complete the goal. Special Goal Found by talking to Paul Rodriguez near the horse statue. Get a full special bar and ride to the launch ramp at the other end of the roof. Jump from the ramp, 540 Flip (Left, Down + Circle) and then Acid Drop (R2) to the quarter pipe on the other side of the horse statue to complete the goal. ------------------------------------------------------------------------------- Chapter 12: Party! Party! Party! ------------------------------------------------------------------------------- Let's Get This Party Started 1 - Turn slightly left from the start point and wallplant the green section of the wall to put up the first flyer. 2 - Quarter turn left after landing and jump up the two sets of steps. Ride to the top-right corner of this area to find the second flyer location. 3 - Quarter turn left after landing and ride down both sets of steps. Turn slightly left and ride through the arch to find the third flyer location. 4 - After putting up the third flyer, quarter turn left on the road and ride forward to find the location for the fourth flyer under the arch. 5 - Quarter turn right after landing and ride to the junction in the road, then quarter turn left and follow the corner of the road around to the right to find the location for the final flyer on the wall. No Band...No Party. Bummer! - Easy difficulty: Ride forward from the start point and grind the curved ledge to get the first instrument at the end. Drop off the end of the ledge and ride down the road toward the junction. Continue forward along the road, follow the corner around to the right and grind the curved ledge at the left side of the next corner for the second instrument. Jump off the end of the ledge and continue down the road to the next junction, then quarter turn left and grind the bench near the arches on the left for the third instrument. Drop off the end of the ledge, quarter turn right and ride through the arch on the other side of the road to enter an area with the final instrument above the quarter pipe. - Normal difficulty: Ride forward from the start point and grind the curved ledge to get the first instrument at the end. Drop off the end of the ledge and ride down the road toward the junction, then quarter turn left and ride up the quarter pipe at the right side of the arch to collect the second instrument. Ride down the slope after landing and go through the arch. Ride across the junction and jump up both sets of steps in the distance. Quarter turn right at the top of the steps and grind left along the ledge in front to collect the third instrument. Turn slightly left after dropping off the end of the ledge, and ride up the long curved slope near the left side of the fountain. Ride up the next smaller slope with the rail in the middle, then turn slightly right at the top to see another slope with the fourth instrument on a high ledge above. Launch from the top of the slope and grind the high ledge for the final instrument. - Sick difficulty: Ride forward from the start point and grind the curved ledge to get the first instrument at the end. Drop off the end of the ledge and ride down the road toward the junction, then quarter turn right and ride forward to the next junction. Go through any of the three arches on the left to enter the building, and use the quarter pipes on either side to launch up to a grind on the rail above. Grind around the curve in the rail to collect the second instrument. Jump off the end of the rail to land on the roof, and use the slope at the end of the roof to launch to the red roof on the other side of the road. Go to the top of the slope in the roof to get the third instrument. Quarter turn left after collecting the third instrument and ride forward to the fountain at the other side of the level. Jump the gap between the quarter pipes after the fountain to collect the final instrument. No One Likes A Dude Festival 1 - Ride forward from the start point and turn left at the junction in the road. Follow the corner left at the end of the road to find the first girl. Perform the required points in one combo. 2 - Half turn and drive along the road. Quarter turn left at the junction and follow the small road around both corners to find the second girl. Manual and perform the freestyle tricks that are displayed. 3 - Half turn and drive along the road toward the arch. Turn left before the arch and go along the path at the right side of the building to find the third girl. Score the required points in two minutes. Follow the red arrow back to the start point to complete the goal. Acid Drop the Two Towers Run forward from the start point and climb up to the top of the ladder. Walk to the edge of the tower and hold R2 to acid drop to the quarter pipe below. Use the quarter pipe at the side of the road to jump up to the top of the ledge (hold R1 + L1 after launching up from the quarter pipe), then climb up the ladder and acid drop off the other tower to complete the goal. All We Need Is A System and Some Rims Drive forward from the start point to pass through the first gate, then follow the small road as it curves around to the right to pass through the next two gates. Quarter turn left and pass the fourth gate at the junction in the road, and continue straight forward to pass the fifth gate at the corner. Follow this small road around to the next corner to pass the sixth gate, and continue up to the junction to pass the seventh gate. Quarter turn left and drive forward down the road to pass through the next two gates. After passing the ninth gate, drive to the small sloped path on the left to pass the tenth gate. Continue up to the top of the slope to find the tenth gate in front of the entrance to the big building, then continue down the next slope to find the eleventh gate at the bottom. Turn slightly left and pass through the twelfth gate at the left side of the fountain, then quarter turn right and ride forward to pass the next three gates. Ride back onto the road to pass the sixteenth gate, and continue forward to pass the final gate. ------------------------------------------------------------------------------- Chapter 13: Demo Time ------------------------------------------------------------------------------- Get Your Gear Back From the Fuzz Hold up to skitch the kart at the beginning of the goal, and stay on for the required time while tapping R1 and L1 to avoid the guards in the road. Round Up the Posse For the Demo 1 - Quarter turn left at the start point and ride down the road to see the first skater up on the ledge of the building. Ride up the quarter pipe under the ledge, hold R1 + L1 to get off the board and then quickly hold R1 to grab on the ledge. Pull up to the ledge to find the first skater. 2 - Drop back down to the quarter pipe below and quarter turn left. Follow the curve in the small road around to the right, then quarter turn left at the junction and go through the first arch on the right. The second skater is found at the top of the steps in this area. 3 - Ride back out through the arch and quarter turn right. Jump up both sets of steps and continue forward toward the fountain. Before the fountain, turn right to see a quarter pipe. Launch up from the quarter pipe to land in the tunnel and ride forward to find the third skater. 4 - Drop out of the arch at the end of the tunnel and ride back to the road. Quarter turn left at the second junction to see a quarter pipe near the right side of the road. Use the quarter pipe to jump up to the top of the ledge (hold R1 + L1 after launching up from the quarter pipe), then climb up the ladder to find the fourth skater on the other side of the gap. 5 - Drop down to the quarter pipe below, turn slightly right and ride along the curved path in the distance. The final skater is found in the bushes on the ledge at the right side of the path. 3 Is No Crowd. Find More Kids Score the required points in one combo within two minutes. The Kids Love Those Free Stickers! Ride forward from the start point to collect the first sticker, grind the rail for the second sticker and jump off the right side of the rail for the third sticker. Ride over to the arch at the other side of the road for the fourth sticker and grind along the three benches under the arches for the next three stickers. Continue forward after dropping off the third bench to collect the eighth sticker. Grind up the kinked ledge at the left side of the steps to collect the ninth and tenth stickers. Drop off at the top of the kinked ledge and grind the ledge above the benches for three stickers. Drop off at the end of the ledge and grind around the fountain for three stickers, then jump off to get the seventeeth sticker. Ride toward the arch above the quarter pipe for the next two stickers, and launch up from the quarter pipe to get the final sticker. Tear It Up At the Demo 1 - Perform all of the grinds on the high bar that are displayed within one minute. Boneless at the top of the slope for extra height. On higher difficulties the timer may run out before all the tricks are displayed, so make sure to manual to continue the run after the timer has stopped. 2 - Perform the required points within two minutes. (On easy difficulty the goal ends here). 3 - Get a full special bar and then ride toward the quarter pipe under the stage lights. Launch up from the quarter pipe and do a Russian Boneless (Left, Right + Triangle) on the lights to complete the goal. ------------------------------------------------------------------------------- Chapter 14: Get Lei'd ------------------------------------------------------------------------------- Wedding Guest 1 - Ride forward from the start point and stop under the green marker. Jump and kickflip to get the first wedding photo. 2 - Quarter turn right and ride over the beach toward the swimming pool outside the hotel. Stop under the green marker on the other side of the pool, then jump and impossible to get the second wedding photo. 3 - Jump up the nearby steps and ride through to the other side of the hall, then quarter turn left to see the sign for the 'International Trinket Place'. Ride onto the road, stop and quarter turn right to see the third green marker near the steps on the right. Stop under the green marker and heelflip to get the third wedding photo. 4 - Face away from the steps after getting the third photo, and ride up the road toward the shop with the tiki statue outside. Quarter turn left before the shop to see the fourth green marker at the left side of the road. Stop under the marker and pop shove-it to complete the goal. Get Lei'd 1 - Turn slightly left from the start point and ride up the quarter pipe on the other side of the road to collect the first lei. 2 - Quarter turn right after landing back on the quarter pipe and grind up the palm tree on the grass to collect the second lei. 3 - Turn slightly right after grinding down to the bottom of the palm tree, ride to the road and enter the 'International Trinket Place' on the left. Spine transfer the rock in the middle of this area for the third lei. 4 - Continue forward after landing on the other side of the rock to see a quarter pipe with a surfing mural on it. Launch forward from the top of the quarter pipe and grind right along the wire above. Continue the grind along the wire to collect the fourth lei on the wavy roof. (On the ledge in the skate park near the wavy roof on easy and normal difficulty) 5 - Jump off the wire after the fourth lei, half turn after landing and ride back up the road toward the quarter pipe with the blue 50-50 logo on it at the end. Launch right from the quarter pipe to collect the final lei. Pineapple Killer Ride forward from the start point and drive through the gap between the two sloped planters near the right side of the road. Ride down this small path to find the first pineapple stand near the beach. Half turn and ride back up the path toward the road, then quarter turn right at the end of the path and move over to the left side of the road to hit the second stand. Continue forward and hit the third stand on the right side of the road. Quarter turn left and ride up the right side of the next road to find the fourth stand outside the small skatepark. Follow the corner of the road around to the left, and then drive down the right side of the road to hit the final pineapple stand. Speak Hawaiian - Easy (Get HIKIWALE): Ride forward from the start point to collect the H. Cross over to the other side of the road and grind the rail at the left side of the bench for the I and K. Drop off the end of the rail and jump up to a grind on the next rail for the W and A. Drop off the end of the rail and turn slightly left to collect the L on the other side of the road, then grind up the rail in the middle of the steps for the E. - Normal (Get MAWAENA): Ride forward from the start point and grind around the curved ledge for the M. Jump off at the end of the ledge and grind the two benches for the A and W. Drop off the end of the bench for the second A, then turn slightly right and manual over to the sloped board on the fence for the E. Grind up the sloped board for the N, then jump over the fence at the top and manual right on the other side for the final A. - Sick (Get HANA NUI): Ride forward from the start point and grind around the curved ledge for the H. Jump off the end of the ledge and grind the second bench for the A. Manual after dropping off the end of the bench, turn left slightly and use the quarter pipe to jump over the fence for the N. Revert to manual after landing, then jump and hold R1 + L1 to get off the board. Run to the other side of the road and grind the ledge for the second A. Launch up from the slope at the end of the ledge and grind the wavy roof above for the second N. Continue the grind up the wire at the end of the ledge for the U, and then grind along the ledge of the building for the I. Drain the Pool 1 - Wallplant the blue vending machine three times by jumping toward it and then holding down and X. 2 - Climb up the ladder to the ledge, jump the gap on the right and climb up the second ladder. Quarter turn right at the top of the ladder, jump off the ledge and hold R2 to drop into the pool below. Special Goal Found by talking to Rodney Mullen who is skating around the level. Get a full special bar, then jump onto the nearby fence and Crooks Darkslide (Right, Down + Triangle) to complete the goal. ------------------------------------------------------------------------------- Chapter 15: Find the Ultimate Spot ------------------------------------------------------------------------------- Impress the Girls Perform the required combo points in three different areas of the level: 1 - In the bowl outside the hotel at the start point of the goal. Use a combination of special tricks and reverts to manuals after landing. 2 - On the beach just in front of the hotel bowl mentioned above. Perform a variety of flatland tricks to complete the combo. 3 - In front of the hotel bowl on the other side of the beach. Use the bowl to impress the final group of bikini girls and complete the goal. Luau Competition This competition consists of three thirty-second rounds. Here is one way of scoring high points in this competition: Stand still at the start point, jump into a manual and do flatland tricks until the special bar is full. Jump out of the manual and ride toward the quarter pipe in front. Boneless from the top of the quarter pipe, perform a special trick like a McTwist in the air, then revert to manual after landing. Jump and flip trick, land in a manual and roll up to the quarter pipe at the top of the slope. Perform another special trick to revert manual combination, then turn slightly left and grind up the sloped palm tree. At the highest point of the grind, jump and flip trick before grinding back down the tree. Wallows Combo Bowls Ride up the quarter pipe in front of the start point and jump over the first green marker. Revert to a manual after landing and jump over the marker on the other side, then revert to manual and jump over the final green marker. High Lines Jump over the fence at the start point and start grinding along the glowing wire. Switch to a Crooked Grind by tapping circle twice and jump off the wire when the text 'That's far enough!' appears to complete the goal. Off the Walls Jump over the launch ramp at the start point and land in a manual in the ditch. Grind the boards in the middle of the ditch, jump off at the end and manual to the wall at the end of the ditch. (On normal difficulty the goal ends here). Wallplant off the wall for the 'Off the Walls Manual' and land in a manual, grind the boards again in the middle of the ditch and manual at the end to complete the goal. Kill Wallows Half turn at the start point and grind the right rail toward the houses (1). Jump left and grind the balcony of the first house (2), then drop off at the end of the balcony and grind the wall below (3). Jump off the end of the wall and grind the edge of the small roof (4), then jump to land on the balcony outside of the house (5). (On easy difficulty the goal ends here) Jump from the ramp at the end of the balcony and hold triangle to grind the next two balcony rails (6-7). Jump left at the end of the balcony rail to land on a half pipe in front of the house (8). Exit this half pipe by jumping out at either side. Ride to the bottom of the Wallows bowl to see a bridge with two quarter pipes under the side of it. Ride up the right quarter pipe and grind left along the rail above, which leads on to the fence at the side of the houses (9-10). (On normal difficulty the goal ends here). Jump off the rail and ride back up to the top of the Wallows bowl. Grind the left rail toward the houses (11). Jump right from the fence and grind the balcony of the house (12), then jump off the end of the balcony to land on the platform (13). Ride over the small launch ramp at the end of the platform and hold triangle to grind over the next three awnings (14-16). Jump off the end of the awning and launch up to a grind on the edge of the roof (17). Jump off at the end of the roof and turn slightly right to see a bridge with two quarter pipes under the side of it. Ride up the right quarter pipe and grind right along the rail above (18), which leads on to the fence at the side of the houses (19). Hold triangle to drop down onto the new fence about half-way along (20), then jump off at the right side to complete the goal. Island Liptrick Tour 1 - Ride forward to find the first lip trick location above the half pipe rock in the middle of the International Trinket Place. 2 - Drop back down to the rock and ride forward to the road. Quarter turn left and ride along the left side of the road to see the second lip trick location on the rail above the quarter pipe under the wavy roof. 3 - Drop down to the quarter pipe below and quarter turn right on the road. Ride up to the end of the road, quarter turn left at the corner and ride along the right side of the road. The third lip trick location is found above a quarter pipe after the purple benches. 4 - Drop down to the quarter pipe and ride to the end of the road. Quarter turn right at the junction and ride over the grass to the quarter pipe at the side of the hotel. Launch up from the quarter pipe and lip trick the rail for the required number of seconds to complete the goal. Climb the Hotel Climb up to the top of the yellow bus, then jump up to the ledge of the hotel above. Quarter turn left after pulling up to the ledge, jump over the gap and climb up to the top of the ladder. Quarter turn right on the ledge at the top of the ladder, then jump to the wire on the right. Climb up either side of the wire, jump to the edge of the roof and pull up to complete the goal. ------------------------------------------------------------------------------- Chapter 16: Get the Shot ------------------------------------------------------------------------------- Hotel Hopper Half turn at the start point and get a full special bar by performing a trick on the quarter pipe. After landing back on the quarter pipe, ride forward and Boneless from the launch ramp at the other end of the roof. Grind one of the flags on the next roof to complete the goal. Craziest Footage Ever 1 - Score the required points within two minutes. One way of doing this is to grind the pipe in front of the start point, jump off at the end and land in a manual, then launch up from the quarter pipe and do a special trick. Revert to manaul after landing back on the quarter pipe and grind the pipe. Repeat this combination on the other side of the roof. 2 - Ride forward from the start point and hold R2 to spine transfer over the quarter pipe at the other side of the roof. Spin at least 900 degrees (720 on easy difficulty) in the air and land on the quarter pipe below. 3 - Get a full special bar by grinding the pipes on the roof and approach the launch ramp near the helicopter. Boneless off the ramp and McTwist over the helicopter to complete the goal. ------------------------------------------------------------------------------- Chapter 17: Last Minute Tasks ------------------------------------------------------------------------------- Skate Tom's Part Do the required number of Nollies (L2, L2, X) for the first section and do the required number of Pressure Flips (L2, X) for the seocnd section. In the third section, score the required points using a nollie or a pressure flip. One way of doing this is to quarter turn right at the start point of the goal, and ride toward the quarter pipe at the other side of the area. Build up a full special bar before getting to the quarter pipe by grinding the benches along the way. Pressure Flip at the top of the quarter pipe, McTwist in the air, revert to manual after landing and then jump up to grind on the bench. Drop off to a manual at the end of the bench and do another special move on the quarter pipe to complete the combination. Filming a Line Stay behind the skater as he does his tricks to complete this simple goal. Bust Some Flatland Complete all of the flatland tricks that are displayed to complete the first section. In the second section, score the required points in one combo using only flatland tricks to complete the goal. Race the Blowcart Turn slightly left at the start point and drive forward to hit the first leaf pile. Drive over the second leaf pile nearby on the left, then drive over the small slope to find the third leaf pile. Quarter turn left and ride along the path to find the fourth leaf pile. Drive over to the other side of the road to hit the fifth leaf pile at the bottom of the slope, and then drive up the slope to find the sixth leaf pile. Follow this path along to hit the next two leaf piles, then drop off the end of the path and drive over to the other side of the road to find the ninth leaf pile at the bottom of some steps. Continue forward to hit the tenth leaf pile in the flowers. Quarter turn left and drive along at the right side of the trees to find the eleventh leaf pile, then ride past the quarter pipe and quarter turn right to find the twelfth leaf pile. Ride along at the right side of the fountain and cross over to the other side of the road to find the thirteenth leaf pile at the bottom of the double slope, then continue up to the top of the slope to find the fourteenth leaf pile. Ride along the path at the top of the slope to hit the fifteenth leaf pile, drive down the long slope and continue to the other side of the road to hit the sixteenth leaf pile between the two planters. Quarter turn left after passing the planter and ride up the slope to hit the next two leaf piles. Quarter turn right at the top of the slope and drive along the path at the edge of the pool for the nineteenth leaf pile. Drive to the other end of this area to find the twentieth leaf pile at the start of the bridge. Continue forward at the other side of the bridge to hit the twenty-first leaf pile near the tree. Half turn right and drive along the bridge on the left to hit the twenty-second leaf pile. Turn sharply left at the end of the bridge and ride down the steps to hit the final leaf pile. Party Dregs The three skaters in this goal move randomly around the level, but are easy to find as they each have a floating white skull above them. Ride into all of the skaters to recover the goods and complete the goal. Slam City Fan - Easy difficulty: Ride forward from the start point to collect the first t-shirt at the right side of the bowl. Turn slightly right and go forward to collect the second t-shirt at the top of the slope, then ride down the slope for the third t-shirt. Ride past the planter for the fourth t-shirt, then turn right and ride between the two small quarter pipes for the fifth t-shirt. Ride over to the other side of the road and go up the slope for the sixth and seventh t-shirts. Turn left at the top and ride along the path to collect the final three t-shirts. - Normal difficulty: Ride forward from the start point and manual to collect the first t-shirt. Jump out of the manual and grind on the edge of the bowl for the next three t-shirts, then jump right after the corner and grind the ledge for the fifth and sixth t-shirts. Jump at the end of the ledge and manual down the slope for the next three t-shirts, and continue forward across the ice rink at the bottom of the slope for the final t-shirt. - Sick difficulty: Ride forward from the start point and grind on the edge of the bowl for the first t-shirt, then jump right and grind the planter for the second t-shirt. Jump off the small slope at the end of the planter for the third t-shirt, land in a manual and roll up the quarter pipe on the right. Grind left along the top of the quarter pipe and jump off at the end to grind the sloped planter with the fourth t-shirt. Quickly jump off the planter before the corner and land in a manual. Roll up the quarter pipe in front for the fifth t-shirt, jump at the top and grind right along the ledge above for the next two t-shirts. Jump at the end of the ledge and grind the wire for the eighth t-shirt, then quickly jump right and grind the rail for the ninth t-shirt. Jump off the rail and manual to the tenth t-shirt near the quarter pipe to complete the goal. Ralphie Got Busted Turn left at the start point and jump through the window, then quarter turn right after landing and ride forward to find the Leaf Blower. In this second part of the goal, six leaf piles must be hit to find Ralphie's passport. - Easy and normal difficulty: Drive forward from the start point and quarter turn left just before the glass dome. Drive along the path to hit the first two leaf piles, then drive up the slope on the right and hit the third leaf pile at the left side of the area. Half turn right and drive down the long slope, then turn slightly right at the bottom and drive forward to hit the fourth leaf pile near the fountain. Continue driving right around the fountain to hit the fifth leaf pile. Ride forward after hitting the fifth leaf pile and go down the slope toward the ice rink. Half turn right on the ice rink and ride up the double slope to find the final leaf pile behind the statue. In the second section, climb up the towel ladder and walk to Ralphie to complete the goal. - Sick difficulty: Drive forward from the start point to see a glass dome. Go through the doors at the right side of the dome to enter the hotel, where the first leaf pile is found in the middle of the room. Half turn after hitting the first leaf pile and drive through the doors. Ride over the middle of the glass dome to hit the second leaf pile. Drop off the dome and half turn after landing. Ride over the ice rink and drive up the left side of the slope at the other side, then half turn at the top to see the third leaf pile on a ledge. Drive slowly onto the ledge to hit the leaf pile, making sure not to fall off the end. Reverse off the planter and half turn to see a bowl with the fourth leaf pile on a ledge above it. Ride past the left side of the bowl and go up the slope, half turn at the top and ride along the slope to hit the fourth leaf pile. Reverse the Leaf Blower and quarter turn left after reversing back to the start of the planter and drive along the path at the left side of the bowl. Ride down the first set of steps on the right after the bowl. At the bottom of the steps, a bridge will be visible with the fifth leaf pile on a high ledge at the right side of it. Drive up the slope between the right side of the bridge and the ledge to hit the fifth leaf pile at the top. Drive slowly forward along this curved ledge while avoiding the trees along the way. At the second corner a tree will be in the middle of the ledge, so at this point just move the right wheels of the blowcart off the edge of the ledge to continue on. Hit the final leaf pile at the other end of the ledge. In the second section, climb up the towel ladder and walk to Ralphie to complete the goal. Impress the Reporter Score the required points anywhere in the level within two minutes. Return the Guest Passes Ride forward from the start point and follow the path around to see the first pass at the corner of the rail. Grind the rail to collect two passes, jump off at the end and manual to the ledge at the other side of the road. Grind the ledge for the third pass, jump to a grind on the next ledge, then jump off the end and manual to the quarter pipe in front. Jump up from the quarter pipe and grind right along the ledge above for the fourth and fifth passes. Jump before the corner of the ledge and grind the next ledge for the sixth pass. Jump off the end of the ledge and grind the edge of the bowl for the seventh pass. Jump forward before the next corner of the bowl and land in a manual on the road below. Roll over to the quarter pipe on the other side of the road to collect the eighth pass, then launch up to a grind on the top of the bus stop. Grind right along the bus stop for the ninth pass, jump off at the end and manual to the quarter pipe on the other side of the road. Grind left along the top of the quarter pipe for the tenth pass, then jump off at the end and manual over to the left side of the road to collect the eleventh pass. Continue forward and grind right along the lip of the long quarter pipe in front of the waterfall for the twelfth pass. Jump up to a grind on the curved ledge at the end of the quarter pipe for the thirteenth pass, then jump from the small slope at the end of the curve and manual across the platform in front of the building to collect the final pass. Pick Up Everyone In the Limo Ride forward from the start point to find the first skater. Continue along the right side of the road to pick up the second skater. Quarter turn left and drive under the bridge to find the third skater near the bowl. Quarter turn left and drive down the slope to pick up the fourth skater on the hockey rink. Turn slightly left and drive up the left side of the slope to find the fifth skater. Turn slightly right at the top of the slope to find the sixth skater, then drive around the left side of the fountain to find the seventh skater. Quarter turn right and drive along the right side of the road to find the final skater. Half turn, drive along the right side of the road and ride toward the cinema entrance to complete the goal. Special Goal Found by talking to Bob Burnquist near the water fountain. Get a full special bar and Casper Handstand (Down, Right + Triangle) through the checkpoints. ------------------------------------------------------------------------------- Chapter 18: Destroy the Slam City Jam ------------------------------------------------------------------------------- Blimp Turn right from the start point and fly forward to rescue the first fan. Turn slightly left and fly forward to rescue the second fan, then quarter turn left and fly forward to the third fan. Quarter turn left again and continue forward to rescue the final two fans. Learn the Hip Transfers Hip transfer the ramps in this goal by approaching each ramp at a slight angle, jumping at the top and then holding R2. Transfer the required number of hips to complete the goal. Destroy the Vert Contest - This half pipe is larger than the one used in the previous competition, so it is much easier to link both grinds and airs here. Grind one side of the half pipe, jump down to a manual on the flat and air the opposite side of the ramp. Revert to manual after landing, grind back along the half pipe, jump down to a manual and continue the above combo. - The light rig above the half pipe can be used for lip tricks and grinds. Remember that like grinds, lip tricks can also be switched by pressing a combination of buttons like square, square or triangle, circle. - Worth twice the amount of points as the light rig gap mentioned above is the speaker lip, which is found above the right side of the rollin from the start point. After dropping in from the speaker lip, the skater will go much faster than usual and so a high scoring combination is easy. As an example: A Boneless to Invert 'Speaker Lip', a revert to manual after landing back on the half pipe and a McTwist on both sides of the ramp is worth well over 100,000 points. Destroy the Street Contest - The curved rail found by turning slightly left from the start point is an excellent way to gain points. Grind over the rail performing variations (using a combination of square, triangle and circle) along the way. Jump off the end and manual over to the big quarter pipe in front. Perform a special move like the McTwist on the quarter pipe, revert to manual after landing and grind back along the curved rail. - Flatland tricks can be an essential ingredient to winning the competition. Stop moving, jump into a manual and experiement with different flaland variations. Remember that pivots (R2) while manualling also count as one move in the combination, so use these frequently while performing the flatland tricks to score big points. - As with the previous competition, wall plants are an effective way of scoring points. A big Slam City Jam board is found at the top-left corner of the skate park from the start point. Approach it with a full special bar, jump and wall plant the board and then McTwist off. This is worth 11,500 points, so combined with some grinds before and a manual after, a 100,000+ point combination is possible here. Best of Show Ride forward from the start point and grind the glowing ledge. Grind around the curved rail at the end of the ledge, then jump to the next glowing rail down on the right. Jump left at the end of the rail, land in a manual and then quickly jump up to a grind on the curved glowing rail. Jump off at the end, manual and grind the high glowing ledge. Jump off the high ledge and grind the curved rail below, and then next grind the two small ledges. Jump off the second ledge and grind the rail up the slope, and then perform a special move on the quarter pipe. After getting a higher score than Eric, wait for the timer to reach 0 to complete the goal. Special Goal Found by talking to Bucky Lasek at the side of the big half pipe. Get a full special bar and then 1990 Invert (Left, Right + Triangle) on both speakers. ------------------------------------------------------------------------------- Chapter 19: It's Gotta be the Shoes ------------------------------------------------------------------------------- Adio - Show Off Your Skills Drop into the bowl at the start point of the goal and spine transfer over to the next bowl on the left. Revert to manual after landing, quarter turn left and spine transfer over to the next bowl. Revert to manual after landing and spine transfer down to the third bowl on the right to complete the goal. Vans - Whoop It Up For the Crowds The three groups consist of the Local Kids (Found on the ice rink), the Old School Punks (Found in the area with the statue near the ice rink) and the Shoe Collectors (Found under the bridge near the third bowl in the 'Adio - Show Off Your Skills' goal). Perform the required combo in front of each crowd to complete the goal. Circa - Pass the Test - Easy and normal difficulty: Ride forward from the star point and grind the curved ledge at the bottom-left corner of the ice rink for the letter C. Jump off at the end and manual across the rink for the letter I, then jump on the next ledge and grind it for the letter R. Jump off the end of the ledge, grind the top of the goal and drop down to a grind on the next ledge for the letter C. Jump off the end of the ledge, manual across the rink and grind on the next ledge for the letter A. - Sick difficulty: Ride forward from the start point and grind the curved ledge at the top-right corner of the ice rink for the letter C. Jump off at the end of the ledge and grind the top of the goal, then drop down to the curved ledge below and grind it for the letter I. Jump right at the end of the ledge and grind the next ledge on the left for the letter R. Jump at the end of the ledge, grind the goal and drop down to a grind on the next ledge for the letter C. Jump at the end of the ledge for the letter A. ES - Kill the Score Spots 1 - Grind the ledge on the left from the start point and try to do at least two grind variations along it. Jump right at the end and land in a manual on the road, then do tricks on the quarter pipes at either side of the road to complete the rest of the combo score. 2 - Turn slightly right at the start point and grind the rail at the top of the slope. This is quite a long rail, so many grind variations can be done before the end of it providing the skater is going slow enough. Jump off at the end of the rail and land in a manual. Do a special trick on the quarter pipe in front, revert to manual after landing and then grind back along the rail at the top of the slope. Continue this method to get the remaining points needed for the combo score. 3 - Ride down the slope from the start point and drop into the bowl on the left. Score the required points in one combo to complete the goal. Get the Moscow Trip 1 - Turn slightly right from the start point, ride over the fountain and ride forward along the right side of the road to find the socks. 2 - Continue forward and turn right after the building. Ride up the quarter pipe left of the waterfall and spine transfer to the bowl. Quarter turn left and jump out of the bowl to collect the shoes on the path. 3 - Turn left and ride over the road to the big slope on the other side. Turn left at the top of the slope and ride forward to collect the trophy. 4 - Continue forward and ride down the next slope on the left, then ride to the end of the road before the bus to complete the goal. ------------------------------------------------------------------------------- Chapter 20: Welcome to Russia ------------------------------------------------------------------------------- Serve the People Do all of the lip tricks that are displayed. In the second section, do all of the lip trick combinations. Blind Big Brother Ride forward from the start point and use the quarter pipe to launch up to a grind on the ledge above. Grind right along the ledge to hit two security cameras, then jump the gap and continue the grind along the ledge to hit the third camera. Use the small bump in the ledge to launch up to a grind on the ledge above, and grind around the corner to hit the fourth camera. (On easy difficulty the goal ends here). Jump off the end of the ledge and grind the ledge of the next building to hit the fifth camera. Jump at the end of the ledge and grind the curved rail around the tower for the sixth camera, then jump off the ledge and ride down to the end of the path for the final camera. Ready for Battle Run forward from the start point and grind the left side of the tank. Jump off the end, land in a manual and jump up to a grind on the curved rail. Jump from the end of the rail and grind the edge of the next tank, then jump off the right side and land in a manual between the two quarter pipes. Perform a special trick on either quarter pipe to complete the combination. Over the Wall 1 - Get a full special bar and approach the quarter pipe nearest the wall. Boneless at the top of the quarter pipe and spine transfer over the wall to the bowl on the other side. 2 - Grind the right ledge to distract the first guard, then jump over to the ledge on the left to distract the second guard. Grind all the way around the tower and stay on the left ledge to distract the third guard. Jump over to the ledge on the right and grind along it to distract the fourth, fifth and sixth guards. Jump to a grind on the left ledge to distract the next three guards, and grind the right ledge to distract the final guard. 3 - Run forward from the start point and climb up the ladder to the ledge at the top. Quarter turn right and run along to the corner, then slowly walk off the end of the ledge to hang onto the edge. Climb right along to the end of the rope to ring the bells and complete the goal. Special Goal Found by talking to Tony Hawk on top of the half pipe near the tanks. Get a full special bar and then do a 360 Varial Heelflip Lien (Left, Down + Square) anywhere in the level to complete the goal. ------------------------------------------------------------------------------- Chapter 21: Time to Skate Comrade ------------------------------------------------------------------------------- Manuals for Muskovites Perform all of the flatland combinations that are displayed. Ratings Stunts 1 - Lenin's Statue: Turn slightly right from the start point and ride through the arch. Continue along to the end of the path, then quarter turn right to find the area with the camera crew. Jump over the ledge on the right to land in an area with a quarter pipe on each side. Get as many points here as possible before the camera crew moves to the next location. 2 - St Basil's: Jump off the board after the filming has finished at Lenin's Statue and run up the double set of steps at the side of the area. Jump back on the board and ride to the top-right corner of the area, then go through the arch on the right and ride forward to the far side of the area to find St Basil's. The long curved ledge and rail are the best way of getting points in this area, but flatland tricks also work well. 3 - The Armory: Follow the red arrow along to the tanks, then ride through the arch on the left. Go through the next arch on the right and jump over the left ledge to land in the area with the camera crew. The numerous quarter pipes in this area are great for getting high points, and the spine transfer over the bridge also works well when combined with a special move. Score the remaining points to complete the goal. Circus Act Jump into a manual from the start point and perform flatland tricks to beat the required point score. Use pivots (R2) while manualling for extra points. Gap Hunting Find the required number of gaps anywhere in the level. The Gap List section of this guide has descriptions for all sixty-one gaps in this level. Warm Up Score the required points anywhere in the level. A good place to do this is in the bowl at the start point. Just continue to do a combination of McTwist to revert to manuals to complete the goal. Double Done Wait for Eric to lip trick the bowl, then jump over him and do any trick. Score the required points in doubles tricks to complete the goal. ------------------------------------------------------------------------------- Chapter 22: Goodbye Sweet Moscow ------------------------------------------------------------------------------- Anonymous Caller Get off the board at the start point, quarter turn right and run up the double set of steps to meet the first contact on the ledge at the top. Get back on the board and continue forward to meet the second contact on the ledge near the big glass dome. Ride around the right side of the glass dome and continue forward to meet the third contact near the curved ledge. Half turn and ride back around the glass dome to meet the fourth contact. Continue riding around the dome and ride forward to meet the fifth contact in front of the curved ledge. Half turn and ride back over to the other side of the area to meet the sixth contact standing on the ledge. (On easy difficulty the first section of the goal ends here). Half turn right, then turn slightly left and ride over to the curved ledge at the other side of the area to meet the seventh contact. Half turn left and ride back over to the other side of the area to meet the eighth contact standing on the ledge. Quarter turn left and ride back over to the glass dome to meet the ninth contact standing near the ledge. Ride around to the back of the glass dome to meet the tenth contact. Continue around the glass dome and ride down the double set of steps to find the final contact. After all eleven contacts have been found, perform the required number of spine transfers over the middle of the roof while doing full spins (360s) to complete the goal. Party Favors 1 - Drive forward through the arch from the start point to enter an area with a set of big half pipes on the right. Quarter turn right after passing the half pipes and drive to the corner of the area to pick up Nadia. Follow the red arrow back to the start point. 2 - Half turn, drive back through the arch and quarter turn right after passing the half pipes. Continue down the path at the top-right corner of the area to find Tatyana in front of St Basil's. Follow the red arrow back to the start point. 3 - Half turn, drive back through the arch and quarter turn right after passing the big half pipes to find Irina. Drive back to the start point. 4 - Half turn, drive back through the arch and quarter turn left after passing the half pipes. Drive to the icy quarter pipe at the corner of the area to find Svetlana. 5 - Half turn after picking up Svetlana and drive to the middle of this area to find Marishka. 6 - Quarter turn left after picking up Marishka and drive down the path at the corner of the area to return to St Basil's. Quarter turn right after entering the area to find Rita behind the statue. 7 - Half turn after picking up Rita and drive back along the path on the left to return to the area with the big half pipes. Lariska is found at the right side of the funbox near the start of the area. Follow the red arrow back to the start point to complete the goal. Hangover Cure Ride forward from the start point to collect the asprin. Jump from the end of the path and grind the top of the quarter pipe for the pink stuff. Jump from the end and grind the ledge after the tank for the raw eggs, water, vitamin A and vitamin B12. Jump at the end of the ledge and grind the edge of both tanks for the vitamin Z and hair of the dog items. Jump from the second tank and grind the gun on the third tank for the Eye of the Newt. Turn slightly left after dropping off the third tank and face the icy quarter pipe at the corner of the area. Launch up from the quarter pipe and grind left along the rail above to get the tenth item. Jump the gap and grind the next rail for the second bottle of pink stuff. Jump off the end and grind the edge of the building to get the chicken soup. Jump off the end of the quarter pipe and grind the rail below. Jump from the slope at the end of the rail and grind the edge of the quarter pipe for the second hair of the dog item. Jump at the end of the quarter pipe and grind the edge of the building, then drop off at the end of the building to land in the St Basil's area. Grind the curved ledge in front of the statue to collect the solid food, eye drops and toilet paper. Drop off the end of the ledge and ride down the path. Grind the right side of the tank for the herbal therapy, jump off the small kink at the end and grind the ledge on the other side of the gap for the olive oil. Jump off the slope at the end of the ledge and grind the edge of the building to get the bowl of chili. (On easy difficulty the goal ends here). Drop off the end of the building and turn slightly right, then grind the icy quarter pipe for the twentieth item. Launch up from the small slope on the lip of the quarter pipe and grind the ledge above for the energy drink. Jump at the end of the ledge and grind the ledge of the building for the secret cure. Jump off the end and grind the rail around St Basils to get the third hair of the dog. Jump off the end of the rail and grind the other ledge of the building for the vitamin E, then jump at the end of the ledge and land on the path of the next building for the beta carotine. Grind the right ledge on the path for the bioflavenoids. (On normal difficulty the goal ends here). At this point there will be a small slope in the ledge. Grind up the slope and jump right off the end, then in the air jump off the board and grab on the rail of the building. Pull up and land on the building, then grind left along the rail for the lime juice. Pressure Flip (L2) while jumping off the end of the rail to get high enough to grind the wire for the oxygen canister. Grind around the tower and continue along the next wire to get the leeches. Jump off the end of the wire and land on the building to get the twenty-ninth item, then grind left along the rail at the side of the building. Jump off the kink at the end. Grind on the rail of the next building for the water item, then jump right at the end of the rail and grind the curved ledge on the tower for the next item. Jump at the end of the first curved ledge and Get the voodoo dolls on the curved ledge of the tower. Jump off the end of the curved ledge and grind the rail on the next building for the final item. Straight Outta Moscow Run forward from the start point and climb up the ladder to the platform at the top. Quarter turn right and climb up the next ladder, then wait for the guard on the path to walk past. When the guard has gone, jump over the path and run around the right side of the big glass dome. Jump out of the bowl on the other side of the dome and climb up the next ladder at the left side of the building. Run along the ledge and jump off the end to land in the bowl below, then jump out the other end of the bowl and go forward. Jump left up the wall at the corner in the path and drop down to the St Basils area on the other side. Talk to Aleksander near the statue to complete the goal. ------------------------------------------------------------------------------- Chapter 23: Keepin it Real ------------------------------------------------------------------------------- Create - A - Trick Get a full special bar and perform the displayed special trick to enter the Create-A-Trick editor. Either modify the trick or exit the trick editor to complete the goal. Combo the Entire City Ride forward from the start point and grind the ledge on the other side of the road (1). Jump off the end of the ledge and manual down the slope to the small launch ramp (2). Jump from the launch ramp and grind the wire above (3), then jump down from the wire and grind the ledge around the clinic on the other side of the road (4-6). (On easy difficulty the goal ends here). Jump off the ledge before the second corner and grind the rail on the next building (7-9). Jump off the end of the rail, manual to the other side of the road and grind the pipe (10-11). (On normal difficulty the goal ends here). Jump left at the small slope in the pipe and grind on the edge of the roof (12-13). Jump the gap and grind the second section of the roof (14). Continue grinding on the ledge at the end of the roof (15), then jump the gap and grind the next ledge (16). Jump right at the end of the ledge and grind the rail on the other side of the road (17-18). Jump left before the second corner and grind along the ledge on the bridge (19-20). Jump left at the end of the ledge and grind the rail (21). Jump the gap at the end of the rail and grind on the next rail (22), which leads to a ledge (23). Jump left at the end of the ledge and grind the next ledge (24) to complete the goal. ------------------------------------------------------------------------------- Chapter 24: Spreadin' the News ------------------------------------------------------------------------------- Do All of the Tricks Perform all of the tricks that are displayed within the required time. Score Big Score the required points within two minutes. One way of doing this is to grind the red rail just left of the start point and jump at the end to land on the pipe. Grind down the pipe while doing grind variations, then jump off at the end of the pipe and land in a manual on the road. Manual to the sewer half pipe at the top-right corner and score the remaining points there. ------------------------------------------------------------------------------- Chapter 25: Pick Your Team Members ------------------------------------------------------------------------------- Choose five from the list of thirteen skaters: Bob Burnquist, Tony Hawk, Eric Koston, Bucky Lasek, Bam Margera, Rodney Mullen, Chad Muska, Andrew Reynolds, Paud Rodriguez, Geoff Rowley, Arto Saari, Jamie Thomas and Mike Vallely. After choosing the skaters, select 'Done' and enter a team name to complete the goal. ------------------------------------------------------------------------------- Chapter 26: The Video to End All ------------------------------------------------------------------------------- Jersey Spine Trickspot Challenge Perform all of the displayed tricks over the train station spine. Big Apple Spot Challenge Perform tricks on the required number of spots in the level. Florida THPS Challenge 1 - Ride up the quarter pipe on the other side of the road from the start point and do a high-scoring trick in the air. Revert to manual after landing, ride over to the other side of the road and grind the small rail on the left. Jump up from the small slope at the end of the rail and grind the curved ledge on the roof, which leads onto a grind on a red sign. Jump left near the end of the sign and grind on the wire. Do grind variations up the wire to score the remaining points. 2 - Ride up the quarter pipe near the start point and do a special move in the air. Revert to manual after landing and grind the long rail down the slope. Jump at the end of the first rail and grind the next rail, then jump right at the end and land in a manual. Grind the ledge in the middle of the road and continue to do grind variations for the remaining points. 3 - Grind both rails down the slopes from the start point and jump off to a manual on the road at the end. Manual over to the other side of the road and launch up from the quarter pipe at the side of the building. Do a special trick in the air and land without using the revert. Another way of completing this section is to keep doing flatland variations. 4 - Grind on the curved planter at the right side of the start point and keep doing grind variations on it to get as many points as possible. Jump off at the end and flip trick or grab before landing to complete the goal. San Diego Transfer Challenge 1 - All difficulties: Go forward from the start point and ride up the quarter pipe at the left side of the arch. Jump up to the next quarter pipe on the left for the 'Channel Planter R2R Low' gap. 2 - All difficulties: Quarter turn left, jump over the ledge and then quarter turn left again to see the road. Turn slightly right to see the second marker above a high platform between two quarter pipes. Use the quarter pipes to jump over the platform for the 'East Exit R2R' gap. 3 - Normal and sick difficulty: Quarter turn right after landing on the quarter pipe and ride along the road to the corner. Follow the corner around to the right, then ride through any arch in the building on the right. Quarter turn left in the building, and use the quarter pipe in front to jump to the quarter pipe high up on the left for the 'Founders' R2R West Big' gap. 4 - Normal and sick difficulty: Continue forward after landing and jump left from the quarter pipe down to the quarter pipe on the left for the 'Founders' R2R East Lil' gap. 5 - Sick difficulty: Ride out through any arch to exit the building, then quarter turn right on the road to see a quarter pipe on either side of the arch. Launch up from either quarter pipe, hold R1 + L1 in the air to land on the ledge. Walk along the ledge and drop down to the middle of the buidling, which has quarter pipes on either side. Use the quarter pipes to launch over the top of the arch at the left side for the 'South Side Bell R2R' gap. 6 - Sick difficulty: Ride over to the right side of the roof and use the quarter pipes to launch over the top of the arch for the 'North Side Bell R2R' gap. 7 - All difficulties: Quarter turn right after landing and drop off the end of the roof to land down in the water fountain below. Ride onto the road, quarter turn left and follow it to the junction. Turn right at the junction and jump the gap between the quarter pipes for the 'West Exit R2R Tight' gap. 8 - Sick difficulty: Ride forward to the junction in the road, then stop and half turn to see a slope leading up on the right. Ride up this slope and launch left from the quarter pipe in front, clear the road and land on the furthest quarter pipe for the 'West Exit R2R Loose' gap. 9 - All difficulties: Ride back to the junction of the road and quarter turn right. Follow the road along to see some steps with a quarter pipe on either side. Jump over the steps for the 'Theater Stairs West R2R' gap. 10 - All difficulties: Quarter turn right and use the quarter pipes to launch over the steps on the right for the 'Theater Stairs East R2R' gap. 11 - Normal and sick difficulty: Quarter turn left, jump off the board and run up the steps on the left. Get back on the board at the top, turn slightly right and ride over to the bottom of the slope leading away from the right side of the theater. Half turn at the bottom of the slope to see a quarter pipe. Launch left from the quarter pipe and land on the quarter pipe on the path above for the 'Theater Arm West R2R Low' gap. 12 - Sick difficulty: Continue along the path after landing, launch left from the quarter pipe in front of the windows and land on the quarter pipe below for the 'Big Organ Side Stage R2R High' gap. Hawaii Huge Spine Challenge Ride over the slope from the start point and Acid Drop down to the quarter pipe far below. Jump at the top of the quarter pipe on the other side of the road and spine transfer to the quarter pipe on the roof. Spine transfer from the quarter pipe on the other side of the roof to land on the quarter pipe below, then spine transfer the spine to complete the goal. Vancouver Spine Transfer Challenge Acid Drop off the glass roof at the start point to land in the bowl below. Spine transfer from the bowl to land on the quarter pipe on the other side of the path, spine transfer from the next quarter pipe in front and finally spine transfer from the curved quarter pipe. Next, score the required points in one combo within two minutes to complete the goal. Slamma Jamma Hit the required number of spots represented by green markers using the required number of combos. Just riding into the markers will do nothing, as combos must be used to activate the spots. Make sure to use revert to manuals on quarter pipes and half pipes, and manuals/grinds to cover the distances between the various ramps and rails in the level. Moscow's Lost Tapes Grind the ledge on the right from the start point for the first tape. Jump up to a grind on the red wall for the second tape, and stay on after the first corner in the wall to collect the third tape. Jump over to a grind on the right side of the wall for the fourth and fifth tapes, then jump right and grind on the wire for the next three tapes. Jump off the end of the wire and ride to the icy quarter pipe on the other side of the area to get the ninth tape, then jump up from the quarter pipe to collect the final tape. ------------------------------------------------------------------------------- Chapter 27: New Jersey ------------------------------------------------------------------------------- Tear Up Eric's Best Line Turn slightly left from the start point and grind along the barrier (1). Jump at the end and grind the ledge in the middle of the bridge (2), then off to the left about half-way along and grind the ledge near the left side of the bridge (3). Jump near the end of the ledge to avoid the flames dropped by Eric, land back on the ledge and then jump left at the end to grind on the rail (4). Jump right at the end of the rail and grind along the left side of the barrier in the middle of the road (5-6). Jump left near the end of the barrier and grind the quarter pipe in the top- left corner of the area (7-8). Jump off at the end of the quarter pipe and grind the curved ledge (9). Quarter turn right and ride toward barrier in the middle of the road (10). Turn slightly left before the barrier and continue along the road (11), then ride toward the launch ramp off the left side of the road (12). Jump up from the launch ramp and grind along the wires above leading away from the building (13). The grind on the wires will soon turn into a grind on the left side of the bridge (14). Jump the gap at the end of the first section of the bridge and grind on the second section (15). Jump forward at the end of the bridge and grind the high wires above the road (16), then jump off the wire and ride down the middle of the road (17-18). Turn slightly left at the bottom of the road and launch left from the sewer quarter pipe to the quarter pipe on the other side (19-20). Ride back onto the road and quarter turn left, then grind the ledge near the right side of the road (21). Jump over the gap to a grind on the next ledge, then jump off the end of the ledge and grind all the way up the long pipe (22-24). Jump off near the end of the pipe and ride up the quarter pipe in front of the building (25). Ride back down the middle of the road after landing (26-27), and ride into the small building at the end (28). Half turn and grind the ledge at the right side of the road (29), then drop off the end of the ledge and ride to the small launch ramp (30). Jump up from the launch ramp and grind on the wires. Jump forward off the wires and grind the red rail near the fence (32), then jump right to a grind on the fence (33), which leads to a grind on a curved rail (34-35). Jump off at the end of the rail and grind on the next fence (36). There is a small slope at the end of the fence, so use this to launch up to a grind on the wires above (37-38). Jump off the wire and land on the floor below (39). Spine transfer over the quarter pipe into the garbage (40), then spine transfer out of the garbage at the other side. Continue forward to the building at the other side of the road (41) to complete the goal. =============================================================================== 4. Gap List =============================================================================== New Jersey - 34 Gaps Manhattan - 50 Gaps Tampa - 48 Gaps San Diego - 39 Gaps Hawaii - 41 Gaps Vancouver - 56 Gaps Slam City Jam - 27 Gaps Moscow - 61 Gaps Hotter Than Hell - 30 Gaps School II - 42 Gaps Venice - 40 Gaps Hangar - 20 Gaps Total - 488 Gaps ------------------------------------------------------------------------------- 4a. New Jersey ------------------------------------------------------------------------------- Arson Investigation Select the 'Walk Charles' goal on chapter 1. Half turn left from the start point and ride down the road to find a small house with a blue quarter pipe in it. Jump up from the left side of the quarter pipe and lip trick on the wire high above. Barrier Select the 'Flyer For the Muska Demo' goal on chapter 1. Half turn left from the start point to see two white barriers on the middle of the road near the green bridge leading toward the train station. Grind one of the barriers, jump the gap and then grind on the next barrier. Bench Hop Select the 'Catch Ollie's House' goal on chapter 3. Quarter turn left from the start point to see two benches. Grind both benches for this gap. Cleared the Bridge Select the 'Get the Scrapmetal For the Tombstone Maker' goal on chapter 3. Launch over the bridge at the end of the skitch for this gap. Clinic Hop Select the 'Walk Charles' goal on chapter 1. Half turn left from the start point and grind the ledge on the left. Jump off at the end and grind the rail around the clinic on the other side of the road. Another way of getting this gap is to jump from the rail that leads around the clinic and land on the ledge on the other side of the road. Conditioned Response Select the 'Impress Shawn' goal on chapter 2. Half turn from the start point and use the quarter pipe to launch up to a lip trick on the air conditioner. Crazy Train Spine Select the 'Jersey Spine Trickspot Challenge' on chapter 26. Ride forward and spine transfer over the roof from the quarter pipe. Crooked Factory Spine Select the 'Get Access to the Train Station' goal on chapter 3. Jump off the board at the start point, run forward and climb up the ladder. Jump back on the board and spine transfer from the quarter pipe on the right for this gap. Factory Rail Lip Select the 'Get Access to the Train Station' goal on chapter 3. Quarter turn right from the start point and ride along the road to the quarter pipe at the end. Launch up from the quarter pipe and lip trick the rail above. Get Around to it Select the 'Get Access to the Train Station' goal on chapter 3. Grind around the glowing circle for this gap. Grind Hop Over Sewer Select the 'Eric's Challenge' goal on chapter 1. Turn slightly right from the start point and grind along the top of the quarter pipe. Jump at the end and grind the next quarter pipe for this gap. Hidden Factory Lip Select the 'Get Access to the Train Station' goal on chapter 3. Jump off the board at the start point, run forward and climb up the ladder. Quarter turn left at the top and lip trick the ledge above the quarter pipe. High House Lip Select the 'Impress Shawn' goal on chapter 2. Use the quarter pipe on either side to launch up to a lip trick on the roof of the house. Hotfoot! Select the 'Get Access to the Train Station' goal on chapter 3. Turn slightly right from the start point and ride over to the other side of the road. Pass through the gap between the two rails and turn slightly right again. Grind the black ledge, then jump and grind the ledge on either side for this gap. Low House Lip Select the 'Impress Shawn' goal on chapter 2. Use the quarter pipe on either side to launch up to a lip trick on the low section of the house. Low House Shuffle Select the 'Walk Charles' goal on chapter 1. Half turn right from the start point and grind along the platform of the house. Jump left at the end of the platform and grind on the ledge for this gap. On the Gutter Select the 'Walk Charles' goal on chapter 1. Quarter turn left from the start point to see a long pipe with green smoke rising from it. Ride down to the bottom of the pipe, then half turn to face it. Grind up the pipe to find that there is a small slope in it about half-way along. Jump left at this slope and grind on the gutter of the house. On the High Wire Select the 'Walk Charles' goal on chapter 1. Turn slightly right at the start point and use the launch ramp to jump up to a grind on the wires above. On the Pipe Again Select the 'Walk Charles' goal on chapter 1. Quarter turn left from the start point to see a long pipe with green smoke rising from it. Grind along any part of this pipe. Playground Spine Select the 'Flyer For the Muska Demo' goal on chapter 1. Quarter turn right from the start point and jump over the fence to land in the bowl. Spine transfer out of the bowl and land on the quarter pipe on either side. Rail2Rail Select the 'Do Chris' Best Lines' goal on chapter 2. Grind the glowing rail at the start point and jump right to a grind on the fence for this gap. Raised the Roof Select the 'Impress Joey' goal on chapter 2. Turn slightly left from the start point and launch up from the quarter pipe. Hold R1 + L1 in the air to get off the board and land on the roof of the house. Ridin' High on the Hog Select the 'Get Access to the Train Station' goal on chapter 3. Quarter turn right from the start point and ride up the road until you pass the small ramp on the right. Half turn right and use the launch ramp to jump up to a grind on the wire above, which leads to a grind on the green bridge. Jump at the end of the first arch of the green bridge and grind on the second arch. Spine Over Sewer Select the 'Eric's Challenge' goal on chapter 1. Ride forward from the start point and spine transfer from the quarter pipe. Spining DOWN the House Select the 'Impress Joey' goal on chapter 2 and complete the 'Raised the Roof' gap to land on the roof of the house. Run over to the middle of the house, then get back on the board and half turn. Ride up the slope on the roof and spine transfer down to the quarter pipe below. Tombstone Select the 'Get the Scrapmetal For the Tombstone Maker' goal on chapter 3. Half turn left from the start point and use the quarter pipe to launch up to a lip trick on the rail above. Train Transfer 1 of 4 Select the 'Catch Ollie's House' goal on chapter 3. Jump over the gap between the quarter pipes at the bottom-right corner of the area. Train Transfer 2 of 4 Select the 'Catch Ollie's House' goal on chapter 3. Jump over the gap between the quarter pipes at the bottom-left corner of the area. Train Transfer 3 of 4 Select the 'Catch Ollie's House' goal on chapter 3. Jump over the gap between the quarter pipes at the top-left corner of the area. Train Transfer 4 of 4 Select the 'Catch Ollie's House' goal on chapter 3. Jump over the gap between the quarter pipes at the top-right corner of the area. Transferring the House Select the 'Impress Joey' goal on chapter 2 and complete the 'Raised the Roof' gap to land on the roof of the house. Run over to the middle of the house, then get back on the board and launch over to the house on the right. Tri-level Transfer Select the 'Get Access to the Train Station' goal on chapter 3. Quarter turn right from the start point and ride along the road to the quarter pipe at the end. Half turn left and grind along the top of the quarter pipe on the right. Launch up from the small slope and grind on the ledge above for this gap. Vert Over Sewer Select the 'Eric's Challenge' goal on chapter 1. Turn slightly right from the start point and use the quarter pipe to launch over the gap to the quarter pipe on the other side of the sewer. You Earned That $5! Select the 'Walk Charles' goal on chapter 1. Skitch the dog until the timer reaches 0 for this gap. ------------------------------------------------------------------------------- 4b. Manhattan ------------------------------------------------------------------------------- Across the Street Select the 'Find the Stolen Skateshop Goods' goal on chapter 6. Half turn from the start point and use the quarter pipe to launch up to a grind on the glass edge of the building. Grind left along the edge, then jump off at the end of the ledge and grind the ledge on the other side of the road. Alley Gap Select the 'High Score' goal on chapter 4. Turn slightly left from the start point to see a ladder leading up to the blue roof. Get off the board and climb up to the top of the ladder, then run left around the corner in the roof and climb up the next ladder on the left. Get back on the board and jump from the quarter pipe in front up to the quarter pipe on the left to land in an area with two billboards. Grind right along the top of the right billboard and jump at the end to land on the rail in front of the windows. Around We Go Select the 'Help Stacy's Relative' goal on chapter 6. Ride forward from the start point and launch left from the quarter pipe to land on the quarter pipe on the second floor. Ride up the slope and break through the glass in front, then quarter turn right and use the quarter pipe to jump right to the third floor. Follow the corner around to the left and enter the elevator to enter the lounge. Ride to the other side of the lounge and then half turn. Grind the ledge above the red couch on the right and jump at the end to land on the high circular rail. Grind around the rail twice for this gap. Back and Forth Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn left from the start point to see an anchor. Ride toward the anchor and stop near it. Moving very slowly, grind the anchor and stay on to grind both sides of it. Bench 2 Ledge Select the 'Help the Local Skater' goal on chapter 5. Ride forward from the start point and turn left around the first corner. Grind the first bench on the left and jump right to a grind on the ledge. Bench 2 Rail Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn left from the start point and ride toward the anchor, then quarter turn left again and go forward. Grind the second green bench and jump left to a grind on the rail. Bench Hop Select the 'Hold-Grind Combos' goal on chapter 4. Ride forward from the start point and grind the gap between the two benches. Bling Bling!! Select the 'Help Stacy's Relative' goal on chapter 6. Follow the 'Around We Go' gap to arrive on the third floor of the Cash Center building. After landing on the quarter pipe, ride forward to the other side of the building and then quarter turn right to see a curved ledge at the corner. Jump over the rail and grind the ledge, jump the gap to a grind on the next ledge, then jump out of the window and grind the rail near the Cash sign below. Bust'n Out Select the 'Help Stacy's Relative' goal on chapter 6. Follow the 'Around We Go' gap to arrive on the third floor of the Cash Center building. Ride forward after landing and grind left along the rail on the other side of the building. Jump before the corner in the rail and grind on the ledge, then jump out through the window at the end of the ledge for this gap. Can I Please Have Some Shoes Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn left from the start point and ride toward the anchor, then quarter turn left again and go forward. Stop after passing the ledge, and half turn to face the anchor. Grind the right side of the ledge, jump off at the end and grind on the anchor, then launch off the end of the anchor and grind on the wire. Caught in the Act Select the 'Hold-Grind Combos' goal on chapter 4. Follow the 'Can I Please Have Some Shoes' gap to land on the left wire above the road, then jump left from the wire and grind the rail on the building for this gap. Chase Hop Select the 'Help the Student' goal on chapter 4. After completing the 'Light 'em Up' gap, jump at the end of the light and grind on the wire. Jump off the end of the wire and grind the ledge on the building, then jump right from the ledge and grind on the awning for this gap. Craven Moorhead Select the 'Help Stacy's Relative' goal on chapter 6. Ride forward from the start point and launch left from the quarter pipe to land on the quarter pipe on the second floor. Ride up the slope in front and then grind the rail on the right, which leads onto a yellow ledge. Jump at the end of the ledge and grind on the next ledge for this gap. Credit Check Select the 'Help the Student' goal on chapter 4. Ride along the left side of the road from the start point to see the big cash sign on the left opposite McDonalds. Launch up from the quarter pipe at the bottom of the sign and lip trick the top for this gap. Extreme Stall Select the 'Gap the Burning Taxi' goal on chapter 5. Quarter turn right from the start point and ride down the road. Turn left at the corner and skitch on any car leading toward the glass building in the distance. Let go of the car before the corner, ride down the slope and launch up from the quarter pipe to a lip trick on the high ledge of the glass building. Fountain Hop Select the 'Help the Student' goal on chapter 4. Quarter turn left from the start point and face the curved bench near the right side of the road. Grind the inside edge of the bench, jump over the water and grind the next bench. For the Workers Select the 'High Score' goal on chapter 4. Turn slightly left from the start point to see a small launch ramp at the end of the road. Jump up from the launch ramp and grind the edge of the high blue roof. Freeway Stall Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn right and use the quarter pipe to launch up to a lip trick on the edge of the freeway. Get Me Outta Here! Select the 'Hit the Killer Banks Line' goal on chapter 5. Half turn left from the start point and ride toward the quarter pipe. Ride up the quarter pipe and lip trick on the top of the wall, then jump up and lip trick the wire. Ghost Dog!! Select the 'High Score' goal on chapter 4. Follow the 'Alley Gap' goal to reach the roof of the building at the top of the second ladder. Get back on the board and jump from the quarter pipe in front up to the quarter pipe on the left. Half turn and jump the gap to the next quarter pipe on the right. Going the Distance Select the 'Film the Local' goal on chapter 5. Grind the right ledge of the road and balance all the way to the end for this gap. High Lip Select the 'Help the Student' goal on chapter 4. Half turn left from the start point and jump up the high ledge. Ride forward and use the quarter pipe to launch up to a lip trick on the ledge of the building. Doing a lip trick on the glass edge of the Metro Center results in the same gap. Hittin' the Pipe Select the 'Hit the Killer Banks Line' goal on chapter 5. Ride forward from the start point and quarter turn right after passing both sets of cars. Use the quarter pipe on the right to launch up to a grind on the wire above. Grind right along the wire, then jump right to a grind on the pipe at the side of the freeway for this gap. Human Fly Select the 'Hit the Killer Banks Line' goal on chapter 5. Quarter turn left from the start point and jump up the steps to exit the Banks. Quarter turn left at the top of the steps to see two small quarter pipes blocking the entrance to the next road. Skitch a car toward these quarter pipes, launch up from the right quarter pipe and grind the high ledge on the building. Javits Gap Select the 'Find the Stolen Skateshop Goods' goal on chapter 6. Quarter turn left from the start point and ride down the slope toward the entrance of the glass Metro Center. Continue forward over to the other side of the area at the bottom of the slope, and use the quarter pipe on the right to launch up to a grind on the blue rail below the glass edge. Jump up to a wallride on the glass at the corner in the rail, then jump and grind the glass edge. Junk in da Trunk Select the 'Hit the Killer Banks Line' goal on chapter 5. Ride forward from the start point and grind both sets of cars for this gap. Ledge 2 Bench Select the 'Help the Local Skater' goal on chapter 5. Ride forward from the start point and grind the ledge around the first corner. Jump left and grind on the bench for this gap. Ledge 2 Rail Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn left from the start point and ride toward the anchor, then quarter turn left again and go forward. Grind the left side of the first ledge and then jump left to a grind on the rail for this gap. Ledge Hop Select the 'Help the Student' goal on chapter 4. Ride forward from the start point and grind the second ledge on the right. Launch up from the slope at the end of the ledge and grind on the high ledge above. Light'em Up Select the 'Help the Student' goal on chapter 4. Turn slightly left from the start point and ride across the road to 78 Water. After landing in the area with the large cogs sticking out of the floor, grind along the right ledge and launch up from the slope at the end to a grind on the lights. Look Out Below Select the 'High Score' goal on chapter 4. Follow the 'Alley Gap' gap to land in the area with the two billboards. Grind left along the top of the right billboard and jump to grind the ledge on the other side of the road. Market Crash Select the 'Help Stacy's Relative' goal on chapter 6. After completing the 'Bust'n Out' gap, land on the black planter below for this gap. Mike Vallely Select the 'Hit the Killer Banks Line' goal on chapter 5. Turn slightly left from the start point, ride through the gap between the benches and jump at the top of the bank. Launch over the path and land on the road for this gap. Morph Lip Select the 'Gap the Burning Taxi' goal on chapter 5. Quarter turn left from the start point to see a house with a blue face drawn on it. Ride toward this