A strategy guide / walkthrough for... ___ _ _ __ __ _ _ | \ ___ _ _ | |_____ _ _ | |/ /___ _ _ __ _ / /| | | | |) / _ \ ' \| / / -_) || | | ' Version 1.0 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * T A B L E O F C O N T E N T S * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Chapter 1 -- "Revision History / Updates" Chapter 2 -- "Important Legal Notices" Chapter 3 -- "Donkey Kong Isles" Chapter 4 -- "Jungle Japes" Chapter 5 -- "Angry Aztecs" Chapter 6 -- Frantic Factory" Chapter 7 -- "Gloomy Galleon" Chapter 8 -- "Fungi Forest" Chapter 9 -- "Crystal Caves" Chapter 10 -- "Creepy Castle" Chapter 11 -- "Hideout Helm" Chapter 12 -- "Frequently Asked Questions" Chapter 13 -- "Secrets Galore" Chapter 14 -- "Banana Fairies" Chapter 15 -- "Bonus Games" Chapter 16 -- "Major Boss Characters" Chapter 17 -- "Minor Enemy Characters" Chapter 18 -- "Items & Characters" Chapter 19 -- "Credits" Chapter 20 -- "Contact Information" ======================================================================== CHAPTER 1) REVISION HISTORY / UPDATES ======================================================================== Version 1.0 (Sunday, January 2nd, 2000) ------------------------------------------------------------------------ * Hurray, it's the year 2000! And nothing happened, HA! Hopefully, all those Y2K dits will go back to the holes that crawled out from. * Because it is a new year, I had to change my legal section somewhat ("This document is © 1999-2000 marshmallow"). * Added a walkthrough to Creepy Castle (complete), Hideout Helm (complete), and I finally finished off DK Isles (complete). * Added two questions to the FAQ chapter, concerning the 101% collection rate and the secret ending. * Added two more secrets to the "Secrets Galore" chapter, one concerning animation, the other the bonus ending. * Fully completed the "Fairy Locations" chapter. * Fully completed the "Bonus Games" chapter. The first four are ones that aren't covered anywhere else (Rambi Arena, Enguarde Arena, Jetpac, and the Original Donkey Kong Arcade). The rest are Bonus Barrel sub-games that are already covered elsewhere. I do advise reading the Rambi-DK ones, because I spent a considerable amount of time writing them (because these are almost like totally new games in themselves...well, actually, they ARE new games...arh, I'm too tired, I need to go get some sleep...) :p * PlanetN2000 is doing something with their server, so I'm afraid I can not read any of your e-mail. My luck with e-mail services has begun to frighten me...I hope it doesn't die permanently, a la Nintendomail... * Completed the scarab race for Crystal Caves. * Aside from maybe a few reader additions I may receive in the future, this guide is basically 100% complete as of now. Version 0.8 (Friday, December 31st, 1999) ------------------------------------------------------------------------ * Am I a machine or what? I added a walkthrough to my favorite stage, Fungi Forest (complete), Crystal Caves (incomplete, in a manner of speaking; I listed how to get all the Bananas, but I can't beat the scarab, so I didn't list a strategy for him, but still, everything is there), and more stuff to DK Isles (incomplete, but getting very close to 100%). * More fairies to the fairy chapter, even if there's already a great guide on GameFAQs that tells you where they all are :p The fairies I added were to Frantic Factory and Fungi Forest. * More enemies to the enemy section. I know you couldn't live without that! * Added a useful reader trick (Johnny Wei) for the boss of Creepy Castle, and added said person to the credits section. * I got several e-mail messages telling me how you can trip up the scarab at the start of the slide race in Angry Aztec, which makes the race MUCH easier. I added that information to the appropriate areas... * Did I ever mention that Jet Force Gemini is insanely fun and addictive, and one of my favorite games of all time? :p I've owned the game since it came out, but I can't stop playing it...Rare is too god- like for their own good. Version 0.6 (Tuesday, December 28th, 1999) ------------------------------------------------------------------------ * I'm not sure if I should be furious or flattered. What am I talking about? Well, I basically gave my competing FAQ authors nearly an entire MONTH to smash my FAQ into the ground, and what happens? Well, other than a two or three of them, everyone did absolutely NOTHING! Should I be flattered that they rely on me so, or pissed off that they can't do anything without me? This is like the entire Zelda V fiasco all over again...I actively applaud Masvega and Dallas for having the gall to do something with their guides. * Sorry for the above rant. Regardless, I busted my ass and added the walkthrough to Frantic Factory (complete), DK Isles (incomplete), and Gloomy Galleon (complete) and I've only had the game a few days! * Added question # 6 to the FAQ chapter. * Added several fairy locations to Chapter 14. Version 0.5 (Monday, December 6th, 1999): ------------------------------------------------------------------------ * Changed it so the walkthroughs are some of the first sections, with the less informative (items, enemies, etc.) being near the bottom of the document. With other games, this wasn't necessary, but DK64 is so MASSIVE that simple item sections clog up space. I hope ya like it... * Added "Snide's Blue Print Bonanza" to the "Secret Galore" chapter. * Added Wrinkly Kong to the "Items & Character" chapter. Silly of me to forget... * Added a new chapter, "Bonus Games", near the bottom of the document. * So I was searching through some WebFiglet programs, when I came upon this AWESOME font. It wasn't too dramatic, and it wasn't too passive...as you can see, I have changed the ASCII artwork at the top of this page. Nice and sleek... * In "Contact Information", be sure to read the very last paragraph, before I sign my name. Version 0.45 (Saturday, December 4th, 1999): ------------------------------------------------------------------------ * Arghhhh. My e-mail is so screwed up, I decided to switch on over to Planet2000's server. My brand new spankin' e-mail address is as so: marshmallow@planetn2000.com. Nice, eh? Version 0.45 (Monday, November 29th, 1999): ------------------------------------------------------------------------ * My nintendomail account is severely screwed up right now. Direct any mail to m_mallow@hotmail.com for now. I apologize for any lost mail due to this. * Wrote up an introductory paragraph for each stage. * Fixed general grammar, spelling, etc. mistakes. * Changed the Kong headers for the levels. I made them smaller, because they took up way too much space before. * Feel free to e-mail me questions about any stage, but do be warned that I don't know EVERYTHING about it. However, considering I can make my way to King K. Rool himself, I should be able to answer the majority of questions. * I returned DK64 to Blockbuster...can't wait 'till the 25th of December! Thankfully, I have the wonderful Jet Force Gemini to play all day long. Mmm...pure action...*pops in JFG and begins to play* Version 0.4 (Sunday, November 28th, 1999): ------------------------------------------------------------------------ Holy crap! This game is absolutely GIGANTIC! I've played it for 31 hours and 35 minutes (according to the game clock), and I'm 67% complete? Hrm, this guide may never be complete :p Unfortunately, I must inform you that the next MAJOR update to this guide is going to be a bit far off (as in a few weeks). Why? Mainly because I am doing this on a rental. Yes, I merely rented the biggest N64 game of the year, but only because I wanted to be assured I was getting a solid title. I will not own the game until December 25th (i.e. Christmas). I did this first version as fast as I could, because I know that as soon as I leave, dozens of other authors are going to capitalize on my absence and make their own awesome guides. If I didn't make the first version now, I would look rather silly coming out a month later with a guide for it, you know? Until then, I hope you can find help elsewhere... ======================================================================== CHAPTER 2) IMPORTANT LEGAL NOTICES ======================================================================== This FAQ can only appear on the following sites: - GameFAQs - Cheat Code Central - GameSages Why? Because those are the only three sites that can keep my FAQs updated. GameFAQs gets away with murder, though, on account of the fact I send my FAQs there myself. Gamesages is GameFAQs sister site, so they share information. Cheat Code Central is great, because they always seem to have the most updated version without me having to tell them. Great job, guys and gals. I just hate it when people have outdated versions of my FAQs, because I get loads (e.g. 100+) of e-mails telling me to "update my FAQ" even though it IS updated, or they ask a question that has been answered in the new versions, or make additions that are already there, etc., etc. I've had problems with this with other FAQs, and I'm taking steps (e.g. this note) to put an end to it! Here are a few "do's" and "don'ts". Webmasters! Take note... WEBMASTERS! DO NOT: ------------------------ Post this FAQ on your site directly. The only sites that this rule DOES NOT apply to are GameFAQs, GameSages, and Cheat Code Central, as shown above. WEBMASTERS! PLEASE DO: ------------------------ If you are a webmaster of a site that wants to post this FAQ, what do you do? As you read above, you can not post it directly. Instead, link to the page at www.gamefaqs.com that lists all the FAQs for this game. Why GameFAQs? Because I said so. To clear up some confusion, you can not link to the URL if it ends in ".txt" or ".doc", you just can't use that. If it ends in anything else, such as the page where it lists all the FAQs for a game, you can link to THAT, but not to the actual FAQ. I'm only repeating myself, but I had to because some people have to be told something twice. If you have any questions on linking, notify me. To answer the most common question I'll get, you can not link to any GameFAQs URL that ends in ".txt" or ".doc" because it's in GameFAQs' legal section. So there. Any characters, names, places, or miscellaneous objects are copyright their respective companies. I am in no way affiliated with Nintendo, Rareware, nor any companies that were/are involved with this game. This document is © 1999-2000 marshmallow All rights reserved ======================================================================== CHAPTER 3) DONKEY KONG ISLES ======================================================================== DK Isles is the overworld of the game, but you won't spend very much time here, aside from talking to K. Lumsy in order to unlock stages. All the levels in the game can either be accessed from DK Island or K. Rool's Mechanical Castle. There are also a few secret areas to be found... ****************************** ****************** 3-1: LEVEL LOCATIONS ************************ ****************************** LOCATING SNIDE'S HQ: On your way to Frantic Factory, you will spot a side path with many green vines. Use these to cross a hole, and then go into the door. Ta da! ------------------------------------------------------------------------ REVEALING DIDDY'S BARREL: Go the temple that holds the entrance to Angry Aztecs, and continue further down the path, and you will find two large rocks (these make up the eyes of the DK head statue). Using Chunky's strength, lift both up. One has a trombone -- go get Lanky and use his instrument on it, and Diddy's Barrel will appear near the entrance to Fungi Forest. ------------------------------------------------------------------------ LOCATING K. LUMSY / JUNGLE JAPES: After earning the Simian Slam from Cranky, go through the tunnel that says, "This way out." C'mon, does it get much more obvious than this? At the end is a Donkey Switch, so slam it into the ground and watch in astonished wonder as the gate before you closes...outside, Squawks will inform you of the island out in the water. Inside, you will find a King- Kong look alike cage that holds a screen-filling Kremling named K. Lumsy. He tells you a sad story of despair and back stabbing, and when he learns that you will help him escape, he gets so happy he starts to jump up and down. His tremendous weight makes such large shockwaves, the entrance to Jungle Japes opens! ------------------------------------------------------------------------ LOCATING ANGRY AZTECS: Once you have the Boss Key from Jungle Japes, return to K. Lumsy. He will be so happy, his tremors will open up the second level, Angry Aztecs. To reach it, return to Kong Isle, and go around Donkey's face until you find platforms going up. Near the top of his head, you will find a small temple. Go inside! ------------------------------------------------------------------------ LOCATING FRANTIC FACTORY / GLOOMY GALLEON: After receiving the Boss Key from Angry Aztecs, return to K. Lumsy. He will be so happy, his tremors will open up the third and fourth levels, Frantic Factory and Gloomy Galleon! Swim to K. Rool's large boat castle thingy, and run up the various ramps until you get to the top, which houses a small door. Go inside to find Frantic Factory. For Gloomy Galleon, its entrance is underwater, in the side of K. Rool's mechanical castle. It is on the side facing the island with the large witch face on it...it's pretty hard to miss. ------------------------------------------------------------------------ LOCATING FUNGI FOREST: After receiving the Boss Key from both Gloomy Galleon and Frantic Factory, go back and see K. Lumsy, he will cause a Blast Barrel to appear near a lake. Go there, and it will launch you to the very top of DK Island. Inside the log cabin is, yes, Fungi Forest. ------------------------------------------------------------------------ LOCATING CRYSTAL CAVES / CREEPY CASTLE: After receiving the Boss Key from Fungi Forest, go to K. Lumsy's place, and he will become so grateful that the rock in the DK statue's ear will blow away, revealing the entrance to Crystal Caves, and a titanic-sized Blast Barrel will appear near K. Rool's castle, allowing you access to Creepy Castle. ------------------------------------------------------------------------ LOCATING HIDEOUT HELM: Take the Boss Keys from both Crystal Caves and Creepy Castle to K. Lumsy, and he will open up the jaw of K. Rool's Mechanical Thingy. To get up there, as Tiny, go to the very bottom level of the castle, to where the propellers are. You should be able to find a Tiny Pad...Stand on it, tap 'Z', and you will be in front of the jaws! Well, close to, anyways. ------------------------------------------------------------------------ COLLECTING CROWN # 1: Inside the room that holds Snide's HQ is a large rock. Use Chunky's immense strength to move it, and go into the battle arena via the K. Rool Pad. After an intense battle, the first Crown is yours! ------------------------------------------------------------------------ COLLECTING CROWN # 2: Two crowns in one world, eh? In the entrance chamber to Fungi Forest, look up at the ceiling, and you will see a large mushroom flying around. Shoot it with your gun, and it will change to a color! Just remember... Donkey Kong = yellow Diddy Kong = red Lanky Kong = blue Tiny Kong = purple Chunky Kong = green When all five Kongs have shot it, a secret hatch will open, revealing a Chunky pad. If you have the gorilla gone move (bought from Cranky in Crystal Caves), you may use it to reveal the K. Rool pad! After another long, splendid battle sequence, the final Crown of DK Isles is rightfully yours! ************************** ******************* 3-2: DONKEY KONG *************************** ************************** D . K . I S L E S COLLECTING THE "SIMIAN SLAM": After viewing the lengthy introductory sequence and Squawks tells you about the banana hoard, exit your tree-house and fall to the ground. Go to the sign that says, "This way to Cranky's Lab" and follow the arrow to arrive at said location. Inside, Cranky will be his old familiar, bitter self, and tell you to go train before talking to him further. Exit the lab and go to the path behind the sign that says, "This way to training area." Jump in the various barrels to be warped to special areas that teach you the most basic skills, including swimming, barrel tossing, orange throwing, and vine swinging. After all the objectives have been met, Squawks will come and tell you to go see Cranky. When you do, he gives you the first move of the game, the Simian Slam! Now all of the characters perform this move. ------------------------------------------------------------------------ GOLDEN BANANA # 1: Found in front of the entrance to Jungle Japes. ------------------------------------------------------------------------ GOLDEN BANANA # 2: In the entrance chamber to Frantic Factory, there is a lever. Use the gorilla grab move to activate it, which will cause e nearby platform to become active. Jump on, and let it carry you to the above ledge. There, play your instrument on the bongo pad, and Squawks will give you this Golden Banana! ------------------------------------------------------------------------ GOLDEN BANANA # 3: In the entrance chamber to Crystal Caves, have Chunky blow away the transparent ice sheets on either side of the room using his primate punch. One has some lava, the other a Kasplat enemy, a boulder, and...a Donkey Barrel! Jump inside to become invincible, and then run through the molten liquid to find, yes, you guessed correctly, a Golden Banana! ------------------------------------------------------------------------ GOLDEN BANANA # 4: In the entrance chamber to Hideout Helm, select Chunky, then use the Chunky pad, and several vines will appear. Fly across the magma using them, to the entrance door to Hideout Helm. Activate the # 1 bananaport pad, and then teleport to the start again. Now select Donkey Kong, use the # 1 teleport again, and shoot the coconut switch above the K. Rool door. This will cause a bridge to appear, allowing you to get to the yellow Kasplat enemy! After defeating him, take the blue print back to Snide, and he will fork over a Golden Banana. ------------------------------------------------------------------------ GOLDEN BANANA # 5: Go to where Snide's HQ is, but do not enter the tunnel. Look down, and you will see a coconut switch. Drop down there, shoot the switch, and collect the Golden Banana easily. ************************** ******************* 3-2: DIDDY KONG *************************** ************************** D . K . I S L E S GOLDEN BANANA # 1: Using Diddy's jetpacks (see section 3-0 for information on obtaining the barrel) go up the waterfall that cascades down the back of the Donkey Kong head, and at the source you find some grating over a cave. Shoot the peanut switch, and voila, one Golden Banana for the taking! ------------------------------------------------------------------------ GOLDEN BANANA # 2: Using Diddy's jetpacks (see section 3-0 for information on obtaining the barrel), rocket to the very tip top of Donkey Kong's head, where there is snow, and everything comes to a point. Here, floating in mid-air, is a Bonus Barrel. "Peril Path Panic!" 60 seconds -- 10 fairies required to cross into safe territory. The easiest way to do this is to simply shoot every klaptrap on the screen, even if they appear unconscious, because just one out of three can mess the entire thing up. This sub-game strangely resembles the twinklie challenge in Banjo-Kazooie... ------------------------------------------------------------------------ GOLDEN BANANA # 3: Inside the room that has Snide's HQ, there is a Diddy pad on the floor. Perform the simian spring on it to enter a Bonus Barrel high in the air. "Batty Barrel Bandit!" Match three bananas in the slot machine before time expires. Time it so you know what item comes before the banana, and then tap the button when you see that item. This one is particularly difficult due to the fact that the reels spin so quickly! ------------------------------------------------------------------------ GOLDEN BANANA # 4: In the entrance chamber to Creepy Castle, you find a cage. Use Donkey's gun to shoot the coconut switch that will open it. Inside is a red Kasplat enemy! Go get Diddy, return, do a mighty leap to the alcove, and grab the blue print. I wonder if Snide might, oh, I dunno...have a reward for this? :p ------------------------------------------------------------------------ GOLDEN BANANA # 5: In the entrance chamber to Crystal Caves, if you explore around you will find a Diddy Barrel floating out in mid-air. Jump to it, then rocket to a ledge nearby. Land on it, and play the guitar on the music pad to summon Squawks, who will hand over Diddy's last Golden Banana of DK Isles. ************************** ******************* 3-3: LANKY KONG *************************** ************************** D . K . I S L E S GOLDEN BANANA # 1: In the entrance chamber to Jungle Japes, there is a large rock. Use Chunky to move it (there is a DK Barrel nearby), then have lanky play his trombone on the music pad. Squawks will then bring you this Golden Banana! ------------------------------------------------------------------------ GOLDEN BANANA # 2: On the island that holds K. Lumsy's prison, go to the back of the dome (while outside) and you will find an alcove with a cage over it. Shoot the grape switch, then collect the Golden Banana inside. ------------------------------------------------------------------------ GOLDEN BANANA # 3: In the entrance chamber to Creepy Castle, you will find a huge boulder. Use Chunky to move it aside, and a Lanky pad is revealed! Have Lanky use the baboon balloon move, and then float to the center of the room, where a Bonus Barrel waits... "Searchlight Seek!" The idea is to hit the klaptraps from above, in the dark, with melons. There are two things to keep in mind here: (1) By the time the melon gets near the ground, your target will be somewhere else, so lead your aim (e.g. fire your shots ahead of the target, in the direction it is headed. (2) He can and will turn, usually at a steep angle. To counteract this, shoot parallel to the side of his head, in the direction is looks like he will turn. 60 seconds and 10 the amount you must hit. This is the hardest version of this bonus in the entire game, as you must hit one klaptrap per 10 seconds! Keep your cool, and you'll hopefully win it all. ------------------------------------------------------------------------ GOLDEN BANANA # 4: In the entrance chamber to Crystal Caves, have Chunky pulverize the thin ice sheets on either side of the room using his powerful primate punch (they're hard to miss, being transparent). Now, through one is a pool of lava, and in the other is a blue Kasplat enemy! Take a wild guess at which one Lanky should go to... ------------------------------------------------------------------------ GOLDEN BANANA # 5: Go inside the compartment that holds K. Lumsy's cage, and you will find a small, grated alcove that holds a Golden Banana. ************************** ******************* 3-4: TINY KONG *************************** ************************** D . K . I S L E S GOLDEN BANANA # 1: On the fairy queen island (the place with the big head), go to the back of the statue head and you will find an alcove with a cage over it. Shoot the feather switch, then collect the Golden Banana inside. ------------------------------------------------------------------------ GOLDEN BANANA # 2: Inside the entrance chamber to Frantic Factory there is a large "?" box. Using Chunky, perform a primate punch to burst it open. Inside is a purple Kasplat enemy! Change back to Tiny, kill it, and collect the blue print it leaves behind. Take it to Snide for your just rewards (see section 3-1 for its location). ------------------------------------------------------------------------ GOLDEN BANANA # 3: In the entrance chamber to Angry Aztecs, there are two gongs with an outline of Diddy's face on them. Use Diddy to chimpy charge them, and a Bonus Barrel will appear in mid-air! To get it, change back to Tiny, get up where the "DK" door is, and do a MIGHTY pony tail whirl from the stair posts. "Big Bug Bash!" Swat eight flies in 60 seconds with your large flyswatter. Remember that when the swatter is going into the motion (upwards or downwards), you can move it slightly, so if the fly suddenly changes course, you can attempt to still smack it -- and in many cases, still succeed regardless. ------------------------------------------------------------------------ GOLDEN BANANA # 4: In the entrance chamber to Gloomy Galleon, there is a blue Chunky switch. Chunky can only activate this if you received the simian slam upgrade from Cranky in Fungi Forest. Once you have utilized said switch, a gate will lower on a really small pipe that is underwater. Obviously, it doesn't take a Stephen Hawking to realize you must have Tiny glide into the Tiny Barrel to become small, then swim into the pipe to get the Golden Banana inside (whew...run on sentence)! ------------------------------------------------------------------------ GOLDEN BANANA # 5: At the base of K. Rool's castle, you will find a Tiny pad. Use it (the move can be bought from Cranky in Crystal Caves) to go to the top of the castle, and you will find a music pad. Play your saxophone on it, and yes, Squawks the mindless slave will give you...a Golden Banana. ------------------------------------------------------------------------ GOLDEN BANANA # 6: Yes, you read this correctly; and no, I did not make a typo. It is possible to get six out of five bananas (6/5) for Tiny on DK Isles (how else could you get 101%?). When you have snapped pictures of all 20 banana fairies (see the appropriate section for help on that), return to the banana queen, and she will be SO grateful, she'll give a GIANT Golden Banana, which instead of having the "Nintendo" logo on it, has the "Rareware" logo on it. 6/5...who would of thunk it? :P ************************** ******************* 3-5: CHUNKY KONG *************************** ************************** D . K . I S L E S GOLDEN BANANA # 1: Go the temple that holds the entrance to Angry Aztecs, and continue further down the path, and you will find two large rocks (these make up the eyes of the DK head statue). Using Chunky's strength, lift both up. One has a triangle pad: play you're triangle on it, and Squawks will give you a Golden Banana! ------------------------------------------------------------------------ GOLDEN BANANA # 2: In the entrance chamber to Gloomy Galleon, even the most casual of observers will be able to spot the green Kasplat enemy causing trouble in the middle of the stairs. Grab the blue print from him, and head on over to Snide's for a talk over tea (or, if you want, he'll fork over a Golden Banana...). ------------------------------------------------------------------------ GOLDEN BANANA # 3: Near the # 3 bananaport pad, which lies next to the waterfall, you will find a small, caged alcove with a Golden Banana inside. Next to it is a pineapple switch. Geez, I wonder how you get the banana...(nudge, nudge, poke, poke). ------------------------------------------------------------------------ GOLDEN BANANA # 4: At the base of K. Rool's castle, you will find a Tiny pad. Use it (the move can be bought from Cranky in Crystal Caves) to go to the top of the castle, and you will find a music pad. Play your saxophone on it, and yes, Squawks the mindless slave will give you...a Golden Banana. But besides this, a Chunky Barrel will appear on the island with a single palm tree that is next to the island with a witch's head (ouch, talk about run on). Go there, and become the UBER APE! Go to the island with the giant white "X" on it, and pound it with your infinite strength, causing a rock island on the other side of the entire world to be blown apart, revealing another Golden Banana for the taking... ------------------------------------------------------------------------ GOLDEN BANANA # 5: In the entrance chamber to Hideout Helm, use the Chunky pad, and several vines will appear. Ignore the ones that lead to Hideout Helm, and use the other trio, which lands you inside of a Bonus Barrel! "Kremling Kosh!" You must hit 28 Kritters in 60 seconds...this is quite difficult, but if you pay attention and have quick fingers, you should be able to hit them all just before time expires. ======================================================================== CHAPTER 4) JUNGLE JAPES ======================================================================== Jungle Japes is the first level, and is the most basic and easy of them all. The puzzles are simple, and even a 10 year old could beat the elementary enemies found here. Just don't get too used to it...the levels ahead will offer much more challenge. The best thing about Jungle Japes is, without a doubt, the mine cart ride, which only Diddy Kong can find... COLLECTING THE CROWN: All you have to do is go to the K. Rool Pad that is right in front of Funky's Armory. To kill all the gnawties easily, wait for them to run at you, jump in the air, and then perform a simian slam on their little blue heads! ************************** ******************* 4-1: DONKEY KONG *************************** ************************** J U N G L E J A P E S COLLECTING DONKEY'S COCONUT CANNON: From the level's DK door, go forward and climb the trees, and use the vines to get to the switch above the gate. Upon being activated, the gate will go down. After the short, neon tunnel filled with Banana Coins, you will come to a very large area. A cinema will show Diddy at the very top of the section, and he'll give a little speech. Go to your left, and jump into the water. Against the hill you will see a large, green vine -- climb up this and you will see Funky's Armory. Go inside and buy your Coconut Cannon for a measly three Banana Coins! ------------------------------------------------------------------------ RELEASING DIDDY KONG: After buying the Coconut Blaster, use the vines near the Armory to get to a blaster barrel, which will launch you to Diddy's prison. He talks to you, and then a cinema shows three Coconut Switches appear near the bottom of the region. Go down there and shoot them with your Coconut Launcher (hint: the one across the water must be shot from the piece of land that has the Armory). When all the switches are activated, Diddy can be found inside any of the Tag Barrels and used as a playable character. ------------------------------------------------------------------------ COLLECTING THE "BABOON BLAST": After you collect Golden Banana # 2 (see below), nearly every gate in the stage will open. Go through the one on the far right hand side of the section, and go through the neon-colored cave (you will collect a Banana Coin in the process). Soon, you find yourself in a clearing with rain and thunder. Go behind Cranky's Lab and shoot the switch using your Coconut Cannon, and inside the gate you will find another three Banana Coins. Now, go see Cranky, and buy the Baboon Blast for three coins! ------------------------------------------------------------------------ OPENING MORE OF THE LEVEL: Go behind Cranky's Lab, and you will find a switch; shoot it with your Coconut Cannon to open the gate. Inside you will find an Animal Box and transform into Rambi! Use his charge attack to bust open the four huts surrounding Cranky's lab, and then go into the neon tunnel and break down the large plate that covers part of the cavern. ------------------------------------------------------------------------ GOLDEN BANANA # 1: In front of Diddy's prison. ------------------------------------------------------------------------ GOLDEN BANANA # 2: Once Diddy is free, look inside his cell. ------------------------------------------------------------------------ GOLDEN BANANA # 3: In the area with the water, go to the land mass at the bottom, and look around, and you will see a large boulder. In front of it is a tree -- climb it, and swing across the gap using the vines. At the end is a Donkey Pad. Collect the three Banana Coins, and then use the Baboon Blast on the pad to go to a barrel blasting area. When the cross-hairs are lined up on the next barrel, fire away! At the end you will collect a Golden Banana. ------------------------------------------------------------------------ GOLDEN BANANA # 4: In the clearing with Cranky's Lab, use the Simian Slam on the Donkey Switch. After viewing the cinema, return to the lake area and easily collect the Golden Banana over the grating. ------------------------------------------------------------------------ GOLDEN BANANA # 5: Go to the lake area. Go left, and you will find a boulder. Near the boulder is a neon tunnel -- inside you will soon find a Kasplat enemy. Defeat him, and he will drop a yellow Blue Print! Return this to Snide (his HQ is down a hill, in the same place as Diddy's prison). He will award you a Golden Banana! ************************** ******************* 4-2: DIDDY KONG *************************** ************************** J U N G L E J A P E S COLLECTING THE "CHIMPY CHARGE": You know where Cranky's lab is, all you need are some Banana Coins. In the lake area, swim underwater and you will find three in a corner near the green vine, and inside the neon tunnel that leads to the lab are another trio next to a Kasplat. This is more than enough to buy the Chimpy Charge! ------------------------------------------------------------------------ COLLECTING THE PEANUT POPGUNS: You know where the Armory is, all you need are some Banana Coins. In the lake area, swim underwater and you will find three in a corner near the green vine, and inside the neon tunnel that leads to the lab are another trio next to a Kasplat. This is more than enough to buy Diddy's gun, the Peanut Popguns! ------------------------------------------------------------------------ GOLDEN BANANA # 1: Near Cranky's Lab is a Diddy Switch. Activate it, and a gate will open next to the Armory. You have a limited amount of time to get there! Use the "4" Bananaport Pad in front of the Lab in order to quickly reach the lake area, then climb the green vine, and dash into the gate for the Banana. ------------------------------------------------------------------------ GOLDEN BANANA # 2: In the neon tunnel that leads to Cranky's Lab, you will find a Kasplat enemy. Defeat it to earn a red Blue Print! Take this back to Snide's HQ, and you get a Golden Banana! ------------------------------------------------------------------------ GOLDEN BANANA # 3: In the neon tunnel directly after the DK door, you will find a gate with two Peanut Switches. Activate them both to lower the gate. Besides numerous Banana Coins, you find another Golden Banana! ------------------------------------------------------------------------ GOLDEN BANANA # 4: Near Diddy's prison cell is a large pillar, with a peanut switch on it. Activate it using Diddy's Popguns, and a large, wooden ramp will reveal itself. Run up it, and before reaching the peak, you will find a small door in the side. Go on in to reach the mine area! Use your popguns to destroy the numerous Zingers in the air, or else they will annoy you to no end. On the right-hand side wall are a stack of crates, so climb up them. You have a perfect view of a switch! Shoot it, and a bridge will form, allowing you to find a Diddy Switch. Simian Slam it to dust, and a Golden Banana will appear at the peak of the pillar. Exit and go collect it! ------------------------------------------------------------------------ GOLDEN BANANA # 5: Inside the mine area (read Banana # 4), go through the tunnel on the far side to arrive at an area filled with Klumps. Use a Chimpy Charge to break down the metal gate, then kill the Klump inside. Use another Chimpy Charge to hit the button marked "low." This will cause the conveyor belts to slow, and the blocked path to become open. Slam down on the Diddy Switch to open the second gate, avoid the Klumps, run up the conveyor belts, and jump down into the mine cart! YES! A mine-cart mini-game! The most enthralling and adrenaline producing part of the entire game! Your goal is to make it to the end with 50 coins. You may collect coins by jumping to them, or by using right or left on the analog stick to cause Diddy to lean out and grab them. You may slow down or speed up by pressing the stick backwards and forwards, respectively. If Krash comes near you, carefully time your jumps so you rise above his club swings. When you come to an area where flames spew from below, you'll need to slow down and then speed up when they disappear. If you go too slow, a TNT barrel will appear behind you and smash into your cart, so be sure to manage your speed wisely. Soon after, Kabooms will attempt to land on you from the overpasses. Simply slow down and their explosions won't touch you. At points, you will go diagonally over another trackway, and several carts with barrels of TNT on them will pass by. To avoid this, you need to use a combination of jumping and speeding up. Near the end, you will be able to use switches to change your track course. Just look ahead, and if the current track has a lot of coins, let if be. If not, change the track! ************************** ******************* 4-3: LANKY KONG *************************** ************************** J U N G L E J A P E S GOLDEN BANANA # 1: In the neon cave that connects the DK door to the lake area, there is a gate. To open it, use Diddy's gun. Then, inside, use Lanky's blowpipe to open the second gate. Inside you'll find a Bonus Barrel... "Mad Maze Maul!" You must rush through the maze, destroy all the enemies, and make it to the checkered line in less than 60 seconds. Are you up to it? ------------------------------------------------------------------------ GOLDEN BANANA # 2: Inside the underground caverns that lead to Cranky's Lab, there is a side path that takes you to a Kasplat enemy! Defeat it to win a piece of blue print for Lanky's collection. Snide will want to trade it for a Golden Banana... ------------------------------------------------------------------------ GOLDEN BANANA # 3: In the same area as the Kasplat enemy (read # 2 above), there is a small hill. Use the Orangstand move to move up the slippery slope, then leap into the Bonus Barrel! "Speedy Swing Sortie!" Swing as fast as you can using the vines to collect all the coins. Pretty easy, so you shouldn't have any trouble at all. ------------------------------------------------------------------------ GOLDEN BANANA # 4: In the clearing that holds Cranky's Lab, there is a Lanky Switch in one of the corners. Activate it, and a gate near Diddy's prison will open. You have 60 seconds to use the "4" teleport pad in front of the lab, jump in the water, swim to the large vine on the cliff-face, swing across a gap using vines, and then roll into the aclove that holds the Banana! ------------------------------------------------------------------------ GOLDEN BANANA # 5: In the lake area, go to the tunnel entrance that leads to Cranky's Lab. Next to it is a large hill, with a gate at the top. You'll need to use Diddy's popguns in order to activate the switch above it...come back as Lanky and use the Orangstand move in order to climb the slippery slope. Once inside the secret cave, Squawks will come and tell you about the pegs in the corner...use the Simian Slam to pound them into the ground and *POOF* Five deadly Zingers warp in and start bombing you! As if one wasn't dangerous enough on its own...quickly get on the opposite side of the room and destroy them using your grape shooter before they can fly over and send a few bombs your way. When they have been vanquished, a Golden Banana appears in the DK painting. ************************** ******************* 4-4: TINY KONG *************************** ************************** J U N G L E J A P E S GOLDEN BANANA # 1: In the neon cave that connects the DK door area to the lake section, you can open a gate using Diddy's popguns. Inside the small room, there is yet ANOTHER gate that can be opened using Tiny's feathers. Inside is a Bonus Barrel... "Splish Splash Salvage!" You have 60 seconds to collect 10 underwater coins while avoiding a handful of Shuris. Pretty easy if you ask me... ------------------------------------------------------------------------ GOLDEN BANANA # 2: Near the giant boulder that can be found in the lake area, there is a tunnel that leads to a closed gate. The second Kasplat enemy holds a blue print you can turn in to Snide... ------------------------------------------------------------------------ GOLDEN BANANA # 3: In the same tunnel as before, shoot the two feather switches using Tiny's gun, and the wooden gate will lift. In one of the corners is a large, yellow object with a small hole at the front. Get inside of the nearby Tiny Barrel to activate the mini-monkey move, and go inside of the hole. Once inside, you'll have to activate a series of switches in order to open gates. At the end, after some banana collecting, is the Golden Banana! ------------------------------------------------------------------------ GOLDEN BANANA # 4: In the same open area as in # 3, there is a tree trunk in a corner...you can see a Banana through some bars, but there appears to be no way in. To solve this, jump into the Tiny Barrel to become small, then run around the tree to find a mushroom...jump on it, and you will spring high into the air! Maneuver yourself so you land on top of the trunk. Now, fall through the hole, and presto, another banana added to your counter! ------------------------------------------------------------------------ GOLDEN BANANA # 5: In the clearing that holds Cranky's Lab, you can find a Tiny Switch in one of the four corners. Slam it, and the gate on the banks of the lake in the main area will open! Take the "4" teleport pad to arrive out in the water, then simply swim there before time is up. ************************** ******************* 4-5: CHUNKY KONG *************************** ************************** J U N G L E J A P E S GOLDEN BANANA # 1: In the lake area, you will find a large boulder. Pick it up, and throw it against the wall. A Golden Banana was inside! ------------------------------------------------------------------------ GOLDEN BANANA # 2: After crushing the boulder, do three Simian Slams on the large, blue "X" that was under it. It will crumble, revealing a large hole in the ground -- jump on in! You are now in a dark, damp underground tunnel. After crossing a thin path with flames on either side, you come to a large statue with pineapple switches for eyes. Shoot one with your gun, and several vines will come down, allowing you to swing to a Golden Banana on a far away pedestal. ------------------------------------------------------------------------ GOLDEN BANANA # 3: In the same underground cavern as # 2, shoot the second pineapple switch to cause a second set of vines to float down. Swing across, then defeat the Kasplat enemy to earn another blue print. Take it back to Snide for your reward. ------------------------------------------------------------------------ GOLDEN BANANA # 4: In the underground tunnels that lead to Cranky's Lab, you will find a large boulder. Lift it up to reveal a Chunky Switch. Stomp it, and the gate near Snide's HQ will lift, revealing a Banana! You only have a little over 30 seconds to collect it, so get going! You must jump into the water, swim to the number "3" teleport pad, warp to the top of the lake area, and run down the hill to the aclove as fast as you can! ------------------------------------------------------------------------ GOLDEN BANANA # 5: Near the large, blue "X" that leads to the underground tunnel there is a cave. Go inside, and at the end you will find a Chunky Barrel. Hop inside to be gigantified, and then leap into the Bonus Barrel above your head! "Minecart Mayhem!" Your goal is to avoid another cart of TNT while going through a maze of tracks that criss-cross each other, and you can only slow down, speed up, and switch tracks...you are always going forward. The underlying rule is as thus: When it's on the inside, you had better be on the outside. When you're on the inside, it had better be on the outside! If it's about to change lanes, you change lanes as well! A very easy Banana to win if you follow that rule. ======================================================================== CHAPTER 5) ANGRY AZTECS ======================================================================== Angry Aztecs...a desolate desert world with blinding sand storms...dozens of temples built by the ancients litter the land, but their creators only exist in the past now...can you unlock their secrets? ------------------------------------------------------------------------ NOTICE: I use a few terms and expressions for this level that may be strange to you at first glance. Be sure to read the following definitions before consulting my help guides below. Totem Pole -- In the last section, there is a gigantic pillar in the center. Since it has faces of various creatures on it, I thought it would be OK to call it a Totem Pole. Llama Temple -- In the last area with the Totem Pole in the middle, this temple has the face of a Llama on its entrance. The Palace -- In the first desert area, there is a large temple that has a dome at the top. Because of this dome, it looks like a palace. Temple of Doors -- The big building near the Totem Pole that has five doors on its front side. When it is open, each door will lead a Kong to a different path! Gong Tower -- Same area as the Totem Pole. Called so because you needed to activate four gongs in order to make it rise! ------------------------------------------------------------------------ COLLECTING THE CROWN: See Lanky's first Golden Banana (below, in the walkthrough) and the K. Rool Pad will appear. ************************** ******************* 5-1: DONKEY KONG *************************** ************************** A N G R Y A Z T E C S COLLECTING THE BONGOS: After you exit from the first tunnel, you will easily see Candy Kong's store. Go inside and buy the Bongos, along with an extra melon for your health meter! Now all the other characters have twice as much health, too. ------------------------------------------------------------------------ COLLECTING THE "STRONG KONG": After getting the Bongos, you'll need to have Diddy use his Guitar on the Guitar Switch which is on top of the Llama's cage (use the vines to reach it). When you do this, the way forward will open. Using Donkey, go inside. At the first intersection, go right and cross the narrow bridge to find Cranky's Lab. Buy the Strong Kong! ------------------------------------------------------------------------ FREEING LANKY KONG: In the last area (the one with the Totem Pole in the center), you will find a Donkey Pad in front of a Llama Temple. Use the pad, and you will be transported to a Barrel Blast Mini-game. When the cross-hairs are on the next barrel, quickly fire! When you finish, a cinema will show the previously captured Llama escape. When he does, several switches appear on the side of the Llama Temple -- the same temple you are standing in front of! Open it using your Coconut Cannon on the switch. Go inside... You will see a gigantic chamber, and in the middle is a pool of lava. Go down the stairs, and make your way to the right-hand side of the room. Follow the yellow banana trail to a small antechamber that has a Bongo Pad -- step on it and play the Bongos! The music will turn the boiling magma into fresh, cool water. Take a dip, and swim through the hole at the bottom. You will see Lanky's prison cell! Shoot the switch next to it to free him. You may now select him the next time you find a Tag Barrel! ------------------------------------------------------------------------ GOLDEN BANANA # 1: The Llama gives it to you if you can free it. To free it, go to the last section (the section with the Totem Pole in the center). You will find a Donkey Pad in front of a Llama Temple. Use the pad, and you will be transported to a Barrel Blast Mini-game. When the cross-hairs are on the next barrel, quickly fire! When you finish, a cinema will show the previously captured Llama escape. Go get that Banana! ------------------------------------------------------------------------ GOLDEN BANANA # 2: Found in Lanky's prison cell (see "Freeing Lanky Kong", above). ------------------------------------------------------------------------ GOLDEN BANANA # 3: Inside the Llama Temple, you will find a Donkey Switch in one of the side rooms. Stomp on it, and a cinema will show a huge door outside, near the Totem Pole, open up. Go outside, and jump into the Donkey Barrel (which is next to the new cave) to activate the "Strong Kong" move, which basically makes you invulnerable to any and all dangers. Run across what used to be harmful sand, and you will find a Bonus Barrel at the end! Jump inside! "Stealthy Snoop!" Basically, you have 50 seconds to carefully slide past Kremlings with flashlights, and make it to the end before time runs out. You want to go right, right, and then left. The guard's movements are pre-set, so if you watch them carefully, you will be able to easily evade their light. Golden Banana is your prize! ------------------------------------------------------------------------ GOLDEN BANANA # 4: At the very start of the level, inside the tunnel, you will find two Coconut Switches. Blast them, and then hop inside the Donkey Barrel to become invincible. Run across the hot sand, collect the bananas and coins, then easily defeat the Kasplat for a Blue Print. Take it to Snide, who lives in the same area as the Totem Pole, and you get another Banana for your collection. ------------------------------------------------------------------------ GOLDEN BANANA # 5: Read "Opening the Temple of Doors" in Diddy's section. Then, use your coconut cannon to open Donkey's door, and go inside. After opening several doors, the Banana is yours! You then have a few seconds to escape before an unseen enemy shoots you to death! ************************** ******************* 5-2: DIDDY KONG **************************** ************************** A N G R Y A Z T E C S COLLECTING THE GUITAR: After you exit from the first tunnel, you will easily see Candy Kong's store. Go inside and buy the Guitar, along with an extra melon for your health meter! Now all the other characters have twice as much health, too. ------------------------------------------------------------------------ COLLECTING THE "ROCKETBARREL BOOST": After getting the Guitar, you'll need to have Diddy use his Guitar on the Guitar Switch which is on top of the Llama's cage (use the vines to reach it). When you do this, the way forward will open. Go inside. At the first intersection, go right and cross the narrow bridge to find Cranky's Lab. Buy the Rocketbarrel Boost! ------------------------------------------------------------------------ FREEING TINY KONG: Go to The Palace (near Candy Kong), and go through the left side, then shoot the peanut switch to open the entrance. Inside, a huge ice sheet meets your eye. To the right of it is a Diddy Switch, so activate it. The cinema shows several monkey head statues sticking their tongues out! Use your high jump move (Z + A) to reach them. Once you reach a solid ledge, use the first person view to look across the chasm, and you will spot a peanut switch. Shoot it, and the monkey head across from you will stick out its tongue. Hold down 'R' to keep the camera behind you, and then run across. Play the Guitar on the music pad, and a beam of light will pierce the ice and melt it! Leap down and into the water, following the trails of red bananas. After avoiding a Shuri, you find yourself in a room with Tiny's holding cell. Defeat all of the enemies at your leisure, then use the Chimpy Charge on the Diddy Switch. Now you must put in a secret password by activating the various switches...the password is "K O N G"...pretty simple, eh? Tiny is now free! ------------------------------------------------------------------------ OPENING THE TEMPLE OF DOORS: Near the Totem Pole is a Diddy Barrel -- get inside to activate your rocket pack, and fly to the top of the Temple of Doors. Use the Simian Slam to activate the Diddy Switch, and a cinema will show the Totem Pole start to move around and around with its face open! It screams, "Feed me!" If you haven't figured it out by now, you must get in front of it (preferably on a tree) and shoot peanuts into its mouth. When you do this enough, the Temple of Doors will become open! ------------------------------------------------------------------------ GOLDEN BANANA # 1: In the area with the large totem pole in the middle, use Diddy's Rocketbarrel Boost and fly through the large, golden circle that is situated at the top of said totem. Do this three times (you should hear a chime each time), a cinema will show a vulture come out of a hole and land near the Diddy Barrel. Go there, and he will challenge you to a mini-game! The goal is to fly through the rings he leaves behind. Simple enough, if you ask me. When you have done this rather remedial task, a Golden Banana will appear at the top of the totem. ------------------------------------------------------------------------ GOLDEN BANANA # 2: In the area with Candy Kong, go near The Palace, and climb the palm tree near it. At the top is a Diddy Barrel! Hop in and rocket your way to the top of The Palace, where a Kasplat hides. Hover in place by pressing 'Z', then plaster him with peanuts before he knows you're even there. A Blue Print is your only reward...take it back to Snide, who lives near the Totem Pole, for a Golden Banana. ------------------------------------------------------------------------ GOLDEN BANANA # 3: Found in Tiny's holding cell. ------------------------------------------------------------------------ GOLDEN BANANA # 4: Near the Totem Pole, there is a large plateau with four gongs, one situated in each corner. Use the Chimpy Charge to ring them. When all have been activated, a huge building will arise -- Gong Tower! Backtrack to the Diddy Barrel, then use your flying prowess to retrieve the Golden Banana at the top of the tower. ------------------------------------------------------------------------ GOLDEN BANANA # 5: Read "Opening the Temple of Doors" in this section. Then, use your peanut popguns to open Diddy's door, and go inside. Simply keep shooting the switches inside, and you will eventually stumble onto the Banana. You then have a few seconds to escape before an unseen enemy shoots you to death! ************************** ******************* 5-3: LANKY KONG *************************** ************************** A N G R Y A Z T E C S COLLECTING THE "ORANGSTAND": Near Cranky's lab, you will be able to find four Banana Coins. After collecting them, go inside the lab and buy the Orangstand! It allows you to go up slippery slopes. ------------------------------------------------------------------------ COLLECTING THE GRAPE SHOOTER: Next to the Armory (which is in the Totem Pole area) are a lot of coins. Once collected, go inside and buy the Grape Shooter from ol'e Funky! ------------------------------------------------------------------------ COLLECTING THE TROMBONE: Next to the Armory (which is in the Totem Pole area) are a lot of coins. Once collected, go inside of Candy's hut and buy the Trombone! ------------------------------------------------------------------------ GOLDEN BANANA # 1: Open up The Palace using your Grape Shooter (near Candy Kong). Inside, dive into the water and follow the trail of blue bananas. Jump up onto the pillar, and activate the switch, which will cause a vulture carrying a Golden Banana to pop out! Take aim, and shoot a grape at the feathered freak. Each time you hit it, he goes faster and becomes smaller. After many hits, he drops that darned banana! ------------------------------------------------------------------------ GOLDEN BANANA # 2: Open up the Llama Temple and go inside. On the left-hand side of the room is a small antechamber containing a Trombone Pad! Play your instrument on it, and two giant snake heads will arise from the water and meet nose-to-nose. Return there, and use the Orangstand move to go up the slippery sides. In the middle, jump up into the Bonus Barrel! "Teetering Turtle Trouble!" The object is to feed the snakes melons so they won't get weak and drop the turtles spinning on their tails. Simply feed each row as fast as you can, and you shouldn't have any problems. ------------------------------------------------------------------------ GOLDEN BANANA # 3: In the Llama Temple, there is a wooden door with a grape switch next to it. Shoot it, then go inside. Destroy both Kremlings, then step onto the Lanky Switch to begin a puzzle. You must match each head's sound effect with another. There are four yellows, four greens, four reds, and four blues. Each color has two sounds -- so you will ALWAYS have a match of two colors. You will never have a blue and a red match. You can only have a blue and a blue match. So, with this knowledge, shoot two of the same color, and keep doing so until they are all matched up (when they are matched up, they will begin to spin). At the end, a Banana is yours! ------------------------------------------------------------------------ GOLDEN BANANA # 4: In the Llama's Temple, use the Bananaport Pad # 2 to warp to a lava area with Kasplat. Destroy him, and collect the Blue Print he leaves behind. If the # 2 doesn't work, then consult Tiny's "Golden Banana # 3" for information on where the second # 2 pad is. ------------------------------------------------------------------------ GOLDEN BANANA # 5: Open up the Temple of Doors using Lanky, and go inside. Destroy the various doors, balloons, and Klumps, and you will eventually reach a Bonus Barrel! "Big Bug Bash!" Your goal is to destroy five flies within the allotted time. More random luck than anything if you ask me. ************************** ******************* 5-4: TINY KONG *************************** ************************** A N G R Y A Z T E C S COLLECTING THE "MINI MONKEY": In the tunnel that holds Cranky's lab, you should be able to find many banana coins. Use them to pay for the "Mini Monkey" move! ------------------------------------------------------------------------ COLLECTING THE FEATHER BOW: Next to the Donkey Barrel (which is in the Totem Pole area) are a lot of coins. Once collected, go inside the Armory and buy the Feather Bow from ol'e Funky! ------------------------------------------------------------------------ COLLECTING THE SAXOPHONE: Near Candy's Hut are a group of Banana Coins. Collect them, then use them to pay off for your Saxophone! ------------------------------------------------------------------------ GOLDEN BANANA # 1: In the tunnel that contains Cranky's Lab, there is a Kasplat roaming around. Kill it with a few well placed oranges, and then retrieve the Blue Print it drops. Take this back to Snide, whom lives near the Totem Pole, for your just desserts. ------------------------------------------------------------------------ GOLDEN BANANA # 2: Open up The Palace (near Candy Kong), and jump into the Tiny Barrel to become, er, tiny! Quickly drop down into the water, and swim through the very small crack at the bottom (there will be a purple banana behind it). At the end, you will be forced to fight off several Klaptraps. When they have been vanquished, another Banana shall be yours! ------------------------------------------------------------------------ GOLDEN BANANA # 3: In the Llama Temple, go to the left-hand side of the room, and you will find a trail of purple bananas going into a small pipe. Use the nearby Tiny Barrel to become almost microscopic in size, then run through the pipe. Become large again (Z + C Left). Step on the number 2 Bananaport pad, then activate the switch to cause platforms to appear out in the lava. Continue crossing platforms and activating switches until you collect the Golden Banana! ------------------------------------------------------------------------ GOLDEN BANANA # 4: Open up the Temple of Doors, and just keep shooting switches until you find the Golden Banana at the end! ------------------------------------------------------------------------ GOLDEN BANANA # 5: Go up to the Gong Tower. Use the Tiny Barrel to become small, then run up the stairs and play the Saxophone on the music pad. Squawks will come by and lift you up, then drop you at the top of the tower. Since you are small, you can fit through the small hole. OUCH! Talk about a difficult mini-game! This one is so challenging, most of you will probably give up in frustration. The objective is to race against a giant spider on a slide course that gives a big nod to the penguin race in Mario 64. The only difference is, though, is that you must collect 50 coins while beating him! Now, when you reach the end, you will come to a flat, level area and must run the last few feet of the course. Even if you are ahead of the spider at this point, there's no guarantee you'll win, because this baby can run nearly twice your speed! To counteract this, you must pass him almost as soon as the race begins. So while racing, you must do these things: (1) Go as fast as you can (2) Collect as many coins as you can (3) Try not to fall off the areas where there are no guardrails. Easier said than done, eh? One last tip...if you have 50 coins...you're running at the end...and the spider is RIGHT behind you, there is a bit of a way to come out on top. You'll have to make it so the spider pushes you forward...but he'll try to go around, so you'll need to watch his movements carefully. After many, many sessions, you should be able to do this. If not, it's no big deal -- just one, single, GOLDEN Banana... ***UPDATE: It has come to my attention that it is possible to trip up the scarab at the start of the race. I tested it out to confirm this, and it is true. Immediately, do a roll attack to the ugly bug, and he will be set back several seconds, giving you much more time and making this race much more easy. Thanks goes out to the MANY people who told me about this. ************************** ******************* 5-5: CHUNKY KONG *************************** ************************** A N G R Y A Z T E C S GOLDEN BANANA # 1: At the very start of the level, shoot the two pineapple switches with your gun to open the secret door. Once inside, you see four pads on the ground with symbols on them, along with four vases that have symbols on them as well. Simply pick a vase up, take it to the matching pad, and lay it down by pressing 'Z'! Before doing this, however, you will want to shoot the groups of Zingers flying around, otherwise they'll disturb you. When each vase is on its corresponding pad, the Banana is yours! ------------------------------------------------------------------------ GOLDEN BANANA # 2: In the area with Candy's Shop, shoot a pineapple at the pineapple switch and go inside The Palace. Run down the staircase to your left, and you will find two Klobbers. Throw an orange at them, then play your Triangle on the music pad. Once inside, fast paced music will begin and you will do battle with wave after wave of Klaptraps! If you can survive the onslaught, another Golden Banana is yours for the keeping. ------------------------------------------------------------------------ GOLDEN BANANA # 3: In the tunnel that connects the first desert section to the Totem Pole area, you will note a large cage with a Bonus Barrel inside. Jump into the Chunky Barrel to become gigantified, run back to the large boulder and pick it up, then jump on top of the large stone plate in the middle of the tunnel. Lay down the boulder ('Z' button) so the plate stays down. Return to the cage and you will find that it is now up! Return to your normal self and jump inside the Bonus Barrel. "Busty Barrel Barrage!" You are sitting stationary in the center of the screen and can not move, you can only swivel on your axis. Four Kremlings will warp in from each side of you and run towards you...your objective is to not be hit a single time with a 60 second time period! To do this, you must rotate the control stick while tapping on the 'B' button, this way you will fire your pineapple launcher at a furious speed, and not one Kremling should be able to make it through. Good luck! ------------------------------------------------------------------------ GOLDEN BANANA # 4: Shoot the last switch on the Temple of Doors, and go inside of Chunky's specialized section. After tripping various switches and avoiding pairs of Klobbers, you will come upon a Kasplat enemy! Another blue print to give to Snide... ------------------------------------------------------------------------ GOLDEN BANANA # 5: At the end of Chunky's section in the Temple of Doors, you will find a Bonus Barrel! "Kremling Kosh!" You must shoot 18 Kremlings in under 60 seconds! This is like a twisted version of "Bop the Mole" that you usually see at carnivals, except with a melon cannon. Since the Kremlings pop up very fast in this game, you can just randomly rotate the stick around while tapping 'B' and still win easily. Later in the game, though, you won't be so lucky... ======================================================================== CHAPTER 6) FRANTIC FACTORY ======================================================================== A rusted out factory that has long been burnt out, its metallic creations still roam its empty halls, looking for a target to destroy. A plethora of strange machinery and obstacles can be found at every turn...if someone could find the main power switch, the entire factory would come to life again... ************************** ******************* 6-0: STAGE STUFF *************************** ************************** F R A N T I C F A C T O R Y RESCUING CHUNKY KONG: From the entrance of the world, go straight ahead and activate the switch to open the large, metallic door. Then go to it, and climb down the post inside (or just fall to save time). At the bottom, follow the corridor to the "Production Room." Circle around to find the "Storage Room." Boom shakaklaka! Chunky's rusty cage hangs overhead. Use the DK Barrel to change into Lanky, then use his Orangstand move to walk up the steep pipe nearby, and activate the Lanky Switch there to cause Chunky's cage to fall, freeing him! ------------------------------------------------------------------------ GETTING CHUNKY'S STUFF: Go into the two previous worlds and collect coins, then go to Funky's, Cranky's, and Candy's to collect all of Chunky's items -- his Pineapple Launcher, Triangle, etc. ------------------------------------------------------------------------ REACHING SNIDE'S HQ: At the very entrance to the world, turn right and you will find a corridor with a gate! To get past this, go to the "Storage Room" (where Chunky's cage is) and activate the gray switch near the boxes. Then, past the gate, climb the post to reach the "Testing Dept.." Turn left, go down the post, and you are at Snide's HQ. Be sure to activate the # 3 bananaport, so you can warp here from the entrance very easily. ------------------------------------------------------------------------ REACHING CRANKY'S LAB / CANDY'S STORE: In the "Storage Room" (where you got Cranky) there is a pile of boxes to the side. Climb these, and go through the tunnel at the top. Voila! ------------------------------------------------------------------------ ACTIVATING DK'S ARCADE CABINET: In the "Storage Room" (the same chamber you get Chunky) there is a Donkey pad in near where Chunky's cage used to be. Use it, and you will be transported to a blasting barrel course. Collect the various bananas, and at the end, shoot through the small ring to go through a detour. Then, blast through the DK symbol to cause a switch to appear in front of the DK cabinet! ------------------------------------------------------------------------ COLLECTING THE CROWN: In the "R & D" room, one of the side areas leads to a lever and Tiny Barrel. Use Donkey's gorilla grab move to activate the switch, which will uncover the K. Rool Pad. Go there, and then survive against a reappearing Kasplat & group of regular Kremlings in order to win the Crown for Frantic Factory! ------------------------------------------------------------------------ FUNKY'S NEW SPECIAL: In the "Testing Dept." area, Funky will give you a new ammunition belt, which will allow all Kongs to carry more rounds for their guns. You only need to have one Kong buy it to affect everyone, thankfully. ------------------------------------------------------------------------ ACTIVATING THE FACTORY'S GENERATOR: Do all of this as Donkey Kong. Read "Finding Snide's HQ" in this section to reach the "Testing Dept.." Turn right, and you will see a huge tower of blocks. Nearby is a door that reads "R & D." Go inside, follow the path, and you find a circular chamber with many side areas. One of them leads to a hole that you can fall down. Do so, and you find a house with "High voltage" warnings on it. Shoot the coconut switch to open it, and go inside. Pull the lever using the gorilla grab move, and the entire factory will come to life. ************************** ******************* 6-1: DONKEY KONG *************************** ************************** F R A N T I C F A C T O R Y COLLECTING THE "GORILLA GRAB": Go to Cranky's Lab (see section 6-0 for its location) and buy the "Gorilla Grab" for Donkey, which allows you to pull those red levers you've see around the world. ------------------------------------------------------------------------ GOLDEN BANANA # 1: In the "Storage Room" (the same area with Chunky's cage), there is a corridor that branches off that contains a Kasplat enemy and a post. Ignore the enemy, and climb the post. Follow the hallway above to find the DK Arcade Cabinet! To make a lever appear, see section 6-0. To activate the lever itself, use the gorilla grab move. Win the game for the first time to receive this difficult Golden Banana . ------------------------------------------------------------------------ GOLDEN BANANA # 2: In the "Testing Dept." area (read section 6-0 on how to find Snide's HQ), there are blocks against the wall, and every few moments one of their pieces will go up, allowing you into the alcoves above. One of them, however, leads to a corridor! At the end of it is a huge number board, but all the numbers are upside down due to the camera angle. Activate the switch to light them up, then activate all the numbers, from one to 16. Remember: a 6 is a 9, and a 9 is a 6. Complete this puzzle within the allotted time, and a Golden Banana is yours. ------------------------------------------------------------------------ GOLDEN BANANA # 3: Do all of this as Donkey Kong. Read "Finding Snide's HQ" in section 6-0 to reach the "Testing Dept.." Turn right, and you will see a huge tower of blocks. Nearby is a door that reads "R & D." Go inside, follow the path, and you find a circular chamber with many side areas. One of them leads to a hole that you can fall down. Do so, and you find a house with "High voltage" warnings on it. Shoot the coconut switch to open it, and go inside. Pull the lever using the gorilla grab move, and the entire factory will come to life. You then receive a Golden Banana! ------------------------------------------------------------------------ GOLDEN BANANA # 4: Once the factory's generator is on (see section 6-0), proceed to the Production Room, and at the very base of the huge, cylindrical machine there is a door. Go inside, and there will be HUGE pieces of machinery that will attempt to smash you and set you on fire as well. Quickly leap into the nearby Donkey Barrel, then run through the short obstacle course, collecting the Golden Banana at the end. ------------------------------------------------------------------------ GOLDEN BANANA # 5: Once the factory generator has been turned on (see section 6-0), proceed to the "Production Room", and go to the Lanky switch, and activate it using your simian slam. Way, wayyyyy above, Lanky's final Golden Banana will appear. To get at it, go to the Lanky switch, and climb on the platform that goes up and down. From now on, hold the "R" button so the camera stays behind you, this way you won't fall off the thin bridges. Go to the central platform, climb the ladder, and make your way through the fan blades, and quickly leap onto the spinning cylinders. If they're going too fast, simply wait for them to slow down. Run up the ramps, and wait for the huge, rotating fans of the machine get to you. When they do, make a desperate leap towards them, and you will be carried to a thin platform with a DK Barrel & the # 4 bananaport pad, meaning if you fall off the obstacle course you can quickly get back up via the pad on the floor. Keep going, and jump onto the rising/falling platformers. When you see conveyor belts with red lights around them, ignore them and take the path below. After this it's the dreaded, spinning cogs. Quickly run, leap, and float across. Then, look on the platform below, and yes, there it is, Donkey's Kasplat enemy! Play your instrument to kill him from afar, and then leap to his platform to collect the blue print. Take it to Snide (see section 6-0) for your reward. ************************* ******************* 6-2: DIDDY KONG **************************** ************************* F R A N T I C F A C T O R Y COLLECTING THE "SIMIAN SPRING ": Go to Cranky's Lab (see section 6-0 for its location) and buy the "Simian Spring" for Diddy, which enables you to leap great distances when you stand on a Diddy Pad. ------------------------------------------------------------------------ GOLDEN BANANA # 1: In the "Production Room", there is a Red Kasplat enemy wandering about. Defeat him to collect the blue print, and take it to Snide (see 6-0 on how to find Snide's HQ). ------------------------------------------------------------------------ GOLDEN BANANA # 2: In section 6-0, read about how to reach Snide's HQ, and you will pass into the "Testing Dept.." Once inside, turn right to reach a huge tower made of toy blocks. Around the other side is a Diddy pad, so use your simian spring move to collect bananas while going to the top. When you reach the peak, a bonus barrel lies in wait. "Peril Path Panic!" You must knock out the klaptraps with melons so the fairies passing by don't get eaten...reminds me of the twinklie mini- game in Banjo-Kazooie. Anyways, a Golden Banana is your prize. ------------------------------------------------------------------------ GOLDEN BANANA # 3: Do all of this as Diddy Kong already selected. Read "Finding Snide's HQ" in section 6-0 to reach the "Testing Dept.." Turn right, and you will see a huge tower of blocks. Nearby is a door that reads "R & D." Go inside, follow the path, and you find a circular chamber with many side areas. One of them leads to a hole that you can fall down. Do so, and you find a house with "High voltage" warnings on it. Activate the Diddy switch, then swing across the vines to the bonus barrel that appears. "Beaver Bother!" You are a klaptrap, and must horde all of the gnawties into the hole in the center of the arena. This is a really hard sub- game, but it doesn't require skill at all, it just takes pure, random luck. Hopefully, the luck is on your side today. ------------------------------------------------------------------------ GOLDEN BANANA # 4: In the "R & D" room, one of the side-paths lead to a glass panel with a guitar pad. Play Diddy's guitar on it to make the glass slide away, and go inside. You will see four colored blocks: 1, 2, 3, and 4. There are three doors, and they each have a combination on them. By entering each combination, said door will open, and unleash several enemies upon you. By defeating them, the door will be "solved." Solve all three doors -- the enemies steadily getting more difficult -- and a banana is yours. Tip: When you receive infinite peanuts to kill the buzzes, use them to blow up the three banana balloons in the air. This is a great way to conserve ammunition! ------------------------------------------------------------------------ GOLDEN BANANA # 5: Once the factory generator has been turned on (see section 6-0), proceed to the "Production Room", and go to the Diddy switch, and activate it using your simian slam. Way, wayyyyy above, Diddy's final Golden Banana will appear. To get at it, go to the Lanky switch, and climb on the platform that goes up and down. From now on, hold the "R" button so the camera stays behind you, this way you won't fall off the thin bridges. Go to the central platform, climb the ladder, and make your way through the fan blades, and quickly leap onto the spinning cylinders. If they're going too fast, simply wait for them to slow down. Run up the ramps, and wait for the huge, rotating fans of the machine get to you. When they do, make a desperate leap towards them, and you will be carried to a thin platform with a DK Barrel & the # 4 bananaport pad, meaning if you fall off the obstacle course you can quickly get back up via the pad on the floor. Keep going, and jump onto the rising/falling platformers. When you see conveyor belts with red lights around them, ignore them and take the path below. After this it's the dreaded, spinning cogs. Quickly run, leap, and float across. Then perform the simian spring on the Diddy pad to receive your just desserts. ************************** ******************* 6-3: LANKY KONG *************************** ************************** F R A N T I C F A C T O R Y COLLECTING THE "BABOON BALLOON": Go to Cranky's Lab (see section 6-0 for its location) and buy the "Baboon Balloon" for Lanky, which allows you to float straight up into the air for several moments when you stand on a Lanky pad. ------------------------------------------------------------------------ GOLDEN BANANA # 1: Read section 6-0 on how to reach Snide's HQ, and while you do, you will pass through the "Testing Dept.." Turn right to see a huge tower of toy blocks, and climb the stairs near them. You will find a Lanky Pad -- use the baboon balloon move to reach the nearby bonus barrel! "Batty Barrel Bandit!" Match three bananas in the slot machine before time expires. Time it so you know what item comes before the banana, and then tap the button when you see that item. ------------------------------------------------------------------------ GOLDEN BANANA # 2: You get this after freeing Chunky Kong. ------------------------------------------------------------------------ GOLDEN BANANA # 3: In the "R & D" room, there is a blue Kasplat wandering around. Kill him, take the blue print back to Snide, and receive your prize! ------------------------------------------------------------------------ GOLDEN BANANA # 4: In the "R & D" room, there is a side path that leads to a trombone switch. Play Lanky's instrument to open the glass, then go inside to find Rareware's twisted version of the organ! Basically, each time a kremling pops out of a barrel, it burps, and the color of the barrel determines the pitch of the burp. You mist play back the pitch each time using color coded keys & letters. Basically, put in the following combination each time, and you will receive a Golden Banana. C B C D E C A ------------------------------------------------------------------------ GOLDEN BANANA # 5: Once the factory generator has been turned on (see section 6-0), proceed to the "Production Room", and go to the Lanky switch, and activate it using your simian slam. Way, wayyyyy above, Lanky's final Golden Banana will appear. To get at it, go to the Lanky switch, and climb on the platform that goes up and down. From now on, hold the "R" button so the camera stays behind you, this way you won't fall off the thin bridges. Go to the central platform, climb the ladder, and make your way through the fan blades, and quickly leap onto the spinning cylinders. If they're going too fast, simply wait for them to slow down. Run up the ramps, and wait for the huge, rotating fans of the machine get to you. When they do, make a desperate leap towards them, and you will be carried to a thin platform with a DK Barrel & the # 4 bananaport pad, meaning if you fall off the obstacle course you can quickly get back up via the pad on the floor. Keep going, and jump onto the rising/falling platformers. When you see conveyor belts with red lights around them, ignore them and take the path below. After this it's the dreaded, spinning cogs. Quickly run, leap, and float across. Then, use your Orangstand to move up the insanely thin pipe, collecting the blue banana bunches, and finally, your beloved, Golden Banana... ************************** ******************* 6-4: TINY KONG *************************** ************************** F R A N T I C F A C T O R Y COLLECTING THE "PONYTAIL WHIRL": Go to Cranky's Lab (see section 6-0 for its location) and buy the "Ponytail Whirl" for Tiny, which allows you to glide several yards for a short period of time, just like Dixie Kong in DKC 2 & 3. ------------------------------------------------------------------------ GOLDEN BANANA # 1: In the "Production Room" (the same place you got Chunky), there is a corridor that branches off, that contains a purple Kasplat! Defeat it, then take its blue print to Snide (for Snide's HQ, see section 6-0). ------------------------------------------------------------------------ GOLDEN BANANA # 2: After defeating the purple Kasplat (see the above banana), climb the post above it, to appear in the DK Arcade room. Jump inside the Tiny Barrel to become small, then use your super leaps ('Z' + 'A') to get on top of the boxes against the side of the room. At the top is a small hole, so go inside, and you automatically collect the Golden Banana inside. ------------------------------------------------------------------------ GOLDEN BANANA # 3: In section 6-0, read about how to find Snide's HQ, and when you do, you will pass into the "Testing Dept.." Turn right and you will see a tower of blocks. Behind it, go up the stairs, and leap into the Tiny Barrel to become small, and run through the teeny hole you see. Here, smash the switch, and the wheel will start to spin. You must shoot the item on the wheel that corresponds to the image to the right, and the menu on the left shows how many items you have left. The wheel gradually gets faster, and hence harder to hit correctly. When all items have been hit, the Golden Banana is yours. ------------------------------------------------------------------------ GOLDEN BANANA # 4: Once the factory generator has been turned on (see section 6-0), proceed to the "Production Room." Go to the Lanky switch, and climb on the platform that goes up and down. From now on, hold the "R" button so the camera stays behind you, this way you won't fall off the thin bridges. Go to the central platform, climb the ladder, and make your way through the fan blades, and quickly leap onto the spinning cylinders. If they're going too fast, simply wait for them to slow down. Run up the ramps, and wait for the huge, rotating fans of the machine get to you. When they do, make a desperate leap towards them, and you will be carried to a thin platform with a DK Barrel & the # 4 bananaport pad, meaning if you fall off the obstacle course you can quickly get back up via the pad on the floor. Keep going, and jump onto the rising/falling platformers. When you see conveyor belts with red lights around them, leap onto them. They are going so fast you have to jump continuously to keep from falling off. At the end there is a chasm, and across it you can see a bonus barrel. Take a running leap, and perform a great ponytail whirl to get at it. "Krazy Kong Klamour!" You have to shoot the golden banana using your melon cannon, but if you shoot one of the five Kongs, it's all over! Each time you shoot the banana, the lights will go out, and then when they come back on, everything will be shifted, and you have only moments to relocate the banana and shoot it. Cool idea, to be sure...you have 60 seconds to hit the banana 10 times. Are ya up to it? ------------------------------------------------------------------------ GOLDEN BANANA # 5: In the "R & D" room, one of the side-paths lead to a small hole and a lever. Leap into the Tiny Barrel to become a mini-monkey, and then go through a series of small holes to arrive at... Oh, baby -- pinch me, I'm dreaming! It's that sweet car sub-game with the snazzy music! You have to collect 10 coins AND beat the competition to get the Golden Banana. There are three lanes, and you can change by using the analog stick, and accelerate by holding Z. If the other racer gets in front of you, tap B to unleash one of your missiles (a total of three -- don't waste them). If you go through one of the DK symbols, you will gain speed, and if you hit a TNT barrel (which is moving on a cart of its own), you not only lose speed, but you lose three coins! ************************** ******************* 6-5: CHUNKY KONG *************************** ************************** F R A N T I C F A C T O R Y COLLECTING THE "HUNKY CHUNKY": Go to Cranky's Lab (see section 6-0 for its location) and buy the "Hunky Chunky" for Chunky, which allows you to become really huge, and practically invincible, when you enter a Chunky Barrel. ------------------------------------------------------------------------ COLLECTING THE "PRIMATE PUNCH": Go to Cranky's Lab (see section 6-0 for its location) and buy the "Primate Punch" for Chunky, which allows you to perform an ultra punch, enabling you to break down gates, doors, and other such obstructions. ------------------------------------------------------------------------ GOLDEN BANANA # 1: In the "Storage Room" (the same area with Chunky's Cage), you will find a large gate blocking one of the corridors out. Use the primate punch on it, and then go inside. In a corner is a "?" crate -- do a simian slam on it to break it open, revealing a switch. Activate it, and a Golden Banana will be revealed above. Now, use your primate punch on the chunky switch that is embedded in the wall to cause the platforms to move up and down. Now it is a simple process of jumping from them to the banana! ------------------------------------------------------------------------ GOLDEN BANANA # 2: In the "Storage Room" (the same area with Chunky's Cage), there is a corridor that has a Kasplat in it. Ignore it, and climb the nearby post. Follow the hallway, and you come to a metal gate. Knock it down with your primate punch, and then leap inside the bonus barrel. "Stash Snatch!" You have to run through a maze and collect a bunch of coins, then get to the finish line before the time limit. This should be a breeze... ------------------------------------------------------------------------ GOLDEN BANANA # 3: At the very entrance to the world, turn right and you will find a corridor with a gate! To get past this, go to the "Storage Room" (where Chunky's cage is) and activate the gray switch near the boxes. Then, past the gate, climb the post to reach the "Testing Dept.." Turn right, and inside, destroy the green Kasplat, then go and give it to Snide (see section 6-0). ------------------------------------------------------------------------ GOLDEN BANANA # 4: In the "R & D" room, there is a side path that leads to a metal gate. Bust it down using the primate punch, and then play Chunky's instrument on the Triangle Pad. The glass door slides away, and you see a treasure chest with a switch on it. Perform another primate punch, and it will continually spit out enemies. Keep fighting, and eventually the chest will explode, sending half-a-dozen or so enemies out at once. In classic Power Rangers fashion, they join up to form a gigantic toy monster! Luckily, a Chunky Barrel has appeared, so motor over there, get inside, and proceed to bash that pathetic excuse for a sub-boss into next year. A Golden Banana is your reward. ------------------------------------------------------------------------ GOLDEN BANANA # 5: Once the factory generator has been turned on (see section 6-0), proceed to the "Production Room", and go to the Chunky switch, and activate it using your simian slam. Way, wayyyyy above, Chunky's final Golden Banana will appear, and you have only 99 seconds to get it. Go to the Lanky switch, and climb on the platform that goes up and down. From now on, hold the "R" button so the camera stays behind you, this way you won't fall off the thin bridges. Go to the central platform, climb the ladder, and make your way through the fan blades, and quickly leap onto the spinning cylinders. If they're going too fast, simply wait for them to slow down. Run up the ramps, and wait for the huge, rotating fans of the machine get to you. When they do, make a desperate leap towards them. Once aboard, go to the large machine they are connected to -- in the center of the room -- and wait for the platform to go up so you can receive Chunky's final Golden Banana! ======================================================================== CHAPTER 7) GLOOMY GALLEON ======================================================================== K. Rool's armada of ships still remain long after Donkey Kong Country 2, rotting away to oblivion. A myriad of strange and exotic enemies can be found in the deep water sections, along with the most tricky puzzles you will see for quite some time. ************************** ******************* 7-0: STAGE STUFF *************************** ************************** G L O O M Y G A L L E O N TERMINOLOGY: Dry ship area -- From the entrance, go straight ahead, and you will find a huge cavern filled with sand and several ships embedded into the ground. It contains Cranky's Lab. Main Caves -- The long system of caves you start the level in. Lighthouse Area -- The place with the big lighthouse. Sunken Ship Area -- the place with the huge amount of sunken ship debris riddling the seafloor. Lighthouse Island -- The physical landmass where the lighthouse is located; many switches, pads, and barrels are located here. To reach this area, either raise the water level, or warp there via the bananaport pads. Algae Tunnel -- The tunnel in the sunken ship area that is covered in, obviously, algae. ------------------------------------------------------------------------ SWIMMING TIPS: Collecting the numerous strings of items while swimming can oftentimes be a frustrating experience. To lessen the effect, always remember that holding "R" centers the camera behind your character, and holding "Z" will work as a brake, allowing you to stop the "drift" effect that seems so common everytime you stop. ------------------------------------------------------------------------ CANDY'S UPGRADE: Of course, this upgrade does absolutely nothing useful...but I had to mention it, because someone would nag me about it anyway. ------------------------------------------------------------------------ OPENING THE ALGAE TUNNEL: Below the tunnel itself is a large, sunken ship with a DK Barrel and an animal crate. Use Lanky to become Enguarde, and then use him to leap high out of the water, and through the DK Symbol three times to open the gate. ------------------------------------------------------------------------ RAISING / LOWERING THE WATER LEVEL: By following these simple steps, you can lower or raise the water level of the entire world. Although, it was done much better in Mario 64, and it's sad they had to even implement something like this in their own water world. Oh well... 1. Become Lanky. 2. Go to the lighthouse area. 3. Become Enguarde by swimming into the animal crate 4. Pierce the "^" or "V" switch that is located on the mass of rock the lighthouse is attached to, while underwater. ------------------------------------------------------------------------ TURNING ON THE LIGHTHOUSE: As Donkey Kong, go to lighthouse island, and stomp on the Donkey switch using your simian slam move. The door will open, so climb the ladder and go inside. Climb the second latter, and you come to a large, thin tower, with platforms spiraling up the side, every other one going in and out every few seconds. Super Mario 64 -- Whomp's Fortress...anybody? Anybody at all? Regardless of this blatant rip-off ;) continue to climb. At the very top of it all is a switch. Use your gorilla grab move to operate it, and *BOOM* the lighthouse will start up again. ------------------------------------------------------------------------ COLLECTING THE CROWN: In the dry ship area, one of the ship entrances is covered by a large, metal gate. Use Chunky's primate punch to knock it down, then use the K. Rool Pad to be warped to the battle arena. Here, you simply have to stay alive against four kritters for 60 seconds. Easy stuff, easy stuff... ************************** ******************* 7-1: DONKEY KONG *************************** ************************** G L O O M Y G A L L E O N GOLDEN BANANA # 1: In the wrecked ship area, swim to Funky's Armory, and slightly beyond that, you will see a tower like structure sticking above the water, with several music pads on it. Find Donkey's corresponding music pad, and play your bongos on it to open a small door in the large ship in the middle of this entire region. Quickly swim to it before the gate can shut (60 seconds is all you get), and you're inside another area with Glimmer! Here, swim around and collect the numerous bananas. In one small prison cell (this must have been a prison block when the ship was operational) you will find a Bonus Barrel... "Krazy Kong Klamour!" You have to shoot the golden banana using your melon cannon, but if you shoot one of the five Kongs, it's all over! Each time you shoot the banana, the lights will go out, and then when they come back on, everything will be shifted, and you have only moments to relocate the banana and shoot it. Cool idea, to be sure...are ya up to it? ------------------------------------------------------------------------ GOLDEN BANANA # 2: Go to lighthouse island, and stomp on the Donkey switch using your simian slam move. The door will open, so climb the ladder and go inside. Climb the second latter, and you come to a large, thin tower, with platforms spiraling up the side, every other one going in and out every few seconds. Super Mario 64 -- Whomp's Fortress...anybody? Anybody at all? Regardless of this blatant rip-off ;) continue to climb. At the very top of it all is a switch. Use your gorilla grab move to operate it, and *BOOM* The lighthouse will start up again, and you get a nice, shiny Golden Banana. ------------------------------------------------------------------------ GOLDEN BANANA # 3: On lighthouse island, there is a Donkey pad, so step on it and tap "Z" to be placed in a blasting barrel sub-game. Here's the sequence of barrels to complete it: 1. Bottom. 2. Right-hand side. 3. Only one choice. 4. Only one choice. 5. here we have a barrel that turns a complete 360. When you see the barrel with its open end facing you, there will be one immediately to the left, pointing right. Shoot into this one (it has a banana medal in front of it)! 6. Only one choice. 7. The end! With this done, you will see a cinema of a seal being freed from his cage. Backtrack to the sunken ship section, and you will find him on a floating piece of wood. He rewards your good deed with a nice, Golden Banana...sheesh, all of this talk about bananas is making me hungry! ------------------------------------------------------------------------ GOLDEN BANANA # 4: After collecting Golden Banana # 3, the same seal offers to take you on in a motorboat mini-game. To take part, jump through the hole behind the seal... How much fun can you have with a motorboat and a monkey? A lot, apparently! You have to go through gates, and if you miss more than five, you're out of the race. To get the Golden Banana you have to: (1) Beat the seal (2) Collect 10 coins (3) Pass through most of the gates. Be on a watch out for the floating, exploding crates, as they will slow you down and steal three coins from you at the same time! Strategy, strategy...well, in all honesty, there isn't much to it. If you keep at it, and don't let up, you should be able to overcome the seal. Then, near the start of the second lap, he will come and whizz past you. Don't worry, though. Keep your gate record spotless, and at the very end, ignore the gates and take all the turns very sharply, allowing you to go much faster than before. As long as you don't miss five gates while doing this, you'll be fine, and another Golden Banana will be added to your total. ------------------------------------------------------------------------ GOLDEN BANANA # 5: After collecting Diddy Kong's Golden Banana # 4, the # 4 bananaport pad will appear on the stack of coins. The other # 4 bananaport pad is outside the algae tunnel, on the surface of a water, on a piece of wood. Using Donkey Kong, warp to the golden stack of coins, and kill the yellow Kasplat there, and take it back to Snide. ************************* ******************* 7-2: DIDDY KONG **************************** ************************* G L O O M Y G A L L E O N GOLDEN BANANA # 1: In the wrecked ship area, swim to Funky's Armory, and slightly beyond that, you will see a tower like structure sticking above the water, with several music pads on it. Find Diddy's corresponding music pad, and play your guitar on it to open a small door in the large ship in the middle of this entire region. Quickly swim to it before the gate can shut (60 seconds is all you get), and you're inside another area with Glimmer! Avoid the crafty puftup by swimming around, and then go right into the Bonus Barrel. "Splish Splash Salvage!" Eight coins in 60 seconds, eh? There are seven coins in the water, but the final one is up in the air. Ignore it for now, and dive to the bottom and collect all the ones on the side, and then the middle. The two near the metallic ring can be hard, due to the fact the camera angle greatly undermines their position. When all seven are gathered, several vines will emerge at the top of the barrel, so quickly swim up, get on one, and swing to the final coin! ------------------------------------------------------------------------ GOLDEN BANANA # 2: After rising the water level and turning on the lighthouse, use the Diddy Barrel on lighthouse island to be able to fly around. Use your jetpacks to carefully land on K. Rool's floating ship, and stomp the Diddy switch there (keep in mind the ship is moving, so time your jump accordingly). This will cause the ship's cannons to fire a Golden Banana on the very top of the lighthouse. Use your jetpacks yet again to get up there and easily collect it. ------------------------------------------------------------------------ GOLDEN BANANA # 3: After collecting Golden Banana # 2, you will be standing on the tip top of the lighthouse. As if it weren't any more obvious, play your guitar on the music pad. A cinema will show a gate opening, and a HUGE mechanized gold fish will come out. You now have 99 seconds to run and swim as fast as you can over to the sunken ship area. Once there, swim into the goldfish's gaping mouth... Here, kill the zingers and collect the ammunition for your popguns. Stand on a piece of wood, and look at the huge, heart shaped piece of machinery on the wall. It has three fan blades, and three corresponding glass circles. The idea is to blow each of the windows out using your popguns! Once you hit one, a timer starts, and you have 99 seconds to finish the act. It goes from red --> yellow --> white --> broken. Then you get your Golden Banana. Sure, the objective made absolutely NO sense whatsoever...but that's beside the point. :p ------------------------------------------------------------------------ GOLDEN BANANA # 4: In the chamber filled with stacks of gold (which is at the end of the algae tunnel), there is a Diddy pad on one of the stacks, but you can't reach it unless the water level is at its highest. When it is, go there, and use the simian spring move to go higher and higher, eventually reaching a Bonus Barrel. "Stealthy Snoop!" You have to sneak past the kremling guards, who are armed with flashlights and walkie-talkies. Get spied on once, and it's all over. This is a test of patience, and all you have to do is wait for them to turn away, then quickly scamper by, keeping their pattern -- which never changes -- in mind. ------------------------------------------------------------------------ GOLDEN BANANA # 5: In the lighthouse area, there is an alcove right next to the waterline with a red Kasplat. Defeat it, and take it back to Snide. ************************** ******************* 7-3: LANKY KONG *************************** ************************** G L O O M Y G A L L E O N GOLDEN BANANA # 1: In the tunnel leading to the sunken ship area, pound the Lanky switch using a simian slam, then proceed to the hole in the ship that was opened in the cinema before time expires. Inside, Glimmer will assist you by shining his light on the dark walls! Swim to the very end, and drift into the animal crate, allowing you to become Enguarde! With his sharp bill, pierce through the many treasure chests. One of them covers a large pipe -- go inside, swim through some tunnels, and collect the Golden Banana at the end. ------------------------------------------------------------------------ GOLDEN BANANA # 2: In the lighthouse area, use the animal crate to become Enguarde, then swim around the region and burst open the treasure chests by piercing them with your sharp bill. Besides numerous quantities of blue bananas, you will find a Golden Banana near the mermaid's underwater palace! ------------------------------------------------------------------------ GOLDEN BANANA # 3: In the wrecked ship area, swim to Funky's Armory, and slightly beyond that, you will see a tower like structure sticking above the water, with several music pads on it. Find Lanky's corresponding music pad, and play your trombone on it to open a small door in the large ship in the middle of this entire region. Quickly swim to it before the gate can shut (60 seconds is all you get), and you're inside another area with Glimmer -- presumably the captain's quarters by looking around! Avoid the crafty puftup by swimming around, and easily collect the Golden Banana on the bed! ------------------------------------------------------------------------ GOLDEN BANANA # 4: After raising the water level, go to the main caves, and you will find an antechamber containing a Kasplat. Swim to the docks, get up there, kill him, take the blue print back to Snide, and for the hundredth time, get your prize! ------------------------------------------------------------------------ GOLDEN BANANA # 5: In the chamber filled with stacks of gold (which is at the end of the algae tunnel), there is a Lanky pad on one of the stacks, but you can't reach it unless the water level is at its highest. When it is, go there, and use the baboon balloon move to go higher and higher, eventually reaching a Bonus Barrel. "Searchlight Seek!" The idea is to hit the klaptraps from above, in the dark, with melons. There are two things to keep in mind here: (1) By the time the melon gets near the ground, your target will be somewhere else, so lead your aim (e.g. fire your shots ahead of the target, in the direction it is headed. (2) He can and will turn, usually at a steep angle. To counteract this, shoot parallel to the side of his head, in the direction is looks like he will turn. 60 seconds and four the amount you must hit. Challenging if you've never done the game before, but easy to anyone keen in the field of klaptrap bashing... ************************** ******************* 7-4: TINY KONG *************************** ************************** G L O O M Y G A L L E O N GOLDEN BANANA # 1: In the dry ship area, go into the first blast barrel to appear on top of the ship, then use the vines to move to the catwalks above. Carefully follow the narrow planks, and then kill the purple Kasplat enemy to receive a blue print. Take it back to Snide for your prize! ------------------------------------------------------------------------ GOLDEN BANANA # 2: On your way to the sunken ship area, activate the Tiny switch using your simian slam, then quickly swim to the gate that opens in the ship shown in the cinema before time expires. Inside, Glimmer will assist you in seeing the dark corners of the ship. Find the hole in the wall, and quickly swim to the bonus barrel at the end before the Shuri make fish food out of ya. "Kremling Kosh!" Shoot the various Kremlings that pop out before time is up, and this Golden Banana is yours! ------------------------------------------------------------------------ GOLDEN BANANA # 3: After opening the algae tunnel, swim inside, and you will see a HUGE treasure chest. Jump on top of it, and leap into the Tiny Barrel to become small. Carefully swim through the keyhole, and you are now inside the chest! Swim inside each of the giant clams, and collect the pearls they protect. When each pearl has been collected, Tiny will tell you so. To get back to the Mermaid's Palace, go to the lighthouse area, and dive down to the deepest part. Become small by going inside the Tiny Barrel, and through the hole of the castle. The mermaid will be so happy, she'll hand over her Golden Banana! ------------------------------------------------------------------------ GOLDEN BANANA # 4: In the wrecked ship area, go to where Funky's Armory is, then dive all the way to the seafloor, and you will find a small tower like structure, along with a small hole and a Tiny Barrel. Perform the obvious, and inside, quickly swim to the Bonus Barrel before the puftups can turn you into monkey kish-ka-bob! "Big Bug Bash!" Swat six flies in 60 seconds with your large flyswatter. Remember that when the swatter is going into the motion (upwards or downwards), you can move it slightly, so if the fly suddenly changes course, you can attempt to still smack it -- and in many cases, still succeed regardless. ------------------------------------------------------------------------ GOLDEN BANANA # 5: In the wrecked ship area, swim to Funky's Armory, and slightly beyond that, you will see a tower like structure sticking above the water, with several music pads on it. Find Tiny's corresponding music pad, and play your saxophone on it to open a small door in the large ship in the middle of this entire region. Quickly swim to it before the gate can shut (60 seconds is all you get), and you're inside another area with Glimmer! Here, swim around and collect the numerous bananas. In one small prison cell (this must have been a prison block when the ship was operational) you will find a larger-than-usual Shuri guarding a Golden Banana. Quickly swim it, collect it, and escape before it can damage you. ************************** ******************* 7-5: CHUNKY KONG *************************** ************************** G L O O M Y G A L L E O N GOLDEN BANANA # 1: From the entrance to the stage, go straight ahead, into the dry ship area. In front, and to the right, is where you want to go, down the sandy path, finding a dead-end. You find three treasure chests -- small them all using the primate punch, and the one on the right will contain your prize. ------------------------------------------------------------------------ GOLDEN BANANA # 2: In the wrecked ship area, swim to Funky's Armory, and slightly beyond that, you will see a tower like structure sticking above the water, with several music pads on it. At the very tip of the tower is a green Kasplat enemy! Swiftly defeat it, and take the blue print back to Snide. ------------------------------------------------------------------------ GOLDEN BANANA # 3: In the lighthouse area, when the water level is at the lowest, swim along the waterline, and you will spot a red Kasplat enemy inside an alcove. Go there, and you discover a music pad with a triangle on it! Play Chunky's instrument on it to cause a gate on the large ship in the sunken ship area to open. As fast as you can, swim to the main caves, cross over to the sunken ship area, and down into the hole before time expires. Inside, there is nothing to do other than swim into the Bonus Barrel. "Batty Barrel Bandit!" Match three bananas in the slot machine before time expires. Time it so you know what item comes before the banana, and then tap the button when you see that item. ------------------------------------------------------------------------ GOLDEN BANANA # 4: After rising the water level, go to the main caves system, and in one antechamber you will find a Kasplat, cannon, and cannonball. Put the cannonball inside the cannon, then jump into the cannon. You have six shots, and 60 seconds to hit three moving targets on the wall. The cannon shots are incredibly slow, so take this into account when aiming, and be sure you know exactly where the target is about to go. Hit all three targets, and a Golden Bananas is yours for the keeping (unless someone eats it...not that I would ever do such a thing...). ------------------------------------------------------------------------ GOLDEN BANANA # 5: For this one, you have to get Chunky on the K. Rool ship that is wandering around the lighthouse area after you turn on the lighthouse itself. How is this physically possible? First, get on the lighthouse island, and go to the top of one of the platformers (one holds a Diddy Barrel, the other a Donkey Pad). When the hulking derelict comes as close as it will get, take a running leap at the ship! At the peak of your jump, tap "B" to cause Chunky to spin rapidly, causing you to float for several seconds. Once on the ship, do a simian slam on the trapdoor that is easily visible. Be aware, however, the movement of the ship will distort your moves, so time your jumps accordingly. Once inside the cargo hold, go forward, collecting all the big banana bunches. At the end is a large gate -- bowl it over using the classic primate punch maneuver. Inside, you will see stacks of barrels, spinning rapidly, with Chunky's face on them. Punch each one using the primate punch until the Golden Banana comes down. *cough* Banjo-Kazooie rip-off *cough* Interestingly enough, when you try to escape the hold, you become so dizzy that your analog controls become reversed! This makes maneuvering through the cannon ball obstacle course much more difficult. More power to ya if you can succeed. ======================================================================== CHAPTER 8) FUNGI FOREST ======================================================================== Legends tell of a cuckoo clock with such a powerful magic force, it can change night into day and day into night in an eyeblink. Whether these tall tales are true has not been confirmed, because most explorers are ran out of the forest by its spooky wildlife. ************************** ******************* 8-0: STAGE STUFF *************************** ************************** F U N G I F O R E S T TERMINOLOGY: Clock Area -- The area you start out in; it has a huge cuckoo clock in the middle of it. Big Mushroom Area -- Branching off of the clock area, (through the purple tunnel) the big mushroom area has a simply ENORMOUS mushroom in it. It's so big you can actually go inside of it, and there are several catwalks going around it on the outside. Shack/Shed Area -- Branching off of the clock area (through the blue tunnel), the shack area contains many different types of shacks, from barns to a waterwheel area. Garden -- The garden branches off of the clock area (through the green tunnel), and contains Funky's place, along with the big, mean, killer tomatoes. Big Tree Area -- The big tree area is the region behind the mushroom area (its entrance is directly behind the huge mushroom). I call it this because (surprise, surprise) there is a large tree in the center. ------------------------------------------------------------------------ FUNKY'S UPGRADE: Funky, who can be found in the garden, will upgrade your shooters so they can be homing missiles! However, this only works if you pick up red cases of ammunition, and these are very hard to come by. If one Kong buys the upgrade, every one else receives it automatically. ------------------------------------------------------------------------ TURNING DAY INTO NIGHT AND NIGHT INTO DAY: To get to the giant cuckoo clock, use the blast barrel nearby. At the top, shoot either the "sun" or "moon" switch, and bingo, it's either night or day, depending on which one you chose. Some areas or characters will not appear unless it is a certain time. ------------------------------------------------------------------------ SUPER SIMIAN SLAM: Yes, Cranky (who resides in the giant mushroom area) will be glad to fork over another move, this time called the "super simian slam." Only one Kong has to buy it in order for all the others to have it. It allows you to pound down the blue character switches. ------------------------------------------------------------------------ BLAST BARRELS INSIDE THE GIANT MUSHROOM: Inside the giant mushroom, there are five switches at the entrance: coconut, peanut, grape, feather, and pineapple. Shoot them all using the characters (it's not hard; there's a DK Barrel right there for pete's sake) and several blast barrels will appear, allowing you to reach the top of the structure very quickly. ------------------------------------------------------------------------ GIANT MUSHROOM LADDERS: Both inside and outside the giant mushroom, you can climb to many areas using the ladders. However, remember that you can only climb up one side, so if you think one is "broken", try the other side. This confused me at first, which is why I put it here. ------------------------------------------------------------------------ COLLECTING THE CROWN: Among the catwalks that surround the giant mushroom, there is a small piece that holds the K. Rool pad. There are only two ways to get to it: (1) On the very top level of the catwalks, climb down the ladder. This, however, works only at nighttime. (2) Use the Diddy Barrel at ground level, and fly up here and easily land on it. Inside the battle arena, you will have to fend off two regenerating Kasplats (!) and a regular Kritter. The best way to take them down is with the energy wave attack you get from the banana queen fairy. ************************** ******************* 8-1: DONKEY KONG *************************** ************************** F U N G I F O R E S T GOLDEN BANANA # 1: Go inside the giant mushroom, ground level, and you will find a Donkey switch. Pound it, and a Golden Banana will appear at the VERY TOP of the mushroom's interior. Use the long string of blast barrels (see section 8-0 on how to get them), and you will able to get up there in the half- a-minute time limit. ------------------------------------------------------------------------ GOLDEN BANANA # 2: Go inside the giant mushroom, ground level, and start climbing the ladders up, until you reach a white tunnel that goes outside. Enter it, collect the bananas, and climb up the ladder. Use the DK Pad to be warped to a barrel blasting course. The difficulty here lies mainly in the fact that the barrels go so fast, and the targets are incredibly far away, so you need some decent eye-hand coordination to do this. At the end, you fly into a Bonus Barrel... "Peril Path Panic!" You must knock out the klaptraps with melons so the fairies passing by don't get eaten...reminds me of the twinklie mini- game in Banjo-Kazooie. I just spray each row of klaptraps with melons, and then a few fairies will pass by. When everyone is awake again, I spray again. Remember that if a klaptrap is shaking his head, the fairy can still go by and not get eaten! A Golden Banana is your prize. ------------------------------------------------------------------------ GOLDEN BANANA # 3: Go to the sheds area, in the daytime, and go to the waterwheel barn (the one surrounded by a moat, in the middle of the entire region). Go inside, through the door in front of the # 1 bananaport pad. Inside, you notice three things: a stack of boxes, a shredder, and a large fence. Go to the boxes, and smash down on the "?" crate using your super simian slam. Activate the Donkey switch as well, and the gate will open, allowing you into the fenced in area. You will discover three levers you can operate using the gorilla grab, and each one has small circles in front of them: one, two, and three, respectively. You must enter a combination, which is: 2 1 1 3 2 You could have gotten this by listening to Wrinkly's advice, or by looking at the sign post above the shredder. Either way, this password will activate the conveyor belt, carrying the Golden Banana out of the shed, and into a cage outside. The cage, however, must be opened at night! So, use the # 1 bananaport pad to go to the cuckoo clock and make it night, then return and collect it. Whew... ------------------------------------------------------------------------ GOLDEN BANANA