BtS: Evacuation

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Achievements

Successfully complete the indicated task to unlock the corresponding achievement:

    ...And Your Enemies Closer: Compete with Gordo at night on Day 2. (Day 2 Only)
    A Big Day Ahead of You: Go to bed at the end of Day 3. (Day 3 Only)
    A Whole Day: Play BtS - Evacuation for a total of 24 hours.
    Accessorized: Obtain and carry at least one of every accessory in the game.
    Almost There: Reach 75% completion.
    Amor: Meet Angie. (Day 1 Only)
    Awkward Encounter: Meet with an advisor named Alphonse. (Day 1 Only)
    Bass Hunter: Reach level 99 in the Fishing skill.
    Beginning of a Friendship: Meet with an advisor named Lelan. (Day 1 Only)
    Big Talk: Find Lonn, the poor resistance's leader. (Day 4 Only)
    Blessed: Pray at Church 25 times.
    Bookworm: Read every book in the Library,
    BtS - Easy: Beat BtS - Evacuation on easy difficulty.
    BtS - Hard: Beat BtS - Evacuation on hard difficulty.
    BtS - Insane: Beat BtS - Evacuation on insane difficulty. Impressive.
    BtS - Normal: Beat BtS - Evacuation on normal difficulty.
    Budding Rivalry: Meet an advisor named Gordo. (Day 1 Only)
    Buzzkill: Inform the tourist area hotels about the evacuation. (Day 1 Only)
    Cartographer: Explore every area of the Town and Castle maps.
    Checking Up: Check Angie's house to make sure she's safe. (Day 5 Only)
    Chef: Reach level 99 in the Cooking skill.
    Collector: Collect all 25 collectable necklaces.
    Completionist: Reach 100% completion.
    Counting Stacks: Carry 100,000 Gold or more on you at one time.
    Crazy Talk: Find Blaine, the middle class resistance's leader. (Day 4 Only)
    Credits: Watch the credits.
    Cul-De-Sac Messenger: Inform the middle class about the evacuation. (Day 2 Only)
    Double Check: Check official buildings for important documents. (Day 5 Only)
    Dueller: Learn how to fight. (Day 2 Only)
    Endurance Master: Reach level 99 in the Endurance skill.
    Escape!: Escape from the underground maze. (Day 5 Only)
    Fighter: Learn the Double Attack on Day 2. (Day 2 Only)
    Finders Keepers: Find a key to the Castle Basement. (Day 3 Only)
    First Date: Take Angie out on a first date. (Day 4 Only)
    Free Stuff: Claim a free item from a Potion Shop. (Day 5 Only)
    Freedom: Free a person in bondage.
    General: Learn all of the fighting moves the soldiers have to offer on Day 3. (Day 3 Only)
    Halfway: Reach 50% completion.
    Helper: Complete one sidequest.
    High Society: Inform the rich about the evacuation. (Day 2 Only)
    Hired: Accept Basilio's request. (Day 1 Only)
    In The Basement: Solve the Castle Basement's puzzles. (Day 3 Only)
    In The Red: Enter debt by staying at the hospital without paying.
    Informed Evac: Inform the shops about the evacuation. (Day 1 Only)
    Just a Dream?: Wake up on Day 5. (Day 4 Only)
    Keep Your Friends Close...: Hang out with Lelan at night on Day 2. (Day 2 Only)
    Lights Out: Get caught in Gordo's trap. (Day 4 Only)
    Loading Time: Help load some things onto the ships. (Day 5 Only)
    Lockpicker: Reach level 99 in the Lockpicking skill.
    Logic: Persuade Blaine to stop resistance against the evacuation. (Day 4 Only)
    Looter: Find and loot 3 treasure chests you couldn't before. (Day 5 Only)
    Lucky: Reach level 99 in the Luck skill.
    Magician: Master one alchemy spell.
    Mailman: Deliver 30 letters to the citizens of Roseville.
    Man Up: Ask Angie out on a date. (Day 2 Only)
    Man's Best Friend: Adopt either a cat or a dog.
    Master Alchemist: Reach level 99 in the Alchemy skill.
    Master Quester: Complete 100 sidequests.
    Mi Casa: Find your house. (Day 1 Only)
    Minor Details: Inform the King about how the evacuation is going. (Day 3 Only)
    Money Talk: Find Percy, the rich resistance's leader. (Day 4 Only)
    Multi-Tasker: Help out in the Castle Chore Room. (Day 3 Only)
    Musician: Change your house background music with a piano.
    Night on the Town: Visit the Town Square during the night.
    Now You See Me, Now You Don't: Reach level 99 in the Teleportation skill.
    Otherworldly Influence: Defeat the demon Daemalum. (Day 5 Only)
    Party Up: Join forces with the other advisors to rescue Angie. (Day 5 Only)
    Persuasion: Persuade Lonn to stop resistance against the evacuation. (Day 4 Only)
    Pocket Change: Carry 10,000 Gold or more on you at one time.
    Policeman: Arrest 10 criminals.
    Prepared: Go to bed at the end of Day 2. (Day 2 Only)
    Proper Training: Train with the soldiers and complete soldier training. (Day 3 Only)
    Quarter Down: Reach 25% completion.
    Quarter Millionaire: Carry 250,000 Gold or more on you at one time.
    Quester: Complete 25 sidequests.
    Respect Your Elders: Meet an advisor named Winston. (Day 1 Only)
    Rock Bottom: Find the lowest point in the Town.
    Saver: Save the game 100 times.
    Secret System: Enter the rich passageway system. (Day 4 Only)
    Sightseeing: Find the highest point in the Town.
    Speed Demon: Defeat the demon Daemalum quickly. (Day 5 Only)
    Speeding Bullet: Reach level 99 in the Agility skill.
    Spirited: Reach level 99 in the Spirit skill.
    Strongman: Reach level 99 in the Strength skill.
    Suit of Armor: Obtain and carry at least one of every armor in the game.
    Survivor: Survive the attack by the Assassin. (Day 2 Only)
    Swordsman: Obtain and carry at least one of every weapon in the game.
    The End?: Watch the ending. Thanks for playing! (Day 5 Only)
    Time Saver: Teleport 200 times.
    Tower I: Complete the West Castle Tower. (Day 3 Only)
    Tower II: Complete the East Castle Tower. (Day 3 Only)
    Traveler: Take 50,000 total steps.
    Treasure Hunter I: Find and open 10 treasure chests.
    Treasure Hunter II: Find and open 50 treasure chests.
    Treasure Hunter III: Find and open 100 treasure chests.
    Walk Tall: Inform the poor about the evacuation. (Day 2 Only)
    Winning: Find the King's Gold Coin (Day 3 Only)
    Without a Trace: Escape from Gordo's trap. (Day 4 Only)
    Wizard: Master all of the alchemy spells.
    Zzzz: Go to sleep at the end of Day 1. (Day 1 Only)
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