Civilization 4

Review

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  • City editor

    Highlight a city, then press [Ctrl] + [Alt] + Left Mouse Button.

  • Carrying out multiple tasks

    You can order your great persons to carry out multiple tasks the same way you can order your workers by holding [Shift]. For example, you can order your great scientist to join the city as a specialist ten times, get some techs, and finally build an academy -- all that with only one scientist.

  • Cheat Codes

    Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "civ4config" file in the game folder. Change the "CheatCode = 0" line to "CheatCode = chipotle". While playing the game, press ~ to display the console window. Enter one of the following codes to activate the corresponding cheat function:

    Result Cheat Code
    Display all console window codeshelp
    Change players gold; 0 is active playerPlayer.changeGold [player number], [gold]
    Set players gold; 0 is active playerPlayer.setGold [player number], [gold]
    Stop musicSound.noMusic
    Reload audio scriptsSound.reload
    Stop Soundscape from playingSound.stopSoundScape
    Play sound - AS2D, AS3D, ASSSSound.play string [filename]
    Finds entities with black emissivityGraphics.FindBlackPlotsAndCities
    Hide attachablesGraphics.HideAttachables
    Force light update on all entitiesGraphics.ForceLightingUpdate
    Rebuild terrain and lightingGraphics.ReBuildTerrain
    Set Hill scaleGraphics.SetHillScale [floating number]
    Set Peak scaleGraphics.SetPeakScale [floating number]
    Set water plane heightGraphics.setWaterHeight [floating number]
    Set render depth for quad treeGraphics.quadTreeDepth [integer]
    Toggle waterGraphics.toggleWater
    Display terrainGraphics.displayTerrain bool bOn
    Toggle gridsGraphics.toggleGridMode
    Dump texture paletteGraphics.showTexturePalette
    Set texturingGraphics.setTextureMode bool bOn
    Set wireframeGraphics.setWireframe bool bOn
    Morph the globeview count times.Profile.morphGlobe [integer]
    Rebuild city indicated number of timesProfile.rebuildCity [x coordinate], [y coordinate], [integer]
    Rebuild plot indicated number of timesProfile.rebuildPlot [x coordinate], [y coordinate], [integer]
    Dump animation information to debugging windowProfile.dumpAnimLog
    Set minimum time to capture spikes; set to 0 to disable spikelockProfile.setSpikeThreshold [milliseconds]
    Dump console command historyConsole.History
    Writes HTML documentation for the current console commandsConsole.CreateDocumentation [filename]
    Clear the consoleConsole.Clear
    Display current logging statusLog.status
    Toggle loggingLog.toggle
    Clear the log fileLog.clear
    Erase units and cities from mapMap.empty
    Fill map with units and cities for performance testingMap.fill
    Replot GoodiesMap.generateGoodies
    Replot BonusesMap.generateBonuses
    Replot FeaturesMap.generateFeatures
    Replot RiversMap.generateRivers
    Erase Rivers, Features, Bonuses and GoodiesMap.eraseGameElements
    Replace Rivers, Features, Bonuses and GoodieMap.replaceGameElements
    Change the active landscape infoMap.setActiveLandscapeID [landscape number]
    Erase all plotsMap.erasePlots
    Reload Game Text xml filesXml.reloadGameText
    Reload Civ4TerrainSettings.xmlXml.reloadLandscapeInfo
    Reload Civ4ArtDefines.xmlXml.reloadArtDefines
    Toggle output of texture loads/accesses to debug outputGame.toggleTextureAccessInfo
    Force AI to play for indicated number of turnsGame.AIPlay [integer]
    Create sequences associated with the selected unitGame.createSelectedUnitKFs
    Free sequences associated with the selected unitGame.freeSelectedUnitKFs
    Save WorldBuilder save description fileGame.saveWorldBuilderSave [filename]
    Toggle Animation Test ToolGame.toggleAnimationTest
    Show GFC directory chooserGame.gfcDirChooser
    Show GFC file dlg windowGame.gfcfiledlg
    Show GFC test popupGame.testGFC [integer]
    Show test popupGame.testFont bool bEnable
    Show the Python test popupGame.testPythonPopup
    Show test popupGame.testPopup
    Scroll to the bottomGame.scrollBottom
    Scroll to the topGame.scrollTop
    Clear the listbox belowGame.clear
    Display the help popupGame.helpScreen
    Toggle debug modeGame.toggleDebugMode
    DebuggingGame.showWBPalette bool bCreate
    Compute md5 checksum for the directory tree specifiedApp.calcFolderChechsum [directory]
    Set debugging valueApp.setMooseDbg2 [integer]
    Set debugging valueApp.setMooseDbg1 [integer]
    TGA full screen shot in .ScreenShot directory; requires "AllowScreenShots=1" in ini.App.takeFullScreenShot
    TGA screen shot in .ScreenShot directory; requires "AllowScreenShots=1" in ini.App.takeScreenShot
    Set maximum frame rate; 0 to disableApp.setMaxFrameRate [floating number]
    Update existing value in the ini fileApp.setIniFile [group key], [key], [value]
    Crash gameApp.crash
    Return the application link timeApp.getBuildTime
    Test player unit iterationPlayer.testUnitIter [integer]

  • Debug mode commands

    Use the following commands after enabling the "Game.toggleDebugMode" code:

    Result Command
    Display debug menu[Ctrl] + D
    Increase gold by 1,000[Shift] + 4
    Increase highlighted unit's strength by 0.2[Shift] + ]
    Decrease highlighted unit's strength by 0.2[Shift] + [
    Increase highlighted city's population by 1[Shift] + [Plus]
    Increase highlighted city's culture by 10[Ctrl] + [Plus]
    Instant production completion for highlighted city[Plus]
    Instantly finish current science being researched[Alt] + [Plus]
    Level up highlighted unit[Ctrl] + [Plus]
    Insert unit/city[Ctrl] + [Shift] + Left Mouse Button
    World editor[Ctrl] + W


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