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Evolve Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for PC

Evolve Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for PC

Evolve

Strategy Guide/Walkthrough/FAQ

Review

Bonus hunters and monsters

Successfully complete the indicated task to unlock the corresponding hunter or monster:

    Abe: Successfully complete the Tier 1 Character Mastery Requirement for Griffin.
    Bucket: Successfully complete the Tier 1 Character Mastery Requirement for Hank.
    Cabot: Successfully complete the Tier 1 Character Mastery Requirement for Bucket.
    Caira: Successfully complete the Tier 1 Character Mastery Requirement for Lazarus.
    Griffin: Successfully complete the Tier 1 Character Mastery Requirement for Maggie.
    Hyde: Successfully complete the Tier 1 Character Mastery Requirement for Markov.
    Kraken: Successfully complete the Tier 1 Character Mastery Requirement for Goliath.
    Lazarus: Successfully complete the Tier 1 Character Mastery Requirement for Val.
    Parnell: Successfully complete the Tier 1 Character Mastery Requirement for Hyde.
    Wraith: Successfully complete the Tier 1 Character Mastery Requirement for Kraken.

Character Mastery rewards

Successfully complete challenges and objectives to earn experience for your player level. Level 40 is the level cap. Each time you level up, you will earn a perk. Additionally, experience will improve a hunter’s non-class specific loadout items and a monster’s abilities. You can track your progress at the Character Mastery screen.

Hunters

Abe

    Custom Shotgun: First tier, deal 14,000 damage. Second tier, deal 29,000 damage to the monster. Third tier, deal 12,000 headshot damage to the monster.

    Stasis Grenades: First tier, slow down the monster a total of 130 times. Second tier, slow down the monster for a total of 800 seconds. Third tier, slow the monster for 3 seconds 160 times.

    Tracking Dart Pistol: First tier, dart the monster 15 different times. Second tier, dart the monster for 3,000 seconds. Third tier, dart the monster from a distance of 30 meters 60 times.

    Rewards: Badge Foreground, Abe Elite Skin

Bucket

    Guided Missile Launcher: First tier, deal 9,000 damage. Second tier, deal 25,000 damage to the monster. Third tier, have 390 direct hits to the monster.

    Sentry Guns: First tier, deal 15,000 damage. Second tier, deal 20,000 damage to the monster. Third tier, have at least 3 sentry guns firing at the same time 30 times.

    UAV: First tier, cover 3,000-meters in Hunt or Rescue. Second tier, reveal the monster a total of 30 times. Third tier, reveal the Stage 1 monster 25 times in either Hunt or Rescue.

    Rewards: Cabot, Badge Foreground, Bucket Elite Skin

Cabot

    Rail Cannon: First tier, deal 12,000 damage. Second tier, deal 34,000 damage to the monster. Third tier, deal 26,000 headshot damage to the monster.

    Damage Amplifier: First tier, amplify 9,000 damage. Second tier, amplify 24,000 damage to the monster. Third tier, amplify 54 damage during a single use 250 times.

    Dust Tagging: First tier, reveal 70 creatures. Second tier, reveal the monster 60 times. Third tier, reveal the Stage 1 monster 25 times.

    Rewards: Badge Foreground, Cabot Elite Skin

Caira

    Napalm Grenade Launcher: First tier, deal 3,300 damage. Second tier, deal 4,000 damage to the monster. Third tier, get 170 direct hits on the monster.

    Healing Grenade Launcher: First tier, heal 32,000 damage. Second tier, revive 15 teammates. Third tier, heal multiple teammates 900 times.

    Acceleration Field: First tier, cover a total of 2,200-meters using the Acceleration Field. Second tier, provide a boost to your teammates 74 times. Third tier, cover 50-meters with teammate in a single match 100 times.

    Rewards: Badge Foreground, Caira Elite Skin

Griffin

    Gauss SMG: First tier, deal 10,000 damage. Second tier, deal 14,000 damage to the monster. Third tier, deal 8,000 headshot damage to the monster.

    Harpoon Gun: First tier, trap the monster for one second 14 times. Second tier, hold the monster for a total of 115 seconds. Third tier, harpoon the monster in mid-air 80 times.

    Sound Spikes: First tier, plant 15 spikes at least 50-meters apart. Second tier, reveal the monster 120 times. Third tier, reveal the Stage 1 monster 20 times in Hunt mode.

    Rewards: Abe, Badge Foreground, Griffin Elite Skin

Hank

    Laser Cutter: First tier, deal 6,000 damage. Second tier, deal 20,000 damage to the monster. Third tier, deal 5,000 headshot damage.

    Shield Projector: First tier, shield your teammates from any damage 20 times. Second tier, shield 35,000 damage. Third tier, stop 30 teammates from being incapacitated.

    Orbital Barrage: First tier, deal 6,600 damage. Second tier, deal 24,000 damage to the monster. Third tier, damage the monster 30 times from a distance of more than 50-meters.

    Rewards: Bucket, Badge Foreground, Hank Elite Skin

Hyde

    Flamethrower: First tier, deal 20,000 damage. Second tier, deal 50,000 damage to the monster. Third tier, deal 50,000 residual burn damage.

    Minigun: First tier, deal 4,500 damage. Second tier, deal 15,000 damage to the monster. Third tier, deal 3,000 headshot damage to the monster.

    Toxic Grenades: First tier, deal 11,000 damage. Second tier, deal 32,000 damage to the monster. Third tier, deal 100 damage to the monster using a single Toxic Grenade.

    Rewards: Parnell, Badge Foreground, Hyde Elite Skin

Lazarus

    Silenced Sniper Rifle: First tier, place 200 targets on the monster. Second tier, your teammates must deal 270 damage by hitting your targets on the monster. Third tier, have 150 headshot targets on the monster.

    Lazarus Device: First tier, use the device a total of four times. Second tier, use the device on teammates 28 times. Third tier, use the device on 3 teammates 25 times.

    Personal Cloak: First tier, cloak revive 7 creatures using the Lazarus Device. Second tier, cloak revive 22 teammates using the Lazarus Device. Third tier, cloak revive 3 teammates in a single match 25 times.

    Rewards: Caira, Badge Foreground, Lazarus Elite Skin

Maggie

    Machine Pistol: First tier, deal 8,000 damage. Second tier, deal 21,000 damage to the monster. Third tier, deal 12,000 headshot damage to the monster.

    Harpoon Traps: First tier, harpoon the monster 40 times. Second tier, harpoon the monsters 8 times in 14 different matches. Third tier, catch the monster in 2 traps 50 times.

    Pet Trapjaw: First tier, follow Daisy for 2,600-meters. Second tier, revive 10 downed teammates with Daisy. Third tier, revive 2 teammates in a single match 30 times.

    Rewards: Griffin, Badge Foreground, Maggie Elite Skin

Markov

    Lightning Gun: First tier, deal 24,000 damage. Second tier, deal 84,000 damage to the monster. Third tier, deal 23,000 chained damage.

    Assault Rifle: First tier, deal 4,000 damage. Second tier, deal 18,000 damage to the monster. Third tier, deal 10,000 headshot damage to the monster.

    Arc Mines: First tier, deal 8,000 damage. Second tier, deal 50,000 damage to the monster. Third tier, damage the monster with 2 Arc Mines without taking any damage 60 times.

    Rewards: Hyde, Badge Foreground, Markov Elite Skin

Parnell

    Combat Shotgun: First tier, deal 19,000 damage. Second tier, deal 75,000 damage to the monster. Third tier, deal 31,000 headshot damage to the monster.

    Multifire Rocket Launcher: First tier, deal 32,000 damage. Second tier, deal 64,000 damage to the monster. Third tier, get 900 direct hits to the monster.

    Super Soldier: First tier, deal 17,000 damage. Second tier, deal 58,000 damage to the monster. Third tier, deal 20,000 headshot damage to the monster.

    Rewards: Badge Foreground, Parnell Elite Skin

Val

    Armor-Piercing Sniper Rifle: First tier, place 12 targets on the monster. Second tier, your teammates must deal 12,000 bonus damage to the monster. Third tier, place 30 headshot targets on the monster.

    MedGun: First tier, heal 16,000 damage. Second tier, revive 12 downed teammates using the MedGun. Third tier, heal 40 teammates before they are incapacitated.

    Tranquilizer Gun: First tier, tranquilize the monster 14 different times. Second tier, tranquilize the monster for 400 seconds. Third tier, tranquilize the monster from 100-meters or 60 times.

    Rewards: Lazarus, Badge Foreground, Val Elite Skin

Monsters

Goliath

    Rock Throw: First stage, deal 12,000 damage. Second stage, damage multiple targets 35 times. Third stage, hit mid-air hunters 150 times.

    Leap Smash: First stage, deal 12,000 damage. Second stage, damage multiple targets 50 times. Third stage, hit the hunters from 20-meters 50 times.

    Fire Breath: First stage, deal 12,000 damage. Second stage, damage multiple targets 175 times. Third stage, hit mid-air hunters for 80,000 damage.

    Charge: First stage, deal 8,000 damage. Second stage, damage multiple targets 50 times. Third stage, hit multiple hunters 100 times.

    Rewards: Kraken, Badge Foreground, Goliath Elite Skin

Kraken

    Lightning Strike: First stage, deal 20,000 damage. Second stage, damage multiple targets 50 times. Third stage, deal damage to multiple hunters 80 times.

    Banshee Mines: First stage, deal 27,000 damage. Second stage, deal 80,000 damage to the hunters. Third stage, deal damage to multiple hunters 60 times.

    Aftershock: First stage, deal 15,000 damage. Second stage, damage multiple targets 40 times. Third stage, deal damage to multiple hunters 60 times.

    Vortex: First stage, deal 30,000 damage. Second stage, damage multiple targets 80 times. Third stage, knock back 360 mid-air hunters.

    Rewards: Wraith, Badge Foreground, Kraken Elite Skin

Wraith

    Wrap Blast: First stage, deal 30,000 damage. Second stage, damage multiple targets 90 times. Third tier, damage multiple hunters 15 times.

    Abduction: First stage, abduct a total of 35 targets. Second stage, abduct 45 mid-air hunters. Third tier, abduct hunters from a team 225 times.

    Decoy: First stage, deal 12,500 damage using Decoy. Second stage, deal 32,000 damage to hunters using Decoy. Third tier, stealth pounce 30 times while remaining invisible.

    Supernova: First stage, deal 34,500 damage using Supernova. Second stage, deal 125,000 damage to hunters using Supernova. Third tier, deal damage using abilities 70 times while the Supernova is activated.

    Rewards: Badge Foreground, Wraith Elite Skin

Elite wildlife buffs

During a match, you will encounter creatures marked with a “+” icon over their heads. Kill those creatures to get certain buffs, which act as perks for both hunters and monsters.

    Armadon: Both hunters and monsters gain 35% damage resistance. Does not affect shield or armor.
    Basking Cephaladon: monsters get 100% increased Feeding Speed. hunters get some sort of wildlife-repellent.
    Blitzleopard: Provides increased jumping altitude to hunters. Grants 50% increased Climbing Speed to monsters.
    Canyon Strider: Provides 35% increased movement speed to both hunters and monsters.
    Crowbill Sloth: Provides 35% increased damage output to both hunters and monsters.
    Mammoth Bird: Provides 50% reload speed and the ability to switch quickly to hunters. Provides all abilities receive 50% decreased cooldown time to monsters.
    Marsh Strider: Provides 35% increased movement speed to both hunters and monsters.
    Megamouth: Provides additional speed when executing Stealth Pounce for monsters. hunters receive decreased cooldown time for special ability.
    Nomad: Hunters receive decreased recharge time for the Jet Pack. Monsters receive special ability cooldown reduction time.
    Obsidian Grub: Hunters cannot be knocked down. Monsters regenerate armor much faster.
    Reaver: Hunters spend 35% less fuel while flying. For monsters, scared birds do not alert the hunters.
    Spotter: Hunters get the ability to see the outlines of creatures within a radius of 50-meters. Monsters receive 200% increased smell range within a radius of 100-meters.
    Steamadon: Both hunters and monsters cam slow an opponent for one second after being shot at.
    Tyrant: Both hunters and monsters will regenerate HP over time.
    Venomhound: Adds Poison Damage to the attack delivered by the monsters and hunters.

Map effects

As the monsters try to destroy Shear Colonists during Evacuation, certain map effects will be available in each round. If the hunters win the first round, a map effect that is beneficial to them will be present in the next round, and vice versa.

Hunter benefits

Armored Turrets

    Maps available on: Colonial Water & Power, King’s Fort, New Calico, Salveron Industries
    Effect: Only appears in Defend mode if hunters win the previous round. They are very strongly armored against the monster and its minions.

Attack Drones

    Maps available on: The Dam, Wraith Trap
    Effect: Search the map and damage the monster.

Birds

    Maps available on: Distillery, MedLab, Refueling Tower, Weather Control
    Effect: Fly across the map and reveal the monster’s location for the hunters.

Cargo Ship

    Maps available on: Aviary, Fusion Plant, Rendering Plant, Weather Control, Wraith Trap
    Effect: Reveals the monster’s location for the hunters.

Clear Skies

    Maps available on: Aviary, Fusion Plant, MedLab, Refueling Plant
    Effect: Predators go into hiding.

Colonists

    Maps available on: Barracks, Refueling Tower, The Dam, Wraith Trap
    Effect: Two Colonists join your team and hunt down the monster.

Ebonstar Ally

    Maps available on: Orbital Drill, Rendering Plant, The Dam
    Effect: Ebonstar Allies soldiers fight alongside the hunters. They appear after the hunters help defend the Barracks.

Fair Weather

    Maps available on: Armory, Barracks, Distillery, Orbital Drill, Rendering Plant, The Dam, Weather Control, Wraith Trap
    Effect: Negates all harmful weather effects and provides natural lightning.

Forcefield

    Maps available on: Armory, Barracks, Rendering Plant, Wraith Trap
    Effect: Confined space marked by large transparent blue walls in which the monster gets trapped. The Forcefield shrinks gradually, allowing the hunters to deal additional damage to the monster.

MedBays

    Maps available on: Aviary, Distillery, Weather Control
    Effect: Distributed by the MedLab; allow hunters to heal and remove strikes.

Scent Masking

    Maps available on: Aviary, MedLab
    Effect: Negates the monster’s ability to smell and locate the hunters.

Sentry Guns

    Maps available on: Refueling Tower, Weather Control, Wraith Trap
    Effect: Deployable weapons that attack the monster and its minions.

Space Laser

    Maps available on: Barracks, Rendering Plant
    Effect: Vright-red laser targets the monster from above and does large amounts of damage.

Teleport Gates

    Maps available on: Armory, Fusion Plant, Refueling Tower, Rendering Plant, The Dam
    Effect: Small amount of bright-blue Teleport Gates appears on the map. Stepping inside one them sends the hunters to a central location.

Monster benefits

Armored Minions

    Maps available on: Colonial Water & Power, King’s Fort, New Calico, Salveron Industries
    Effect: Opposite of Armored Turrets and only appear in the last round of Evacuation if the monster won the fourth round. Grants additional armor to minions.

Canyon Striders

    Maps available on: Barracks, Orbital Drill, Refueling Tower, The Dam, Wraith Tap
    Effect: Adds extra Canyon Striders on the map, allowing the monster to feed more frequently and gain two energy bars per kill.

Carnivorous Plants

    Maps available on: Aviary, MedLab, Refueling Tower
    Effect: Carnivorous plants spawn, making the hunters’ movements more dangerous.

Ebonstar Corpses

    Maps available on: Orbital Drill, Rendering Plant, The Dam
    Effect: Corpses provide additional energy for the monster.

EMP

    Maps available on: The Dam, Wraith Trap
    Effect: Prior to an EMP strike, a small yellow circle appears on the ground. If a hunter is caught in it, he or she cannot use their Class Ability temporarily.

Falling Satellite

    Maps available on: Barracks, Rendering Plant
    Effect: A satellite is destroyed, sending parts falling. If a hunter gets hit, he or she receives massive damage.

Hostile Wildlife

    Maps available on: Aviary, MedLab
    Effect: Wildlife drink contaminated water and attack hunters aggressively.

Man-Eating Eels

    Maps available on: Armory, Barracks, Rendering Plant, Wraith Trap
    Effect: Eels attack hunters and are friendly to the monster.

Mutated Plants

    Maps available on: Aviary, Distillery, Weather Control
    Effect: Mutated Plants attack the hunters and give health to the monster.

Phantoms

    Maps available on: Distillery, MedLab, Refueling Tower, Weather Control
    Effect: Phantoms target the hunters from above and deal serious damage.

Radioactive Clouds

    Maps available on: Refueling Tower, Weather Control, Wraith Trap
    Effect: Toxic-green gas deals damage to hunters as they walk through it.

Second Monster

    Maps available on: Aviary, Fusion Plant, Rendering Plant, Weather Control, Wraith Trap
    Effect: Miniature monster follows the primary monster and attacks the hunters on sight.

Storms

    Maps available on: Armory, Barracks, Distillery, Orbital Drill, Rendering Plant, The Dam, Weather Control, Wraith Trap
    Effect: Small weather change that makes it slightly more difficult to locate the monster.

Teleport Rifts

    Maps available on: Armory, Fusion Plant, Refueling Tower, Rendering Plant, The Dam
    Effect: Teleport the monster to different locations across the map.

Hunter perks

Reach the indicated level to unlock the corresponding tier for the listed perk:

Perk and tier Required level Result
Capacity Increase
Tier 1 Level 10 Increases ammo or battery life by 25%
Tier 2 Level 23 Increases ammo or battery life by 38%
Tier 3 Level 36 Increases ammo or battery life by 50%
Damage Bonus
Tier 1 Level 5 Increases overall damage dealt by 7%
Tier 2 Level 18 Increases overall damage dealt by 11%
Tier 3 Level 31 Increases overall damage dealt by 15%
Damage Resistance
Tier 1 Level 8 Decreases damage taken by 7%
Tier 2 Level 21 Decreases damage taken by 11%
Tier 3 Level 34 Decreases damage taken by 15%
Health Regeneration
Tier 1 Level 13 Restores 15 HP each second
Tier 2 Level 26 Restores 23 HP each second
Tier 3 Level 39 Restores 30 HP each second
Jet Pack Recharge
Tier 1 Level 4 Jet Pack recharges 37% faster
Tier 2 Level 17 Jet Pack recharges 55% faster
Tier 3 Level 30 Jet Pack recharges 75% faster
Jump Height
Tier 3 Level 1 Increases jumping altitude by 200%
Movement Speed
Tier 1 Level 11 Increases movement speed by 10%
Tier 2 Level 24 Increases movement speed by 15%
Tier 3 Level 37 Increases movement speed by 20%
Quick Switch
Tier 1 Level 2 Switch items 50% faster
Tier 2 Level 15 Switch items 75% faster
Tier 3 Level 28 Switch items 100% faster
Reload Speed
Tier 1 Level 7 Reduces cooldown time or increases reload speed by 15%
Tier 2 Level 20 Reduces cooldown time or increases reload speed by 23%
Tier 3 Level 33 Reduces cooldown time or increases reload speed by 30%

Monster perks

Reach the indicated level to unlock the corresponding tier for the listed perk:

Perk and tier Required level Result
Armor Regeneration
Tier 1 Level 14 Increases armor regeneration by 25%
Tier 2 Level 27 Increases armor regeneration by 38%
Tier 3 Level 40 Increases armor regeneration by 50%
Climb Speed
Tier 3 Level 1 Increases climb speed by 30%
Cooldown Reduction
Tier 1 Level 9 Abilities are recharged 15% faster
Tier 2 Level 22 Abilities are recharged 23% faster
Tier 3 Level 35 Abilities are recharged 30% faster
Damage Bonus
Tier 1 Level 5 Increases overall damage dealt by 7%
Tier 2 Level 18 Increases overall damage dealt by 11%
Tier 3 Level 31 Increases overall damage dealt by 15%
Damage Resistance
Tier 1 Level 8 Decreases overall damage dealt by the hunters by 7%
Tier 2 Level 21 Decreases overall damage dealt by the hunters by 11%
Tier 3 Level 34 Decreases overall damage dealt by the hunters by 15%
Feeding Speed
Tier 1 Level 3 Increases feeding rate by 37%
Tier 2 Level 16 Increases feeding rate by 55%
Tier 3 Level 29 Increases feeding rate by 75%
Movement Speed
Tier 1 Level 11 Increases movement speed by 10%
Tier 2 Level 24 Increases movement speed by 15%
Tier 3 Level 37 Increases movement speed by 20%
Smell Range
Tier 1 Level 6 Increases smell range by 37%
Tier 2 Level 19 Increases smell range by 55%
Tier 3 Level 32 Increases smell range by 75%
Stamina Increase
Tier 1 Level 12 Increases stamina recharge 25% faster
Tier 2 Level 25 Increases stamina recharge 38% faster
Tier 3 Level 38 Increases stamina recharge 50% faster

Wildlife

The following creatures can be encountered, in both normal and “elite” versions, and give buffs when killed.

Armadon

    Biome: Forest
    Description: They primarily feed on grasses and are very territorial. They are heavily armored and have a lot of health.

Basking Cephaladon

    Biome: Acid, Ice
    Description: They are usually found near marshy areas in the Ice biomes, and have a lot of health.

Blitz Leopard

    Biome: Forest, Acid, Ice, Desert
    Description: They are usually found in large flocks. Hunters can take a decent amount of damage early in the encounter.

Canyon Eel

    Biome: Desert
    Description: They are found in freshwater sources and can deal massive damage to hunters. They are typically rare and only appear when the “Man-Eating Eels” map effect is active.

Canyon Strider

    Biome: Acid, Desert
    Description: They have good agility and sense of smell. Although they are difficult to catch, they can be killed with one hit.

Crowbill Sloth

    Biome: Forest, Acid, Ice, Desert
    Description: They do not have a lot of health.

Dune Beetle

    Biome: Acid, Desert
    Description: They charge hunters as soon as they are spotted. They have a large amount of health, and do not give any buff when killed.

Glaciopod

    Biome: Ice
    Description: They move very slowly and only provide food to monsters.

Mammoth Bird

    Biome: Forest, Acid, Ice, Desert
    Description: They are found in groups that flee quickly.

Marsh Strider

    Biome: Forest
    Description: They are a good food source for monsters.

Megamouth

    Biome: Acid, Desert
    Description: They remain hidden until prey walks nearby. They will then grab hold and drag them while dealing damage over time.

Nomad

    Biome: Acid, Desert
    Description: They react and move slowly, and have low health.

Obsidian Grub

    Biome: Ice
    Description: They are small, heavily armored, and easy to kill.

Phantom

    Biome: Forest
    Description: They appear as a map effect and usually attack hunters.

Reaver

    Biome: Forest, Ice, Acid, Desert
    Description: They usually will move and hunt in packs.

Spotter

    Biome: Forest, Ice
    Description: They are very small and agile, making them difficult to catch.

Steamadon

    Biome: Ice
    Description: They are similar to Armadon, but much smaller in size. They are heavily armored and give off poisonous steam that obscures sight and allows them to flee easily.

Trapjaw

    Biome: Forest, Ice, Acid, Desert
    Description: They travel in packs and are very aggressive toward hunters.

Tyrant

    Biome: Forest, Ice
    Description: They are very dangerous creatures that are usually found near water.

Venomhound

    Biome: Forest, Acid
    Description: They usually leap attack on a lone target and poison them.

Class abilities and loadouts

Assault

The Assault class ability is Personal Shield, which has a cooldown of 30 seconds and a duration of 10 seconds. The following are the loadouts of each Assault character:

    Hyde: Flamethrower, Minigun, Toxic Grenade, Personal Shield
    Markov: Lightning Gun, Assault Rifle, Arc Mines, Personal Shield
    Parnell: Combat Shotgun, Multifire Rocket Launcher, Super Soldier, Personal Shield

Medic

The Medic class ability is Healing Burst, which has a cooldown of 22 seconds, a maximum radius or 15 meters, and provides 350 HP of effective healing. The following are the loadouts of each Medic character:

    Caira: Napalm Grenade Launcher, Healing Grenade Launcher, Acceleration Field, Healing Burst
    Lazarus: Silenced Sniper Rifle, Lazarus Device, Personal Cloak, Healing Burst
    Val: Armor-Piercing Sniper Rifle, MedGun, Tranquilizer Gun, Healing Burst

Support

The Support class ability is Cloaking Field, which has an effective radius of 10 meters, cooldown of 30 seconds, and a duration of 20 seconds. The following are the loadouts of each Support character:

    Bucket: Guided Missile Launcher, Sentry Guns, UAV, Cloaking Field
    Cabot: Rail Cannon, Damage Amplifier, Dust Tagging, Cloaking Field
    Hank: Laser Cutter, Shield Protector, Orbital Barrage, Cloaking Field

Trapper

The Trapper class ability is Mobile Arena, which has a cooldown of 60 seconds, a duration of 60 seconds, and a radius of 50 meters. The following are the loadouts of each Trapper character:

    Abe: Custom Shotgun, Stasis Grenades, Tracking Dart Pistol, Mobile Arena
    Griffin: Gauss SMG, Harpoon Gun, Sound Spikes, Mobile Arena
    Maggie: Machine Pistol, Harpoon Traps, Pet Trapjaw, Mobile Arena

Easy “Got A Gold Star” achievement

To earn a gold medal, you must complete the Hunter Tutorial within six minutes. This is a slightly easier than the Monster Tutorial because there is more time. On a good run you can complete it in around five minutes. Repeat the tutorial a couple of times until you know it well. The hardest part is at the end when you have to fight the monster. Just keep shooting it with your lightning gun and assault rifle until it is defeated. Always activate your shield when the monster is about to attack you.

Easy “Teacher’s Pet” achievement

To earn a gold medal, you must complete the Monster Tutorial within six minutes. Time is very short compared to the Hunter Tutorial. Everything must go perfectly to achieve this requirement. The toughest part is at the end when you have to fight the hunters. The most important thing during this part is to attack Hank (support) first since he can cast a shield on the other hunters that absorbs all incoming damage. Then, attack the hunter that is closest to make sure they do not revive Hank. To be extra safe, you can also attack Hank’s body on the ground to make him die much quicker. This takes a few extra seconds, but he cannot be revived after doing this. The best attack combo is Charge, Leap Smash, Rock Throw for a guaranteed kill. There is also a 30 second cutscene at the end of the mission, right before you encounter the team of hunters. This cutscene does count towards the total time and cannot be skipped.

Easy “Three Of A Kind” achievement

You must farm Monster Mastery items to reach “Elite” status with all monsters.

    Tier 1 for all monsters is just using your abilities; it does not matter if they are used on hunters or wildlife.
    Tier 2 sometimes requires using it on multiple targets or narrows the usage to only damage from hunters.
    Tier 3 usually adds another restriction on the Tier 2, and is the most time consuming to complete.

Use the following tricks when farming the following Mastery items:

Tier 2

    Abduction (Wraith): You must abduct 45 hunters mid-air. Wraiths’ normal melee combo includes an up-slash that will launch your victim into the air on the third or fourth strike. You can directly abduct the target immediately after throwing it into the air, making this much easier than any other mid-air item.

Tier 3

    Abduction (Wraith): Abduct 225 hunters from their team. You must abduct a target that is in close proximity to another hunter. Abduction is also a good opening move for multiplayer fights.

    Fire Breath (Goliath): Inflict 80,000 damage to hunters mid-air. Select a map with a cliff, such as “New Calico” with the cliff directly west of the first generator. Wait near the ledge for bots to come up, then knock them down and flame them while they fall.

    Rock Throw (Goliath): Use the same technique as Fire Breath, but you have to become skilled as to predict where your rock is going to fly.

    Supernova (Wraith): Use Damage abilities 70 times while Supernova is active. Use Abduction and Warpblast while Supernova is active. Make sure not to abduct someone who is outside your nova, as it will not qualify.

    Vortex (Kraken): Hit 360 hunters mid-air. Use the same technique as Fire Breath, but have another player to jump in front of you.

Steam achievements

Successfully complete the indicated task to unlock the corresponding achievement. To view your achievements and stats in Steam, select “Community”, “My profile”, “View all my games”, then the game and view stats.

    Collect Them All!: Unlock all of the Hunters and Monsters.
    Wildlife Genocidist: Kill 1,390 wildlife outside of the Tutorials.
    Massacre: Kill an entire Hunter team as a Stage 1 Monster.
    Death From Above: Kill the Monster while in mid-air outside of the Tutorials.
    Squerly: Achieve 95% or higher accuracy against predators in a match outside of the tutorials.
    Bone Jockey: Win a match while having spent most of the time in the air outside of the Tutorials.
    Ninja Time!: Kill a Hunter without taking any damage outside of the Tutorials.
    Death to Tyranny: Rescue a teammate from a Tyrant outside of the Tutorials.
    Inconceivable: Kill the Monster without taking any damage outside of the Tutorials.
    Helping Hand: Revive 25 incapacitated Hunters outside of the Tutorials.
    Mano A Monster: Kill a Stage 3 Monster while being the only Hunter alive outside of the Tutorials.
    Vegan Police: Win a match as a Hunter without killing any creatures.
    Invincible: Win a match in under 2:05 minutes.
    Cockroach: Kill the Monster while incapacitated outside of the Tutorials.
    With Our Powers Combined: Win Evacuation as a Hunter.
    Get Off My Planet: Win Evacuation as a Monster.
    Cardboard Tier: Complete the Monster’s Tutorial.
    The Monster: Reach Elite status for a Monster.
    The Hunter: Reach Elite status for a Hunter.
    Strategist: Watch all Tutorial Videos.
    #shearproblems: Destroy 100 objects outside of the Tutorials.
    Instant Artist: Create a Badge in the Profile Badge creator.
    If It Bleeds: Win 25 matches in Hunt.
    Knock-Knock: Win 25 matches in Defend.
    We’re Not Assassins: Win 25 matches in Rescue.
    Payback Time: Win 25 matches in Nest.
    Got A Gold Star: Earn Gold in the Hunter Tutorial.
    Teacher’s Pet: Earn Gold in the Monster Tutorial.
    12-Sided Die: Reach Elite status on all Hunters.
    Three of a Kind: Reach Elite status on all Monsters.
    Premade: Win a round of Hunt while in a party of 4 players
    Classless: Win a match without using your Class Ability.
    Taste of Shear: Kill one of each creature on Shear outside of the Tutorials.
    Thank You: Watch the credits all the way through the end.
    Left For Dead: Incapacitate a Hunter and leave them to bleed out outside of the Tutorials.
    Hotswapaholic: Do damage to the Monster with every class in a match.
    Mud Monster: Win a match having spent most of your time in Sneak outside of the Tutorials.
    Evolution Mania!: Evolve to Stage 3 as a Monster 25 times outside of the Tutorials.
    Natural Selection: Complete an entire Evacuation campaign without dying.
    Gotcha!: Sneak pounce the final living Hunter to end a match outside of the Tutorials.
    Unbeatable: Win a match as a Monster without doing damage to the Hunters until Stage 3 outside of the Tutorials.
    Darwinism: Win a match without losing any health as a Monster outside of the Tutorials.
    Counter Strike: Attack a Hunter within 15 seconds of them deploying in Hunt outside of the Tutorials.
    Beat Them All: Win a match in all online game modes.
    Award Addiction: Obtain 25 unique Awards.
    Apex Predator: Achieve rank 40.
    Basic Training: Complete the Hunter’s Tutorial.
    I Live…Redux: Incapacitate, hotswap, and revive yourself.
    Equal Opportunity Hunters: Win a match with half of the team as the opposite sex outside of the Tutorials.

The following achievements require the “Arena Mode” bonus downloadable content:

    Four Horsemen: Win an Arena match as a Hunter.
    Gladiator: Win an Arena match as a Monster.
    Masters of the Arena: Win 25 matches of Arena.
    Life Finds a Way: Stage up to Stage 3 in Arena.
    Lost My Leg In Nom: Get eaten by the Monster in Arena.
    Likes to Watch: Spectate an entire match in Observer Mode.
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