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Half-Life 2: Episode One

Strategy Guide

Message Boards

Review

  • Commentary track

    Successfully complete the game. Then, start a new game and choose a level to get an option to play it with an audio commentary track.

  • Cheat Codes

    Open Steam, go to your "Play Games" menu, and select Half-Life 2: Episode One. Right click on it and select "Properties". Click the "Launch Options" button, then type "-console". Click "Ok", then close. Double click "Half-Life 2: Episode One" to start the game. While playing the game, press ~ to display the console window. Type "sv_cheats 1" and press [Enter] to enable cheat mode. Then, enter one of the following codes to activate the corresponding cheat function. Also, any code can be used as a command line parameter by prefixing it with the "-" character. Note: For games that were downloaded from Steam, to use cheats in Single Player mode, start the game with the "-applaunch -dev -tconsole" command line parameter.

    Result Cheat Code
    Toggle God modegod
    All weapons and extra ammunitionImpulse 101
    Toggle no clipping modenoclip
    Spawn indicated itemgive [item name]
    Reduce your healthbuddha
    Damage playerhurtme [amount]
    Ignored by NPCsnotarget
    List mapsmaps
    Load indicated mapmap [map name]
    Spawn indicated NPCnpc_create [name]
    Set max ammo for .357 Magnum sk_max_357 [number]
    Set max ammo for Pulse Rifle sk_max_ar2 [number]
    Set max ammo for Pulse Rifle energy orbs sk_max_ar2_altfire [number]
    Set max ammo for shotgun sk_max_buckshot [number]
    Set max ammo for crossbow sk_max_crossbow [number]
    Set max ammo for hand grenades sk_max_grenade [number]
    Set max ammo for pistol sk_max_pistol [number]
    Set max ammo for RPG sk_max_rpg_round [number]
    Set max ammo for submachine gun sk_max_smg1 [number]
    Set max ammo for SMG grenades sk_max_smg1_grenade [number]
    Set damage value for pistol sk_plr_dmg_pistol [number]
    Set damage value for .357 Magnum sk_plr_dmg_357 [number]
    Set damage value for Pulse Rifle sk_plr_dmg_ar2 [number]
    Set damage value for shotgun sk_plr_dmg_buckshot [number]
    Set damage value for crossbow sk_plr_dmg_crossbow [number]
    Set damage value for crowbar sk_plr_dmg_crowbar [number]
    Set damage value for grenades sk_plr_dmg_grenade [number]
    Set damage value for RPG rockets sk_plr_dmg_rpg_round [number]
    Set damage value for submachine gun sk_plr_dmg_smg1 [number]
    Set damage value for SMG grenades sk_plr_dmg_smg1_grenade [number]

  • Map names

    Use one of the following values with the "map [map name]" code:

      Introduction: ep1_citadel_00
      Beginning of Chapter 3: ep1_c17_00
      Beginning of Chapter 4: ep1_c17_01
      Chapter 4 City 17 after the first load point: ep1_c17_02
      Chapter 4 City 17 after the second load point: ep1_c17_02a
      Chapter 4 City 17 after the third load point: ep1_c17_02b
      City 17 after the first load point: ep1_c17_00a
      Citadel after the first load point: ep1_citadel_01
      Citadel after the second load point: ep1_citadel_02
      Citadel after the third load point: ep1_citadel_03
      Citadel before the lift ride: ep1_citadel_02b
      Near the end of the Citadel: ep1_citadel_04
      Last Chapter near the end: ep1_c17_06
      Last Chapter: ep1_c17_05
      Looking in the car garage (glitch): ep1_background01a
      Looking off into the damaged City 17 (glitch): ep1_background02
      Looking up at the citadel (glitch): ep1_background01

  • NPC names

    Use one of the following values with the "npc_create [name]" code:

      Alyx: npc_alyx
      Antlion guard: npc_antlionguard
      Antlion: npc_antlion
      Barnacle: npc_barnacle
      Barney: npc_barney
      Breen: npc_breen
      Ceiling Turret: npc_turret_ceiling
      City 17 Citizen: npc_citizen
      Combine Scanner: npc_cscanner
      Combine Soldier: npc_combine_s
      Crow: npc_crow
      Dog: npc_dog
      Fast Zombie: npc_fastzombie
      Hunter (early version): npc_hunter
      Pigeon: npc_pigeon
      Seagull: npc_seagull
      Stalker: npc_stalker
      Strider: npc_strider
      Vortigaunt: npc_vortigaunt
      Zombie without legs: npc_zombie_torso
      Zombie: npc_zombie
      Zombine (Combine Zombie): npc_zombine

  • Item names

    Use one of the following values with the "give [item name]" code:

      Black Hole grenade: weapon_hopwire
  • The Daily Poll
    CheatCC's May Madness: It's tournament time! Who would win the fight between the following combatants? Keep in mind that you're not selecting your favorite, but who you think would actually win under the circumstances. The winner moves on to face a new challenger until we crown a champion!
    Nathan Hale with the Bullseye
    vs.
    Kaim Argonar with the Durandal Sword
     
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