Neverwinter Nights: Kingmaker


  • Cheat Codes

    While playing the game, press ~ to display the console window, then type "DebugMode 1" (case sensitive) to enable cheat mode. Press ~ again, then press [Tab] to view the debug commands. Press [Tab] to scroll through the commands. You can enter one of the following case-sensitive codes at the console window to activate the corresponding cheat function. If you entered the code correctly, the message "Success" will appear. If the message "Entered Target Mode" appears, click on the desired character to apply the cheat.

    Note: If you alter your character, load the "nwnplayer.ini" file in the game folder and set the following lines in order to continue past the module you are currently on:

      Single Player Enforce Legal Characters=0
      Single Player ItemLevelRestrictions=0

    Result Cheat Code
    Restore all hit pointsdm_heal
    Get all spellsdm_allspells 1
    Get indicated amount of experience pointsGiveXP [number]
    Get indicated amount of golddm_givegold [number]
    Set character leveldm_givelevel [number]
    Raise indicated number of levelsGetLevel [number]
    Set Strength attributeSetSTR [number]
    Set Dexterity attributeSetDEX [number]
    Set Intelligence attributeSetINT [number]
    Set Wisdom attributeSetWIS [number]
    Set Constitution attributeSetCON [number]
    Set Charisma attributeSetCHA [number]
    Set character's fortitude save modifierModSaveFort
    Set character's reflex save modifierModSaveReflex
    Set character's will save modifierModSaveWill
    Set character's spell resistance modifierModSpellResistance [number]
    Set character's ageSetAge [number]
    Set character's base attackSetAttackBase [number]
    Change character's race (human, elf, etc.) [Note]SetAppearance [race]
    Ride a hobby horsedm_mylittlepony
    Killer flying cowsdm_cowsfromhell
    Scripting functionModAge [number]
    Scripting functionModAttackBase [number]
    Scripting functionModSave
    Scripting functionModDEX [number]
    Scripting functionModCON [number]
    Scripting functionModINT [number]
    Scripting functionModWIS [number]
    Scripting functionModCHA [number]
    Scripting functionSetSave
    Scripting functionSetSpellResistance [number]
    Scripting functionGiveLevel [number]
    Scripting functionrunscript [name]
    Scripting functionGetVarInt
    Scripting functionGetVarFloat
    Scripting functionGetVarString
    Scripting functionGetVarObject
    Scripting functionGetVarVector
    Scripting functionSetVarInt
    Scripting functionSetVarFloat
    Scripting functionSetVarString
    Scripting functionSetVarObject
    Scripting functionSetVarVector
    Scripting functionGetVarModInt
    Scripting functionGetVarModFloat
    Scripting functionGetVarModString
    Scripting functionGetVarModObject
    Scripting functionGetVarModVector
    Scripting functionSetVarModInt
    Scripting functionSetVarModFloat
    Scripting functionSetVarModString
    Scripting functionSetVarModObject
    Scripting functionSetVarModVector

    Note: Once you change from your original race, your character will be headless until you change back.

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