• Activating cheat mode in higher difficulty setting

    Cheat codes are normally only available in games on the insomnia or daydream difficulty setting. Use the following trick to use them on the nightmare or trauma difficulty setting. First, enable the desired codes in a game on the insomnia or daydream difficulty setting. Then, load a game in the menu that was played on a higher difficulty setting. The codes will remain active.

  • Extra money

    Equip the Painkiller, then hit an enemy with its second attack. Then, quickly do it three or four times while he is in the air; the enemy should not fall on ground. You will then see something like a jewel pop out. Collect it and it will add about 30 to your money. Note: You cannot use the extra amount to get a Black Tarrot Card in Chapter 1.

  • Cheat Codes

    While playing the game, press ~ to display the console window on the insomnia or daydream difficulty setting. Then, enter one of the following codes to activate the corresponding cheat function:

    Result Cheat Code
    Toggle God modepkgod
    All weaponspkweapons
    Full ammunitionpkammo
    Full ammunition and healthpkpower
    Extra goldpkgold
    Toggle hastepkhaste
    Toggle disappearing bodiespkkeepbodies
    Toggle disappearing decalspkkeepdecals
    Toggle demon morphpkdemon
    Toggle weak enemiespkweakenemies
    Toggle excessive gibspkalwaysgib
    Toggle weapon modifier modepkweaponmodifier
    Toggle weapon specularweaponspecular [0 or 1]
    Toggle smooth mousemsmooth [0 or 1]
    Toggle weapon renderingshowweapon [0 or 1]
    Toggle camera interpolation for multi-player clientscamerainterpolation [0 or 1]
    Toggle player movement predictionplayerprediction [0 or 1]
    Toggle running speedmeterspeedmeter [0 or 1]
    Show position in levelpos
    Change crosshaircrosshair [1-32]
    Change player namename [nickname]
    Set field of view (zoom)fov [0-255]
    Set HUD sizehudsize [0-3]
    Set mouse sensitivitymsensitivity [0-200]
    Set multi-player frag limitfraglimit [number]
    Set multi-player time limittimelimit [number]
    Change maximum UDP packet size, as multi-player adminmaxpacketsize [20-1400]
    Change setting for actions send per ms, as multi-player adminactionsendperiod [number]
    Change team in multi-player modeteam [1 or 2]
    Changes settings for my player synchro, as multi-player adminupdateparams_myplayer
    Changes settings for physics items synchro, as multi-player adminupdateparams_physicsitems
    Changes settings for player synchro, as multi-player adminupdateparams_players
    Changes settings for projectiles synchro, as multi-player adminupdateparams_projectiles
    Load map in multi-player modemap [map name]
    Show channel packet stats, as multi-player adminnetstats
    Tell everyone that you are not ready in multi-player modenotready
    Tell everyone that you want to break match in multi-player modebreak
    Exit game to desktopexit
    Quit game to desktopquit
    Benchmarking test in single player [Note]benchmark C5L1
    FPS display in single player [Note]showfps [0 or 1]
    Kick player from server, as multi-player admin [Note]kick [name]
    Kick and ban player from server, as multi-player admin [Note]bankick [name]
    Set max number of players on server, as multi-player admin [Note]maxplayers [value]
    Set max number of spectators on server, as multi-player admin [Note]maxspectators [value]
    Toggle power-up dropping after map change, as multi-player admin [Note]powerupdrop [0 or 1]
    Toggle power-ups, as multi-player admin [Note]powerups [0 or 1]
    Toggle weapons stay if collected, as multi-player admin [Note]weaponsstay [0 or 1]
    Toggle damage to teammates, as multi-player admin [Note]teamdamage [0 or 1]
    Toggle bunny hopping, as multi-player admin [Note]allowbunnyhopping [0 or 1]
    Toggle bright player skins, as multi-player admin [Note]allowbrightskins [0 or 1]
    Toggle forward rocket jump, as multi-player admin [Note]allowforwardrj [0 or 1]
    Change game mode on server, as multi-player admin [Note]gamemode <ffa/tdm/pcf/tlb/voosh>
    Reload current map, as multi-player admin [Note]reloadmap
    Toggle spectator mode for multi-player clients [Note]spectator [0 or 1]
    Startsvoting for multi-player clients; for example callvote maxplayers 2 [Note]callvote [command command_params]
    Agree or not agree to callvote for multi-player clients [Note]vote [yes or no]
    Play indicated movie file for multi-player clients [Note]demoplay [filename]
    Record indicated movie file for multi-player clients [Note]demorecord [filename]
    Stop playback of current demo for multi-player clients [Note]demostop
    Player commits suicide for multi-player clients [Note]kill
    Connect to specified server for multi-player clients [Note]connect [ip:port]
    disables/enables client prediction in multi-player mode [Note]prediction [0 or 1]
    Latency in milliseconds, can be negative, in multi-player mode [Note]pushlatency [value]
    Set number of milliseconds to pass between sending your action packets to server in multi-player mode [Note]actionsendperiod <value>
    Show network info from the start of the connection in multi-player mode [Note]netstats overall
    Show help for the command in multi-player mode [Note]netstats help

    Note: Requires v.1.15 patch.

  • Map names

    Use one of the following values with the "map [map name]" code:

      DM_Cursed (requires v1.15 patch)

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