Prison Architect

Strategy Guide/Walkthrough/FAQ

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Infinite money

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Start a new game and save it, then exit the game. Use a text editor to edit a prison file in the "/app data/local/introversion/Prison architect/Saves" directory. Search for the word "finance" and you will see value for "balance". Change it any desired amount, save, and start the game. Select your edited saved game, and you should see the altered balance.

Water not needed

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Start a new game and save it, then exit the game. Use a text editor to edit a prison file in the "/app data/local/introversion/Prison architect/Saves" directory. Change the value of the "EnableWater" line from "true" to "false".

Electrical appliances not needed

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Start a new game and save it, then exit the game. Use a text editor to edit a prison file in the "/app data/local/introversion/Prison architect/Saves" directory. Change the value of the "EnableElectricity" line from "true" to "false". Note: This will prevent you from using door servos with the "Water not needed" code.

Easy "... It's What You Can Prove" achievement

Before selecting a game bible page, use the clone function (unlocked through Bureaucracy) to create copies of it. Each copy will unlock a new page. The page is chosen when you select it, and not when the object is spawned inside the prison.

Easy "Confined" achievement

Use very large holding cells packed with beds and a few toilets. Also, set up a single massive canteen with lots of guards. Note: Use bunk beds if possible. Completely remove showers from the prison to reduce lag.

Easy "It's Not What You Know..." achievement

162 Polaroids can be found during the campaign. The remaining ones can be collected in Sandbox mode by completing the following tasks:

    Canteen: Spawns randomly when prisoners are eating.
    Fight: Spawns randomly when prisoners are fighting.
    Fight Aftermaths 1 and 2: Spawns randomly after a fight in your prison; may require a true riot.
    Warden: Spawns randomly in the warden's office.
    Janitor: Left randomly when a janitor cleans an area; difficult to see.
    Kitchen: Spawns randomly when cooks are cooking.
    Jailbird: Spawns in a reception or delivery area when prisoners arrive.
    Phone Call: Spawns randomly when a prisoner made a phone call.
    Solitary 1 and 2: Spawns randomly when prisoners are in solitary.
    Recroom: Spawns in the common room.
    Workout: Spawns near weight benches in the yard.

Some are also received from special named prisoners. Request to transfer them all one by one. Some of them can have two Polaroids. Save the game when they come in, then reload it a few times.

    Adrian Awyoung (x2)
    Chirs Salij (x2)
    Colin Northway (x2)
    Harvey Lodder (x2)
    Matthew Levesque (x2)
    Matthew Robertson (x2)
    Pab Haring (x2)
    Richter McMannis (x2)
    Sven Ashnod (x2)
    Thomas Clarck (x2)
    Brendan Henessy
    Graham Tyson
    Karsten Thomas
    Nikolas Federovich (x2)

Easy "Wait And Hope" achievement

Attempt this during the campaign. You will always have a large amount of money and can delay most objectives as long as desired to have enough time.

Steam achievements

Successfully complete the indicated task to unlock the corresponding achievement. To view your achievements and stats in Steam, select "Community", "My profile", "View all my games", then the game and view stats.

    ... It's What You Can Prove: ... It's What You Can Prove.
    Architect: Architect.
    Confined: Confined.
    Crowd Control: Crowd Control.
    D.B. Cooper: D.B. Cooper.
    Don't Put Me In The Dark: Don't Put Me In The Dark.
    Freedom: Freedom.
    Get Busy Living: Get Busy Living.
    I May Have Found A Way Out Of Here: I May Have Found A Way Out Of Here.
    Iron Bars: Iron Bars.
    It's Not What You Know...: It's Not What You Know...
    Reformation: Reformation.
    Samuel Norton: Samuel Norton.
    Spare The Rod: Spare The Rod.
    Stone Walls: Stone Walls.
    Throw The Book At Them: Throw The Book At Them.
    Wait and Hope: Wait and Hope.
    Warden: Warden.
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