Alien: Isolation Review
PS4 | Xbox One | Xbox 360 | PS3 | PC
Alien: Isolation Box Art
System: PS4*, Xbox One, Xbox 360, PS3, PC
Dev: Creative Assembly
Pub: Sega
Release: October 7, 2014
Players: 1
Screen Resolution: 480p-1080p Blood, Violence, Strong Language

In addition, the puzzles in the game are an absolute joke. Frequently, you will find the solution to the puzzle in the exact room the puzzle is. The button to open the door is next to the door, so to speak. This is the case with nearly every puzzle in the game, and most of them don’t even mean anything. Beyond malfunctioning doors and security cameras, all of these stop gaps feel like contrivance at best. We know that the space station is worn down, but it is worn down in such a way that there is a specific set of problems barring the progress of a specific person in a specific linear way. You backtrack every so often but you don’t feel like you are unlocking new secrets like you do in a Metroid game. You are simply retracing your steps to pad out the game length… again.

Alien: Isolation Screenshot

Then there is the latter half of the game which seems to ditch everything the game was building up to. It takes a bunch of steps back and starts to fall on basic action tropes again. You’ll end up fighting Androids several times, and even a few human opponents as well. Note, you can shoot friendly humans, but doing so immediately ends the game. So now you have the problem of figuring out whether or not the human shaped silhouettes in the distance are going to shoot you. It was a lot easier when you were just dealing with Aliens.

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I’d hesitate to call Alien: Isolation “good” but it’s certainly “better.” It feels like there was this great idea for an honestly tarrying Alien game, but halfway through the design team fell back on the same tropes we have seen over and over and over again. If you are a die-hard Aliens fan, this is the best game yet. However, the game certainly outstays its welcome. The game takes about 15 hours to complete, but more than half of that time is spent wandering around and waiting for something to happen. Even so, I suggest at least trying the game out, through rentals or demos. It’s a game that deserves to be played if only so we can imagine how the series can get better still.

By
Angelo M. D'Argenio
Contributing Writer
Date: October 7, 2014

RATING OUT OF 5
RATING DESCRIPTION
3.6
Graphics
The Xenomorphs are honestly scary, but the hallways are long and boring.
4.0
Control
The controls are basic and work well enough, though limited in certain aspects.
5.0
Music / Sound FX / Voice Acting
The sound design is probably the best thing about the game. Every single sound effect will make you twitch.
3.0
Play Value
Half of the game is this awesome Alien experience where you are running in fear, the other half is just a bland shooter.
3.4
Overall Rating - Fair
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend
0.1 - 1.9 = Avoid 2.5 - 2.9 = Average 3.5 - 3.9 = Good 4.5 - 4.9 = Must Buy
2.0 - 2.4 = Poor 3.0 - 3.4 = Fair 4.0 - 4.4 = Great 5.0 = The Best

Game Features:

  • Overcome an ever-present deadly threat: Experience persistent fear as a truly dynamic and reactive Alien uses its senses to hunt you down and respond to your every move.
  • Improvise to Survive: Hack systems, scavenge for vital resources and craft items to deal with each situation. Will you evade your enemies, distract them or face them head on?
  • Explore a world of mystery and betrayal: Immerse yourself in the detailed setting of Sevastopol, a decommissioned trading station on the fringes of space. Encounter a rich cast of inhabitants in a world scarred by fear and mistrust.

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