|System: PS4*, Xbox One, Xbox 360, PS3, PC|
|Dev: Creative Assembly|
|Release: October 7, 2014|
|Screen Resolution: 480p-1080p||Blood, Violence, Strong Language|
In addition, the puzzles in the game are an absolute joke. Frequently, you will find the solution to the puzzle in the exact room the puzzle is. The button to open the door is next to the door, so to speak. This is the case with nearly every puzzle in the game, and most of them don’t even mean anything. Beyond malfunctioning doors and security cameras, all of these stop gaps feel like contrivance at best. We know that the space station is worn down, but it is worn down in such a way that there is a specific set of problems barring the progress of a specific person in a specific linear way. You backtrack every so often but you don’t feel like you are unlocking new secrets like you do in a Metroid game. You are simply retracing your steps to pad out the game length… again.
Then there is the latter half of the game which seems to ditch everything the game was building up to. It takes a bunch of steps back and starts to fall on basic action tropes again. You’ll end up fighting Androids several times, and even a few human opponents as well. Note, you can shoot friendly humans, but doing so immediately ends the game. So now you have the problem of figuring out whether or not the human shaped silhouettes in the distance are going to shoot you. It was a lot easier when you were just dealing with Aliens.
I’d hesitate to call Alien: Isolation “good” but it’s certainly “better.” It feels like there was this great idea for an honestly tarrying Alien game, but halfway through the design team fell back on the same tropes we have seen over and over and over again. If you are a die-hard Aliens fan, this is the best game yet. However, the game certainly outstays its welcome. The game takes about 15 hours to complete, but more than half of that time is spent wandering around and waiting for something to happen. Even so, I suggest at least trying the game out, through rentals or demos. It’s a game that deserves to be played if only so we can imagine how the series can get better still.
Angelo M. D'Argenio
Date: October 7, 2014