|System: PC, PS4, Xbox One*|
|Release: November 11, 2014|
|Players: 1 (2+ Online)|
|Screen Resolution: 480p-1080p||Blood and Gore, Intense Violence, Sexual Themes, Strong Language, Use of Alcohol|
Aside from the fresh take on the combat system, there’s also an enjoyable advancement to the parkour system in the game. In the past it always felt as if you were locked in going up to higher ground to escape your adversaries. Which occasionally resulted in some humorous free-fall moments. Now however, you have the option of running and staying on the ground, sliding under tables, leaping over tables but always staying rooted to the ground. This new feature, in addition to running up and over, has increased the fun aspect of traipsing all over the massive open world. Speaking of, the amount of things to do in this open world adventure is just that, it’s massive. Random criminals will be doing shakedowns on innocent peasants, or people stealing things that don’t belong to them all sound very typical, but sometimes you will have specific missions popup for you to do just because you are in the area. I remember something a friend of mine said a long time ago about gaming open worlds. Each time they feel more and more alive, like the world was just moving along even if you aren’t there. I can say I understood what he meant then, and Assassin’s Creed Unity delivers a living environment with the best of them.
Graphically, Unity is a beautiful game. There are a few instances of pop-in, and the occasional “why is that character doing that to that wall” moments, but they never truly feel like they detract from the experience or narrative of the game. There’s not a lot of dead space as we have experienced before, and the people--God the people. These city streets are packed. Sure previous entries have had their fare share of NPCs filling up the streets, but in Unity it is pretty close to how I would imagine, and it is fantastic. Much like the graphics, there’s nothing to worry about with the soundtrack or vocal performances. Everything here just seems to fit together in a nice neat package.
The online play is quite interesting as well. Joining up to three other friends for various narrative specific events (I mean you get to stop executions at the last minute à la Robin Hood style) is a lot of fun, but adding in heists and various other gameplay aspects for you and your ruthless band of assassins is a whole other thing. I can’t wait to see what else we have in store with this type of online gameplay, as I never truly felt like the previous online functionality really appealed to the assassin in us all.
While I was not on board with Assassin’s Creed Unity from the announcement to the moment I started playing, I have to say I was pleasantly surprised with the level of enjoyment I have consistently had with the title. It all feels like this is my assassin right from the very beginning of the game. While this was not something I have been asking for, I am most certainly excited to see where things progress with future installments. Who knows, maybe I will eventually be able to be the assassin in the game… told you I might need to get out more.
Date: November 11, 2014