
| System: PC | ![]() |
| Dev: Zombie Studios | |
| Pub: Perfect World Entertainment | |
| Release: April 3, 2012 | |
| Players: 1-16 | |
| Screen Resolution: 480p-1080p |
The second was during a round of capture the flag. With thirty seconds left on the clock, the round was still scoreless, but both teams were already holding their opponent's flag at base, waiting for their own to be recovered before a point could be scored. Our opponents launched a full-scale assault against our base, in the middle of which I snuck out and over to the other base where their flag carrier was standing, according to my HRV, unguarded. A grenade to flush him out and a few bullets to the skull allowed me to recover the flag, while my teammates scored with the enemy flag back at base.

Blacklight: Retribution does have its issues. There are only a handful of game types and maps, and leveling is a slow process without spending money to speed it up. When one levels, only the ability to unlock a customization item is unlocked; it must still be purchased using either some of the (extremely limited) GP one earns from a match or using Zen, which can be bought at any time with real money. Also, its unique features make a single-player campaign an enticing prospect, or at least a mode with some co-op missions that players could tackle together.
Further, while the game is fun enough to play, it exists purely for its own sake. There isn't an overarching meta-game at work; Blacklight: Retribution is a multiplayer shooter in which advancement is met with more shooting of strangers without a greater purpose. With its small, and relatively mundane, selection of game modes, and only a few levels to play them on, I worry that it will have trouble holding players' interest in the long term.
Still, Blacklight: Retribution is a polished, enjoyable shooter with a fast pace and unique mechanics that are easy to learn and fun to employ. Whatever minor fumbles it may make, the compelling design overrides them to the point where the game is easy to recommend. Plus, it's free. Who doesn't like free?
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By Shelby Reiches Contributing Writer @Shelby_ArrDate: April 9, 2012 |
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