
| System: X360, PS3, PC, Wii, PS2, DS | Review Rating Legend | |
| Dev: Treyarch | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Activision | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Nov. 11, 2008 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-18 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Mature | 3.5 - 3.9 = Good | |
As great as this game is, it does have a couple small problems worth mentioning. My biggest gripe with the game is the squad A.I. There are times where it malfunctions. Sometimes your squad mate blocks you off, this is especially annoying when there is a grenade in close proximity that you cannot throw back, but it is close enough to kill you. Grenades will kill you repeatedly because of this bug.

There are times where the friendly A.I. is just dumb, I have seen them completely ignore enemy soldiers and even walk past them. Or, they'll engage enemies over a wall or some other obstacle, but for some unknown reason become stuck in an infinite loop, shooting at each other, neither dies because they never make contact. So, they continue until you kill that specific soldier or else they will not stop. The other problem is the enemy respawns endlessly until you hit a trigger, so you have to move forward or you will never get through the game. Finally, the last issue I have is with some of the commentary. Why are Russian soldiers speaking fluent English? I know this is a small problem, but it is distracting and I am sure others will notice too.
Call of Duty: World at War looks fantastic and runs even better. You will never see the framerate hiccup. There is great texture work, animations are nearly flawless, and there are awesome particle effects, with excellent lighting. I played World at War on a mid-range machine with an Intel Core 2 Duo, running at 3.4 GHz, with an Nvidia 8800GTX, with all the details set to maximum, and the game ran perfectly. It looks even better than last year. The sound, as always, is excellent. This is the perfect excuse to invest in a sound system or a nice pair of headphones. You will hear constant gunfire, explosions, and officers barking orders. The voice acting is excellent, everyone sounds great, especially Sergeant Roebuck voiced by Kiefer Sutherland, it is awesome to hear the voice of Jack Bauer barking orders.
Treyarch came back this year with an excellent addition to the franchise. Many gamers may look at this game with an "I've been there, done that" attitude. I am here to tell you that this is the best WWII effort so far, as well as the best game in the franchise. Call of Duty: World at War will be available November 11th, it's been developed on every platform, and will retail for $49.99 on the PC.
By
Youcef Baouchi
CCC Freelance Writer
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