|System: PC||Review Rating Legend|
|Dev: Crytek Studios||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Electronic Arts||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Sept. 16, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-32||3.0 - 3.4 = Fair|
|ESRB Rating: Mature||3.5 - 3.9 = Good|
Cryteks world design hasnt seemed to change much. The open-ended feeling that was promised in the original Crysis still isnt present. Instead, there are glimpses of non-linear gameplay, but most of it is short-lived. Players are presented with an objective and given free reign over how to take that objective.
However, most of those choices are limited to a rather narrow spectrum, so its like choosing from selections that were already picked by someone else. For instance, before assaulting a base, the player may have only a few options on how to do it, but not a choice about whether to do it and choosing a different base instead. Nevertheless, Warhead still delivers more options than most current first-person shooters, so while it isnt the open-world wed like to see, it still stands above most.
The controls in Warhead are identical to the original, and all the keys are fully customizable. Crytek tweaked the controls of the vehicles though, making them easier to drive and utilize to their fullest. Other than that, players can expect standard first-person controls and movementsthey were done well in the original and they are done well here.
The multiplayer component, called Crysis Wars, is considered by Crytek to be a separate game. It includes a lot of multiplayer enhancements that the original lacked. There are a total of 21 maps available, including seven all-new ones, as well as all the new weapons and vehicles. There are also some new game types that, ideally, should have been present in the original. For example, a team deathmatch (TDM) gametype that doesnt involve capturing and defending control points spread across the map. While the addition of a TDM game type doesnt seem ground-breaking, it has special significance in this case, since the original Crysis multiplayer didnt have it. Overall, it is difficult to find a reason why this multiplayer version isnt an improvement to the original, especially considering how incomplete the original multiplayer was.
Crysis: Warhead doesnt stray very far from the original Crysis formula. It still looks amazing, sets a great pace for an action title, and provides enough of a story to keep the player from going comatose. However, its difficult to justify paying the additional money for a whole new game when its just a standard expansion pack. Nevertheless, Warhead provides a great ride for those looking for a bit of a story, and it has potential for everyone else looking for that new multiplayer fix. While its certainly as fun as the original, it is tough justifying Warhead as a must-buy game. Instead, players who werent all that thrilled by the original probably wont find enough new things to make them change their minds. But, if youre a fan of Crytek, Crysis, or both, there really aren't any good reasons why you shouldn't buy this latest title.
CCC Freelance Writer