Dark Void Review
Xbox 360 | PS3 | PC
Dark Void box art
System: X360, PS3, PC Review Rating Legend
Dev: Airtight Games 1.0 - 1.9 = Avoid 4.0 - 4.4 = Great
Pub: Capcom 2.0 - 2.4 = Poor 4.5 - 4.9 = Must Buy
Release: Jan. 19, 2010 2.5 - 2.9 = Average 5.0 = The Best
Players: 1 3.0 - 3.4 = Fair
ESRB Rating: Teen 3.5 - 3.9 = Good

Worst of all, the game is full of technical issues. At various times throughout the game, I had to deal with massive shuttering - Will frequently moves like Mr. Roboto! Unfortunately, these segments didn't last for just a few seconds, they would persist until I cleared out the entire room of enemies. Additionally, upon entering The Void, I was faced with a near game-breaking glitch.

Dark Void screenshot

In order to advance through Episode II Chapter I, you need to guide a survivor named Atem to a rendezvous point. However, Atem won't advance until you kill all the enemies. Maddeningly, one of the enemies is stuck in the floor underneath the level, so Atem just stands on top of the spot and unloads clips ad infinitum. Reloading the game didn't solve the issue, either. Fortunately, I did find a workaround. The game lets you replay chapters, so getting outside of the campaign and firing up the individual chapter allowed me to advance and make a new save. Still, the lack of polish makes the game difficult to enjoy.

In terms of production, the musical score is solid, though not as inspired as I would have liked. This is really surprising; especially considering Bear McCreary of Battlestar Galactica fame composed the music. Voice work is competently done, though the dialogue is nothing special. Grapically, the game looks good. Dark Void uses the Unreal Engine 3, so characters and environments are nicely detailed. All in all, Dark Void is everything you'd expect from a next-gen shooter production-wise, but nothing more.

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Though the vertical combat is unique at first, it quickly gets stale. Consequently, Dark Void fails to bring anything substantive to the shooter genre. The linear level design, constant glitches, and unsatisfying, repetitive battles make this a game you should simply pass on.

By Jonathan Marx
CCC Editor / News Director

RATING OUT OF 5
RATING DESCRIPTION
3.8
Graphics
Environments and characters look good.
3.7
Control
The cover, flying, and shooter mechanics are commendable, but the weapons have no real impact and vertical combat eventually feels like a slog.
3.5
Music / Sound FX / Voice Acting
Bear McCreary is a renowned composer, but the score here is not particularly grand. The voice work is competent but uninspired.
2.2
Play Value
The story is bad, the shooter elements are lackluster, enemies are repetitive, level design is confining, and vertical combat is a gimmick.
2.5
Overall Rating - Average
Not an average. See Rating legend above for a final score breakdown.

Game Features:

  • Sci-fi action-adventure: Aerial and on-foot combat is combined with an unparalleled 3-D third-person shooter experience.
  • Exciting combat: The gravity-defying vertical combat system shows that moving up is the only way to bring your enemies down.
  • Grip-based system: The unique grip system allows the players to scale walls jumping from surface to surface or hijack UFOs while in mid-air.
  • Action thrills: Explosive hover and rocket pack, and special in-air moves allow players to fly with reckless abandon while performing hair-raising stunts.
  • Unique story: Will is just a regular pilot turned unlikely superhero in a wile ride to save humanity. And he is caught in The Void, a mind-bending parallel world where an evil alien race called "The Watchers" are waiting. Dark Void presents a mysterious thought-provoking storyline based on conspiracy theory and strange phenomena.
  • Music by Bear McCreary.


  • Screenshots / Images
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