
| System: PC, PS3*, Xbox 360 | ![]() |
| Dev: Visceral Games | |
| Pub: Electronic Arts | |
| Release: March 12, 2013 | |
| Players: 1-2 | |
| Screen Resolution: 480p-1080p | Blood and Gore, Intense Violence, Strong Language |
The one element still missing, however, is the survival horror of the first Dead Space, the scrounging of resources and making every strategic gunshot count to the fullest. Then again, it would have been nearly impossible for Visceral to truly pull this off in DLC, as players are going to want to carry over their weapons, ammo, and suit upgrades from the base game. While I would have loved to see more survival elements, I’ll give Awakened a pass here because it managed to get so much of the other essential details just right.

The only other complaint I can really make is that the content is incredibly short, clocking in at just a few hours. Then again, those hours are so full of great stuff that it’s hard to complain. Where Dead Space 3 struggled a bit with pacing, especially for those of us who obsessed over every side mission, Awakened gets right to the point. I’d much rather have a two-to-three hour high-quality experience than a ten-hour slog of artificially padded content.
All in all, it’s good to see Visceral finding new ways to remind us that Dead Space has always been a horror series, and I applaud their efforts here. Awakened delivers quite a bit of the things I felt were expected of Dead Space 3 yet were strangely missing.
If you were a fan of the first two games in the series, but you thought the third game missed the mark, Awakened could very well feel like the long-awaited return of an old friend.
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By Josh Wirtanen Editor / Social Media Date: March 15, 2013 |
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