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Devil May Cry 4 Review

Xbox 360 | PS3 | PC
Devil May Cry 4 box art

System: PC, PS3, X360
Dev: Capcom
Pub: Capcom
Release: July 8, 2008
Players: 1
ESRB Rating: Mature
Review by Derek Hidey


Review Rating Legend
1.0 - 1.9 = Avoid
2.0 - 2.4 = Poor
2.5 - 2.9 = Average
3.0 - 3.4 = Fair
3.5 - 3.9 = Good
4.0 - 4.4 = Great
4.5 - 4.9 = Must Buy
5.0 = The Best

The music is what a player would expect from a Devil May Cry game. There is the hardcore track that plays during combat and the more melodic tunes that accessorize the rest of the environments. While the hardcore track certainly fits the combat, it does get extremely repetitive since there is only one track that plays every single time. Having a variety of combat music probably would have been an easy remedy.

Devil May Cry 4 screenshot

The sound effects are solid, making sure the player feels every swing of a sword, every shot from a gun, and every scream from a collapsing demon. Ambient effects that accompany the many levels do nothing short of increase immersion and, while these things certainly aren't extraordinary, to say the quality is anything less than excellent would be a gross understatement.

Devil May Cry 4 is also a very cutscene-heavy experience, but not aggravatingly so. Yes, at times it does feel like the player merely moves the character from one cutscene to the next, but unlike many games where this formula becomes increasingly annoying, Devi May Cry 4 finds a way to make it enticing. The direction and animation of these scenes are definitely above par when compared to what other games consider quality, as there is definitely more going on underneath. For example, the voice acting, while expected to be poor, isn't bad. It isn't the greatest dialogue ever spoken and it certainly won't win any awards, but it isn't distracting either, which makes it an effective part of the storytelling. Sure, there are moments that may have the player chuckling a bit or scratching their head in confusion, but no worse than the acting in games like Command & Conquer 3, and that story was told through high-budget live-action scenes.

In the end, Devil May Cry 4 is everything a veteran of the series has come to expect. It is full of fast-paced, combo-heavy, sword-slashing gameplay and has many familiar faces of the previous titles. Its story, while not being complicated or particularly mysterious, remains fun and interesting enough to see you through to the end, which is saying something because it isn't what many would consider to be a short game. What Capcom has produced isn't the pinnacle of console-to-PC quality, but it isn't anything to be laughed at either. And, while there is a lesson to be learned from ignoring one of the most-used PC peripherals of all-time, Devil May Cry 4 is definitely what a video game should be, fun.

By Derek Hidey
CCC Freelance Writer


Rating out of 5
Rating Description

4.5

Graphics
A beautiful game with great artistic design and lots of detail brought to life by Direct X10.

2.5

Control
Barely customizable keyboard controls with no mouse support make it difficult to play with anything other than a gamepad.

3.5

Music / Sound FX / Voice Acting
Fitting music, despite its somewhat repetitive nature, coupled with competent voice acting and solid sound effects.

4.5

Play Value
Somewhat repetitive gameplay still manages to be fun despite poorly designed PC control setup.

3.7

Overall Rating - Good
Not an average. See Rating legend above for a final score breakdown.


Game Features:

  • Two Playable Characters: Blend of familiar and new, as newcomer Nero clashes with veteran Dante.
  • Combo System: Deep combo system rewards stylish dispatching of enemies.
  • Devil Bringer Arm: Unique way of fighting opens up a range of combo options.
  • Exceed System and Style Change System: Exceed System that allows Nero to charge up his sword to perform powerful attacks, while Dante is able to change combat styles on the fly, producing crazy combo possibilities.


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