
| System: X360, PS3, PC, DS | Review Rating Legend | |
| Dev: Blitz Arcade | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Atlus | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: June 24, 2009 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Everyone | 3.5 - 3.9 = Good | |
You'll start out in classic mode, which offers nine unlockable levels of varying difficulty to play through. In order to unlock each level, you'll have to achieve certain high score benchmarks in adjacent levels. While this sounds straightforward, it's by no means easy. Accruing the necessary points feels like an, almost unreachable challenge even in the first few levels. The daunting scoring goals you're faced with early on ramp up as you progress through the game and unlock more content. Harder levels are larger in size, forcing you to make lengthier pathways, and have more nozzles depositing.

Droplitz three additional play modes offer decent variations on the main theme, but they too are unlocked gradually by reaching certain high scores. Zendurance lets you pick from any of the visual themes you've unlocked and simply play a single game until you lose. Power Up Mode tosses pickups into the mix, letting you freeze time, slow the drops, and chuck bombs to blast away pieces on the board. For the hardcore puzzle crowd, Infected Mode adds another layer of challenge by causing pieces to become infected with green slime. The pieces rotate slower and spread the infection to other nearby pieces until they're cleared.
Though the difficulty can be hard to swallow at times, the puzzle gameplay quickly grows on you. It presents the kind of obstacles that really push players to go back repeatedly to strive for the best possible score. However, the disappointment can be substantial when you've done your best in game-after-game only to fail to reach the goal by a thousand points or less. If it weren't for the extremely tough-to-achieve high scores needed to unlock much of the game's content, Droplitz would ultimately be a much smoother and far more enjoyable ride. Regardless, it still offers a moderate amount of puzzle fun.
By
Nathan Meunier
CCC Staff Contributor
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